Search Results

Search found 41766 results on 1671 pages for 'two finger drag'.

Page 123/1671 | < Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >

  • Why is execution of batch files different between drag & drop and from command line?

    - by Dharma Leonardi
    Ok, so I've been trying to figure this out for hours with no progress. I have created a batch file to get details of a VHD. Everything runs fine and produces the expected results when run from the command line in a command prompt. However, when I use drag and drop from file explorer (dragging a vhd file and dropping onto the batch file) the batch file runs without errors but the output (VHD.INFO) is empty. I'm stumped. Edited to only include the behaviour: @echo off cls setlocal enabledelayedexpansion set "_PATH.THIS=%~dp0" echo HELP | diskpart > %_PATH.THIS%OUTPUT.TMP TYPE %_PATH.THIS%OUTPUT.TMP PAUSE To demonstrate the different behaviour, please run the batch file from the command line once (works) and also run the batch file by double clicking in file explorer (failure in all piping commands).

    Read the article

  • A GFX card with two DVI and one HDMI with audio?

    - by TomaszRykala
    I haven't upgraded my PC for a while nor kept up to date with pc hardware since 2007, but have recently come up with a requirement and I am wondering if I can solve it! Are there any graphics cards out there that have two DVIs and one HDMI output, with the HDMI supporting sound over it? Basically, I've got a two PC monitor setup, and both monitors are connected to the two DVI's of my GTX9800+. I want to upgrade my card to say, GTX 460, but can't find if there is such with two DVIs (for my monitors) and one HDMI with audio (for my TV). So I am wondering, if such solution possible at all? I noticed that there are some cards out there with two DVI's and one mini-HDMI, but they all say 'HDMI Output Yes x 1 (via DVI to HDMI adaptor x 1 )', which probably means that because of the DVI element, the audio won't work. Is this true? Such card is an exmaple: http://uk.asus.com/Graphics_Cards/NVIDIA_Series/ENGTX460_DirectCU2DI1GD5/#specifications Many thanks for your help!

    Read the article

  • ASP.NET MVC AND TOOLBOX

    - by imran_ku07
       Introduction :           ASP.NET MVC popularity is not hidden from the today's world of web applications. One of the great thing in ASP.NET is the separation of concerns, in which presentation views are separate from the business or modal layer. In these views ASP.NET MVC provides some very good controls which generate commonly used HTML markup fragments using a shorter syntax. These presentation views are familiar to web forms developers. But a pain for developers to use these controls is that they need to type these helpers controls every time when they need to use a control, because they are more familiar to drag and drop controls from ToolBox. So in this article i will use a cool feature of Visual Studio that allows you to add these controls in ToolBox once and then, when needed, just drag and drop controls from ToolBox, very similar like in web forms.   Description :            Visual Studio ToolBox is rich enough that allows you to store code and HTML snippets in ToolBox. All you need is select the HTML Helper and then simply drag and drop into Toolbox. Repeat this Procedure for every HTML Helper in ASP.NET MVC.             When you need to use a HTML Helper, you can drag and drop it from ToolBox and become happy with drag and drop programming. Summary :              In this article you see that how Visual Studio helps you to drag and drop HTML snippets from Design view to toolbox. This is one of the coolest features in Visual Studio.

    Read the article

  • Ubuntu networking issue: two specific machines cannot browse web while connected to network at the same time.

    - by jensendarren
    I have setup a secure wireless network which works very well except for two laptops running Ubuntu 10.10 that can't access the Internet via a browser at the same time. They can both ping sites, wget sites, use skype but when using a browser the page never loads (in Firefox the status bar just sits there saying "Connecting" until it times out.) Here is what we have tried so far (nothing has fixed this issue): OpenDNS Restart networking services Using wired connection rather than wireless Removing all other nodes from the network except the two machines that have this issue Swapped out the router Factory reset the router Reformatted one of the machines and re-installed Ubuntu 10.10 Other things that we have checked: The two machines can connect simultaneously without any issues to other wireless networks in different locations (say in an Internet Cafe or another office) The two machines have unique IP addresses The two machines have unique MAC addresses The two machines can communicate on the network using Skype, wget, ping etc We are not using a proxy on either machine FYI: I have attached output from wireshark. For the test we turned both machines on and pointed them both to the same website. The content loaded on one and not the other. Here is the output from wireshark- (speedyshare.com/files/26228631/machine_output_1 && speedyshare.com/files/26228649/machine2). As you can see the first one worked, the second one didn't. I don't fully understand the output and would appreciate if someone could shed some light on what might be causing this and how we can fix it! Many thanks! Darren

    Read the article

  • Two graphical entities, smooth blending between them (e.g. asphalt and grass)

    - by Gabriel Conrad
    Supposedly in a scenario there are, among other things, a tarmac strip and a meadow. The tarmac has an asphalt texture and its model is a triangle strip long that might bifurcate at some point into other tinier strips, and suppose that the meadow is covered with grass. What can be done to make the two graphical entities seem less cut out from a photo and just pasted one on top of the other at the edges? To better understand the problem, picture a strip of asphalt and a plane covered with grass. The grass texture should also "enter" the tarmac strip a little bit at the edges (i.e. feathering effect). My ideas involve two approaches: put two textures on the tarmac entity, but that involves a serious restriction in how the strip is modeled and its texture coordinates are mapped or try and apply a post-processing filter that mimics a bloom effect where "grass" is used instead of light. This could be a terrible failure to achieve correct results. So, is there a better or at least a more obvious way that's widely used in the game dev industry?

    Read the article

  • How do I cluster strings based on a relation between two strings?

    - by Tom Wijsman
    If you don't know WEKA, you can try a theoretical answer. I don't need literal code/examples... I have a huge data set of strings in which I want to cluster the strings to find the most related ones, these could as well be seen as duplicate. I already have a set of couples of string for which I know that they are duplicate to each other, so, now I want to do some data mining on those two sets. The result I'm looking for is a system that would return me the possible most relevant couples of strings for which we don't know yet that they are duplicates, I believe that I need clustering for this, which type? Note that I want to base myself on word occurrence comparison, not on interpretation or meaning. Here is an example of two string of which we know they are duplicate (in our vision on them): The weather is really cold and it is raining. It is raining and the weather is really cold. Now, the following strings also exist (most to least relevant, ignoring stop words): Is the weather really that cold today? Rainy days are awful. I see the sunshine outside. The software would return the following two strings as most relevant, which aren't known to be duplicate: The weather is really cold and it is raining. Is the weather really that cold today? Then, I would mark that as duplicate or not duplicate and it would present me with another couple. How do I go to implement this in the most efficient way that I can apply to a large data set?

    Read the article

  • [Rails3] How to do multiple many to many relationships between the same two tables.

    - by Kurt
    Hi. I have a model of a club where I want to model the two entities Meeting and Member. There are actually two many-to-many relationships between these entities though, as for any meeting a Member can either be a Speaker or a Guest. Now I am an OO thinker, so would normally just create the two classes and each one would just have two arrays of the other inside, but rails is making me think a bit more data centric here, so I realise I need to break these M2M relationships up with join tables Speakers and Guests which I have done, but now I am having trouble describing the relationships in the models. The two join table models both have "belongs_to :meeting" and "belongs_to :member" and I think that should be sufficient. I am not however sure about the Meeting and Member models though. Each one has "has_many :guests" and "has_many: speakers" but I am not sure if I also want to go: has_many :members, :through = :guests has_many :members, :through = :speakers But I suspect that this is like declaring two "members" that will clash. I also thought about: has_many :guests, :through = :guests has_many :speakers, :through = :speakers Does that make sense? How would ActiveRecord know that they are in fact Members? I have found heaps of examples of polymorphic m2m relationships and m2m relationships where 1 table references itself, but no good examples to help me mode this situation where two separate tables have two different m2m relationships. Anyone got any tips?

    Read the article

  • Less than 50 Lines of Code to Create a Java Palette in NetBeans

    - by Geertjan
    Want to drag and drop Java code snippets into the palette, in the same way as can be done for HTML files? If so, create a new module and add a class with the content below and you're done. You'll be able to select a piece of Java code, drag it into the palette (Ctrl-Shift-8 to open it), where you'll be able to set a name, tooltip, and icons for the snippet, and then you'll be able to drag it out of the palette into any Java files you like. The palette content is persisted across restarts of the IDE. package org.netbeans.modules.javasourcefilepalette; import java.io.IOException; import javax.swing.Action; import org.netbeans.api.editor.mimelookup.MimeRegistration; import org.netbeans.spi.palette.DragAndDropHandler; import org.netbeans.spi.palette.PaletteActions; import org.netbeans.spi.palette.PaletteController; import org.netbeans.spi.palette.PaletteFactory; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.datatransfer.ExTransferable; public class JavaSourceFileLayerPaletteFactory { private static PaletteController palette = null; @MimeRegistration(mimeType = "text/x-java", service = PaletteController.class) public static PaletteController createPalette() { try { if (null == palette) { return PaletteFactory.createPalette( //Folder: "JavaPalette", //Palette Actions: new PaletteActions() { @Override public Action[] getImportActions() {return null;} @Override public Action[] getCustomPaletteActions() {return null;} @Override public Action[] getCustomCategoryActions(Lookup lkp) {return null;} @Override public Action[] getCustomItemActions(Lookup lkp) {return null;} @Override public Action getPreferredAction(Lookup lkp) {return null;} }, //Palette Filter: null, //Drag and Drop Handler: new DragAndDropHandler(true) { @Override public void customize(ExTransferable et, Lookup lkp) {} }); } } catch (IOException ex) { Exceptions.printStackTrace(ex); } return null; } } In my layer file, I have this content: <folder name="JavaPalette"> <folder name="Snippets"/> </folder> That's all. Run the module. Open a Java source file and the palette will automatically open. Drag some code into the palette and a dialog will pop up asking for some details like display name and icons. Then the snippet will be in the palette and you'll be able to drag and drop it anywhere you like. Use the Palette Manager, which is automatically integrated, to add new categories and show/hide palette items. Related blog entry, for which the above is a big simplification: Drag/Drop Snippets into Palette .

    Read the article

  • Recovering data from failed Raid configuration with 4 drives and two raid sets (Asus P6T / Intel ICH10r)

    - by user56365
    I've added the complete detailed version for my question below for those who can help, but want to quickly summarize my question first. I setup two Raid arrays using (4) WD Raptors, a striped set for the OS and 1+0 set for crucial data. After booting once out of the 50 times a cable fell out, the drive wasn't recognized in the array anymore. After trying to fix it, another drive did the same. I now have two drives remaining, luckily with the parity information. I know the striped set is gone, but I need the data on the other set. Can anyone recommend anything to recover the data, or fix the two drives that doesn't allow the raid controller to recognize the drives, even though they are listed on the utility screen as still apart of the configuration but that they are not found? More Details I recently upgraded to a ASUS P6T motherboard with an Intel ICH10R raid controller and changed my previous 4 drive raid array from strictly a Raid 1+0 set to a Raid 0 for the OS/Page/Scratch drive and a Raid 1+0 set for crucial data. I never had problems after upgrading with my configuration, even when a drive died and was replaced. I managed to rebuild the array fine. Unfortunately this time around, a cable came unattached and I booted my system up until the raid status screen with the degraded error. This shouldn't have been a problem, but after I attached the drive it was no longer recognized as a member in the array. Both drives actually show up as a non-member disk. I've spent a very, very long time online trying to find information or support and haven't had much luck. After spending time trying to scan the drive for errors, damaged partition info, etc.. another drive in the set decided it didn't want to be recognized as a part of the array. At this point, I have two out of the four drives still functioning, but the Raid 1+0 array went from degraded to failed and I must find a way to retrieve that data. I think the two drives still in the array have the parity information because they show up as OS (110GB),BACKUP(80GB) and OS:1(110GB),BACKUP(80GB) under windows data management. The other two are simply 74gb Raw unallocated Is it possible recover the data using those two drive only, and which tool would I use? Could it be a simple partition table or any other error that is repairable with hard drive utilities out there? I know the Raid 0 set is done for, but I would assume because the correct drives failed in a 1+0 config to save the data I can retrieve it some how.

    Read the article

  • Why do I need two Instances in Windows Azure?

    - by BuckWoody
    Windows Azure as a Platform as a Service (PaaS) means that there are various components you can use in it to solve a problem: Compute “Roles” - Computers running an OS and optionally IIS - you can have more than one "Instance" of a given Role Storage - Blobs, Tables and Queues for Storage Other Services - Things like the Service Bus, Azure Connection Services, SQL Azure and Caching It’s important to understand that some of these services are Stateless and others maintain State. Stateless means (at least in this case) that a system might disappear from one physical location and appear elsewhere. You can think of this as a cashier at the front of a store. If you’re in line, a cashier might take his break, and another person might replace him. As long as the order proceeds, you as the customer aren’t really affected except for the few seconds it takes to change them out. The cashier function in this example is stateless. The Compute Role Instances in Windows Azure are Stateless. To upgrade hardware, because of a fault or many other reasons, a Compute Role's Instance might stop on one physical server, and another will pick it up. This is done through the controlling fabric that Windows Azure uses to manage the systems. It’s important to note that storage in Azure does maintain State. Your data will not simply disappear - it is maintained - in fact, it’s maintained three times in a single datacenter and all those copies are replicated to another for safety. Going back to our example, storage is similar to the cash register itself. Even though a cashier leaves, the record of your payment is maintained. So if a Compute Role Instance can disappear and re-appear, the things running on that first Instance would stop working. If you wrote your code in a Stateless way, then another Role Instance simply re-starts that transaction and keeps working, just like the other cashier in the example. But if you only have one Instance of a Role, then when the Role Instance is re-started, or when you need to upgrade your own code, you can face downtime, since there’s only one. That means you should deploy at least two of each Role Instance not only for scale to handle load, but so that the first “cashier” has someone to replace them when they disappear. It’s not just a good idea - to gain the Service Level Agreement (SLA) for our uptime in Azure it’s a requirement. We point this out right in the Management Portal when you deploy the application: (Click to enlarge) When you deploy a Role Instance you can also set the “Upgrade Domain”. Placing Roles on separate Upgrade Domains means that you have a continuous service whenever you upgrade (more on upgrades in another post) - the process looks like this for two Roles. This example covers the scenario for upgrade, so you have four roles total - One Web and one Worker running the "older" code, and one of each running the new code. In all those Roles you want at least two instances, and this example shows that you're covered for High Availability and upgrade paths: The take-away is this - always plan for forward-facing Roles to have at least two copies. For Worker Roles that do background processing, there are ways to architect around this number, but it does affect the SLA if you have only one.

    Read the article

  • dpkg unsatisfied dependencies, now apt-get wants to remove whole system

    - by Bruno Finger
    firstly, I'm sorry for my terminal output in portuguese, but I guess it is still understandable. I am using Ubuntu GNOME 14.04 and I tried to update the GNOME Online Accounts packages by downloading the following .deb files from packages.ubuntu.com for the Ubuntu 14.10 version: libgoa-backend-1.0-dev_3.12.4-1_amd64.deb libgoa-backend-1.0-1_3.12.4-1_amd64.deb libgoa-1.0-dev_3.12.4-1_amd64.deb libgoa-1.0-0b_3.12.4-1_amd64.deb gnome-online-accounts_3.12.4-1_amd64.deb gir1.2-goa-1.0_3.12.4-1_amd64.deb After downloading them in the same folder, I run the command sudo dpkg -i *.deb, but it didn't install the packages, instead it showed errors due to packages which them depend doesn't meet the required version (and Ubuntu have no way to install them since they are not in this version's repositories). So now every time I want to install anything through apt-get, Ubuntu tells me to run apt-get -f install to fix the errors. This is the list of packages it needs to install/uninstall/update: $ sudo apt-get -f install Lendo listas de pacotes... Pronto Construindo árvore de dependências Lendo informação de estado... Pronto Corrigindo dependências... Pronto Os seguintes pacotes foram instalados automaticamente e já não são necessários: # THESE PACKAGES HAVE BEEN PREVIOUSLY INSTALLED AND ARE NO LONGER NECESSARY account-plugin-windows-live gir1.2-gweather-3.0 libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config signon-plugin-password x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Utilize 'apt-get autoremove' para os remover. Os pacotes extra a seguir serão instalados: # THE FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev Pacotes sugeridos: dh-make apparmor-easyprof libcairo2-doc libglib2.0-doc libgtk-3-doc libice-doc libpango1.0-doc imagemagick libsm-doc libsoup2.4-doc libxcb-doc libxext-doc libmail-box-perl Os pacotes a seguir serão REMOVIDOS: # THE FOLLOWING PACKAGES WILL BE REMOVED account-plugin-aim account-plugin-jabber account-plugin-salut account-plugin-yahoo empathy evolution evolution-data-server evolution-data-server-online-accounts evolution-indicator evolution-plugins gdm gir1.2-gdata-0.0 gir1.2-goa-1.0 gir1.2-zpj-0.0 gnome-contacts gnome-control-center gnome-documents gnome-online-accounts gnome-online-miners gnome-shell gnome-shell-extension-weather gnome-shell-extensions grilo-plugins-0.2 gvfs-backends-goa libevolution libfolks-eds25 libgdata13 libgoa-1.0-0b libgoa-1.0-dev libgoa-backend-1.0-1 libgoa-backend-1.0-dev libzapojit-0.0-0 mcp-account-manager-uoa nautilus-sendto-empathy ubuntu-gnome-desktop Os NOVOS pacotes a seguir serão instalados: # THE NEW FOLLOWING PACKAGES WILL BE INSTALLED debhelper dh-apparmor libatk-bridge2.0-dev libatk1.0-dev libcairo-script-interpreter2 libcairo2-dev libept1.4.12 libexpat1-dev libfontconfig1-dev libfreetype6-dev libgdk-pixbuf2.0-dev libglib2.0-dev libgtk-3-dev libharfbuzz-dev libharfbuzz-gobject0 libice-dev libmail-sendmail-perl libpango1.0-dev libpcre3-dev libpcrecpp0 libpixman-1-dev libpng12-dev libpthread-stubs0-dev librest-dev libsm-dev libsoup2.4-dev libwayland-dev libx11-dev libx11-doc libxau-dev libxcb-render0-dev libxcb-shm0-dev libxcb1-dev libxcomposite-dev libxcursor-dev libxdamage-dev libxdmcp-dev libxext-dev libxfixes-dev libxft-dev libxi-dev libxinerama-dev libxkbcommon-dev libxml2-dev libxrandr-dev libxrender-dev pkg-config po-debconf x11proto-composite-dev x11proto-core-dev x11proto-damage-dev x11proto-fixes-dev x11proto-input-dev x11proto-kb-dev x11proto-randr-dev x11proto-render-dev x11proto-xext-dev x11proto-xinerama-dev xorg-sgml-doctools xtrans-dev zlib1g-dev 0 pacotes atualizados, 61 pacotes novos instalados, 35 a serem removidos e 22 não atualizados. 7 pacotes não totalmente instalados ou removidos. É preciso baixar 12,0 MB de arquivos. Depois desta operação, 25,0 MB adicionais de espaço em disco serão usados. Você quer continuar? [S/n] Along packages needed to be removed are even gdm. This is 100% sure to make the system useless. What can I do to fix this issue? I don't care if I can't install the new version of goa anymore.

    Read the article

  • How to manage two video cards on a laptop that runs Ubuntu 10.10?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

    Read the article

  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

    Read the article

  • How to make Master PDF Editor the default for .pdf files

    - by Hedley Finger
    I want to make Master PDF Editor (MPE) the default for opening PDF files. I right-clicked a PDF file, chose Properties Open With. MPE was not listed. I clicked Show Other Applications but MPE was still not on the list. I tried opening the PDF file with MPE, editing, and then closing it. MPE still did not show up. So how do I make MPE the default program, or at least appear on the Other Programs or Show Other Programs?

    Read the article

  • Google is not treating two Austrailian schools as separate sites when both are subdomains of qld.edu.au

    - by LuckySpoon
    My question relates to two websites, each of which is a "Calvary Christian College", however in two totally different locations and unrelated to each other entirely (except by name, and domain). All schools in the state are issued a .qld.edu.au, in this case calvary.qld.edu.au and calvarycc.qld.edu.au. Now what's interesting is that these domains are crossing each other in sitelinks for searches such as "calvary christian college townsville" (if you check the sitelinks 2/6 are to a different domain). I've put a demotion in for this ages ago (we control calvary.qld.edu.au), however we're seeing no change on the results page. I have been able to get the owners of calvarycc.qld.edu.au to submit demotions for our domain, which should go in sometime this week. What can we do to tell Google that these websites are not interchangeable, despite both appearing as "subdomains" of qld.edu.au. We can possibly open channels of communication with the administrators of qld.edu.au but will need to tell them what we need to change, and at this point I'm out of ideas.

    Read the article

  • AdWords test with two different agencies - can I track their results without them being aware of each other

    - by Drew
    Currently going through a process of testing two AdWords ppc providers at the same time from two separate AdWords accounts. However they will require access to my GA account for linking and ecommerce tracking. Which means that they will be able to see each others results. I dont want this; Is it possible to set up GA so that; Company A only sees Adwords results associated to their AdWords management via GA Company B only sees Adwords results associated to their AdWords management via GA And each company never sees the other company's Adwords results? 100 positive karma points to anyone who can shed some light on this. Cheers.

    Read the article

  • How to manage two video cards on a laptop (ATI and Intel)?

    - by Marc-François Cochaux-Laberge
    I have a laptop with two video cards. One ATI and on integrated Intel. On Windows, I can choose which video card I want to use. For example, I use the Intel card for normal use and for gaming, I switch to my ATI card for better performance, but a shorter battery life. In Ubuntu 10.10, only the Intel driver is installed, the ATI driver for my card doesn't work at all and there's heat coming out of my computer all the time, like when I'm playing video games on Windows. I think both cards are active, but only the Intel one is usefull. How can I solve this by making sure Ubuntu is aware of the two video cards and by disabling my ATI. Or may be I am all wrong about this?

    Read the article

  • Is there a better way to have a two column website with header and footer, equal height columns and stretchy column widths? [closed]

    - by Seamus
    I wrote a website a while ago that is a little messy in how it does things. I used this CSS template and this equal height columns trick. I have not one but two container divs and I can't remember what they're doing. So I'm thinking of re structuring the thing from scratch, and possibly making use of the more "semantic" html5 tags like <nav> and so on at the same time. The question is: is there a better way to achieve a site structure with these properties: 2 equal height main columns (with widths as percentages of the available real estate, not explicitly stated) both a header and footer element that stretch the whole width of the total of the two main columns That allows the use of semantic html5 tags instead of meaningless divs

    Read the article

  • Are two database trips reasonable for a login system?

    - by Randolph Potter
    I am designing a login system for a project, and have an issue about it requiring two trips to the database when a user logs in. User types in username and password Database is polled and password hash is retrieved for comparative purposes (first trip) Code tests hash against entered password (and salt), and if verified, resets the session ID New session ID and username are sent back to the database to write a row to the login table, and generate a login ID for that session. EDIT: I am using a random salt. Does this design make sense? Am I missing something? Is my concern about two trips unfounded? Comments and suggestions are welcome.

    Read the article

  • How to detect and collide two elastic line segments?

    - by Tautrimas
    There are 4 moving physical nodes in 3D space. They are paired with two elastic line segments / strings (1 <- 2; 3 <- 4). Part I: How to detect the collision of two segments? Part II: On the moment of collision, fifth node is created at the intersection point and here you have the force-based graph. 5-th node (bend point) can slide among the strings as in a real world. Given the new coordinates of 4 nodes, how to calculate the position of the 5-th node on the next frame? I assume string force on the nodes to be F = -k * x where x is the string length. All I came up to is that the force between 5 and 1 equals 5 and 2 (the same with 3 and 4). What are the other properties?.

    Read the article

  • Is it possible to use two different shells for different terminal windows?

    - by NES
    Is it possible to use another shell for scripts than for standard terminal use? The problem is, i use fish as shell at the moment and i find i very convenient. But i would like to learn a bit of shell programming in Ubuntu. Since there are differences between those two it would be nice, to work with fish and bash at the same time, perhaps in different terminal windows? i know i can write a shell script and have to put the interpreter in the beginning. But for testing developing at commandline i would find it useful to fast switch between shells or use two different terminal windows with different shells in one session at the same time?

    Read the article

  • How can I calculate the angle between two 2D vectors?

    - by Error 454
    I am working on some movement AI where there are no obstacles and movement is restricted to the XY plane. I am calculating two vectors, v, the facing direction of ship 1, and w, the vector pointing from the position of ship 1 to ship 2. I am then calculating the angle between these two vectors using the formula arccos((v · w) / (|v| · |w|)) The problem I'm having is that arccos only returns values between 0° and 180°. This makes it impossible to determine whether I should turn left or right to face the other ship. Is there a better way to do this?

    Read the article

  • Nitrogen [Apply] seems to be sent to background. Dual monitors, two wallpapers.

    - by schomper
    I'm trying to get two separate wallpapers for my two monitor set up. I've installed nitrogen which I heard is able to do this. However when I press apply in the nitrogen GUI nothing happens on my screens and the old wallpaper is left up. When I log out I can briefly see the wallpaper set up I designed with nitrogen but then it goes back to the old wallpaper. I feel like something is overriding the nitrogen settings. Any help with how to change this will be greatly appreciated. Thank you.

    Read the article

< Previous Page | 119 120 121 122 123 124 125 126 127 128 129 130  | Next Page >