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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Best way to remove an object from an array in Processing

    - by cmal
    I really wish Processing had push and pop methods for working with Arrays, but since it does not I'm left trying to figure out the best way to remove an object at a specific position in an array. I'm sure this is as basic as it gets for many people, but I could use some help with it, and I haven't been able to figure much out by browsing the Processing reference. I don't think it matters, but for your reference here is the code I used to add the objects initially: Flower[] flowers = new Flower[0]; for (int i=0; i < 20; i++) { Flower fl = new Flower(); flowers = (Flower[]) expand(flowers, flowers.length + 1); flowers[flowers.length - 1] = fl; } For the sake of this question, let's assume I want to remove an object from position 15. Thanks, guys.

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  • PHP: How to overwrite values in one array with values from another without adding new keys to the ar

    - by Svish
    I have an array with default settings, and one array with user-specified settings. I want to merge these two arrays so that the default settings gets overwritten with the user-specified ones. I have tried to use array_merge, which does the overwriting like I want, but it also adds new settings if the user has specified settings that doesn't exist in the default ones. Is there a better function I can use for this than array_merge? Or is there a function I can use to filter the user-specified array so that it only contains keys that also exist in the default settings array? (PHP version 5.3.0) Example of what I want $default = array('a' => 1, 'b' => 2); $user = array('b' => 3, 'c' => 4); // Somehow merge $user into $default so we end up with this: Array ( [a] => 1 [b] => 3 )

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  • MinMax Heap implementation without an array

    - by user576531
    Hi. I found lots of MinMax Heap implementations, that were storing data in an array. It is realy easy to implement, that is way I am looking for something different. I want to create a MinMax Heap using only elements of the Heap with pointers to left child and right child (and afcourse a key to compare). So the Heap have only pointer to the root object (min level), and a root object have a pointer to his children (max level) and so on. I know how to insert a new object (finding a proper path by using binary represenation of int depending on Heap size), but I don't know how to implement the rest (push up (down) the element, find parent or grandparent). Thx for help

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  • Why doesn't splicing an object from an array in Javascript return the array?

    - by Allen Gould
    I have an array of objects (say, a deck of cards): var deck = []; deck.push(new Card(suit, rank)); The following seems to work: var card = deck.pop(); var card = deck.shift(); (pulling from the "top" or "bottom" of the deck respectively) But if I want a card from the middle (say, if this was a hand of cards) var card = deck.splice(2,1); The object doesn't seem to get properly assigned to the variable (everything is undefined). Everything I look up says that splice should return the object that I'm removing - what am I missing?

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  • How to create an image from a 2-dimensional byte array?

    - by Manoj
    Hi all, In my project after long process, i got a 2 dimensional byte array from the IR camera. The byte array holds image in it... How to convert that byte array to image in C#.. I know that by MemoryStream ms = new MemoryStream(byteArray); System.drawing.Image im = Image.FromStream(ms); We can pass 1 dimensional array and convert it into image.. If i pass 2 dimensional array as a single dimensional array.. it shows error.. How to rectify it..???? or else how to convert 2 dimensional byte array to image...??? Thank you!!

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  • Perl array and hash manipulation using map

    - by somebody
    I have the following test code use Data::Dumper; my $hash = { foo => 'bar', os => 'linux' }; my @keys = qw (foo os); my $extra = 'test'; my @final_array = (map {$hash->{$_}} @keys,$extra); print Dumper \@final_array; The output is $VAR1 = [ 'bar', 'linux', undef ]; Shouldn't the elements be "bar, linux, test"? Why is the last element undefined and how do I insert an element into @final_array? I know I can use the push function but is there a way to insert it on the same line as using the map command? Basically the manipulated array is meant to be used in an SQL command in the actual script and I want to avoid using extra variables before that and instead do something like: $sql->execute(map {$hash->{$_}} @keys,$extra);

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  • How do I get the inner arrays length in a 2d array in C#?

    - by Phukab
    Lets say I create a jagged 2d array like so: public static char[,] phoneLetterMapping = { {'0'}, {'1'}, {'A', 'B', 'C'} }; Now, given the first index of the array, I would like to be able to get the length of the inner array. So, I would like to be able to do something like: phoneLetterMapping[2].length I can do that in Java. But the intellisense menu doesn't return the normal members of an array when I type in the first bracket of the [][] 2d array. So, how do I get the inner array lengths in my 2d array in C#?

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  • What is the memoy size of a Java object array after it has been created?

    - by brenns10
    This probably doesn't even need asking, but I want to make sure I'm right on this. When you create an array of any object in Java like so: Object[] objArr = new Object[10]; The variable objArr is located in stack memory, and it points to a location in the heap where the array object is located. The size of that array in the heap is equal to a 12 byte object header + 4 (or 8, depending on the reference size) bytes * the number of entries in the array. Is this accurate? My question, then, is as follows. Since the array above is empty, does it take up 12 + 4*10 = 52 bytes of memory in the heap immediately after the execution of that line of code? Or does the JVM wait until you start putting things into the array before it instantiates it? Do the null references in the array take up space?

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  • How to push changes from Test server to Live server?

    - by anonymous
    As a beginner, I finally noticed the issue with making changes to the live server I've been working on, now that I have a couple users on it, since I bring it down so often. I created an EC2 image of my live server and set up a separate instance on EC2, so now I have 2 EC2 instances, Stage and Production. I set up GitHub and push changes to stage and test my code there, and when it's all done and working, I push it to the production branch, and everything is good. And there is a slight issue here since I name my files config_stage.js and config_production.js and set up .gitignore on each server, and in my code, I would have it read the ENV flags and set up the appropriate configs, is this the correct approach? And my main question is: how do you keep track of non-code changes to the server? For example, I installed HAProxy, Stunnel, Redis, MongoDB and several other things onto the Stage server for testing and now that it's all working and good, how do I deploy them to production? Right now, I'm just keeping track of everything I installed and copying configuration files over, which is very tedious and I'm afraid I may have missed a step somewhere. Is there a better way to port these changes over from my test server to my live server?

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  • Git clone/push/pull - where's that username comes from?

    - by Kuroki Kaze
    I've set up gitosis and able to pull/push through ssh. Gitosis is installed on Debian Lenny server, I'm using git from windows machine (msysgit). The strange thing, if I enable loglevel = DEBUG in gitosis.conf, I see something like this when doing any actions with gitosis server: D:\Kaze\source\test-project>git pull origin master DEBUG:gitosis.serve.main:Got command "git-upload-pack 'test_project.git'" DEBUG:gitosis.access.haveAccess:Access check for '[email protected]' as 'writable' on 'test_project.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'test_project.git', new value 'test_project' DEBUG:gitosis.group.getMembership:found '[email protected]' in 'test' DEBUG:gitosis.access.haveAccess:Access ok for '[email protected]' as 'writable' on 'test_project' DEBUG:gitosis.access.haveAccess:Using prefix 'repositories' for 'test_project' DEBUG:gitosis.serve.main:Serving git-upload-pack 'repositories/test_project.git' From 192.168.175.128:test_project * branch master -> FETCH_HEAD Already up-to-date. Question is: why am I *[email protected]? This email is in global user.email config variable, too. Yesterday, when the gitosis was installed, it seen me as kaze@KAZE, this is the name under which I was added to gitosis-admin group (and it worked). But today git (or gitosis) started to see me as [email protected]. This is true for all repositories I push or clone. I had to add this address to gitosis.conf directly on server to be able to edit configs again (it worked). There is 2 public keys in keydir: [email protected] and [email protected], their content is identical and they have kaze@KAZE at end. Origin URL looks like git@lennyserver:test_project. Now, the question is - why Git (or gitosis) suddenly decided to call me by email instead of name@machinename? I've changed a couple things trying to set up Gitosis (updated git on server to 1.6.0 for example), but maybe I broke something in my local git installation?

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  • Push or Pull Input Data In the Game Logic?

    - by Qua
    In the process of preparing my game for networking I'm adding a layer of seperation between the physical input (mouse/keyboard) and the actual game "engine"/logic. All input that has any relation to the game logic is wrapped inside action objects such as BuildBuildingAction. I was thinking of having an action processing layer that would determine what to do with the input. This layer could then be set up to either just pass the actions locally to the game engine or send it via sockets to the network server depending on whether the game was single- or multiplayer. In network games it would make sense that the player's actions should be sent to the server, but should the game logic be pulling (polling?) the data through some sort of interface or should the action processing layer be adding the actions to an input queue in the game logic code?

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  • Does Ubuntu ever push new versions of GCC into the package repository between releases?

    - by Lex Fridman
    Current version of GCC in Ubuntu 11.04 is 4.5.2. For certain C++0x features, I need GCC version 4.6, but would like to avoid compiling from source. Is there hope that Ubuntu will update GCC in the package repository before the next release in October (11.10). This question asks a similar thing except for an earlier version of Ubuntu and GCC. A second part of the question, if the answer is "no" to the first, then can I hope to see it appear in Ubuntu's unstable repository?

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  • Is it OK to push my code to GitHub while it is still in early development?

    - by marco-fiset
    I have some projects that are in a very early development state. They are nowhere nearing completion but I do host them (as public repos) on GitHub because: I have multiple computers and I want access to my code everywhere I want a backup for my code I want it to be easy if someone wants to collaborate in some way I use GitHub Issues as a poor man's project management software Is it OK to publish a project on GitHub even when it is very early in the development? I am a bit concerned about someone to come by and say OMG this is total BS, this code is so bad! while looking at unpolished/still in development/not tested code. What are your practices when you start new public projects? Do you wait until you have something substantial to show or you create a bare repo directly on GitHub and start from there? I used GitHub throughout this post but this applies to every code hosting service out there.

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  • How to push changes from Test server to Live server?

    - by anonymous
    As a beginner, I finally noticed the issue with making changes to the live server I've been working on, now that I have a couple users on it, since I bring it down so often. I created an EC2 image of my live server and set up a separate instance on EC2, so now I have 2 EC2 instances, Stage and Production. I set up GitHub and push changes to stage and test my code there, and when it's all done and working, I push it to the production branch, and everything is good. And there is a slight issue here since I name my files config_stage.js and config_production.js and set up .gitignore on each server, and in my code, I would have it read the ENV flags and set up the appropriate configs, is this the correct approach? And my main question is: how do you keep track of non-code changes to the server? For example, I installed HAProxy, Stunnel, Redis, MongoDB and several other things onto the Stage server for testing and now that it's all working and good, how do I deploy them to production? Right now, I'm just keeping track of everything I installed and copying configuration files over, which is very tedious and I'm afraid I may have missed a step somewhere. Is there a better way to port these changes over from my test server to my live server?

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  • ensime scala errors (class scala.Array not found, object scala not found)

    - by Jeff Bowman
    I've installed ensime according to the README.md file, however, I get errors in the inferior-ensime-server buffer with the following: INFO: Fatal Error: scala.tools.nsc.MissingRequirementError: object scala not found. scala.tools.nsc.MissingRequirementError: object scala not found. at scala.tools.nsc.symtab.Definitions$definitions$.getModuleOrClass(Definitions.scala:516) at scala.tools.nsc.symtab.Definitions$definitions$.ScalaPackage(Definitions.scala:43) at scala.tools.nsc.symtab.Definitions$definitions$.ScalaPackageClass(Definitions.scala:44) at scala.tools.nsc.symtab.Definitions$definitions$.UnitClass(Definitions.scala:89) at scala.tools.nsc.symtab.Definitions$definitions$.init(Definitions.scala:786) at scala.tools.nsc.Global$Run.(Global.scala:593) at scala.tools.nsc.interactive.Global$TyperRun.(Global.scala:473) at scala.tools.nsc.interactive.Global.newTyperRun(Global.scala:535) at scala.tools.nsc.interactive.Global.reloadSources(Global.scala:289) at scala.tools.nsc.interactive.Global$$anonfun$reload$1.apply(Global.scala:300) at scala.tools.nsc.interactive.Global$$anonfun$reload$1.apply(Global.scala:300) at scala.tools.nsc.interactive.Global.respond(Global.scala:276) at scala.tools.nsc.interactive.Global.reload(Global.scala:300) at scala.tools.nsc.interactive.CompilerControl$$anon$1.apply$mcV$sp(CompilerControl.scala:81) at scala.tools.nsc.interactive.Global.pollForWork(Global.scala:132) at scala.tools.nsc.interactive.Global$$anon$2.run(Global.scala:192) also: INFO: Fatal Error: scala.tools.nsc.MissingRequirementError: class scala.Array not found. scala.tools.nsc.MissingRequirementError: class scala.Array not found. at scala.tools.nsc.symtab.Definitions$definitions$.getModuleOrClass(Definitions.scala:516) at scala.tools.nsc.symtab.Definitions$definitions$.getClass(Definitions.scala:474) at scala.tools.nsc.symtab.Definitions$definitions$.ArrayClass(Definitions.scala:217) at scala.tools.nsc.backend.icode.TypeKinds$REFERENCE.(TypeKinds.scala:258) at scala.tools.nsc.backend.icode.GenICode$ICodePhase.(GenICode.scala:55) at scala.tools.nsc.backend.icode.GenICode.newPhase(GenICode.scala:43) at scala.tools.nsc.backend.icode.GenICode.newPhase(GenICode.scala:25) at scala.tools.nsc.Global$Run$$anonfun$4.apply(Global.scala:606) at scala.tools.nsc.Global$Run$$anonfun$4.apply(Global.scala:605) at scala.collection.LinearSeqOptimized$class.foreach(LinearSeqOptimized.scala:62) at scala.collection.immutable.List.foreach(List.scala:46) at scala.tools.nsc.Global$Run.(Global.scala:605) at scala.tools.nsc.interactive.Global$TyperRun.(Global.scala:473) at scala.tools.nsc.interactive.Global.newTyperRun(Global.scala:535) at scala.tools.nsc.interactive.Global.reloadSources(Global.scala:289) at scala.tools.nsc.interactive.Global.typedTreeAt(Global.scala:309) at scala.tools.nsc.interactive.Global$$anonfun$getTypedTreeAt$1.apply(Global.scala:326) at scala.tools.nsc.interactive.Global$$anonfun$getTypedTreeAt$1.apply(Global.scala:326) at scala.tools.nsc.interactive.Global.respond(Global.scala:276) at scala.tools.nsc.interactive.Global.getTypedTreeAt(Global.scala:326) at scala.tools.nsc.interactive.CompilerControl$$anon$2.apply$mcV$sp(CompilerControl.scala:89) at scala.tools.nsc.interactive.Global.pollForWork(Global.scala:132) at scala.tools.nsc.interactive.Global$$anon$2.run(Global.scala:192) Also none of the type identification works for me, I get 'NA' if I get anything at all. C-c t causes emacs to lock up. I'm running: Ubuntu 10.04 (64bit version) emacs 23.1.50.1 ensime from git (as of 3 May 2010) scala is version 2.8.0.RC1 java is 1.6.0_20 (from sun) here is a copy of the log: http://dl.dropbox.com/u/5309017/ensime.log Thanks! Jeff

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  • Looping through an array and calling a function on each pass in v-basic / asp classic

    - by Sam
    How do I loop through an array and call a function on each pass? At the minute I'm trying the following... if Request.Form("authorize") <> "" then dim post_ids, ids post_ids = Request.form("authorize") ids = split(post_ids, ",") For i = LBound(ids) to UBound(ids) set updater = myFunction("comment_id=" & ids(i)) Next end if I'm getting the following error... Arguments are of the wrong type, are out of acceptable range, or are in conflict with one another.

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  • ksh: assigning function output to an array

    - by rcarson
    Why doesn't this work??? #!/bin/ksh # array testfunc() function testfunc { typeset -A env env=( one="motherload" ) print -r $env return 0 } testfunc # returns: ( one=motherload ) typeset -A testvar # segfaults on linux, memfaults on solaris testvar=$(testfunc) # segfaults on linux, memfaults on solaris print -r $testvar I am sure this has been asked before, but I am not sure what to search on and everything I have been trying to use for keywords is not bringing me any answers that relate to my problem.

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  • Element was not expected While Deserializing an Array with XML Serialization

    - by Anthony Shaw
    OK. I'm trying to work on communicating with the Pivotal Tracker API, which only returns data in an XML format. I have the following XML that I'm trying to deserialize into my domain model. <?xml version="1.0" encoding="UTF-8"? <stories type="array" count="2" total="2" <story <id type="integer"2909137</id <project_id type="integer"68153</project_id <story_typebug</story_type <urlhttp://www.pivotaltracker.com/story/show/2909137</url <current_stateunscheduled</current_state <description</description <nameTest #2</name <requested_byAnthony Shaw</requested_by <created_at type="datetime"2010/03/23 20:05:58 EDT</created_at <updated_at type="datetime"2010/03/23 20:05:58 EDT</updated_at </story <story <id type="integer"2909135</id <project_id type="integer"68153</project_id <story_typefeature</story_type <urlhttp://www.pivotaltracker.com/story/show/2909135</url <estimate type="integer"-1</estimate <current_stateunscheduled</current_state <description</description <nameTest #1</name <requested_byAnthony Shaw</requested_by <created_at type="datetime"2010/03/23 20:05:53 EDT</created_at <updated_at type="datetime"2010/03/23 20:05:53 EDT</updated_at </story </stories My 'story' object is created as follows: public class story { public int id { get; set; } public int estimate { get; set; } public int project_id { get; set; } public string story_type { get; set; } public string url { get; set; } public string current_state { get; set; } public string description { get; set; } public string name { get; set; } public string requested_by { get; set; } public string labels { get; set; } public string lighthouse_id { get; set; } public string lighthouse_url { get; set; } public string owned_by { get; set; } public string accepted_at { get; set; } public string created_at { get; set; } public attachment[] attachments { get; set; } public note[] notes { get; set; } } When I execute my deserialization code, I receive the following exception: Exception: There is an error in XML document (2, 2). Inner Exception: <stories xmlns='' was not expected. I can deserialize the individual stories just fine, I just cannot deserialize this xml into an array of 'story' objects And my deserialization code (value is a string of the xml) var byteArray = Encoding.ASCII.GetBytes(value); var stream = new MemoryStream(byteArray); var deserializedObject = new XmlSerializer(typeof (story[])).Deserialize(stream) Does anybody have any ideas?

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  • django templates array assignment

    - by Hulk
    The following is in views: rows=query.evaluation_set.all() row_arr = [] for row in rows: row_arr.append(row.row_details) dict.update({'row_arr' : row_arr ,'col_arr' : col_arr}) return render_to_response('valuemart/show.html',context_instance=RequestContext(request,{'dict': dict})) How to extract the row_Arr array in the templates in javascript and list out all its values.row_Arr contains data of a column <script> var row_arr = '{{dict.row_arr}}'; //extract values here </script> Thanks..

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