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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • protobuf-net: incorrect wire-type exception deserializing Guid properties

    - by Paul Smith
    I'm having issues deserializing certain Guid properties of ORM-generated entities using protobuf-net. Here's a simplified example of the code (reproduces most elements of the scenario, but doesn't reproduce the behavior; I can't expose our internal entities, so I'm looking for clues to account for the exception). Say I have a class, Account with an AccountID read-only guid, and an AccountName read-write string. I serialize & immediately deserialize a clone. Deserializing throws an Incorrect wire-type deserializing Guid exception while deserializing. Here's example usage... Account acct = new Account() { AccountName = "Bob's Checking" }; Debug.WriteLine(acct.AccountID.ToString()); using (MemoryStream ms = new MemoryStream()) { ProtoBuf.Serializer.Serialize<Account>(ms, acct); Debug.WriteLine(Encoding.UTF8.GetString(ms.GetBuffer())); ms.Position = 0; Account clone = ProtoBuf.Serializer.Deserialize<Account>(ms); Debug.WriteLine(clone.AccountID.ToString()); } And here's an example ORM'd class (simplified, but demonstrates the relevant semantics I can think of). Uses a shell game to deserialize read-only properties by exposing the backing field ("can't write" essentially becomes "shouldn't write," but we can scan code for instances of assigning to these fields, so the hack works for our purposes). Again, this does not reproduce the exception behavior; I'm looking for clues as to what could: [DataContract()] [Serializable()] public partial class Account { public Account() { _accountID = Guid.NewGuid(); } [XmlAttribute("AccountID")] [DataMember(Name = "AccountID", Order = 1)] public Guid _accountID; /// <summary> /// A read-only property; XML, JSON and DataContract serializers all seem /// to correctly recognize the public backing field when deserializing: /// </summary> [IgnoreDataMember] [XmlIgnore] public Guid AccountID { get { return this._accountID; } } [IgnoreDataMember] protected string _accountName; [DataMember(Name = "AccountName", Order = 2)] [XmlAttribute] public string AccountName { get { return this._accountName; } set { this._accountName = value; } } } XML, JSON and DataContract serializers all seem to serialize / deserialize these object graphs just fine, so the attribute arrangement basically works. I've tried protobuf-net with lists vs. single instances, different prefix styles, etc., but still always get the 'incorrect wire-type ... Guid' exception when deserializing. So the specific questions is, is there any known explanation / workaround for this? I'm at a loss trying to trace what circumstances (in the real code but not the example) could be causing it. We hope not to have to create a protobuf dependency directly in the entity layer; if that's the case, we'll probably create proxy DTO entities with all public properties having protobuf attributes. (This is a subjective issue I have with all declarative serialization models; it's a ubiquitous pattern & I understand why it arose, but IMO, if we can put a man on the moon, then "normal" should be to have objects and serialization contracts decoupled. ;-) ) Thanks!

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  • Execute a SQlite command with Entity Framework

    - by Filimindji
    Hi everybody, I use a SQLite database and Entity Framework (with .net framework 3.5). I'm trying to execute a simple SQL non query command to create a new table in this datase. My Entity Framework already contains the object model for this table : I just want to generate the corresponding table using a command. (By the way, there is maybe a better way to do this. Any ideas someone :) My problem is that I'm not able to execute any command, even the simple commands. Here is my code : EntityConnection entityConnection = new EntityConnection(entitiesConnectionString); Entities db = new Entities(entityConnection); DbCommand command = db.Connection.CreateCommand(); command.CommandText ="CREATE TABLE MyTable (Id int NOT NULL, OtherTable_Id nchar(40) REFERENCES OtherTable (Id) On Delete CASCADE On Update NO ACTION, SomeData nvarchar(1024) NOT NULL, Primary Key(Id) );"; command.ExecuteNonQuery(); I got this error : System.Data.EntitySqlException: The query syntax is not valid., near identifier 'TABLE', line 1, column 8. at System.Data.Common.EntitySql.CqlParser.yyerror(String s) at System.Data.Common.EntitySql.CqlParser.yyparse() at System.Data.Common.EntitySql.CqlParser.Parse(String query) at System.Data.Common.EntitySql.CqlQuery.Parse(String query, ParserOptions parserOptions) at System.Data.Common.EntitySql.CqlQuery.Compile(String query, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables, Boolean validateTree) at System.Data.EntityClient.EntityCommand.MakeCommandTree() at System.Data.EntityClient.EntityCommand.CreateCommandDefinition() at System.Data.EntityClient.EntityCommand.TryGetEntityCommandDefinitionFromQueryCache(EntityCommandDefinition& entityCommandDefinition) at System.Data.EntityClient.EntityCommand.GetCommandDefinition() at System.Data.EntityClient.EntityCommand.InnerPrepare() at System.Data.EntityClient.EntityCommand.ExecuteReader(CommandBehavior behavior) at System.Data.EntityClient.EntityCommand.ExecuteScalar[T_Result](Func`2 resultSelector) It's seem to be a syntax error, but I can't figure where is the problem and how to resolve it. The entityConnection is ok because I can use any entities generated with EF. I tried with another simple command, but it throw another exception : DbCommand command = db.Connection.CreateCommand(); command.CommandText = "SELECT COUNT(Id) From OtherTable;"; int result = (int)command.ExecuteScalar(); And I got this error, witch is not the same, but may help : System.Data.EntitySqlException: 'Groupe' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near simple identifier, line 1, column 23. at System.Data.Common.EntitySql.CqlErrorHelper.ReportIdentifierError(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertIdentifier(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.Convert(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessAliasedFromClauseItem(AliasExpr aliasedExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessFromClauseItem(FromClauseItem fromClauseItem, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ProcessFromClause(FromClause fromClause, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertQuery(Expr expr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.Convert(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertRootExpression(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.SemanticAnalyzer.ConvertGeneralExpression(Expr astExpr, SemanticResolver sr) at System.Data.Common.EntitySql.CqlQuery.AnalyzeSemantics(Expr astExpr, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables) at System.Data.Common.EntitySql.CqlQuery.Compile(String query, Perspective perspective, ParserOptions parserOptions, Dictionary`2 parameters, Dictionary`2 variables, Boolean validateTree) at System.Data.EntityClient.EntityCommand.MakeCommandTree() at System.Data.EntityClient.EntityCommand.CreateCommandDefinition() at System.Data.EntityClient.EntityCommand.TryGetEntityCommandDefinitionFromQueryCache(EntityCommandDefinition& entityCommandDefinition) at System.Data.EntityClient.EntityCommand.GetCommandDefinition() at System.Data.EntityClient.EntityCommand.InnerPrepare() at System.Data.EntityClient.EntityCommand.ExecuteReader(CommandBehavior behavior) at System.Data.EntityClient.EntityCommand.ExecuteScalar[T_Result](Func`2 resultSelector)

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  • Best practices for using the Entity Framework with WPF DataBinding

    - by Ken Smith
    I'm in the process of building my first real WPF application (i.e., the first intended to be used by someone besides me), and I'm still wrapping my head around the best way to do things in WPF. It's a fairly simple data access application using the still-fairly-new Entity Framework, but I haven't been able to find a lot of guidance online for the best way to use these two technologies (WPF and EF) together. So I thought I'd toss out how I'm approaching it, and see if anyone has any better suggestions. I'm using the Entity Framework with SQL Server 2008. The EF strikes me as both much more complicated than it needs to be, and not yet mature, but Linq-to-SQL is apparently dead, so I might as well use the technology that MS seems to be focusing on. This is a simple application, so I haven't (yet) seen fit to build a separate data layer around it. When I want to get at data, I use fairly simple Linq-to-Entity queries, usually straight from my code-behind, e.g.: var families = from family in entities.Family.Include("Person") orderby family.PrimaryLastName, family.Tag select family; Linq-to-Entity queries return an IOrderedQueryable result, which doesn't automatically reflect changes in the underlying data, e.g., if I add a new record via code to the entity data model, the existence of this new record is not automatically reflected in the various controls referencing the Linq query. Consequently, I'm throwing the results of these queries into an ObservableCollection, to capture underlying data changes: familyOC = new ObservableCollection<Family>(families.ToList()); I then map the ObservableCollection to a CollectionViewSource, so that I can get filtering, sorting, etc., without having to return to the database. familyCVS.Source = familyOC; familyCVS.View.Filter = new Predicate<object>(ApplyFamilyFilter); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("PrimaryLastName", System.ComponentModel.ListSortDirection.Ascending)); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("Tag", System.ComponentModel.ListSortDirection.Ascending)); I then bind the various controls and what-not to that CollectionViewSource: <ListBox DockPanel.Dock="Bottom" Margin="5,5,5,5" Name="familyList" ItemsSource="{Binding Source={StaticResource familyCVS}, Path=., Mode=TwoWay}" IsSynchronizedWithCurrentItem="True" ItemTemplate="{StaticResource familyTemplate}" SelectionChanged="familyList_SelectionChanged" /> When I need to add or delete records/objects, I manually do so from both the entity data model, and the ObservableCollection: private void DeletePerson(Person person) { entities.DeleteObject(person); entities.SaveChanges(); personOC.Remove(person); } I'm generally using StackPanel and DockPanel controls to position elements. Sometimes I'll use a Grid, but it seems hard to maintain: if you want to add a new row to the top of your grid, you have to touch every control directly hosted by the grid to tell it to use a new line. Uggh. (Microsoft has never really seemed to get the DRY concept.) I almost never use the VS WPF designer to add, modify or position controls. The WPF designer that comes with VS is sort of vaguely helpful to see what your form is going to look like, but even then, well, not really, especially if you're using data templates that aren't binding to data that's available at design time. If I need to edit my XAML, I take it like a man and do it manually. Most of my real code is in C# rather than XAML. As I've mentioned elsewhere, entirely aside from the fact that I'm not yet used to "thinking" in it, XAML strikes me as a clunky, ugly language, that also happens to come with poor designer and intellisense support, and that can't be debugged. Uggh. Consequently, whenever I can see clearly how to do something in C# code-behind that I can't easily see how to do in XAML, I do it in C#, with no apologies. There's been plenty written about how it's a good practice to almost never use code-behind in WPF page (say, for event-handling), but so far at least, that makes no sense to me whatsoever. Why should I do something in an ugly, clunky language with god-awful syntax, an astonishingly bad editor, and virtually no type safety, when I can use a nice, clean language like C# that has a world-class editor, near-perfect intellisense, and unparalleled type safety? So that's where I'm at. Any suggestions? Am I missing any big parts of this? Anything that I should really think about doing differently?

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  • Refactoring multiple interfaces to a common interface using MVVM, MEF and Silverlight4

    - by Brian
    I am just learning MVVM with MEF and already see the benefits but I am a little confused about some implementation details. The app I am building has several Models that do the same with with different entities (WCF RIA Services exposing a Entity framework object) and I would like to avoid implementing a similar interface/model for each view I need and the following is what I have come up with though it currently doesn't work. The common interface has a new completed event for each model that implements the base model, this was the easiest way I could implement a common class as the compiler did not like casting from a child to the base type. The code as it currently sits compiles and runs but the is a null IModel being passed into the [ImportingConstructor] for the FaqViewModel class. I have a common interface (simplified for posting) defined as follows, this should look familiar to those who have seen Shawn Wildermuth's RIAXboxGames sample. public interface IModel { void GetItemsAsync(); event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A base method that implements the interface public class ModelBase : IModel { public virtual void GetItemsAsync() { } public virtual event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; protected void PerformQuery<T>(EntityQuery<T> qry, EventHandler<EntityResultsArgs<T>> evt) where T : Entity { Context.Load(qry, r => { if (evt == null) return; try { if (r.HasError) { evt(this, new EntityResultsArgs<T>(r.Error)); } else if (r.Entities.Count() > 0) { evt(this, new EntityResultsArgs<T>(r.Entities)); } } catch (Exception ex) { evt(this, new EntityResultsArgs<T>(ex)); } }, null); } private DomainContext _domainContext; protected DomainContext Context { get { if (_domainContext == null) { _domainContext = new DomainContext(); _domainContext.PropertyChanged += DomainContext_PropertyChanged; } return _domainContext; } } void DomainContext_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { switch (e.PropertyName) { case "IsLoading": AppMessages.IsBusyMessage.Send(_domainContext.IsLoading); break; case "IsSubmitting": AppMessages.IsBusyMessage.Send(_domainContext.IsSubmitting); break; } } } A model that implements the base model [Export(ViewModelTypes.FaqViewModel, typeof(IModel))] public class FaqModel : ModelBase { public override void GetItemsAsync() { PerformQuery(Context.GetFaqsQuery(), GetFaqsComplete); } public override event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A view model [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.FaqViewModel)] public class FaqViewModel : MyViewModelBase { private readonly IModel _model; [ImportingConstructor] public FaqViewModel(IModel model) { _model = model; _model.GetFaqsComplete += Model_GetFaqsComplete; _model.GetItemsAsync(); // Load FAQS on creation } private IEnumerable<faq> _faqs; public IEnumerable<faq> Faqs { get { return _faqs; } private set { if (value == _faqs) return; _faqs = value; RaisePropertyChanged("Faqs"); } } private faq _currentFaq; public faq CurrentFaq { get { return _currentFaq; } set { if (value == _currentFaq) return; _currentFaq = value; RaisePropertyChanged("CurrentFaq"); } } public void GetFaqsAsync() { _model.GetItemsAsync(); } void Model_GetFaqsComplete(object sender, EntityResultsArgs<faq> e) { if (e.Error != null) { ErrorMessage = e.Error.Message; } else { Faqs = e.Results; } } } And then finally the Silverlight view itself public partial class FrequentlyAskedQuestions { public FrequentlyAskedQuestions() { InitializeComponent(); if (!ViewModelBase.IsInDesignModeStatic) { // Use MEF To load the View Model CompositionInitializer.SatisfyImports(this); } } [Import(ViewModelTypes.FaqViewModel)] public object ViewModel { set { DataContext = value; } } }

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  • USB packets - receive wrong data

    - by regorianer
    i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets. Parts of the python script (used pySerial): Blockquote ser = serial.Serial('/dev/ttyUSB1',57600,bytesize = serial.EIGHTBITS,timeout = 1, parity = serial.PARITY_NONE , rtscts = 0) print 'clearing buffer' s = ser.read(10000) print 'start read' while 1: s = ser.read(1) for character in s: sys.stdout.write(" %s" % character.encode('hex')) print 'end' ser.close() output baudrate 57600: e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 e0 e0 00 e0 00 e0 e0 e0 e0 e0 00 e0 e0 00 00 00 00 00 00 e0 e0 e0 00 00 00 00 e0 e0 e0 00 00 e0 e0 e0 output baudrate 9600: a5 5a 0b 05 10 00 00 00 00 15 c4 56 20 6f a5 5a 0b 05 00 00 00 00 00 15 c4 56 20 5f linux terminal baudrate 57600: $stty -F /dev/ttyUSB1 57600 $stty < /dev/ttyUSB1 speed 57600 baud; line = 0; eof = ^A; min = 0; time = 0; -brkint -icrnl -imaxbel -opost -onlcr -isig -icanon -iexten -echo -echoe -echok -echoctl -echoke $while (true) do cat -A /dev/ttyUSB1 ; done myfile $hexdump -C myfile 00000000 4d 2d 60 4d 2d 60 5e 40 4d 2d 60 5e 40 4d 2d 60 |M-M-^@M-^@M-| 00000010 4d 2d 60 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 4d 2d |M-M-M-M-^@M-| 00000020 60 4d 2d 60 5e 40 5e 40 5e 40 5e 40 5e 40 5e 40 |M-^@^@^@^@^@^@| 00000030 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 5e 40 5e 40 5e |^@M-M-M-`^@^@^| 00000040 40 5e 40 4d 2d 60 4d 2d 60 4d 2d 60 |@^@M-M-M-`| 0000004c linux terminal baudrate 9600: $hexdump -C myfile2 00000000 5e 40 5e 55 4d 2d 44 56 30 4d 2d 3f 5e 40 5e 40 |^@^UM-DV0M-?^@^@| 00000010 5e 55 4d 2d 44 56 20 5f |^UM-DV _| 00000018 the specification says: 0x55 sync byte 1st 0xNNNN data length bytes (2 bytes) 0x07 opt length byte 0x01 type byte CRC, data, opt data und nochmal CRC but I'm not getting this packet structure. The output of the python script differs from the one I get via the terminal. I also wrote the python part with C, but the output is the same as with python As the USB receiver a BSC-BoR USB Receiver/Sender is used The EnOcean device is a simple button

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  • Adding DTrace Probes to PHP Extensions

    - by cj
    The powerful DTrace tracing facility has some PHP-specific probes that can be enabled with --enable-dtrace. DTrace for Linux is being created by Oracle and is currently in tech preview. Currently it doesn't support userspace tracing so, in the meantime, Systemtap can be used to monitor the probes implemented in PHP. This was recently outlined in David Soria Parra's post Probing PHP with Systemtap on Linux. My post shows how DTrace probes can be added to PHP extensions and traced on Linux. I was using Oracle Linux 6.3. Not all Linux kernels are built with Systemtap, since this can impact stability. Check whether your running kernel (or others installed) have Systemtap enabled, and reboot with such a kernel: # grep CONFIG_UTRACE /boot/config-`uname -r` # grep CONFIG_UTRACE /boot/config-* When you install Systemtap itself, the package systemtap-sdt-devel is needed since it provides the sdt.h header file: # yum install systemtap-sdt-devel You can now install and build PHP as shown in David's article. Basically the build is with: $ cd ~/php-src $ ./configure --disable-all --enable-dtrace $ make (For me, running 'make' a second time failed with an error. The workaround is to do 'git checkout Zend/zend_dtrace.d' and then rerun 'make'. See PHP Bug 63704) David's article shows how to trace the probes already implemented in PHP. You can also use Systemtap to trace things like userspace PHP function calls. For example, create test.php: <?php $c = oci_connect('hr', 'welcome', 'localhost/orcl'); $s = oci_parse($c, "select dbms_xmlgen.getxml('select * from dual') xml from dual"); $r = oci_execute($s); $row = oci_fetch_array($s, OCI_NUM); $x = $row[0]->load(); $row[0]->free(); echo $x; ?> The normal output of this file is the XML form of Oracle's DUAL table: $ ./sapi/cli/php ~/test.php <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> To trace the PHP function calls, create the tracing file functrace.stp: probe process("sapi/cli/php").function("zif_*") { printf("Started function %s\n", probefunc()); } probe process("sapi/cli/php").function("zif_*").return { printf("Ended function %s\n", probefunc()); } This makes use of the way PHP userspace functions (not builtins) like oci_connect() map to C functions with a "zif_" prefix. Login as root, and run System tap on the PHP script: # cd ~cjones/php-src # stap -c 'sapi/cli/php ~cjones/test.php' ~cjones/functrace.stp Started function zif_oci_connect Ended function zif_oci_connect Started function zif_oci_parse Ended function zif_oci_parse Started function zif_oci_execute Ended function zif_oci_execute Started function zif_oci_fetch_array Ended function zif_oci_fetch_array Started function zif_oci_lob_load <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> Ended function zif_oci_lob_load Started function zif_oci_free_descriptor Ended function zif_oci_free_descriptor Each call and return is logged. The Systemtap scripting language allows complex scripts to be built. There are many examples on the web. To augment this generic capability and the PHP probes in PHP, other extensions can have probes too. Below are the steps I used to add probes to OCI8: I created a provider file ext/oci8/oci8_dtrace.d, enabling three probes. The first one will accept a parameter that runtime tracing can later display: provider php { probe oci8__connect(char *username); probe oci8__nls_start(); probe oci8__nls_done(); }; I updated ext/oci8/config.m4 with the PHP_INIT_DTRACE macro. The patch is at the end of config.m4. The macro takes the provider prototype file, a name of the header file that 'dtrace' will generate, and a list of sources files with probes. When --enable-dtrace is used during PHP configuration, then the outer $PHP_DTRACE check is true and my new probes will be enabled. I've chosen to define an OCI8 specific macro, HAVE_OCI8_DTRACE, which can be used in the OCI8 source code: diff --git a/ext/oci8/config.m4 b/ext/oci8/config.m4 index 34ae76c..f3e583d 100644 --- a/ext/oci8/config.m4 +++ b/ext/oci8/config.m4 @@ -341,4 +341,17 @@ if test "$PHP_OCI8" != "no"; then PHP_SUBST_OLD(OCI8_ORACLE_VERSION) fi + + if test "$PHP_DTRACE" = "yes"; then + AC_CHECK_HEADERS([sys/sdt.h], [ + PHP_INIT_DTRACE([ext/oci8/oci8_dtrace.d], + [ext/oci8/oci8_dtrace_gen.h],[ext/oci8/oci8.c]) + AC_DEFINE(HAVE_OCI8_DTRACE,1, + [Whether to enable DTrace support for OCI8 ]) + ], [ + AC_MSG_ERROR( + [Cannot find sys/sdt.h which is required for DTrace support]) + ]) + fi + fi In ext/oci8/oci8.c, I added the probes at, for this example, semi-arbitrary places: diff --git a/ext/oci8/oci8.c b/ext/oci8/oci8.c index e2241cf..ffa0168 100644 --- a/ext/oci8/oci8.c +++ b/ext/oci8/oci8.c @@ -1811,6 +1811,12 @@ php_oci_connection *php_oci_do_connect_ex(char *username, int username_len, char } } +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_CONNECT_ENABLED()) { + DTRACE_OCI8_CONNECT(username); + } +#endif + /* Initialize global handles if they weren't initialized before */ if (OCI_G(env) == NULL) { php_oci_init_global_handles(TSRMLS_C); @@ -1870,11 +1876,22 @@ php_oci_connection *php_oci_do_connect_ex(char *username, int username_len, char size_t rsize = 0; sword result; +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_NLS_START_ENABLED()) { + DTRACE_OCI8_NLS_START(); + } +#endif PHP_OCI_CALL_RETURN(result, OCINlsEnvironmentVariableGet, (&charsetid_nls_lang, 0, OCI_NLS_CHARSET_ID, 0, &rsize)); if (result != OCI_SUCCESS) { charsetid_nls_lang = 0; } smart_str_append_unsigned_ex(&hashed_details, charsetid_nls_lang, 0); + +#ifdef HAVE_OCI8_DTRACE + if (DTRACE_OCI8_NLS_DONE_ENABLED()) { + DTRACE_OCI8_NLS_DONE(); + } +#endif } timestamp = time(NULL); The oci_connect(), oci_pconnect() and oci_new_connect() calls all use php_oci_do_connect_ex() internally. The first probe simply records that the PHP application made a connection call. I already showed a way to do this without needing a probe, but adding a specific probe lets me record the username. The other two probes can be used to time how long the globalization initialization takes. The relationships between the oci8_dtrace.d names like oci8__connect, the probe guards like DTRACE_OCI8_CONNECT_ENABLED() and probe names like DTRACE_OCI8_CONNECT() are obvious after seeing the pattern of all three probes. I included the new header that will be automatically created by the dtrace tool when PHP is built. I did this in ext/oci8/php_oci8_int.h: diff --git a/ext/oci8/php_oci8_int.h b/ext/oci8/php_oci8_int.h index b0d6516..c81fc5a 100644 --- a/ext/oci8/php_oci8_int.h +++ b/ext/oci8/php_oci8_int.h @@ -44,6 +44,10 @@ # endif # endif /* osf alpha */ +#ifdef HAVE_OCI8_DTRACE +#include "oci8_dtrace_gen.h" +#endif + #if defined(min) #undef min #endif Now PHP can be rebuilt: $ cd ~/php-src $ rm configure && ./buildconf --force $ ./configure --disable-all --enable-dtrace \ --with-oci8=instantclient,/home/cjones/instantclient $ make If 'make' fails, do the 'git checkout Zend/zend_dtrace.d' trick I mentioned. The new probes can be seen by logging in as root and running: # stap -l 'process.provider("php").mark("oci8*")' -c 'sapi/cli/php -i' process("sapi/cli/php").provider("php").mark("oci8__connect") process("sapi/cli/php").provider("php").mark("oci8__nls_done") process("sapi/cli/php").provider("php").mark("oci8__nls_start") To test them out, create a new trace file, oci.stp: global numconnects; global start; global numcharlookups = 0; global tottime = 0; probe process.provider("php").mark("oci8-connect") { printf("Connected as %s\n", user_string($arg1)); numconnects += 1; } probe process.provider("php").mark("oci8-nls_start") { start = gettimeofday_us(); numcharlookups++; } probe process.provider("php").mark("oci8-nls_done") { tottime += gettimeofday_us() - start; } probe end { printf("Connects: %d, Charset lookups: %ld\n", numconnects, numcharlookups); printf("Total NLS charset initalization time: %ld usecs/connect\n", (numcharlookups 0 ? tottime/numcharlookups : 0)); } This calculates the average time that the NLS character set lookup takes. It also prints out the username of each connection, as an example of using parameters. Login as root and run Systemtap over the PHP script: # cd ~cjones/php-src # stap -c 'sapi/cli/php ~cjones/test.php' ~cjones/oci.stp Connected as cj <?xml version="1.0"?> <ROWSET> <ROW> <DUMMY>X</DUMMY> </ROW> </ROWSET> Connects: 1, Charset lookups: 1 Total NLS charset initalization time: 164 usecs/connect This shows the time penalty of making OCI8 look up the default character set. This time would be zero if a character set had been passed as the fourth argument to oci_connect() in test.php.

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  • Toorcon 15 (2013)

    - by danx
    The Toorcon gang (senior staff): h1kari (founder), nfiltr8, and Geo Introduction to Toorcon 15 (2013) A Tale of One Software Bypass of MS Windows 8 Secure Boot Breaching SSL, One Byte at a Time Running at 99%: Surviving an Application DoS Security Response in the Age of Mass Customized Attacks x86 Rewriting: Defeating RoP and other Shinanighans Clowntown Express: interesting bugs and running a bug bounty program Active Fingerprinting of Encrypted VPNs Making Attacks Go Backwards Mask Your Checksums—The Gorry Details Adventures with weird machines thirty years after "Reflections on Trusting Trust" Introduction to Toorcon 15 (2013) Toorcon 15 is the 15th annual security conference held in San Diego. I've attended about a third of them and blogged about previous conferences I attended here starting in 2003. As always, I've only summarized the talks I attended and interested me enough to write about them. Be aware that I may have misrepresented the speaker's remarks and that they are not my remarks or opinion, or those of my employer, so don't quote me or them. Those seeking further details may contact the speakers directly or use The Google. For some talks, I have a URL for further information. A Tale of One Software Bypass of MS Windows 8 Secure Boot Andrew Furtak and Oleksandr Bazhaniuk Yuri Bulygin, Oleksandr ("Alex") Bazhaniuk, and (not present) Andrew Furtak Yuri and Alex talked about UEFI and Bootkits and bypassing MS Windows 8 Secure Boot, with vendor recommendations. They previously gave this talk at the BlackHat 2013 conference. MS Windows 8 Secure Boot Overview UEFI (Unified Extensible Firmware Interface) is interface between hardware and OS. UEFI is processor and architecture independent. Malware can replace bootloader (bootx64.efi, bootmgfw.efi). Once replaced can modify kernel. Trivial to replace bootloader. Today many legacy bootkits—UEFI replaces them most of them. MS Windows 8 Secure Boot verifies everything you load, either through signatures or hashes. UEFI firmware relies on secure update (with signed update). You would think Secure Boot would rely on ROM (such as used for phones0, but you can't do that for PCs—PCs use writable memory with signatures DXE core verifies the UEFI boat loader(s) OS Loader (winload.efi, winresume.efi) verifies the OS kernel A chain of trust is established with a root key (Platform Key, PK), which is a cert belonging to the platform vendor. Key Exchange Keys (KEKs) verify an "authorized" database (db), and "forbidden" database (dbx). X.509 certs with SHA-1/SHA-256 hashes. Keys are stored in non-volatile (NV) flash-based NVRAM. Boot Services (BS) allow adding/deleting keys (can't be accessed once OS starts—which uses Run-Time (RT)). Root cert uses RSA-2048 public keys and PKCS#7 format signatures. SecureBoot — enable disable image signature checks SetupMode — update keys, self-signed keys, and secure boot variables CustomMode — allows updating keys Secure Boot policy settings are: always execute, never execute, allow execute on security violation, defer execute on security violation, deny execute on security violation, query user on security violation Attacking MS Windows 8 Secure Boot Secure Boot does NOT protect from physical access. Can disable from console. Each BIOS vendor implements Secure Boot differently. There are several platform and BIOS vendors. It becomes a "zoo" of implementations—which can be taken advantage of. Secure Boot is secure only when all vendors implement it correctly. Allow only UEFI firmware signed updates protect UEFI firmware from direct modification in flash memory protect FW update components program SPI controller securely protect secure boot policy settings in nvram protect runtime api disable compatibility support module which allows unsigned legacy Can corrupt the Platform Key (PK) EFI root certificate variable in SPI flash. If PK is not found, FW enters setup mode wich secure boot turned off. Can also exploit TPM in a similar manner. One is not supposed to be able to directly modify the PK in SPI flash from the OS though. But they found a bug that they can exploit from User Mode (undisclosed) and demoed the exploit. It loaded and ran their own bootkit. The exploit requires a reboot. Multiple vendors are vulnerable. They will disclose this exploit to vendors in the future. Recommendations: allow only signed updates protect UEFI fw in ROM protect EFI variable store in ROM Breaching SSL, One Byte at a Time Yoel Gluck and Angelo Prado Angelo Prado and Yoel Gluck, Salesforce.com CRIME is software that performs a "compression oracle attack." This is possible because the SSL protocol doesn't hide length, and because SSL compresses the header. CRIME requests with every possible character and measures the ciphertext length. Look for the plaintext which compresses the most and looks for the cookie one byte-at-a-time. SSL Compression uses LZ77 to reduce redundancy. Huffman coding replaces common byte sequences with shorter codes. US CERT thinks the SSL compression problem is fixed, but it isn't. They convinced CERT that it wasn't fixed and they issued a CVE. BREACH, breachattrack.com BREACH exploits the SSL response body (Accept-Encoding response, Content-Encoding). It takes advantage of the fact that the response is not compressed. BREACH uses gzip and needs fairly "stable" pages that are static for ~30 seconds. It needs attacker-supplied content (say from a web form or added to a URL parameter). BREACH listens to a session's requests and responses, then inserts extra requests and responses. Eventually, BREACH guesses a session's secret key. Can use compression to guess contents one byte at-a-time. For example, "Supersecret SupersecreX" (a wrong guess) compresses 10 bytes, and "Supersecret Supersecret" (a correct guess) compresses 11 bytes, so it can find each character by guessing every character. To start the guess, BREACH needs at least three known initial characters in the response sequence. Compression length then "leaks" information. Some roadblocks include no winners (all guesses wrong) or too many winners (multiple possibilities that compress the same). The solutions include: lookahead (guess 2 or 3 characters at-a-time instead of 1 character). Expensive rollback to last known conflict check compression ratio can brute-force first 3 "bootstrap" characters, if needed (expensive) block ciphers hide exact plain text length. Solution is to align response in advance to block size Mitigations length: use variable padding secrets: dynamic CSRF tokens per request secret: change over time separate secret to input-less servlets Future work eiter understand DEFLATE/GZIP HTTPS extensions Running at 99%: Surviving an Application DoS Ryan Huber Ryan Huber, Risk I/O Ryan first discussed various ways to do a denial of service (DoS) attack against web services. One usual method is to find a slow web page and do several wgets. Or download large files. Apache is not well suited at handling a large number of connections, but one can put something in front of it Can use Apache alternatives, such as nginx How to identify malicious hosts short, sudden web requests user-agent is obvious (curl, python) same url requested repeatedly no web page referer (not normal) hidden links. hide a link and see if a bot gets it restricted access if not your geo IP (unless the website is global) missing common headers in request regular timing first seen IP at beginning of attack count requests per hosts (usually a very large number) Use of captcha can mitigate attacks, but you'll lose a lot of genuine users. Bouncer, goo.gl/c2vyEc and www.github.com/rawdigits/Bouncer Bouncer is software written by Ryan in netflow. Bouncer has a small, unobtrusive footprint and detects DoS attempts. It closes blacklisted sockets immediately (not nice about it, no proper close connection). Aggregator collects requests and controls your web proxies. Need NTP on the front end web servers for clean data for use by bouncer. Bouncer is also useful for a popularity storm ("Slashdotting") and scraper storms. Future features: gzip collection data, documentation, consumer library, multitask, logging destroyed connections. Takeaways: DoS mitigation is easier with a complete picture Bouncer designed to make it easier to detect and defend DoS—not a complete cure Security Response in the Age of Mass Customized Attacks Peleus Uhley and Karthik Raman Peleus Uhley and Karthik Raman, Adobe ASSET, blogs.adobe.com/asset/ Peleus and Karthik talked about response to mass-customized exploits. Attackers behave much like a business. "Mass customization" refers to concept discussed in the book Future Perfect by Stan Davis of Harvard Business School. Mass customization is differentiating a product for an individual customer, but at a mass production price. For example, the same individual with a debit card receives basically the same customized ATM experience around the world. Or designing your own PC from commodity parts. Exploit kits are another example of mass customization. The kits support multiple browsers and plugins, allows new modules. Exploit kits are cheap and customizable. Organized gangs use exploit kits. A group at Berkeley looked at 77,000 malicious websites (Grier et al., "Manufacturing Compromise: The Emergence of Exploit-as-a-Service", 2012). They found 10,000 distinct binaries among them, but derived from only a dozen or so exploit kits. Characteristics of Mass Malware: potent, resilient, relatively low cost Technical characteristics: multiple OS, multipe payloads, multiple scenarios, multiple languages, obfuscation Response time for 0-day exploits has gone down from ~40 days 5 years ago to about ~10 days now. So the drive with malware is towards mass customized exploits, to avoid detection There's plenty of evicence that exploit development has Project Manager bureaucracy. They infer from the malware edicts to: support all versions of reader support all versions of windows support all versions of flash support all browsers write large complex, difficult to main code (8750 lines of JavaScript for example Exploits have "loose coupling" of multipe versions of software (adobe), OS, and browser. This allows specific attacks against specific versions of multiple pieces of software. Also allows exploits of more obscure software/OS/browsers and obscure versions. Gave examples of exploits that exploited 2, 3, 6, or 14 separate bugs. However, these complete exploits are more likely to be buggy or fragile in themselves and easier to defeat. Future research includes normalizing malware and Javascript. Conclusion: The coming trend is that mass-malware with mass zero-day attacks will result in mass customization of attacks. x86 Rewriting: Defeating RoP and other Shinanighans Richard Wartell Richard Wartell The attack vector we are addressing here is: First some malware causes a buffer overflow. The malware has no program access, but input access and buffer overflow code onto stack Later the stack became non-executable. The workaround malware used was to write a bogus return address to the stack jumping to malware Later came ASLR (Address Space Layout Randomization) to randomize memory layout and make addresses non-deterministic. The workaround malware used was to jump t existing code segments in the program that can be used in bad ways "RoP" is Return-oriented Programming attacks. RoP attacks use your own code and write return address on stack to (existing) expoitable code found in program ("gadgets"). Pinkie Pie was paid $60K last year for a RoP attack. One solution is using anti-RoP compilers that compile source code with NO return instructions. ASLR does not randomize address space, just "gadgets". IPR/ILR ("Instruction Location Randomization") randomizes each instruction with a virtual machine. Richard's goal was to randomize a binary with no source code access. He created "STIR" (Self-Transofrming Instruction Relocation). STIR disassembles binary and operates on "basic blocks" of code. The STIR disassembler is conservative in what to disassemble. Each basic block is moved to a random location in memory. Next, STIR writes new code sections with copies of "basic blocks" of code in randomized locations. The old code is copied and rewritten with jumps to new code. the original code sections in the file is marked non-executible. STIR has better entropy than ASLR in location of code. Makes brute force attacks much harder. STIR runs on MS Windows (PEM) and Linux (ELF). It eliminated 99.96% or more "gadgets" (i.e., moved the address). Overhead usually 5-10% on MS Windows, about 1.5-4% on Linux (but some code actually runs faster!). The unique thing about STIR is it requires no source access and the modified binary fully works! Current work is to rewrite code to enforce security policies. For example, don't create a *.{exe,msi,bat} file. Or don't connect to the network after reading from the disk. Clowntown Express: interesting bugs and running a bug bounty program Collin Greene Collin Greene, Facebook Collin talked about Facebook's bug bounty program. Background at FB: FB has good security frameworks, such as security teams, external audits, and cc'ing on diffs. But there's lots of "deep, dark, forgotten" parts of legacy FB code. Collin gave several examples of bountied bugs. Some bounty submissions were on software purchased from a third-party (but bounty claimers don't know and don't care). We use security questions, as does everyone else, but they are basically insecure (often easily discoverable). Collin didn't expect many bugs from the bounty program, but they ended getting 20+ good bugs in first 24 hours and good submissions continue to come in. Bug bounties bring people in with different perspectives, and are paid only for success. Bug bounty is a better use of a fixed amount of time and money versus just code review or static code analysis. The Bounty program started July 2011 and paid out $1.5 million to date. 14% of the submissions have been high priority problems that needed to be fixed immediately. The best bugs come from a small % of submitters (as with everything else)—the top paid submitters are paid 6 figures a year. Spammers like to backstab competitors. The youngest sumitter was 13. Some submitters have been hired. Bug bounties also allows to see bugs that were missed by tools or reviews, allowing improvement in the process. Bug bounties might not work for traditional software companies where the product has release cycle or is not on Internet. Active Fingerprinting of Encrypted VPNs Anna Shubina Anna Shubina, Dartmouth Institute for Security, Technology, and Society (I missed the start of her talk because another track went overtime. But I have the DVD of the talk, so I'll expand later) IPsec leaves fingerprints. Using netcat, one can easily visually distinguish various crypto chaining modes just from packet timing on a chart (example, DES-CBC versus AES-CBC) One can tell a lot about VPNs just from ping roundtrips (such as what router is used) Delayed packets are not informative about a network, especially if far away from the network More needed to explore about how TCP works in real life with respect to timing Making Attacks Go Backwards Fuzzynop FuzzyNop, Mandiant This talk is not about threat attribution (finding who), product solutions, politics, or sales pitches. But who are making these malware threats? It's not a single person or group—they have diverse skill levels. There's a lot of fat-fingered fumblers out there. Always look for low-hanging fruit first: "hiding" malware in the temp, recycle, or root directories creation of unnamed scheduled tasks obvious names of files and syscalls ("ClearEventLog") uncleared event logs. Clearing event log in itself, and time of clearing, is a red flag and good first clue to look for on a suspect system Reverse engineering is hard. Disassembler use takes practice and skill. A popular tool is IDA Pro, but it takes multiple interactive iterations to get a clean disassembly. Key loggers are used a lot in targeted attacks. They are typically custom code or built in a backdoor. A big tip-off is that non-printable characters need to be printed out (such as "[Ctrl]" "[RightShift]") or time stamp printf strings. Look for these in files. Presence is not proof they are used. Absence is not proof they are not used. Java exploits. Can parse jar file with idxparser.py and decomile Java file. Java typially used to target tech companies. Backdoors are the main persistence mechanism (provided externally) for malware. Also malware typically needs command and control. Application of Artificial Intelligence in Ad-Hoc Static Code Analysis John Ashaman John Ashaman, Security Innovation Initially John tried to analyze open source files with open source static analysis tools, but these showed thousands of false positives. Also tried using grep, but tis fails to find anything even mildly complex. So next John decided to write his own tool. His approach was to first generate a call graph then analyze the graph. However, the problem is that making a call graph is really hard. For example, one problem is "evil" coding techniques, such as passing function pointer. First the tool generated an Abstract Syntax Tree (AST) with the nodes created from method declarations and edges created from method use. Then the tool generated a control flow graph with the goal to find a path through the AST (a maze) from source to sink. The algorithm is to look at adjacent nodes to see if any are "scary" (a vulnerability), using heuristics for search order. The tool, called "Scat" (Static Code Analysis Tool), currently looks for C# vulnerabilities and some simple PHP. Later, he plans to add more PHP, then JSP and Java. For more information see his posts in Security Innovation blog and NRefactory on GitHub. Mask Your Checksums—The Gorry Details Eric (XlogicX) Davisson Eric (XlogicX) Davisson Sometimes in emailing or posting TCP/IP packets to analyze problems, you may want to mask the IP address. But to do this correctly, you need to mask the checksum too, or you'll leak information about the IP. Problem reports found in stackoverflow.com, sans.org, and pastebin.org are usually not masked, but a few companies do care. If only the IP is masked, the IP may be guessed from checksum (that is, it leaks data). Other parts of packet may leak more data about the IP. TCP and IP checksums both refer to the same data, so can get more bits of information out of using both checksums than just using one checksum. Also, one can usually determine the OS from the TTL field and ports in a packet header. If we get hundreds of possible results (16x each masked nibble that is unknown), one can do other things to narrow the results, such as look at packet contents for domain or geo information. With hundreds of results, can import as CSV format into a spreadsheet. Can corelate with geo data and see where each possibility is located. Eric then demoed a real email report with a masked IP packet attached. Was able to find the exact IP address, given the geo and university of the sender. Point is if you're going to mask a packet, do it right. Eric wouldn't usually bother, but do it correctly if at all, to not create a false impression of security. Adventures with weird machines thirty years after "Reflections on Trusting Trust" Sergey Bratus Sergey Bratus, Dartmouth College (and Julian Bangert and Rebecca Shapiro, not present) "Reflections on Trusting Trust" refers to Ken Thompson's classic 1984 paper. "You can't trust code that you did not totally create yourself." There's invisible links in the chain-of-trust, such as "well-installed microcode bugs" or in the compiler, and other planted bugs. Thompson showed how a compiler can introduce and propagate bugs in unmodified source. But suppose if there's no bugs and you trust the author, can you trust the code? Hell No! There's too many factors—it's Babylonian in nature. Why not? Well, Input is not well-defined/recognized (code's assumptions about "checked" input will be violated (bug/vunerabiliy). For example, HTML is recursive, but Regex checking is not recursive. Input well-formed but so complex there's no telling what it does For example, ELF file parsing is complex and has multiple ways of parsing. Input is seen differently by different pieces of program or toolchain Any Input is a program input executes on input handlers (drives state changes & transitions) only a well-defined execution model can be trusted (regex/DFA, PDA, CFG) Input handler either is a "recognizer" for the inputs as a well-defined language (see langsec.org) or it's a "virtual machine" for inputs to drive into pwn-age ELF ABI (UNIX/Linux executible file format) case study. Problems can arise from these steps (without planting bugs): compiler linker loader ld.so/rtld relocator DWARF (debugger info) exceptions The problem is you can't really automatically analyze code (it's the "halting problem" and undecidable). Only solution is to freeze code and sign it. But you can't freeze everything! Can't freeze ASLR or loading—must have tables and metadata. Any sufficiently complex input data is the same as VM byte code Example, ELF relocation entries + dynamic symbols == a Turing Complete Machine (TM). @bxsays created a Turing machine in Linux from relocation data (not code) in an ELF file. For more information, see Rebecca "bx" Shapiro's presentation from last year's Toorcon, "Programming Weird Machines with ELF Metadata" @bxsays did same thing with Mach-O bytecode Or a DWARF exception handling data .eh_frame + glibc == Turning Machine X86 MMU (IDT, GDT, TSS): used address translation to create a Turning Machine. Page handler reads and writes (on page fault) memory. Uses a page table, which can be used as Turning Machine byte code. Example on Github using this TM that will fly a glider across the screen Next Sergey talked about "Parser Differentials". That having one input format, but two parsers, will create confusion and opportunity for exploitation. For example, CSRs are parsed during creation by cert requestor and again by another parser at the CA. Another example is ELF—several parsers in OS tool chain, which are all different. Can have two different Program Headers (PHDRs) because ld.so parses multiple PHDRs. The second PHDR can completely transform the executable. This is described in paper in the first issue of International Journal of PoC. Conclusions trusting computers not only about bugs! Bugs are part of a problem, but no by far all of it complex data formats means bugs no "chain of trust" in Babylon! (that is, with parser differentials) we need to squeeze complexity out of data until data stops being "code equivalent" Further information See and langsec.org. USENIX WOOT 2013 (Workshop on Offensive Technologies) for "weird machines" papers and videos.

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  • Good practices - database programming, unit testing

    - by Piotr Rodak
    Jason Brimhal wrote today on his blog that new book, Defensive Database Programming , written by Alex Kuznetsov ( blog ) is coming to bookstores. Alex writes about various techniques that make your code safer to run. SQL injection is not the only one vulnerability the code may be exposed to. Some other include inconsistent search patterns, unsupported character sets, locale settings, issues that may occur during high concurrency conditions, logic that breaks when certain conditions are not met. The...(read more)

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  • How to Disable Pidgin Notifications in Ubuntu

    - by Justin Garrison
    Ubuntu notifications are great, but some applications can get annoying by popping up things you don’t care about. Here is how you can disable, or enable, specific notifications for Pidgin. Whether you only want notifications when buddies sign on and off, or you only want new message notifications the libnotify plugin allows you to tweak the settings to your liking.How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • CodePlex Daily Summary for Thursday, April 15, 2010

    CodePlex Daily Summary for Thursday, April 15, 2010New ProjectsApplication Logging Repository (ALR): The ALR is a light-weight logging framework that allows applications to log events and exceptions to a central repository.Arkane.FileProperties.DSS: Arkane.FileProperties.Dss is a library for parsing the file header of a .DSS file (as used by Olympus digital dictaphone systems) to obtain time, v...B in conTrol project: This project enables controling log-in and locking your workstation automatically, identifyng you bluetooth.DarkBook: DarkBook is a personal library project.Direct2D for Microsoft .Net: Direct2D, DirectWrite and Windows Imaging wrappers for .Net. This library allows to access Direct2D, DirectWrite and Windows Imaging Windows API f...DJ Ware: DJ Ware is an extensible music player with plugin support and innovative features to organize and explore music files. It is developed with C#, WPF...gpsMe: gpsMe is a Windows Mobile 6.x mapping solution allowing to place the user on a personnalized map. The screen requirements are VGA or WVGA but, you ...jErrorLog: jErrorLog is an error logging component for use in DotNet 2.0 or later applications. It can log error messages to any of the following: database, e...KEMET_API: Java Library (open - source). This library is a help to study egyptian hieroglyphs.Meadow: A web site project for a Swedish floorball team called Slackers. Home page built with ASP.NET 2.0, ASP.NET AJAX and SQL Server 2005.Mustang Math: Mustang Math makes it easier for young children to practice basic math facts on the computer. No keyboard or mouse required - just say the answer!...Net.Formats.oEmbed: oEmbed format implementation in c#. oEmbed is a format for allowing an embedded representation of a URL on third party sites. The simple API allows...Normlize O/R Mapper: Open source O/RM tool that participates with traditional inheritance object models as well as Hibernate/nHibernate style class shells. As I have t...N-Twill Twitter Client for VB.NET: Proyecto de cliente twitter hecho con la libreria TwitterVB2 y hecho en VB.net 2008.SIQM: Spatial Information Quality Management Toolset TIMETABLEASY Web: Under developmentTweetSharp: TweetSharp is a complete .NET library for micro-blogging platforms that allows you to write short and sweet expressions that fly to Twitter, Yammer...UISandbox: UISandbox is a sample C# source code showing how to deal with plugins requiring sandbox, when those plugins must interact with WPF application inte...WinForm SharePoint Web Part Manager: The SharePoint Web Part Manager is a WinForm tool using the SharePoint object model that enables developers and power users to add, update, delete,...WoW Character Viewer: View your World of Warcraft character (or anyone else's character), using this application. Written using Visual Basic Express 2008, then ported t...Xrns2XMod: Xrns2XMod converts from Renoise format (xrns) to mod or xm, which are more compatible formats playable from xmplay or vlc.New ReleasesArkane.FileProperties.DSS: 1.0 stable release: Executables and merge module for 1.0. (See documentation.)Bluetooth Radar: Version 2.0: Add IrDA reference for Bluetooth sending using Obex Add Project icon Add Bluetooth detection mode (Auto close application is there is no blueto...BUtil: BUtil 5.0 Alpha: Backup tasks adding.... in progressChronos WPF: Chronos v1.0 RC 1: Chronos v1.0 RC 1. Development will be feature frozen after this release, only bug fixes will be allowed. Updated nRoute assembly to v0.4 (http:...clipShow: Version 2.5: Release that addresses the canonical syntax issues in search discoverd by Tschachim (thanks again!). Also, the play list and play all menu items s...DarkBook: DarkBook alpha: Hi, here comes the alpha version of Darkbook. It has all the functions already but is still in developing. I hope it's helpful for you, at least it...DirectQ: Release 1.8.3a: Improvements to 1.8.2, which will be shortly be removed. This replaces the original 1.8.3 release from earlier today which had some late-breaking ...Effect Custom Tool for Visual Studio: Effect Custom Tool v1.1: Effect Custom Tool for Visual Studio is a visual studio 2008 extension that helps you generate c# classes from effect (*.fx) files for use with Xna...Folder Bookmarks: Folder Bookmarks 1.4.3: This is the latest version of Folder Bookmarks (1.4.3), with general improvements. It has an installer - it will create a directory 'CPascoe' in My...gpsMe: gpsMe v0.3: Required Hardware Windows Mobile 6 .Net Compact Framework 3.5 integrated gps device VGA or WVGA screen (normally works on others)IST435: Lab 4 - Enterprise Level CMS with DotNetNuke: Lab 4 - Enterprise Level CMS with DotNetNukeThis is the "starter kit" that you must base your Lab 4 on. This lab must be completed in-class.Mouse Jiggler: MouseJiggle-1.1: 1.1 release of Mouse Jiggler, now with x64 compatibility and the ability to start jiggling on run with the --jiggle or -j command-line switch.Mustang Math: MustangMath.exe: This is a quick and dirty "0.1" prototype to demonstrate the speech recognition idea. It starts asking you questions automatically on launch and k...MvcContrib: a Codeplex Foundation project: 2.0.36.0 for MVC2 (RTW): Please see the Change Log for a complete list of changes. MVC BootCamp Description of the releases: MvcContrib.Release.zip MvcContrib.dll MvcC...Nito.LINQ: Beta (v0.3): New features for this release: Several new supported platforms (see below). PDBs that are source-indexed to the appropriate CodePlex changeset. ...OpenIdPortableArea: 0.1.0.2 OpenIdPortableArea: OpenIdPortableArea.Release: DotNetOpenAuth.dll DotNetOpenAuth.xml MvcContrib.dll MvcContrib.xml OpenIdPortableArea.dll OpenIdPortableAre...PokeIn Comet Ajax Library: PokeIn Sample with Library v0.2: New version of PokeIn library with sample. v0.2 There are new features in this release and no bug detected yet.Project Tru Tiên: Elements-test V1-fix (v2): Là EL test được fix tiếp theo bản fix V1, tạm gọi đây là bản fix V2 của ELtest Trong bản fix này EL được fix thêm vụ Quest, Quest chỉnh sửa đúng t...Rule 18 - Love your clipboard: Rule 18: This is the third public beta for the first version of Rule 18. This version has been updated to support Visual Studio 2010 RTM and .NET 4.0 RTM. ...SevenZipSharp: SevenZipSharp 0.62: Added: Extraction from SFX archives. Now it is possible to unrar RAR self-extractors, unzip ZIP self-extractors, etc. Extraction from DOC, XLS, (...SharePoint Labs: SPLab3001A-FRA-Level200: SPLab3001A-FRA-Level200 This SharePoint Lab will teach the persistence object layer that SharePoint uses to centraly store configuration data and o...TTXPathNavigator: TTXPathNavigator for VS2010: Version for Visual Studio 2010turing machine simulator: SDS: SDS documentVecDraw: VecDraw_0.2.25: Alpha release for test purposesWinForm SharePoint Web Part Manager: Beta 1: First release of the WinForm SharePoitn web part manager toolXrns2XMod: Xrns2XMod 0.5.1: Mod and XM conversion format - No sample data conversion at momentZip Solution: ZipSolution 5.3: Features: 1. Added WaitMsec for visual studio support with getting access to files in post build event; 2. Added ShowTextInToolbars to app.config ...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelpatterns & practices – Enterprise LibraryMost Active ProjectsRawrpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationFarseer Physics EngineIonics Isapi Rewrite FilterNB_Store - Free DotNetNuke Ecommerce Catalog ModuleBlogEngine.NETjQuery Library for SharePoint Web ServicesDotRasFacebook Developer Toolkit

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  • Math-font from the ubuntu font family?

    - by Wauzl
    Does anyone know if there will be (or already are) any possibilities to use the ubuntu font family for mathematical typesetting in LaTeX? It says “Dalton Maag, a London-based studio, has laid the foundations for the Ubuntu font project with a beautiful design that aims to produce every character to support every language and interest in the world.” on the project web site of ubuntu. So I would expect something like this because maths is an interest.

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  • Design considerations on JSON schema for scalars with a consistent attachment property

    - by casperOne
    I'm trying to create a JSON schema for the results of doing statistical analysis based on disparate pieces of data. The current schema I have looks something like this: { // Basic key information. video : "http://www.youtube.com/watch?v=7uwfjpfK0jo", start : "00:00:00", end : null, // For results of analysis, to be populated: // *** This is where it gets interesting *** analysis : { game : { value: "Super Street Fighter 4: Arcade Edition Ver. 2012", confidence: 0.9725 } teams : [ { player : { value : "Desk", confidence: 0.95, } characters : [ { value : "Hakan", confidence: 0.80 } ] } ] } } The issue is the tuples that are used to store a value and the confidence related to that value (i.e. { value : "some value", confidence : 0.85 }), populated after the results of the analysis. This leads to a creep of this tuple for every value. Take a fully-fleshed out value from the characters array: { name : { value : "Hakan", confidence: 0.80 } ultra : { value: 1, confidence: 0.90 } } As the structures that represent the values become more and more detailed (and more analysis is done on them to try and determine the confidence behind that analysis), the nesting of the tuples adds great deal of noise to the overall structure, considering that the final result (when verified) will be: { name : "Hakan", ultra : 1 } (And recall that this is just a nested value) In .NET (in which I'll be using to work with this data), I'd have a little helper like this: public class UnknownValue<T> { T Value { get; set; } double? Confidence { get; set; } } Which I'd then use like so: public class Character { public UnknownValue<Character> Name { get; set; } } While the same as the JSON representation in code, it doesn't have the same creep because I don't have to redefine the tuple every time and property accessors hide the appearance of creep. Of course, this is an apples-to-oranges comparison, the above is code while the JSON is data. Is there a more formalized/cleaner/best practice way of containing the creep of these tuples in JSON, or is the approach above an accepted approach for the type of data I'm trying to store (and I'm just perceiving it the wrong way)? Note, this is being represented in JSON because this will ultimately go in a document database (something like RavenDB or elasticsearch). I'm not concerned about being able to serialize into the object above, because I can always use data transfer objects to facilitate getting data into/out of my underlying data store.

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  • Ask How-To Geek: Fixing the Windows Boot Record, Sharing Mac Folders with Windows, and Reviving the Outlook Reminder Bell

    - by Jason Fitzpatrick
    You’ve got questions and we’ve got answers. Today we look at how to boot into Windows after uninstalling Linux, sharing folders between a Mac and a Windows computer, and how to reinstate the missing Outlook reminder bell. Once a week we dip into our mailbag and help readers solve their problems, sharing the useful solutions with you I the process. Read on to see our fixes for this week’s reader dilemmas.How To Make a Youtube Video Into an Animated GIFHTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear Monitors

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  • Going Metro

    - by Tony Davis
    When it was announced, I confess was somewhat surprised by the striking new "Metro" User Interface for Windows 8, based on Swiss typography, Bauhaus design, tiles, touches and gestures, and the new Windows Runtime (WinRT) API on which Metro apps were to be built. It all seemed to have come out of nowhere, like field mushrooms in the night and seemed quite out-of-character for a company like Microsoft, which has hung on determinedly for over twenty years to its quaint Windowing system. Many were initially puzzled by the lack of support for plug-ins in the "Metro" version of IE10, which ships with Win8, and the apparent demise of Silverlight, Microsoft's previous 'radical new framework'. Win8 signals the end of the road for Silverlight apps in the browser, but then its importance here has been waning for some time, anyway, now that HTML5 has usurped its most compelling use case, streaming video. As Shawn Wildermuth and others have noted, if you're doing enterprise, desktop development with Silverlight then nothing much changes immediately, though it seems clear that ultimately Silverlight will die off in favor of a single WPF/XAML framework that supports those technologies that were pioneered on the phones and tablets. There is a mystery here. Is Silverlight dead, or merely repurposed? The more you look at Metro, the more it seems to resemble Silverlight. A lot of the philosophies underpinning Silverlight applications, such as the fundamentally asynchronous nature of the design, have moved wholesale into Metro, along with most the Microsoft Silverlight dev team. As Simon Cooper points out, "Silverlight developers, already used to all the principles of sandboxing and separation, will have a much easier time writing Metro apps than desktop developers". Metro certainly has given the framework formerly known as Silverlight a new purpose. It has enabled Microsoft to bestow on Windows 8 a new "duality", as both a traditional desktop OS supporting 'legacy' Windows applications, and an OS that supports a new breed of application that can share functionality such as search, that understands, and can react to, the full range of gestures and screen-sizes, and has location-awareness. It's clear that Win8 is developed in the knowledge that the 'desktop computer' will soon be a very large, tilted, touch-screen monitor. Windows owes its new-found versatility to the lessons learned from Windows Phone, but it's developed for the big screen, and with full support for familiar .NET desktop apps as well as the new Metro apps. But the old mouse-driven Windows applications will soon look very passé, just as MSDOS character-mode applications did in the nineties. Cheers, Tony.

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  • Cocos2d: Changing b2Body x val every frame causes jitter

    - by Joey Green
    So, I have a jumping mechanism similar to what you would see in doodle jump where character jumps and you use the accelerometer to make character change direction left or right. I have a player object with position and a box2d b2Body with position. I'm changing the player X position via the accelerometer and the Y position according to box2d. pseudocode for this is like so -----accelerometer acceleration------ player.position = new X -----world update--------- physicsWorld-step() //this will get me the new Y according to the physics similation //so we keep the bodys Y value but change x to new X according to accelerometer data playerPhysicsBody.position = new pos(player.position.x, keepYval) player.position = playerPhysicsBody.position Now this is simplifying my code, but I'm doing the position conversion back and forth via mult or divide by PTM_. Well, I'm getting a weird jitter effect after I get big jump in acceleration data. So, my questions are: 1) Is this the right approach to have the accelerometer control the x pos and box2d control the y pos and just sync everthing up every frame? 2) Is there some issue with updating a b2body x position every frame? 3) Any idea what might be creating this jitter effect? I've collecting some data while running the game. Pre-body is before I set the x value on the b2Body in my update method after I world-step(). Post of course is afterwards. As you can see there is definitively a pattern. 012-06-19 08:14:13.118 Game[1073:707] pre-body pos 5.518720~24.362963 2012-06-19 08:14:13.120 Game[1073:707] post-body pos 5.060156~24.362963 2012-06-19 08:14:13.131 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.133 Game[1073:707] delta 0.016669 2012-06-19 08:14:13.135 Game[1073:707] pre-body pos 5.060156~24.689455 2012-06-19 08:14:13.137 Game[1073:707] post-body pos 5.502138~24.689455 2012-06-19 08:14:13.148 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.150 Game[1073:707] delta 0.016667 2012-06-19 08:14:13.151 Game[1073:707] pre-body pos 5.502138~25.006948 2012-06-19 08:14:13.153 Game[1073:707] post-body pos 5.043575~25.006948 2012-06-19 08:14:13.165 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.167 Game[1073:707] delta 0.016644 2012-06-19 08:14:13.169 Game[1073:707] pre-body pos 5.043575~25.315441 2012-06-19 08:14:13.170 Game[1073:707] post-body pos 5.485580~25.315441 2012-06-19 08:14:13.180 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.182 Game[1073:707] delta 0.016895 2012-06-19 08:14:13.185 Game[1073:707] pre-body pos 5.485580~25.614935 2012-06-19 08:14:13.188 Game[1073:707] post-body pos 5.026768~25.614935 2012-06-19 08:14:13.198 Game[1073:707] player velocity x: -31.833529 2012-06-19 08:14:13.199 Game[1073:707] delta 0.016454 2012-06-19 08:14:13.207 Game[1073:707] pre-body pos 5.026768~25.905428 2012-06-19 08:14:13.211 Game[1073:707] post-body pos 5.469213~25.905428 2012-06-19 08:14:13.217 Game[1073:707] acceleration x -0.137421 2012-06-19 08:14:13.223 Game[1073:707] player velocity x: -65.022644 2012-06-19 08:14:13.229 Game[1073:707] delta 0.016603

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  • How to Create Progress Bars in Excel With Conditional Formatting

    - by Erez Zukerman
    Progress bars are pretty much ubiquitous these days; we’ve even seen them on some water coolers. A progress bar provides instant feedback on a given process, so why not bring some of that graphical pizzazz into your spreadsheet, using Excel’s Conditional Formatting feature?HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • Handling player logoff and logon in a persistent world without breaking immersion

    - by Boreal
    One problem I've never seen fixed in any persistent online game is how to handle player logon and logoff without the characters just popping in and out of the world. My first thought is to simply make a player's offline state as their character being asleep, but that doesn't make sense in the event of a disconnect and not an intentional logoff. How would you fix this, if you would even bother fixing it at all?

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  • Pronunciation of "char"

    - by Zannjaminderson
    I know there's another question on here already about pronunciation here, but it's got a whole list of programming terms. I'm just interested in finding out how everybody pronounces just one thing - "char". I personally like "care" as in the first syllable of "character", since that's what it represents, but in past experience I've found there are far more people who say "char" as in "char-broiled", and some who say "car". Sorry to start a holy war, but I'm curious.

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  • SQL SERVER What is Spatial Database? Developing with SQL Server Spatial and Deep Dive into Spatial

    What is Spatial Database?A spatial database is a database that is optimized to store and query data related to objects in space, including points, lines and polygons. While typical databases can understand various numeric and character types of data, additional functionality needs to be added for databases to process spatial data types. (Source: Wikipedia)Today [...]...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why is permadeath essential to a roguelike design?

    - by Gregory Weir
    Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers Permanent death I can understand why starting with permadeath as a premise would lead you to the other ideas: if you're going to be starting over a lot, you'll want variety in your experiences. But why do the first two elements imply a permadeath approach?

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  • Apostrophe in fstab

    - by Hamy
    Can's get a window's directory to mount due to an apostrophe. The relevant bit of fstab: # Auto-mount windows drive UUID=0C1C51021C50E86A /media/windows ntfs defaults 0 0 # Auto-mount the Music folder /media/windows/Documents\040and\040Settings/Foo\040Name/My\040Documents/My\040Music/Foo's\040Music /home/foo/Music none bind 0 0 Note that I'm using the \040 to escape spaces, but man ascii doesn't (from what I see) have an escape character for a '. I've tried \047 to no avail Thoughts?

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  • Impulsioned jumping

    - by Mutoh
    There's one thing that has been puzzling me, and that is how to implement a 'faux-impulsed' jump in a platformer. If you don't know what I'm talking about, then think of the jumps of Mario, Kirby, and Quote from Cave Story. What do they have in common? Well, the height of your jump is determined by how long you keep the jump button pressed. Knowing that these character's 'impulses' are built not before their jump, as in actual physics, but rather while in mid-air - that is, you can very well lift your finger midway of the max height and it will stop, even if with desacceleration between it and the full stop; which is why you can simply tap for a hop and hold it for a long jump -, I am mesmerized by how they keep their trajetories as arcs. My current implementation works as following: While the jump button is pressed, gravity is turned off and the avatar's Y coordenate is decremented by the constant value of the gravity. For example, if things fall at Z units per tick, it will rise Z units per tick. Once the button is released or the limit is reached, the avatar desaccelerates in an amount that would make it cover X units until its speed reaches 0; once it does, it accelerates up until its speed matches gravity - sticking to the example, I could say it accelerates from 0 to Z units/tick while still covering X units. This implementation, however, makes jumps too diagonal, and unless the avatar's speed is faster than the gravity, which would make it way too fast in my current project (it moves at about 4 pixels per tick and gravity is 10 pixels per tick, at a framerate of 40FPS), it also makes it more vertical than horizontal. Those familiar with platformers would notice that the character's arc'd jump almost always allows them to jump further even if they aren't as fast as the game's gravity, and when it doesn't, if not played right, would prove itself to be very counter-intuitive. I know this because I could attest that my implementation is very annoying. Has anyone ever attempted at similar mechanics, and maybe even succeeded? I'd like to know what's behind this kind of platformer jumping. If you haven't ever had any experience with this beforehand and want to give it a go, then please, don't try to correct or enhance my explained implementation, unless I was on the right way - try to make up your solution from scratch. I don't care if you use gravity, physics or whatnot, as long as it shows how these pseudo-impulses work, it does the job. Also, I'd like its presentation to avoid a language-specific coding; like, sharing us a C++ example, or Delphi... As much as I'm using the XNA framework for my project and wouldn't mind C# stuff, I don't have much patience to read other's code, and I'm certain game developers of other languages would be interested in what we achieve here, so don't mind sticking to pseudo-code. Thank you beforehand.

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  • SSAS: Utility to check you have the correct data types and sizes in your cube definition

    - by DrJohn
    This blog describes a tool I developed which allows you to compare the data types and data sizes found in the cube’s data source view with the data types/sizes of the corresponding dimensional attribute.  Why is this important?  Well when creating named queries in a cube’s data source view, it is often necessary to use the SQL CAST or CONVERT operation to change the data type to something more appropriate for SSAS.  This is particularly important when your cube is based on an Oracle data source or using custom SQL queries rather than views in the relational database.   The problem with BIDS is that if you change the underlying SQL query, then the size of the data type in the dimension does not update automatically.  This then causes problems during deployment whereby processing the dimension fails because the data in the relational database is wider than that allowed by the dimensional attribute. In particular, if you use some string manipulation functions provided by SQL Server or Oracle in your queries, you may find that the 10 character string you expect suddenly turns into an 8,000 character monster.  For example, the SQL Server function REPLACE returns column with a width of 8,000 characters.  So if you use this function in the named query in your DSV, you will get a column width of 8,000 characters.  Although the Oracle REPLACE function is far more intelligent, the generated column size could still be way bigger than the maximum length of the data actually in the field. Now this may not be a problem when prototyping, but in your production cubes you really should clean up this kind of thing as these massive strings will add to processing times and storage space. Similarly, you do not want to forget to change the size of the dimension attribute if your database columns increase in size. Introducing CheckCubeDataTypes Utiltity The CheckCubeDataTypes application extracts all the data types and data sizes for all attributes in the cube and compares them to the data types and data sizes in the cube’s data source view.  It then generates an Excel CSV file which contains all this metadata along with a flag indicating if there is a mismatch between the DSV and the dimensional attribute.  Note that the app not only checks all the attribute keys but also the name and value columns for each attribute. Another benefit of having the metadata held in a CSV text file format is that you can place the file under source code control.  This allows you to compare the metadata of the previous cube release with your new release to highlight problems introduced by new development. You can download the C# source code from here: CheckCubeDataTypes.zip A typical example of the output Excel CSV file is shown below - note that the last column shows a data size mismatch by TRUE appearing in the column

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