Search Results

Search found 33788 results on 1352 pages for 'codeit right'.

Page 124/1352 | < Previous Page | 120 121 122 123 124 125 126 127 128 129 130 131  | Next Page >

  • Workaround for stopping propagation with live()?

    - by bobsoap
    I've run into the problem that has been addressed here without a workaround: I can't use stopPropagation() on dynamically spawned elements. I've tried creating a condition to exclude a click within the dimensions of the spawned element, but that doesn't seem to work at all. Here is what I got: 1) a large background element ("canvas") that is activated to be "sensitive to clicks on it" by a button 2) the canvas, if activated, catches all clicks on it and spawns a small child form ("child") within it 3) the child is positioned relative to the mouse click position. If the mouse click was on the right half of the canvas, the child will be positioned 200 pixels to the left of that spot. (On the right if the click was in the left half) 4) every new click on the canvas removes the existing child (if any) and spawns a new child at the new position (relative to the click) The problem: Since the spawned child element is on top of the canvas, a click on it counts as a click on the canvas. Even if the child is outside of the boundaries of the canvas, clicking on it will trigger the action as described in 4) again . This shouldn't happen. =========== CODE: The button to activate the canvas: $('a#activate').click(function(event){ event.preventDefault(); canvasActive(); }); I referenced the above to show you that the canvas click-catching is happening in a function. Not sure if this is relevant... This is the function that catches clicks on the canvas: function canvasActive() { $('#canvas').click(function(e){ e.preventDefault(); //get click position relative to canvas posClick = { x : Math.round(e.pageX - $(this).offset().left), y : Math.round(e.pageY - $(this).offset().top) }; //calculate child position if(posClick.x <= $canvas.outerWidth(false)/2) { posChild = { x: posClick.x + 200, //if dot is on the left side of canvas y: posClick.y }; } else { posChild = { x: posClick.x - 600, //if dot is on the right y: posClick.y }; } $(this).append(markup); //markup is just the HTML for the child }); } I left out the unimportant stuff. The question is: How can I prevent a click inside of a spawned child from executing the function? I tried getting the child's dimensions and doing something like "if posClick is within this range, don't do anything" - but I can't seem to get it right. Perhaps someone has come across this dilemma before. Any help is appreciated.

    Read the article

  • how to display numbers without garbage numbers?

    - by Medeti Naveen Kumar
    Hi friends, whenever i press the numbers in text filed upto 9 numbers my textfield has taken right values but i press 10 th number.i have found duplicate number. in my header file i declare a pressnumber is "long long int" -(IBAction)press:(id)sender{ pressNumber = pressNumber*10 + (int)[sender tag]; phonenumber.text = [NSString stringWithFormat:@"%d",currentNumber]; } i want to enter a phone number in my textfiled but it is not taken 10 right numbers. Thanking you,

    Read the article

  • How to provide metadata tags,keywords to Windows and fill properties page for a custom file format?

    - by Mode
    Hi, My application uses its own file format (compressed SQLite databases) to store user created data. 1) I would like to know how to provide keywords, tags to Windows so that Vista search function can include my file format when indexing. 2) I would like to provide a properties page like you see when you right click a Microsoft Word document and select properties. Kindly point me in the right direction. Thank you.

    Read the article

  • Optimal setup for Doxygen in a large multi-application COM project

    - by John
    A system has up to 100 VC++ projects, each spitting out a DLL or EXE. In addition there are many COM components with IDL and generated .h/.c files. What's 'the right way' or at least a good way to organise this with Doxygen? One overall doxy project or one per project/solution? And what's the right way to handle COM, which has generated code and a lot of 'fluff' that will bloat generated HTML files.

    Read the article

  • Implement eBay Finding/Feedback API [Java]

    - by zengr
    Hi, I have just started with the ebay Finding API and Feedback API and I need to deploy a basic API implementation on GAE/J. The problems are: How do we start with the local dev environment of the ebay SDK? There is no Java tutorial for the Finding API and feedback. GAE/J + ebay APIs won't cause any complexity right? I am looking for head start in the right direction,I am using Eclipse + GAE plugin.

    Read the article

  • Changing colour of two different list item content elements

    - by tokyodrift
    I have an li navigation with dividers created using the code shown below. I'd like to have two of these | elements but different colours, is it possible to define different colours for both? #navigation li:before { content: "|"; color: #800836; } I'd like another but with #F2659A and right next to the existing. Here is the live url to see how things look right now: http://www.jordancharters.co.uk/nakedradish/

    Read the article

  • Disable button when clicked and make other buttons enabled

    - by tito11
    i have three buttons what is the best way to disable button when clicked and make other two button enabled <Button Name="initialzeButton" Width="50" Height="25" Margin="460,0,0,0" HorizontalAlignment="Left" VerticalAlignment="Center" Click="initialzeButton_Click" Content="Start" Cursor="Hand" /> <Button Name="uninitialzeButton" Width="50" Height="25" Margin="0,0,64,0" HorizontalAlignment="Right" VerticalAlignment="Center" Click="uninitialzeButton_Click" Content="Stop" Cursor="Hand" /> <Button Name="loadButton" Width="50" Height="25" Margin="0,0,9,0" HorizontalAlignment="Right" VerticalAlignment="Center" Click="loadButton_Click" Content="Load" Cursor="Hand" />

    Read the article

  • Can I write a test without any assert in it ?

    - by stratwine
    Hi, I'd like to know if it is "ok" to write a test without any "assert" in it. So the test would fail only when an exception / error has occured. Eg: like a test which has a simple select query, to ensure that the database configuration is right. So when I change some db-configuration, I re-run this test and check if the configuration is right. ? Thanks!

    Read the article

  • how do you setup apache web server in netbeans 6.8?

    - by dde
    I'd like to debug PHP apps, but I want to setup Apache web server (httpd.exe). I right clicked SERVERS, Add Server..., then noticed there is no option for httpd.exe, just for Glashfiish, JBoss, Apache Tomcat, and some other servers. So, how can I add Apache Web Server (right from within the IDE just like other servers), and then properly debug PHP apps?

    Read the article

  • Are comonads a good fit for modeling the Wumpus world?

    - by Tim Stewart
    I'm trying to find some practical applications of a comonad and I thought I'd try to see if I could represent the classical Wumpus world as a comonad. I'd like to use this code to allow the Wumpus to move left and right through the world and clean up dirty tiles and avoid pits. It seems that the only comonad function that's useful is extract (to get the current tile) and that moving around and cleaning tiles would not use be able to make use of extend or duplicate. I'm not sure comonads are a good fit but I've seen a talk (Dominic Orchard: A Notation for Comonads) where comonads were used to model a cursor in a two-dimensional matrix. If a comonad is a good way of representing the Wumpus world, could you please show where my code is wrong? If it's wrong, could you please suggest a simple application of comonads? module Wumpus where -- Incomplete model of a world inhabited by a Wumpus who likes a nice -- tidy world but does not like falling in pits. import Control.Comonad -- The Wumpus world is made up of tiles that can be in one of three -- states. data Tile = Clean | Dirty | Pit deriving (Show, Eq) -- The Wumpus world is a one dimensional array partitioned into three -- values: the tiles to the left of the Wumpus, the tile occupied by -- the Wumpus, and the tiles to the right of the Wumpus. data World a = World [a] a [a] deriving (Show, Eq) -- Applies a function to every tile in the world instance Functor World where fmap f (World as b cs) = World (fmap f as) (f b) (fmap f cs) -- The Wumpus world is a Comonad instance Comonad World where -- get the part of the world the Wumpus currently occupies extract (World _ b _) = b -- not sure what this means in the Wumpus world. This type checks -- but does not make sense to me. extend f w@(World as b cs) = World (map world as) (f w) (map world cs) where world v = f (World [] v []) -- returns a world in which the Wumpus has either 1) moved one tile to -- the left or 2) stayed in the same place if the Wumpus could not move -- to the left. moveLeft :: World a -> World a moveLeft w@(World [] _ _) = w moveLeft (World as b cs) = World (init as) (last as) (b:cs) -- returns a world in which the Wumpus has either 1) moved one tile to -- the right or 2) stayed in the same place if the Wumpus could not move -- to the right. moveRight :: World a -> World a moveRight w@(World _ _ []) = w moveRight (World as b cs) = World (as ++ [b]) (head cs) (tail cs) initWorld = World [Dirty, Clean, Dirty] Dirty [Clean, Dirty, Pit] -- cleans the current tile cleanTile :: Tile -> Tile cleanTile Dirty = Clean cleanTile t = t Thanks!

    Read the article

  • Simple question about operator ||

    - by Tristan
    HEllo, i try to do that in FlashBuilder (FlexProject) protected function btn_detail_view_clickHandler(event:MouseEvent):void { CurrentState="Statistiques" || "PartMarche"; } But it's not working, i guess this is not the right syntax but what's the right syntax ? Thanks

    Read the article

  • Incorrect output on changing sequence of declarations

    - by max
    Writing C++ code to implement Sutherland-Hodgeman polygon clipping. This order of declaration of these 2 statements gives correct output, reverse does not. int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; I am passing the polygon vertex set to clippers in order - LEFT, RIGHT, TOP, BOTTOM. The exact error which comes when the declarations are reversed is that the bottom clipper, produces an empty set of vertices so no polygon is displayed after clipping. Correct: Incorrent: Confirmed by outputting the number of vertices produced after each pass: Correct: Incorrect: What is the reason for this error? Code: #include <iostream> #include <GL/glut.h> #define MAXVERTICES 10 #define LEFT 0 #define RIGHT 1 #define TOP 2 #define BOTTOM 3 using namespace std; /* Clipping window */ struct Window { double xmin; double xmax; double ymin; double ymax; }; struct Point { double x; double y; }; /* If I interchange these two lines, the code doesn't work. */ /**************/ int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; /**************/ const Window w = { 100, 400, 60, 200 }; /* Checks whether a point is inside or outside a window side */ int isInside(Point p, int side) { switch(side) { case LEFT: return p.x >= w.xmin; case RIGHT: return p.x <= w.xmax; case TOP: return p.y <= w.ymax; case BOTTOM: return p.y >= w.ymin; } } /* Calculates intersection of a segment and a window side */ Point intersection(Point p1, Point p2, int side) { Point temp; double slope, intercept; bool infinite; /* Find slope and intercept of segment, taking care of inf slope */ if(p2.x - p1.x != 0) { slope = (p2.y - p1.y) / (p2.x - p1.x); infinite = false; } else { infinite = true; } intercept = p1.y - p1.x * slope; /* Calculate intersections */ switch(side) { case LEFT: temp.x = w.xmin; temp.y = temp.x * slope + intercept; break; case RIGHT: temp.x = w.xmax; temp.y = temp.x * slope + intercept; break; case TOP: temp.y = w.ymax; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; case BOTTOM: temp.y = w.ymin; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; } return temp; } /* Clips polygon against a side, updating the point list (called once for each side) */ void clipAgainstSide(int sideToClip) { int i, j=0; Point s,p; Point outputList[MAXVERTICES]; /* Main algorithm */ s = pointList[numberOfVertices-1]; for(i=0 ; i<numberOfVertices ; i++) { p = pointList[i]; if(isInside(p, sideToClip)) { /* p inside */ if(!isInside(s, sideToClip)) { /* p inside, s outside */ outputList[j] = intersection(p, s, sideToClip); j++; } outputList[j] = p; j++; } else if(isInside(s, sideToClip)) { /* s inside, p outside */ outputList[j] = intersection(s, p, sideToClip); j++; } s = p; } /* Updating number of points and point list */ numberOfVertices = j; /* ERROR: In last call with BOTTOM argument, numberOfVertices becomes 0 */ /* all earlier 3 calls have correct output */ cout<<numberOfVertices<<endl; for(i=0 ; i<numberOfVertices ; i++) { pointList[i] = outputList[i]; } } void SutherlandHodgemanPolygonClip() { clipAgainstSide(LEFT); clipAgainstSide(RIGHT); clipAgainstSide(TOP); clipAgainstSide(BOTTOM); } void init() { glClearColor(1,1,1,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,1000,0,500); } void display() { glClear(GL_COLOR_BUFFER_BIT); /* Displaying ORIGINAL box and polygon */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin, w.ymin); glVertex2i(w.xmin, w.ymax); glVertex2i(w.xmax, w.ymax); glVertex2i(w.xmax, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x, pointList[i].y); } glEnd(); /* Clipping */ SutherlandHodgemanPolygonClip(); /* Displaying CLIPPED box and polygon, 500px right */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin+500, w.ymin); glVertex2i(w.xmin+500, w.ymax); glVertex2i(w.xmax+500, w.ymax); glVertex2i(w.xmax+500, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x+500, pointList[i].y); } glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(1000,500); glutCreateWindow("Sutherland-Hodgeman polygon clipping"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }

    Read the article

  • Implement two lists in ExtJS

    - by Anandan
    Hi, I am new to ExtJS. I want to implement two tables. First one will have list of possible items to select. Second one can be empty. I will have 4 buttons in between the two tables as "move this item left", "move all to left", "move all to right" and "move this to right". Which component should i use to implement this? Regards, Anandan

    Read the article

  • XUL - Access to image information

    - by Murali
    Hello All, I trying to figure out how to write a Firefox extension that would give image information when i right-click on the image. Basically, I want image path when user right-clicks on the image. Any help would be greatly appreciated. Thanks.

    Read the article

  • Adding LambaExpression to an instance of IQueryable

    - by Paul Knopf
    ParameterExpression parameter = Expression.Parameter(typeof(Product), "x"); MemberExpression Left = Expression.MakeMemberAccess(parameter, typeof(Product).GetProperty("Name")); ConstantExpression Right = Expression.Constant(value, typeof(String)); BinaryExpression expression = Expression.Equal(Left, Right); LambdaExpression lambada = Expression.Lambda<Func<Product, bool>>(expression, parameter); Now how do I add this lambada to an instance of an IQuerybale, lets say _query _query.Where(lambada.Compile());?

    Read the article

  • traverse a binary decison tree using python?

    - by kaushik
    how to traverse a binary decision tree using python language. given a tree,i want know how can we travesre from root to required leaf the feature of the required leaf are given in an dictionary form assume and have to traverse from root to leaf answering the questions at each node with the details given in feature list.. the decision tree node has format ((question)(left tree)(right tree)) while traversing it should answer question at each node and an choose left or right and traverse till leaf?

    Read the article

  • What's the simplest and most robust way to have constant-height submit button with rounded corners?

    - by taw
    Constant height so just left/right images should be necessary instead of having 4+, right? I'd still want top-to-bottom color gradient (and different one on hover). If possible, I'd prefer if it was still an <input type='submit'> and not anything weird. Is there any way (website / imagemagick script etc.) to generate these images automatically or do I need to draw them in some graphics program?

    Read the article

  • Three-way full outer join in SQLite

    - by Vince
    I have three tables with a common key field, and I need to join them on this key. Given SQLite doesn't have full outer or right joins, I've used the full outer join without right join technique on Wikipedia with much success. But I'm curious, how would one use this technique to join three tables by a common key? What are the efficiency impacts of this (the current query takes about ten minutes)? Thanks!

    Read the article

< Previous Page | 120 121 122 123 124 125 126 127 128 129 130 131  | Next Page >