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  • How do I create an exception-wrapping fubumvc behaviour?

    - by Jon M
    How can I create a fubumvc behaviour that wraps actions with a particular return type, and if an exception occurs while executing the action, then the behaviour logs the exception and populates some fields on the return object? I have tried the following: public class JsonExceptionHandlingBehaviour : IActionBehavior { private static readonly Logger logger = LogManager.GetCurrentClassLogger(); private readonly IActionBehavior _innerBehavior; private readonly IFubuRequest _request; public JsonExceptionHandlingBehaviour(IActionBehavior innerBehavior, IFubuRequest request) { _innerBehavior = innerBehavior; _request = request; } public void Invoke() { try { _innerBehavior.Invoke(); var response = _request.Get<AjaxResponse>(); response.Success = true; } catch(Exception ex) { logger.ErrorException("Error processing JSON request", ex); var response = _request.Get<AjaxResponse>(); response.Success = false; response.Exception = ex.ToString(); } } public void InvokePartial() { _innerBehavior.InvokePartial(); } } But, although I get the AjaxResponse object from the request, any changes I make don't get sent back to the client. Also, any exceptions thrown by the action don't make it as far as this, the request is terminated before execution gets to the catch block. What am I doing wrong? For completeness, the behaviour is wired up with the following in my WebRegistry: Policies .EnrichCallsWith<JsonExceptionHandlingBehaviour>(action => typeof(AjaxResponse).IsAssignableFrom(action.Method.ReturnType)); And AjaxResponse looks like: public class AjaxResponse { public bool Success { get; set; } public object Data { get; set; } public string Exception { get; set; } }

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  • [C#] Linq doesn't insert associated entity on insert.

    - by Tomek
    Hello! I have simple mapping: [Table(Name="Person")] public class Person { private int id; private int state_id; private EntityRef<PersonState> state = new EntityRef<PersonState>(); [Column(IsPrimaryKey = true, Storage = "id", Name="id", IsDbGenerated = true, CanBeNull = false)] public int ID { get { return id; } set { id = value; } } [Column(Storage="state_id", Name="state_id")] public int StateID { get{ return state_id;} set{ state_id = value;} } [Association( Storage = "state", ThisKey = "StateID", IsForeignKey=true)] public PersonState State { get { return state.Entity; } set { state.Entity = value; } } } [Table(Name = "PersonState")] public class PersonState { private int id; private State state; [Column(Name="id", Storage="id", IsDbGenerated=true, IsPrimaryKey=true)] public int ID { get { return id; } set { id = value; } } [Column(Name = "date", Storage = "date")] public DateTime Date { get { return date; } set { date = value; } } [Column(Name = "type", Storage = "state")] public State State { get { return state; } set { state = value; } } } I use this code to insert new person with default state: private static Person NewPerson() { Person p = new Person(); p.State = DefaultState(p); return p; } private static PersonState DefaultState() { PersonState state = new PersonState(); state.Date = DateTime.Now; state.State = State.NotNotified; state.Comment = "Default State!"; return state; } Leater in code: db.Persons.InsertOnSubmit(NewPerson()); db.SubmitChanges(); In database(sqlite) I have all new persons, but state_id of all persons is set to 0, and PersonState table is empty. Why Linq did not insert any State object to database?

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  • C# Event Handlers Using an Enum

    - by Jimbo
    I have a StatusChanged event that is raised by my object when its status changes - however, the application needs to carry out additional actions based on what the new status is. e.g If the new status is Disconnected, then it must update the status bar text and send an email notification. So, I wanted to create an Enum with the possible statuses (Connected, Disconnected, ReceivingData, SendingData etc.) and have that sent with the EventArgs parameter of the event when it is raised (see below) Define the object: class ModemComm { public event CommanderEventHandler ModemCommEvent; public delegate void CommanderEventHandler(object source, ModemCommEventArgs e); public void Connect() { ModemCommEvent(this, new ModemCommEventArgs ModemCommEventArgs.eModemCommEvent.Connected)); } } Define the new EventArgs parameter: public class ModemCommEventArgs : EventArgs{ public enum eModemCommEvent { Idle, Connected, Disconnected, SendingData, ReceivingData } public eModemCommEvent eventType { get; set; } public string eventMessage { get; set; } public ModemCommEventArgs(eModemCommEvent eventType, string eventMessage) { this.eventMessage = eventMessage; this.eventType = eventType; } } I then create a handler for the event in the application: ModemComm comm = new ModemComm(); comm.ModemCommEvent += OnModemCommEvent; and private void OnModemCommEvent(object source, ModemCommEventArgs e) { } The problem is, I get a 'Object reference not set to an instance of an object' error when the object attempts to raise the event. Hoping someone can explain in n00b terms why and how to fix it :)

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  • List of models in Model in MVC

    - by arri
    I have two models: class ModelIn{ public string FirstName { get; set; } public string LastName { get; set; } public string Address { get; set; } } class ModelOut{ public ModelOut(){ People = new List<ModelIn>();} public List<ModelIn> People { get; private set;} public string Country { get; set; } } And I have Controller editing ModelOut: public ActionResult People() { ... return View(SomeModelOutInstanceWith3People); } [HttpPost] public ActionResult(ModelOut m) { ... } In view I have sth like: <% using (Html.BeginForm()) { %> <%: Html.EditorFor(m => Model.Country) %> <% for(int i = 0; i < Model.People.Count; ++i){ %> <%: Html.EditorFor(m => Model.People[i].FirstName) %> <%: Html.EditorFor(m => Model.People[i].LastName) %> <%: Html.EditorFor(m => Model.People[i].Address) %> <% } %> <input type="submit" /> <% } %> It works all OK, but in post action I have empty ModelOut m. I can see in logs that data is sent correctly. I have tried everything, nothing works.

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  • Question about Virtual Inheritance hierarchy

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 20 sizeof(C): 36 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; class D : public B, public C{ char h[ 3 ]; public: virtual void d(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; cout << "sizeof(D): " << sizeof( D ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Java Constructor Style (Check parameters aren't null)

    - by Peter
    What are the best practices if you have a class which accepts some parameters but none of them are allowed to be null? The following is obvious but the exception is a little unspecific: public class SomeClass { public SomeClass(Object one, Object two) { if (one == null || two == null) { throw new IllegalArgumentException("Parameters can't be null"); } //... } } Here the exceptions let you know which parameter is null, but the constructor is now pretty ugly: public class SomeClass { public SomeClass(Object one, Object two) { if (one == null) { throw new IllegalArgumentException("one can't be null"); } if (two == null) { throw new IllegalArgumentException("two can't be null"); } //... } Here the constructor is neater, but now the constructor code isn't really in the constructor: public class SomeClass { public SomeClass(Object one, Object two) { setOne(one); setTwo(two); } public void setOne(Object one) { if (one == null) { throw new IllegalArgumentException("one can't be null"); } //... } public void setTwo(Object two) { if (two == null) { throw new IllegalArgumentException("two can't be null"); } //... } } Which of these styles is best? Or is there an alternative which is more widely accepted? Cheers, Pete

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  • Serializing Configurations for a Dependency Injection / Inversion of Control

    - by Joshua Starner
    I've been researching Dependency Injection and Inversion of Control practices lately in an effort to improve the architecture of our application framework and I can't seem to find a good answer to this question. It's very likely that I have my terminology confused, mixed up, or that I'm just naive to the concept right now, so any links or clarification would be appreciated. Many examples of DI and IoC containers don't illustrate how the container will connect things together when you have a "library" of possible "plugins", or how to "serialize" a given configuration. (From what I've read about MEF, having multiple declarations of [Export] for the same type will not work if your object only requires 1 [Import]). Maybe that's a different pattern or I'm blinded by my current way of thinking. Here's some code for an example reference: public abstract class Engine { } public class FastEngine : Engine { } public class MediumEngine : Engine { } public class SlowEngine : Engine { } public class Car { public Car(Engine e) { engine = e; } private Engine engine; } This post talks about "Fine-grained context" where 2 instances of the same object need different implementations of the "Engine" class: http://stackoverflow.com/questions/2176833/ioc-resolve-vs-constructor-injection Is there a good framework that helps you configure or serialize a configuration to achieve something like this without hard coding it or hand-rolling the code to do this? public class Application { public void Go() { Car c1 = new Car(new FastEngine()); Car c2 = new Car(new SlowEngine()); } } Sample XML: <XML> <Cars> <Car name="c1" engine="FastEngine" /> <Car name="c2" engine="SlowEngine" /> </Cars> </XML>

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  • How do I wait for a C# event to be raised?

    - by Evan Barkley
    I have a Sender class that sends a Message on a IChannel: public class MessageEventArgs : EventArgs { public Message Message { get; private set; } public MessageEventArgs(Message m) { Message = m; } } public interface IChannel { public event EventHandler<MessageEventArgs> MessageReceived; void Send(Message m); } public class Sender { public const int MaxWaitInMs = 5000; private IChannel _c = ...; public Message Send(Message m) { _c.Send(m); // wait for MaxWaitInMs to get an event from _c.MessageReceived // return the message or null if no message was received in response } } When we send messages, the IChannel sometimes gives a response depending on what kind of Message was sent by raising the MessageReceived event. The event arguments contain the message of interest. I want Sender.Send() method to wait for a short time to see if this event is raised. If so, I'll return its MessageEventArgs.Message property. If not, I return a null Message. How can I wait in this way? I'd prefer not to have do the threading legwork with ManualResetEvents and such, so sticking to regular events would be optimal for me.

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  • Linq - How to collect Anonymous Type as Result for a Function

    - by GibboK
    I use c# 4 asp.net and EF 4. I'm precompiling a query, the result should be a collection of Anonymous Type. At the moment I use this code. public static readonly Func<CmsConnectionStringEntityDataModel, string, dynamic> queryContentsList = CompiledQuery.Compile<CmsConnectionStringEntityDataModel, string, dynamic> ( (ctx, TypeContent) => ctx.CmsContents.Where(c => c.TypeContent == TypeContent & c.IsPublished == true & c.IsDeleted == false) .Select(cnt => new { cnt.Title, cnt.TitleUrl, cnt.ContentId, cnt.TypeContent, cnt.Summary } ) .OrderByDescending(c => c.ContentId)); I suspect the RETURN for the FUNCTION Dynamic does not work properly and I get this error Sequence contains more than one element enter code here. I suppose I need to return for my function a Collection of Anonymous Types... Do you have any idea how to do it? What I'm doing wrong? Please post a sample of code thanks! Update: public class ConcTypeContents { public string Title { get; set; } public string TitleUrl { get; set; } public int ContentId { get; set; } public string TypeContent { get; set; } public string Summary { get; set; } } public static readonly Func<CmsConnectionStringEntityDataModel, string, ConcTypeContents> queryContentsList = CompiledQuery.Compile<CmsConnectionStringEntityDataModel, string, ConcTypeContents>( (ctx, TypeContent) => ctx.CmsContents.Where(c => c.TypeContent == TypeContent & c.IsPublished == true & c.IsDeleted == false) .Select(cnt => new ConcTypeContents { cnt.Title, cnt.TitleUrl, cnt.ContentId, cnt.TypeContent, cnt.Summary }).OrderByDescending(c => c.ContentId));

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  • EF4 Code-First CTP5 Many-to-one

    - by Kevin McKelvin
    I've been trying to get EF4 CTP5 to play nice with an existing database, but struggling with some basic mapping issues. I have two model classes so far: public class Job { [Key, Column(Order = 0)] public int JobNumber { get; set; } [Key, Column(Order = 1)] public int VersionNumber { get; set; } public virtual User OwnedBy { get; set; } } and [Table("Usernames")] public class User { [Key] public string Username { get; set; } public string EmailAddress { get; set; } public bool IsAdministrator { get; set; } } And I have my DbContext class exposing those as IDbSet I can query my users, but as soon as I added the OwnedBy field to the Job class I began getting this error in all my tests for the Jobs: Invalid column name 'UserUsername'. I want this to behave like NHibernate's many-to-one, whereas I think EF4 is treating it as a complex type. How should this be done?

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  • C# Cast Class to Overridden Class

    - by Nathan Tornquist
    I have a class Application that I need to override with INotifyPropertyChanged events. I have written the logic to override the original class and ended up creating SuperApplication I am pulling the data from a library though, and cannot change the loading logic. I just need a way to get the data from the original class into my superClass. I've tried things like superClass = (SuperApplication)standardClass; but it hasn't worked. How would I go about doing this? If it helps, this is the code I'm using to override the original class: public class SuperCreditApplication : CreditApplication { public SuperCreditApplicant Applicant { get; set; } public SuperCreditApplicant CoApplicant { get; set; } } public class SuperCreditApplicant : CreditApplicant { public SuperProspect Prospect { get; set; } } public class SuperProspect : Prospect, INotifyPropertyChanged { public State DriverLicenseState { get { return DriverLicenseState; } set { DriverLicenseState = value; OnPropertyChanged("DriverLicenseState"); } } public event PropertyChangedEventHandler PropertyChanged; private void OnPropertyChanged(string propertyName) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(propertyName)); } } }

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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • Improve this generic abstract class

    - by Keivan
    I have the following abstract class design, I was wondering if anyone can suggest any improvements in terms of stronger enforcement of our requirements or simplifying implementing of the ControllerBase. //Dependency Provider base public abstract class ControllerBase<TContract, TType> where TType : TContract, class { public static TContract Instance { get { return ComponentFactory.GetComponent<TContract, TType>(); } } public TContract GetComponent<TContract, TType>() where TType : TContract, class { component = (TType)Activator.CreateInstance(typeof(TType), true); RegisterComponentInstance<TContract>(component); } } //Contract public interface IController { void DoThing(); } //Actual Class Logic public class Controller: ControllerBase<IController,Controller> { public void DoThing(); //internal constructor internal Controller(){} } //Usage public static void Main() { Controller.Instance.DoThing(); } The following facts should always be true, TType should always implement TContract (Enforced using a generic constraint) TContract must be an interface (Can't find a way to enforce it) TType shouldn't have public constructor, just an internal one, is there any way to Enforce that using ControllerBase? TType must be an concrete class (Didn't include New() as a generic constrain since the constructors should be marked as Internal)

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  • Class Generics break completely seperate method

    - by TheLQ
    I found a strange problem when I used class Generics Today: Setting some broke a completely separate method. Here's a small example class that illustrates the problem. This code works just fine public class Sandbox { public interface ListenerManagerTest { public Set<Listener> getListeners(); } public void setListenerManager(ListenerManagerTest listenerManager) { for (Listener curListener : listenerManager.getListeners()) return; } } Now as soon as I use class Generics, the getListeners() method returns Set<Object> instead of Set<Listener> public class Sandbox { public interface ListenerManagerTest<E extends Object> { public Set<Listener> getListeners(); } public void setListenerManager(ListenerManagerTest listenerManager) { for (Listener curListener : listenerManager.getListeners()) //Expected Listener, not Object return; } } What would cause this error? The ##java channel on Freenode said it was because of compile time candy and that I was using a raw type. But how would an raw class type break all generics in the class? And how would of worked before?

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  • NUnit, CollectionAssert.AreEquivalent(...,...), C# Question

    - by K-Bell
    I new to NUnit and looking for an explination as to why this test fails? I get the following exception when running the test. NUnit.Framework.AssertionException: Expected: equivalent to < <....ExampleClass, <....ExampleClass But was: < <....ExampleClass, <....ExampleClass using NUnit.Framework; using System.Collections.ObjectModel; public class ExampleClass { public ExampleClass() { Price = 0m; } public string Description { get; set; } public string SKU { get; set; } public decimal Price { get; set; } public int Qty { get; set; } } [TestFixture] public class ExampleClassTests { [Test] public void ExampleTest() { var collection1 = new Collection<ExampleClass> { new ExampleClass {Qty = 1, SKU = "971114FT031M"}, new ExampleClass {Qty = 1, SKU = "971114FT249LV"} }; var collection2 = new Collection<ExampleClass> { new ExampleClass {Qty = 1, SKU = "971114FT031M"}, new ExampleClass {Qty = 1, SKU = "971114FT249LV"} }; CollectionAssert.AreEquivalent(collection1, collection2); } }

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  • Why does the entity framework need an ICollection for lazy loading?

    - by Akk
    I want to write a rich domain class such as public class Product { public IEnumerable<Photo> Photos {get; private set;} public void AddPhoto(){...} public void RemovePhoto(){...} } But the entity framework (V4 code first approach) requires an ICollection type for lazy loading! The above code no longer works as designed since clients can bypass the AddPhoto / RemovePhoto method and directly call the add method on ICollection. This is not good. public class Product { public ICollection<Photo> Photos {get; private set;} //Bad public void AddPhoto(){...} public void RemovePhoto(){...} } It's getting really frustrating trying to implement DDD with the EF4. Why did they choose the ICollection for lazy loading? How can i overcome this? Does NHibernate offer me a better DDD experience?

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  • MEF GetExports<T, TMetaDataView> returning nothing with AllowMultiple = True

    - by sohum
    I don't understand MEF very well, so hopefully this is a simple fix of how I think it works. I'm trying to use MEF to get some information about a class and how it should be used. I'm using the Metadata options to try to achieve this. My interfaces and attribute looks like this: public interface IMyInterface { } public interface IMyInterfaceInfo { Type SomeProperty1 { get; } double SomeProperty2 { get; } string SomeProperty3 { get; } } [MetadataAttribute] [AttributeUsage(AttributeTargets.Class, AllowMultiple = true)] public class ExportMyInterfaceAttribute : ExportAttribute, IMyInterfaceInfo { public ExportMyInterfaceAttribute(Type someProperty1, double someProperty2, string someProperty3) : base(typeof(IMyInterface)) { SomeProperty1 = someProperty1; SomeProperty2 = someProperty2; SomeProperty3 = someProperty3; } public Type SomeProperty1 { get; set; } public double SomeProperty2 { get; set; } public string SomeProperty3 { get; set; } } The class that is decorated with the attribute looks like this: [ExportMyInterface(typeof(string), 0.1, "whoo data!")] [ExportMyInterface(typeof(int), 0.4, "asdfasdf!!")] public class DecoratedClass : IMyInterface { } The method that is trying to use the import looks like this: private void SomeFunction() { // CompositionContainer is an instance of CompositionContainer var myExports = CompositionContainer.GetExports<IMyInterface, IMyInterfaceInfo>(); } In my case myExports is always empty. In my CompositionContainer, I have a Part in my catalog that has two ExportDefinitions, both with the following ContractName: "MyNamespace.IMyInterface". The Metadata is also loaded correctly per my exports. If I remove the AllowMultiple setter and only include one exported attribute, the myExports variable now has the single export with its loaded metadata. What am I doing wrong?

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  • How to decide between using PLINQ and LINQ at runtime?

    - by Hamish Grubijan
    Or decide between a parallel and a sequential operation in general. It is hard to know without testing whether parallel or sequential implementation is best due to overhead. Obviously it will take some time to train "the decider" which method to use. I would say that this method cannot be perfect, so it is probabilistic in nature. The x,y,z do influence "the decider". I think a very naive implementation would be to give both 1/2 chance at the beginning and then start favoring them according to past performance. This disregards x,y,z, however. I suspect that this question would be better answered by academics than practitioners. Anyhow, please share your heuristic, your experience if any, your tips on this. Sample code: public interface IComputer { decimal Compute(decimal x, decimal y, decimal z); } public class SequentialComputer : IComputer { public decimal Compute( ... // sequential implementation } public class ParallelComputer : IComputer { public decimal Compute( ... // parallel implementation } public class HybridComputer : IComputer { private SequentialComputer sc; private ParallelComputer pc; private TheDecider td; // Helps to decide between the two. public HybridComputer() { sc = new SequentialComputer(); pc = new ParallelComputer(); td = TheDecider(); } public decimal Compute(decimal x, decimal y, decimal z) { decimal result; decimal time; if (td.PickOneOfTwo() == 0) { // Time this and save result into time. result = sc.Compute(...); } else { // Time this and save result into time. result = pc.Compute(); } td.Train(time); return result; } }

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  • How do I correct feature envy in this case?

    - by RMorrisey
    I have some code that looks like: class Parent { private Intermediate intermediateContainer; public Intermediate getIntermediate(); } class Intermediate { private Child child; public Child getChild() {...} public void intermediateOp(); } class Child { public void something(); public void somethingElse(); } class Client { private Parent parent; public void something() { parent.getIntermediate().getChild().something(); } public void somethingElse() { parent.getIntermediate().getChild().somethingElse(); } public void intermediate() { parent.getIntermediate().intermediateOp(); } } I understand that is an example of the "feature envy" code smell. The question is, what's the best way to fix it? My first instinct is to put the three methods on parent: parent.something(); parent.somethingElse(); parent.intermediateOp(); ...but I feel like this duplicates code, and clutters the API of the Parent class (which is already rather busy). Do I want to store the result of getIntermediate(), and/or getChild(), and keep my own references to these objects?

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  • Optimization in Common Decalaration

    - by Pratik
    Its a 3-tier ASP.NET Website Project In Data Layer there is class "Common Decalaration" in which lot of common things are mentioned. Something this way : public class CommonDeclartion { #region Common Messages public const string RECORD_INSERT_MSG = "Record Inserted Successfully "; public const string RECORD_UPDATE_MSG = "Record Updated Successfully"; public const string RECORD_DELETE_MSG = "Record Deleted Successfully"; public const string ERROR_MSG = "Error Ocuured while Perfoming This Action."; public const string UserID_Incorrect = "Please Enter The Correct User ID."; public const string RECORD_ALREADY_EXIT = "Record Already Exit"; public const string NO_RECORD = "No Record found."; #endregion } Can this be more optimized in terms of : 1.Perfomance 2.Security(if any) 3.Code Readablity or Reusablity I thought of using enum but can't figure that out : enum CommonMessages { RECORD_INSERT_MSG "Record Inserted Successfully.", RECORD_UPDATE_MSG "Record Updated Successfully.", RECORD_DELETE_MSG "Record Deleted Successfully.", ERROR_MSG "Error Ocuured while Perfoming This Action.", UserID_Incorrect "Please Enter The Correct User ID.", RECORD_ALREADY_EXIT "Record Already Exit.", NO_RECORD "No Record found.", } or else should keep them in some collections like dictionary/NameValueCollection or so or i have to keep them in XML in form of key/value pair and reterive from it ? What can be better way keeping in mind 1.Perfomance 2.Security(if any) 3.Code Readablity or Reusablity

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  • Fluent / NHibernate Collections of the same class

    - by Charlie Brown
    I am new to NHibernate and I am having trouble mapping the following relationships within this class. public class Category : IAuditable { public virtual int Id { get; set; } public virtual string Name{ get; set; } public virtual Category ParentCategory { get; set; } public virtual IList<Category> SubCategories { get; set; } public Category() { this.Name = string.Empty; this.SubCategories = new List<Category>(); } } Class Maps (although, these are practically guesses) public class CategoryMap : ClassMap<Category> { public CategoryMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.ParentCategory) .Nullable() .Not.LazyLoad(); HasMany(x => x.SubCategories) .Cascade.All(); } } Each Category may have a parent category, some Categories have many subCategories, etc, etc I can get the Category to Save correctly (correct subcategories and parent category fk exist in the database) but when loading, it returns itself as the parent category. I am using Fluent for the class mapping, but if someone could point me in the right direction for just plain NHibernate that would work as well.

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  • Question about Multicaste Delegates?

    - by IbrarMumtaz
    I am going through some exam questions for the 70-536 exam and an actual question one developer postedon his blog has popped up in my exam questions. I cannot remember what his answer was .... but below is the question: You need to write a multicast delegate that accepts a DateTime arguement and returns a bool value. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) The answer is A. Can someone please explain why? As I already did some research into this question a while ago and so I was sure that it was C, obviously now looking back at the question its clear that I did not read properly. As i was sure I had seen the same one before so I jumped to the most obvious one. A varitation on this question: You need to write a multicast delegate that accepts a DateTime arguement. Which code segment should you use? A: public delegate int PowerDeviceOn(bool, DateTime) B: public delegate bool PowerDeviceOn(Object, EventArgs) C: public delegate void PowerDeviceOn(DateTime) D: public delegate bool PowerDeviceOn(DateTime) Now this is another variation on this quesiton, it still has the same bogus sample answers, as they still kind work in throwing the exam taker off. Notice how by simply keeping the sample asnwers the same and by removing a small portion of the question text, the answer is C and not A. The variation has no official answer as I just conjured it up using the exam question as a baseplate. The answer is definately C. This time round its easy to see why C is correctr but the very first question I have an inkiling but as you know an inkling is not good enough in passing exams. Thanks For Reading.

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  • Nhibernate, can i improve my MAPPING or Query

    - by dbones
    take this simple example A staff class which references other instances of the staff class public class Staff { public Staff() { Team = new List<Staff>(); } public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Staff> Team { get; set; } public virtual Staff Manager { get; set; } } The Fluent Mapping public class StaffMap : ClassMap<Staff> { public StaffMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.Manager).Column("ManagerId"); HasMany(x => x.Team).KeyColumn("ManagerId").Inverse(); } } Now I want to run a query, which will load all the Staff and eager load the manager and Team members. This is what I came up with IList<Staff> resutls = session.CreateCriteria<Staff>() .SetFetchMode("Team", FetchMode.Eager) .SetResultTransformer(Transformers.DistinctRootEntity) .List<Staff>(); however the SQL (does what i want) has duplicate columns, 2 team2_.ManagerId and 2 team2_.Id SELECT this_.Id as Id0_1_, this_.Name as Name0_1_, this_.ManagerId as ManagerId0_1_, team2_.ManagerId as ManagerId3_, team2_.Id as Id3_, team2_.Id as Id0_0_, team2_.Name as Name0_0_, team2_.ManagerId as ManagerId0_0_ FROM [SelfRef].[dbo].[Staff] this_ left outer join [SelfRef].[dbo].[Staff] team2_ on this_.Id=team2_.ManagerId The question is, should this be happening? did i do something wrong in the query or map? or is it a feature of the HHib im using (which is Version 2.1.0.4000)? many thanks in advance

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  • fetching gps location in blackberry

    - by SWATI
    in my application i try to fetch users location but it always 0.0 for both latitude and longitude.I have seen blackberry forum but couldn't find what am i doing wrong??? code : package com.MyChamberApp; import javax.microedition.location.Criteria; import javax.microedition.location.Location; import javax.microedition.location.LocationListener; import javax.microedition.location.LocationProvider; public class GPS_Location { static double longi; static double lati; public GPS_Location() { } public void location() { new LocationTracker(); } class LocationTracker { private LocationProvider provider; Criteria cr; public LocationTracker() { resetGPS(); } public void resetGPS() { try { cr = new Criteria(); cr.setPreferredPowerConsumption(Criteria.POWER_USAGE_HIGH); cr.setPreferredResponseTime(120000); cr.setCostAllowed(true); provider = LocationProvider.getInstance(cr); provider.getLocation(120); if (provider != null) { provider.setLocationListener(new MyLocationListener(), 1,1,1); } } catch (Exception e) {} } public void run(){} private class MyLocationListener implements LocationListener { public void providerStateChanged(LocationProvider provider,int newState) { if (newState == LocationProvider.TEMPORARILY_UNAVAILABLE) { provider.reset(); resetGPS(); } if (newState == LocationProvider.OUT_OF_SERVICE) { provider.reset(); resetGPS(); } } public void locationUpdated(LocationProvider provider,Location location) { if (location != null && location.isValid()) { try { lati = location.getQualifiedCoordinates().getLatitude(); longi = location.getQualifiedCoordinates().getLongitude(); } catch (Exception e) {} } } } } } i have tried this code on curve8300,bold9000 It works well on simulator but does not fetches value on device till i manually do not refresh my gps. thanks in advance!!!!!!!!!!!!!!!!

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  • Visual Studio: Collapse Methods, but not Comments (Summary etc.)

    - by Alex
    Hello, is there a way (settings? "macro"? extension?) that I can simply toggle outlining so that only the using section and my methods collapse to their signature line, but my comments (summary and double slash comments) and classes stay expanded? Examples: 1) Uncollapsed using System; using MachineGun; namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite) { return animalToBite.Shoulder; } /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill) { return animalToKill.Head; } } } 2) Collapsed (the following is my desired result): using[...] namespace Animals { /// <summary> /// Angry animal /// Pretty Fast, too /// </summary> public partial class Lion { // // Dead or Alive public Boolean Alive; /// <summary> /// Bad bite /// </summary> public PieceOfAnimal Bite(Animal animalToBite)[...] /// <summary> /// Fatal bite /// </summary> public PieceOfAnimal Kill(Animal animalToKill)[...] } } This is how I prefer seeing my class files (the collapsed form). I've been doing the collapsing by hand a million times by now and I think there should be a way to automate/customize/extend VS to do it the way I want? Every time I debug/hit a breakpoint, it uncollapses and messes up things. If I collapse via the context menu's collapse to outline etc. it also collapses my comments which isn't desired. Appreciate your help!

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