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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • can someone help me fix my code?

    - by user267490
    Hi, I have this code I been working on but I'm having a hard time for it to work. I did one but it only works in php 5.3 and I realized my host only supports php 5.0! do I was trying to see if I could get it to work on my sever correctly, I'm just lost and tired lol <?php //Temporarily turn on error reporting @ini_set('display_errors', 1); error_reporting(E_ALL); // Set default timezone (New PHP versions complain without this!) date_default_timezone_set("GMT"); // Common set_time_limit(0); require_once('dbc.php'); require_once('sessions.php'); page_protect(); // Image settings define('IMG_FIELD_NAME', 'cons_image'); // Max upload size in bytes (for form) define ('MAX_SIZE_IN_BYTES', '512000'); // Width and height for the thumbnail define ('THUMB_WIDTH', '150'); define ('THUMB_HEIGHT', '150'); ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>whatever</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <style type="text\css"> .validationerrorText { color:red; font-size:85%; font-weight:bold; } </style> </head> <body> <h1>Change image</h1> <?php $errors = array(); // Process form if (isset($_POST['submit'])) { // Get filename $filename = stripslashes($_FILES['cons_image']['name']); // Validation of image file upload $allowedFileTypes = array('image/gif', 'image/jpg', 'image/jpeg', 'image/png'); if ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_NO_FILE) { $errors['img_empty'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['type'] != '') && (!in_array($_FILES[IMG_FIELD_NAME]['type'], $allowedFileTypes))) { $errors['img_type'] = true; } elseif (($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_INI_SIZE) || ($_FILES[IMG_FIELD_NAME]['error'] == UPLOAD_ERR_FORM_SIZE) || ($_FILES[IMG_FIELD_NAME]['size'] > MAX_SIZE_IN_BYTES)) { $errors['img_size'] = true; } elseif ($_FILES[IMG_FIELD_NAME]['error'] != UPLOAD_ERR_OK) { $errors['img_error'] = true; } elseif (strlen($_FILES[IMG_FIELD_NAME]['name']) > 200) { $errors['img_nametoolong'] = true; } elseif ( (file_exists("\\uploads\\{$username}\\images\\banner\\{$filename}")) || (file_exists("\\uploads\\{$username}\\images\\banner\\thumbs\\{$filename}")) ) { $errors['img_fileexists'] = true; } if (! empty($errors)) { unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } // Create thumbnail if (empty($errors)) { // Make directory if it doesn't exist if (!is_dir("\\uploads\\{$username}\\images\\banner\\thumbs\\")) { // Take directory and break it down into folders $dir = "uploads\\{$username}\\images\\banner\\thumbs"; $folders = explode("\\", $dir); // Create directory, adding folders as necessary as we go (ignore mkdir() errors, we'll check existance of full dir in a sec) $dirTmp = ''; foreach ($folders as $fldr) { if ($dirTmp != '') { $dirTmp .= "\\"; } $dirTmp .= $fldr; mkdir("\\".$dirTmp); //ignoring errors deliberately! } // Check again whether it exists if (!is_dir("\\uploads\\$username\\images\\banner\\thumbs\\")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } } if (empty($errors)) { // Move uploaded file to final destination if (! move_uploaded_file($_FILES[IMG_FIELD_NAME]['tmp_name'], "/uploads/$username/images/banner/$filename")) { $errors['move_source'] = true; unlink($_FILES[IMG_FIELD_NAME]['tmp_name']); //cleanup: delete temp file } else { // Create thumbnail in new dir if (! make_thumb("/uploads/$username/images/banner/$filename", "/uploads/$username/images/banner/thumbs/$filename")) { $errors['thumb'] = true; unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file } } } } // Record in database if (empty($errors)) { // Find existing record and delete existing images $sql = "SELECT `bannerORIGINAL`, `bannerTHUMB` FROM `agent_settings` WHERE (`agent_id`={$user_id}) LIMIT 1"; $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } $numResults = mysql_num_rows($result); if ($numResults == 1) { $row = mysql_fetch_assoc($result); // Delete old files unlink("/uploads/$username/images/banner/" . $row['bannerORIGINAL']); //delete OLD source file unlink("/uploads/$username/images/banner/thumbs/" . $row['bannerTHUMB']); //delete OLD thumbnail file } // Update/create record with new images if ($numResults == 1) { $sql = "INSERT INTO `agent_settings` (`agent_id`, `bannerORIGINAL`, `bannerTHUMB`) VALUES ({$user_id}, '/uploads/$username/images/banner/$filename', '/uploads/$username/images/banner/thumbs/$filename')"; } else { $sql = "UPDATE `agent_settings` SET `bannerORIGINAL`='/uploads/$username/images/banner/$filename', `bannerTHUMB`='/uploads/$username/images/banner/thumbs/$filename' WHERE (`agent_id`={$user_id})"; } $result = mysql_query($sql); if (!$result) { unlink("/uploads/$username/images/banner/$filename"); //cleanup: delete source file unlink("/uploads/$username/images/banner/thumbs/$filename"); //cleanup: delete thumbnail file die("<div><b>Error: Problem occurred with Database Query!</b><br /><br /><b>File:</b> " . __FILE__ . "<br /><b>Line:</b> " . __LINE__ . "<br /><b>MySQL Error Num:</b> " . mysql_errno() . "<br /><b>MySQL Error:</b> " . mysql_error() . "</div>"); } } // Print success message and how the thumbnail image created if (empty($errors)) { echo "<p>Thumbnail created Successfully!</p>\n"; echo "<img src=\"/uploads/$username/images/banner/thumbs/$filename\" alt=\"New image thumbnail\" />\n"; echo "<br />\n"; } } if (isset($errors['move_source'])) { echo "\t\t<div>Error: Failure occurred moving uploaded source image!</div>\n"; } if (isset($errors['thumb'])) { echo "\t\t<div>Error: Failure occurred creating thumbnail!</div>\n"; } ?> <form action="" enctype="multipart/form-data" method="post"> <input type="hidden" name="MAX_FILE_SIZE" value="<?php echo MAX_SIZE_IN_BYTES; ?>" /> <label for="<?php echo IMG_FIELD_NAME; ?>">Image:</label> <input type="file" name="<?php echo IMG_FIELD_NAME; ?>" id="<?php echo IMG_FIELD_NAME; ?>" /> <?php if (isset($errors['img_empty'])) { echo "\t\t<div class=\"validationerrorText\">Required!</div>\n"; } if (isset($errors['img_type'])) { echo "\t\t<div class=\"validationerrorText\">File type not allowed! GIF/JPEG/PNG only!</div>\n"; } if (isset($errors['img_size'])) { echo "\t\t<div class=\"validationerrorText\">File size too large! Maximum size should be " . MAX_SIZE_IN_BYTES . "bytes!</div>\n"; } if (isset($errors['img_error'])) { echo "\t\t<div class=\"validationerrorText\">File upload error occured! Error code: {$_FILES[IMG_FIELD_NAME]['error']}</div>\n"; } if (isset($errors['img_nametoolong'])) { echo "\t\t<div class=\"validationerrorText\">Filename too long! 200 Chars max!</div>\n"; } if (isset($errors['img_fileexists'])) { echo "\t\t<div class=\"validationerrorText\">An image file already exists with that name!</div>\n"; } ?> <br /><input type="submit" name="submit" id="image1" value="Upload image" /> </form> </body> </html> <?php ################################# # # F U N C T I O N S # ################################# /* * Function: make_thumb * * Creates the thumbnail image from the uploaded image * the resize will be done considering the width and * height defined, but without deforming the image * * @param $sourceFile Path anf filename of source image * @param $destFile Path and filename to save thumbnail as * @param $new_w the new width to use * @param $new_h the new height to use */ function make_thumb($sourceFile, $destFile, $new_w=false, $new_h=false) { if ($new_w === false) { $new_w = THUMB_WIDTH; } if ($new_h === false) { $new_h = THUMB_HEIGHT; } // Get image extension $ext = strtolower(getExtension($sourceFile)); // Copy source switch($ext) { case 'jpg': case 'jpeg': $src_img = imagecreatefromjpeg($sourceFile); break; case 'png': $src_img = imagecreatefrompng($sourceFile); break; case 'gif': $src_img = imagecreatefromgif($sourceFile); break; default: return false; } if (!$src_img) { return false; } // Get dimmensions of the source image $old_x = imageSX($src_img); $old_y = imageSY($src_img); // Calculate the new dimmensions for the thumbnail image // 1. calculate the ratio by dividing the old dimmensions with the new ones // 2. if the ratio for the width is higher, the width will remain the one define in WIDTH variable // and the height will be calculated so the image ratio will not change // 3. otherwise we will use the height ratio for the image // as a result, only one of the dimmensions will be from the fixed ones $ratio1 = $old_x / $new_w; $ratio2 = $old_y / $new_h; if ($ratio1 > $ratio2) { $thumb_w = $new_w; $thumb_h = $old_y / $ratio1; } else { $thumb_h = $new_h; $thumb_w = $old_x / $ratio2; } // Create a new image with the new dimmensions $dst_img = ImageCreateTrueColor($thumb_w, $thumb_h); // Resize the big image to the new created one imagecopyresampled($dst_img, $src_img, 0, 0, 0, 0, $thumb_w, $thumb_h, $old_x, $old_y); // Output the created image to the file. Now we will have the thumbnail into the file named by $filename switch($ext) { case 'jpg': case 'jpeg': $result = imagepng($dst_img, $destFile); break; case 'png': $result = imagegif($dst_img, $destFile); break; case 'gif': $result = imagejpeg($dst_img, $destFile); break; default: //should never occur! } if (!$result) { return false; } // Destroy source and destination images imagedestroy($dst_img); imagedestroy($src_img); return true; } /* * Function: getExtension * * Returns the file extension from a given filename/path * * @param $str the filename to get the extension from */ function getExtension($str) { return pathinfo($str, PATHINFO_EXTENSION); } ?>

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  • What is AssetCache and AFCache?

    - by gentmatt
    I'm currently investigating the different locations where the flashplayer in OSX stores its files. The reason is protecting privacy. I've found that Chrome and Firefox both read/write to the following directories: ~/Library/Caches/Adobe/Flash Player/AFCache ~/Library/Caches/Adobe/Flash Player/AssetCache ~/Library/Preferences/Macromedia/Flash Player/#SharedObjects ~/Library/Preferences/Macromedia/Flash Player/macromedia.com/support/flashplayer/sys The last two directories are locations where Firefox stores LSO cookies for long time tracking. You can manually delete them yourself or do this automatically using an extension such as BetterPrivacy for Firefox. However, I have no clue to what the AFCache and AssetCache are for. I assume that you should not delete them as cache generally improves the browsing experience, but I'd really like to know what is stored there? I've been searching the Internet quite a bit now, but there does not seem to be much documentation.

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  • Ruby gem installation error after OSX Yosemite and Xcode 6 installation

    - by Andres Trevino
    I tried installing a gem like I did before installing Yosemite, but now I'm getting an error: /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in `synchronize': ERROR: Failed to build gem native extension. (Gem::Ext::BuildError) ERROR: Failed to build gem native extension. deadlock; recursive locking This is the command I wrote: sudo gem install mysql2 This is the message it appears in the terminal: Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out Gem files will remain installed in /Library/Ruby/Gems/2.0.0/gems/autotest-fsevent-0.2.9 for inspection. Results logged to /Library/Ruby/Gems/2.0.0/extensions/universal-darwin-14/2.0.0/autotest-fsevent-0.2.9/gem_make.out from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in each' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:inuse_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:in contains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:inblock in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in each' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:intry_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:in rescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:inrequire' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:in load_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:inload_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:in initialize' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:innew' from /Library/Ruby/Site/2.0.0/rubygems.rb:289:in configuration' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:63:inrun' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:38:in block in build' from /System/Library/Frameworks/Ruby.framework/Versions/2.0/usr/lib/ruby/2.0.0/tempfile.rb:324:inopen' from /Library/Ruby/Site/2.0.0/rubygems/ext/ext_conf_builder.rb:17:in build' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:161:inblock (2 levels) in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:in chdir' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:160:inblock in build_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:in synchronize' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:159:inbuild_extension' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:198:in block in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:ineach' from /Library/Ruby/Site/2.0.0/rubygems/ext/builder.rb:195:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1436:inblock in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/user_interaction.rb:45:in use_ui' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:1434:inbuild_extensions' from /Library/Ruby/Site/2.0.0/rubygems/stub_specification.rb:60:in build_extensions' from /Library/Ruby/Site/2.0.0/rubygems/basic_specification.rb:56:incontains_requirable_file?' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:925:in block in find_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:ineach' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:in find' from /Library/Ruby/Site/2.0.0/rubygems/specification.rb:924:infind_inactive_by_path' from /Library/Ruby/Site/2.0.0/rubygems.rb:185:in try_activate' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:132:inrescue in require' from /Library/Ruby/Site/2.0.0/rubygems/core_ext/kernel_require.rb:144:in require' from /Library/Ruby/Site/2.0.0/rubygems.rb:601:inload_yaml' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:328:in load_file' from /Library/Ruby/Site/2.0.0/rubygems/config_file.rb:197:ininitialize' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:in new' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:74:indo_configuration' from /Library/Ruby/Site/2.0.0/rubygems/gem_runner.rb:39:in run' from /usr/bin/gem:21:in' I am using OSX 10.10 and Xcode 6 Beta. Do any of you guys have any idea as to what to do about this? Thanks in advance

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  • WCF security via message headers

    - by exalted
    I'm trying to implement "some sort of" server-client & zero-config security for some WCF service. The best (as well as easiest to me) solution that I found on www is the one described at http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx (client-side) and http://www.dotnetjack.com/post/Processing-custom-WCF-header-values-at-server-side.aspx (corrisponding server-side). Below is my implementation for RequestAuth (descibed in the first link above): using System; using System.Diagnostics; using System.ServiceModel; using System.ServiceModel.Configuration; using System.ServiceModel.Dispatcher; using System.ServiceModel.Description; using System.ServiceModel.Channels; namespace AuthLibrary { /// <summary> /// Ref: http://www.dotnetjack.com/post/Automate-passing-valuable-information-in-WCF-headers.aspx /// </summary> public class RequestAuth : BehaviorExtensionElement, IClientMessageInspector, IEndpointBehavior { [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerName = "AuthKey"; [DebuggerBrowsable(DebuggerBrowsableState.Never)] private string headerNamespace = "http://some.url"; public override Type BehaviorType { get { return typeof(RequestAuth); } } protected override object CreateBehavior() { return new RequestAuth(); } #region IClientMessageInspector Members // Keeping in mind that I am SENDING something to the server, // I only need to implement the BeforeSendRequest method public void AfterReceiveReply(ref System.ServiceModel.Channels.Message reply, object correlationState) { throw new NotImplementedException(); } public object BeforeSendRequest(ref System.ServiceModel.Channels.Message request, System.ServiceModel.IClientChannel channel) { MessageHeader<string> header = new MessageHeader<string>(); header.Actor = "Anyone"; header.Content = "TopSecretKey"; //Creating an untyped header to add to the WCF context MessageHeader unTypedHeader = header.GetUntypedHeader(headerName, headerNamespace); //Add the header to the current request request.Headers.Add(unTypedHeader); return null; } #endregion #region IEndpointBehavior Members public void AddBindingParameters(ServiceEndpoint endpoint, System.ServiceModel.Channels.BindingParameterCollection bindingParameters) { throw new NotImplementedException(); } public void ApplyClientBehavior(ServiceEndpoint endpoint, ClientRuntime clientRuntime) { clientRuntime.MessageInspectors.Add(this); } public void ApplyDispatchBehavior(ServiceEndpoint endpoint, EndpointDispatcher endpointDispatcher) { throw new NotImplementedException(); } public void Validate(ServiceEndpoint endpoint) { throw new NotImplementedException(); } #endregion } } So first I put this code in my client WinForms application, but then I had problems signing it, because I had to sign also all third-party references eventhough http://msdn.microsoft.com/en-us/library/h4fa028b(v=VS.80).aspx at section "What Should Not Be Strong-Named" states: In general, you should avoid strong-naming application EXE assemblies. A strongly named application or component cannot reference a weak-named component, so strong-naming an EXE prevents the EXE from referencing weak-named DLLs that are deployed with the application. For this reason, the Visual Studio project system does not strong-name application EXEs. Instead, it strong-names the Application manifest, which internally points to the weak-named application EXE. I expected VS to avoid this problem, but I had no luck there, it complained about all the unsigned references, so I created a separate "WCF Service Library" project inside my solution containing only code above and signed that one. At this point entire solution compiled just okay. And here's my problem: When I fired up "WCF Service Configuration Editor" I was able to add new behavior element extension (say "AuthExtension"), but then when I tried to add that extension to my end point behavior it gives me: Exception has been thrown by the target of an invocation. So I'm stuck here. Any ideas?

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  • Postfix Submission port issue

    - by RevSpot
    I have setup postfix+mailman on my debian server and i have an issue with postfix submission port. My ISP blocks SMTP on port 25 to prevent *spams and i must to use submission port (587). I have uncomment the following line from master.cf (/etc/postfix/) but nothing happens. submission inet n - - - - smtpd This is my mail logs file when i try to invite a user to mailman list Nov 6 00:35:34 myhostname postfix/qmgr[1763]: C90BF1060D: from=<[email protected]>, size=1743, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: DF54B10608: from=<[email protected]>, size=488, nrcpt=1 (queue active) Nov 6 00:35:34 myhostname postfix/qmgr[1763]: 80F0D10609: from=<[email protected]>, size=483, nrcpt=1 (queue active) Nov 6 00:35:55 myhostname postfix/smtp[2269]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2270]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:35:55 myhostname postfix/smtp[2271]: connect to gmail-smtp-in.l.google.com[173.194.70.27]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2269]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2270]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:16 myhostname postfix/smtp[2271]: connect to alt1.gmail-smtp-in.l.google.com[74.125.143.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2269]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname postfix/smtp[2270]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:37 myhostname4 postfix/smtp[2271]: connect to alt2.gmail-smtp-in.l.google.com[74.125.141.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2269]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2270]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:36:58 myhostname postfix/smtp[2271]: connect to alt3.gmail-smtp-in.l.google.com[173.194.64.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2269]: C90BF1060D: to=<[email protected]>, relay=none, delay=23711, delays=23606/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out Nov 6 00:37:19 myhostname postfix/smtp[2270]: DF54B10608: to=<[email protected]>, relay=none, delay=23882, delays=23777/0.03/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) Nov 6 00:37:19 myhostname postfix/smtp[2271]: 80F0D10609: to=<[email protected]>, relay=none, delay=23875, delays=23770/0.04/105/0, dsn=4.4.1, status=deferred (connect to alt4.gmail-smtp-in.l.google.com[74.125.142.26]:25: Connection timed out) main.cf smtpd_banner = $myhostname ESMTP $mail_name (Debian/GNU) biff = no append_dot_mydomain = no readme_directory = no smtpd_tls_cert_file=/etc/ssl/certs/ssl-cert-snakeoil.pem smtpd_tls_key_file=/etc/ssl/private/ssl-cert-snakeoil.key smtpd_use_tls=yes smtpd_tls_session_cache_database = btree:${data_directory}/smtpd_scache smtp_tls_session_cache_database = btree:${data_directory}/smtp_scache myhostname = mail.mydomain.com alias_maps = hash:/etc/aliases alias_database = hash:/etc/aliases myorigin = /etc/mailname mydestination = mail.mydomain.com, localhost.mydomain.com,localhost relayhost = relay_domains = $mydestination, mail.mydomain.com relay_recipient_maps = hash:/var/lib/mailman/data/virtual-mailman transport_maps = hash:/etc/postfix/transport mailman_destination_recipient_limit = 1 mynetworks = 127.0.0.0/8 [::ffff:127.0.0.0]/104 [::1]/128 mailbox_command = procmail -a "$EXTENSION" mailbox_size_limit = 0 recipient_delimiter = + inet_interfaces = all local_recipient_maps = master.cf smtp inet n - - - - smtpd submission inet n - - - - smtpd # -o smtpd_tls_security_level=encrypt # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #smtps inet n - - - - smtpd # -o smtpd_tls_wrappermode=yes # -o smtpd_sasl_auth_enable=yes # -o smtpd_client_restrictions=permit_sasl_authenticated,reject # -o milter_macro_daemon_name=ORIGINATING #628 inet n - - - - qmqpd pickup fifo n - - 60 1 pickup cleanup unix n - - - 0 cleanup qmgr fifo n - n 300 1 qmgr #qmgr fifo n - - 300 1 oqmgr tlsmgr unix - - - 1000? 1 tlsmgr rewrite unix - - - - - trivial-rewrite bounce unix - - - - 0 bounce defer unix - - - - 0 bounce trace unix - - - - 0 bounce verify unix - - - - 1 verify flush unix n - - 1000? 0 flush proxymap unix - - n - - proxymap proxywrite unix - - n - 1 proxymap smtp unix - - - - - smtp # When relaying mail as backup MX, disable fallback_relay to avoid MX loops relay unix - - - - - smtp -o smtp_fallback_relay= # -o smtp_helo_timeout=5 -o smtp_connect_timeout=5 showq unix n - - - - showq error unix - - - - - error retry unix - - - - - error discard unix - - - - - discard local unix - n n - - local virtual unix - n n - - virtual lmtp unix - - - - - lmtp anvil unix - - - - 1 anvil scache unix - - - - 1 scache # # ==================================================================== # # maildrop. See the Postfix MAILDROP_README file for details. # Also specify in main.cf: maildrop_destination_recipient_limit=1 # maildrop unix - n n - - pipe flags=DRhu user=vmail argv=/usr/bin/maildrop -d ${recipient} # # ==================================================================== # # See the Postfix UUCP_README file for configuration details. # uucp unix - n n - - pipe flags=Fqhu user=uucp argv=uux -r -n -z -a$sender - $nexthop!rmail ($recipient) # # Other external delivery methods. # ifmail unix - n n - - pipe flags=F user=ftn argv=/usr/lib/ifmail/ifmail -r $nexthop ($recipient) bsmtp unix - n n - - pipe flags=Fq. user=bsmtp argv=/usr/lib/bsmtp/bsmtp -t$nexthop -f$sender $recipient scalemail-backend unix - n n - 2 pipe flags=R user=scalemail argv=/usr/lib/scalemail/bin/scalemail-store ${nexthop} ${user} ${extension} mailman unix - n n - - pipe flags=FR user=list argv=/usr/lib/mailman/bin/postfix-to-mailman.py ${nexthop} ${user}

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  • Visual Studio 2010 and javascript debugging in external javascript files (embedded and minified).

    - by OKB
    Hi, The asp.net web application I'm working on is written in asp.net 3.5, the web app solution is upgraded from VS 2008 (don't know if that matter). The solution had javascript in the aspx files before I moved the javascript to external files. Now what I have done is to set all the javascript files to be embedded resource (except the jquery.js file) and I want to minify them when building for release by using the MS Ajax Minifier. I want to use the minified javascript files when I'm in the RELEASE mode and when I'm in DEBUG mode I want to use the "normal" versions. My problem now is that I'm unable to debug the javascript code in debug mode. When I set a break point a javascript function, VS is not breaking at all when the function is executed. I have added this entry in my web.config: <system.web> <compilation defaultLanguage="c#" debug="true" /> </system.web> Here how I register the jquery in an aspx-file: <asp:ScriptManagerProxy ID="ScriptManagerProxy1" runat="server"> <Scripts> <asp:ScriptReference Path="~/Javascript/jquery.js"/> </Scripts> </asp:ScriptManagerProxy> External javascript registration in the code-behind: #if DEBUG [assembly: WebResource("braArkivWeb.Javascript.jquery.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptResource, "text/javascript")] #else [assembly: WebResource("braArkivWeb.Javascript.jquery.min.js", "text/javascript")] [assembly: WebResource(braArkivWeb.ArkivdelSearch.JavaScriptMinResource, "text/javascript")] #endif public partial class ArkivdelSearch : Page { public const string JavaScriptResource = "braArkivWeb.ArkivdelSearch.js"; public const string JavaScriptMinResource = "braArkivWeb.ArkivdelSearch.min.js"; protected void Page_Init(object sender, EventArgs e) { InitPageClientScript(); } private void InitPageClientScript() { #if DEBUG this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptResource); #else this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), "braArkivWeb.Javascript.jquery.min.js"); this.Page.ClientScript.RegisterClientScriptResource(typeof(ArkivdelSearch), JavaScriptMinResource); #endif StringBuilder sb = new StringBuilder(); Page.ClientScript.RegisterStartupScript(typeof(ArkivdelSearch), "initArkivdelSearch", sb.ToString(), true); } } In the project file I have added this code to minify the javascripts: <!-- Minify all JavaScript files that were embedded as resources --> <UsingTask TaskName="AjaxMin" AssemblyFile="$(MSBuildProjectDirectory)\..\..\SharedLib\AjaxMinTask.dll" /> <PropertyGroup> <ResGenDependsOn> MinifyJavaScript; $(ResGenDependsOn) </ResGenDependsOn> </PropertyGroup> <Target Name="MinifyJavaScript" Condition=" '$(ConfigurationName)'=='Release' "> <Copy SourceFiles="@(EmbeddedResource)" DestinationFolder="$(IntermediateOutputPath)" Condition="'%(Extension)'=='.js'"> <Output TaskParameter="DestinationFiles" ItemName="EmbeddedJavaScriptResource" /> </Copy> <AjaxMin JsSourceFiles="@(EmbeddedJavaScriptResource)" JsSourceExtensionPattern="\.js$" JsTargetExtension=".js" /> <ItemGroup> <EmbeddedResource Remove="@(EmbeddedResource)" Condition="'%(Extension)'=='.js'" /> <EmbeddedResource Include="@(EmbeddedJavaScriptResource)" /> <FileWrites Include="@(EmbeddedJavaScriptResource)" /> </ItemGroup> </Target> Do you see what I'm doing wrong? Or what I'm missing in order to be able to debug my javascript code? Best Regards, OKB

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  • SUSE 12.1 Apache startup after oci8 installation

    - by DKSan
    I have got a virtual server running opensuse 11.4 with apache, php, oracle instantclient, and oci installed through pecl. The steps it took for me to have it up and running on 11.4 were: # Install instantclient rpm -Uvh oracle-instantclient11.2-basic-11.2.0.2.0.x86_64.rpm rpm -Uvh oracle-instantclient11.2-devel-11.2.0.2.0.x86_64.rpm # Install OCI8 through pecl pecl install oci8 # add oci8 to modules vi /etc/php5/conf.d/oci8.ini extension=oci8.so # add LD_LIBRARY_PATH to apache vi /etc/sysconfig/apache2 # add to bottom of script export LD_LIBRARY_PATH="/usr/lib/oracle/11.2/client64/lib" # restart Apache /etc/init.d/apache2 restart Celebrating the same procedure on a fresh installation of OpenSUSE 12.1 results in apache throwing the following message at startup: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php5/extensions/oci8.so' - libnnz11.so: cannot open shared object file: No such file or directory in Unknown on line 0 I can't get any explanation, why it is working for 11.4 and in 12.1 it stops working. Can someone please point me in the right direction..

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  • Can't get PXE boot working on WDS + Linux DHCP server

    - by askvictor
    Hi I'm trying to get WDS to PXE boot some laptops. The university is running a (linux) DHCP server for the entire network; we can't run our own. We can (and have) set options in that DHCP server to point to a tftp server and file (pxeboot.n12 on the WDS server we run). The client seems to get the pxeboot.n12 file (judging by the server logs), but then comes back with 'TFTP download failed Pres any key to reboot'. I've tried running a third-party tftp service on the WDS server, and found that the client pulls the first stage (pxeboot.n12) correctly, but then looks for the second stage (bootmgr.exe) in the root of the tftp folder - whereas WDS places it in \boot\x86\ (or \boot\x64). Similarly, it looks for a file called BCD, which doesn't exist (rather there are a few files scattered around with the extension .bcd). I'm confused if the WDS tftp server does some magic returning certain files, or if I haven't configured it correctly. The server is 2008 R2. Cheers, Victor

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  • Office365 DirSync Active Directory Integration

    - by dean
    I am preparing to deploy Office365 for my organization. We have an on premise Active Directory Domain Controller (Windows Server 2012 R2). We would like to leverage our Active Directory for: automatic user provisioning in Office365, and password synchronization, using the DirSync tool. Our Active Directory Domain is example.pvt. Email is currently Rackspace Exchange and email addresses follow the form [email protected]. Active Directory User Logon Name follows the form firstinitiallastname. My Questions are: What Active Directory Attribute(s) can be use in provisioning the email address in Office365? Is it possible to use the E-mail field in Active Directory to provision the email address in Office365? Will the fact that our Active Directory Domain has a different extension (.pvt vs. .com) cause a problem with our planned provisioning method?

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  • GnuPG PHP gnupg Folder & Files Permission

    - by Michael Robinson
    Situation: we plan on using PHP's GnuPG extension to encrypt/decrypt files. Currently we've setup some test cases, using keys generated with GPG. The generated files reside in: /Users/username/.gnupg/ I am able to get keyinfo for the key I want to use to encrypt/decrypt, but when I attempt to use addencryptkey, I get: (E_WARNING: 2): gnupg::addencryptkey() [gnupg.addencryptkey]: get_key failed I think this is due to the permissions on the ~/.gnupg folder & enclosed files. The files are owned by me - username, but apache runs as www. A few days ago I did have this working, but it seems each time I use GPG Keychain Access to import / export a key, the folder's permissions are changed. Question: What are the exact permissions required to allow PHP's GnuPG to add encrypt & decrypt keys?

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  • Relation between .p7b and .spc digital certificate files

    - by Frederick
    My company have just renewed their digital certificate from Thawte. The previous certificate I was using had an 'spc' extension. The new certificate I've been handed ends in a 'p7b'. Although I can use this p7b file directly for signing, I was just wondering whether there's some way to convert this to an spc file which I can then sign with as I was doing previously. Is it a recommended practice to use p7b directly for signing? Secondly, what exactly is the relation, if any, between the two types of files?

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  • If record exists in database, UPDATE a single column

    - by Doug
    I have a bulk uploading object in place that is being used to bulk upload roughly 25-40 image files at a time. Each image is about 100-150 kb in size. During the upload, I've created a for each loop that takes the file name of the image (minus the file extension) to write it into a column named "sku". Also, for each file being uploaded, the date is recorded to a column named DateUpdated, as well as some image path data. Here is my c# code: protected void graphicMultiFileButton_Click(object sender, EventArgs e) { //graphicMultiFile is the ID of the bulk uploading object ( provided by Dean Brettle: http://www.brettle.com/neatupload ) if (graphicMultiFile.Files.Length > 0) { foreach (UploadedFile file in graphicMultiFile.Files) { //strip ".jpg" from file name (will be assigned as SKU) string sku = file.FileName.Substring(0, file.FileName.Length - 4); //assign the directory where the images will be stored on the server string directoryPath = Server.MapPath("~/images/graphicsLib/" + file.FileName); //ensure that if image existes on server that it will get overwritten next time it's uploaded: file.MoveTo(directoryPath, MoveToOptions.Overwrite); //current sql that inserts a record to the db SqlCommand comm; SqlConnection conn; string connectionString = ConfigurationManager.ConnectionStrings["DataConnect"].ConnectionString; conn = new SqlConnection(connectionString); comm = new SqlCommand("INSERT INTO GraphicsLibrary (sku, imagePath, DateUpdated) VALUES (@sku, @imagePath, @DateUpdated)", conn); comm.Parameters.Add("@sku", System.Data.SqlDbType.VarChar, 50); comm.Parameters["@sku"].Value = sku; comm.Parameters.Add("@imagePath", System.Data.SqlDbType.VarChar, 300); comm.Parameters["@imagePath"].Value = "images/graphicsLib/" + file.FileName; comm.Parameters.Add("@DateUpdated", System.Data.SqlDbType.DateTime); comm.Parameters["@DateUpdated"].Value = DateTime.Now; conn.Open(); comm.ExecuteNonQuery(); conn.Close(); } } } After images are uploaded, managers will go back and re-upload images that have previously been uploaded. This is because these product images are always being revised and improved. For each new/improved image, the file name and extension will remain the same - so that when image 321-54321.jpg was first uploaded to the server, the new/improved version of that image will still have the image file name as 321-54321.jpg. I can't say for sure if the file sizes will remain in the 100-150KB range. I'll assume that the image file size will grow eventually. When images get uploaded (again), there of course will be an existing record in the database for that image. What is the best way to: Check the database for the existing record (stored procedure or SqlDataReader or create a DataSet ...?) Then if record exists, simply UPDATE that record so that the DateUpdated column gets today's date. If no record exists, do the INSERT of the record as normal. Things to consider: If the record exists, we'll let the actual image be uploaded. It will simply overwrite the existing image so that the new version gets displayed on the web. We're using SQL Server 2000 on hosted environment (DiscountAsp). I'm programming in C#. The uploading process will be used by about 2 managers a few times a month (each) - which to me is not a allot of usage. Although I'm a jr. developer, I'm guessing that a stored procedure would be the way to go. Just seems more efficient - to do this record check away from the for each loop... but not sure. I'd need extra help writing a sproc, since I don't have too much experience with them. Thank everyone...

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  • Using .htaccess to server files from Amazon S3 CloudFront

    - by Adrian A.
    My ideal setup would be to take a current clients site, upload a .htaccess with a regex inside, that would match the URI, and if it finds a certain file extension, it would use the same path, but with an altered domain. ie. Normal path: http://www.domain.com/something/images/someimage.jpeg http://www.domain.com/assets/js/jquery.js .htaccess translated would turn the above into: http://mycdn.other.com/something/images/someimage.jpeg http://mycdn.other.com/assets/js/jquery.js I googled this for hours in a row, no luck. Again, this is for actually making use of Amazon's CloudFront. S3 is already mounted to the website for backups and storing files using s3fs, but this doesn't solve the issue since it's using S3 directly, not using the CloudFront.

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  • php-fpm start error

    - by Sujay
    I am using php-fpm. I recently recompiled php for including imap functions. But on php-fpm start it gives the following error: Starting php_fpm Error in argument 1, char 1: no argument for option - Usage: php-cgi [-q] [-h] [-s] [-v] [-i] [-f ] php-cgi [args...] -a Run interactively -C Do not chdir to the script's directory -c | Look for php.ini file in this directory -n No php.ini file will be used -d foo[=bar] Define INI entry foo with value 'bar' -e Generate extended information for debugger/profiler -f Parse . Implies `-q' -h This help -i PHP information -l Syntax check only (lint) -m Show compiled in modules -q Quiet-mode. Suppress HTTP Header output. -s Display colour syntax highlighted source. -v Version number -w Display source with stripped comments and whitespace. -z Load Zend extension ................................... failed What could be the problem? Is it in php-fpm.conf or php.ini.

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  • rename file names from lower case to upper case

    - by Adnan
    Hello, I have about 2k of file that are currently in lower case like: file_one.cfr file_two.cfr .... I am searching for a fast way to rename them to upper case so they would be like; FILE_ONE.cfr FILE_TWO.cfr .... If I use from my shell; for i in *; do mv $i `echo $i | tr [:lower:] [:upper:]`; done I can get all file and the file extensions to upper case. But the extension should remain in lowercase, so my approach does not work. Any programming language is welcome.

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  • Windows Explorer keeps crashing in Windows 8.1

    - by Jonathan Allen
    This started a few days ago on a machine that has been running WIn 8.1 for over a month. I just finished a clean install of Windows 8.1 with a handful of apps like Dropbox and Office. Yet I'm still getting Windows Explorer crashes such as this: Faulting application name: Explorer.EXE, version: 6.3.9600.16408, time stamp: 0x523d251b Faulting module name: SHELL32.dll, version: 6.3.9600.16409, time stamp: 0x523fac81 Exception code: 0xc00000fd Fault offset: 0x0000000000189247 Faulting process id: 0xee8 Faulting application start time: 0x01ced2a62f6e5b2e Faulting application path: C:\WINDOWS\Explorer.EXE Faulting module path: C:\WINDOWS\system32\SHELL32.dll Report Id: e25c6b13-3eb4-11e3-be7a-2cd05a597b87 Faulting package full name: Faulting package-relative application ID: I assume that it is some sort of shell extension, but I don't know how to figure out which one.

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  • SSL for PHP on Windows Server 2003

    - by otobrglez
    Hi All! I have Windows Server 2003 R2 with Apache 2.2.4 and PHP 5.2.6. I want to access pages over https (SSL). And i get this error (Zend Framework GData): Unable to find the socket transport "ssl" - enter code here did you forget to enable it when you configured PHP? So what i did. I went to php.ini and i uncomented the line extension=php_openssl.dll I also installed Win32 OpenSSL. But nothing works. What sould i do?

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  • The procedure entry php_mb_check_encoding_list could not be located

    - by BlackFire27
    I get this error. The procedure entry php_mb_check_encoding_list could not be located in the dynamic link library php_mbstring.dll The error is related to the php.ini settings, I think.. It finds it difficult to locate the extension I suspect, I put an environment path to the php.exe and its extensions folder, but when I run the command line and call php.exe, that error is being thrown. I use windows. I have got this set in my php.ini. ; On windows: extension_dir = "C:\xampp\php\ext" I installed xampp.. the php version is the latest.. Another thing which is weird is when I try to print out: phpinfo..nothing is being printed out <?php echo phpinfo(); ?> nothing comes out?!?! The question is why and how can I prevent it from being thrown..

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  • Turn Off Google Chrome Annoying Link Hover

    - by Volomike
    I like Google Chrome a lot, but there are two problems I have with it. The Address Bar search history feature that I want to turn off, and the feature where I hover over a hyperlink and in the bottom lefthand corner it shows a light blue hover tooltip about where that link goes. I really don't care where a given link goes and wish I could turn that feature off, even if I have to install a Google Chrome Extension. So, for these two reasons, I will not install Google Chrome as my primary browser and will remain with Firefox. So, is there a fix to turn the annoying link hover tooltip feature off?

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  • Virus that duplicates word documents as exe

    - by Bob Rivers
    Hi, We are facing a virus problem on our network, but I'm unable to identify it, so we can't properly deal with it. The symptoms are that the virus duplicates a word document (.doc) generating a new archive with the same name, but with an exe extension, and, after that, the virus hides the original file. So, when the user clicks over the file, it propagates itself. Symantec AV seems to be able to block it: every time that the virus tries to generate the exe, symantec blocks it, but at this point, the original file was already converted to hidden, so the user thinks that the file has been deleted. Symantec identifies it as a simple trojan horse. I already started a full scan, but it didn't found nothing. I'm trying to know the virus name in order to fight it. Does anyone has any kind of information? TIA, Bob

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  • Passing integer lists in a sql query, best practices

    - by Artiom Chilaru
    I'm currently looking at ways to pass lists of integers in a SQL query, and try to decide which of them is best in which situation, what are the benefots of each, and what are the pitfalls, what should be avoided :) Right now I know of 3 ways that we currently use in our application. 1) Table valued parameter: Create a new Table Valued Parameter in sql server: CREATE TYPE [dbo].[TVP_INT] AS TABLE( [ID] [int] NOT NULL ) Then run the query against it: using (var conn = new SqlConnection(DataContext.GetDefaultConnectionString)) { var comm = conn.CreateCommand(); comm.CommandType = CommandType.Text; comm.CommandText = @" UPDATE DA SET [tsLastImportAttempt] = CURRENT_TIMESTAMP FROM [Account] DA JOIN @values IDs ON DA.ID = IDs.ID"; comm.Parameters.Add(new SqlParameter("values", downloadResults.Select(d => d.ID).ToDataTable()) { TypeName = "TVP_INT" }); conn.Open(); comm.ExecuteScalar(); } The major disadvantages of this method is the fact that Linq doesn't support table valued params (if you create an SP with a TVP param, linq won't be able to run it) :( 2) Convert the list to Binary and use it in Linq! This is a bit better.. Create an SP, and you can run it within linq :) To do this, the SP will have an IMAGE parameter, and we'll be using a user defined function (udf) to convert this to a table.. We currently have implementations of this function written in C++ and in assembly, both have pretty much the same performance :) Basically, each integer is represented by 4 bytes, and passed to the SP. In .NET we have an extension method that convers an IEnumerable to a byte array The extension method: public static Byte[] ToBinary(this IEnumerable intList) { return ToBinaryEnum(intList).ToArray(); } private static IEnumerable<Byte> ToBinaryEnum(IEnumerable<Int32> intList) { IEnumerator<Int32> marker = intList.GetEnumerator(); while (marker.MoveNext()) { Byte[] result = BitConverter.GetBytes(marker.Current); Array.Reverse(result); foreach (byte b in result) yield return b; } } The SP: CREATE PROCEDURE [Accounts-UpdateImportAttempts] @values IMAGE AS BEGIN UPDATE DA SET [tsLastImportAttempt] = CURRENT_TIMESTAMP FROM [Account] DA JOIN dbo.udfIntegerArray(@values, 4) IDs ON DA.ID = IDs.Value4 END And we can use it by running the SP directly, or in any linq query we need using (var db = new DataContext()) { db.Accounts_UpdateImportAttempts(downloadResults.Select(d => d.ID).ToBinary()); // or var accounts = db.Accounts .Where(a => db.udfIntegerArray(downloadResults.Select(d => d.ID).ToBinary(), 4) .Select(i => i.Value4) .Contains(a.ID)); } This method has the benefit of using compiled queries in linq (which will have the same sql definition, and query plan, so will also be cached), and can be used in SPs as well. Both these methods are theoretically unlimited, so you can pass millions of ints at a time :) 3) The simple linq .Contains() It's a more simple approach, and is perfect in simple scenarios. But is of course limited by this. using (var db = new DataContext()) { var accounts = db.Accounts .Where(a => downloadResults.Select(d => d.ID).Contains(a.ID)); } The biggest drawback of this method is that each integer in the downloadResults variable will be passed as a separate int.. In this case, the query is limited by sql (max allowed parameters in a sql query, which is a couple of thousand, if I remember right). So I'd like to ask.. What do you think is the best of these, and what other methods and approaches have I missed?

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  • WinSCP putting multiple files on sftp site

    - by NewToWinSCP
    WinSCP 5.2 I wanted to put multiple files with a file extension .pgp on an sftp site. When I tested my original command line (see below) and it only placed the first *.pgp alphabetical file (D:\a.csv.pgp) on the sftp site. I tried specifying *.PGP and *.pgp without any changes - only one file (D:\a.csv.pgp) would be copied each time. I got it to work for all files only if I specified a put command for each .pgp file. Any ideas on how to put all *.pgp on the sftp site? Original Command Line - Does Not Work d:\winscp\winscp /command "option echo off" "option batch on" "option confirm off" "open sftp" "put D:\*.pgp" "close" "exit" Works d:\winscp\winscp /command "option echo off" "option batch on" "option confirm off" "open sftp" "put D:\a.csv.pgp" "put D:\b.csv.pgp" "put D:\c.csv.pgp" "put D:\d.csv.pgp" "put D:\e.csv.pgp" "put D:\f.csv.pgp" "put D:\g.csv.pgp" "put D:\h.csv.pgp" "put D:\i.csv.pgp" "close" "exit"

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  • Error after installing mysqlnd_ms

    - by user997226
    I am working on Amazon EC2 using the Amazon Linux AMI which is based on CentOS. I have installed php54 and php54-mysqlnd. I then do a "sudo pecl install myslqnd_ms" This installs fine. I add the extension into the php.ini file. Then I start httpd, and when I do in the error log I see: PHP Warning: PHP Startup: Unable to load dynamic library '/usr/lib64/php/modules/mysqlnd_ms.so' - /usr/lib64/php/modules/mysqlnd_ms.so: undefined symbol: mysqlnd_globals in Unknown on line 0 Googling this lead me to: https://bugs.php.net/bug.php?id=62276&edit=1 and http://forums.famillecollet.com/viewtopic.php?id=242 neither of which helped me much. I am trying to stick to stock pre built binaries from the main YUM repo if possible. What would be the best solution here? Thanks in advance

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  • PHP throwing XDebug errors ONLY in command line mode...

    - by Wilhelm Murdoch
    Hey, all! I've been having a few problems running PHP-based utilities within the command line ever since I enabled the XDebug. It runs just fine when executing script through a browser, but once I try an execute a script on the command line, it throws the following errors: h:\www\test>@php test.php PHP Warning: PHP Startup: Unable to load dynamic library 'E:\development\xampplite\php\ext\php_curl.dll' - The specified module could not be found in Unknown on line 0 PHP Warning: Xdebug MUST be loaded as a Zend extension in Unknown on line 0 h:\www\test> The script runs just fine after this, but it's something I can't seem to wrap my head around. Could it be a path issue within my php.ini config? I'm not sure if that's the case considering it throws the same error no matter where I access the @php environmental variable. Also, all paths within my php.ini are absolute. Not really sure what's going on here. Any ideas? Thanks!

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