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  • Class or Dictionary

    - by user2038134
    I want to create a immutable Scale class in C#. public sealed class Scale { string _Name; string _Description; SomeOrderedCollection _ScaleValueDefinitions; Unit _Unit // properties .... // methods ContainsValue(double value) .... // constructors // all parameters except scalevaluedefinitions are optional // for a Scale to be useful atleast 1 ScaleValueDefinition should exist public Scale(string name, string description, SomeOrderedCollection scaleValueDefinitions, unit) { /* initialize */} } so first a ScaleValueDefinition should be represented by to values: Value (double) Definition (string) these values are known before the Scale class is created and should be unique. so what is the best approach. create a immutable class ScaleValueDefinition with value and definition as properties and use it in a list. use a dictionary. use another way i didn't think of... and how to implement it. for option 1. i can use params ScaleValueDefinition[] ValueDefinitions in the constructor, but how to do it for the other options? and as last at what amount of value's (properties) should i choose one option over the other?

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  • Proper library for enums

    - by Bobson
    I'm trying to refactor some code such that the display is separate from the implementation, and I'm not sure where to put the existing enums. My project is currently structured as follows: Utilities RemoteData (Depends on: Utilities) LocalData (Depends on: RemoteData, Utilities) RemoteWeb (Depends on: RemoteData, Utilities) LocalWeb (Depends on: RemoteData, LocalData, Utilities) I'm now trying to add "ViewLibrary (Depends on: Utilities)" to this list, and then adding it as a new dependency to both RemoteWeb and LocalWeb. It will contain a set of interfaces which the other two projects will implement, use to populate the view, and then consume the result. There's an enum which is currently used in all the projects except Utilities. It thus lives in the RemoteData project, because everything else depends on it. But this new ViewLibrary won't depend on either data project. So how will it know about this enum? Some options I see: Create a new project just for shared enum values. Add it to Utilities, even though it is related to data. Define it a second time in ViewLibrary, and require both RemoteWeb and LocalWeb to convert the one type into the other when they access the shared views. Add a dependency on RemoteData to the ViewLibrary, even though it's supposed to be independent of data-source. Are there any better options? Is this structure flawed to begin with?

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  • Following a set of points?

    - by user1010005
    Lets assume that i have a set of path that an entity should follow : const int Paths = 2 Vector2D<float> Path[Paths] = { Vector2D(100,0),Vector2D(100,50) }; Now i define my entity's position in a 2D vector as follows : Vector2D<float> FollowerPosition(0,0); And now i would like to move the "follower" to the path at index 1 : int PathPosition = 0; //Start with path 1 Currently i do this : Vector2D<float>& Target = Path[PathPosition]; bool Changed = false; if (FollowerPosition.X < Target.X) FollowerPosition.X += Vel,Changed = true; if (FollowerPosition.X > Target.X) FollowerPosition.X -= Vel,Changed = true; if (FollowerPosition.Y < Target.Y) FollowerPosition.Y += Vel;,Changed = true; if (FollowerPosition.Y > Target.Y) FollowerPosition.Y -= Vel,Changed = true; if (!Changed) { PathPosition = PathPosition + 1; if (PathPosition > Paths) PathPosition = 0; } Which works except for one little detail : The movement is not smooth!! ...So i would like to ask if anyone sees anything wrong with my code. Thanks and sorry for my english.

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • Crackling sound from microphone recently, in 13.04

    - by Patrig Droumaguet
    I use 13.04 since the release and I use Skype which was working well. But recently I've had remarks saying my voice was "crackling", even if the voice from my interlocutor was perfect. Making a test with Audacity and Cheese, I've seen that every recorded sound (with the front microphone of my laptop or a jack microphone) was crackling. It's not really like saturating, the sound has a lot of annoying pops. I've tried to check the settings, they were still on PulseAudio. I've even tried the extreme solution : re-installing Ubuntu (because initially it was working)… with the same problem. If I boot on Windows (dual-boot) I have no problem (so it's not physical). If anyone could help :) My laptop is a HP dv6-6165sf. The sound card is a "IDT 92HD81B1X5" (with BeatsAudio). Thanks a lot ! New tests - july 6th Hi again, I've tried editing /etc/pulse/default.pa with these three settings : load-module module-udev-detect use_ucm=0 tsched=0 load-module module-udev-detect tsched=0 load-module module-udev-detect use_ucm=0 The three of them don't change anything, except the last one (which was by default) which makes Audacity record without any crackling sound. But in Skype, Cheese and Kazam, the sound is crackling… I've installed again Ubuntu 13.04 (from scratch, deleting everything from /home), and I've updated it. The microphone is still cracking. Thanks for your help !

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  • 7 drived classes with one common base class

    - by user144905
    i have written the following code, //main.cpp #include<iostream> #include<string> #include"human.h" #include"computer.h" #include"referee.h" #include"RandomComputer.h" #include"Avalanche.h" #include"Bureaucrat.h" #include"Toolbox.h" #include"Crescendo.h" #include"PaperDoll.h" #include"FistfullODollors.h" using namespace std; int main() { Avalanche pla1; Avalanche pla2; referee f; pla1.disp(); for (int i=0;i<5;i++) { cout<<pla2.mov[i]; } return 0; } in this program all included classes except referee.h and human.h are drived from computer.h. each drived calls has a char array variable which is initialized when a member of a drived class is declared. the problem is that when i declare tow diffrent drived class memebers lets say Avalache and ToolBox. upon printing the char array for one of them using for loop it prints nothing. However if i declare only one of them in main.cpp the it works properly. and the file for computer.h is as such: #ifndef COMPUTER_H #define COMPUTER_H class computer { public: int nump; char mov[]; void disp(); }; #endif ToolBox.h is like this: #ifndef TOOLBOX_H #define TOOLBOX_H #include"computer.h" class Toolbox: public computer { public: Toolbox(); }; #endif finally Avalanche.h is as following: #ifndef AVALANCHE_H #define AVALANCHE_H #include"computer.h" class Avalanche: public computer { public: Avalanche(); }; #endif

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  • Why does the player fall down when in between platforms? Tile based platformer

    - by inzombiak
    I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls down. Here is my code, it's fire off using an ENTER_FRAME event. It's only for collision from the bottom for now. var i:int; var j:int; var platform:Platform; var playerX:int = player.x/20; var playerY:int = player.y/20; var xLoopStart:int = (player.x - player.width)/20; var yLoopStart:int = (player.y - player.height)/20; var xLoopEnd:int = (player.x + player.width)/20; var yLoopEnd:int = (player.y + player.height)/20; var vy:Number = player.vy/20; var hitDirection:String; for(i = yLoopStart; i <= yLoopEnd; i++) { for(j = xLoopStart; j <= xLoopStart; j++) { if(platforms[i*36 + j] != null && platforms[i*36 + j] != 0) { platform = platforms[i*36 + j]; if(player.hitTestObject(platform) && i >= playerY) { hitDirection = "bottom"; } } } } This isn't the final version, going to replace hitTest with something more reliable , but this is an interesting problem and I'd like to know whats happening. Is my code just slow? Would firing off the code with a TIMER event fix it? Any information would be great.

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  • Audio not working in 12.10

    - by frampy
    I did a clean install of 12.10, when I open Sound Settings in gnome the only device in the list is "Dummy Output", and sound is not working. Sound worked fine out of the box in 12.04 I ran alsamixer, it says my card is "HDA Intel", and chip is "Realtek ALC880". The alsamixer playback output was set to mute at first, unmuting did not fix. I checked out the info at http://www.unixmen.com/2012003-howto-resolve-nosound-problem-on-ubuntu/ as suggested on a similar question, I've done everything there except installing the ubuntu audio dev team driver. Should I try install this? Edit: I've been reading the sound troubleshooting guide at https://help.ubuntu.com/community/SoundTroubleshooting It looks like Ubuntu is finding my audio device correctly. mike@wucade:~$ lspci -v | grep -A7 -i "audio" 00:1b.0 Audio device: Intel Corporation 82801FB/FBM/FR/FW/FRW (ICH6 Family) High Definition Audio Controller (rev 03) Subsystem: Albatron Corp. Device 2668 Flags: bus master, fast devsel, latency 0, IRQ 40 Memory at d01c0000 (64-bit, non-prefetchable) [size=16K] Capabilities: Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel Still stuck as to why this isn't working.

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  • Javascript Event in Innerhtml Resulting from PHP Server Script

    - by user144527
    I'm (very slowly) making a website, and I'm creating a search engine for the database, which is essential to organize the dependencies during data entry. Anyway, what I would like is to type a few keywords into a box, have a menu pop up with various search results, and have the box fill with the ID number of the selected entry when it's clicked. Currently, I have a document called search.php which fills a div called search-output using xmlhttp.open() and the innerhtml property. Everything is working perfectly except for filling the original search box with the ID number when clicking. My first attempt was to add an onclick event to each entry in the output from search.php. Unfortunately, I found that javascript inserted into innerhtml is not run for security reasons. I've been Googling for hours but haven't been able to find a solution. How can I get the original search text box to fill with the correct ID when I click it? Is what I'm doing a good setup for the results I desire, or is there a better way to integrate search features into data entry?

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  • Can I set up samba so it automatically allows all the local usernames and passwords?

    - by dialer
    I have set up samba like this (this is the complete smb.conf): [global] log file = /var/log/samba/log log level = 2 security = user [homes] browsable = false read only = no valid users = %S I'd like to enable every user on server to access their home directories, but for some unknown reason only my 'administrator' account can do so. (I have done that with ftp before, but now smb is also needed). When I try to smbclient -L localhost -U [user], I get NT_STATUS_LOGON_FAILURE, except with the administrator (which is the user created during the ubuntu installation, not root). The samba log file says NT_STATUS_NO_SUCH_USER: [2012/04/04 20:26:02.081454, 2] smbd/reply.c:554(reply_special) netbios connect: name1=LOCALHOST 0x20 name2=DIALER-X 0x0 [2012/04/04 20:26:02.081733, 2] smbd/reply.c:565(reply_special) netbios connect: local=localhost remote=dialer-x, name type = 0 [2012/04/04 20:26:02.087200, 2] auth/auth.c:314(check_ntlm_password) check_ntlm_password: Authentication for user [public] - [public] FAILED with error NT_STATUS_NO_SUCH_USER I suspect that I have to manually create samba users, but the man pages state that If the client has passed a username/password pair and that username/password pair is validated by the UNIX system's password programs, the connection is made as that username. To me that sounds like as long as the provided username/password is a valid login on the server, it should work. Am I missing something totally obvious? I don't want / can't afford to manually update the samba users and passwords to match the server's. 11.10

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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

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  • Default mount options on auto-mounted NTFS partitions (how to add `noexec` and `fmask=0111`?)

    - by jetxee
    I use auto-mounting of external USB devices, and it works as expected, except that NTFS partitions are mounted with executability flag on. For example: /dev/sdb1 on /media/Elements type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096,default_permissions) All normal files are -rwxrwxrwx on this partition. I am not happy with the xs. I know I can have it mounted the way I want if I pass the fmask=0111 option. Now I use Lucid, and suppose it uses some new auto-mounting mechanism (gvfs-mount?), but I don't really know how the default mounting options can be changed now. Gconf settings in /system/storage/default_options/ntfs/mount_options have no effect. So, how do I make fmask=0111 the default automounting option for all NTFS partitions? (I'd be grateful also if someone explains how the current automounting mechanism works, how to configure it, and if the default mounting options are hard-coded, what I have to recompile to change them). I know that I can put a line in the /etc/fstab and/or mount manually, but this is not the solution I want, because 1) I don't want to edit /etc/fstab for each and every external drive I use, 2) fstab records appear in the Places pane of Nautilus, even if the drives are not present. The questions is how to change the defaults.

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  • Linux, GNU GCC, ld, version scripts and the ELF binary format -- How does it work? [closed]

    - by themoondothshine
    I'm trying to learn more about library versioning in Linux and how to put it all to work. Here's the context: I have two versions of a dynamic library which expose the same set of interfaces, say libsome1.so and libsome2.so. An application is linked against libsome1.so. This application uses libdl.so to dynamically load another module, say libmagic.so. Now libmagic.so is linked against libsome2.so. Obviously, without using linker scripts to hide symbols in libmagic.so, at run-time all calls to interfaces in libsome2.so are resolved to libsome1.so. This can be confirmed by checking the value returned by libVersion() against the value of the macro LIB_VERSION. So I try next to compile and link libmagic.so with a linker script which hides all symbols except 3 which are defined in libmagic.so and are exported by it. This works... Or at least libVersion() and LIB_VERSION values match (and it reports version 2 not 1). However, when some data structures are serialized to disk, I noticed some corruption. In the application's directory if I delete libsome1.so and create a soft link in its place to point to libsome2.so, everything works as expected and the same corruption does not happen. I can't help but think that this may be caused due to some conflict in the run-time linker's resolution of symbols. I've tried many things, like trying to link libsome2.so so that all symbols are alised to symbol@@VER_2 (which I am still confused about because the command nm -CD libsome2.so still lists symbols as symbol and not symbol@@VER_2), but nothing seems to work. What am I doing wrong?

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  • How can I get a gnome environment in my VNC session?

    - by adante
    When I start VNC I have an empty desktop without the ability to manage windows or start apps etc). I'd like to have a desktop environment to be able to basic desktop things (someone asked me why I wanted this - I can't really say except that I would like my computer to be useful). My focus at the moment is basically having a working environment with as little time/effort expenditure as possible, as opposed to spending a full-time week learning the most trivial and arcane details of x, vnc, gnome or whatever passes for the current desktop architecture standard of the hour. What command or series of hoops do I have to jump to to achieve this? I have tried running gnome-session but it looks like it is attempting to run compiz and fails spectacularly. I've also tried running metacity but this simply gives me a titlebars to my windows (this is great! But I'd also like the taskbar and other stuff). I considered trying to start gnome-session in a way that it uses metacity instead of compiz. But I don't know how to do this. Tutorials on the net exist for changing to metacity - once you already have compiz running. Not so useful if compiz does not run.

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  • Spritegroups and colorkeys

    - by Fristi
    I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) image.fill((255,255,255)) pygame.draw.circle(image,(0,0,255),(16,16),16) image = image.convert() image.set_colorkey((255,255,255)) An infected by a red one (same code, different color). I update my spritegroups as follows: self.humans.clear(self.screen, self.bg) self.humans.update(time_passed) self.humans.draw(self.screen) self.infected.clear(self.screen, self.bg) self.infected.update(time_passed) self.infected.draw(self.screen) Self.bg is defined: self.bg = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) self.bg.fill((255,255,255)) self.bg.convert() This all works, except that when a red circle overlaps with a blue one, you can see the white corners of the bounding box around the actual circle. Within a spritegroup it works, using the set_colorkey function. This does not happen with overlapping blue circles or overlapping red circles. I tried adding a colorkey to self.bg but that did not work. Same for adding a colorkey to self.screen.

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  • Can't get utouch to show available wifi networks

    - by kellrobinson
    I have ubuntu touch installed on a 2014 Nexus 7. Swiping down from the wireless symbol reveals a "Network" menu with the choices Flight Mode, Wifi Settings, and Cellular Settings. Wifi Settings leads to another menu: Previous Networks, and Other Networks. Previous Networks shows a list of networks used in the past; Other Networks opens an empty box for typing in the name of a network. I don't see any way to show a list of available networks detected by the device. On rare occasions, swiping down the wireless symbol actually does bring up a list of detected networks. But most of the time ubuntu touch exhibits the behavior described above, with no apparent way to bring up the list of available wireless networks. I would like to see a list of the availble networks, if there is a way to do so. Edit: The wifi menu works properly now. Just needed a couple of reboots, it seems. I have other problems, though. If these other problems persist I will make a post specific to them. This device is a 2013 Nexus 7 4G. Not sure how to find the ubuntu version. Can't navigate the settings menu right now because it got stuck and there's no way to go back, except to reboot(!) I'll open multirom manager or boot into recovery and look for the information there.

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  • Ubuntu automatic logout whenever I execute exe files

    - by KeepTrying
    I have a problem. Here's the thing. There were 4 partitions in my hard drive: One for ubuntu root folder One for ubuntu home folder One for general stuffs like music, movies... And the last one for SWAP To install Windows 7, I resized partitions and moving the order of partitions by using GParted. I moved all of the ext formatted partitions to the left, so that means the spare space would be at the right. And I formatted that spare space in NTFS and install windows 7. After successfully installing windows 7, I used LiveUSB to fix grub. I installed Boot Repair and, with just one click, now I can dual boot ubuntu and windows 7. But, the point, because of changing the order of partitions, especially the partition consisting of home folder, I couldn't log in the ubuntu. I used recovery mode and changed file /etc/passwd. Everything almost got back to normal except one thing. The windows apps that I installed via wine don't work anymore. I run them via accessing menu Applications/Wine/Programs but nothing loads. One more thing, when I double click on exe files to run them, ubuntu suddenly log outs. Thank you for reading my post, it's quite long and my English is fairly poor. I'd appreciate for anyone who reads it.

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  • Mouse selects everything on its own

    - by meneer
    I have a strange problem that my mouse keeps selecting everything I point to. For example, if I open Rhythmbox, then at the top of the screen there is a text which says which song is playing. If I move my mouse over this text, then it will select this text; but I am not clicking. This behaviour does not happen in all programs. For example in Firefox I have no problem at all. Maybe it is Gtk related? Nautilus also behaves strangely; I cannot open files by clicking on them, I have to select and make a box around the file and then press enter to open it. If I click, then nothing happens. Similar problems also happen with other Gtk software. I think the problem might be related to touchscreen issues (I have a touchscreen). I run Gnome 3 on Ubuntu 12.04. I have a HP touchsmart 610 desktop computer. Any help is greatly appreciated. UPDATE: I just did a fresh reinstall, and I am 90% certain that it is related to the touchscreen drivers. Here is what happens when I reinstall. At first boot, so exactly after install, everything works fine, except the touchscreen: The touchscreen does not respond. I update ubuntu, because I installed from an old CD (CD with ub. 12.04). Then on next reboot I have touchscreen working , but the working touchscreen comes together with the mouse selecting everything on its own. SECOND QUESTION: Would anybody know how I could figure out what those touchscreen drivers are (so that I can disable them) ?

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  • how to override ckeditor events [migrated]

    - by joe
    I am new to ckeditor, I have hard time figuring this issue out. due to my html design; if I try to use the link editor dialog while my ckeditor is maximized, it just doesn't show up, I understand that ckeditor is the top most object in my html page and the link dialog comes underneath it. if now I bring ckeditor to its normal state I will be able to see and use the link dialog. my idea is to slightly override the link button click event as follows: if the editor is in full screen mode, bring it back to the normal state. and keep a flag somewhere so that when I close the link dialog, I can decide whether to bring back the ckeditor to a maximized mode again. now this is easy logic except that I do not know how to override the click event of the link button and keep it work as expected. here's what I have: $().ready(function () { var editor = $('#txa').ckeditor(); CKEDITOR.plugins.registered['link']= { init : function( editor ) { var command = editor.addCommand( 'link', { modes : { wysiwyg:1, source:1 }, exec : function( editor ) { if(editor.commands.maximize.state == 1 ){ alert("maximized"); //....here bring back the editor to UN-maximized state and let the link button event click do the default behavior } else { alert("normal state"); } //2 is normal state //1 is maximized } } ); editor.ui.addButton( 'link',{label : 'YOUR LABEL',command : 'link'}); } } }); html part to make the exemple work: <div> <textarea id="txa"> </textarea> </div> TO BE SHORT: http://jsfiddle.net/Q43QP/ if the editor is maximized, bring it to normal state then show the link dialog.

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  • How to maintain a demo version of an application?

    - by O.O
    I need to be able to demo our production application to prospective clients. The way I have it setup today is simple. The demo application is an exact duplicate of the production system, except that the data in the database is obfuscated to protect our current clients' data. This works great because it doesn't require any application changes. Boss dropped a potential BOMBSHELL today and said that the demo system needs to contain a special link and that ONLY shows up on demo. He went on to explain that in the future there may be much bigger differences between the demo and production apps (e.g. an entire area of functionality). What do I do now? Some things I have thought about doing: Maintain a different branch in subversion specific to the demo system Create an installation package that has the changes for demo, then revert and build a production installation package Modularize the application (no idea how) Say: "Screw you! I will not do it!" (LOL) Use some sort of conditional logic in the app to determine if it is a demo or a production app. E.g. (if the URL contains 'demo' then show else hide). If you haven't guessed by now, this is a web application Anyways, I have no experience in this scenario as to which one is better or if none of these are any good. Anyone have an answer, strategy, something!?

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  • Using "gedit", a string of errors occours

    - by Kumuluzz
    I'm trying to program some small programs in C in terminal and gedit. But everytime i use gedit then a string of errors occours. When i open a new file nothing happens. But in the exact same moment i save the file, then a string of erros coour. Also if i open an already existing file (not a new one), then when the gedit window opens the old file all the lines of errors are writen. In both cases in less than a second and nothing more happens. An example to the error: "error: line 35272: 0 is wrong flag id". They are all similar to this, except the line number is different. There are like 50 of them. I'm running 11.10, just installed it a couple of days again (yes, i'm a newbie) and i've updated all the files recently. I've tried reinstalling gedit via: sudo apt-get --reinstall install gedit It kinda made it worse, now a lot of the lines are shown twice. So now it goes (this is a copy of the first lines of error): error: line 6787: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 10034: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11351: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 11849: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 15609: 0 is wrong flag id error: line 19814: 0 is wrong flag id

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  • Need some critique on .NET/WCF SOA architecture plan

    - by user998101
    I am working on a refactoring of some services and would appreciate some critique on my general approach. I am working with three back-end data systems and need to expose an authenticated front-end API over http binding, JSON, and REST for internal apps as well as 3rd party integration. I've got a rough idea below that's a hybrid of what I have and where I intend to wind up. I intend to build guidance extensions to support this architecture so that devs can build this out quickly. Here's the current idea for our structure: Front-end WCF routing service (spread across multiple IIS servers via hardware load balancer) Load balancing of services behind routing is handled within routing service, probably round-robin One of the services will be a token Multiple bindings per-service exposed to address JSON, REST, and whatever else comes up later All in/out is handled via POCO DTOs Use unity to scan for what services are available and expose them The front-end services behind the routing service do nothing more than expose the API and do conversion of DTO<-Entity Unity inject service implementation to allow mocking automapper for DTO/Entity conversion Invoke WF services where response required immediately Queue to ESB for async WF -- ESB will invoke WF later Business logic WF layer Expose same api as front-end services Implement business logic Wrap transaction context where needed Call out to composite/atomic services Composite/Atomic Services Exposed as WCF One service per back-end system Standard atomic CRUD operations plus composite operations Supports transaction context The questions I have are: Are the separation of concerns outlined above beneficial? Current thought is each layer below is its own project, except the backend stuff, where each system gets one project. The project has a servicehost and all the services are under a services folder. Interfaces live in a separate project at each layer. DTO and Entities are in two separate projects under a shared folder. I am currently planning to build dedicated services for shared functionality such as logging and overload things like tracelistener to call those services. Is this a valid approach? Any other suggestions/comments?

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  • Is there a better way to organize my module tests that avoids an explosion of new source files?

    - by luser droog
    I've got a neat (so I thought) way of having each of my modules produce a unit-test executable if compiled with the -DTESTMODULE flag. This flag guards a main() function that can access all static data and functions in the module, without #including a C file. From the README: -- Modules -- The various modules were written and tested separately before being coupled together to achieve the necessary basic functionality. Each module retains its unit-test, its main() function, guarded by #ifdef TESTMODULE. `make test` will compile and execute all the unit tests, producing copious output, but importantly exitting with an appropriate success or failure code, so the `make test` command will fail if any of the tests fail. Module TOC __________ test obj src header structures CONSTANTS ---- --- --- --- -------------------- m m.o m.c m.h mfile mtab TABSZ s s.o s.c s.h stack STACKSEGSZ v v.o v.c v.h saverec_ f.o f.c f.h file ob ob.o ob.c ob.h object ar ar.o ar.c ar.h array st st.o st.c st.h string di di.o di.c di.h dichead dictionary nm nm.o nm.c nm.h name gc gc.o gc.c gc.h garbage collector itp itp.c itp.h context osunix.o osunix.c osunix.h unix-dependent functions It's compile by a tricky bit of makefile, m:m.c ob.h ob.o err.o $(CORE) itp.o $(OP) cc $(CFLAGS) -DTESTMODULE $(LDLIBS) -o $@ $< err.o ob.o s.o ar.o st.o v.o di.o gc.o nm.o itp.o $(OP) f.o where the module is compiled with its own C file plus every other object file except itself. But it's creating difficulties for the kindly programmer who offered to write the Autotools files for me. So the obvious way to make it "less weird" would be to bust-out all the main functions into separate source files. But, but ... Do I gotta?

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  • Pros and Cons of Facebook's React vs. Web Components (Polymer)

    - by CletusW
    What are the main benefits of Facebook's React over the upcoming Web Components spec and vice versa (or perhaps a more apples-to-apples comparison would be to Google's Polymer library)? According to this JSConf EU talk and the React homepage, the main benefits of React are: Decoupling and increased cohesion using a component model Abstraction, Composition and Expressivity Virtual DOM & Synthetic events (which basically means they completely re-implemented the DOM and its event system) Enables modern HTML5 event stuff on IE 8 Server-side rendering Testability Bindings to SVG, VML, and <canvas> Almost everything mentioned is being integrated into browsers natively through Web Components except this virtual DOM concept (obviously). I can see how the virtual DOM and synthetic events can be beneficial today to support old browsers, but isn't throwing away a huge chunk of native browser code kind of like shooting yourself in the foot in the long term? As far as modern browsers are concerned, isn't that a lot of unnecessary overhead/reinventing of the wheel? Here are some things I think React is missing that Web Components will care of. Correct me if I'm wrong. Native browser support (read "guaranteed to be faster") Write script in a scripting language, write styles in a styling language, write markup in a markup language. Style encapsulation using Shadow DOM React instead has this, which requires writing CSS in JavaScript. Not pretty. Two-way binding

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