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  • What is the the best way to become an iPhone developer?

    - by Noah89
    I have no experience as a programmer but I'd like to become a iPhone developer. Some people tell me to learn java because it is a Object Oriented Language. Other people tell me to go with C++. However, everyone advises me to actually learn any language and learn what programming is all about before I actually develop for iPhone. Please, let me know what would be the best choice and what books would be good for a total beginner and any website that offers any good tutorials.

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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  • Adding gesture recognizer (or dragging) to CCSprite

    - by user339946
    I'm trying to allow a CCSprite to be dragged across the screen. I've succeeded so far by doing it on a Layer level (from this tutorial). However, this only allows ONE sprite to be dragged at a time as the method implementation can only identify a single sprite to move at a time. I'd like to be able to perhaps add a gesture recognizer or somehow implement ccTouchesBegan/Moved in my own little CCSprite subclass. However, from what I understand, you can't just add gesture recognizers to CCSprites. ccTouchMoved are also not available on CCSprites?? Really confused as to how to implement touches on Cocos2D. What is the easiest way to add some position translation code to a CCSprite so it can be dragged around? Thanks!

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  • World orientation in OpenGLES clarification

    - by Dev2rights
    I have a 3d tile map made up of individual billboards in OpenGLES. Each is a 2 triangles mesh and has a 3D Vector to determine its position and another defining its rotation from the origin at (0,0,0). Im trying to work out how to rotate the entire tile map around a point be that the origin or some arbitrary point in space. Im guessing i need to set up a Model Matrix instead for each tile. Then set up a world matrix for the world. Then on updating i would translate the world matrix and change the orientation and multiply it with each model matrix before rendering. Is this correct ?

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  • Policies for deciding which mobile devices/OS versions to support? [on hold]

    - by bobfet1
    When developing for mobile devices, what are some strategies to go about determining which mobile devices and OS versions to support? Do some teams set a certain policy in place, like "support devices used by more than 2% of users" or "support OS versions with over 10% of users?" For example, a reoccurring challenge I am running into is the decision whether to support only new OS versions like iOS7 or KitKat, or continue support for older versions. It would be helpful to know how others approach this decision.

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  • Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C#

    Xamarin 3 disponible en téléchargement, permet la construction d'UIs natives iOS, Android et Windows depuis une seule base de code commune en C# La troisième mouture de l'environnement de développement mobile multiplateformes Xamarin est désormais disponible. Parmi les nouveautés qui accompagnent cette version figure l'arrivée de Xamarin Designer pour iOS, un puissant outil de conception visuel pour la plateforme iOS qui permettra aux développeurs de mettre rapidement sur pied des interfaces...

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  • Metro-style / iPhone apps development too demanding for newbie developers? [closed]

    - by linquize
    Both Metro-style and iPhone app require approval and publishing to app store. And they focus most on user interface and the quality of the software. Developers must deal with technical aspects, such as async programming (no UI blocking), no console program (must design a UI that cope with "Standard"), no CPU hungry (pause app if deactivated), need to study the permission matrix (not full access right), and more ... A newbie is not familiar with threading and synchronization. Do you thick they are too demanding for newbie developers? Can you give more examples how demanding it is?

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  • Where actually did they spend money? [on hold]

    - by WannabeProgrammer
    I am a total beginner in the field of game development. Every time I saw or read an interview session with any indie developer they mention about the amount of money they spend on developing a game. I want to know where exactly did they spend the money ? Just imagine that you are making a game for mobile devices from scratch , where and all will you be spending your money to make one ? Is it possible to make games for mobile devices without spending any ? If yes , then it makes more sense for a indie game developer who is talented but comes from a very weak financial background. Thank you.

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • How to find collision detection side between two objects?

    - by user2362369
    I am using box2D and I have two objects, one is bouncy ball and the other one is block. I'd like to find which side of the block is collided with, so I can only make the ball bounce when it hits the top. I tried to implement many things like fixture data and by detecting position, using manifold but not get the accurate result. I also tried to calculate distance between two object but all went wrong.

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  • Cocos2d push scene with parameter, the parameter is reset after push. How to troubleshoot? Thoughts?

    - by user72693
    In the helloWorldLayer.m, I push a scene with some parameter like this [[CCDirector sharedDirector] replaceScene:[CCTransitionFade transitionWithDuration:0.2 scene:[RootLayer sceneWithInt:123]]]; where the RootLayer I have a modified method +(CCScene *) sceneWithInt:(int) i{ CCScene *scene = [CCScene node]; GameplayLayer *layer = [[GameplayLayer node] retain]; [layer setTestInt:i]; [scene addChild: layer z:0 tag:100]; return scene; } In the above, the "GameplayLayer" has an Int property "TestInt" which I would like to set it before this layer is push. However, the moment the GameplayLayer is loaded, that TestInt property is reset to 0. It is not passing correctly. I remember in my last project this can be done. How to troubleshoot this?

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  • Directional Lights

    - by Setrio
    I'm working on a game idea (2D) that needs directional lights. Basically I want to add light sources that can be moved and the light rays interact with the other bodies on the scene. What I'm doing right now is some test where using sensors (box2d) and ccDrawLine I could achieve something similar to what I want. Basically I send a bunch of sensors from certain point and with raycast detect collisions, get the end points and draw lines over the sensors. Just want to get some opinions if this is a good way of doing this or is other better options to build something like this? Also I would like to know how to make a light effect over this area (sensors area) to provide a better looking light effect. Any ideas?

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  • WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API, la version bêta disponible pour les développeurs

    WWDC : Apple dévoile iOS 8 avec son SDK qui introduit plus de 4 000 nouvelles API la version bêta disponible pour les développeursLe WWDC bat son plein. Apple a présenté lors de son événement dédié aux développeurs la prochaine version majeure de son système d'exploitation pour mobile iOS.iOS 8 introduit un nombre important de nouvelles fonctionnalités et améliorations pour séduire encore plus les fans des iDevices qui reposent sous le système d'exploitation.Son centre de notifications a été revu...

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  • Organize a game set

    - by jncunha
    I'm developing a endless running game and I'm not really sure on how to make the set. The first approach was to make a BIG set like 10240x3072 pixels so that we have a nice portion of set. After having like 3 or 4 sets that go along with each other I would work on making their elements sequential and repeatable. However this is getting really heavy for the iPad 1 (it's running good in the iPad 2 and the New iPad) even though I'm splitting all the set in slices through Photoshop. For the implementation I'm using Cocos2D. Is there any better approach to make something like this but truly efficient for the iPad memory? Thank you.

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  • Trouble Letting Users Get to Certain Sites through Squid Proxy

    - by armani
    We have Squid running on a RHEL server. We want to block users from getting to Facebook, other than a couple specific sites, like our organization's page. Unfortunately, I can't get those specific pages unblocked without allowing ALL of Facebook through. [squid.conf] # Local users: acl local_c src 192.168.0.0/16 # HTTP & HTTPS: acl Safe_ports port 80 443 # File containing blocked sites, including Facebook: acl blocked dst_dom_regex "/etc/squid/blocked_content" # Whitelist: acl whitelist url_regex "/etc/squid/whitelist" # I do know that order matters: http_access allow local_c whitelist http_access allow local_c !blocked http_access deny all [blocked_content] .porn_site.com .porn_site_2.com [...] facebook.com [whitelist] facebook.com/pages/Our-Organization/2828242522 facebook.com/OurOrganization facebook.com/media/set/ facebook.com/photo.php www.facebook.com/OurOrganization My biggest weakness is regular expressions, so I'm not 100% sure about if this is all correct. If I remove the "!blocked" part of the http_access rule, all of Facebook works. If I remove "facebook.com" from the blocked_content file, all of Facebook works. Right now, visiting facebook.com/OurOrganization gives a "The website declined to show this webpage / HTTP 403" error in Internet Explorer, and "Error 111 (net::ERR_TUNNEL_CONNECTION_FAILED): Unknown error" in Chrome. WhereGoes.com tells me the URL redirects for that URL goes like this: facebook.com/OurOrganization -- [301 Redirect] -- http://www.facebook.com/OurOrganization -- [302 Redirect] -- https://www.facebook.com/OurOrganization I tried turning up the debug traffic out of squid using "debug_options ALL,6" but I can't narrow anything down in /var/log/access.log and /var/log/cache.log. I know to issue "squid -k reconfigure" whenever I make changes to any files.

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  • Using CHDataStructures.framework on iPhone

    - by nununo
    Hi, I'm new to iPhone programming and I'm trying to use CHDataStructures in my project. But I'm running into some issues: When I directly try to build it right after download I get the error "Foundation/Foundation.h" no such file or directory. The Active SDK is "Use Base SDK" and the active architecture is x86_64. I believe I should set the Active SDK to the iPhone SDK but it isn't listed there; At some point (I don't remember how) I managed to tweak it and I got the iPhone SDK (simulator) in the active SDK but when I tried to build it I got the following error: "target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iphonesimulator' platform"; And now I'm stuck. What am I doing wrong? Thanks in advance, Nuno

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  • FBML in Rails views using Facebooker

    - by ewakened
    Hi all, I have successfully wired up a Facebook Connect application and everything is working fine. I can sign new users up with Facebook, or I can link existing users with Facebook. No problems there. However, now I am trying to add an Invite page, where a user can see which of their Friends have the application, and then show them a Facebook FMBL Multi Select form to invite friends into it. Here is the documentation for that FBML tag. http://wiki.developers.facebook.com/index.php/Connect/Integrating_an_Invite_Form_into_Your_Website#Creating_a_Full_Multi-friend_Selector_Request_or_Invite However, I cannot get this to work within my Rails view. Do I need to setup something special to use FBML in my Rails views? THIS IS NOT A CANVAS Application, meaning I want people to come to my site and not visit the page through facebook, but I feel like I am missing something. Thank you! Kent

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  • how to use facebooks old client library

    - by tushar
    i installed the old library from here:http://pearhub.org/get/facebook-0.1.0.tgz and then extracted the facebook.php file and wrote an index.php file in the same folder with the index .php file just displaying hello "username" but the problem is the index.php when run in browser does not show anythink its blank i have xamp installed on my system please help my index.php code is: require_once 'facebook.php'; $api_key = 'fda501108b3b955bcf0f87a4008bc786'; $secret = '833b35812a3e6b379a5158b2f3f0611f'; $facebook = new Facebook($api_key, $secret); $user_id = $facebook-require_login(); // Greet the currently logged-in user! echo "Hello, !"; ?

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  • Facebook / Offline Permission - Trying to perform an action on a set of offline users.

    - by blueigloo
    Hi there, We're building an app which in part of its functionality tries to capture the number of likes associated to a particular video owned by a user. Users of the app are asked for extended off-line access and we capture the key for each user: The format is like this: 2.hg2QQuYeftuHx1R84J1oGg__.XXXX.1272394800-nnnnnn Each user has their offline / infinite key stored in a table in a DB. The object_id which we're interested in is also stored in the DB. At a later stage (offline) we try to run a batch job which reads the number of likes for each user's video. (See attached code) For some reason however, after the first iteration of the loop - which yields the likes correctly, we get a failure with the oh so familiar message: "Session key is invalid or no longer valid" Any insight would be most appreciated. Thanks, B List<DVideo> videoList = db.SelectVideos(); foreach (DVideo video in videoList) { long userId = 0; ConnectSession fbSession = new ConnectSession(APPLICATION_KEY, SECRET_KEY); //session key is attached to the video object for now. fbSession.SessionKey = video.UserSessionKey; fbSession.SessionExpires = false; string fbuid =video.FBUID; long.TryParse(fbuid, out userId); if (userId > 0) { fbSession.UserId = userId; fbSession.Login(); Api fbApi = new Facebook.Rest.Api(fbSession); string xmlQueryResult = fbApi.Fql.Query("SELECT user_id FROM like WHERE object_id = " + video.FBVID); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(new StringReader(xmlQueryResult)); int likesCount = xmlDoc.GetElementsByTagName("user_id").Count; //Write entry in VideoWallLikes if (likesCount > 0) { db.CountWallLikes(video.ID, likesCount); } fbSession.Logout(); } fbSession = null; }

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  • Is the new windows 8 sdk usable with visual c++ express 2010 on windows 7?

    - by JohnB
    This is inspired by and related to Is the June 2010 DX SDK really the latest? asked recently but it's a different question. I won't likely be purchasing the full visual studio 2012 for C++, I intend to use the free visual c++ express 2012 that targets desktop applications when it is released so for now I'm using visual c++ express 2010 running on windows 7. The latest directx11 sdk is the one included in the windows 8 SDK now, it's not a separate release any more. So my question is, can I use the windows 8 SDK to build directx11 programs that work on windows 7 using visual studio express 2010 running on windows 7. Or do I need to stick to the final DirectX SDK release for now?

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  • Using which technique does facebook and pininterest show images?

    - by manish
    If anybody has ever noticed that when you open a image in Facebook something like this happens:- suppose you are at your homepage on Facebook:- the URL is https://www.facebook.com/ now if you open a image it gets opened in new modal like window and URL changes to:- https://www.facebook.com/photo.php?fbid=10151125374887397&set=a.338008237396.161268.36922302396&type=1&theater As far as I know in any common case a modal overlay would have kept the url in the address bar the same , My question is how does facebook / pintrest achieve this behaviour of not re-loading the whole page but still achieving the change in the address bar. Is there any jquery or javascript plugin for this?

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