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  • Resize a 2TB partition on a 3TB disk created with fdisk

    - by mR_fr0g
    I recently added a new 3TB hard drive to a headless media server (HP proliant microserver) running Ubuntu server 12.04. I followed this tutorial, which uses fdisk to create a single partition of the maximum size reported by fdisk. I have choosen ext4 format. I then copied across all my media, which took some time. I am guessing that fidisk has a 2TB limit, because du is reporting this as the size. Is there any way to increase the size of the partition to 3TB without having to copy all my media over again?

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  • Two Home and Boot partitions after installing Ubuntu 14.04 and Downgrading to Ubuntu 12.04

    - by Jatttt
    I have Ubuntu 12.04 LTS and I am experiencing some problems. I didn't have Ubuntu 12.04 on a drive to install it but I did have Ubuntu 14.04. So I installed it and downloaded Ubuntu 12.04 using Ubuntu 14. Now, I have 2 home partitions and 2 boot partitions. One home and boot is mounted at /media and the other one is /home and /boot. I cannot get rid of /media/HOME and /media/BOOT even using Gparted. How do I get remove them?

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  • Client Side Prediction

    - by user13842
    I have a question regarding Client Side prediction. Ive tried to search topics about my specific problem but couldn't find anything which really answered my problem. Most tutorials and explanations assume that the Client sends messages like "Move my player up by 1 Position", but what if i send messages like "Set my player's velocity to x"? Since it's hard to explain with text, i made a graphic explaining my problem. The main problem is, that the player sets his own velocity, due to Client Side Prediction, earlier than the Server. So if 2 different velocities overlap, the Server would get out of sync. How can i tackle that problem? Thanks a lot. Graphic: http://img27.imageshack.us/img27/6083/clientpred.png (Ignore the 5.5cm)

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  • Ubuntu Audio Pitch Shifting filter

    - by user777305
    I'm currently developing a video player software which intended to be an embeedded player. I'm using Java with VLCJ library for the video player. What i'm looking is a way, something to transform the audio output to make the output sound as oldman or a kid (pitch shifting, i guess is the name). VLC have this when enabling time stretch, but the video play speed is affected (slower to get oldman sound, but fast-forward-alike to get kid voice effect. Is there any solutions for this? I don't find this feature on VLC(J), so i think what i need is the audio output of the ubuntu itself (Ubuntu 12.04) to do this job. something like filtering audio output system wide. Any software or setting to do this? it also need to be controllable via command line to provide realtime effect changing. Thanks in advance.

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  • RPG Equipped Item System

    - by Jimmt
    I'm making a 2d rpg with libgdx and java. I have an Inventory class with an Array of Items, and now I want to be able to equip items onto the player. Would it be more managable to do have every item have an "equipped" boolean flag have an "equipped" array in the player class have individual equipped fields in player class, e.g. private Item equippedWeapon; private Item equippedArmor; public void equipWeapon(Item weapon){ equippedWeapon = weapon; } Or just another way completely? Thanks.

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  • Silverlight 4 minor update&ndash;June 2010

    Today we released a service update for Silverlight 4. This is a minor release that addresses some items found immediately after release that have now completed our test passes with those who reported them. Most of the items found wont affect all users, but media developers will want to get this update for their applications and encourage their users to upgrade. This update (4.0.50524.0) addresses a few media-related items found by some of our media customers. A few items were serviced for DRM users...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Matrix camera, movement concept

    - by NoFace
    I was talking to some guy. He said that my movement concept in game is bad. When left or right arrow is pressed I'm scrolling background what makes you feel that player is moving (player's X remains same). So... he told me something about matrix view. I should create all walls and platforms static and scroll only the camera and move player's rectangle. I did a little research in Google, but nothing found. Can you tell me anything about it? How to start? Maybe links, books and resources? My programming language is Java (2d). Thank you!

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  • Silverlight 4 minor update&ndash;June 2010

    Today we released a service update for Silverlight 4. This is a minor release that addresses some items found immediately after release that have now completed our test passes with those who reported them. Most of the items found wont affect all users, but media developers will want to get this update for their applications and encourage their users to upgrade. This update (4.0.50524.0) addresses a few media-related items found by some of our media customers. A few items were serviced for DRM users...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Multiplayer in a game. How to design it object wise?

    - by Ninetou
    I was suggested on StackOverflow to ask this question here. I'm working on a simple game and I was thinking of adding multiplayer feature but I'm a bit stuck. I'm not sure what approach should I take, keeping in mind good programming practices. I have a Player object which is created for each player but then I have many other classes that would have to be able to access them. The thing is, if I initialise them in, let's say my main method, then I can't relate to different instances of player class from other classes. The only solution to my problem that comes to my mind is using some form of global objects but afaik using anything globally in apps is usually not a good practice. Any suggestions/ideas?

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  • How to fix steam issues when playing games

    - by Vyren Media
    So I got call of duty black Ops on my PC (Windows 7, 64bit, 8gig ram, 3.0ghz processor) but when I want to start the game I get this error message. Steam must be running to play this game. I did a quick Google search for what steam was and it turns out its a game software technology for copy protection, patents, game-play and this like that. I don't know how to fix this. I have tried reinstalling over and over but no success at all. Is it like direct X you could just download and install or what...Any ideas will be GREATLY appreciated.

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  • Mysql Error 2002 (HY000) on Snow Leopard

    - by Ole Media
    My boss update my computer to Snow Leopard, after the update we had a set back and deleted a few files/folders, since then is just nightmare after another one. I finally getting things back but I'm still having problems with MySQL. This is what I did: Deleted ALL of mysql files/folders Download and installed the packages mysql-5.1.45-osx10.6-x86_64.dmg installed the Startup item and the preferences panel After the above, I tried to start MySQL from the preferences panel without luck, and running the following command from Terminal /usr/local/mysql/bin/mysql I get the following result ERROR 2002 (HY000): Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2) I looked at some other post for possible solutions, but what they does not exactly fits my problem, so I cannot find a solution. I'm new to all this and your help will be much appreciated.

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  • how can I get back /usr/local/bin/mysql on Snow Leopard?

    - by Ole Media
    From terminal and trying to uninstall macports, I ran a command, rm -rf / macports...., that erased bunch of stuff. I feel ashamed about this, not realizing the space after /. Since then, mysql is running but I cannot execute any of the mysql commands because it is not under /usr/local/bin/ I went ahead an reinstall mysql but without luck. What steps do you recommend on doing in order to be able to run mysql, mysqlduml, mysqladmin, from terminal? I can access databases from phpmyadmin, so mysql is running, don't ask me how.

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  • A tiny Utility to recycle an IIS Application Pool

    - by Rick Strahl
    In the last few weeks I've annoyingly been having problems with an area on my Web site. It's basically ancient articles that are using ASP classic pages and for reasons unknown ASP classic locks up on these pages frequently. It's not an individual page, but ALL ASP classic pages lock up. Ah yes, gotta old tech gone bad. It's not super critical since the content is really old, but still a hassle since it's linked content that still gets quite a bit of traffic. When it happens all ASP classic in that AppPool dies. I've been having a hard time tracking this one down - I suspect an errant COM object I have a Web Monitor running on the server that's checking for failures and while the monitor can detect the failures when the timeouts occur, I didn't have a good way to just restart that particular application pool. I started putzing around with PowerShell, but - as so often seems the case - I can never get the PowerShell syntax right - I just don't use it enough and have to dig out cheat sheets etc. In any case, after about 20 minutes of that I decided to just create a small .NET Console Application that does the trick instead, and in a few minutes I had this:using System; using System.Collections.Generic; using System.Text; using System.DirectoryServices; namespace RecycleApplicationPool { class Program { static void Main(string[] args) { string appPoolName = "DefaultAppPool"; string machineName = "LOCALHOST"; if (args.Length > 0) appPoolName = args[0]; if (args.Length > 1) machineName = args[1]; string error = null; DirectoryEntry root = null; try { Console.WriteLine("Restarting Application Pool " + appPoolName + " on " + machineName + "..."); root = new DirectoryEntry("IIS://" + machineName + "/W3SVC/AppPools/" +appPoolName); Console.WriteLine(root.InvokeGet("Name")); root.Invoke("Recycle"); Console.WriteLine("Application Pool recycling complete..."); } catch(Exception ex) { error = "Error: Unable to access AppPool: " + ex.Message; } if ( !string.IsNullOrEmpty(error) ) { Console.WriteLine(error); return; } } } } To run in you basically provide the name of the ApplicationPool and optionally a machine name if it's not on the local box. RecyleApplicationPool.exe "WestWindArticles" And off it goes. What's nice about AppPool recycling versus doing a full IISRESET is that it only affects the AppPool, and more importantly AppPool recycles happen in a staggered fashion - the existing instance isn't shut down immediately until requests finish while a new instance is fired up to handle new requests. So, now I can easily plug this Executable into my West Wind Web Monitor as an action to take when the site is not responding or timing out which is a big improvement than hanging for an unspecified amount of time. I'm posting this fairly trivial bit of code just in case somebody (maybe myself a few months down the road) is searching for ApplicationPool recyling code. It's clearly trivial, but I've written batch files for this a bunch of times before and actually having a small utility around without having to worry whether Powershell is installed and configured right is actually an improvement. Next time I think about using PowerShell remind me that it's just easier to just build a small .NET Console app, 'k? :-) Resources Download Executable and VS Project© Rick Strahl, West Wind Technologies, 2005-2012Posted in IIS7  .NET  Windows   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • CodePlex Daily Summary for Friday, June 15, 2012

    CodePlex Daily Summary for Friday, June 15, 2012Popular ReleasesStackBuilder: StackBuilder 1.0.8.0: + Corrected a few bugs in batch processor + Corrected a bug in layer thumbnail generatorAutoUpdaterdotNET : Autoupdate for VB.NET and C# Developer: AutoUpdater.NET 1.1: Release Notes *New feature added that allows user to select remind later interval.SharePoint KnowledgeBase (ISC 2012): ISC.KBase.Advanced: A full-trust version of the Base application. This version uses a Managed Metadata column for categories and contains other enhancements.Microsoft SQL Server Product Samples: Database: AdventureWorks 2008 OLTP Script: Install AdventureWorks2008 OLTP database from script The AdventureWorks database can be created by running the instawdb.sql DDL script contained in the AdventureWorks 2008 OLTP Script.zip file. The instawdb.sql script depends on two path environment variables: SqlSamplesDatabasePath and SqlSamplesSourceDataPath. The SqlSamplesDatabasePath environment variable is set to the default Microsoft ® SQL Server 2008 path. You will need to change the SqlSamplesSourceDataPath environment variable to th...HigLabo: HigLabo_20120613: Bug fix HigLabo.Mail Decode header encoded by CP1252WipeTouch, a jQuery touch plugin: 1.2.0: Changes since 1.1.0: New: wipeMove event, triggered while moving the mouse/finger. New: added "source" to the result object. Bug fix: sometimes vertical wipe events would not trigger correctly. Bug fix: improved tapToClick handler. General code refactoring. Windows Phone 7 is not supported, yet! Its behaviour is completely broken and would require some special tricks to make it work. Maybe in the future...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0.0.3026 (June 2012): Fixes: round( 0.0 ) local TimeZone name TimeZone search compiling multi-script-assemblies PhpString serialization DocDocument::loadHTMLFile() token_get_all() parse_url()BlackJumboDog: Ver5.6.4: 2012.06.13 Ver5.6.4  (1) Web???????、???POST??????????????????Yahoo! UI Library: YUI Compressor for .Net: Version 2.0.0.0 - Ferret: - Merging both 3.5 and 2.0 codebases to a single .NET 2.0 assembly. - MSBuild Task. - NAnt Task.ExcelFileEditor: .CS File: nothingBizTalk Scheduled Task Adapter: Release 4.0: Works with BizTalk Server 2010. Compiled in .NET Framework 4.0. In this new version are available small improvements compared to the current version (3.0). We can highlight the following improvements or changes: 24 hours support in “start time” property. Previous versions had an issue with setting the start time, as it shown 12 hours watch but no AM/PM. Daily scheduler review. Solved a small bug on Daily Properties: unable to switch between “Every day” and “on these days” Installation e...Weapsy - ASP.NET MVC CMS: 1.0.0 RC: - Upgrade to Entity Framework 4.3.1 - Added AutoMapper custom version (by nopCommerce Team) - Added missed model properties and localization resources of Plugin Definitions - Minor changes - Fixed some bugsWebSocket4Net: WebSocket4Net 0.7: Changes included in this release: updated ClientEngine added proper exception handling code added state support for callback added property AllowUnstrustedCertificate for JsonWebSocket added properties for sending ping automatically improved JsBridge fixed a uri compatibility issueXenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0 Beta: Catalog and Publication reviews and ratings Store language packs in data base Improve reporting system Improve Import/Export system A lot of WebAdmin app UI improvements Initial implementation of the WebForum app DB indexes Improve and simplify architecture Less abstractions Modernize architecture Improve, simplify and unify API Simplify and improve testing A lot of new unit tests Codebase refactoring and ReSharpering Utilize Castle Windsor Utilize NHibernate ORM ...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.55: Properly handle IE extension to CSS3 grammar that allows for multiple parameters to functional pseudo-class selectors. add new switch -braces:(new|same) that affects where opening braces are placed in multi-line output. The default, "new" puts them on their own new line; "same" outputs them at the end of the previous line. add new optional values to the -inline switch: -inline:(force|noforce), which can be combined with the existing boolean value via comma-separators; value "force" (which...Microsoft Media Platform: Player Framework: MMP Player Framework 2.7 (Silverlight and WP7): Additional DownloadsSMFv2.7 Full Installer (MSI) - This will install everything you need in order to develop your own SMF player application, including the IIS Smooth Streaming Client. It only includes the assemblies. If you want the source code please follow the link above. Smooth Streaming Sample Player - This is a pre-built player that includes support for IIS Smooth Streaming. You can configure the player to playback your content by simplying editing a configuration file - no need to co...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...Media Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingSP Sticky Notes: SPSticky Solution Package: Install steps:Install the sandbox solution to the site collection Activate the solution Add a SPSticky web part (from a 'Custom' group) to a page that resides on the same web as the StickyList list Initial version, supported functionality: Moving a sticky around (position is saved in list) Resizing of the sticky (size is not saved) Changing the text of the sticky (saved in list) Saving occurs when you click away from the sticky being edited Stickys are filtered based on the curre...New ProjectsAdvanced Utility Libs: This project provides many basic and advanced utility libs for developer.ATopSearchEngine: ATopSearchEngine, a class projectAudio Player 3D: A WPF 3D Audio Player.beginABC: day la project test :)BookmarkSave For VB6: An addin, written in VB.net, for VB6 that preserves Bookmarks and Breakpoints between runs of the IDE.Centos 5 & 6 Managements Packs For System Center Operations Manager 2012: Centos 5 & 6 Managements Packs For System Center Operations Manager 2012ChildProcesses - Child Process Management for .NET: ChildProcesses.NET is a child process management library for the .NET framework. It allows to create child processes, and provides bidirectional extendable interprocess communication based on WCF and NamedPipes out of the box Child and parent processes monitor each other and notify about termination or other events. Child processes are an alternative to AppDomains when parent must continue if the child crashes. It is also poossible to mix 32Bit and 64 Bit processes. Cookie Free Analytics: Cookie Free Analytics (CFA) is a free server side Google Analytics tracking solution for Windows based websites running IIS & ASP.NET. 100% javascript & cookie free - with CFA you can track your visitors & file downloads in Google Analytics without cookies or JavaScript. Ideal for mobile websites or those affected by the EU Cookie law.F# (FSharp) based Windows Phone 7.5 software to answer: Where am I?: Location Finder F# (FSharp) based Windows Phone 7.5 software to answer the simple question: - Where am I? Henyo Word: The summary is required.Houma-Thibodaux .NET User Group: The CodePlex home of the Houma-Thibodaux .NET user group.JqGridHelper: some code for using jqgrid 1. javacsript function for customer mutil-search 2. C# function for parse querystring and build sql query command 3. a sql procedure templete for searching NetFluid.IRC: Mibbit clone in NetFluid with the possibilities to use permanent eggdrop in C# nGo: nGo frameworkNinja Client-Server Game: Naruto based online client-server game.NoLinEq: NoLinEq is a mathematical tool for solving nonlinear equations using different methods.Oculus: Oculus is a real-time ETW listening service that is plugin-basedPinoy Henyo: Response.Redirect (https://henyoword.codeplex.com)Razorblade: Razorblade is intended to be a template for WebDesign/WebDevelopment. It is based on HTML5Boilerplate and uses ASP.NET wtih the Razor Syntax (C#). Original HTML5Boilerplate comments are intact with some added comments to explain some of the Razor Syntax.ServiceFramework: The ServiceFramework project is a framework built using Microsoft WCF to address architectural governance issues by tracking the activity of services.Sharp Console: Sharp Console is a Windows Command Line (WCL)alternative written in C#. It targets those who lack access to the WCL or simply wish to use the NET framework instead. It aims to provide the same (and more!) functionality as the WCL. Contribute anything you feel will make it better!SharpKit.on{X}: This project allows you to write on{x} rules using C#shequ01: shequ01 websiteSilena: Porta lectus ac sed scelerisque, pellentesque, cras a et urna enim ultricies, tristique magnis nec proin. Velit tristique, aliquet quis ut mid lorem eros? Dolor magna. Aliquet. Et? Sociis pellentesque, tincidunt aenean cursus, pulvinar! Placerat etiam! Mid eu? Vut a. Placerat duis, risus adipiscing lacus, sagittis magna vut etiam, sed. Et ridiculus! Et sit, enim scelerisque velit tristique vel? Adipiscing vel adipiscing eu. Enim proin egestas lorem, aenean lectus enim vel nisi, augue duis pla...Silverlight 5 Chat: Full-duplex Publish/Subscribe -pattern on TCP/IP: F-Sharp (F#) WCF "PollingDuplex" WebService with SL5 FSharp clientSimple CQRS implemented with F#: Simple CQRS on F# (F-Sharp) 3.0 SOD: sustainable office designerSolvis Control II Viewer: SolvisSC2Viewer kann die Logdaten der Solvis Heizung Steuerung SolvisControl 2 auslesen und grafisch darstellen. testdd061412012tfs01: bvtestddgit061420123: eswrtestddgit061420124: fgtestddhg061420121: sdtestgit061420121: xctesthg06142012hg3: dfsTurismo Digital: Turismo DigitlUmbraco 5 File Picker: ????Umbraco 5 ???????。????????????????????。WeatherFrame: Windows Phone weather app.

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  • Suspend not working after kernel update on an HP Envy14 1050

    - by leoxweb
    I just update ubuntu 12.04 to the kernel 3.2.0-30 and together with it a lot of packeges in the system. I am running it on an HP Envy14 1050. When I first made a fresh install of the clean ubuntu 12.04 I had the problem that when restoring from suspend the screen was black, although some backlight was there. I could fix it following this https://bugs.launchpad.net/ubuntu/+source/linux/+bug/989674/comments/20. Now, after the update the black screen after suspend has reappeared but with no backlight at all and the led in the caps lock key blinking. The laptop is using a ATI radeon 5600 with the privative drivers. During the update process there was an error with depmod . You can see the /var/log/dist-upgrade/apt-term.log file at the end. UPDATE: suspend is not working at all. The problem is not when restoring from suspend, but when I try to suspend the system it gets blocked and the fan running. Only option is to press power button. Log started: 2012-09-12 00:46:46 (Reading database ... 198909 files and directories currently installed.) Removing icedtea-7-jre-cacao ... Selecting previously unselected package linux-image-3.2.0-30-generic. (Reading database ... 198901 files and directories currently installed.) Unpacking linux-image-3.2.0-30-generic (from .../linux-image-3.2.0-30-generic_3.2.0-30.48_amd64.deb) ... Done. Preparing to replace icedtea-7-jre-jamvm 7~u3-2.1.1~pre1-1ubuntu3 (using .../icedtea-7-jre-jamvm_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement icedtea-7-jre-jamvm ... Preparing to replace openjdk-7-jre-lib 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre-lib_7u7-2.3.2-1ubuntu0.12.04.1_all.deb) ... Unpacking replacement openjdk-7-jre-lib ... Preparing to replace openjdk-7-jre-headless 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre-headless_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jre-headless ... Preparing to replace python-problem-report 2.0.1-0ubuntu12 (using .../python-problem-report_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement python-problem-report ... Preparing to replace python-apport 2.0.1-0ubuntu12 (using .../python-apport_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement python-apport ... Preparing to replace apport 2.0.1-0ubuntu12 (using .../apport_2.0.1-0ubuntu13_all.deb) ... apport stop/waiting Unpacking replacement apport ... Preparing to replace apport-gtk 2.0.1-0ubuntu12 (using .../apport-gtk_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement apport-gtk ... Preparing to replace firefox-globalmenu 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-globalmenu_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-globalmenu ... Preparing to replace firefox 15.0+build1-0ubuntu0.12.04.1 (using .../firefox_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox ... 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Preparing to replace libtotem0 3.0.1-0ubuntu21 (using .../libtotem0_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement libtotem0 ... Preparing to replace totem-plugins 3.0.1-0ubuntu21 (using .../totem-plugins_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement totem-plugins ... Preparing to replace totem 3.0.1-0ubuntu21 (using .../totem_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement totem ... Preparing to replace totem-common 3.0.1-0ubuntu21 (using .../totem-common_3.0.1-0ubuntu21.1_all.deb) ... Unpacking replacement totem-common ... Preparing to replace gir1.2-totem-1.0 3.0.1-0ubuntu21 (using .../gir1.2-totem-1.0_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement gir1.2-totem-1.0 ... Preparing to replace glib-networking-common 2.32.1-1ubuntu1 (using .../glib-networking-common_2.32.1-1ubuntu2_all.deb) ... Unpacking replacement glib-networking-common ... Preparing to replace glib-networking 2.32.1-1ubuntu1 (using .../glib-networking_2.32.1-1ubuntu2_amd64.deb) ... Unpacking replacement glib-networking ... Preparing to replace glib-networking-services 2.32.1-1ubuntu1 (using .../glib-networking-services_2.32.1-1ubuntu2_amd64.deb) ... Unpacking replacement glib-networking-services ... Preparing to replace linux-firmware 1.79 (using .../linux-firmware_1.79.1_all.deb) ... Unpacking replacement linux-firmware ... Preparing to replace linux-generic 3.2.0.29.31 (using .../linux-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-generic ... Preparing to replace linux-image-generic 3.2.0.29.31 (using .../linux-image-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-image-generic ... Selecting previously unselected package linux-headers-3.2.0-30. Unpacking linux-headers-3.2.0-30 (from .../linux-headers-3.2.0-30_3.2.0-30.48_all.deb) ... Selecting previously unselected package linux-headers-3.2.0-30-generic. Unpacking linux-headers-3.2.0-30-generic (from .../linux-headers-3.2.0-30-generic_3.2.0-30.48_amd64.deb) ... Preparing to replace linux-headers-generic 3.2.0.29.31 (using .../linux-headers-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-headers-generic ... Preparing to replace linux-libc-dev 3.2.0-29.46 (using .../linux-libc-dev_3.2.0-30.48_amd64.deb) ... Unpacking replacement linux-libc-dev ... Preparing to replace openjdk-7-jre 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jre ... Preparing to replace openjdk-7-jdk 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jdk_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jdk ... Preparing to replace policykit-1-gnome 0.105-1ubuntu3 (using .../policykit-1-gnome_0.105-1ubuntu3.1_amd64.deb) ... Unpacking replacement policykit-1-gnome ... Preparing to replace xserver-xorg-input-synaptics 1.6.2-1ubuntu1~precise1 (using .../xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2_amd64.deb) ... Unpacking replacement xserver-xorg-input-synaptics ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Processing triggers for man-db ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for gconf2 ... Processing triggers for libglib2.0-0:i386 ... Processing triggers for libglib2.0-0 ... Setting up linux-image-3.2.0-30-generic (3.2.0-30.48) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Error! Problems with depmod detected. Automatically uninstalling this module. DKMS: Install Failed (depmod problems). Module rolled back to built state. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Generating /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.2.0-30-generic Found initrd image: /boot/initrd.img-3.2.0-30-generic Found linux image: /boot/vmlinuz-3.2.0-29-generic Found initrd image: /boot/initrd.img-3.2.0-29-generic Found linux image: /boot/vmlinuz-3.2.0-23-generic Found initrd image: /boot/initrd.img-3.2.0-23-generic Found memtest86+ image: /boot/memtest86+.bin Found Windows 7 (loader) on /dev/sda1 Found Windows Recovery Environment (loader) on /dev/sda2 Found Windows Recovery Environment (loader) on /dev/sda3 done Setting up python-problem-report (2.0.1-0ubuntu13) ... Setting up python-apport (2.0.1-0ubuntu13) ... Setting up apport (2.0.1-0ubuntu13) ... apport start/running Setting up apport-gtk (2.0.1-0ubuntu13) ... Setting up firefox (15.0.1+build1-0ubuntu0.12.04.1) ... Please restart all running instances of firefox, or you will experience problems. Setting up firefox-globalmenu (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-gnome-support (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-en (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-es (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-zh-hans (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up libtotem0 (3.0.1-0ubuntu21.1) ... Setting up totem-common (3.0.1-0ubuntu21.1) ... Setting up totem (3.0.1-0ubuntu21.1) ... Setting up totem-mozilla (3.0.1-0ubuntu21.1) ... Setting up gir1.2-totem-1.0 (3.0.1-0ubuntu21.1) ... Setting up totem-plugins (3.0.1-0ubuntu21.1) ... Setting up glib-networking-common (2.32.1-1ubuntu2) ... Setting up glib-networking-services (2.32.1-1ubuntu2) ... Setting up glib-networking (2.32.1-1ubuntu2) ... Setting up linux-firmware (1.79.1) ... Setting up linux-image-generic (3.2.0.30.32) ... Setting up linux-generic (3.2.0.30.32) ... Setting up linux-headers-3.2.0-30 (3.2.0-30.48) ... Setting up linux-headers-3.2.0-30-generic (3.2.0-30.48) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Setting up linux-headers-generic (3.2.0.30.32) ... Setting up linux-libc-dev (3.2.0-30.48) ... Setting up policykit-1-gnome (0.105-1ubuntu3.1) ... Setting up xserver-xorg-input-synaptics (1.6.2-1ubuntu1~precise2) ... Setting up openjdk-7-jre-headless (7u7-2.3.2-1ubuntu0.12.04.1) ... Installing new version of config file /etc/java-7-openjdk/security/java.security ... Installing new version of config file /etc/java-7-openjdk/jvm-amd64.cfg ... Setting up openjdk-7-jre-lib (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up icedtea-7-jre-jamvm (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up openjdk-7-jre (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up openjdk-7-jdk (7u7-2.3.2-1ubuntu0.12.04.1) ... update-alternatives: using /usr/lib/jvm/java-7-openjdk-amd64/bin/jcmd to provide /usr/bin/jcmd (jcmd) in auto mode. Processing triggers for libc-bin ... ldconfig deferred processing now taking place Log ended: 2012-09-12 00:49:16

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  • Will running aspnet_regiis.exe -ir create any problems?

    - by alexander-strandberg
    Hi there. I've asked a question about changing the version of .Net sites in the IIS. If it affects classic asp sites etc (See Does asp.net setting affect classic asp (IIS 6 settings)) And that seems fine. So my follow-up question is, will running this command get me fired? What it does is changing the default value (and all existing?) of the .net version to 2.0. This wont affect any of the .net sites since they're allready versioned to 2.0. The classic asp pages needs to get its app pools updated so its functionoal with 2.0 but may I run into any other troubles? I've tried doing this on a test environment and no sites whet down during the installation period (from the command) but I did not have any classic asp sites or any .net sites running though (which I should test, come to think about it) but may something else break? Is this command doing anything else? We have some very large sites running and we cannot have downtime periods so I need to be 100% sure that this command is safe. Since all sites go down everytime we change a new sites .net version number we need to get this fix live asap. Any good ideas?

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  • File upload fails when user is authenticated. Using IIS7 Integrated mode.

    - by Nikkelmann
    These are the user identities my website tells me that it uses: Logged on: NT AUTHORITY\NETWORK SERVICE (Can not write any files at all) and Not logged on: WSW32\IUSR_77 (Can write files to any folder) I have a ASP.NET 4.0 website on a shared hosting IIS7 web server running in Integrated mode with 32-bit applications support enabled and MSSQL 2008. Using classic mode is not an option since I need to secure some static files and I use Routing. In my web.config file I have set the following: <system.webServer> <modules runAllManagedModulesForAllRequests="true" /> </system.webServer> My hosting company says that Impersonation is enabled by default on machine level, so this is not something I can change. I asked their support and they referred me to this article: http://www.codinghub.net/2010/08/differences-between-integrated-mode-and.html Citing this part: Different windows identity in Forms authentication When Forms Authentication is used by an application and anonymous access is allowed, the Integrated mode identity differs from the Classic mode identity in the following ways: * ServerVariables["LOGON_USER"] is filled. * Request.LogognUserIdentity uses the credentials of the [NT AUTHORITY\NETWORK SERVICE] account instead of the [NT AUTHORITY\INTERNET USER] account. This behavior occurs because authentication is performed in a single stage in Integrated mode. Conversely, in Classic mode, authentication occurs first with IIS 7.0 using anonymous access, and then with ASP.NET using Forms authentication. Thus, the result of the authentication is always a single user-- the Forms authentication user. AUTH_USER/LOGON_USER returns this same user because the Forms authentication user credentials are synchronized between IIS 7.0 and ASP.NET. A side effect is that LOGON_USER, HttpRequest.LogonUserIdentity, and impersonation no longer can access the Anonymous user credentials that IIS 7.0 would have authenticated by using Classic mode. How do I set up my website so that it can use the proper identity with the proper permissions? I've looked high and low for any answers regarding this specific problem, but found nil so far... I hope you can help!

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  • Rotate a Video 90 degrees with VLC or Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever captured video with your cell phone or camcorder only to discover when you play it back on your computer that the video is rotated 90 degrees? Or maybe you shot it that way on purpose because you preferred portrait style to a landscape view? Before you go straining your neck or flipping your monitor on it’s side to watch your video, we’ll show you a few easier methods. If you simply want to rotate the video while you watch it, we’ll show you how to accomplish that with VLC Media Player. If you want to convert the video so it is rotated permanently, we’ll show you how to do that with Windows Live Movie Maker and output your video as a WMV file. Rotate and Watch a Video in VLC Download, install, and run VLC Media Player. (See download link below)   Open your video file by going to Media  > Open File… and browsing for your file. Or, by just dragging and dropping your video onto the VLC player.   Choose Tools from the Menu bar and select Effects and Filters. On the Video Effects tab, tick the Transform checkbox and choose your degrees of rotation. The video is rotated counter-clockwise, so to rotate clockwise 90 degrees you’ll want to choose Rotate by 270 degrees.   Now you can enjoy your video the way it was intended to be viewed. Rotate and Convert the Video with Windows Live Movie Maker Starting with Windows 7, Windows Movie Maker no longer comes pre-installed with the OS. It’s now part of the Windows Live suite that is available as a separate, free download for Windows 7 and Vista. (Windows XP is not supported) You can find the link to our detailed instruction on how to install Windows Live at the end of the article. To add your video files to Windows Movie Maker, click on Add videos and photos on the Home tab, or drag and drop the video into the blank area on the right side of the application. Next, you’ll need to rotate the video. Staying on the Home tab, click on the Rotate right 90° or Rotate left 90°.   You’ll see your video is now oriented properly on the left.   To save and convert your video to WMV format, click the Movie Maker tab just to the left of the Home tab. Hover your cursor over Save movie, and then select your output settings. You also have the option to burn directly to DVD. Browse for a location to save it and rename the output file if you’d like. Click Save. You’ll be notified when the file is complete. Now you’ll have your video properly oriented in WMV file format.   These are two rather easy ways to accomplish rotating your video. Unfortunately, Windows Live Movie Maker doesn’t give you a lot of  options for output. If you want to output to a file, your only choice is WMV format or DVD. However, previous versions will also allow you to export to AVI. How-To Geek’s Install Windows Live Essentials In Windows 7 Article. Download Windows Live Download VLC Media Player Similar Articles Productive Geek Tips How to Make/Edit a movie with Windows Movie Maker in Windows VistaCreate and Author DVDs in Windows 7Family Fun: Share Photos with Photo Gallery and Windows Live SpacesInstall Windows Live Essentials In Windows 7Add Network Support to Windows Live MovieMaker TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad Hide Your Confidential Files Inside Images Get Wildlife Photography Tips at BBC’s PhotoMasterClasses

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  • Convert .3GP and .3G2 Files to AVI / MPEG for Free

    - by DigitalGeekery
    3GP and .3G2 are common video capture formats used on many mobile phones, but they may not be supported by your favorite media player. Today we’ll show you a quick and easy way to convert those files to AVI or MPG format with the free Windows application, Pazera Free 3GP to AVI Converter. Download the Pazera Free 3GP to AVI Converter. You’ll have to unzip the download folder, but there is no need to install the application. Just double-click the 3gptoavi.exe file to run the application. To add your 3GP or 3G2 files to the queue to be converted, click on the Add files  button at the top left. Browse for your file, and click Open.   Your video will be added to the Queue. You can add multiple files to the queue and convert them all at one time.   Most users will find it preferable to use one of the pre-configured profiles for their conversion settings. To load a profile, choose one from the Profile drop down list and then click the Load button. You will see the profile update the settings in the panels at the bottom of the application. We tested Pazera Free 3GP to AVI Converter with 3GP files recorded on a Motorola Droid, and found the AVI H.264 Very High Q. profile to return the best results for AVI output, and the MPG – DVD NTSC: MPEG-2 the best results for MPG output. Other profiles produced smaller file sizes, but at a cost of reduced quality video output.   More advanced users may tweak video and audio settings to their liking in the lower panels. Click on the AVI button under Output file format / Video settings to adjust settings AVI… Or the MPG button to adjust the settings for MPG output. By default, the converted file will be output to the same location as the input directory. You can change it by clicking the text box input radio button and browsing for a different folder. When you’ve chosen your settings, click Convert to begin the conversion process.   A conversion output box will open and display the progress. When finished, click Close. Now you’re ready to enjoy your video in your favorite media player. Pazera Free 3GP to AVI Converter isn’t the most robust media conversion tool, but it does what it is intended to do. It handles the task of 3GP to AVI / MPG conversion very well. It’s easy enough for the beginner to manage without much trouble, but also has enough options to please more experienced users. Download Pazera Free 3GP to AVI Converter Similar Articles Productive Geek Tips How To Convert Video Files to MP3 with VLCEasily Change Audio File Formats with XRECODEConvert PDF Files to Word Documents and Other FormatsConvert Video and Remove Commercials in Windows 7 Media Center with MCEBuddy 1.1Compress Large Video Files with DivX / Xvid and AutoGK TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Install, Remove and HIDE Fonts in Windows 7 Need Help with Your Home Network? Awesome Lyrics Finder for Winamp & Windows Media Player Download Videos from Hulu Pixels invade Manhattan Convert PDF files to ePub to read on your iPad

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  • Collisions not working as intended

    - by Stan
    I'm making a game, it's a terraria-like game, with 20x20 blocks, and you can place and remove those blocks. Now, I am trying to write collisions, but it isn't working as I want, the collision succesfully stops the player from going through the ground, but, when I press a key like A + S, that means if I walk down and left (Noclip is on atm), my player will go into the ground, bug up, and exit the ground somewhere else in the level. I made a video of it. The red text means which buttons I am pressing. http://www.youtube.com/watch?v=mo4frZyNwOs You see, if I press A and S together, I go into the ground. Here is my collision code: Vector2 collisionDist, normal; private bool IsColliding(Rectangle body1, Rectangle body2) { normal = Vector2.Zero; Vector2 body1Centre = new Vector2(body1.X + (body1.Width / 2), body1.Y + (body1.Height / 2)); Vector2 body2Centre = new Vector2(body2.X + (body2.Width / 2), body2.Y + (body2.Height / 2)); Vector2 distance, absDistance; float xMag, yMag; distance = body1Centre - body2Centre; float xAdd = ((body1.Width) + (body2.Width)) / 2.0f; float yAdd = ((body1.Height) + (body2.Height)) / 2.0f; absDistance.X = (distance.X < 0) ? -distance.X : distance.X; absDistance.Y = (distance.Y < 0) ? -distance.Y : distance.Y; if (!((absDistance.X < xAdd) && (absDistance.Y < yAdd))) return false; xMag = xAdd - absDistance.X; yMag = yAdd - absDistance.Y; if (xMag < yMag) normal.X = (distance.X > 0) ? xMag : -xMag; else normal.Y = (distance.Y > 0) ? yMag : -yMag; return true; } private void PlayerCollisions() { foreach (Block blocks in allTiles) { collisionDist = Vector2.Zero; if (blocks.Texture != airTile && blocks.Texture != stoneDarkTexture && blocks.Texture != stoneDarkTextureSelected && blocks.Texture != airTileSelected && blocks.Texture != doorTexture && blocks.Texture != doorTextureSelected) { if (IsColliding(player.plyRect, blocks.tileRect)) { if (normal.Length() > collisionDist.Length()) { collisionDist = normal; } player.Position.X += collisionDist.X; player.Position.Y += collisionDist.Y; break; } } } } I got PlayerCollisions() running in my Update method. As you can see it works partly, but if it runs perfectly, it would be awesome, though I have no idea how to fix this problem. Help would be greatly appreciated. EDIT: If I remove the break; it works partly, then it is just the thing that it spasms when it hits two or more blocks at once, like, if I touch 2/3 blocks at once, it does twice the force up. How can I make it so that it only does the force for one block, so it stays correct, and does not spasm? Thanks.

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  • Take Snapshots of Your Favorite Movie Scenes in VLC

    - by DigitalGeekery
    Have you ever wanted to grab a screenshot of your favorite TV or movie scene? Today we’ll show you how to do so with VLC Media Player. If you don’t have it already, download and install the latest version of VLC (link below). Start playing your movie, and to grab a snapshot, select Video from the menu and click Snapshot.   When you take a snapshot, by default a preview is displayed at the top left and the folder where the file is saved is briefly displayed on the screen. If you enable the Advanced Controls, you can take a snapshot with a click of a button, and advance the video frame by frame to get a more accurate shot. To enable the Advanced Controls, select View and Advanced Controls.   You’ll see the Advanced Controls buttons appear below the slider. Now just click on the Snapshot button to grab an image.   You can more easily control the frame you wish to grab by pressing the Frame by Frame button. You can pause the movie when it is near the perfect spot for your snapshot, and then press the Frame by Frame button to advance a single frame at a time. By default, the snapshots are saved as PNG files in your My Pictures folder in Windows. You can change those setting in the Preferences. First, you’ll need to select All under Show settings at the bottom. Then click on Video on the left. Scroll down a bit and you’ll see the Snapshot section. Here you can change the format from PNG to JPG, change the directory to which the snapshots are stored, turn on and off the preview, and change the filename prefix. Click Save when finished.   Now you have nice screenshots of your favorite movie to display as you wish…such as a Desktop Background!   VLC is an excellent media player that runs on Windows, Mac, and Linux. In addition to playing almost any media file, it also makes grabbing screenshots of your videos a breeze. Want to know more about VLC? Check out some of our previous articles like how to rip DVDs and how to set a video as your desktop wallpaper. Download the Latest version of VLC Similar Articles Productive Geek Tips Desktop Fun: Rural Scenes WallpapersAutomatically Mount and View ISO files in Windows 7 Media CenterHow to Make/Edit a movie with Windows Movie Maker in Windows VistaAdd Images and Metadata to Windows 7 Media Center Movie LibraryQuickly Find Movies to Watch at Hello Movies TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 tinysong gives a shortened URL for you to post on Twitter (or anywhere) 10 Superb Firefox Wallpapers OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Why does SQL 2005 SSIS component install fail?

    - by Ducain
    I am trying to install SSIS on our production SQL 2005 SP2 box. Each time I try, the install/setup screen results in failure, starting with the native client, and moving on down. Screen shots below show what I see: Here is the result of clicking on the status link to the right of the native client after the install failed: === Verbose logging started: 3/28/2012 16:38:08 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:00) [16:38:08:875]: Resetting cached policy values MSI (c) (DC:00) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (c) (DC:00) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (c) (DC:00) [16:38:08:875]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:00) [16:38:08:875]: Grabbed execution mutex. MSI (c) (DC:00) [16:38:08:875]: Cloaking enabled. MSI (c) (DC:00) [16:38:08:875]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:00) [16:38:08:875]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:F0) [16:38:08:875]: Grabbed execution mutex. MSI (s) (90:D4) [16:38:08:875]: Resetting cached policy values MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'Debug' is 0 MSI (s) (90:D4) [16:38:08:875]: ******* RunEngine: ******* Product: {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} ******* Action: ******* CommandLine: ********** MSI (s) (90:D4) [16:38:08:875]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:D4) [16:38:08:890]: Warning: Local cached package 'C:\WINDOWS\Installer\65eb99.msi' is missing. MSI (s) (90:D4) [16:38:08:890]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:D4) [16:38:08:890]: User policy value 'DisableMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Looking for sourcelist for product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Adding {F9B3DD02-B0B3-42E9-8650-030DFF0D133D}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Now checking product {F9B3DD02-B0B3-42E9-8650-030DFF0D133D} MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Trying source C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\Cache\. MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Source is invalid due to invalid package code (product code doesn't match). MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483646 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing net source list. MSI (s) (90:D4) [16:38:08:890]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:08:890]: SOURCEMGMT: Processing media source list. MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 2203 2: F:\sqlncli.msi 3: -2147287038 MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Processing URL source list. MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: -2147483647 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: Note: 1: 1706 2: 3: sqlncli.msi MSI (s) (90:D4) [16:38:09:921]: SOURCEMGMT: Failed to resolve source MSI (s) (90:D4) [16:38:09:921]: MainEngineThread is returning 1612 MSI (c) (DC:00) [16:38:09:921]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:00) [16:38:09:921]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:09 === Here is the log visible when I click the failed status for MSXML6: === Verbose logging started: 3/28/2012 16:38:12 Build type: SHIP UNICODE 3.01.4000.4042 Calling process: C:\Program Files\Microsoft SQL Server\90\Setup Bootstrap\setup.exe === MSI (c) (DC:58) [16:38:12:250]: Resetting cached policy values MSI (c) (DC:58) [16:38:12:250]: Machine policy value 'Debug' is 0 MSI (c) (DC:58) [16:38:12:250]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (c) (DC:58) [16:38:12:250]: Client-side and UI is none or basic: Running entire install on the server. MSI (c) (DC:58) [16:38:12:250]: Grabbed execution mutex. MSI (c) (DC:58) [16:38:12:250]: Cloaking enabled. MSI (c) (DC:58) [16:38:12:250]: Attempting to enable all disabled priveleges before calling Install on Server MSI (c) (DC:58) [16:38:12:250]: Incrementing counter to disable shutdown. Counter after increment: 0 MSI (s) (90:58) [16:38:12:265]: Grabbed execution mutex. MSI (s) (90:DC) [16:38:12:265]: Resetting cached policy values MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'Debug' is 0 MSI (s) (90:DC) [16:38:12:265]: ******* RunEngine: ******* Product: {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} ******* Action: ******* CommandLine: ********** MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'DisableUserInstalls' is 0 MSI (s) (90:DC) [16:38:12:265]: Warning: Local cached package 'C:\WINDOWS\Installer\ce6d56e.msi' is missing. MSI (s) (90:DC) [16:38:12:265]: User policy value 'SearchOrder' is 'nmu' MSI (s) (90:DC) [16:38:12:265]: User policy value 'DisableMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: Machine policy value 'AllowLockdownMedia' is 0 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media enabled only if package is safe. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Looking for sourcelist for product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Adding {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA}; to potential sourcelist list (pcode;disk;relpath). MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Now checking product {56EA8BC0-3751-4B93-BC9D-6651CC36E5AA} MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Media is enabled for product. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Attempting to use LastUsedSource from source list. MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Trying source d:\2a2ac35788eea9066bae01\. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 2203 2: d:\2a2ac35788eea9066bae01\msxml6.msi 3: -2147287037 MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing net source list. MSI (s) (90:DC) [16:38:12:265]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:265]: SOURCEMGMT: Processing media source list. MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Trying media source F:\. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 2203 2: F:\msxml6.msi 3: -2147287038 MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Source is invalid due to missing/inaccessible package. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Processing URL source list. MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1402 2: UNKNOWN\URL 3: 2 MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: -2147483647 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: Note: 1: 1706 2: 3: msxml6.msi MSI (s) (90:DC) [16:38:12:296]: SOURCEMGMT: Failed to resolve source MSI (s) (90:DC) [16:38:12:296]: MainEngineThread is returning 1612 MSI (c) (DC:58) [16:38:12:296]: Decrementing counter to disable shutdown. If counter >= 0, shutdown will be denied. Counter after decrement: -1 MSI (c) (DC:58) [16:38:12:296]: MainEngineThread is returning 1612 === Verbose logging stopped: 3/28/2012 16:38:12 === When I click on the failed status for SSIS, no log file appears at all. To be honest, I'm not even sure where to start on this one - never guessed it would be so much trouble to add a component right from the disk. Any help or pointers whatsoever would be greatly appreciated. If any more details are needed, please ask - I'd be glad to add them.

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  • How to convert Silverlight XAML to Resource dictionary in Silverlight 2

    - by Vecdid
    I am looking for the quickest and easiest way to combine two silverlight projects. Once has controls all in Silverlight XAML the other is template driven and uses a template based on a Silverlight resource dictionary. I am looking for some advice and resources on the best and quickest way to do this. One project is based on this: Silverlight Image Slider http://www.silverlightshow.net/items/Image-slider-control-in-Silverlight-1.1.aspx the other project is based on this: Open Video Player http://www.openvideoplayer.com/ I need to move the slider into the player, but the player uses a template and I just don't get how to merge the two as I do not understand resource dictionaries as they are applied to the player. We have completely gutted and made each proiject do what we want, but heck if I can figure out how to combine them.

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