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  • ASP.Net / MySQL : Translating content into several languages

    - by philwilks
    I have an ASP.Net website which uses a MySQL database for the back end. The website is an English e-commerce system, and we are looking at the possibility of translating it into about five other languages (French, Spanish etc). We will be getting human translators to perform the translation - we've looked at automated services but these aren't good enough. The static text on the site (e.g. headings, buttons etc) can easily be served up in multiple languages via .Net's built in localization features (resx files etc). The thing that I'm not so sure about it how best to store and retrieve the multi-language content in the database. For example, there is a products table that includes these fields... productId (int) categoryId (int) title (varchar) summary (varchar) description (text) features (text) The title, summary, description and features text would need to be available in all the different languages. Here are the two options that I've come up with... Create additional field for each language For example we could have titleEn, titleFr, titleEs etc for all the languages, and repeat this for all text columns. We would then adapt our code to use the appropriate field depending on the language selected. This feels a bit hacky, and also would lead to some very large tables. Also, if we wanted to add additional languages in the future it would be time consuming to add even more columns. Use a lookup table We could create a new table with the following format... textId | languageId | content ------------------------------- 10 | EN | Car 10 | FR | Voiture 10 | ES | Coche 11 | EN | Bike 11 | FR | Vélo We'd then adapt our products table to reference the appropriate textId for the title, summary, description and features instead of having the text stored in the product table. This seems much more elegant, but I can't think of a simple way of getting this data out of the database and onto the page without using complex SQL statements. Of course adding new languages in the future would be very simple compared to the previous option. I'd be very grateful for any suggestions about the best way to achieve this! Is there any "best practice" guidance out there? Has anyone done this before?

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  • php connecting to mysql server(localhost) very slow

    - by Ahmad
    actually its little complicated: summary: the connection to DB is very slow. the page rendering takes around 10 seconds but the last statement on the page is an echo and i can see its output while the page is loading in firefox (IE is same). in google chrome the output becomes visible only when the loading finishes. loading time is approximately the same across browsers. on debugging i found out that its the DB connectivity that is creating problem. the DB was on another machine. to debug further. i deployed the DB on my local machine .. so now the DB connection is at 127.0.0.1 but the connectivity still takes long time. this means that the issue is with APACHE/PHP and not with mysql. but then i deployed my code on another machine which connects to DB remotely.and everything seems fine. basically the application uses couple of mod_rewrite.. but i removed all the .htaccess files and the slow connectivity issue remains.. i installed another APACHE on my machine and used default settings. the connection was still very slow. i added following statements to measure the execution time $stime = microtime(); $stime = explode(" ",$stime); $stime = $stime[1] + $stime[0]; // my code -- it involves connection to DB $mtime = microtime(); $mtime = explode(" ",$mtime); $mtime = $mtime[1] + $mtime[0]; $totaltime = ($mtime - $stime); echo $totaltime; the output is 0.0631899833679 but firebug Net panel shows total loading time of 10-11 seconds. same is the case with google chrome i tried to turn off windows firewall.. connectivity is still slow and i just can't quite find the reason.. i've tried multiple DB servers.. multiple apaches.. nothing seems to be working.. any idea of what might be the problem?

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  • Remove specific definitions from a variable in PHP

    - by Amit
    Hi everyone, I have a PHP mail script that validates name, email address, and phone number before sending the mail. This then means that the Name, Email address, and Phone fields are Required Fields. I want to have it so that the Name and EITHER Email or Phone are required. Such that if a name and phone are inputted, it sends the mail, or if a name and an email are inputted, it also sends the email. The way the script works right now is it has several IF statements that check for (1) name, (2) email and (3) phone. Here's an example of an if statement of the code: if ( ($email == "") ) { $errors .= $emailError; // no email address entered $email_error = true; } if ( !(preg_match($match,$email)) ) { $errors .= $invalidEmailError; // checks validity of email $email_error = true; } And here's how it sends the mail: if ( !($errors) ) { mail ($to, $subject, $message, $headers); echo "<p id='correct'>"; echo "?????? ????? ??????!"; echo "</p>"; } else { if (($email_error == true)) { $errors != $phoneError; /*echo "<p id='errors'>"; echo $errors; echo "</p>";*/ } if (($phone_error == true)) { $errors != $emailError; $errors != $invalidEmailError; /*echo "<p id='errors'>"; echo $errors; echo "</p>";*/ } echo "<p id='errors'>"; echo $errors; echo "</p>"; } This doesn't work though. Basically this is what I want to do: If no email address was entered or if it was entered incorrectly, set a variable called $email_error to be true. Then check for that variable, and if it's true, then remove the $phoneError part of the $errors variable. Man I hope I'm making some sense here. Does anyone know why this doesn't work? It reports all errors if all fields are left empty :( Thanks! Amit

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  • HttpWebRequest possibly slowing website

    - by Steven Smith
    Using Visual studio 2012, C#.net 4.5 , SQL Server 2008, Feefo, Nopcommerce Hey guys I have Recently implemented a new review service into a current site we have. When the change went live the first day all worked fine. Since then though the sending of sales to Feefo hasnt been working, There are no logs either of anything going wrong. In the OrderProcessingService.cs in Nop Commerce's Service, i call a HttpWebrequest when an order has been confirmed as completed. Here is the code. var email = HttpUtility.UrlEncode(order.Customer.Email.ToString()); var name = HttpUtility.UrlEncode(order.Customer.GetFullName().ToString()); var description = HttpUtility.UrlEncode(productVariant.ProductVariant.Product.MetaDescription != null ? productVariant.ProductVariant.Product.MetaDescription.ToString() : "product"); var orderRef = HttpUtility.UrlEncode(order.Id.ToString()); var productLink = HttpUtility.UrlEncode(string.Format("myurl/p/{0}/{1}", productVariant.ProductVariant.ProductId, productVariant.ProductVariant.Name.Replace(" ", "-"))); string itemRef = ""; try { itemRef = HttpUtility.UrlEncode(productVariant.ProductVariant.ProductId.ToString()); } catch { itemRef = "0"; } var url = string.Format("feefo Url", login, password,email,name,description,orderRef,productLink,itemRef); var request = (HttpWebRequest)WebRequest.Create(url); request.KeepAlive = false; request.Timeout = 5000; request.Proxy = null; using (var response = (HttpWebResponse)request.GetResponse()) { if (response.StatusDescription == "OK") { var stream = response.GetResponseStream(); if(stream != null) { using (var reader = new StreamReader(stream)) { var content = reader.ReadToEnd(); } } } } So as you can see its a simple webrequest that is processed on an order, and all product variants are sent to feefo. Now: this hasnt been happening all week since the 15th (day of the implementation) the site has been grinding to a halt recently. The stream and reader in the the var content is there for debugging. Im wondering does the code redflag anything to you that could relate to the process of website? Also note i have run some SQL statements to see if there is any deadlocks or large escalations, so far seems fine, Logs have also been fine just the usual logging of Bots. Any help would be much appreciated! EDIT: also note that this code is in a method that is called and wrapped in A try catch UPDATE: well forget about the "not sending", thats because i was just told my code was rolled back last week

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  • What are the rules governing how a bind variable can be used in Postgres and where is this defined?

    - by Craig Miles
    I can have a table and function defined as: CREATE TABLE mytable ( mycol integer ); INSERT INTO mytable VALUES (1); CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol = l_myvar; RETURN l_myrow; END; $$ LANGUAGE plpgsql; In this case l_myvar acts as a bind variable for the value passed when I call: SELECT * FROM myfunction(1); and returns the row where mycol = 1 If I redefine the function as: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (l_myvar); RETURN l_myrow; END; $$ LANGUAGE plpgsql; SELECT * FROM myfunction(1); still returns the row where mycol = 1 However, if I now change the function definition to allow me to pass an integer array and try to this array in the IN clause, I get an error: CREATE OR REPLACE FUNCTION myfunction (l_myvar integer[]) RETURNS mytable AS $$ DECLARE l_myrow mytable; BEGIN SELECT * INTO l_myrow FROM mytable WHERE mycol IN (array_to_string(l_myvar, ',')); RETURN l_myrow; END; $$ LANGUAGE plpgsql; Analysis reveals that although: SELECT array_to_string(ARRAY[1, 2], ','); returns 1,2 as expected SELECT * FROM myfunction(ARRAY[1, 2]); returns the error operator does not exist: integer = text at the line: WHERE mycol IN (array_to_string(l_myvar, ',')); If I execute: SELECT * FROM mytable WHERE mycol IN (1,2); I get the expected result. Given that array_to_string(l_myvar, ',') evaluates to 1,2 as shown, why arent these statements equivalent. From the error message it is something to do with datatypes, but doesnt the IN(variable) construct appear to be behaving differently from the = variable construct? What are the rules here? I know that I could build a statement to EXECUTE, treating everything as a string, to achieve what I want to do, so I am not looking for that as a solution. I do want to understand though what is going on in this example. Is there a modification to this approach to make it work, the particular example being to pass in an array of values to build a dynamic IN clause without resorting to EXECUTE? Thanks in advance Craig

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  • trigger animation with timer, as3

    - by VideoDnd
    How do I trigger the animation in sync with my timer?My timer and flip animation work, but they are out of sync with each other. I'm lost with the IF ELSE statements. Each time the value of my textfield changes, my number needs to flip. See example. Example //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } } //Cont... Complete Codehere's the file //Timer var timer:Timer = new Timer(100); //Integer values var count:int = 0; var fcount:int = 0; var oldcount:int = 0; //Formatting String function formatCount(i:int):String { var fraction:int = i % 100; var whole:int = i / 100; return ("00" + whole).substr(-2, 2) + "." + (fraction < 10 ? "0" + fraction : fraction); } //Start the timer timer.start(); timer.addEventListener(TimerEvent.TIMER, theFlip); //IF ELSE FUNCTION function theFlip(event:TimerEvent):void { count++; if (count < 9) { oldcount = count - 1; } else { count++; fcount=int(count) count++; oldcount = count - 1; } var toText:String = formatCount(fcount); sec4.digit.text = toText.substr(4, 1); flip4.flip.digit.text = toText.substr(4, 1); flip4.gotoAndPlay(2); sec3.digit.text = toText.substr(3, 1); flip3.flip.digit.text = toText.substr(3, 1); flip3.gotoAndPlay(2); sec1.digit.text = toText.substr(1, 1); flip1.flip.digit.text = toText.substr(1, 1); flip1.gotoAndPlay(2); }

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  • Is valgrind crazy or is this is a genuine std map iterator memory leak?

    - by Alberto Toglia
    Well, I'm very new to Valgrind and memory leak profilers in general. And I must say it is a bit scary when you start using them cause you can't stop wondering how many leaks you might have left unsolved before! To the point, as I'm not an experienced in c++ programmer, I would like to check if this is certainly a memory leak or is it that Valgrind is doing a false positive? typedef std::vector<int> Vector; typedef std::vector<Vector> VectorVector; typedef std::map<std::string, Vector*> MapVector; typedef std::pair<std::string, Vector*> PairVector; typedef std::map<std::string, Vector*>::iterator IteratorVector; VectorVector vv; MapVector m1; MapVector m2; vv.push_back(Vector()); m1.insert(PairVector("one", &vv.back())); vv.push_back(Vector()); m2.insert(PairVector("two", &vv.back())); IteratorVector i = m1.find("one"); i->second->push_back(10); m2.insert(PairVector("one", i->second)); m2.clear(); m1.clear(); vv.clear(); Why is that? Shouldn't the clear command call the destructor of every object and every vector? Now after doing some tests I found different solutions to the leak: 1) Deleting the line i-second-push_back(10); 2) adding a delete i-second; after it's been used. 3) Deleting the second vv.push_back(Vector()); and m2.insert(PairVector("two", &vv.back())); statements. Using solution 2) makes Valgring print: 10 allocs, 11 frees Is that OK? As I'm not using new why should I delete? Thanks, for any help!

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  • How can I pipe input to a Java app with Perl?

    - by user319479
    I need to write a Perl script that pipes input into a Java program. This is related to this, but that didn't help me. My issue is that the Java app doesn't get the print statements until I close the handle. What I found online was that $| needs to be set to something greater than 0, in which case newline characters will flush the buffer. This still doesn't work. This is the script: #! /usr/bin/perl -w use strict; use File::Basename; $|=1; open(TP, "| java -jar test.jar") or die "fail"; sleep(2); print TP "this is test 1\n"; print TP "this is test 2\n"; print "tests printed, waiting 5s\n"; sleep(5); print "wait over. closing handle...\n"; close TP; print "closed.\n"; print "sleeping for 5s...\n"; sleep(5); print "script finished!\n"; exit And here is a sample Java app: import java.util.Scanner; public class test{ public static void main( String[] args ){ Scanner sc = new Scanner( System.in ); int crashcount = 0; while( true ){ try{ String input = sc.nextLine(); System.out.println( ":: INPUT: " + input ); if( "bananas".equals(input) ){ break; } } catch( Exception e ){ System.out.println( ":: EXCEPTION: " + e.toString() ); crashcount++; if( crashcount == 5 ){ System.out.println( ":: Looks like stdin is broke" ); break; } } } System.out.println( ":: IT'S OVER!" ); return; } } The Java app should respond to receiving the test prints immediately, but it doesn't until the close statement in the Perl script. What am I doing wrong? Note: the fix can only be in the Perl script. The Java app can't be changed. Also, File::Basename is there because I'm using it in the real script.

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  • PyGTK: Radiobuttons are still displayed after removal

    - by canavanin
    Hi everyone! I am using PyGTK and the gtk.assistant. On one page I would like to display two radiobuttons in case the user selected a certain option on a previous page. The labels of the buttons - and whether the buttons are to be present at all - are to depend entirely on that earlier selection. Furthermore, if the user goes back and changes that selection, the page containing the radiobuttons is to be updated accordingly. I have got as far as having the radiobuttons displayed when necessary, and with the correct labels. The trouble is that if I go back and change the determining selection, or if I move one page further than the 'radiobutton page' and then move back, the buttons are not only not removed (in case that would have been required), their number has also doubled. To show you what I'm doing, here's part of my code (I've left out bits that do unrelated things, that's why the function name doesn't fit). The function is called when the "prepare" signal is emitted prior to construction of the 'radiobutten page'. def make_class_skills_treestore(self): print self.trained_by_default_hbox.get_children() # PRINT 1 for child in self.trained_by_default_hbox.get_children(): if type(child) == gtk.RadioButton: self.trained_by_default_hbox.remove(child) #child.destroy() # <-- removed the labels, but not the buttons print self.trained_by_default_hbox.get_children() # PRINT 2 class_skills = self.data.data['classes'][selected_class].class_skills.values() default_trained_count = (class_skills.count([True, True]) , class_skills.count([True, False])) num_default_trained_skills = default_trained_count[1] / 2 # you have to pick one of a pair --> don't # count each as trained by default for i in range(default_trained_count[0]): # those are trained by default --> no choice num_default_trained_skills +=1 selected_class = self.get_classes_key_from_class_selection() if default_trained_count[1]: for skill in self.data.data['classes'][selected_class].class_skills.keys(): if self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and not self.default_radio: self.default_radio.append(gtk.RadioButton(group=None, label=skill)) elif self.data.data['classes'][selected_class].class_skills[skill] == [ True, False ] and self.default_radio: self.default_radio.append(gtk.RadioButton(group=self.default_radio[0], label=skill)) if self.default_radio: for radio in self.default_radio: self.trained_by_default_hbox.add(radio) self.trained_by_default_hbox.show_all() self.trained_by_default_hbox and self.trained_by_default_label, as well as self.default_radio stem from the above function's class. I have two print statements (PRINT 1 and PRINT 2) in there for debugging. Here's what they give me: PRINT 1: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>, <gtk.RadioButton object at 0x8fc4d4c (GtkRadioButton at 0x90e4018)>, <gtk.RadioButton object at 0x8fc4cac (GtkRadioButton at 0x90ceec0)>] PRINT 2: [<gtk.Label object at 0x8fc4c84 (GtkLabel at 0x90a2f20)>] So the buttons have indeed been removed, yet they still show up on the page. I know the code requires some refactoring, but first I'd like to get it to work at all... If someone could help me out that would be great! Thanks a lot in advance for your replies - any kind of help is highly appreciated.

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  • MySQL search for user and their roles

    - by Jenkz
    I am re-writing the SQL which lets a user search for any other user on our site and also shows their roles. An an example, roles can be "Writer", "Editor", "Publisher". Each role links a User to a Publication. Users can take multiple roles within multiple publications. Example table setup: "users" : user_id, firstname, lastname "publications" : publication_id, name "link_writers" : user_id, publication_id "link_editors" : user_id, publication_id Current psuedo SQL: SELECT * FROM ( (SELECT user_id FROM users WHERE firstname LIKE '%Jenkz%') UNION (SELECT user_id FROM users WHERE lastname LIKE '%Jenkz%') ) AS dt JOIN (ROLES STATEMENT) AS roles ON roles.user_id = dt.user_id At the moment my roles statement is: SELECT dt2.user_id, dt2.publication_id, dt.role FROM ( (SELECT 'writer' AS role, link_writers.user_id, link_writers.publication_id FROM link_writers) UNION (SELECT 'editor' AS role, link_editors.user_id, link_editors.publication_id FROM link_editors) ) AS dt2 The reason for wrapping the roles statement in UNION clauses is that some roles are more complex and require a table join to find the publication_id and user_id. As an example "publishers" might be linked accross two tables "link_publishers": user_id, publisher_group_id "link_publisher_groups": publisher_group_id, publication_id So in that instance, the query forming part of my UNION would be: SELECT 'publisher' AS role, link_publishers.user_id, link_publisher_groups.publication_id FROM link_publishers JOIN link_publisher_groups ON lpg.group_id = lp.group_id I'm pretty confident that my table setup is good (I was warned off the one-table-for-all system when researching the layout). My problem is that there are now 100,000 rows in the users table and upto 70,000 rows in each of the link tables. Initial lookup in the users table is fast, but the joining really slows things down. How can I only join on the relevant roles? -------------------------- EDIT ---------------------------------- Explain above (open in a new window to see full resolution). The bottom bit in red, is the "WHERE firstname LIKE '%Jenkz%'" the third row searches WHERE CONCAT(firstname, ' ', lastname) LIKE '%Jenkz%'. Hence the large row count, but I think this is unavoidable, unless there is a way to put an index accross concatenated fields? The green bit at the top just shows the total rows scanned from the ROLES STATEMENT. You can then see each individual UNION clause (#6 - #12) which all show a large number of rows. Some of the indexes are normal, some are unique. It seems that MySQL isn't optimizing to use the dt.user_id as a comparison for the internal of the UNION statements. Is there any way to force this behaviour? Please note that my real setup is not publications and writers but "webmasters", "players", "teams" etc.

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  • How can I improve my select query for storing large versioned data sets?

    - by Jason Francis
    At work, we build large multi-page web applications, consisting mostly of radio and check boxes. The primary purpose of each application is to gather data, but as users return to a page they have previously visited, we report back to them their previous responses. Worst-case scenario, we might have up to 900 distinct variables and around 1.5 million users. For several reasons, it makes sense to use an insert-only approach to storing the data (as opposed to update-in-place) so that we can capture historical data about repeated interactions with variables. The net result is that we might have several responses per user per variable. Our table to collect the responses looks something like this: CREATE TABLE [dbo].[results]( [id] [bigint] IDENTITY(1,1) NOT NULL, [userid] [int] NULL, [variable] [varchar](8) NULL, [value] [tinyint] NULL, [submitted] [smalldatetime] NULL) Where id serves as the primary key. Virtually every request results in a series of insert statements (one per variable submitted), and then we run a select to produce previous responses for the next page (something like this): SELECT t.id, t.variable, t.value FROM results t WITH (NOLOCK) WHERE t.userid = '2111846' AND (t.variable='internat' OR t.variable='veteran' OR t.variable='athlete') AND t.id IN (SELECT MAX(id) AS id FROM results WITH (NOLOCK) WHERE userid = '2111846' AND (t.variable='internat' OR t.variable='veteran' OR t.variable='athlete') GROUP BY variable) Which, in this case, would return the most recent responses for the variables "internat", "veteran", and "athlete" for user 2111846. We have followed the advice of the database tuning tools in indexing the tables, and against our data, this is the best-performing version of the select query that we have been able to come up with. Even so, there seems to be significant performance degradation as the table approaches 1 million records (and we might have about 150x that). We have a fairly-elegant solution in place for sharding the data across multiple tables which has been working quite well, but I am open for any advice about how I might construct a better version of the select query. We use this structure frequently for storing lots of independent data points, and we like the benefits it provides. So the question is, how can I improve the performance of the select query? I assume the nested select statement is a bad idea, but I have yet to find an alternative that performs as well. Thanks in advance. NB: Since we emphasize creating over reading in this case, and since we never update in place, there doesn't seem to be any penalty (and some advantage) for using the NOLOCK directive in this case.

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  • PHP Changing Class Variables Outside of Class

    - by Jamie Bicknell
    Apologies for the wording on this question, I'm having difficulties explaining what I'm after, but hopefully it makes sense. Let's say I have a class, and I wish to pass a variable through one of it's methods, then I have another method which outputs this variable. That's all fine, but what I'm after is that if I update the variable which was originally passed, and do this outside the class methods, it should be reflected in the class. I've created a very basic example: class Test { private $var = ''; function setVar($input) { $this->var = $input; } function getVar() { echo 'Var = ' . $this->var . '<br />'; } } If I run $test = new Test(); $string = 'Howdy'; $test->setVar($string); $test->getVar(); I get Var = Howdy However, this is the flow I would like: $test = new Test(); $test->setVar($string); $string = 'Hello'; $test->getVar(); $string = 'Goodbye'; $test->getVar(); Expected output to be Var = Hello Var = Goodbye I don't know what the correct naming of this would be, and I've tried using references to the original variable but no luck. I've come across this in the past, with the PDO prepared statements, see Example #2 $stmt = $dbh->prepare("INSERT INTO REGISTRY (name, value) VALUES (?, ?)"); $stmt->bindParam(1, $name); $stmt->bindParam(2, $value); // insert one row $name = 'one'; $value = 1; $stmt->execute(); // insert another row with different values $name = 'two'; $value = 2; $stmt->execute(); I know I can change the variable to public and do the following, but it isn't quite the same as how the PDO class handles it, and I'm really looking to mimic that behaviour. $test = new Test(); $test->setVar($string); $test->var = 'Hello'; $test->getVar(); $test->var = 'Goodbye'; $test->getVar(); Any help, ideas, pointers, or advice would be greatly appreciated, thanks.

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  • actionscript 2.0 input text box

    - by user1769760
    So, here's what I'm trying to do, and I, frankly, believe it should be obvious, but I can't figure it out. I am creating a very simple Artificial Intelligence simulation. And in this simulation there's an input box at the bottom of the screen (called "input" exactly). "input" has a variable in its properties that is called "inbox" (exactly). Using a key listener the script calls up a function when the enter button is pressed. This function has 2 if statements and an else statement which dictate the responses of the AI (named "nistra"). The problem is this, When I type in what I want to say, and hit enter, it always uses the second response ("lockpick" in the code below). I have tried variations on the code but I still don't see the solution. I believe the problem is that the "typein" variable holds all the format information from the text box as well as the variable, but I could be wrong, that information is in here as well, underneath the code itself. Any help I can get would be greatly appreciated. var typein = ""; //copies the text from inbox into here, this is what nistra responds to var inbox = ""; //this is where the text from the input text box goes var respond = ""; //nistra's responses go here my_listener = new Object(); // key listener my_listener.onKeyDown = function() { if(Key.isDown(13)) //enter button pressed { typein = inbox; // moves inbox into typein nistraresponse(); // calles nistra's responses } //code = Key.getCode(); //trace ("Key pressed = " + code); } Key.addListener(my_listener); // key listener ends here nistraresponse = function() // nistra's responses { trace(typein); // trace out what "typein" holds if(typein = "Hello") // if you type in "Hello" { respond = "Hello, How are you?"; } if(typein = "lockpick") // if you type in "lockpick" { respond = "Affirmative"; } else // anything else { respond = "I do not understand the command, please rephrase"; } cntxtID = setInterval(clearnistra, 5000); // calls the function that clears out nistra's response box so that her responses don't just sit there } clearnistra = function() // clears her respond box { respond = ""; clearInterval(cntxtID); } // "typein" traces out the following <TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="Times New Roman" SIZE="20" COLOR="#FF0000" LETTERSPACING="0" KERNING="0">test</FONT></P></TEXTFORMAT>

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  • PHP: csv generator creates extra field

    - by WhyKiki
    I'm coding a script that takes one csv file to transform it into another one. Basically, two foreach loops are used: one to iterate records and another to iterate fields. Certain fields (cno 25, 26, 44) for each record needs to be modified. The problem is that each modificatino creates an extra empty field, i.e. the code $colStr .= '"' . $col . '";'; works but not any of the code in the if statements. The code is: $rno = 0; foreach ($csvArray as $line) { $cno = 0; $colStr = ""; foreach ($line as $col) { if($rno>0 && $cno==25) { $stuff = array($csvArray[$rno][41], $csvArray[$rno][47], $csvArray[$rno][48], $csvArray[$rno][49]); foreach($stuff as &$value) { $value = preg_replace('/[^0-9]/', '', $value); } sort($stuff, SORT_NUMERIC); // Causes bug! $colStr .= '"' . $stuff[0] . '";'; } if($rno>0 && $cno==26) { $urls = ""; for($i = 55; $i<=62; $i++) { $urls .= "Images: " . $csvArray[$rno][$i] . " | "; } $urls .= "Some text: " . $csvArray[$rno][43] . " | "; // Causes bug! $colStr .= '"' . $urls . '";'; } if($rno>0 && $cno==44) { $colStr .= '"' . $_POST['location'][$rno] . '";'; } if($rno>0 && $cno==54) { $objType = $col; $objType = preg_replace('/foobar/i', '123', $objType); // Causes bug! $colStr .= '"' . $objType . '";'; } else { // This is ok, though $colStr .= '"' . $col . '";'; } $cno++; } $colStr = preg_replace('/;$/', '', $colStr); $colStr .= "\n"; fwrite($outputFile, $colStr); $rno++; } fclose($outputFile);

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  • Adding a clustered index to a SQL table: what dangers exist for a live production system?

    - by MoSlo
    Right, keep in mind i need to describe this by abstracting all possible confidential info: I've been put in charge of a 10-year old transactional system of which the majority business logic is implemented at database level (triggers, stored procedures etc). Win2000 server, MSSQL 2000 Enterprise. No immediate plans for replacing/updating the system are being considered :( The core process is a program that executes transactions - specifically, it executes a stored procedure with various parameters, lets call it sp_ProcessTrans. The program executes the stored procedure at asynchronous intervals. By itself, things work fine. But there are 30 instances of this program on remotely located workstations, all of them asynchronously executing sp_ProcessTrans and then retrieving data from the SQL server (execution is pretty regular - ranging 0 to 60 times a minute, depending on what items the program instance is responsible for) . Performance of the system has dropped considerably with 10 yrs of data growth: the reason is the deadlocks and specifically deadlock wait times. The deadlock is on the Employee table. I have discovered: In sp_ProcessTrans' execution, it selects from an Employee table 7 times (dont ask) The select is done on a field that is NOT the primary key No index exists on this field. Thus a table scan is performed. 7 times. per transaction So the reason for deadlocks is clear. I created a non-unique ordered clustered index on the field (field looks good, almost unique, NUM(7), very rarely changes). Immediate improvement in the test environment. The problem is that i cannot simulate the deadlocks in a test environment (I'd need 30 workstations; i'd need to simulate 'realistic' activity on those stations, so visualization is out). I need to know if i must schedule downtime. Creating an index shouldn't be a risky operation for MSSQL, but is there any danger (data corruption in transactions/select statements/extra wait time etc) to create this field index on the production database while the transactions are still taking place? (although i can select a time when transactions are fairly quiet through the 30 stations) Are there any hidden dangers i'm not seeing (not looking forward to needing to restore the DB if something goes wrong, restoring would take a lot of time with 10yrs of data).

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • Using a large list of terms, search through page text and replace words with links

    - by dunc
    A while ago I posted this question asking if it's possible to convert text to HTML links if they match a list of terms from my database. I have a fairly huge list of terms - around 6000. The accepted answer on that question was superb, but having never used XPath, I was at a loss when problems started occurring. At one point, after fiddling with code, I somehow managed to add over 40,000 random characters to our database - the majority of which required manual removal. Since then I've lost faith in that idea and the more simple PHP solutions simply weren't efficient enough to deal with the amount of data and the quantity of terms. My next attempt at a solution is to write a JS script which, once the page has loaded, retrieves the terms and matches them against the text on a page. This answer has an idea which I'd like to attempt. I would use AJAX to retrieve the terms from the database, to build an object such as this: var words = [ { word: 'Something', link: 'http://www.something.com' }, { word: 'Something Else', link: 'http://www.something.com/else' } ]; When the object has been built, I'd use this kind of code: //for each array element $.each(words, function() { //store it ("this" is gonna become the dom element in the next function) var search = this; $('.message').each( function() { //if it's exactly the same if ($(this).text() === search.word) { //do your magic tricks $(this).html('<a href="' + search.link + '">' + search.link + '</a>'); } } ); } ); Now, at first sight, there is a major issue here: with 6,000 terms, will this code be in any way efficient enough to do what I'm trying to do?. One option would possibly be to perform some of the overhead within the PHP script that the AJAX communicates with. For instance, I could send the ID of the post and then the PHP script could use SQL statements to retrieve all of the information from the post and match it against all 6,000 terms.. then the return call to the JavaScript could simply be the matching terms, which would significantly reduce the number of matches the above jQuery would make (around 50 at most). I have no problem with the script taking a few seconds to "load" on the user's browser, as long as it isn't impacting their CPU usage or anything like that. So, two questions in one: Can I make this work? What steps can I take to make it as efficient as possible? Thanks in advance,

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  • NSString cannot be released

    - by Stanley
    Consider the following method and the caller code block. The method analyses a NSString and extracts a "http://" string which it passes out by reference as an auto release object. Without releasing g_scan_result, the program works as expected. But according to non-arc rules, g_scan_result should be released since a retain has been called against it. My question are : Why g_scan_result cannot be released ? Is there anything wrong the way g_scan_result is handled in the posted coding below ? Is it safe not to release g_scan_result as long as the program runs correctly and the XCode Memory Leak tool does not show leakage ? Which XCode profile tools should I look into to check and under which subtitle ? Hope somebody knowledgeable could help. - (long) analyse_scan_result :(NSString *)scan_result target_url :(NSString **)targ_url { NSLog (@" RES analyse string : %@", scan_result); NSRange range = [scan_result rangeOfString:@"http://" options:NSCaseInsensitiveSearch]; if (range.location == NSNotFound) { *targ_url = @""; NSLog(@"fnd string not found"); return 0; } NSString *sub_string = [scan_result substringFromIndex : range.location]; range = [sub_string rangeOfString : @" "]; if (range.location != NSNotFound) { sub_string = [sub_string substringToIndex : range.location]; } NSLog(@" FND sub_string = %@", sub_string); *targ_url = sub_string; return [*targ_url length]; } The following is the caller code block, also note that g_scan_result has been declared and initialized (on another source file) as : NSString *g_scan_result = nil; Please do send a comment or answer if you have suggestions or find possible errors in code posted here (or above). Xcode memory tools does not seem to show any memory leak. But it may be because I do not know where to look as am new to the memory tools. { long url_leng = [self analyse_scan_result:result target_url:&targ_url]; NSLog(@" TAR target_url = %@", targ_url); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Scanned Result" message:result delegate:g_alert_view_delegate cancelButtonTitle:@"OK" otherButtonTitles:nil]; if (url_leng) { // ****** The 3 commented off statements // ****** cannot be added without causing // ****** a crash after a few scan result // ****** cycles. // ****** NSString *t_url; if (g_system_status.language_code == 0) [alert addButtonWithTitle : @"Open"]; else if (g_system_status.language_code == 1) [alert addButtonWithTitle : @"Abrir"]; else [alert addButtonWithTitle : @"Open"]; // ****** t_url = g_scan_result; g_scan_result = [targ_url retain]; // ****** [t_url release]; } targ_url = nil; [alert show]; [alert release]; [NSTimer scheduledTimerWithTimeInterval:5.0 target:self selector:@selector(activate_qr_scanner:) userInfo:nil repeats:NO ]; return; }

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • How can I enable a debugging mode via a command-line switch for my Perl program?

    - by Michael Mao
    I am learning Perl in a "head-first" manner. I am absolutely a newbie in this language: I am trying to have a debug_mode switch from CLI which can be used to control how my script works, by switching certain subroutines "on and off". And below is what I've got so far: #!/usr/bin/perl -s -w # purpose : make subroutine execution optional, # which is depending on a CLI switch flag use strict; use warnings; use constant DEBUG_VERBOSE => "v"; use constant DEBUG_SUPPRESS_ERROR_MSGS => "s"; use constant DEBUG_IGNORE_VALIDATION => "i"; use constant DEBUG_SETPPING_COMPUTATION => "c"; our ($debug_mode); mainMethod(); sub mainMethod # () { if(!$debug_mode) { print "debug_mode is OFF\n"; } elsif($debug_mode) { print "debug_mode is ON\n"; } else { print "OMG!\n"; exit -1; } checkArgv(); printErrorMsg("Error_Code_123", "Parsing Error at..."); verbose(); } sub checkArgv #() { print ("Number of ARGV : ".(1 + $#ARGV)."\n"); } sub printErrorMsg # ($error_code, $error_msg, ..) { if(defined($debug_mode) && !($debug_mode =~ DEBUG_SUPPRESS_ERROR_MSGS)) { print "You can only see me if -debug_mode is NOT set". " to DEBUG_SUPPRESS_ERROR_MSGS\n"; die("terminated prematurely...\n") and exit -1; } } sub verbose # () { if(defined($debug_mode) && ($debug_mode =~ DEBUG_VERBOSE)) { print "Blah blah blah...\n"; } } So far as I can tell, at least it works...: the -debug_mode switch doesn't interfere with normal ARGV the following commandlines work: ./optional.pl ./optional.pl -debug_mode ./optional.pl -debug_mode=v ./optional.pl -debug_mode=s However, I am puzzled when multiple debug_modes are "mixed", such as: ./optional.pl -debug_mode=sv ./optional.pl -debug_mode=vs I don't understand why the above lines of code "magically works". I see both of the "DEBUG_VERBOS" and "DEBUG_SUPPRESS_ERROR_MSGS" apply to the script, which is fine in this case. However, if there are some "conflicting" debug modes, I am not sure how to set the "precedence of debug_modes"? Also, I am not certain if my approach is good enough to Perlists and I hope I am getting my feet in the right direction. One biggest problem is that I now put if statements inside most of my subroutines for controlling their behavior under different modes. Is this okay? Is there a more elegant way? I know there must be a debug module from CPAN or elsewhere, but I want a real minimal solution that doesn't depend on any other module than the "default". And I cannot have any control on the environment where this script will be executed...

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  • sys.path() and PYTHONPATH issues

    - by Justin
    I've been learning Python, I'm working in 2.7.3, and I'm trying to understand import statements. The documentation says that when you attempt to import a module, the interpreter will first search for one of the built-in modules. What is meant by a built-in module? Then, the documentation says that the interpreter searches in the directories listed by sys.path, and that sys.path is initialized from these sources: the directory containing the input script (or the current directory). PYTHONPATH (a list of directory names, with the same syntax as the shell variable PATH). the installation-dependent default. Here is a sample output of a sys.path command from my computer using python in command-line mode: (I deleted a few so that it wouldn't be huge) ['', '/usr/lib/python2.7', '/usr/lib/python2.7/lib-old', '/usr/lib/python2.7/lib-dynload', '/usr/local/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages', '/usr/lib/python2.7/dist-packages/PIL', '/usr/lib/python2.7/dist-packages/gst-0.10', '/usr/lib/python2.7/dist-packages/gtk-2.0', '/usr/lib/pymodules/python2.7', '/usr/lib/python2.7/dist-packages/ubuntuone-couch', '/usr/lib/python2.7/dist-packages/ubuntuone-storage-protocol'] Now, I'm assuming that the '' path refers to the directory containing the 'script', and so I figured the rest of them would be coming from my PYTHONPATH environmental variable. However, when I go to the terminal and type env, PYTHONPATH doesn't exist as an environmental variable. I also tried import os then os.environ, but I get the same output. Do I really not have a PYTHONPATH environmental variable? I don't believe I ever specifically defined a PYTHONPATH environmental variable, but I assumed that when I installed new packages they automatically altered that environment variable. If I don't have a PYTHONPATH, how is my sys.path getting populated? If I download new packages, how does Python know where to look for them if I don't have this PYTHONPATH variable? How do environment variables work? From what I understand, environment variables are specific to the process for which they are set, however, if I open multiple terminal windows and run env, they all display a number of identical variables, for example, PATH. I know there file locations for persistent environment variables, for example /etc/environment, which contains my PATH variable. Is it possible to tell where a persistent environment variable is stored? What is the recommended location for storing new persistent environment variables? How do environment variables actually work with say, the Python interpreter? The Python interpreter looks for PYTHONPATH, but how does it work at the nitty-gritty level?

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  • Converting my lightweight MySQL DB wrapper into MySQLi. Pesky Problems

    - by Chaplin
    Here is the original code: http://pastebin.com/DNxtmApY. I'm not that interested in prepared statements at the moment, I just want this wrapper updating to MySQLi so once MySQL becomes depreciated I haven't got to update a billion websites. Here is my attempt at converting to MySQLi. <? $database_host = "127.0.0.1"; $database_user = "user"; $database_pass = "pass"; $database_name = "name"; $db = new database($database_host, $database_user, $database_pass, $database_name); class database { var $link, $result; function database($host, $user, $pass, $db) { $this->link = mysqli_connect($host, $user, $pass, $db) or $this->error(); mysqli_select_db($db, $this->link) or $this->error(); } function query($query) { $this->result = mysqli_query($query, $this->link) or $this->error(); $this->_query_count++; return $this->result; } function countRows($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_num_rows($result); } function fetch($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result); } function fetch_num($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result, mysqli_NUM); } function fetch_assoc($result = "") { if ( empty( $result ) ) $result = $this->result; return mysqli_fetch_array($result, mysqli_ASSOC); } function escape($str) { return mysqli_real_escape_string($str); } function error() { if ( $_GET["debug"] == 1 ){ die(mysqi_error()); } else { echo "Error in db code"; } } } function sanitize($data) { //apply stripslashes if magic_quotes_gpc is enabled if(get_magic_quotes_gpc()) $data = stripslashes($data); // a mysqli connection is required before using this function $data = trim(mysqli_real_escape_string($data)); return $data; } However it chucks all sorts of errors: Warning: mysql_query(): Access denied for user 'www-data'@'localhost' (using password: NO) in /home/count/Workspace/lib/classes/user.php on line 7 Warning: mysql_query(): A link to the server could not be established in /home/count/Workspace/lib/classes/user.php on line 7 Warning: mysql_fetch_array() expects parameter 1 to be resource, boolean given in /home/count/Workspace/lib/classes/user.php on line 8 Warning: mysqli_fetch_array() expects parameter 1 to be mysqli_result, object given in /home/count/Workspace/lib/classes/database.php on line 31

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  • What's the best way to handle modules that use each other?

    - by Axeman
    What's the best way to handle modules that use each other? Let's say I have a module which has functions for hashes: # Really::Useful::Functions::On::Hash.pm use base qw<Exporter>; use strict; use warnings; use Really::Useful::Functions::On::List qw<transform_list>; our @EXPORT_OK = qw<transform_hash transform_hash_as_list ...>; #... sub transform_hash { ... } #... sub transform_hash_as_list { return transform_list( %{ shift() } ); } #... 1 And another module has been segmented out for lists: # Really::Useful::Functions::On::List.pm use base qw<Exporter>; use strict; use warnings; use Really::Useful::Functions::On::Hash qw<transform_hash>; our @EXPORT_OK = qw<transform_list some_func ...>; #... sub transform_list { ... } #... sub some_func { my %params = transform_hash @_; #... } #... 1 Suppose that enough of these utility functions are handy enough that I'll want to use them in BEGIN statements and import functions to process parameter lists or configuration data. I have been putting sub definitions into BEGIN blocks to make sure they are ready to use whenever somebody includes the module. But I have gotten into hairy race conditions where a definition is not completed in a BEGIN block. I put evolving code idioms into modules so that I can reuse any idiom I find myself coding over and over again. For instance: sub list_if { my $condition = shift; return unless $condition; my $more_args = scalar @_; my $arg_list = @_ > 1 ? \@_ : @_ ? shift : $condition; if (( reftype( $arg_list ) || '' ) eq 'ARRAY' ) { return wantarray ? @$arg_list : $arg_list; } elsif ( $more_args ) { return $arg_list; } return; } captures two idioms that I'm kind of tired of typing: @{ func_I_hope_returns_a_listref() || [] } and ( $condition ? LIST : ()) The more I define functions in BEGIN blocks, the more likely I'll use these idiom bricks to express the logic the more likely that bricks are needed in BEGIN blocks. Do people have standard ways of dealing with this sort of language-idiom-brick model? I've been doing mostly Pure-Perl; will XS alleviate some of this?

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  • factory class, wrong number of arguments being passed to subclass constructor

    - by Hugh Bothwell
    I was looking at Python: Exception in the separated module works wrong which uses a multi-purpose GnuLibError class to 'stand in' for a variety of different errors. Each sub-error has its own ID number and error format string. I figured it would be better written as a hierarchy of Exception classes, and set out to do so: class GNULibError(Exception): sub_exceptions = 0 # patched with dict of subclasses once subclasses are created err_num = 0 err_format = None def __new__(cls, *args): print("new {}".format(cls)) # DEBUG if len(args) and args[0] in GNULibError.sub_exceptions: print(" factory -> {} {}".format(GNULibError.sub_exceptions[args[0]], args[1:])) # DEBUG return super(GNULibError, cls).__new__(GNULibError.sub_exceptions[args[0]], *(args[1:])) else: print(" plain {} {}".format(cls, args)) # DEBUG return super(GNULibError, cls).__new__(cls, *args) def __init__(self, *args): cls = type(self) print("init {} {}".format(cls, args)) # DEBUG self.args = args if cls.err_format is None: self.message = str(args) else: self.message = "[GNU Error {}] ".format(cls.err_num) + cls.err_format.format(*args) def __str__(self): return self.message def __repr__(self): return '{}{}'.format(type(self).__name__, self.args) class GNULibError_Directory(GNULibError): err_num = 1 err_format = "destination directory does not exist: {}" class GNULibError_Config(GNULibError): err_num = 2 err_format = "configure file does not exist: {}" class GNULibError_Module(GNULibError): err_num = 3 err_format = "selected module does not exist: {}" class GNULibError_Cache(GNULibError): err_num = 4 err_format = "{} is expected to contain gl_M4_BASE({})" class GNULibError_Sourcebase(GNULibError): err_num = 5 err_format = "missing sourcebase argument: {}" class GNULibError_Docbase(GNULibError): err_num = 6 err_format = "missing docbase argument: {}" class GNULibError_Testbase(GNULibError): err_num = 7 err_format = "missing testsbase argument: {}" class GNULibError_Libname(GNULibError): err_num = 8 err_format = "missing libname argument: {}" # patch master class with subclass reference # (TO DO: auto-detect all available subclasses instead of hardcoding them) GNULibError.sub_exceptions = { 1: GNULibError_Directory, 2: GNULibError_Config, 3: GNULibError_Module, 4: GNULibError_Cache, 5: GNULibError_Sourcebase, 6: GNULibError_Docbase, 7: GNULibError_Testbase, 8: GNULibError_Libname } This starts out with GNULibError as a factory class - if you call it with an error number belonging to a recognized subclass, it returns an object belonging to that subclass, otherwise it returns itself as a default error type. Based on this code, the following should be exactly equivalent (but aren't): e = GNULibError(3, 'missing.lib') f = GNULibError_Module('missing.lib') print e # -> '[GNU Error 3] selected module does not exist: 3' print f # -> '[GNU Error 3] selected module does not exist: missing.lib' I added some strategic print statements, and the error seems to be in GNULibError.__new__: >>> e = GNULibError(3, 'missing.lib') new <class '__main__.GNULibError'> factory -> <class '__main__.GNULibError_Module'> ('missing.lib',) # good... init <class '__main__.GNULibError_Module'> (3, 'missing.lib') # NO! ^ why? I call the subclass constructor as subclass.__new__(*args[1:]) - this should drop the 3, the subclass type ID - and yet its __init__ is still getting the 3 anyway! How can I trim the argument list that gets passed to subclass.__init__?

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  • Code to generate random numbers in C++

    - by user1678927
    Basically I have to write a program to generate random numbers to simulate the rolling of a pair of dice. This program should be constructed in multiple files. The main function should be in one file, the other functions should be in a second source file, and their prototypes should be in a header file. First I write a short function that returns a random value between 1 and 6 to simulate the rolling of a single 6-sided die.Second, i write a function that pretends to roll a pair of dice by calling this function twice. My program starts by asking the user how many rolls should be made. Then I write a function to simulate rolling the dice this many times, keeping a count of exactly how many times the values 2,3,4,5,6,7,8,9,10,11,12(each number is the sum of a pair of dice) occur in an array. Later I write a function to display a small bar chart using these counts that ideally would look something like below for a sample of 144 rolls, where the number of asterisks printed corresponds to the count: 2 3 4 5 6 7 8 9 10 11 12 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Next, to see how well the random number generator is doing, I write a function to compute the average value rolled. Compare this to the ideal average of 7. Also, print out a small table showing the counts of each roll made by the program, the ideal count based on the frequencies above given the total number of rolls, and the difference between these values in separate columns. This is my incomplete code so far: "Compiler visual studio 2010" int rolling(){ //Function that returns a random value between 1 and 6 rand(unsigned(time(NULL))); int dice = 1 + (rand() %6); return dice; } int roll_dice(int num1,int num2){ //it calls 'rolling function' twice int result1,result2; num1 = rolling(); num2 = rolling(); result1 = num1; result2 = num2; return result1,result2; } int main(void){ int times,i,sum,n1,n2; int c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11;//counters for each sum printf("Please enter how many times you want to roll the dice.\n") scanf_s("%i",&times); I pretend to use counters to count each sum and store the number(the count) in an array. I know i need a loop (for) and some conditional statements (if) but m main problem is to get the values from roll_dice and store them in n1 and n2 so then i can sum them up and store the sum in 'sum'.

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