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  • How can I use partial views in ASP.NET?

    - by kavitha desai
    I have done partial views in ASP.NET MVC but now I want to convert it to ASP.NET. I have used AJAX and JavaScript. How can I convert the following: <a href="#" onclick="LoadPartialView('#MainContentDiv', '<%=Url.Action("AdminHome", "Admin")%>')">Home</a> , <input type="button" value="Submit" onclick="LoadPartialViewPost('#MainContentDiv', '<%=Url.Action("ViewPage", "Controller")%>', $('form').serialize())" /> to ASP.NET, or in other words, how can I load a partial view in ASP.NET?

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  • Is Lucern.net good choice for website search of 1M item product database? (giving up on SQL Server

    - by Pete Alvin
    We currently have in production SQL Server 2005 and we use it's full text search for a eCommerce site search of a million product database. I've optimized it as much as possible (I think) and we're still seeing search times of five seconds. (We don't need site scrawl or PDF (etc.) document indexing features... JUST "Google" speed for site search.) I was going to buy dtSearch but now I realize I can just use Lucerne.net and save the $2,500 for two server license. I read on a post that Lucerne.Net is not good for website searches. Has anyone else used Lucerne.Net from ASP.Net? Does it take a lot of memory? Any problems? Any comments?

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  • how can I future-proof migration of a ADO.net local data layer to a future web based interface (web-

    - by Greg
    Hi, BACKGROUND: I am working on a .NET WinForms application now (C#) with an ADO.net database for the data layer. QUESTION: How an I develop this now such that it would be easy to migrate to a model where the data layer is abstracted via a HTTP web-service or REST interface? For example would just use of a standard C# interface with a Factory to obtain a concrete implementation of the interface where this uses ADO.net be the best? thanks

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  • Regarding Microsoft MVC framework and usage [closed]

    - by Thomas
    it will be better if some one tell me that what type of web application should develop using Microsoft MVC framework. i am familiar with web form but not familiar with MS MVC framework. i feel any type of web application can be developed with web form. i search google lot to know the specific reason for using MS MVC framework. i am keen interested to know when i should develop web apps using MS MVC framework and when i should use web form. i will be happy if some one discuss this issue in detail. thanks

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  • How do I allow inline images with data urls on .NET 4 without triggering request validation?

    - by Johan Driessen
    I'm using the jQuery jstree plugin (http://jstree.com) in a ASP.NET MVC 2 project on .NET 4 RC. It comes with some stylesheets with inline images with data urls, like this: .tree-checkbox ul { background-image:url(data:image/gif;base64,R0lGODlhAgACAIAAAB4dGf///yH5BAEAAAEALAAAAAACAAIAAAICRF4AOw==); } Now, the url for the background image contains a colon, which .NET 4 thinks is an unsafe character, so I get this error message: A potentially dangerous Request.Path value was detected from the client (:). According to the documentation, I am supposed to be able to prevent this by adding <pages validateRequest="false" /> to my Web.config, but that doesn't seem to help. I have tried adding it to the main Web.config for the application, as well as to a special Web.config in the /config folder, but to no avail. Is there any way to get .NET to allow this?

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  • How to know which fields of a record are updated in saving the edit? [closed]

    - by Luiz Maffort
    I'm recording in a log table all that is changed in a given table, so this need to know when for example the User to change the status from active to inactive. With this information I will write in my log table information of which record was changed, by whom and what was the value of old and new. If I instantiate an object before: db.Entry(chamados).State = EntityState.Modified; I can even compare, but this error appears at runtime. *An object with the same key already exists in the ObjectStateManager. The ObjectStateManager cannot track multiple objects with the same key. * Podem me ajudar por favor?

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  • How do I explain to HR that my work experience is relevant even if it doesn't match the keywords in the job description?

    - by Dmitri
    I am looking at a job with a great company and in a field that I really want to be in. Unfortunalty, what they want is someone with "experience with ASP (VB), T-SQL in a production environment." But I've never done anything except with FOSS tools: C, Ruby(straight and RoR), Perl, MySQL, et c. I'm thinking that I could probably pick up VB without much trouble (I took a class that used it on college, was impressed at how easy it was to construct Windows UIs, but I've never needed it) Is there any way that I can demonstrate that my experience is similar? What would equivalent experience be in the FOSS world?

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  • Can ASP.NET MVC html helpers render an element without an ID attribute?

    - by thekaido
    Assume I want to generate an element similar to this in ASP.NET MVC 2: <%= Html.TextBoxFor(p => p.FooBar)%> Is there an overload or way I can get ASP.NET MVC 2 to only generate a name attribute and not an ID attribute? I can have it generate a blank id with <%= Html.TextBoxFor(p => p.FooBar, new { id = "" })%>, but I would like to generate the element with no ID at all, and without overriding the asp.net mvc framework.

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  • How do I determine the .NET framwork version in a partial/medium trust environment?

    - by Ezombort
    I need to determine the clients .NET framework version in my web application. I'm running in partial trust so I can not read the filesystem or registry (Is there an easy way to check .net framework verison using C#?). System.Environment.Version returns the runtime version, so I can not use that. I cannot use javascript The only way I can think of at the moment is to try to load a .NET 3.5 dll and catch an exception, but this does not sound very nice. Any suggestions?

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  • What's the best BDD framework for working with ASP.NET MVC 2 + C# 4?

    - by Soul_Master
    I just heard about BDD when I watch video of Scott Guthrie in Sweden. One of listener asked question to Scott about How VS2010 and ASP.NET MVC do to support BDD. After that, I search about BDD (Behavior Driven Development) that focus on specification more than unit testing when compares with TDD (Test Driven Development). I found some framework that work with Ruby and Java. But I do not any famous framework for .NET. Please suggest me about BDD framework and summary PROs/CONs of it. PS. Suggested BDD framework must work great on .NET 4, C# 4.0 and ASP.NET MVC 2. Thanks,

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  • Trouble upgrading to .NET 4 with VS2008. What am I missing?

    - by Matt H.
    I downloaded the .NET 4 framework from miscrosoft here: http://www.microsoft.com/downloads/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992&displaylang=en I installed and rebooted. When I go to compile options -- target framework... .NET 4 isn't on the list. Is .net 4 not compatible with VS2008? It would be nice if Microsoft stated that somewhere...

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  • Problem with MVC3 application

    - by Pravin Patil
    I am working on MVC3 application. I use entity framework, NInject, Fluent Validation and some more Nuget packages. I am using Tortoise SVN for versioning. Recently I changed the structure of my SVN repository, so my working copy of MVC3 app was moved to some different folder in the repository. Now when I checked out the copy from SVN, all the references that I had added through Nuget were lost(EF, NInject and rest nuget packages were showing yellow missing icon in references). This had happened to me prior to this also, when I tried to check out the app from svn to some other folder. I had to manually add all the references again through Nuget again. Am I doing anything wrong? Please guide. I hope I could explain my problem properly.

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  • Where Are the Release Versions of ASP.Net AJAX 4.0 Templating Files?

    - by Lee Richardson
    I'm trying to get the production version of ASP.Net AJAX 4.0 Templating working and can't find the JavaScript files. With the beta version I needed to reference MicrosoftAjaxTemplates.js, MicrosoftAjaxAdoNet.js, and MicrosoftAjaxDataContext.js. I can get everything to work with the beta CDN versions (e.g. http://ajax.microsoft.com/ajax/beta/0911/MicrosoftAjaxTemplates.js). But for the life of me I can't find 1. The release CDN versions of these files or 2. Where to download the whole Release ASP.Net AJAX 4.0 JavaScript package. The files certainly are not listed on the ASP.Net AJAX 4.0 CDN at http://www.asp.net/ajaxlibrary/CDNAjax4.ashx. Maybe the files have been renamed? Theoretically this should be a rediculously easy question and I'm a little embarrased to even ask it on StackOverflow, but I've had no luck finding an answer on my own. Any help would be much appreciated. Thanks, - Lee

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  • Exposing warnings\errors from data objects (that are also list returned)

    - by Oren Schwartz
    I'm exposing Data objects via service oriented assembly (which on future usages might become a WCF service). The data object is tree designed, as well as formed from allot of properties.Moreover, some services return one objects, others retrieve a list of them (thus disables throwing exceptions). I now want to expose data flow warnings and wondering what's the best way to do it having to things to consider: (1) seperation (2) ease of access. On the one hand, i want the UI team to be able to access a fields warnings (or errors) without having them mapping the field names to an external source but on the other hand, i don't want the warnings "hanged" on the object itself (as i don't see it a correct design). I tought of creating a new type of wrapper for each field, that'll expose events and they'll have to register the one's they care about (but totally not sure) I'll be happy to hear your thoughts. Could you please direct me to a respectful design pattern ? what dp will do best here ? Thank you very much!

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • What is your favorite convention for organizing a ASP.NET project?

    - by Michael Rosario
    Hello world. My team is starting a brand new ASP.NET solution which will probably become large. Inspired by ASP.NET MVC, we currently express all data access objects in a model project. We, however, do not have good conventions for organizing ASP.NET ascx's and aspx's. We have already reviewed DotNetNuke and want to avoid the complexity of driving the whole application through a single default.aspx . What is the best way to organize a non-MVC ASP.NET solution? Your tips, links, and advice are greatly appreciated!

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  • Async CTP Refresh for Visual Studio 2010 SP1 Released

    - by Reed
    The Visual Studio team today released an update to the Visual Studio Async CTP which allows it to be used with Visual Studio SP1.  This new CTP includes some very nice new additions over the previous CTP.  The main highlights of this release include: Compatibility with Visual Studio SP1 APIs for Windows Phone 7 Compatibility with non-English installations Compatibility with Visual Studio Express Edition More efficient Async methods due to a change in the API Numerous bug fixes New EULA which allows distribution in production environments Anybody using the Async CTP should consider upgrading to the new version immediately.  For details, visit the Visual Studio Asynchronous Programming page on MSDN.

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