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  • iPhone - ModalViewController not raising to top of the screen

    - by Oliver
    Hello, I have a UIImagePickerController that is shown [self presentModalViewController:self.picker animated:NO]; Then later on the code, I allow the user to display a preference panel : PreferencesController *nextWindow = [[[PreferencesController alloc] initWithNibName:@"Preferences" bundle:nil] autorelease]; UINavigationController* navController = [[[UINavigationController alloc] initWithRootViewController:nextWindow] autorelease]; [self presentModalViewController:navController animated:YES]; At this point, the new controller raises on the screen, but don't go to the top. Some space is left "transparent" at the top (I can see the camera view behind), and the bottom of the view is hidden out of the screen. The space I am talking about is about a status bar height. The status bar is not present on the screen. The navigation controller is hidden : self.navigationController.navigationBarHidden = YES; There is a toolbar at the top of the view. Nothing special into the view. The height of the view is defined at 480. All simulated element are set off in IB. The autoresize properties are all set on. I had a previous xib (I rebuilt it from scratch) that worked very well. I don't see what I missed on this one (I have only changed the xib, that replaces the previous one). I've cleaned the cache to be sure there was nothing left. No change... I've deleted everything in the new view to prevent some conflicts. No change... What did I miss ? How could I remove this empty space ?

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  • continueTrackingWithTouch: withEvent: not being called continuously.

    - by Steven Noyes
    I have a very simply subclass of UIButton that will fire off a custom event when the button has been held for 2 seconds. To accomplish this, I overrode: // // Mouse tracking // - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super beginTrackingWithTouch:touch withEvent:event]; [self setTimeButtonPressed:[NSDate date]]; return (YES); } - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event { [super continueTrackingWithTouch:touch withEvent:event]; if ([[self timeButtonPressed] timeIntervalSinceNow] > 2.0) { // // disable the button. This will eventually fire the event // but this is just stubbed to act as a break point area. // [self setEnabled:NO]; [self setSelected:NO]; } return (YES); } My problem is (this is in the simulator, can't do on device work quite yet) "continueTrackingWithTouch: withEvent:" is not being called unless the mouse is actually moved. It does not take much motion, but it does take some motion. By returning "YES" in both of these, I should be setup to receive continuous events. Is this an oddity of the simulator or am I doing something wrong? NOTE: userInteractionEnabled is set to YES. NOTE2: I could setup a timer in beginTrackingWithTouch: withEvent: but that seems like more effort for something that should be simple.

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  • iPhone Twitter Integration: Validating login.

    - by Mr. McPepperNuts
    The following code posts to twitter: NSString *compoundLoginString = [NSString stringWithFormat:@"http://%@:%@@twitter.com/statuses/update.xml",extractedUsername, extractedPassword]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL: [NSURL URLWithString:compoundLoginString] cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:20.0]; // The text to post NSString *msg = tweetText; [request setHTTPMethod:@"POST"]; [request setHTTPBody:[[NSString stringWithFormat:@"status=%@", msg] dataUsingEncoding:NSASCIIStringEncoding]]; NSURLResponse *response; NSError *error; if ([NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error] != nil){ [self postSuccessfulAlert]; }else{ [self postNotSuccessfulAlert]; } I am curious as to how I could check if the username and password is correct before proceeding to the above piece of code. I found the following code in a tutorial, but am unsure how I would implement or call this function. - (void)connection:(NSURLConnection *)connection didReceiveAuthenticationChallenge:(NSURLAuthenticationChallenge *)challenge { if ([challenge previousFailureCount] == 0) { NSURLCredential *newCredential; newCredential=[NSURLCredential credentialWithUser:[self username] password:[self password] persistence:NSURLCredentialPersistenceNone]; [[challenge sender] useCredential:newCredential forAuthenticationChallenge:challenge]; } else { [[challenge sender] cancelAuthenticationChallenge:challenge]; // inform the user that the user name and password // in the preferences are incorrect NSLog(@"Invalid Username or Password"); } } Any ideas? Please note, I have taken snippets of code from both of the following tutorials. http://iphonedevelopertips.com/networking/post-to-a-twitter-account-from-the-iphone.html and http://icodeblog.com/2009/07/09/integrating-twitter-into-your-applications/

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  • A view "transparent" to touches in some areas

    - by Mike
    I have this transparent view that covers the whole screen. I using this view to group objects because I need to run them together around a specific anchor point. Lets call this view transparentView. At some point, transparentView contains two subviews. Two vertical bars full of icons, one on the left and one on the right of the screen. I need these bars and their icons to respond to touches, so I have to set transparentView setUserInteraction to YES. The area between the two vertical bars are totally transparent. transparentView is on top of other views and I need these other views to respond to taps but, the transparent area of transparentView are intercepting the taps and not letting them go thru to the view below. This transparent view is a UIImageView based class. I have tried to forward taps on that class, using - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesBegan: touches withEvent:event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesMoved: touches withEvent:event]; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [self.nextResponder touchesEnded: touches withEvent:event]; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [self touchesEnded:touches withEvent:event]; } but this is not working. How can I do that? thanks.

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  • How can I programmatically add more than just one view object to my view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone OS development and I'm trying to understand how I can add multiple view objects to the "Left/Root" view of my SplitView iPad app. I've figured out how to programmatically add a TableView to that view based on the example code I found in Apple's online documentation... RootViewController.h @interface RootViewController : UITableViewController <NSFetchedResultsControllerDelegate, UITableViewDelegate, UITableViewDataSource> { DetailViewController *detailViewController; UITableView *tableView; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; } RootViewController.m - (void)loadView { UITableView *newTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain]; newTableView.autoresizingMask = UIViewAutoresizingFlexibleHeight|UIViewAutoresizingFlexibleWidth; newTableView.delegate = self; newTableView.dataSource = self; [newTableView reloadData]; self.view = newTableView; [newTableView release]; } but there are a few things I don't understand about it and I was hoping you veterans could help clear up some confusion. In the statement self.view = newTableView, I assume I'm setting the entire view to a single UITableView. If that's the case, then how can I add additional view objects to that view alongside the table view? For example, if I wanted to have a DatePicker view object and the TableView object instead of just the TableView object, then how would I programmatically add that? Referencing the code above, how can I resize the table view to make room for the DatePicker view object that I'd like to add? Thanks so much in advance for your help! I'm going to continue researching these questions right now.

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  • Tableview not updating correctly after adding person

    - by tazboy
    I have to be missing something simple here but it escapes me. After the user enters a new person to a mutable array I want to update the table. The mutable array is the datasource. I believe my issue lies within cellForRowAtIndexPath. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { TextFieldCell *customCell = (TextFieldCell *)[tableView dequeueReusableCellWithIdentifier:@"TextCellID"]; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"cell"]; if (indexPath.row == 0) { if (customCell == nil) { NSArray *nibObjects = [[NSBundle mainBundle] loadNibNamed:@"TextFieldCell" owner:nil options:nil]; for (id currentObject in nibObjects) { if ([currentObject isKindOfClass:[TextFieldCell class]]) customCell = (TextFieldCell *)currentObject; } } customCell.nameTextField.delegate = self; cell = customCell; } else { if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:@"cell"]; cell.textLabel.text = [[self.peopleArray objectAtIndex:indexPath.row-1] name]; NSLog(@"PERSON AT ROW %d = %@", indexPath.row-1, [[self.peopleArray objectAtIndex:indexPath.row-1] name]); NSLog(@"peopleArray's Size = %d", [self.peopleArray count]); } } return cell; } When I first load the view everything is great. This is what prints: PERSON AT ROW 0 = Melissa peopleArray's Size = 2 PERSON AT ROW 1 = Dave peopleArray's Size = 2 After I add someone to that array I get this: PERSON AT ROW 1 = Dave peopleArray's Size = 3 PERSON AT ROW 2 = Tom peopleArray's Size = 3 When I add a second person I get: PERSON AT ROW 2 = Tom peopleArray's Size = 4 PERSON AT ROW 3 = Ralph peopleArray's Size = 4 Why is not printing everyone in the array? This pattern continues and it only ever prints two people, and it's always the last two people. What the heck am I missing?

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  • How to add View Controller with Tab Bar interfaced View Controller

    - by TechFusion
    I have created Window based Tab Bar controller app, One Tab Bar of viewController has been interfaced with WebVIew ..I am looking to create another view once touch event happened in that WebView.. //TabBarViewController.m - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { TabMainView *mainView = [[TabMainView alloc] init]; mainView.hidesBottomBarWhenPushed = YES; [self.navigationController pushViewController: mainView animated:YES]; [mainView release]; } I have created MainView, which is UIViewController Subclass. //TabMainView.m - (void)loadView { CGRect frame = CGRectMake(0.0, 0.0, 480, 320); WebView = [[[UIWebView alloc] initWithFrame:frame] autorelease]; WebView.backgroundColor = [UIColor whiteColor]; WebView.scalesPageToFit = YES; WebView.autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleTopMargin); WebView.autoresizesSubviews = YES; WebView.exclusiveTouch = YES; //self.WebView.UserInteractionEnabled = NO; WebView.clearsContextBeforeDrawing = YES; self.view = WebView; [WebView release]; } - (void)viewWillAppear:(BOOL)animated { [self.WebView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://www.apple.com"]]]; } Here when touch event happened then it is not passing control to TabMainView.m 's Viewload function although I am pushing it's view? TabBarView is also UIViewController subclass not a UINavigationController.

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  • django+mod_wsgi on virtualenv not working

    - by jwesonga
    I've just finished setting up a django app on virtualenv, deployment went smoothly using a fabric script, but now the .wsgi is not working, I've tried every variation on the internet but no luck. My .wsgi file is: import os import sys import django.core.handlers.wsgi # put the Django project on sys.path root_path = os.path.abspath(os.path.dirname(__file__) + '../') sys.path.insert(0, os.path.join(root_path, 'kcdf')) sys.path.insert(0, root_path) os.environ['DJANGO_SETTINGS_MODULE'] = 'kcdf.settings' application = django.core.handlers.wsgi.WSGIHandler() I keep getting the same error: [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] mod_wsgi (pid=16938): Exception occurred processing WSGI script '/home/kcdfweb/webapps/kcdf.web/releases/current/kcdf/apache/kcdf.wsgi'. [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] Traceback (most recent call last): [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/wsgi.py", line 230, in __call__ [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] self.load_middleware() [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] File "/usr/local/lib/python2.6/dist-packages/django/core/handlers/base.py", line 33, in load_middleware [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] for middleware_path in settings.MIDDLEWARE_CLASSES: [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] File "/usr/local/lib/python2.6/dist-packages/django/utils/functional.py", line 269, in __getattr__ [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] self._setup() [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] File "/usr/local/lib/python2.6/dist-packages/django/conf/__init__.py", line 40, in _setup [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] self._wrapped = Settings(settings_module) [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] File "/usr/local/lib/python2.6/dist-packages/django/conf/__init__.py", line 75, in __init__ [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] raise ImportError, "Could not import settings '%s' (Is it on sys.path? Does it have syntax errors?): %s" % (self.SETTINGS_MODULE, e) [Sun Apr 18 12:44:30 2010] [error] [client 41.215.123.159] ImportError: Could not import settings 'kcdf.settings' (Is it on sys.path? Does it have syntax errors?): No module named kcdf.settings my virtual environment is on /home/user/webapps/kcdfweb my app is /home/user/webapps/kcdf.web/releases/current/project_name my wsgi file home/user/webapps/kcdf.web/releases/current/project_name/apache/project_name.wsgi

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  • Django internationalization for admin pages - translate model name and attributes

    - by geekQ
    Django's internationalization is very nice (gettext based, LocaleMiddleware), but what is the proper way to translate the model name and the attributes for admin pages? I did not find anything about this in the documentation: http://docs.djangoproject.com/en/dev/topics/i18n/internationalization/ http://www.djangobook.com/en/2.0/chapter19/ I would like to have "???????? ????? ??? ?????????" instead of "???????? order ??? ?????????". Note, the 'order' is not translated. First, I defined a model, activated USE_I18N = True in settings.py, run django-admin makemessages -l ru. No entries are created by default for model names and attributes. Grepping in the Django source code I found: $ ack "Select %s to change" contrib/admin/views/main.py 70: self.title = (self.is_popup and ugettext('Select %s') % force_unicode(self.opts.verbose_name) or ugettext('Select %s to change') % force_unicode(self.opts.verbose_name)) So the verbose_name meta property seems to play some role here. Tried to use it: class Order(models.Model): subject = models.CharField(max_length=150) description = models.TextField() class Meta: verbose_name = _('order') Now the updated po file contains msgid 'order' that can be translated. So I put the translation in. Unfortunately running the admin pages show the same mix of "???????? order ??? ?????????". I'm currently using Django 1.1.1. Could somebody point me to the relevant documentation? Because google can not. ;-) In the mean time I'll dig deeper into the django source code...

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  • xCode: iPhone Swipe Gesture crash

    - by David DelMonte
    I have an app that I'd like the swipe gesture to flip to a second view. The app is all set up with buttons that work. The swipe gesture though causes a crash ( “EXC_BAD_ACCESS”.). The gesture code is: - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer { NSLog(@"%s", __FUNCTION__); switch (recognizer.direction) { case (UISwipeGestureRecognizerDirectionRight): [self performSelector:@selector(flipper:)]; break; case (UISwipeGestureRecognizerDirectionLeft): [self performSelector:@selector(flipper:)]; break; default: break; } } and "flipper" looks like this: - (IBAction)flipper:(id)sender { FlashCardsAppDelegate *mainDelegate = (FlashCardsAppDelegate *)[[UIApplication sharedApplication] delegate]; [mainDelegate flipToFront]; } flipToBack (and flipToFront) look like this.. - (void)flipToBack { NSLog(@"%s", __FUNCTION__); BackViewController *theBackView = [[BackViewController alloc] initWithNibName:@"BackView" bundle:nil]; [self setBackViewController:theBackView]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:1.0]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; [frontViewController.view removeFromSuperview]; [self.window addSubview:[backViewController view]]; [UIView commitAnimations]; [frontViewController release]; frontViewController = nil; [theBackView release]; // NSLog (@" FINISHED "); } Maybe I'm going about this the wrong way... All ideas are welcome...

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  • Refresh decorator

    - by Morgoth
    I'm trying to write a decorator that 'refreshes' after being called, but where the refreshing only occurs once after the last function exits. Here is an example: @auto_refresh def a(): print "In a" @auto_refresh def b(): print "In b" a() If a() is called, I want the refresh function to be run after exiting a(). If b() is called, I want the refresh function to be run after exiting b(), but not after a() when called by b(). Here is an example of a class that does this: class auto_refresh(object): def __init__(self, f): print "Initializing decorator" self.f = f def __call__(self, *args, **kwargs): print "Before function" if 'refresh' in kwargs: refresh = kwargs.pop('refresh') else: refresh = False self.f(*args, **kwargs) print "After function" if refresh: print "Refreshing" With this decorator, if I run b() print '---' b(refresh=True) print '---' b(refresh=False) I get the following output: Initializing decorator Initializing decorator Before function In b Before function In a After function After function --- Before function In b Before function In a After function After function Refreshing --- Before function In b Before function In a After function After function So when written this way, not specifying the refresh argument means that refresh is defaulted to False. Can anyone think of a way to change this so that refresh is True when not specified? Changing the refresh = False to refresh = True in the decorator does not work: Initializing decorator Initializing decorator Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function Refreshing --- Before function In b Before function In a After function Refreshing After function because refresh then gets called multiple times in the first and second case, and once in the last case (when it should be once in the first and second case, and not in the last case).

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  • Django FormWizard with dynamic forms

    - by krys
    I want to implement a simple 2 part FormWizard. Form 1 will by dynamically generated something like this: class BuyAppleForm(forms.Form): creditcard = forms.ChoiceField(widget = forms.RadioSelect) type = forms.ChoiceField(widget = forms.RadioSelect) def __init__(self,*args, **kwargs): user = kwargs['user'] del kwargs['user'] super(BuyAppleForm, self).__init__(*args, **kwargs) credit_cards = get_credit_cards(user) self.fields['creditcard'].choices = [(card.id,str(card)) for card in credit_cards] apple_types= get_types_packages() self.fields['type'].choices = [(type.id,str(type)) for type in apple_types] This will dynamically create a form with lists of available choices. My second form, I actually want no input. I just want to display a confirmation screen containing the credit card info, apple info, and money amounts (total, tax, shipping). Once user clicks OK, I want the apple purchase to commence. I was able to implement the single form way by passing in the request.user object in the kwargs. However, with the FormWizard, I cannot figure this out. Am I approaching the problem wrong and is the FormWizard not the proper way to do this? If it is, how can the Form __init__ method access the user object from the HTTP request?

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  • Why am I getting "Message sent to deallocated object" in Objective-C?

    - by Dave C
    I have several buttons on my app that are being created dynamically. They are all pointed at the button click event when pressed. When the button pressed method is called, the sender's tag (int value) is parsed into the controller's house ID. It works with one of the buttons — the first one created, to be specific — but the others throw the following error: -[CFNumber intValue]: message sent to deallocated instance 0xc4bb0ff0 I am not releasing these buttons anywhere in my code. I haven't set them to autorelease or anything like that. I'm just wondering why they are doing this on the click. The button click event: - (IBAction) ButtonClick: (id) sender { HouseholdViewController *controller = [[HouseholdViewController alloc] initWithNibName:@"HouseholdViewController" bundle:nil]; controller.delegate = self; controller.HouseID = [(NSInteger)[(UIButton *)sender tag] intValue]; //this line throws an error controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Where I am creating the buttons: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(MyLongInScreenCoords, MyLatInScreenCoords, 50, 50); UIImage *buttonImageNormal = [UIImage imageNamed:@"blue_pin.png"]; UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:50 topCapHeight:50]; [button setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal]; [self.view addSubview:button]; button.tag = [NSNumber numberWithInt:[[words objectAtIndex: i] intValue]]; ButtonPoints[CurrentHouseCount][0] = button; ButtonPoints[CurrentHouseCount][1] = [NSValue valueWithCGPoint:CGPointMake(MyActualLat, MyActualLong)]; [button addTarget:self action:@selector(ButtonClick:) forControlEvents:UIControlEventTouchUpInside]; CurrentHouseCount++;

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  • reddit style voting with django

    - by dotty
    Hay i need to hand implemeneting a voting system into a model. I've had a huge helping hand from Mike DeSimone making this work in the first place, but i need to expand upon his work. Here is my current code View def show_game(request): game = Game.objects.get(pk=1) discussions = game.gamediscussion_set.filter(reply_to=None) d = { 'game':game, 'discussions':discussions } return render_to_response('show_game', d) Template <ul> {% for discussion in discussions %} {{ discussion.html }} {% endfor %} </ul> Model class GameDiscussion(models.Model): game = models.ForeignKey(Game) message = models.TextField() reply_to = models.ForeignKey('self', related_name='replies', null=True, blank=True) created_on = models.DateTimeField(blank=True, auto_now_add=True) userUpVotes = models.ManyToManyField(User, blank=True, related_name='threadUpVotes') userDownVotes = models.ManyToManyField(User, blank=True, related_name='threadDownVotes') def html(self): DiscussionTemplate = loader.get_template("inclusions/discussionTemplate") return DiscussionTemplate.render(Context({ 'discussion': self, 'replies': [reply.html() for reply in self.replies.all()] })) DiscussionTemplate <li> {{ discussion.message }} {% if replies %} <ul> {% for reply in replies %} {{ reply }} {% endfor %} </ul> {% endif %} </li> As you can see we have 2 fields userUpVotes and userDownVotes on the model, these will calculate how to order the discussions and replies. How would i implement these 2 fields to order the replies and discussions based on votes? Any help would be great!

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  • Retrieve Records from paypal csv file

    - by Pankaj Khurana
    Hi, I want to retrieve all the records from paypal csv file where type='Payment Processed' and store it in a database table.It should be available in the following format: 'Heading':'Value' The format of the csv is: "Transaction ID","Reference Transaction ID","Date","Type","Subject","Item Number","Item Name","Invoice ID","Name","Email","Shipping Name","Shipping Address Line 1","Shipping Address Line 2","Shipping Address City","Shipping State/Province","Shipping Zip/Postal Code","Shipping Address Country","Shipping Method","Address Status","Contact Phone Number","Gross Amount","Receipt ID","Custom Field","Option 1 Name","Option 1 Value","Option 2 Name","Option 2 Value","Note","Auction Site","Auction User ID","Item URL","Auction Closing Date","Insurance Amount","Currency","Fees","Net Amount","Shipping & Handling Amount","Sales Tax Amount","To Email","Time","Time Zone" "1T","",5/5/2010 2:10:44 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User1","[email protected]","","","","","","","","","N","","68.18","R1","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","01:40","Asia/Calcutta" "2T","",5/19/2010 4:04:08 PM,"Payment Processed","CFP Self Study Kit","1","CFP Self Study Kit","","User2","[email protected]","","","","","","","","","N","","68.18","R2","","","","","","","","","",,"","USD","-2.62","65.56","0","0","[email protected]","03:34","Asia/Calcutta" "3T","1RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","17492.6","","","","","","","","","","",,"","INR","0","17492.6","0","0","","04:58","Asia/Calcutta" "4T","2RT",5/19/2010 5:28:45 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-393.36","","","","","","","","","","",,"","USD","0","-393.36","0","0","","04:58","Asia/Calcutta" "5T","",5/19/2010 5:28:45 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","04:58","Asia/Calcutta" "6T","",5/20/2010 5:38:02 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-17492.6","","","","","","","","","","",,"","INR","0","-17492.6","0","0","","05:08","Asia/Calcutta" "7T","",5/21/2010 12:32:37 PM,"Payment Processed","FP - LVC Plus","","FP - LVC Plus","","User3","[email protected]","User3","NEW DELHI","BEHIND KARNATAKA BANK LD","SOUTH","NEW DELHI","110023","IN","","N","","283.96","","","","","","","","","","",,"","USD","-9.95","274.01","0","0","[email protected]","00:02","Asia/Calcutta" "8T","",5/25/2010 4:40:48 PM,"Transfer to Bank Initiated","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:10","Asia/Calcutta" "9T","3RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","-274.01","","","","","","","","","","",,"","USD","0","-274.01","0","0","","04:10","Asia/Calcutta" "10T","4RT",5/25/2010 4:40:48 PM,"Currency Conversion Completed","","","",""," ","","","","","","","","","","N","","12569.85","","","","","","","","","","",,"","INR","0","12569.85","0","0","","04:10","Asia/Calcutta" "11T","",5/26/2010 4:57:39 PM,"Transfer to Bank Completed","P1006","","P1006",""," ","","","","","","","","","","N","","-12569.85","","","","","","","","","","",,"","INR","0","-12569.85","0","0","","04:27","Asia/Calcutta" "Total","-247.05 USD","-15.19","-262.24" "Total","0.00 INR","0.00","0.00" Please help me on this Thanks

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  • How to allow one thread to mutate an array property while another thread iterates on a copy of the a

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • 404 when getting private YouTube video even when logged in with the owner's account using gdata-pyth

    - by Gonzalo
    If a YouTube video is set as private and I try to fetch it using the gdata Python API a 404 RequestError is raised, even though I have done a programmatic login with the account that owns that video: from gdata.youtube import service yt_service = service.YouTubeService(email=my_email, password=my_password, client_id=my_client_id, source=my_source, developer_key=my_developer_key) yt_service.ProgrammaticLogin() yt_service.GetYouTubeVideoEntry(video_id='IcVqemzfyYs') --------------------------------------------------------------------------- RequestError Traceback (most recent call last) <ipython console> /usr/lib/python2.4/site-packages/gdata/youtube/service.pyc in GetYouTubeVideoEntry(self, uri, video_id) 203 elif video_id and not uri: 204 uri = '%s/%s' % (YOUTUBE_VIDEO_URI, video_id) --> 205 return self.Get(uri, converter=gdata.youtube.YouTubeVideoEntryFromString) 206 207 def GetYouTubeContactFeed(self, uri=None, username='default'): /usr/lib/python2.4/site-packages/gdata/service.pyc in Get(self, uri, extra_headers, redirects_remaining, encoding, converter) 1100 'body': result_body} 1101 else: -> 1102 raise RequestError, {'status': server_response.status, 1103 'reason': server_response.reason, 'body': result_body} 1104 RequestError: {'status': 404, 'body': 'Video not found', 'reason': 'Not Found'} This happens every time, unless I go into my YouTube account (through the YouTube website) and set it public, after that I can set it as private and back to public using the Python API. Am I missing a step or is there another (or any) way to fetch a YouTube video set as private from the API? Thanks in advance.

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  • ZipArchive on the iPhone unzips files but they are empty

    - by user345131
    I'm trying to use ZipArchive on the iPhone to unzip a simple text file. It returns with no error but the file is empty. I would love to know why this doesn't work. I am using the following methods: -(void)alert:(NSString*)message { UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:@"" message:message delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil, nil]; [myAlert show]; [myAlert release]; } -(void)unzip { NSString *sourcepath = [[NSBundle mainBundle] pathForResource:@"secret" ofType:@"zip"]; NSString*filename = @"secret.txt"; NSArray *docPaths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES); NSString *destinationpath = [docPaths objectAtIndex: 0]; if (filename != nil ) destinationpath = [destinationpath stringByAppendingPathComponent: filename]; ZipArchive* za = [[ZipArchive alloc] init]; if( [za UnzipOpenFile:sourcepath Password:@""] ) { BOOL ret = [za UnzipFileTo:destinationpath overWrite:YES]; if( NO==ret ) [self alert:@"Problem"]; else [self alert:@"Success"]; [za UnzipCloseFile]; } [za release]; NSString *test = [[NSString alloc] initWithContentsOfFile:destinationpath encoding:NSASCIIStringEncoding error:nil]; [self alert:test]; }

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  • NSMutableArray Problem - iPhone

    - by David Schiefer
    Hi, I'm trying to get a UITableView to read it's data from a file. I've attempted it like this: NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; self.dataForTable = [[NSMutableArray alloc] initWithContentsOfFile:fullFileName]; This compiles fine, but when saving something to the file in the following snippet, the file is not saved nor anything is written to the array: NSMutableDictionary*userDictionary; userDictionary = [[NSMutableDictionary alloc] init]; [userDictionary setObject:name.text forKey:@"name"]; [userDictionary setObject:email.text forKey:@"email"]; [userDictionary setObject:serial.text forKey:@"serial"]; [userDictionary setObject:notes.text forKey:@"notes"]; [userDictionary setObject:[NSNumber numberWithInt:[licenseType selectedRowInComponent:0]] forKey:@"license_type"]; [userDictionary setObject:[date date] forKey:@"date"]; [userDictionary setObject:[NSNumber numberWithBool:[paymentSwitch isOn]] forKey:@"payment"]; NSString*dirToSaveTo = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSString*fileName = [NSString stringWithFormat:@"%@.plist",name.text]; NSString*saveName = [dirToSaveTo stringByAppendingPathComponent:fileName]; [userDictionary writeToFile:saveName atomically:NO]; NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *fullFileName = [NSString stringWithFormat:@"%@/entries.plist", documentsDirectory]; [self.dataForTable addObject:name.text]; NSLog(@"%@",self.dataForTable); [self.dataForTable writeToFile:fullFileName atomically:YES]; The NSLog just returns (null). The *plist file is never written. What am I doing wrong?

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  • How do I model teams and gameplay in this scorekeeping application?

    - by Eric Hill
    I'm writing a scorekeeping application for card game that has a few possibly-interesting constraints. The application accepts user registrations for players, then lets them check-in to a particular game (modeled as Event). After the final player registers, the app should generate teams, singles or doubles, depending on the preference of the person running the game and some validations (can't do doubles if there's an odd number checked in). There are @event.teams.count rounds in the game. To sum up: An event consists of `@event.teams.count` rounds; Teams can have 1 or more players Events have n or n/2 teams (depending on whether it's singles or doubles) Users will be members of different teams at different events Currently I have a rat's nest of associations: class User < ActiveRecord::Base has_many :teams, :through => :players has_many :events, :through => :teams class Event < ActiveRecord::Base has_many :rounds has_many :teams has_many :players, :through => :teams class Player < ActiveRecord::Base belongs_to :user belongs_to :team end class Team < ActiveRecord::Base has_many :players belongs_to :event end class Round < ActiveRecord::Base belongs_to :event belongs_to :user end The sticky part is team generation. I have basically a "start game" button that should freeze the registrations and pair up teams either singly or doubly, and render to Round#new so that the first (and subsequent) matches can be scored. Currently I'm implementing this as a check on Round#new that calls Event#generate_teams and displays the view: # Event#generate_teams def generate_teams # User has_many :events, :through => :registrations # self.doubles is a boolean denoting 2 players per team registrations.in_groups_of(self.doubles ? 2 : 1, nil).each do |side| self.teams << Player.create(self,side) end end Which doesn't work. Should there maybe be a Game model that ties everything together rather than (my current method) defining the game as an abstraction via the relationships between Events, Users, and Rounds (and Teams and Players and etc.)? My head is swimming.

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  • How to inherit from a non-prototype object

    - by Andres Jaan Tack
    The node-binary binary parser builds its object with the following pattern: exports.parse = function parse (buffer) { var self = {...} self.tap = function (cb) {...}; self.into = function (key, cb) {...}; ... return self; }; How do I inherit my own, enlightened parser from this? Is this pattern designed intentionally to make inheritance awkward? My only successful attempt thus far at inheriting all the methods of binary.parse(<something>) is to use _.extend as: var clever_parser = function(buffer) { if (this instanceof clever_parser) { this.parser = binary.parse(buffer); // I guess this is super.constructor(...) _.extend(this.parser, this); // Really? return this.parser; } else { return new clever_parser(buffer); } } This has failed my smell test, and that of others. Is there anything about this that makes in tangerous?

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  • Django generic relation field reports that all() is getting unexpected keyword argument when no args

    - by Joshua
    I have a model which can be attached to to other models. class Attachable(models.Model): content_type = models.ForeignKey(ContentType) object_pk = models.TextField() content_object = generic.GenericForeignKey(ct_field="content_type", fk_field="object_pk") class Meta: abstract = True class Flag(Attachable): user = models.ForeignKey(User) flag = models.SlugField() timestamp = models.DateTimeField() I'm creating a generic relationship to this model in another model. flags = generic.GenericRelation(Flag) I try to get objects from this generic relation like so: self.flags.all() This results in the following exception: >>> obj.flags.all() Traceback (most recent call last): File "<console>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/django/db/models/manager.py", line 105, in all return self.get_query_set() File "/usr/local/lib/python2.6/dist-packages/django/contrib/contenttypes/generic.py", line 252, in get_query_set return superclass.get_query_set(self).filter(**query) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 498, in filter return self._filter_or_exclude(False, *args, **kwargs) File "/usr/local/lib/python2.6/dist-packages/django/db/models/query.py", line 516, in _filter_or_exclude clone.query.add_q(Q(*args, **kwargs)) File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/query.py", line 1675, in add_q can_reuse=used_aliases) File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/query.py", line 1569, in add_filter negate=negate, process_extras=process_extras) File "/usr/local/lib/python2.6/dist-packages/django/db/models/sql/query.py", line 1737, in setup_joins "Choices are: %s" % (name, ", ".join(names))) FieldError: Cannot resolve keyword 'object_id' into field. Choices are: content_type, flag, id, nestablecomment, object_pk, timestamp, user >>> obj.flags.all(object_pk=obj.pk) Traceback (most recent call last): File "<console>", line 1, in <module> TypeError: all() got an unexpected keyword argument 'object_pk' What have I done wrong?

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  • Objective-C: Getting the True Class of Classes in Class Clusters

    - by TechZen
    Recently while trying to answer a questions here, I ran some test code to see how Xcode/gdb reported the class of instances in class clusters. (see below) In the past, I've expected to see something like: PrivateClusterClass:PublicSuperClass:NSObject Such as this (which still returns as expected): NSPathStore2:NSString:NSObject ... for a string created with +[NSString pathWithComponents:]. However, with NSSet and subclass the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { NSSet *s=[NSSet setWithObject:@"setWithObject"]; NSMutableSet *m=[NSMutableSet setWithCapacity:1]; [m addObject:@"Added String"]; NSMutableSet *n = [[NSMutableSet alloc] initWithCapacity:1]; [self showSuperClasses:s]; [self showSuperClasses:m]; [self showSuperClasses:n]; [self showSuperClasses:@"Steve"]; } - (void) showSuperClasses:(id) anObject{ Class cl = [anObject class]; NSString *classDescription = [cl description]; while ([cl superclass]) { cl = [cl superclass]; classDescription = [classDescription stringByAppendingFormat:@":%@", [cl description]]; } NSLog(@"%@ classes=%@",[anObject class], classDescription); } ... outputs: // NSSet *s NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *m NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *n NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject // NSString @"Steve" NSCFString classes=NSCFString:NSMutableString:NSString:NSObject The debugger shows the same class for all Set instances. I know that in the past the Set class cluster did not return like this. What has changed? (I suspect it is a change in the bridge from Core Foundation.) What class cluster report just a generic class e.g. NSCFSet and which report an actual subclass e.g. NSPathStore2? Most importantly, when debugging how do you determine the actual class of a NSSet cluster instance?

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  • Rails NoMethodError in loop when method exists

    - by Kevin Whitaker
    Good day all. I'm running into a bit of a problem getting a script running on my production environment, even though it works just fine on my dev box. I've verified that all the requisite gems and such are the same version. I should mention that the script is intended to be run with the script/runner command. Here is a super-condensed version of what I'm trying to do, centered around the part that's broken: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end markets = Market.find(all) markets.each do |market| deal = market.currentDeal puts deal.subject end Now convertToTimeZone is a method attached to the model. So, this code works just fine on my dev machine, as stated. However, attempting to run it on my production machine results in: undefined method `subject' for nil:NilClass (NoMethodError) If, however, I go into the console on the production box and do this: def currentDeal marketTime = self.convertToTimeZone(Time.new) deal = Deal.find(:first, :conditions = ["start_time ? AND market_id = ? AND published = ?", marketTime, marketTime, self.id, 1]) return deal end market = Market.find(1) deal = market.currentDeal puts deal.subject It returns the correct value, no problem. So what is going on? This is on rails v 2.3.5, on both machines. Thanks for any help

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  • UIImagePickerControllerDelegate Returns Blank "editingInfo" Dictionary Object

    - by Leachy Peachy
    Hi there, I have an iPhone app that calls upon the UIImagePickerController to offer folks a choice between selecting images via the camera or via their photo library on the phone. The problem is that sometimes, (Can't always get it to replicate.), the editingInfo dictionary object that is supposed to be returned by didFinishPickingImage delegate message, comes back blank or (null). Has anyone else seen this before? I am implementing the UIImagePickerControllerDelegate in my .h file and I am correctly implementing the two delegate methods: didFinishPickingImage and imagePickerControllerDidCancel. Any help would be greatly appreciated. Thank you in advance! Here is my code... my .h file: @interface AddPhotoController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate> { IBOutlet UIImageView *imageView; IBOutlet UIButton *snapNewPictureButton; IBOutlet UIButton *selectFromPhotoLibraryButton; } @property (nonatomic, retain) UIImageView *imageView; @property (nonatomic, retain) UIButton *snapNewPictureButton; @property (nonatomic, retain) UIButton * selectFromPhotoLibraryButton; my .m file: @implementation AddPhotoController @synthesize imageView, snapNewPictureButton, selectFromPhotoLibraryButton; - (IBAction)getCameraPicture:(id)sender { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.allowsImageEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)editingInfo { NSLog(@"Image Meta Info.: %@",editingInfo); UIImage *selectedImage = image; imageView.image = selectedImage; self._havePictureData = YES; [self.useThisPhotoButton setEnabled:YES]; [picker dismissModalViewControllerAnimated:YES]; } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; }

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