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  • How to hack airport extreme to support USB 3G modem?

    - by Mike Caron
    Has anyone out there ever tried to hack the Airport Extreme, specifically with regard to the USB port? There are many cellular routers available that provide WiFi sharing of a USB modem link. However, instead of buying yet another router, I'd like to use my expensive Airport Extreme with it. The AE has a USB port on the back, but it's been said that it only talks to printers. Is there a way to hack the USB driver on the AE to allow it to recognize a USB modem, then use that as the connectivity instead of the LAN? I would imagine that one could use OpenFirmware to boot something on the AE. If one can boot it, then one could provide access using SSH across the lan. Once access is granted, then let the hacking begin... but I don't know how to (a) get the mini-osx on to USB (is it the same as the ATV without a UI?) or (b) how to load up certain things once boot has begun.

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  • How can I connect a SAS drive to USB? [closed]

    - by dave
    I have a Dell T710 with Seagate Cheetah 15k.7 SAS disks. If the T710 motherboard dies, I'll need to resort to one of my nightly off-site backups and salvage the journal/logfile from the SAS disk to bring the backup bang up-to-date. I need a way of reading the healthy-but-inaccessible SAS disc that does not depend on the only SAS-capable machine I have to hand. So I bought: SAS to SATA Adapter and: USB 2.0 to SATA Adapter with Power ...so that I could read the SAS drive via USB. I can plug it all together just fine. The chain looks like: USB - SATA - SAS. But the drive does not spin up and the computer doesn't even acknowledge anything being attached by USB. Is there a cheap external enclosure I can buy for SAS drives? I can't believe these USB to SATA adapters are everywhere but the USB to SAS adapters are almost non-existent...

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  • How do I make an external hard drive keep the same drive letter permanently?

    - by andygrunt
    I have a desktop PC (2002 vintage) running Windows XP that I turn on about 2 or 3 times per week. I have a mains powered 250Gb Western Digital hard disk connected to it via USB. I always turn the hard disk on before the PC so it's up and running as the PC boots. When I first connected the external hard disk, the PC assigned it a letter ('i' if it matters) and I've installed software to it, created shortcuts to various files and folders on the disk using that letter. For years everything was fine then I would boot the PC and the hard disk was assigned a different letter. I'd then have to go into 'my computer/manage/disk management' and manually change the letter back to 'i'. If I then rebooted the PC, the hard disk would usually still be 'i' but after the next reboot would be some other random letter and I have to manually change it back to 'i'. This would go on for some time then there'd be periods when the it would always be 'i' then, for no apparent reason (no new devices added, for example), the drive letter would start changing again. At the moment it's in random drive letter mood so I thought I'd ask the following question... How do I assign the external hard disk to be 'i' permanently? Answer: Thanks Molly that seems to have done the trick (after a little fiddling) - slightly disappointed there wasn't a way to do it within Windows without installing something else though. For anyone else trying this, it wasn't completely straightforward so here's what happened with me. I installed USBDLM as per the instructions on its website. I guessed that I had to assign the first USB letter to i so replaced the 'Letter1=' lines to 'Letter=I' in the ini file. To test it, I rebooted the PC only to find it came back up with the display set to 640x480 in 16 colours. After some investigation, I re-installed the display drivers and rebooted and set the display back to its usual setting. The external hard disk now gets set to 'i' but I found I had to re-apply sharing status to it so it was seen from my laptop which is on the same network. The end result of all this is that it now does what I wanted although it does act as though the hard drive has just been plugged in a few seconds after the Windows desktop appears i.e. the little box appears with a progress bar as it searches through the contents of the 'new' hard drive and I eventually get a dialogue box saying 'This disk or device contains more than one type of content. What do you want Windows to do?' and lists options such as play media files, print the pictures or open folder to view the files. This is a tiny pain I wish didn't happen but not exactly a huge price to pay. Other than that - it seems to work fine :) Looks like a spoke too soon... Every time I reboot, I have to re-share the 'i' drive (which I didn't have to do before) so it can be seen by my laptop on the same network. Any ideas how to make that permanent?

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  • Problem with waveOutWrite and waveOutGetPosition deadlock

    - by MusiGenesis
    I'm working on an app that plays audio continuously using the waveOut... API from winmm.dll. The app uses "leapfrog" buffers, which are basically a bunch of arrays of samples that you dump into the audio queue. Windows plays them seamlessly in sequence, and as each buffer completes Windows calls a callback function. Inside this function, I load the next set of samples into the buffer, process them however, and then dump the buffer back into the audio queue. In this way, the audio plays indefinitely. For animation purposes, I'm trying to incorporate waveOutGetPosition into the application (since the "buffer done" callbacks are irregular enough to cause jerky animation). waveOutGetPosition returns the current position of playback, so it's hyper-precise. The problem is that in my application, making calls to waveOutGetPosition eventually causes the application to lock up - the sound stops and the call never returns. I've boiled things down to a simple app that demonstrates the problem. You can run the app here: http://www.musigenesis.com/SO/waveOut%20demo.exe If you just hear a tiny bit of piano over and over, it's working. It's just meant to demonstrate the problem. The source code for this project is here: http://www.musigenesis.com/SO/WaveOutDemo.zip The first button runs the app in leapfrog mode without making the calls to waveOutGetPosition. If you click this, the app will play forever without breaking (the X button will close it and shut it off). The second button starts the leapfrogger and also starts a forms timer that calls the waveOutGetPosition and displays the current position. Click this and the app will run for a short while and then lock up. On my laptop, it usually locks up in 15-30 seconds; at most it's taken a minute. I have no idea how to fix this, so any help or suggestions would be most welcome. I've found very few posts on this issue, but it seems that there is a potential deadlock, either from multiple calls to waveOutGetPosition or from calls to that and waveOutWrite that occur at the same time. It's possible that I'm calling this too frequently for the system to handle.

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  • i2s0: transmitter underrun (0)

    - by tbarbe
    were doing some audio stuff and I keep seeing this in the Organizer Console. Sun May 2 20:16:48 unknown kernel[0] : i2s0: transmitter underrun (0) Are these transmitter underruns bad? I think its just when were shutting down audio input...but could a few of these cause some issues later on?

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  • running an android app on the device instead of on the emulator.

    - by gil
    hi, I've installed the usb driver, i'm running win7. I can see that the driver is installed in the window-android SDK and AVD manager-installed packages but when i'm writing "adb devices" in the cmd it doesnt show like the phone is connected (it is - it has the orange led on..) I'm using the HTC G1. I also did the "Turn on "USB Debugging" on your device" step... anyone got an idea??

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  • iPhone SDK: How to record voices with ambient noise supression?

    - by Harkonian
    Can anyone point me in the right direction on how I would minimize ambient noise while recording someone speaking using the iPhone SDK Core Audio? I'm guessing a band-pass filter that eliminates any frequencies above and below the human vocal range might work. I have no idea how I would implement band filters on audio in the SDK though. The optimum solution would be one that eliminates the noise from the stream before it is written to memory/disk. Some sample code would be appreciated.

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  • iPhone: CPU power to do DSP/Fourier transform/frequency domain?

    - by mahboudz
    I want to analyze MIC audio on an ongoing basis (not just a snipper or prerecorded sample), and display frequency graph and filter out certain aspects of the audio. Is the iPhone powerful enough for that? I suspect the answer is a yes, given the Google and iPhone voice recognition, Shazaam and other music recognition apps, and guitar tuner apps out there. However, I don't know what limitations I'll have to deal with. Anyone play around with this area?

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  • iPhone SDK audioSession question.

    - by Morion
    Hi to all. In my app i record and play audio at the same time. The app is almost finished. But there is one thing, that annoying me. When audio session is set to PlayAndRecord, sounds become quiet in comparison with the same sounds with the SoloAmbient category. Is there any way to make sound louder using PlayAndRecord?

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  • What is a lightweight cross platform WAV playing library?

    - by Lokkju
    I'm looking for a lightweight way to make my program (written in C) be able to play audio files on either windows or linux. I am currently using windows native calls, which is essentially just a single call that is passed a filename. I would like something similar that works on linux. The audio files are Microsoft PCM, Single channel, 22Khz Any Suggestions?

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  • Identifying voice as male or female

    - by duder
    I'm not much into audio engineering, so please be easy on me. I'm receiving an audio file as input, and need to detect whether the speaker is male or female. Any ideas how to go about doing this? I'm using php, but am open to using other languages, and don't mind learning a little bit of sound theory as long as the time is proportionate to the task.

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  • Flash Media Live Encoder

    - by jeph perro
    I am using Adobe Flash Media Live Encoder to stream live video to a video streaming server. The webcam is in our office pointed out the window. Thankfully, Flash Media Live Encoder has a checkbox to un-include audio. I am wondering how I can push a recorded message to the audio ( or music ). Is there any way I can play a recording and have it behave like a microphone?

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  • How does the Ableton warp algorithm work exactly?

    - by pepperdreamteam
    I'm looking for any documentation or definitive information on Ableton's warp feature. I understand that it has something to do with finding transients, aligning them with an even rhythm and shifting audio samples accordingly. I'm hoping to find ways to approximate warping with more basic audio editing tools. I understand that this is ableton's unique device, really any information about how it works would be helpful. So...does anyone have any 411?

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  • Any tips for how to build a LED sytem thet will light up to music?

    - by daniels
    So basically I would like somehow that given an audio file as input (most likely mp3 or I can use some audio engine that will handle other types too) from my computer to control some LED lights so they will be something like an oscilloscope, like the one in winamp. What would I need to be able to do this? I'm interested in building thing up all by myself, coding, hardware, etc.. I'm going with C++ on Windows.

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  • Get drive type with SetupDiGetDeviceRegistryProperty

    - by new
    Dear all, I would like to know whether i can get the drive information using the SP_DEVICE_INTERFACE_DETAIL_DATA's DevicePath my device path looks like below "\?\usb#vid_04f2&pid_0111#5&39fe81e&0&2#{a5dcbf10-6530-11d2-901f-00c04fb951ed}" also please tell me in the winapi they say "To determine whether a drive is a USB-type drive, call SetupDiGetDeviceRegistryProperty and specify the SPDRP_REMOVAL_POLICY property." i too use SetupDiGetDeviceRegistryProperty like below while ( !SetupDiGetDeviceRegistryProperty( hDevInfo,&DeviceInfoData, SPDRP_REMOVAL_POLICY,&DataT,( PBYTE )buffer,buffersize,&buffersize )) but i dont know how can i get the drive type using the above.. Please help me up

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • How to set a native object property

    - by theunilife
    ok so im creating a jquery plugin that will allow me to use the new html5 Audio interface and im trying to create an option that is an object that you will be able to set the various listeners but i dont seem to be able to set those options to the listener property of the Audio object.

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  • Any tips for how to build a LED system thet will light up to music?

    - by daniels
    So basically I would like somehow that given an audio file as input (most likely mp3 or I can use some audio engine that will handle other types too) from my computer to control some LED lights so they will be something like an oscilloscope, like the one in winamp. What would I need to be able to do this? I'm interested in building thing up all by myself, coding, hardware, etc.. I'm going with C++ on Windows.

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  • Change Bitlocker to use the TPM plus a USB key and a PIN

    - by Christopher Edwards
    I have bitlocker running on Windows 7 (x86) on a Dell D630 laptop (it has a 1.2 TPM). It is running in transparent mode. I'd like to know how to configure it to use a PIN and a USB key as well, but I can't find anything that looks like it does this in the UI. Does anyone know how to do this? Do I have to remove bitlocker and re-enable it?? (This should be possible according to this - http://en.wikipedia.org/wiki/BitLocker_Drive_Encryption)

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