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  • Polygonal gradients with OpenGL

    - by user146780
    I'm wondering how I could create a gradient wuth multiple stops and a direction if I'm making polygons. Right now I'm creating gradients by changing the color of the verticies but this is limiting. Is there another way to do this? Thanks

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  • drawing images and lines over UIScrollView

    - by Jorge
    I'm programming an app in which one of the ViewControllers is showing an UIScrollView that shows an image. I'd like to load an image (pushpin in png format) and draw it (and delete it) in some points of the UIScrollView image. I'd also would like to draw bezier paths in that image (and deleting them). I've programmed several apps but this is the first time I face graphic programming and don't know where to start from. Any suggestions? Thanks!

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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  • Create a table of contents from a pdf file

    - by ryan
    I'm using quartz to display pdf content, and I need to create a table of contents to navigate through the pdf. From reading Apple's documentation I think I am supposed to use CGPDFDocumentGetCatalog, but I can't find any examples on how to use this anywhere. Any ideas?

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • Space-based architecture?

    - by rcampbell
    One chapter in Pragmatic Programmer recommends looking at a blackboard/space-based architecture + a rules engine as a more flexible alternative to a traditional workflow system. The project I'm working on currently uses a workflow engine, but I'd like to evaluate alternatives. I really feel like a SBA would be a better solution to our business problems, but I'm worried about a total lack of community support/user base/venders/options. JavaSpaces is dead, and the JINI spin-off Apache River seems to be on life support. SemiSpace looks perfect, but it's a one-man show. The only viable solution seems to be GigaSpaces. I'd like to hear your thoughts on space based architecture and any experiences you've had with real world implementations.

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  • drawing above gtkentry using cairo

    - by Durgesh
    Hi Experts, I want to use cairo to enhance gtkentry look. For this, I have connected a callback to 'expose-event'. In callback, I call gtkentry's original expose-event handler. After that, I create cairo context and draw some lines and destroy the cairo. I return 'TRUE' as return value of callback function so that expose-event does not propagate. Now my problem is, I am drawing line from (0,0) to (100,100). But line appears only over the border areas of the gtkentry. The place where text is, it does not appear. Please help. Kind Regards -Durgesh O Mishra

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  • What is the length of time to send a list of 200,000 integers from a client's browser to an internet

    - by indiehacker
    Over the connections that most people in the USA have in their homes, what is the approximate length of time to send a list of 200,000 integers from a client's browser to an internet sever (say Google app engine)? Does it change much if the data is sent from an iPhone? How does the length of time increase as the size of the integer list increases (say with a list of a million integers) ? Context: I wasn't sure if I should write code to do some simple computations and sorting of such lists for the browser in javascript or for the server in python, so I wanted to explore this issue of how long it takes to send the output data from a browser to a server over the web in order to help me decide where (client's browser or app engine server) is the best place for such computations to be processed.

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  • Multidimensional vectors in scheme?

    - by incrediman
    I earlier asked a question about arrays in scheme (turns out they're called vectors but are basically otherwise the same as you'd expect). Is there an easy way to do multidimensional arrays vectors in PLT Scheme though? For my purposes I'd like to have a procedure called make-multid-vector or something. By the way if this doesn't already exist, I don't need a full code example of how to implement it. If I have to roll this myself I'd appreciate some general direction though. The way I'd probably do it is to just iterate through each element of the currently highest dimension of the vector to add another dimension, but I can see that being a bit ugly using scheme's recursive setup. Also, this seems like something I should have been able to find myself so please know that I did actually google it and nothing came up.

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  • Fuzzy match in sharepoint search engine?

    - by SeeBees
    In sharepoint 2007 sites, we can search for people or other contents. Is the search engine able to do fuzzy match so that "Micheal" can be corrected to "Michael"? If it's possible, does it need extra configuration? I am also writing a custom webpart that uses sharepoint search service, a web service that has url like "http://site/_vti_bin/search.asm". Is it possible to use this service to do fuzzy search as well? Thanks.

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  • How can I draw on JPanel using another quadrant for the coordinates?

    - by Sanoj
    I would like to draw some shapes on a JPanel by overriding paintComponent. I would like to be able to pan and zoom. Panning and zooming is easy to do with AffineTransform and the setTransform method on the Graphics2D object. After doing that I can easyli draw the shapes with g2.draw(myShape) The shapes are defined with the "world coordinates" so it works fine when panning and I have to translate them to the canvas/JPanel coordinates before drawing. Now I would like to change the quadrant of the coordinates. From the 4th quadrant that JPanel and computer often uses to the 1st quadrant that the users are most familiar with. The X is the same but the Y-axe should increase upwards instead of downwards. It is easy to redefine origo by new Point(origo.x, -origo.y); But How can I draw the shapes in this quadrant? I would like to keep the coordinates of the shapes (defined in the world coordinates) rather than have them in the canvas coordinates. So I need to transform them in some way, or transform the Graphics2D object, and I would like to do it efficiently. Can I do this with AffineTransform too?

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  • 2D Spaceship movement math

    - by YAS
    Hi, I'm new here. I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. My problem is I can make the ship move 360 with inertia with no problem, but what I need to do is impose a limit for how fast the engines can go while not limiting other forces pushing/pulling the ship. So, if the engines speed is a maximum of 500 and the ship is going 1000 from a gravity well, the ship is not going to go 1500 when it's engines are on, but if is pointing away from the angle is going then it could slow down. For what it's worth, I'm using Construct (www.scirra.com), and all I need is the math of it. Thanks for any help, I'm going bald from trying to figure this out.

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  • Sinatra and Markaby: "Template Engine Not Found"

    - by marienbad
    Using the standard gem for using Markaby with Sinatra, listed at http://www.sinatrarb.com/extensions-wild.html sudo gem install markaby Password: Successfully installed builder-2.1.2 Successfully installed markaby-0.5 2 gems installed sudo gem install sbfaulkner-sinatra-markaby -s http://gems.github.com Password: Successfully installed sbfaulkner-sinatra-markaby-0.9.2.2 1 gem installed require 'rubygems' require 'sinatra' require 'sinatra/markaby' get '/' do markaby :template end RuntimeError at / Template engine not found: mab

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  • Accumulate 2D Array by Index

    - by Tegan Snyder
    I have an array that looks like this: Array ( [0] => Array ( [amount] => 60.00 [store_id] => 1 ) [1] => Array ( [amount] => 40.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) ) What would be a good method to reduce the array to a similar array that totals the 'amount' related to a store_id. For Instance I'd like to get this: Array ( [0] => Array ( [amount] => 100.00 [store_id] => 1 ) [2] => Array ( [amount] => 10.00 [store_id] => 2 ) )

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  • How do I set the current point in a CG graphics context?

    - by Joe
    When running the code below in the iphone simulator I get the error : CGContextClosePath: no current point. Why is the current point not being set? Or is the context not set to the correct state? CGContextBeginPath(ctx); CGMutablePathRef pathHolder; pathHolder = CGPathCreateMutable(); //move to point for the initial point NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); CGPathMoveToPoint(pathHolder, NULL, [[holder.points objectAtIndex:0] floatValue], [[holder.points objectAtIndex:1] floatValue]); for(int x = 2; x < [holder.points count] - 1; x += 2) { NSLog(@"Drawing a state point %f, %f", [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); CGPathAddLineToPoint(pathHolder, NULL, [[holder.points objectAtIndex:x] floatValue], [[holder.points objectAtIndex:(x+1)] floatValue]); } CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • Problem draw line by Quartz 2D with alpha property < 1.0 on iPhone

    - by The Khanh
    Hello Everybody ! This code i use to draw in my app. So i have problem, if i draw with alpha property = 1. It is very good but if i change alpha property = 0.2 then my paint is not good. How do i make for better with alpha property = 0.2. http://www.flickr.com/photos/9601621@N05/page1/ Draw with alpha = 1: It is good Draw with alpha = 0.2: It is bad - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { if ([self.view superview] && (headerView.frame.origin.y == -30)) { mouseSwiped = YES; UITouch *touch = [touches anyObject]; CGPoint currentPoint = [touch locationInView:self.view]; currentPoint.y -= 20; UIGraphicsBeginImageContext(self.view.frame.size); CGContextRef context = UIGraphicsGetCurrentContext(); [drawImage.image drawInRect:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)]; CGContextSetLineCap(context, kCGLineCapRound); CGContextSetLineWidth(context, currentBrushProperty.brushSize); CGContextSetRGBStrokeColor(context, [self red], [self green], [self blue], currentBrushProperty.brushTransparency); CGContextSetRGBStrokeColor(context, 1.0, 0.0, 0.0, 1.0); CGContextBeginPath(context); CGContextMoveToPoint(context, lastPoint.x, lastPoint.y); CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y); CGContextStrokePath(context); drawImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); lastPoint = currentPoint; }} Help me, please.

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  • CREATE mysql database with default InnoDB tables?

    - by memilanuk
    Hello, I've been working on writing a SQL statement to create a MySQL database with several default options, including default character set and default collate. Is it possible to add syntax to make the default engine type for tables in this database to be innodb? I've been looking through the MySQL manual for v.5.1 and I've found the statement 'ENGINE=innodb' which would be appended to a CREATE TABLE statement... but I haven't found anything related to a CREATE DATABASE statement. Is there a normal way to do this as part of the database creation, or does it need to be specified on a table-by-table basis? Thanks, Monte

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  • Java2d: Set gradient for a lines

    - by Algorist
    Hi, I am having multiple points in a plane and some hundreds of lines pass through those points. Some points can have more lines passing through them than other points. I want to show some kind of more gradient or brightness associated with lines crowded together. Is this possible to do in java2d. Please refer to this : http://ft.ornl.gov/doku/_media/ft/projects/paraxis.jpg Thank you.

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  • Java based Wiki Engine

    - by ziggy
    Hi guys, I am trying to review the different available wiki engines and was interested in one that is java based. Could you recommend or list any java based wiki engine so that i can have check it out. I am familiar with the following JSPWIKi, Elsie. Thanks

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  • draw ios quartz 2d path with a varying alpha component

    - by Giovanni
    Hi, I'd like to paint some Bezier curves with the alpha channel that is changing during the curve painting. Right now I'm able to draw bezier paths, with a fixed alpha channel. What I'd like to do is to draw a single bezier curve that uses a certain value of the alpha channel for the first n points of the path another, alpha value for the subsequent m points and so on. The code I'm using for drawing bezier path is: CGContextSetStrokeColorWithColor(context, curva.color.CGColor); .... CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, endPoint.x, endPoint.y); .... CGContextStrokePath(context); Is there a way to achieve what I'm describing? Many thanks, Giovanni

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  • Google App Engine datastore

    - by megala
    Hi i had created table with primarykey{groupname} in google app engine datastore as follows, //---------------coding-----------// @Entity @Table(name="Groups", schema="PUBLIC") public class Creategroup { @Id private String groupname; @Basic private String groupid; . . . } My doubt is I wnat to set groupname and groupid both as primary key is it possible.how ? Guide me thanks in advance

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  • shortest path search in a map represented as 2d shapes

    - by joe_shmoe
    Hi, I have a small library of a few shortest path search algorithms. They were developed for simple undirected graphs (the normal representation - vertices and edges). Now I'd like to somehow apply them on a bit different scenario - where the maps are represented as 2-dimensional shapes, connected by shared edges (edges of the polygons, that is). In this scenario, the search can start/end either at a map object or some point (x,y). What would be the best approach? Try to apply the algorithms onto shapes? or try to extract a 'normal' graph out of the shapes (I have preprocessing time available)? Any advice would be much appreciated, as I'm really not sure which way to go, and I don't have enough time (and skill) to explore many options... Thanks a lot

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