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  • display values within stacked boxes of rowstacked histograms in gnuplot?

    - by gojira
    I am using gnuplot (Version 4.4 patchlevel 2) to generate rowstacked histograms, very similar to the example called "Stacked histograms by percent" from the gnuplot demo site at http://www.gnuplot.info/demo/histograms.html I want to display the values of each stacked box within it. I.e. I want to display the actual numerical value (in percent and/or the absolute number) of each box. How can I do that?

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  • Is there a way to make nautilus display the "recently used" files and directories?

    - by Peltier
    Is there a way to make nautilus display the "recently used" files and directories, just like the "open file" dialog does? Just to make my question clearer, here are two screenshots: The GTK open file dialog, showing the recently used items: A nautilus window, which doesn't offer to display recently used items: EDIT : This has been added as a feature request to Nautilus. Don't hesitate to make your voice heard if you want it to happen!

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  • How to do something like `mplayer movie.mpg` from ssh and it play on the current display?

    - by Earlz
    I've set up a little media center computer running Arch Linux. I want to eventually get it so that there is no keyboard or mouse required. Right now I want the solution to be SSH. My problem is that when I do something like mplayer movie.mpg over an ssh shell, I'll just get vo: couldn't open the X11 display ()! How do I get this to work correctly and play on my TV(the display the media center computer is hooked to)?

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  • How to display/add play button on youtube image ?

    - by Zakir Sajib
    Hi all I am working in one project in wordpress environment and I have the opportunity to work with youtube video, fancybox etc. I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour. Thanks in advance.

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  • How to display/add play button on youtube image?

    - by Zakir Sajib
    I have embedded the youtube image from youtube server which is "http://img.youtube.com/vi/0.jpg", now there is no play button shows up on middle of the image as we see usually any youtube videos! I tried to use the following code to get an image on top of the youtube image but it shows bigger picture, i know why <a class="fancybox" href="#video"> <img src="/wp-content/themes/mytheme/images/play_button.png" no-repeat width: 0px height:0px; style="background: url(http://img.youtube.com/vi/<?php echo $youtubeid ; ?>/0.jpg) transparent" width="180" height="150"/> <div id ="video"> // here is my embedded youtube usual code </div> both images shown in 180 x 150 size, but thats not what i want. I want youtube image will be shown in 180 x 150 size and play button image (play_button.png) will be display in middle of the youtube image in small size. Any clue in css or coding in php will be great favour.

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  • Does this syntax for specifying Django conditional form display align with python/django convention?

    - by andy
    I asked a similar question on Stackoverflow and was told it was better asked here. So I'll ask it slightly rephrased. I am working on a Django project, part of which will become a distributable plugin that allows the python/django developer to specify conditional form field display logic in the form class or model class. I am trying to decide how the developer must specify that logic. Here's an example: class MyModel(models.Model): #these are some django model fields which will be used in a form yes_or_no = models.SomeField...choices are yes or no... why = models.SomeField...text, but only relevant if yes_or_no == yes... elaborate_even_more = models.SomeField...more text, just here so we can have multiple conditions #here i am inventing some syntax...i am looking for suggestions!! #this is one possibility why.show_if = ('yes_or_no','==','yes') elaborate_even_more.show_if = (('yes_or_no','==','yes'),('why','is not','None')) #help me choose a syntax that is *easy*...and Pythonic and...Djangonic...and that makes your fingers happy to type! #another alternative... conditions = {'why': ('yes_or_no','==','yes'), 'elaborate_even_more': (('yes_or_no','==','yes'),('why','is not','None')) } #or another alternative... """Showe the field whiche hath the name *why* only under that circumstance in whiche the field whiche hath the name *yes_or_no* hath the value *yes*, in strictest equality.""" etc... Those conditions will be eventually passed via django templates to some javascript that will show or hide form fields accordingly. Which of those options (or please propose a better option) aligns better with conventions such that it will be easiest for the python/django developer to use? Also are there other considerations that should impact what syntax I choose?

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  • Never before had a problem with Ubuntu desktop graphical display; Trying to use nvidia GT630

    - by focaccio
    I've been using ubuntu since 9.04 and never had a problem with Ubuntu brining up the desktop graphical user interface. However I am currently not able to see anything graphical past the install screens. I have an Intel DP55KG motherboard and just installed an nvidia gt630 graphics card (zotac), since the old graphics card failed. I can install the server and see text. So I do a apt-get install ubuntu-desktop...or apt-get install kubuntu-desktop...or apt-get install xubuntu desktop, but after the reboot there is no display...its like something is hung up. I tried using the Live quantal dvd and I do see the graphical prompt to try without installing, but after that the screen goes blank. I've tried two monitors and the same thing happens. There is a faint "glow" on the screen and I do not get a "no input signal" from the monitor, so something is happening. I can install an old OEM of XP so I know the video card and motherboard are at least semi functional. Any help is appreciated. Thanks, Greg

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  • How do I make apt-get instal commands not display every package that is installing?

    - by rajlego
    When I install something on terminal, it often shows me a few things for status. For one, it shows download rate (which is fine). However, when I install something, it can display Unpacking libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Selecting previously unselected package slingshot-launcher. Preparing to unpack .../slingshot-launcher_0.7.6.1+r421+pkg32~ubuntu0.3.1_amd64.deb ... Unpacking slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Selecting previously unselected package contractor. Preparing to unpack .../contractor_0.3.1~r136+pkg22~ubuntu0.3.1_amd64.deb ... Unpacking contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Selecting previously unselected package apport-hooks-elementary. Preparing to unpack .../apport-hooks-elementary_0.1-0~35~saucy1_all.deb ... Unpacking apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for hicolor-icon-theme (0.13-1) ... Processing triggers for libglib2.0-0:amd64 (2.40.0-2) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up libgranite-common (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Setting up contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Setting up apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for libc-bin (2.19-0ubuntu6) .. I would rather that not show up. I only want to see download rate, not all that other stuff. How do I do this? EDIT: I would also like the jargon to be stored somwehre else if something goes wrong, or for the jargon to just be expanable on terminal.

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  • How do I make apt-get install commands not display every package that is installing?

    - by rajlego
    When I install something on terminal, it often shows me a few things for status. For one, it shows download rate (which is fine). However, when I install something, it can display Unpacking libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Selecting previously unselected package slingshot-launcher. Preparing to unpack .../slingshot-launcher_0.7.6.1+r421+pkg32~ubuntu0.3.1_amd64.deb ... Unpacking slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Selecting previously unselected package contractor. Preparing to unpack .../contractor_0.3.1~r136+pkg22~ubuntu0.3.1_amd64.deb ... Unpacking contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Selecting previously unselected package apport-hooks-elementary. Preparing to unpack .../apport-hooks-elementary_0.1-0~35~saucy1_all.deb ... Unpacking apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for hicolor-icon-theme (0.13-1) ... Processing triggers for libglib2.0-0:amd64 (2.40.0-2) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up libgranite-common (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Setting up contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Setting up apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for libc-bin (2.19-0ubuntu6) .. I would rather that not show up. I only want to see download rate, not all that other stuff. How do I do this? EDIT: I would also like the jargon to be stored somwehre else if something goes wrong, or for the jargon to just be expanable on terminal.

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  • Can we use both Google Analytics (Asynchronous) and Google Analytics with Display Advertising code in same page

    - by Gadde
    I have Google Analytics (Asynchronous) script <script type=”text/javascript”> _gaq.push(['_setAccount', 'UA-XXXXX-X']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> and Google Analytics with Display Advertising Script <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-XXXXX-X-yz']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://' : 'http://') + 'stats.g.doubleclick.net/dc.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The UA - codes are different can i use both the codes ? I've read some where that Universal Analytics will not interfere with previous versions of Google Analytics. If i have upgraded to Universal Analytics, If the UA - codes are different should i use only the Universal Analytics script or should i use both Universal Analytics script and Universal Analytics script. please advise.....

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  • Problems occurred when invoking code from plug-in: "org.eclipse.jface"

    - by user1775376
    I've got a new java project at Eclipse from SVN and just tried to open the project in the Eclipce's Project Explorer window and received this error: Problems occurred when invoking code from plug-in: "org.eclipse.jface". I've no idea what's this, can you guys help me? Exception Stack Trace: java.lang.NullPointerException at org.jboss.ide.eclipse.as.classpath.core.ejb3.EJB3ClasspathContainer.getClasspathEntries(EJB3ClasspathContainer.java:115) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2695) at org.eclipse.jdt.internal.core.JavaProject.resolveClasspath(JavaProject.java:2853) at org.eclipse.jdt.internal.core.JavaProject.getResolvedClasspath(JavaProject.java:1958) at org.eclipse.jdt.internal.core.PackageFragmentRoot.getRawClasspathEntry(PackageFragmentRoot.java:547) at org.eclipse.jdt.internal.corext.buildpath.ClasspathModifier.isExcluded(ClasspathModifier.java:485) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.IncludeToBuildpathAction.canHandle(IncludeToBuildpathAction.java:170) at org.eclipse.jdt.internal.ui.wizards.buildpaths.newsourcepage.BuildpathModifierAction.selectionChanged(BuildpathModifierAction.java:101) at org.eclipse.jface.viewers.Viewer$2.run(Viewer.java:164) at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) at org.eclipse.ui.internal.JFaceUtil$1.run(JFaceUtil.java:49) at org.eclipse.jface.util.SafeRunnable.run(SafeRunnable.java:175) at org.eclipse.jface.viewers.Viewer.fireSelectionChanged(Viewer.java:162) at org.eclipse.jface.viewers.StructuredViewer.updateSelection(StructuredViewer.java:2188) at org.eclipse.jface.viewers.StructuredViewer.handleSelect(StructuredViewer.java:1211) at org.eclipse.ui.navigator.CommonViewer.handleSelect(CommonViewer.java:478) at org.eclipse.jface.viewers.StructuredViewer$4.widgetSelected(StructuredViewer.java:1241) at org.eclipse.jface.util.OpenStrategy.fireSelectionEvent(OpenStrategy.java:239) at org.eclipse.jface.util.OpenStrategy.access$4(OpenStrategy.java:233) at org.eclipse.jface.util.OpenStrategy$1.handleEvent(OpenStrategy.java:403) at org.eclipse.swt.widgets.EventTable.sendEvent(EventTable.java:84) at org.eclipse.swt.widgets.Display.sendEvent(Display.java:4128) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1457) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1480) at org.eclipse.swt.widgets.Widget.sendEvent(Widget.java:1465) at org.eclipse.swt.widgets.Widget.notifyListeners(Widget.java:1270) at org.eclipse.swt.widgets.Display.runDeferredEvents(Display.java:3974) at org.eclipse.swt.widgets.Display.applicationNextEventMatchingMask(Display.java:4875) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5226) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.mouseDownSuper(Widget.java:1092) at org.eclipse.swt.widgets.Tree.mouseDownSuper(Tree.java:2052) at org.eclipse.swt.widgets.Widget.mouseDown(Widget.java:1084) at org.eclipse.swt.widgets.Control.mouseDown(Control.java:2528) at org.eclipse.swt.widgets.Tree.mouseDown(Tree.java:2007) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5471) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Widget.callSuper(Widget.java:220) at org.eclipse.swt.widgets.Widget.windowSendEvent(Widget.java:2095) at org.eclipse.swt.widgets.Shell.windowSendEvent(Shell.java:2253) at org.eclipse.swt.widgets.Display.windowProc(Display.java:5535) at org.eclipse.swt.internal.cocoa.OS.objc_msgSendSuper(Native Method) at org.eclipse.swt.widgets.Display.applicationSendEvent(Display.java:4989) at org.eclipse.swt.widgets.Display.applicationProc(Display.java:5138) at org.eclipse.swt.internal.cocoa.OS.objc_msgSend(Native Method) at org.eclipse.swt.internal.cocoa.NSApplication.sendEvent(NSApplication.java:128) at org.eclipse.swt.widgets.Display.readAndDispatch(Display.java:3610) at org.eclipse.ui.internal.Workbench.runEventLoop(Workbench.java:2701) at org.eclipse.ui.internal.Workbench.runUI(Workbench.java:2665) at org.eclipse.ui.internal.Workbench.access$4(Workbench.java:2499) at org.eclipse.ui.internal.Workbench$7.run(Workbench.java:679) at org.eclipse.core.databinding.observable.Realm.runWithDefault(Realm.java:332) at org.eclipse.ui.internal.Workbench.createAndRunWorkbench(Workbench.java:668) at org.eclipse.ui.PlatformUI.createAndRunWorkbench(PlatformUI.java:149) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:123) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:196) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:344) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:622) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:577) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) Session Data: eclipse.buildId=M20120208-0800 java.version=1.6.0_37 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.jee.product -keyring /Users/saraiva/.eclipse_keyring -showlocation

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  • Java SWT - placing image buttons on the image background

    - by foma
    I am trying to put buttons with images(gif) on the background which has already been set as an image (shell.setBackgroundImage(image)) and I can't figure out how to remove transparent border around buttons with images. I would be grateful if somebody could give me some tip about this issue. Here is my code: import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.INHERIT_DEFAULT); shell.setFullScreen(true); Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "button.gif")); RowLayout Layout = new RowLayout(); shell.setLayout(Layout); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); } } Sorceror, thanks for your answer I will definitely look into this article. Maybe I will find my way. So far I have improved my code a little bit. Firstly, I managed to get rid of the gray background noise. Secondly, I finally succeeded in creating the button as I had seen it in the first place. Yet, another obstacle has arisen. When I removed image(button) transparent border it turned out that the button change its mode(from push button to check box). The problem is that I came so close to the thing I was looking for and now I am a little puzzled. If you have some time please give a glance at my code. Here is the code, if you launch it you will see what the problem is(hope you didn't have problems downloading images): import org.eclipse.swt.widgets.*; import org.eclipse.swt.layout.*; import org.eclipse.swt.*; import org.eclipse.swt.graphics.*; public class Main_page { public static void main(String[] args) { Display display = new Display(); Shell shell = new Shell(display); Image image = new Image(display, "bg.gif"); // Launch on a screen 1280x1024 shell.setBackgroundImage(image); shell.setBackgroundMode(SWT.TRANSPARENT); shell.setFullScreen(true); GridLayout gridLayout = new GridLayout(); gridLayout.marginTop = 200; gridLayout.marginLeft = 20; shell.setLayout(gridLayout); // If you replace SWT.PUSH with SWT.COLOR_TITLE_INACTIVE_BACKGROUND // you will see what I am looking for, despite nasty check box Button button = new Button(shell, SWT.PUSH); button.setImage(new Image(display, "moneyfast.gif")); shell.open(); while (!shell.isDisposed()) { if (!display.readAndDispatch()) display.sleep(); } display.dispose(); }

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  • Imagemagick convert with resample option

    - by coneybeare
    I am creating thumbnails from much larger images and have been using this command successfully for some time: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip OUTFILE I also do some other processing that is not relevant to the question. I realized that this does not adjust the resolution at all, so if I use a 300dpi image, it ends up displaying really small on some devices. I want to resample it to 72x72 so I have been trying with this command: convert FILE -resize "64x" -crop "64x64+0+16" +repage -strip -resample 72x72 OUTFILE And expected the 64x64 image at 300dpi to be resampled to a 64x64 image at 72dpi, but instead, I am getting a very funny size and density. Here is "identify" output for the original and post-processed file WITHOUT the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 64x64 64x64+0+0 8-bit DirectClass 7.46KiB 0.000u 0:00.000 Resolution: 118.11x118.11 And here is the "identify output for the command WITH the resample: coneybeare $ convert "aa.jpg" -crop "64x64+0+16" +repage -strip -resample 72x72 "aa.png" coneybeare $ for image in `find . -type f`; do identify $image; identify -verbose $image | egrep "^ Resolution"; done ./aa.jpg JPEG 1130x1695 1130x1695+0+0 8-bit DirectClass 1.492MiB 0.000u 0:00.000 Resolution: 300x300 ./aa.png PNG 15x15 15x15+0+0 8-bit DirectClass 901b 0.000u 0:00.000 Resolution: 28.34x28.34 So, the question is: What am I doing wrong and how can I fix it so the end result is a 64x64 cropped thumbnail image at 72dpi?

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  • How to configure Beyond Compare 3 for Eclipse conflict resolution?

    - by Peter Boughton
    What is the correct parameters to get Beyond Compare 3 working with Eclipse/Subclipse conflict resolution? In Preferences > Team > SVN > Diff/Merge there's the option to specify an external program to resolve conflicts. The default parameters are: "${yours}" "${theirs}" "${base}" "${merged}" And it suggests TortoiseMerge settings of this: /theirs:"${theirs}" /base:"${base}" /mine:"${yours}" /merged:"${merged}" But what is the appropriate config for Beyond Compare?

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  • possible to auto zoom out if user's resolution < x ?

    - by Haroldo
    my site is aimed purely at the laptop market (dont ask why or argue!), all my users (or 95%+) we on a screen width of 1200+, netbooks are now taking off, with a resolution of 1024 wide. my site still looks great on a netbook if you zoom out once (ctrl-minus), but i don't want to rely on users knowing about ctrl-minus. what are my options besides redesign? I'm keen not to have zoom buttons on my page. is there a javascript zoomer outer?!!!

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  • Why doesn't my texture display with this GLSL shader?

    - by Chewy Gumball
    I am trying to display a DXT1 compressed texture on a quad using a VBO and shaders, but I have been unable to get it working. All I get is a black square. I know my texture is uploaded properly because when I use immediate mode without shaders the texture displays fine but I will include that part just in case. Also, when I change the gl_FragColor to something like vec4 (0.0, 1.0, 1.0, 1.0) then I get a nice blue quad so I know that my shader is able to set the colour. It appears to be either the texture is not being bound correctly in the shader or the texture coordinates are not being picked up. However, I can't find the error! What am I doing wrong? I am using OpenTK in C# (not xna). Vertex Shader: void main() { gl_TexCoord[0] = gl_MultiTexCoord0; // Set the position of the current vertex gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } Fragment Shader: uniform sampler2D diffuseTexture; void main() { // Set the output color of our current pixel gl_FragColor = texture2D(diffuseTexture, gl_TexCoord[0].st); //gl_FragColor = vec4 (0.0,1.0,1.0,1.0); } Drawing Code: int vb, eb; GL.GenBuffers(1, out vb); GL.GenBuffers(1, out eb); // Position Texture float[] verts = { 0.1f, 0.1f, 0.0f, 0.0f, 0.0f, 1.9f, 0.1f, 0.0f, 1.0f, 0.0f, 1.9f, 1.9f, 0.0f, 1.0f, 1.0f, 0.1f, 1.9f, 0.0f, 0.0f, 1.0f }; uint[] indices = { 0, 1, 2, 0, 2, 3 }; //upload data to the VBO GL.BindBuffer(BufferTarget.ArrayBuffer, vb); GL.BindBuffer(BufferTarget.ElementArrayBuffer, eb); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(verts.Length * sizeof(float)), verts, BufferUsageHint.StaticDraw); GL.BufferData(BufferTarget.ElementArrayBuffer, (IntPtr)(indices.Length * sizeof(uint)), indices, BufferUsageHint.StaticDraw); //Upload texture int buffer = GL.GenTexture(); GL.BindTexture(TextureTarget.Texture2D, buffer); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (float)TextureWrapMode.Repeat); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (float)TextureMagFilter.Linear); GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (float)TextureMinFilter.Linear); GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (float)TextureEnvMode.Modulate); GL.CompressedTexImage2D(TextureTarget.Texture2D, 0, texture.format, texture.width, texture.height, 0, texture.data.Length, texture.data); //Draw GL.UseProgram(shaderProgram); GL.EnableClientState(ArrayCap.VertexArray); GL.EnableClientState(ArrayCap.TextureCoordArray); GL.VertexPointer(3, VertexPointerType.Float, 5 * sizeof(float), 0); GL.TexCoordPointer(2, TexCoordPointerType.Float, 5 * sizeof(float), 3); GL.ActiveTexture(TextureUnit.Texture0); GL.Uniform1(GL.GetUniformLocation(shaderProgram, "diffuseTexture"), 0); GL.DrawElements(BeginMode.Triangles, indices.Length, DrawElementsType.UnsignedInt, 0);

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  • How can I both pipe and display output in Windows' command line?

    - by Bob
    I have a process I need to run within a batch file. This process produces some output. I need to both display this output to the screen and send (pipe) it to another program. The bash method uses tee: echo 'ee' | tee /dev/tty | foo Is there an equivalent for Windows? I am happy to use PowerShell if necessary. There are tee ports for Windows, but there does not appear to be an equivalent for /dev/tty, which complicates matters. The specific use-case here: I have a program (launch4j) that I need to run, displaying output to the user. At the same time, I need to be able to detect success or failure in the script. Unfortunately, this program does not set an exit code, and I cannot force it to do so. My current workaround involves piping to find, to search the output (launch4j config.xml | find "Successfully created") - however, that swallows the output I need to display. Therefore, I need some way to both display to the screen and send the ouput to a command - and this command should be able to set ERRORLEVEL (it cannot run asynchronously).

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  • How to play 24 fps video smoothly on a 60Hz display?

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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