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  • CodePlex Daily Summary for Friday, June 01, 2012

    CodePlex Daily Summary for Friday, June 01, 2012Popular ReleasesASP.Net Client Dependency Framework: v1.5: This release brings you many bug fixes and some new features Install via Nuget:Install-Package ClientDependency Install-Package ClientDependency-Mvc New featuresNew PlaceHolderProvider for webforms which will now let you specify exactly where the CSS and JS is rendered, so you can now separate them Better API support for runtime changes & registration Allows for custom formatting of composite file URLs new config option: pathUrlFormat="{dependencyId}/{version}/{type}" to have full contr...Silverlight 5 Multi-Window Controls: May 2012: This release introduces a new context menu type for desktop apps that can overflow the parent window: http://trelford.com/ContextMenu_SL5_Native.png Code snippet: <TextBlock Text="Right click on me to show the context menu"> <multiwindow:ContextMenuService.ContextMenu> <multiwindow:ContextMenuWindow> <multiwindow:MenuItem Header="Menu Item"/> </multiwindow:ContextMenuWindow> </multiwindow:ContextMenuService.Co...Better Explorer: Better Explorer Beta 1: Finally, the first Beta is here! There were a lot of changes, including: Translations into 10 different languages (the translations are not complete and will be updated soon) Conditional Select new tools for managing archives Folder Tools tab new search bar and Search Tab new image editing tools update function many bug fixes, stability fixes, and memory leak fixes other new features as well! Please check it out and if there are any problems, let us know. :) Also, do not forge...myManga: myManga v1.0.0.3: Will include MangaPanda as a default option. ChangeLog Updating from Previous Version: Extract contents of Release - myManga v1.0.0.3.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllPlayer Framework by Microsoft: Player Framework for Windows 8 Metro (Preview 3): Player Framework for HTML/JavaScript and XAML/C# Metro Style Applications. Additional DownloadsIIS Smooth Streaming Client SDK for Windows 8 Microsoft PlayReady Client SDK for Metro Style Apps Release notes:Support for Windows 8 Release Preview (released 5/31/12) Advertising support (VAST, MAST, VPAID, & clips) Miscellaneous improvements and bug fixesConfuser: Confuser 1.8: Changelog: +New UI...again. +New project system, replacing the previous declarative obfuscation and XML configuration. *Improve the protection strength... *Improve the compatibility. Now Confuser can obfuscate itself and even some real-life application like Paint.NET and ILSpy! (of course with some small adjustment)Naked Objects: Naked Objects Release 4.1.0: Corresponds to the packaged version 4.1.0 available via NuGet. Note that the versioning has moved to SemVer (http://semver.org/) This is a bug fix release with no new functionality. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wi...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.54: Fix for issue #18161: pretty-printing CSS @media rule throws an exception due to mismatched Indent/Unindent pair.Silverlight Toolkit: Silverlight 5 Toolkit Source - May 2012: Source code for December 2011 Silverlight 5 Toolkit release.Json.NET: Json.NET 4.5 Release 6: New feature - Added IgnoreDataMemberAttribute support New feature - Added GetResolvedPropertyName to DefaultContractResolver New feature - Added CheckAdditionalContent to JsonSerializer Change - Metro build now always uses late bound reflection Change - JsonTextReader no longer returns no content after consecutive underlying content read failures Fix - Fixed bad JSON in an array with error handling creating an infinite loop Fix - Fixed deserializing objects with a non-default cons...DotNetNuke® Community Edition CMS: 06.02.00: Major Highlights Fixed issue in the Site Settings when single quotes were being treated as escape characters Fixed issue loading the Mobile Premium Data after upgrading from CE to PE Fixed errors logged when updating folder provider settings Fixed the order of the mobile device capabilities in the Site Redirection Management UI The User Profile page was completely rebuilt. We needed User Profiles to have multiple child pages. This would allow for the most flexibility by still f...Thales Simulator Library: Version 0.9.6: The Thales Simulator Library is an implementation of a software emulation of the Thales (formerly Zaxus & Racal) Hardware Security Module cryptographic device. This release fixes a problem with the FK command and a bug in the implementation of PIN block 05 format deconstruction. A new 0.9.6.Binaries file has been posted. This includes executable programs without an installer, including the GUI and console simulators, the key manager and the PVV clashing demo. Please note that you will need ...????: ????2.0.1: 1、?????。WiX Toolset: WiX v3.6 RC: WiX v3.6 RC (3.6.2928.0) provides feature complete Burn with VS11 support. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/5/28/WiX-v3.6-Release-Candidate-availableJavascript .NET: Javascript .NET v0.7: SetParameter() reverts to its old behaviour of allowing JavaScript code to add new properties to wrapped C# objects. The behavior added briefly in 0.6 (throws an exception) can be had via the new SetParameterOptions.RejectUnknownProperties. TerminateExecution now uses its isolate to terminate the correct context automatically. Added support for converting all C# integral types, decimal and enums to JavaScript numbers. (Previously only the common types were handled properly.) Bug fixe...Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (May 2012): Fixes: unserialize() of negative float numbers fix pcre possesive quantifiers and character class containing ()[] array deserilization when the array contains a reference to ISerializable parsing lambda function fix round() reimplemented as it is in PHP to avoid .NET rounding errors filesize bypass for FileInfo.Length bug in Mono New features: Time zones reimplemented, uses Windows/Linux databaseSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.1): New fetures:Admin enable / disable match Hide/Show Euro 2012 SharePoint lists (3 lists) Installing SharePoint Euro 2012 PredictorSharePoint Euro 2012 Predictor has been developed as a SharePoint Sandbox solution to support SharePoint Online (Office 365) Download the solution havivi.euro2012.wsp from the download page: Downloads Upload this solution to your Site Collection via the solutions area. Click on Activate to make the web parts in the solution available for use in the Site C...????SDK for .Net 4.0+(OAuth2.0+??V2?API): ??V2?SDK???: ?????????API?? ???????OAuth2.0?? ????:????????????,??????????“SOURCE CODE”?????????Changeset,http://weibosdk.codeplex.com/SourceControl/list/changesets ???:????????,DEMO??AppKey????????????????,?????AppKey,????AppKey???????????,?????“????>????>????>??????”.Net Code Samples: Code Samples: Code samples (SLNs).LINQ_Koans: LinqKoans v.02: Cleaned up a bitNew ProjectsAntiXSS Experimental: Welcome to AntiXSS Experimental. AntiXSS Experimental contains code for common encoders auto-generated using Microsoft Research's BEK project.atfone: atfoneBango Adobe Air Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in Actionscript with Native Extensions to target iOS,Android and the Blackberry Playbook.bbinjest: bbinjestdevMobile.NET Library for Windows Phone 7.1: devMobile.NET Library intends to offer a set of commons and not so commons controls for developing Windows Phone 7.5 applications. It offers classic controls like both pie and column charts for simple scenarios as well as other not so classic controls like SignalAccuracy control for displaying, for instance, the GPS accuracy like WP7 built-in GPRS/3G signal coverage indicator does. It also provide a tag cloud control for displaying item in the way common web based tag clouds usually offer. ...dnnFiddle: dnnFiddle is a DotNetNuke module that aims to make it easier to add rich content to your DotNetNuke website.DotNetNuke Task Manager: Test Project to learn DotNetNuke and CodePlex IntegrationDSIB - TireService: Project for handling Tiresets/Wheels - looking up dimensions, loadindex, speedindex, etc. for wheelsflyabroad: flyabroadhphai: My ProjectIIS File Manager - Editor: IIS File Manager provides ability to upload files faster through HTTP and it requires no extra installation, just one website with windows authentication lets users upload files easily.KeypItSafe Password Vault: KeypItSafe Password Vault Easily and safely store your website passwords on your computer - or go mobile in just a few clicks! What is KeypItSafe? KeypItSafe is a free open source password manager that helps you store and manage all of your passwords securely on your computer or a USB/Removable Media drive. With only a few clicks you can transfer all of your saved passwords to a USB drive and immediately have access to them on virtually any computer. You only have to remember one mas...litwaredk: Sourcecode for the projects on www.litware.dkMVC Pattern Toolkit (Sample): This is a sample MVC pattern toolkit that helps web developers create ASP.NET MVC 2 web applications using advanced tooling and automation, with integrated guidance. This toolkit is provided as a *sample* soley to demonstrate how easy pattern toolkits can be created that provide custom automation and tooling in Visual Studio to speed development. *NOTE*: This pattern toolkit is not intended to demonstrate THE official way to build ASP.NET MVC applications. It is intended to demonstrate ...MyDeveloperCareer: willwymydevelopercarMyPomodoroWatch: My personal Pomodoro watch.NRails: NRailsPayment Gateways: Open source project for integrating payment gateways all over the world into .NET websites and desktop applications. Developers are requested to submit their code and check out the project to start contributing.Preactor Object Model: pom is a Preactor library which provides easy access and manipulation of Preactor data.RgC: RuCSecondPong: blablablaSharp Home: Sharphome is designed to run on Windows and Linux (via the Mono Project) and is designed to be useful in home automation and home security.SharpPTC: SharpPTC is a framebuffer library designed for creating retro games and applications, built on DirectDraw targeting the .NET platform. It provides a simple pixel buffer and methods to ease drawing (line, rectangle, clear etc). SharpPTC also comes with limited keyboard support.simplesocxs: simplesocxsSQL Process Viewer: View all of the processes (that you have security to see) currently running on a SQL database.testtom05312012git02: fdsfdText-To-Speech with Microsoft Translator Service: With this library, you can easily add Text-To-Speech capabilities to your .NET applications. It uses the Microsoft Translator Service to obtain streams of file speaking text in the desired language. At the moment of writing, there are 44 supported languages, including English, Italian, German, French, Spanish, Japanese and Chinese.ultsvn: The description.umbracoCssZenGarden: This is a learning package, It's not supposed to be a best practice for content management, just a fun test to see what a content managed cssZenGarden might be like.Visual Studio Solution Code Format AddIn: 0 people following this project (follow) VS???????? ????????:http://www.cnblogs.com/viter/addin ??Visual Studio 2008?2010,???????????,???????????"version“????。 ????namespace , class , struct , enum , property ,?????????(??????Function)??????Function,????????。 ???????、????。 ????Function????????????xml???,???????BUG,????Function???。 ??? class , struct , enum , property , Function??#region #endregion?????。 ????Property ? Function ???????,?Property????“?????? ”??。 ?????...Viz, Simple 3D Control inspired by Processing.orgVolunteerManager: Its a small app that manages volunteers in a volunteer organization.WebLearningFS: Dokan Based Web Learning File SystemWindowsPhonePusherSLService: Silverlight Pusher for WPhoneWindowsPhonePusherWcfService: for pushing same to wphone tooWPF Encryption: This develop a application for encryption/encode a string or checksum a fileXNAGameFeatures: XNAGameFeatures Project XNAGameFeatures is a XNA 4.0 library which permit to create and manage a XNA game easily. The project is separate in five part : BasicGame library Widget library Shapes library Input library Features library Each part is thinking to offer a easy way to the creation of a game in XNA 4.0

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  • CodePlex Daily Summary for Monday, June 11, 2012

    CodePlex Daily Summary for Monday, June 11, 2012Popular ReleasesCasanova Language: Casanova IDE alpha release: This is the first release for the Casanova IDE. It features the major capabilities of the framework: support for rules, scripts, input management, and basic content management. The IDE is still under major development. Planned features include: multiplayer support 3D rendering syntax highlighting basic Intellisense slightly improved syntax for rules and scripts audio in-game menus Also, do not forget to download and install OpenAL: http://connect.creativelabs.com/openal/Download...Liberty: v3.2.1.0 Release 10th June 2012: Change Log -Added -Liberty is now digitally signed! If the certificate on Liberty.exe is missing, invalid, or does not state that it was developed by "Xbox Chaos, Open Source Developer," your copy of Liberty may have been altered in some (possibly malicious) way. -Reach Mass biped max health and shield changer -Fixed -H3/ODST Fixed all of the glitches that users kept reporting (also reverted the changes made in 3.2.0.2) -Reach Made some tag names clearer and more consistent between m...SVNUG.CodePlex: Cloud Development with Windows Azure: This release contains the slides for the Cloud Development with Windows Azure presentation.WCF Data Service (OData) Regression & Load Testing Tool: Latest: This is latest stable releaseSHA-1 Hash Checker: SHA-1 Hash Checker (for Windows): Fixed major bugs. Removed false negatives.AutoUpdaterdotNET: AutoUpdater.NET 1.0: Everything seems perfect if you find any problem you can report to http://www.rbsoft.org/contact.htmlMedia Companion: Media Companion 3.503b: It has been a while, so it's about time we release another build! Major effort has been for fixing trailer downloads, plus a little bit of work for episode guide tag in TV show NFOs.Microsoft SQL Server Product Samples: Database: AdventureWorks Sample Reports 2008 R2: AdventureWorks Sample Reports 2008 R2.zip contains several reports include Sales Reason Comparisons SQL2008R2.rdl which uses Adventure Works DW 2008R2 as a data source reference. For more information, go to Sales Reason Comparisons report.Json.NET: Json.NET 4.5 Release 7: Fix - Fixed Metro build to pass Windows Application Certification Kit on Windows 8 Release Preview Fix - Fixed Metro build error caused by an anonymous type Fix - Fixed ItemConverter not being used when serializing dictionaries Fix - Fixed an incorrect object being passed to the Error event when serializing dictionaries Fix - Fixed decimal properties not being correctly ignored with DefaultValueHandlingLINQ Extensions Library: 1.0.3.0: New to release 1.0.3.0:Combinatronics: Combinations (unique) Combinations (with repetition) Permutations (unique) Permutations (with repetition) Convert jagged arrays to fixed multidimensional arrays Convert fixed multidimensional arrays to jagged arrays ElementAtMax ElementAtMin ElementAtAverage New set of array extension (1.0.2.8):Rotate Flip Resize (maintaing data) Split Fuse Replace Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) Ne...????????API for .Net SDK: SDK for .Net ??? Release 1: 6?11????? ??? - ?Entities???????????EntityBase,???ToString()???????json???,??????4.0???????。2.0?3.5???! ??? - Request????????AccessToken??????source=appkey?????。????,????????,???????public_timeline?????????。 ?? - ???ClinetLogin??????????RefreshToken???????false???。 ?? - ???RepostTimeline????Statuses???null???。 ?? - Utility?BuildPostData?,?WeiboParameter??value?NULL????????。 ??????? ??? - ??.Net 2.0/3.5/4.0????。??????VS2010??????????。VS2008????????,??????????。 ??? - ??.Net 4.0???SDK...Audio Pitch & Shift: Audio Pitch And Shift 4.5.0: Added Instruments tab for modules Open folder content feature Some bug fixesPython Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...Application Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...New Projects2D map editor for Game Tool Development class: This project contains a basic 2D map editor, which can read a tileset (or chipset) to create a custom map. The user can then load and save maps previously created (file format .map). ArtifexCore: ArtifexCore - a compilation of unique, original, and revamped RunUO/OrbSA projects.ASP.NET MVC 4 - Sports Store using Visual Studio 2011 Beta: This is a the output of "Sports Store" exercise in Pro ASP.NET MVC 3 Framework by Adam Freeman and Steven Sanderson. Instead of MVC 3 as recommended in the book, I have used MVC 4.clabinet: clabinet is a cloud based file cabinetCopy File Location - Explorer Shortcut: This Explorer Extension adds a shortcut menu to all files and folders to copy the full location to the Clipboard.CSSSEVER: ???????????DoodleLabyrinthLogic: A starter '100 rogues' type logic library for rogue-like buildersEasyFlash Cart Builder: EasyFlash Cart Builder is a tool for linking files together into an EasyFlash cartridge. Generic enumeration: Provides string representation of C# enumerations.Hacker Typer for WP7: This is a hackertyper.net Windows Phone based application HTML Batch Logger: This is a simple Log class that can be used in any .NET C# Console Application. You can use it to log into an HTML file, console window, or database. kinect ????????????: ???、??????????????????????、????????????????。???、??????????????????。?????????、????????????????、??????????????????。laskjdfqewr131231: example omes projectnlite web libraray: Lite Web Framework,????Page,??Ndf???WebApiNMemory - an in-memory relational database for .NET: NMemory is a lightweight in-memory relational database engine that can be hosted by .NET applications. It supports traditional database features like indexes, foreign key relations, transaction handling and isolation.NoManaComponets: A attempt at a reusable library for common tasks in XNA like avatar management, text rendering and shading. Currently abandoned.NP: network client appObject Viewer: A UserControl that can display any object.PowerPoint Graph Creator: The main purpose of this PowerPoint add-in is to help people who sometimes need to draw graphs into the PPT and then for example add some animations or want to load to existing graphs into PPT but don't have a lot of time to re-draw every thing.Project Blue Tigris: This Project aims at enabling users to control and interact with Windows without the need to touch the keyboard or the mouse, through a new user interface using gestures and voice commands. This project will utilize webcam and microphones connected to the computer when installed. This is our vision. It would be great if you join us.QTP FT Uninstaller: KnowledgeInbox QTP/FT Uninstaller is a tool designed for uninstalling HP's QuickTest Professional or Functional Testing products in one click. The tool should only be used in cases where QTP was working fine earlier and after some update or installation it stopped working. The tool scans the system registry for all files associated with QTP and deletes them. Note: Using this uninstaller may impact tools like HP Sprinter, Quality Center. You should re-install those tools also after using t...Radius Client for Microsoft® .NET Micro Framework: Client for Remote Authentication Dial In User Service (RADIUS)Regression Suite: RegressionSuite is a software test suite that incorporates measurement of the startup lag, measurement of accurate execution times, generating execution statistics, customized input distributions, and processable regression specific details as part of the regular unit tests. Essentially, RegressionSuite provides the frame-work around which the individual unit regressors are invoked (and details and statistics collected). Unit regressors are grouped into named regressor sets (or modules), a...Sern: Nothing yet.SharePoint List Number to Text Custom Column: Number to text custom column in SharePoint is a project that is useful in any financial SharePoint implementation to automatically generate the corresponding number representation in textual format, this feature is designed to be easy extended to any language and it’s initially in Arabic and English languages.you can find all related source code in download section SharpDND: A attempt to create a open source DLL for the openSRD. Designed with customization in mind if completed the tools included could build out pathfinder and other RPG rulesets.SmartSense: SmartSense is a wearable holographic gesture and voice controlled intelligent system. Human-computer interaction (HCI) is a heavily researched area in today’s technology driven world. Most people experience HCI using a mouse and keyboard as input devices. We wanted a more natural way to interact with the computer that also allows instant access to information. We are developing a real-time system that is always on and available to collect data at any moment but also is accessible “on-the-fly...Sumzlib: sumzlib is a set of class library that provides useful algorithms in static method. this project is written in vb.netWCF Data Service (OData) Regression & Load Testing Tool: This is a tool that is especially being developed to regress OData Services. Current release only support few test like ($select, Top, etc ), more test will be added over the time. It is a Multithreaded Regression Test Tool that can generate result in Excel format including diagnostic error data and performance data like turnaround time as well. It can be used for bulk testing of several services at the same time It can be quite useful to for those who are developing several service...X.Web.Microdata: This project is intended to represent an mitcrodata entitie in the .NET Framework. (Particularly in ASP.NET) The X.Web.Microdata represent the http://www.data-vocabulary.org/ (and Google) microdata notation And X.Web.Microdata.SchemaOrg represent http://schema.org/ microdata notatio

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  • CodePlex Daily Summary for Saturday, August 18, 2012

    CodePlex Daily Summary for Saturday, August 18, 2012Popular ReleasesExtAspNet: ExtAspNet v3.1.9: +2012-08-18 v3.1.9 -??other/addtab.aspx???JS???BoundField??Tooltip???(Dennis_Liu)。 +??Window?GetShowReference???????????????(︶????、????、???、??~)。 -?????JavaScript?????,??????HTML????????。 -??HtmlNodeBuilder????????????????JavaScript??。 -??????WindowField、LinkButton、HyperLink????????????????????????????。 -???????????grid/griddynamiccolumns2.aspx(?????)。 -?????Type??Reset?????,??????????????????(e??)。 -?????????????????????。 -?????????int,short,double??????????(???)。 +?Window????Ge...XDA ROM HUB: Release v0.9.3: ChangelogAdded a new UI Removed unnecessary features Fixed a lot of bugs Adding new firmwares (Please help me) Added a new app for Android Ability to backup apps to the SD Card Ability to create Nandroid backups without a PC Ability to backup apps and restore from CWM Improved download manager Now supporting pause and resume Converting Bytes to MegaBytes Improved dialogs Removed support for 7z files Changed installer Known BugsDialog message will always appear when clic...Task Card Creator 2010: TaskCardCreator2010 4.0.2.0: What's New: UI/UX improved using a contextual ribbon tab for reports Finishing the "new 4.0 UI" Report template help improved New project branch to support TFS 2012: http://taskcardcreator2012.codeplex.com User interface made more modern (4.0.1.0) Smarter algorithm used for report generation (4.0.1.0) Quality setting added (4.0.1.0) Terms harmonized (4.0.1.0) Miscellaneous optimizations (4.0.1.0) Fixed critical issue introduced in 4.0.0.0 (4.0.1.0)AcDown????? - AcDown Downloader Framework: AcDown????? v4.0.1: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...Fluent Validation for .NET: 3.4: Changes since 3.3: Make ValidationResut.IsValid virtual Add private no-arg ctor to ValidationFailure to help with serialization Add Turkish error messages Work-around for reflection bug in .NET 4.5 that caused VerificationExceptions Assemblies are now unsigned to ease with versioning/upgrades (especially where other frameworks depend on FV) (Note if you need signed assemblies then you can use the following NuGet packages: FluentValidation-signed, FluentValidation.MVC3-signed, FluentV...fastJSON: v2.0.2: - bug fix $types and arraysAssaultCube Reloaded: 2.5.3 Unnamed Fixed: If you are using deltas, download 2.5.2 first, then overwrite with the delta packages. Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your ...Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.6.1: Bug Fix release Bug Fixes Better support for transparent images IsFrozen respected if not bound to corrected deadlock stateWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.7: Version: 2.5.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add CollectionHelper.GetNextElementOrDefault method. InfoMan: Support creating a new email and saving it in the Send b...Diablo III Drop Statistics Service: D3DSS 1.0.1: ??????IP??。 ??????????,??????????。myCollections: Version 2.2.3.0: New in this version : Added setup package. Added Amazon Spain for Apps, Books, Games, Movie, Music, Nds and Tvshow. Added TVDB Spain for Tvshow. Added TMDB Spain for Movies. Added Auto rename files from title. Added more filters when adding files (vob,mpls,ifo...) Improve Books author and Music Artist Credits. Rewrite find duplicates for better performance. You can now add Custom link to items. You can now add type directly from the type list using right mouse button. Bug ...Player Framework by Microsoft: Player Framework for Windows 8 Preview 5 (Refresh): Support for Windows 8 and Visual Studio RTM Support for Smooth Streaming SDK beta 2 Support for live playback New bitrate meter and SD/HD indicators Auto smooth streaming track restriction for snapped mode to conserve bandwidth New "Go Live" button and SeekToLive API Support for offset start times Support for Live position unique from end time Support for multiple audio streams (smooth and progressive content) Improved intellisense in JS version NEW TO PREVIEW 5 REFRESH:Req...TFS Workbench: TFS Workbench v2.2.0.10: Compiled installers for TFS Workbench 2.2.0.10 Bug Fix Fixed bug that stopped the change workspace action from working.Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.60: Allow for CSS3 grid-column and grid-row repeat syntax. Provide option for -analyze scope-report output to be in XML for easier programmatic processing; also allow for report to be saved to a separate output file.ClosedXML - The easy way to OpenXML: ClosedXML 0.67.2: v0.67.2 Fix when copying conditional formats with relative formulas v0.67.1 Misc fixes to the conditional formats v0.67.0 Conditional formats now accept formulas. Major performance improvement when opening files with merged ranges. Misc fixes.Umbraco CMS: Umbraco 4.8.1: Whats newBug fixes: Fixed: When upgrading to 4.8.0, the database upgrade didn't run Update: unfortunately, upgrading with SQLCE is problematic, there's a workaround here: http://bit.ly/TEmMJN The changes to the <imaging> section in umbracoSettings.config caused errors when you didn't apply them during the upgrade. Defaults will now be used if any keys are missing Scheduled unpublishes now only unpublishes nodes set to published rather than newest Work item: 30937 - Fixed problem with Fi...patterns & practices - Unity: Unity 3.0 for .NET 4.5 and WinRT - Preview: The Unity 3.0.1208.0 Preview enables Unity to work on .NET 4.5 with both the WinRT and desktop profiles. This is an updated version of the port after the .NET Framework 4.5 and Windows 8 have RTM'ed. Please see the Release Notes Providing feedback Post your feedback on the Unity forum Submit and vote on new features for Unity on our Uservoice site.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 2.0.0 for VS11: Self-Tracking Entity Generator for WPF and Silverlight v 2.0.0 for Entity Framework 5.0 and Visual Studio 2012NPOI: NPOI 2.0: New features a. Implement OpenXml4Net (same as System.Packaging from Microsoft). It supports both .NET 2.0 and .NET 4.0 b. Excel 2007 read/write library (NPOI.XSSF) c. Word 2007 read/write library(NPOI.XWPF) d. NPOI.SS namespace becomes the interface shared between XSSF and HSSF e. Load xlsx template and save as new xlsx file (partially supported) f. Diagonal line in cell both in xls and xlsx g. Support isRightToLeft and setRightToLeft on the common spreadsheet Sheet interface, as per existin...BugNET Issue Tracker: BugNET 1.1: This release includes bug fixes from the 1.0 release for email notifications, RSS feeds, and several other issues. Please see the change log for a full list of changes. http://support.bugnetproject.com/Projects/ReleaseNotes.aspx?pid=1&m=76 Upgrade Notes The following changes to the web.config in the profile section have occurred: Removed <add name="NotificationTypes" type="String" defaultValue="Email" customProviderData="NotificationTypes;nvarchar;255" />Added <add name="ReceiveEmailNotifi...New Projectscocos2d simpledemo: simple demo cocos2dDiscuzViet: Discuz Vi?t Nam - discuz.vnEaseSettings: EaseSettings is a library designed to allow easy usage of settings with a highly structured in treenode-form.Face Detection & Recognition: Face Detection & Recognition project. It provide an interface for face detection and recognition FIM 2010 GoogleApps MA: Forefront Identity Manager 2010 Management Agent for Google Apps. You can synchronize users between Google Apps and Forefront Identity Manager 2010.Get System Info: Get System Information is an open source project licensed under the GNU Public License v2. This project allows you to view information about your system.go launcher: Go launchergrOOvy language (the spec): A formal specification of what the Groovy Language does.JavaScript Prototype Extension: It is a standalone JavaScript extension based on JavaScript prototype directly, to make developers use JS like C# or Java.Jump N Roll Windows Phone 7: Jump n Roll is a remake of the classic amiga game for windows phone 7, using vb.net and XNA. Version 1 is in a working but unfinished state.KingOfHorses: This is a Capstone Project from FPT University.Lan House Manager: Trabalho de conclusão de curso da faculdade de Ciências da Computação 2009 UNISANTA. -.NET -C# -WPF -ASP.NET MVC -Entity Framework -SQL ServerMy source code: This project contains my source code.MySimpleProjectForKudu: Cool stuffNWP INTRANET: NWP Intranet, a complete and useful intranet application for a wide cainds of companies.P.O.W. - PowerShell on the Web - DevOps Automation Portal: The PowerShell DevOps Portal provides a SharePoint like experience but centralized around the execution of PowerShell scripts to automate DevOps oriented tasks.Piwik for Microsoft Silverlight Analytics Framework: Piwik for Micorsoft Silverlight Analytics adds Piwik support to the MSAFPlaygroundSite: pluralsight tutSkewboid Approach to Pareto Relaxation and Filtering: For multi-objective decision-making and optimization - an adjustment parameter, alpha, is added to the conventional determination of Pareto optimality.Software Factories: Software Factory Generatorsspaceship cocos2dx demo: testing onlySpring_DWR: Present day I had a requirement where using Spring and Direct web remoting. testgit08172012git01: yuitesttom08172012tfs01: ytryytrtouchdragdemo: touch drag demoVirtual Pilot Client: An open-source pilot client for the VATSIM network. See discussions at http://forums.vatsim.net/viewforum.php?f=124 Visual Studio IDE Service - DTE: Visual Studio ServicesWCF AOP Sample: This project contains a simple implementation of AOP for WCF. It illustrates how to do simple logging and param masking using basic WCF extensions and Unity.WeatherApp: Aplicación para ver el clima????: ??????????,????

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  • CodePlex Daily Summary for Monday, January 24, 2011

    CodePlex Daily Summary for Monday, January 24, 2011Popular ReleasesDeveloper Guidance - Onboarding Windows Phone 7: Fuel Tracker Source: Release NotesThis project is almost complete. We'll be making small updates to the code and documentation over the next week or so. We look forward to your feedback. This documentation and accompanying sample application will get you started creating a complete application for Windows Phone 7. You will learn about common developer issues in the context of a simple fuel-tracking application named Fuel Tracker. Some of the tasks that you will learn include the following: Creating a UI that...Password Generator: 2.2: Parallel password generation Password strength calculation ( Same method used by Microsoft here : https://www.microsoft.com/protect/fraud/passwords/checker.aspx ) Minor code refactoringProcess Enactment Tool Framework: PET 1.2.3: Bug fixing release. Introduced installer. General Upgraded to Visual Studio 2010 Created installer PET Wizard Fixed log bug if PET is placed in read-only folder SharePoint Tool Provider Fixed provider crash in case SharePoint.dll is not availableVisual Studio 2010 Architecture Tooling Guidance: Spanish - Architecture Guidance: Francisco Fagas http://geeks.ms/blogs/ffagas, Microsoft Most Valuable Professional (MVP), localized the Visual Studio 2010 Quick Reference Guidance for the Spanish communities, based on http://vsarchitectureguide.codeplex.com/releases/view/47828. Release Notes The guidance is available in a xps-only (default) or complete package. The complete package contains the files in xps, pdf and Office 2007 formats. 2011-01-24 Publish version 1.0 of the Spanish localized bits.ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6.2: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager the html generation has been optimized, the html page size is much smaller nowSSH.NET Library: 2011.1.24: No new features in this release, only fixes to issues reported by users: Fixes Fix SFTP path resolution to allow for client to work with glibc and BSD based servers. Close handle when file download completes Fix reusing command object to execute different commands.Facebook Graph Toolkit: Facebook Graph Toolkit 0.6: new Facebook Graph objects: Application, Page, Post, Comment Improved Intellisense documentation new Graph Api connections: albums, photos, posts, feed, home, friends JSON Toolkit upgraded to version 0.9 (beta release) with bug fixes and new features bug fixed: error when handling empty JSON arrays bug fixed: error when handling JSON array with square or large brackets in the message bug fixed: error when handling JSON obejcts with double quotation in the message bug fixed: erro...Microsoft All-In-One Code Framework: Visual Studio 2008 Code Samples 2011-01-23: Code samples for Visual Studio 2008BloodSim: BloodSim - 1.4.0.0: This version requires an update for WControls.dll. - Removed option to use Old Rune Strike - Fixed an issue that was causing Ratings to not properly update when running Progressive simulations - Ability data is now loaded from an XML file in the BloodSim directory that is user editable. This data will be reloaded each time a fresh simulation is run. - Added toggle for showing Graph window. When unchecked, output data will instead be saved to a text file in the BloodSim directory based on the...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (3): Instructions for installation: http://www.galasoft.ch/mvvm/installing/manually/ Includes the hotfix templates for Windows Phone 7 development. This is only relevant if you didn't already install the hotfix described at http://blog.galasoft.ch/archive/2010/07/22/mvvm-light-hotfix-for-windows-phone-7-developer-tools-beta.aspx.Community Forums NNTP bridge: Community Forums NNTP Bridge V42: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has added some features / bugfixes: Bugfix: Decoding of Subject now also supports multi-line subjects (occurs only if you have very long subjects with non-ASCII characters)Minecraft Tools: Minecraft Topographical Survey 1.3: MTS requires version 4 of the .NET Framework - you must download it from Microsoft if you have not previously installed it. This version of MTS adds automatic block list updates, so MTS will recognize blocks added in game updates properly rather than drawing them in bright pink. New in this version of MTS: Support for all new blocks added since the Halloween update Auto-update of blockcolors.xml to support future game updates A splash screen that shows while the program searches for upd...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14996.000: New Features: ============= This release is just compiled against the latest release of JetBrains ReSharper 5.1.1766.4 Previous release: A considerable amount of work has gone into this release: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes...jqGrid ASP.Net MVC Control: Version 1.2.0.0: jqGrid 3.8 support jquery 1.4 support New and exciting features Many bugfixes Complete separation from the jquery, & jqgrid codeMediaScout: MediaScout 3.0 Preview 4: Update ReleaseCoding4Fun Tools: Coding4Fun.Phone.Toolkit v1: Coding4Fun.Phone.Toolkit v1MFCMAPI: January 2011 Release: Build: 6.0.0.1024 Full release notes at SGriffin's blog. If you just want to run the tool, get the executable. If you want to debug it, get the symbol file and the source. The 64 bit build will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit build, regardless of the operating system. Facebook BadgeAutoLoL: AutoLoL v1.5.4: Added champion: Renekton Removed automatic file association Fix: The recent files combobox didn't always open a file when an item was selected Fix: Removing a recently opened file caused an errorDotNetNuke® Community Edition: 05.06.01: Major Highlights Fixed issue to remove preCondition checks when upgrading to .Net 4.0 Fixed issue where some valid domains were failing email validation checks. Fixed issue where editing Host menu page settings assigns the page to a Portal. Fixed issue which caused XHTML validation problems in 5.6.0 Fixed issue where an aspx page in any subfolder was inaccessible. Fixed issue where Config.Touch method signature had an unintentional breaking change in 5.6.0 Fixed issue which caused...iTracker Asp.Net Starter Kit: Version 3.0.0: This is the inital release of the version 3.0.0 Visual Studio 2010 (.Net 4.0) remake of the ITracker application. I connsider this a working, stable application but since there are still some features missing to make it "complete" I'm leaving it listed as a "beta" release. I am hoping to make it feature complete for v3.1.0 but anything is possible.New ProjectsAIMP2 .NET Interop Plugin: AIMP2 .NET Interop Plugin allows to write plugin for AIMP2 with managed code (C#, VB and so on).asp.net c# website: hot millions project is an asp.net c# sql express website where you can login and book and order your menu items. This project is built in Visual studio 2008 with asp.net c# sql express editionAutomatic Build Updater: A small tool with scripts to show the recent build of your program on your homepage or blog. It works fully automatically and is easy to use. Works with each IDE which supports Build-Events.BurakoNET: Burako OnLineDelNet: Tool created in C # to automate the development process. With this tool, you do not need to spend time with the creation of classes of connection, data access layer, view or update data with Windows Forms. Everything is here, ready.Droid Builder: Droid Builder is a WPF based application that can help Android ROM maker to create customized ROM. The basic functions of Droid Build are: 1. Deodex 2. Packaging 3. Signing In future, Droid Builder will provide more function on Android ROM customization.eatables: Eatables 2011Food information system: Food information system makes it easier for content providers to deliver information about food producers, contents and information about quality, recipes, allergy and other considerations to the consumers. ForceHttps: Very simple httpModule to ensure that all http requests are https. 1. Drop the dll into your website's bin directory 2. Update httpModules section of your web.config to reference the dll 3. Make sure your Web Server can handle SSL requests for the URL ALL http requests will be redirected as https.Frolic Game Engine for .NET: The Frolic game engine is an attempt at creating a retained style game engine that is agnostic to the rendering technology, allowing for easier inplementations of rendering engines for various graphics layers.Import VCF to MS Outlook: simple tools to import many *.vcf files to default contact in MS OutlookLe blog à TiK: Le blog à TiK is a blog engine written for the Windows Azure platformLearning CPP: Learning CPP.MinConsole: A minimilastic console application with configurable logging and debuggingMineSweeperChallenge: C# programming exercise. Simulates a given number of minesweeper games using a given ISweeper implementation (or use the step by step mode to study how the ISweeper implementations work). Create your own implementation and see how it compares to other implementations.MvcCss: MvcCss brings the convention-based simplicity of MVC to CSS.Natur Map Editor: Natur allows you to easily create and manage maps in 3D using the Xna framework. As you build your map, you can enter simulation mode at any time; this will activate bounds, physics, and any game logic such as animations and triggers.OneGames Open Framework: Projeto open-source da OneGames de desenvolvimento de jogos 2D com a engine SpriteCraft(tm).QQFindX: QQFindXsadd.practical.approach: SADD workshop is a project testorage to demonstrate practical approach of sadd while Lessons Learned site was developing. ?????? ???? ?????????? ??????????? ??? ?? ???????? ?????????? SADD ??? ???????? ????? "????????? ??????", ??????????? ????????? ??????????????? ?????? ?????.Seesmic Feed Reader: A simple plugin for Seesmic Desktop 2 that allows you to read syndication feeds (Rss 2.0 and Atom 1.0) inside Seesmic.Simple Farseer physics platform: Sample described on rabidlion.comSIN Generator: Social Insurance Number (SIN) Generator is a utility designed to generate SIN numbers to testing application software. It uses SIN generation algorithm provided on fakenamegenerator.com It is developed in C# and is meant for application testing ONLY!UsingLib: A library of automatically removed utilities: 1.Changing cursor to hourglass in Windows Forms 2.Logging It's developed in C#WP7Contrib: WP7 Contrib is a set of components to help build WP7 Apps. It can be plugged into MVVM Light or used as separate components in your App. Our goal is to provide a set of tools and patterns that help WP7 developers.

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  • CodePlex Daily Summary for Monday, February 21, 2011

    CodePlex Daily Summary for Monday, February 21, 2011Popular ReleasesA2Command: 2011-02-21 - Version 1.0: IntroductionThis is the full release version of A2Command 1.0, dated February 21, 2011. These notes supersede any prior version's notes. All prior releases may be found on the project's website at http://a2command.codeplex.com/releases/ where you can read the release notes for older versions as well as download them. This version of A2Command is intended to replace any previous version you may have downloaded in the past. There were several bug fixes made after Release Candidate 2 and all...Chiave File Encryption: Chiave 0.9: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Feedbacks are Welcome!....Rawr: Rawr 4.0.20 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...Azure Storage Samples: Version 1.0 (February 2011): These downloads contain source code. Each is a complete sample that fully exercises Windows Azure Storage across blobs, queues, and tables. The difference between the downloads is implementation approach. Storage DotNet CS.zip is a .NET StorageClient library implementation in the C# language. This library come with the Windows Azure SDK. Contains helper classes for accessing blobs, queues, and tables. Storage REST CS.zip is a REST implementation in the C# language. The code to implement R...MiniTwitter: 1.66: MiniTwitter 1.66 ???? ?? ?????????? 2 ??????????????????? User Streams ?????????View Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator (1.0.119.18): Initial releaseWindows Phone 7 Isolated Storage Explorer: WP7 Isolated Storage Explorer v1.0 Beta: Current release features:WPF desktop explorer client Visual Studio integrated tool window explorer client (Visual Studio 2010 Professional and above) Supported operations: Refresh (isolated storage information), Add Folder, Add Existing Item, Download File, Delete Folder, Delete File Explorer supports operations running on multiple remote applications at the same time Explorer detects application disconnect (1-2 second delay) Explorer confirms operation completed status Explorer d...Advanced Explorer for Wp7: Advanced Explorer for Wp7 Version 1.4 Test8: Added option to run under Lockscreen. Fixed a bug when you open a pdf/mobi file without starting adobe reader/amazon kindle first boost loading time for folders added \Windows directory (all devices) you can now interact with the filesystem while it is loading!Game Files Open - Map Editor: Game Files Open - Map Editor Beta 2 v1.0.0.0: The 2° beta release of the Map Editor, we have fixed a big bug of the files regen.Document.Editor: 2011.6: Whats new for Document.Editor 2011.6: New Left to Right and Left to Right support New Indent more/less support Improved Home tab Improved Tooltips/shortcut keys Minor Bug Fix's, improvements and speed upsCatel - WPF and Silverlight MVVM library: 1.2: Catel history ============= (+) Added (*) Changed (-) Removed (x) Error / bug (fix) For more information about issues or new feature requests, please visit: http://catel.codeplex.com =========== Version 1.2 =========== Release date: ============= 2011/02/17 Added/fixed: ============ (+) DataObjectBase now supports Isolated Storage out of the box: Person.Save(myStream) stores a whole object graph in Silverlight (+) DataObjectBase can now be converted to Json via Person.ToJson(); (+)...??????????: All-In-One Code Framework ??? 2011-02-18: ?????All-In-One Code Framework?2011??????????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????,?????AzureBingMaps??????,??Azure,WCF, Silverlight, Window Phone????????,????????????????????????。 ???: Windows Azure SQL Azure Windows Azure AppFabric Windows Live Messenger Connect Bing Maps ?????: ??????HTML??? ??Windows PC?Mac?Silverlight??? ??Windows Phone?Silverlight??? ?????:http://blog.csdn.net/sjb5201/archive/2011...Image.Viewer: 2011: First version of 2011Silverlight Toolkit: Silverlight for Windows Phone Toolkit - Feb 2011: Silverlight for Windows Phone Toolkit OverviewSilverlight for Windows Phone Toolkit offers developers additional controls for Windows Phone application development, designed to match the rich user experience of the Windows Phone 7. Suggestions? Features? Questions? Ask questions in the Create.msdn.com forum. Add bugs or feature requests to the Issue Tracker. Help us shape the Silverlight Toolkit with your feedback! Please clearly indicate that the work items and issues are for the phone t...VsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 29 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 29 (beta)New: Added VsTortoise Solution Explorer integration for Web Project Folder, Web Folder and Web Item. Fix: TortoiseProc was called with invalid parameters, when using TSVN 1.4.x or older #7338 (thanks psifive) Fix: Add-in does not work, when "TortoiseSVN/bin" is not added to PATH environment variable #7357 Fix: Missing error message when ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.0.3 Community Edition: Sense/Net 6.0.3 Community Edition We are happy to introduce you the latest version of Sense/Net with integrated ECM Workflow capabilities! In the past weeks we have been working hard to migrate the product to .Net 4 and include a workflow framework in Sense/Net built upon Windows Workflow Foundation 4. This brand new feature enables developers to define and develop workflows, and supports users when building and setting up complicated business processes involving content creation and response...thinktecture WSCF.blue: WSCF.blue V1 Update (1.0.11): Features Added a new option that allows properties on data contract types to be marked as virtual. Bug Fixes Fixed a bug caused by certain project properties not being available on Web Service Software Factory projects. Fixed a bug that could result in the WrapperName value of the MessageContractAttribute being incorrect when the Adjust Casing option is used. The menu item code now caters for CommandBar instances that are not available. For example the Web Item CommandBar does not exist ...AllNewsManager.NET: AllNewsManager.NET 1.3: AllNewsManager.NET 1.3. This new version provide several new features, improvements and bug fixes. Some new features: Online Users. Avatars. Copy function (to create a new article from another one). SEO improvements (friendly urls). New admin buttons. And more...Facebook Graph Toolkit: Facebook Graph Toolkit 0.8: Version 0.8 (15 Feb 2011)moved to Beta stage publish photo feature "email" field of User object added new Graph Api object: Group, Event new Graph Api connection: likes, groups, eventsDJME - The jQuery extensions for ASP.NET MVC: DJME2 -The jQuery extensions for ASP.NET MVC beta2: The source code and runtime library for DJME2. For more product info you can goto http://www.dotnetage.com/djme.html What is new ?The Grid extension added The ModelBinder added which helping you create Bindable data Action. The DnaFor() control factory added that enabled Model bindable extensions. Enhance the ListBox , ComboBox data binding.New ProjectsAuto-mobile Forum: Automobileforum is a website regarding cars where users can share their ideas about cars and whatever information they want about a car they can get that from this website. The language used for development of this website is ASP.NET Azure Storage Samples: Azure Storage Samples are Windows Azure Storage code samples. They show how to perform every Windows Azure Storage operation for blobs, queues, and tables. There are 2 identical implementations, one using REST and the other using the .NET Storage Client Library (both in C#).b1234: b1234 is b1234betrayal: bahothBungee Jumper: This is a community website for a sport known as Bungee Jumping which is one of the most dangerous adventure sport. Chiave File Encryption: Application for file encryption and decryption using 512 Bit Rijndael encryption algorithm with simple UI to use. Its written in C# and compiled in .Net version 3.5, it incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass.DecEncIT: DecEncIT rend l’expérience de l’utilisateur commun avec la cryptographie (cryptage) plus aisée. Pas de soucies pour les réglages et les termes techniques, vagues et difficiles à comprendre ; inclus également une option pour automatiser toutes les tâches recommandées. VB.Net/3.5ELearningTutorial: A list of tutorialsExtjs Practice - Open our extj journey: ????extjs 1.demo ?? 2.partice ?? 3.work ??Functional: This class library for .NET 3.5 and 4.0 provides extension methods for delegates, to help with functional style programming.HauntedNetworking: HauntedNetworking is a site where people can share their paranormal experiences and related photographs. They can also share pictures of haunted and scary places across the world.KharaSoft Nexus: Nexus is the last inbox you'll ever need.Kojax: kojax projectLEAD - Learn Execute And Develop: It’s a portal to share your knowledge, learn from blogs, wikis, post your questions in query board, learn new things under video training, Execute and develop these, helping gaining knowledge.Luac For 5.1 ????: luac??????? Lunar Lander: Simple WPF Lunar Lander simulator, with reactive intelligent agent autopilot.MasterSchool: Tworzenie swiadectwmovies blogspot: The Movies blog- spot is an interactive site for the information related to movies, actors, personnel and fictional characters features. MvcTemplates: MvcTemplates is a project devoted to creating a complete suite of Razor Editor and Display templates that utilize attributes, built in models, and jQuery. It is developed in C# and packages the templates into an easy to use dll.MySearcher: Quickly and easily search the major search engines with MySearcher. No clicking around, no switching windows; No matter how many windows you have open, or what you're doing, Searching the major search engines is as simple as moving your mouse to the side of the screen!Photography in Kerala: Photography in Kerala's a website which makes easier for people who are into naturistic Photography to share their photos and other Info of Kerala(also called God's own country).You'll no longer have to search about Kerala,Or share your own info/pics here.Developed in ASP.Net.Pixels(Storage Engine): Pixels(Storage Engine)PortsManager: C# Project to Simplify working with Ports Currnetly it's working with COMs in Receive only and soon it'll be updated to work in send and expand the library to handle send informations even in network.Public Web Browser: Public Web Browser is a webbrowser client with alot of featuresRealStatus - MS Communicator 2007 & A Traffic Light Indicator Hardware: A demonstration of a traffic light indicator hardware corresponding to status events of MS Communicator in real-time. A demo video can be found here: http://www.youtube.com/watch?v=GwgfSVeXVksSABnzbdNet: A SABnzbd monitor and administrator. Built in C# WPF.Sendill: Kerfi fyrir sendibílastöðvarT4 Metadata and Data Annotations Template: This T4 template handles generating metadata classes from an Entity Framework 4 model and decorates primitive and navigation properties with data annotation attributes such as [Required] and [StringLength]. The [DataType] attribute is also applied when appropriate.urlshorten service: urlshorten service need storoom @ http://storoom.codeplex.com/ developed in vb.netuVersionClientCache: uVersionClientCache is a custom macro to always automatically version (URL querstring parameter) your files based on a MD5 hash of the file contents or file last modified date to prevent issues with client browsers caching an old file after you have changed it.Video Game Network Library: A lightweight network library written in C++ for video games.View Layout Replicator for Microsoft Dynamics CRM 2011: View Layout Replicator make it easier for Microsoft Dynamics CRM 2011 customizers to copying the layout of a view and paste it to the layout of other views in the same entityVLC MakeIT: This is virtual learning center yogaasana4you: The website is on Yoga Asana for the community who want to feel the amazing experience of Yoga asana - Yoga Exercises and Postures.

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  • CodePlex Daily Summary for Wednesday, November 23, 2011

    CodePlex Daily Summary for Wednesday, November 23, 2011Popular ReleasesVisual Leak Detector for Visual C++ 2008/2010: v2.2.1: Enhancements: * strdup and _wcsdup functions support added. * Preliminary support for VS 11 added. Bugs Fixed: * Low performance after upgrading from VLD v2.1. * Memory leaks with static linking fixed (disabled calloc support). * Runtime error R6002 fixed because of wrong memory dump format. * version.h fixed in installer. * Some PVS studio warning fixed.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.10: 3.6.0.10 22-Nov-2011 Update: Removed PreEmptive Platform integration (PreEmptive analytics) Removed all PreEmptive attributes Removed PreEmptive.dll assembly references from all projects Added first support to ADAM/AD LDS Thanks to PatBea. Work Item 9775: http://netsqlazman.codeplex.com/workitem/9775Developer Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .SharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.ASP.net Awesome Samples (Web-Forms): 1.0 samples: Demos and Tutorials for ASP.net Awesome VS2008 are in .NET 3.5 VS2010 are in .NET 4.0 (demos for the ASP.net Awesome jQuery Ajax Controls)SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...New ProjectsActiveWorlds World Server Admin PowerShell SnapIn: The purpose of this PowerShell SnapIn is to provide a set of tools to administer the world server from PowerShell. It leverages the ActiveWorlds SDK .NET Wrapper to provide this functionality.Aigu: Enter special characters like you would on your mobile phone. For instance, if you want to type 'é', you just hold down 'e' and a menu will appear. Selected the desired character using the arrow keys and press 'enter'. Simple but powerful.Are you workaholic?: Are you a workaholic? Did your Doctor advice you not to stare at the computer monitor for a long time? Then this app is perfectly made for you. It runs in the background, and alerts you to take periodic rests for your eyes and body. What's more, It's open source (MS-PL).ATDIS PoC: privateAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This allows you to publish new versions of these files without having to force the server or the client browsers to expire cache.Bachelor Thesis Algorithm Test Bed: Algorithm Test Bed for my Bachelor ThesisBase64: Simple application helps converting strings and files from or to Base64 string. You can use any encoding to convert while a sidebar previews decoded string for all other encodings.BoracayExpress: BoracayExpressC++ Framework for Test Driven Development: A testing framework for C++ written in C++.Class2Table: Class2Table aka Entity2Table. Easy tool that allows creation of SQL tables from .Net types.Code for Demos & Experiments: This is where I will post code from demos and presentationsCodeMaker: CodeMaker?????????: 1、?????????? 2、???? 3、????? 4、??Python????????? ConsoleCommand: ConsoleCommand provides certain .Net commands for access from javascript console engines. Included are commands to set the text and background colors, as well as list and extract resources compiled in a .Net dll. Converter: Character code conversion tools ???????? CryptoInator - self contained, self-encrypting, self-decrypting image viewer: Original developed to encrypt and store NemID images in Denmark. DAiBears: Something, something, botDelicious Notify Plugin: Lets you push a blog post straight to Delicious from Live WriterDeveloperFile: Compresses Javascripts using the YUI .NET project. Loops through the root folder and subfolders for files matching the debug extension and creates new files using the release extension. (File extensions must match exactly).DotNetNuke SharePoint File Explorer: A DotNetNuke SharePoint File ExplorerDouban FM: WP7 Douban FM appGame Lib: Game Library is a open-source game library to allow focusing on the fun part of a game. It is developed in C#, but will be ported to C++ and VB.net.Google reader notes to Delicious Export tool (WPF): Google reader discontinued note in reader features. Current google reader allows to export users old notes in JSON format, This App will parse the JSON file & upload it to it delicious , delicious is a good alternative for note in readerHtml Source Transmitter Control: This web control allows getting a source of a web page, that will displayed before submit. So, developer can store a view of the html page, that was before server exception. It helps to reproduce bugs and can be used with other logging systems.Ideopuzzle: A puzzle gameImageShack-Uploader: This project demonstrates how to upload files automated to imageshack.us and other image hosters with C#.Insert Acronym Tags: Lets you insert <acronym> and <abbr> tags into your blog entry more easily.Insert Quick Link: Allows you to paste a link into the Writer window and have the a window similar to the one in Writer where you can change what text is to appear, open in new window, etc.Insert Video Plugin: Allows you to insert a video into a blog entry from a multitude of different sitesIoCWrap: Provides a wrapper to the various IoC container implementations so that it is possible to switch to a different provider without changing any application code.kaveepoj: sharepoint projectKinect Quiz Engine: Fun quiz game for the Kinect.Klaverjas: Test application for testing different new technologies in .NET (WCF, DataServices, C# stuff, Entity...etc.)Man In The Middle: A cyberpunk themed action with puzzle and strategy elements. Made with XNA as part of a game development course at the IT University of Copenhagen by Bo Bendtsen, Jonas Flensbak, Daniel Kromand, Jess Rahbek & Darryl Woodford.MediaSelektor: Simple tool to select mediasMicajah Mindtouch Deki Wiki Copier: Small C# application to move data between 2 Deki Wiki installs or, more importantly, from a wik.is account to a locally installed systemMineFlagger: MineFlagger is a mine clearing game modeled after Microsoft’s Minesweeper. In addition to standard play, MineFlagger incorporates an AI for fun and training.myXbyqwrhjadsfasfhgf: myXbyqwrhjadsfasfhgfnatoop: natoopNauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.ObjectDB: An object database written using C# 4 and Mono.Cecil.PaceR: PaceR is an attempt to encapsulate a lot of the common code functionality I use on different projects. Instead of recreating functionality from memory or worse, copying from older projects, I'd like to have a central location to maintain this common code. Parseq: Parseq is a Parser Combinator library written in C# (version 2.0).PowerShell Network Adapter Configuration module: PowerShell Network Adapter Configuration module is a PowerShell module which provides functions for managing network adapters using WMI.public traffic tracker: This is a university project for a .net course. We develop a public traffic tracker applications for Windows Phone 7 devices, that can give information about the actual positions of the nearest vehicle on a given line. The speciality is that we use only the GPS information of the users' WP7 devices, so this is a completely software solution without any hardware investment. The disatvantage is that for the real operation we would need a lot of active WP7 user.puyo: puyoRadioTroll: Projeto web Radio TrollRead Feed Community: Read Feed CommunityReviewer: Reviewer.dk - Dansk spil og anmeldelsessite.Rollout Sharepoint Solutions - ROSS: ROSS performs the following actions: - Delete sitecollection and restart services - 'Get Latest Version' from SourceSafe - Rebuild Solution - Install all wsp solutions - Create SiteCollections - Check for build en provisioning errors - Send email to developers if errors occurredSchool Management: school managementSQL File Executer: This project is a class library written in c# which is used for executing *.sql files in remote server. Simply one dll file. You include it in your web project, add using statement at the top of your page, pass the parameters inside. Rest, it will do.Startup Manager: Startup Manager launches all startup programs at a managed rate therefore meaning that your computer doesn't crash everytime it starts up and you can use it immediately.stetic: ...Test Infrastructure Guidance: The purpose of this project is to provide guidance to testers in using TFS effectively as an ALM solution. TFS is much more than a simple code repository. Used with Visual Studio it can form a powerful testing solution and remove a lot of pain in dealing with test infrastructure overhead.Tête-à-tête: Tete-a-tete is an address book with a built-in function to send electronic mail over the Internet.Tipeysh! - Add-in that helps you creating C/C++ header files on a single click: Are you also feel miserable when you need to create a new header file in your Visual Studio C/C++ project? Repeatedly choosing "new header file", then writing the annoying (but needed) "#ifndef" section, then writing the class name with it's "private", "protected" and "public" access modifiers... too much clicks and typewriting! Well, there is a solution: Tipeysh! is a simple, easy to use, very handy and configurable Visual Studio Add-In, compatible for both the 2005 and 2008 versions. Once ...UMN Dashboard Project: academic projUsersMOSS: UsersMOSS est une petite application permettant de consulter sur un serveur MOSS les sites web (SPWeb) les users (SPUser), et les groupes (SPGroup). Cette application utilise le modèle objet de MOSS pour inspecter le contenu des objets d'un serveur MOSS. Cette application est loin d'être professionnelle, ou même terminée, mais elle me rend très souvent service. Surtout ne l'utilisez pas sur un serveur de production car le gestion du GC n'est pas faite, ce qui peut provoquer des plantages de v...UtilityLibrary.Win32: UtilityLibrary.Win32UW iLearn: The iLearn activity inference platform is a suite of desktop and mobile tools for logging, modeling, and classifying sensor data for mobile devices. It was created at the University of Washington.VsDocGen: Dynamic javascript documentation generation directly from xml comment documented source code.Windows Live Spaces Photo Album plugin: This is going to be a plugin for Windows Live Writer that will allow you to browse a Windows Live Space Photo Album.Windows Live Writer Plugin for Amazon Books using CueCat: This Windows Live Writer Plugin is for users who use WLW and wish to use their CueCat to scan books. ItemLookups are run against Amazon via its AWS and book image, title, author, and publisher is returned. This project was first created by Scott Hanselman on MSDN's Coding4Fun! X7: X7 makes it easier for win7user to clean the system. You'll no longer have to delete useless stuff in your win7. It's developed in bat.xDT - Commander: Using this application, the user can assign shortcuts (short texts) for various links/URLs. These short texts will be typed into a Textbox to then launch/go to the target (similar to the "Run" program in Windows).

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  • CodePlex Daily Summary for Tuesday, November 22, 2011

    CodePlex Daily Summary for Tuesday, November 22, 2011Popular ReleasesDeveloper Team Article System Management: DTASM v1.3: ?? ??? ???? 3 ????? ???? ???? ????? ??? : - ????? ?????? ????? ???? ?? ??? ???? ????? ?? ??? ? ?? ???? ?????? ???? ?? ???? ????? ?? . - ??? ?? ???? ????? ???? ????? ???? ???? ?? ????? , ?????? ????? ????? ?? ??? . - ??? ??????? ??? ??? ???? ?? ????? ????? ????? .VideoLan DotNet for WinForm, WPF & Silverlight 5: VideoLan DotNet for WinForm, WPF, SL5 - 2011.11.22: The new version contains Silverlight 5 library: Vlc.DotNet.Silverlight. A sample could be tested here The new version add and correct many features : Correction : Reinitialize some variables Deprecate : Logging API, since VLC 1.2 (08/20/2011) Add subitem in LocationMedia (for Youtube videos, ...) Update Wpf sample to use Youtube videos Many others correctionsSharePoint 2010 FBA Pack: SharePoint 2010 FBA Pack 1.2.0: Web parts are now fully customizable via html templates (Issue #323) FBA Pack is now completely localizable using resource files. Thank you David Chen for submitting the code as well as Chinese translations of the FBA Pack! The membership request web part now gives the option of having the user enter the password and removing the captcha (Issue # 447) The FBA Pack will now work in a zone that does not have FBA enabled (Another zone must have FBA enabled, and the zone must contain the me...SharePoint 2010 Education Demo Project: Release SharePoint SP1 for Education Solutions: This release includes updates to the Content Packs for SharePoint SP1. All Content Packs have been updated to install successfully under SharePoint SP1SQL Monitor - tracking sql server activities: SQLMon 4.1 alpha 6: 1. improved support for schema 2. added find reference when right click on object list 3. added object rename supportBugNET Issue Tracker: BugNET 0.9.126: First stable release of version 0.9. Upgrades from 0.8 are fully supported and upgrades to future releases will also be supported. This release is now compiled against the .NET 4.0 framework and is a requirement. Because of this the web.config has significantly changed. After upgrading, you will need to configure the authentication settings for user registration and anonymous access again. Please see our installation / upgrade instructions for more details: http://wiki.bugnetproject.c...Anno 2070 Assistant: v0.1.0 (STABLE): Version 0.1.0 Features Production Chains Eco Production Chains (Complete) Tycoon Production Chains (Disabled - Incomplete) Tech Production Chains (Disabled - Incomplete) Supply (Disabled - Incomplete) Calculator (Disabled - Incomplete) Building Layouts Eco Building Layouts (Complete) Tycoon Building Layouts (Disabled - Incomplete) Tech Building Layouts (Disabled - Incomplete) Credits (Complete)Free SharePoint 2010 Sites Templates: SharePoint Server 2010 Sites Templates: here is the list of sites templates to be downloadedVsTortoise - a TortoiseSVN add-in for Microsoft Visual Studio: VsTortoise Build 30 Beta: Note: This release does not work with custom VsTortoise toolbars. These get removed every time when you shutdown Visual Studio. (#7940) Build 30 (beta)New: Support for TortoiseSVN 1.7 added. (the download contains both setups, for TortoiseSVN 1.6 and 1.7) New: OpenModifiedDocumentDialog displays conflicted files now. New: OpenModifiedDocument allows to group items by changelist now. Fix: OpenModifiedDocumentDialog caused Visual Studio 2010 to freeze sometimes. Fix: The installer didn...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.30: Highlight features & improvements: • Performance optimization. • Back in stock notifications. • Product special price support. • Catalog mode (based on customer role) To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).WPF Converters: WPF Converters V1.2.0.0: support for enumerations, value types, and reference types in the expression converter's equality operators the expression converter now handles DependencyProperty.UnsetValue as argument values correctly (#4062) StyleCop conformance (more or less)Json.NET: Json.NET 4.0 Release 4: Change - JsonTextReader.Culture is now CultureInfo.InvariantCulture by default Change - KeyValurPairConverter no longer cares about the order of the key and value properties Change - Time zone conversions now use new TimeZoneInfo instead of TimeZone Fix - Fixed boolean values sometimes being capitalized when converting to XML Fix - Fixed error when deserializing ConcurrentDictionary Fix - Fixed serializing some Uris returning the incorrect value Fix - Fixed occasional error when...Media Companion: MC 3.423b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) Replaced 'Rebuild' with 'Refresh' throughout entire code. Rebuild will now be known as Refresh. mc_com.exe has been fully updated TV Show Resolutions... Resolved issue #206 - having to hit save twice when updating runtime manually Shrunk cache size and lowered loading times f...Delta Engine: Delta Engine Beta Preview v0.9.1: v0.9.1 beta release with lots of refactoring, fixes, new samples and support for iOS, Android and WP7 (you need a Marketplace account however). If you want a binary release for the games (like v0.9.0), just say so in the Forum or here and we will quickly prepare one. It is just not much different from v0.9.0, so I left it out this time. See http://DeltaEngine.net/Wiki.Roadmap for details.SharpMap - Geospatial Application Framework for the CLR: SharpMap-0.9-AnyCPU-Trunk-2011.11.17: This is a build of SharpMap from the 0.9 development trunk as per 2011-11-17 For most applications the AnyCPU release is the recommended, but in case you need an x86 build that is included to. For some dataproviders (GDAL/OGR, SqLite, PostGis) you need to also referense the SharpMap.Extensions assembly For SqlServer Spatial you need to reference the SharpMap.SqlServerSpatial assemblyAJAX Control Toolkit: November 2011 Release: AJAX Control Toolkit Release Notes - November 2011 Release Version 51116November 2011 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4 - Binary – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 - Binary – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ASP.NET 2.0. The latest version that is compatible with ASP.NET 2.0 can be found h...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.36: Fix for issue #16908: string literals containing ASP.NET replacement syntax fail if the ASP.NET code contains the same character as the string literal delimiter. Also, we shouldn't be changing the delimiter for those literals or combining them with other literals; the developer may have specifically chosen the delimiter used because of possible content inserted by ASP.NET code. This logic is normally off; turn it on via the -aspnet command-line flag (or the Code.Settings.AllowEmbeddedAspNetBl...MVC Controls Toolkit: Mvc Controls Toolkit 1.5.5: Added: Now the DateRanteAttribute accepts complex expressions containing "Now" and "Today" as static minimum and maximum. Menu, MenuFor helpers capable of handling a "currently selected element". The developer can choose between using a standard nested menu based on a standard SimpleMenuItem class or specifying an item template based on a custom class. Added also helpers to build the tree structure containing all data items the menu takes infos from. Improved the pager. Now the developer ...SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.7: Reworked API to be more consistent. See Supported formats table. Added some more helper methods - e.g. OpenEntryStream (RarArchive/RarReader does not support this) Fixed up testsSilverlight Toolkit: Windows Phone Toolkit - Nov 2011 (7.1 SDK): This release is coming soon! What's new ListPicker once again works in a ScrollViewer LongListSelector bug fixes around OutOfRange exceptions, wrong ordering of items, grouping issues, and scrolling events. ItemTuple is now refactored to be the public type LongListSelectorItem to provide users better access to the values in selection changed handlers. PerformanceProgressBar binding fix for IsIndeterminate (item 9767 and others) There is no longer a GestureListener dependency with the C...New ProjectsAndrecorder: Andrecorder???Android???????,???????????????????,????????????????,????????!Android Tree Bulletin: Android bulletin reader in tree format.Bài t?p l?p môn HCI: Name: Ph?n m?m qu?n lý thu h?c phí tru?ng d?i h?c Công Nghi?p Hà N?i Basic Grid Collision sample in XNA: This project shows how to implement a basic grid collision in XNA. The project uses the XNA 4.0 framework and C#Club Manager: Club Manager is a web site for managing sport clubs / teams.Create email with encrypt text implement TEA encryption and Web Service: RahaTEA Mail is an application to send messages in secret. These applications implement TEA encryption and web serviceCRM 2011 Layers: Several .net layers to customize CRM 2011CTEF: China Tomorrow Education Foundation websitedns?????: ??c#???dns?????。????????,???????,??????。EAF: Extensibility Application FrameworkEnergy SBA: In order to compete with large companies for Federal contracts, small business need information. This application seeks to show standard methods of using remote APIs to integrate information into a Metro interface using services provided by the Small Business Administration (SBA)EPiOptimiser - Scan your EPiServer configuration to optimise start up times: EPiScanner scans your EPiServer configuration to optimise start ups by generating a recommended exclude list of assemblies to include in EPiServer framework config. It can be used on command line, as a custom build task or integrated into Visual Studio as an external tool.FreeIDS - Free Intrusion Detection System: Don't want someone to use your computer? Don't want to use a system password? Want to see when someone accessed your computer? Time/Date? FreeIDS is it!FtpServerAdministrator: FtpServerAdministrator makes it easier to administer some ftp server by code, although it can only be used for FileZilla server now. It's developed in C#.GreenPoint Online: Tools and components that help you customize an Office 365 / SharePoint Online Environment.HCC C# Workshop: This project contains the code for the exercises of the HCC C# WorkshopKsigDo - Real time view model syncing across user screens: KsigDo show real time view model syncing across user screens - using ASP.NET, Knockout and SignalR. Real time data syncing across user views *was* hard, especially in web applications. Most of the time, the second user needs to refresh the screen, to see the changes made by first user, or we need to implement some long polling that fetches the data and does the update manually. Now, with SignalR and Knockout, ASP.NET developers can take advantage of view model syncing across users, that...lineseven: ???????????????。Mail Size Labeler for GMail: A small utility that labels large e-mails on your gmail account. This utility scan you gmail account, and adds labels to large e-mail so you can clean your mailbox and free space. The labels this utility adds are: Size 1M-2M Size 2M-5M Size 5M-10M Size 10M-15M Size 15M plus Note: a single e-mail thread may get multiple labels if different e-mails of the thread fit different filters.MathService: Complex digits, standart class extentions etc.MyGameProject: gamesMySQL Connect 2 ASP.NET: Example project to show how to connect MySQL database to ASP.NET web project. IDE: Visual Studio 2010 Pro Programming language: C# Detailed information in the article here: http://epavlov.net/blog/2011/11/13/connect-to-mysql-in-visual-studio/ nl: Nutri Leaf Devomr.event.js: Simple js event injecterPastebin4DotNet: This project is an example of how to consume an API, in this case I consummed the Pastebin API.Pomelo: Pomelo is a website example.QuickDevFrameWork: ????????,??,??,????,ioc ?????postsharp?aopReadable Passphrase Generator: Generates passphrases which are (mostly) grammatically correct but nonsensical. These are easy to remember but difficult to guess (for humans or computers). Developed in C# with a KeePass plugin, console app and public API.Rosyama.ru for Windows Phone 7: ?????????? Windows Phone 7 ??? ???????? ???????? ?? ???? rosyama.ru. ?????????? ??????? ?????????? ? ???????? ????????? ???????. SimpleBatch: As the name suggests, this is a simple batch framework allowing you to define batch jobs in XML format. Thus far, contains a basic selection of processors such as the following; File Email SQL (SQL Server Client) SharePoint Document Library Custom ProcessorSite de Notícias: Projeto de faculdade que consiste na criação de um site de notícias.SPWikiProvisioning: Create update and delete SharePoint wiki pages using feature activation and deactivation handlers.SVN Automated Control With C#: I Created this libaray because I need to control Tortoise SVN automactically with out an interface for my own build server and could not find any resuilts on google to achive this task so I went about creating this libaray which dos most of the task's that I needed. I round that you could control SVN by command line so using that as my basic idear I went about coding the most common commands for SVN most of the commads are done but not all. if you like this libaray then please use it we...TremplinCMS: TremplinCMS is a CMS framework for ASP .NET 4.vlu0206sms: SMSMaker by team0206 developingWCF DataService RequestStream Access on webInvoke HTTP POST: This library provides access to the message body request stream of a WCF Data Service (formerly ADO.NET Data Service), which is not possible with the original WCF Data Service class. You are enabled passing data (e.g. Json, files) via HTTP POST to the request body. It uses the operation context (DbContext) provided by the DataService<T> class to get access to the resquest stream.WebOS: Welcome to join us to build our os projectWp7StarterDantas: Iniciando com Wp7WpfCollaborative3D: WpfCollaborative3DXNA Content Preprocessor: The XNA Content Preprocessor allows you to compile all of your XNA assets outside of your normal XNA project. This means more time building your game or app instead of your content.

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  • How to use Ninject with XNA?

    - by Rosarch
    I'm having difficulty integrating Ninject with XNA. static class Program { /** * The main entry point for the application. */ static void Main(string[] args) { IKernel kernel = new StandardKernel(NinjectModuleManager.GetModules()); CachedContentLoader content = kernel.Get<CachedContentLoader>(); // stack overflow here MasterEngine game = kernel.Get<MasterEngine>(); game.Run(); } } // constructor for the game public MasterEngine(IKernel kernel) : base(kernel) { this.inputReader = kernel.Get<IInputReader>(); graphicsDeviceManager = kernel.Get<GraphicsDeviceManager>(); Components.Add(kernel.Get<GamerServicesComponent>()); // Tell the loader to look for all files relative to the "Content" directory. Assets = kernel.Get<CachedContentLoader>(); //Sets dimensions of the game window graphicsDeviceManager.PreferredBackBufferWidth = 800; graphicsDeviceManager.PreferredBackBufferHeight = 600; graphicsDeviceManager.ApplyChanges(); IsMouseVisible = false; } Ninject.cs: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject.Modules; using HWAlphaRelease.Controller; using Microsoft.Xna.Framework; using Nuclex.DependencyInjection.Demo.Scaffolding; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace HWAlphaRelease { public static class NinjectModuleManager { public static NinjectModule[] GetModules() { return new NinjectModule[1] { new GameModule() }; } /// <summary>Dependency injection rules for the main game instance</summary> public class GameModule : NinjectModule { #region class ServiceProviderAdapter /// <summary>Delegates to the game's built-in service provider</summary> /// <remarks> /// <para> /// When a class' constructor requires an IServiceProvider, the dependency /// injector cannot just construct a new one and wouldn't know that it has /// to create an instance of the Game class (or take it from the existing /// Game instance). /// </para> /// <para> /// The solution, then, is this small adapter that takes a Game instance /// and acts as if it was a freely constructable IServiceProvider implementation /// while in reality, it delegates all lookups to the Game's service container. /// </para> /// </remarks> private class ServiceProviderAdapter : IServiceProvider { /// <summary>Initializes a new service provider adapter for the game</summary> /// <param name="game">Game the service provider will be taken from</param> public ServiceProviderAdapter(Game game) { this.gameServices = game.Services; } /// <summary>Retrieves a service from the game service container</summary> /// <param name="serviceType">Type of the service that will be retrieved</param> /// <returns>The service that has been requested</returns> public object GetService(Type serviceType) { return this.gameServices; } /// <summary>Game services container of the Game instance</summary> private GameServiceContainer gameServices; } #endregion // class ServiceProviderAdapter #region class ContentManagerAdapter /// <summary>Delegates to the game's built-in ContentManager</summary> /// <remarks> /// This provides shared access to the game's ContentManager. A dependency /// injected class only needs to require the ISharedContentService in its /// constructor and the dependency injector will automatically resolve it /// to this adapter, which delegates to the Game's built-in content manager. /// </remarks> private class ContentManagerAdapter : ISharedContentService { /// <summary>Initializes a new shared content manager adapter</summary> /// <param name="game">Game the content manager will be taken from</param> public ContentManagerAdapter(Game game) { this.contentManager = game.Content; } /// <summary>Loads or accesses shared game content</summary> /// <typeparam name="AssetType">Type of the asset to be loaded or accessed</typeparam> /// <param name="assetName">Path and name of the requested asset</param> /// <returns>The requested asset from the the shared game content store</returns> public AssetType Load<AssetType>(string assetName) { return this.contentManager.Load<AssetType>(assetName); } /// <summary>The content manager this instance delegates to</summary> private ContentManager contentManager; } #endregion // class ContentManagerAdapter /// <summary>Initializes the dependency configuration</summary> public override void Load() { // Allows access to the game class for any components with a dependency // on the 'Game' or 'DependencyInjectionGame' classes. Bind<MasterEngine>().ToSelf().InSingletonScope(); Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); Bind<Game>().To<MasterEngine>().InSingletonScope(); // Let the dependency injector construct a graphics device manager for // all components depending on the IGraphicsDeviceService and // IGraphicsDeviceManager interfaces Bind<GraphicsDeviceManager>().ToSelf().InSingletonScope(); Bind<IGraphicsDeviceService>().To<GraphicsDeviceManager>().InSingletonScope(); Bind<IGraphicsDeviceManager>().To<GraphicsDeviceManager>().InSingletonScope(); // Some clever adapters that hand out the Game's IServiceProvider and allow // access to its built-in ContentManager Bind<IServiceProvider>().To<ServiceProviderAdapter>().InSingletonScope(); Bind<ISharedContentService>().To<ContentManagerAdapter>().InSingletonScope(); Bind<IInputReader>().To<UserInputReader>().InSingletonScope().WithConstructorArgument("keyMapping", Constants.DEFAULT_KEY_MAPPING); Bind<CachedContentLoader>().ToSelf().InSingletonScope().WithConstructorArgument("rootDir", "Content"); } } } } NinjectGame.cs /// <summary>Base class for Games making use of Ninject</summary> public class NinjectGame : Game { /// <summary>Initializes a new Ninject game instance</summary> /// <param name="kernel">Kernel the game has been created by</param> public NinjectGame(IKernel kernel) { Type ownType = this.GetType(); if(ownType != typeof(Game)) { kernel.Bind<NinjectGame>().To<MasterEngine>().InSingletonScope(); } kernel.Bind<Game>().To<NinjectGame>().InSingletonScope(); } } } // namespace Nuclex.DependencyInjection.Demo.Scaffolding When I try to get the CachedContentLoader, I get a stack overflow exception. I'm basing this off of this tutorial, but I really have no idea what I'm doing. Help?

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  • problem solving [closed]

    - by Suresh S
    Problem Statement The Sports Associations in India (SAI) wants to choose 2 teams of 4 people each to send to Asian games. There are 13 people who want to be members of the teams. The SAI tries grouping them in various ways to see which athletes perform well together. Each grouping gets one test run on the test track and their time is recorded. Your task is to help the SAI choose two disjoint teams of 4 such that the sum of their practice times is minimal. Input There will be several input instances. The first line of each instance gives the total number of practice runs. This will be followed by n lines. Each of those lines will contain 5 numbers: p1 p2 p3 p4 t t is the time taken (in milliseconds) by the team consisting of p1, p2, p3 and p4. The time taken will not be more than 2 minutes. The end of the input will be indicated by a line with n=0. Output Output the best total and the two teams that you choose. If it is impossible to choose two disjoint teams from the test runs given, output -1. Sample Input 6 1 2 3 4 30000 10 11 12 13 15000 5 6 7 8 37800 1 5 10 12 20000 5 6 9 11 43000 1 9 12 13 11000 3 1 4 7 9 10000 3 5 7 11 17890 6 7 12 13 20000 0 Sample Output 45000 -1 Input to the problem 40 2 8 11 9 15532 1 13 11 9 57629 10 12 1 5 43406 6 10 1 2 43904 8 3 4 11 12473 6 12 5 11 19826 3 9 10 11 48347 6 12 13 1 45854 5 4 9 7 34452 9 8 12 2 5596 4 10 2 7 6778 3 6 8 5 32858 13 12 8 6 42457 12 9 2 5 49530 6 8 10 7 51453 1 3 11 9 18620 6 2 5 11 5153 4 1 9 8 37336 10 5 1 12 59524 4 5 3 2 1318 2 13 6 8 7839 12 4 9 5 30697 4 10 13 1 25249 4 2 9 13 52359 8 11 1 9 36437 7 5 11 6 58522 9 1 12 6 58837 7 6 8 5 37826 13 1 11 3 1841 11 3 5 13 50000 2 8 7 12 10137 1 4 12 5 32558 8 5 6 7 39021 1 7 10 13 5979 9 2 11 6 29661 13 12 9 7 7219 12 1 11 9 37354 5 1 10 9 47948 8 1 2 10 11071 2 11 1 8 3074 80 3 5 8 10 37873 1 2 3 5 27633 10 13 3 11 8645 13 1 9 6 2167 5 11 13 8 30862 8 7 9 6 47591 3 11 13 8 33823 2 13 7 5 36668 12 3 11 6 53711 6 13 3 7 52412 3 6 7 5 3850 1 5 11 12 35483 1 7 6 10 50943 11 3 6 8 40191 12 8 13 7 4529 4 10 5 1 43280 4 12 10 5 35142 12 4 5 10 37242 9 7 13 2 2661 3 9 2 10 453 3 8 12 9 12479 3 10 11 5 30047 9 1 11 2 40883 6 5 1 2 8774 11 7 9 1 37701 8 3 4 6 32970 4 12 7 10 55109 8 11 13 12 44713 2 10 8 5 37763 13 10 12 2 53628 7 2 5 10 53197 3 2 1 11 14916 1 2 3 10 50756 3 13 5 6 6959 10 6 1 4 2948 4 7 13 9 14146 8 13 10 2 16784 3 2 6 5 30337 1 6 7 8 14239 2 6 11 5 13749 12 1 10 5 30827 4 6 11 8 18780 9 10 8 5 6336 7 9 1 3 3101 10 3 4 13 56678 7 6 3 8 8258 11 7 12 6 19046 13 6 9 8 46356 9 5 11 13 56570 9 1 10 5 6193 8 6 9 11 16854 3 7 4 9 53573 8 12 10 1 28135 10 3 8 4 31411 11 1 3 12 34534 8 6 4 13 3527 1 6 10 9 52307 11 7 1 12 2886 12 11 1 6 17659 13 5 6 8 48834 11 2 1 10 52951 3 9 13 7 21054 1 5 11 9 14507 11 5 12 4 42040 1 6 12 7 46414 5 12 3 10 26239 6 10 7 8 40762 8 11 6 10 38538 13 1 10 7 31140 9 10 13 4 34164 13 6 7 12 49696 6 13 3 5 36003 8 9 13 6 58409 3 10 7 9 20693 2 1 11 12 22653 5 8 4 7 49888 5 3 2 11 29911 8 12 6 9 30964 8 3 13 6 23597 4 1 6 7 31657 4 6 8 7 13 33639 13 8 10 3 27863 5 2 1 12 1408 4 11 1 12 59010 63 10 11 9 8 23611 10 8 6 11 12410 4 6 7 9 44390 8 4 1 6 16543 1 2 8 10 37452 11 12 6 13 28968 11 12 2 8 59617 1 9 11 2 28631 11 6 5 1 27251 2 7 10 4 42503 7 8 10 3 13673 9 13 11 7 30308 6 1 12 9 4888 13 1 9 8 19475 8 7 3 5 34187 8 1 12 3 46266 6 10 12 5 32855 3 7 13 1 38427 2 5 13 3 59487 6 11 1 13 2098 1 4 13 6 22239 13 7 12 3 28703 12 3 7 4 32 9 8 2 13 35271 10 13 6 12 36422 12 6 9 8 44303 1 9 13 11 22962 11 13 6 12 39518 5 6 13 11 47909 4 13 1 8 10654 11 8 12 4 31956 7 12 9 13 35923 4 9 3 2 34736 13 2 10 1 22945 7 10 8 13 36947 1 4 12 13 19432 7 12 13 4 48718 9 5 13 11 18827 11 2 1 12 45444 8 12 6 13 33175 4 2 11 13 56186 2 9 3 11 33218 12 13 8 1 50727 13 1 8 2 48138 7 1 5 3 1926 6 4 10 1 40997 11 3 1 4 26033 6 10 13 1 40988 11 12 5 4 25199 4 3 1 10 23498 3 6 12 7 24306 13 10 12 3 53255 3 13 4 12 14517 7 10 9 3 29925 9 11 12 13 28333 3 5 13 6 13602 13 12 9 6 10394 8 4 12 6 57471 9 3 4 7 34723 11 9 5 3 38480 12 9 10 11 48048 4 3 6 7 31884 2 10 4 5 57654 86 1 6 5 13 56577 6 8 2 5 20429 11 13 9 3 2243 3 1 10 12 55231 9 5 7 8 29964 5 11 8 1 29624 6 9 3 1 43055 12 13 10 8 52132 10 8 4 1 5729 7 3 6 8 53097 11 12 7 1 18711 12 7 6 13 44397 10 12 5 7 53574 5 3 4 13 27078 11 2 5 10 43623 3 7 1 8 57350 10 12 4 9 19752 5 13 9 3 59380 4 7 13 6 32575 7 5 6 11 13593 13 7 12 6 38282 13 7 6 2 45430 6 2 5 10 38082 2 11 13 7 53557 10 6 7 13 40461 6 11 7 1 22007 4 7 2 3 22386 9 7 11 10 35337 2 6 11 7 4129 6 13 5 3 31813 1 11 6 9 11749 5 11 8 13 21858 5 12 9 11 2470 13 10 6 11 14503 8 4 1 3 10783 1 10 12 7 47116 11 1 8 10 25034 8 1 4 9 23350 3 10 1 9 56717 13 2 8 12 5825 12 3 13 7 35628 10 6 1 12 26901 2 13 3 5 2775 1 8 9 7 1294 7 13 12 2 48170 11 9 13 1 34311 9 6 3 13 30663 8 3 10 6 5853 1 10 2 4 19880 9 2 3 12 48990 3 7 11 4 51558 8 13 2 4 9698 9 4 5 1 6834 3 4 12 2 20941 11 3 9 7 40108 13 11 2 4 2594 8 9 10 13 12242 1 8 10 5 42413 7 1 11 3 17779 1 5 8 3 6934 4 9 8 11 10235 8 11 10 2 18879 11 4 8 2 12691 9 7 5 2 44947 3 2 5 4 30042 2 7 12 4 27185 6 5 10 1 28695 12 9 1 5 53813 8 12 9 3 24719 6 1 4 11 22716 1 13 10 8 39981 12 11 5 2 22412 6 11 2 4 14457 4 11 5 3 39658 10 11 2 1 33056 1 3 6 9 16958 6 11 12 7 50779 8 10 6 13 24824 7 10 1 13 35692 13 4 8 9 32885 7 6 4 3 10948 4 5 7 1 36875 5 10 6 7 58746 10 7 8 12 39453 8 4 12 1 46674 11 3 1 8 48103 0

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  • Will these optimizations to my Ruby implementation of diff improve performance in a Rails app?

    - by grg-n-sox
    <tl;dr> In source version control diff patch generation, would it be worth it to use the optimizations listed at the very bottom of this writing (see <optimizations>) in my Ruby implementation of diff for making diff patches? </tl;dr> <introduction> I am programming something I have never done before and there might already be tools out there to do the exact thing I am programming but at this point I am having too much fun to care so I am still going to do it from scratch, even if there is a tool for this. So anyways, I am working on a Ruby on Rails app and need a certain feature. Basically I want each entry in a table of mine, let's say for example a table of video games, to have a stored chunk of text that represents a review or something of the sort for that table entry. However, I want this text to be both editable by any registered user and also keep track of different submissions in a version control system. The simplest solution I could think of is just implement a solution that keeps track of the text body and the diff patch history of different versions of the text body as objects in Ruby and then serialize it, preferably in human readable form (so I'll most likely use YAML for this) for editing if needed due to corruption by a software bug or a mistake is made by an admin doing some version editing. So at first I just tried to dive in head first into this feature to find that the problem of generating a diff patch is more difficult that I thought to do efficiently. So I did some research and came across some ideas. Some I have implemented already and some I have not. However, it all pretty much revolves around the longest common subsequence problem, as you would already know if you have already done anything with diff or diff-like features, and optimization the function that solves it. Currently I have it so it truncates the compared versions of the text body from the beginning and end until non-matching lines are found. Then it solves the problem using a comparison matrix, but instead of incrementing the value stored in a cell when it finds a matching line like in most longest common subsequence algorithms I have seen examples of, I increment when I have a non-matching line so as to calculate edit distance instead of longest common subsequence. Although as far as I can tell between the two approaches, they are essentially two sides of the same coin so either could be used to derive an answer. It then back-traces through the comparison matrix and notes when there was an incrementation and in which adjacent cell (West, Northwest, or North) to determine that line's diff entry and assumes all other lines to be unchanged. Normally I would leave it at that, but since this is going into a Rails environment and not just some stand-alone Ruby script, I started getting worried about needing to optimize at least enough so if a spammer that somehow knew how I implemented the version control system and knew my worst case scenario entry still wouldn't be able to hit the server that bad. After some searching and reading of research papers and articles through the internet, I've come across several that seem decent but all seem to have pros and cons and I am having a hard time deciding how well in this situation that the pros and cons balance out. So are the ones listed here worth it? I have listed them with known pros and cons. </introduction> <optimizations> Chop the compared sequences into multiple chucks of subsequences by splitting where lines are unchanged, and then truncating each section of unchanged lines at the beginning and end of each section. Then solve the edit distance of each subsequence. Pro: Changes the time increase as the changed area gets bigger from a quadratic increase to something more similar to a linear increase. Con: Figuring out where to split already seems like you have to solve edit distance except now you don't care how it is changed. Would be fine if this was solvable by a process closer to solving hamming distance but a single insertion would throw this off. Use a cryptographic hash function to both convert all sequence elements into integers and ensure uniqueness. Then solve the edit distance comparing the hash integers instead of the sequence elements themselves. Pro: The operation of comparing two integers is faster than the operation of comparing two strings, so a slight performance gain is received after every comparison, which can be a lot overall. Con: Using a cryptographic hash function takes time to convert all the sequence elements and may end up costing more time to do the conversion that you gain back from the integer comparisons. You could use the built in hash function for a string but that will not guarantee uniqueness. Use lazy evaluation to only calculate the three center-most diagonals of the comparison matrix and then only calculate additional diagonals as needed. And then also use this approach to possibly remove the need on some comparisons to compare all three adjacent cells as desribed here. Pro: Can turn an algorithm that always takes O(n * m) time and make it so only worst case scenario is that time, best case becomes practically linear, and average case is somewhere between the two. Con: It is an algorithm I've only seen implemented in functional programming languages and I am having a difficult time comprehending how to convert this into Ruby based on how it is described at the site linked to above. Make a C module and do the hard work at the native level in C and just make a Ruby wrapper for it so Ruby can make all the calls to it that it needs. Pro: I have to imagine that evaluating something like this in could be a LOT faster. Con: I have no idea how Rails handles apps with ruby code that has C extensions and it hurts the portability of the app. This is an optimization for after the solving of edit distance, but idea is to store additional combined diffs with the ones produced by each version to make a delta-tree data structure with the most recently made diff as the root node of the tree so getting to any version takes worst case time of O(log n) instead of O(n). Pro: Would make going back to an old version a lot faster. Con: It would mean every new commit, the delta-tree would get a new root node that will cost time to reorganize the delta-tree for an operation that will be carried out a lot more often than going back a version, not to mention the unlikelihood it will be an old version. </optimizations> So are these things worth the effort?

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  • My App crashes when launched on my Iphone

    - by Miky Mike
    hi guys, I have a problem here : my app crashed on my Iphone (JB) though Xcode doesn't complain about anything. The app works fine on the simulator though. However, there is this in the device logs : Thread 0 Crashed: 0 libSystem.B.dylib 0x00078ac8 kill + 8 1 libSystem.B.dylib 0x00078ab8 kill + 4 2 libSystem.B.dylib 0x00078aaa raise + 10 3 libSystem.B.dylib 0x0008d03a abort + 50 4 libstdc++.6.dylib 0x00044a20 __gnu_cxx::__verbose_terminate_handler() + 376 5 libobjc.A.dylib 0x00005958 _objc_terminate + 104 6 libstdc++.6.dylib 0x00042df2 _cxxabiv1::_terminate(void (*)()) + 46 7 libstdc++.6.dylib 0x00042e46 std::terminate() + 10 8 libstdc++.6.dylib 0x00042f16 __cxa_throw + 78 9 libobjc.A.dylib 0x00004838 objc_exception_throw + 64 10 CoreFoundation 0x0009fd0e +[NSException raise:format:arguments:] + 62 11 CoreFoundation 0x0009fd48 +[NSException raise:format:] + 28 12 Foundation 0x000125d8 -[NSURL(NSURL) initFileURLWithPath:] + 64 13 Foundation 0x000371e0 +[NSURL(NSURL) fileURLWithPath:] + 24 14 TheLearningMachine 0x00002d08 0x1000 + 7432 15 TheLearningMachine 0x00002e8c 0x1000 + 7820 16 TheLearningMachine 0x00002be4 0x1000 + 7140 17 TheLearningMachine 0x000029b6 0x1000 + 6582 18 UIKit 0x0000e47a -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 766 19 UIKit 0x000049e0 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 200 20 UIKit 0x0005dfd6 -[UIApplication handleEvent:withNewEvent:] + 1390 21 UIKit 0x0005d8fa -[UIApplication sendEvent:] + 38 22 UIKit 0x0005d330 _UIApplicationHandleEvent + 5104 23 GraphicsServices 0x00005044 PurpleEventCallback + 660 24 CoreFoundation 0x00034cdc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION + 20 25 CoreFoundation 0x00034ca0 __CFRunLoopDoSource1 + 160 26 CoreFoundation 0x00027566 __CFRunLoopRun + 514 27 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 28 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 29 UIKit 0x000040fc -[UIApplication _run] + 364 30 UIKit 0x00002128 UIApplicationMain + 664 31 TheLearningMachine 0x00002948 0x1000 + 6472 32 TheLearningMachine 0x000028fc 0x1000 + 6396 Thread 1: 0 libSystem.B.dylib 0x0002d330 kevent + 24 1 libSystem.B.dylib 0x000d6b6c _dispatch_mgr_invoke + 88 2 libSystem.B.dylib 0x000d65bc _dispatch_queue_invoke + 96 3 libSystem.B.dylib 0x000d675c _dispatch_worker_thread2 + 120 4 libSystem.B.dylib 0x0007a67a _pthread_wqthread + 258 5 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 2: 0 libSystem.B.dylib 0x0007b19c __workq_kernreturn + 8 1 libSystem.B.dylib 0x0007a790 _pthread_wqthread + 536 2 libSystem.B.dylib 0x00073190 start_wqthread + 0 Thread 3: 0 libSystem.B.dylib 0x00000c98 mach_msg_trap + 20 1 libSystem.B.dylib 0x00002d64 mach_msg + 44 2 CoreFoundation 0x00027c38 __CFRunLoopServiceMachPort + 88 3 CoreFoundation 0x000274c2 __CFRunLoopRun + 350 4 CoreFoundation 0x00027270 CFRunLoopRunSpecific + 224 5 CoreFoundation 0x00027178 CFRunLoopRunInMode + 52 6 WebCore 0x000024e2 RunWebThread(void*) + 362 7 libSystem.B.dylib 0x0007a27e _pthread_start + 242 8 libSystem.B.dylib 0x0006f2a8 thread_start + 0 Thread 0 crashed with ARM Thread State: r0: 0x00000000 r1: 0x00000000 r2: 0x00000001 r3: 0x3e0862b4 r4: 0x00000006 r5: 0x0015a2ec r6: 0x2fffe090 r7: 0x2fffe0a0 r8: 0x3e1a378c r9: 0x00000065 r10: 0x33028e5a r11: 0x3e1ab89c ip: 0x00000025 sp: 0x2fffe0a0 lr: 0x30277abf pc: 0x30277ac8 cpsr: 0x000f0010 Any idea what the problem can be ? I've already spent my whole day on that, but... I'm stuck. Thanks in advance... Miky Mike Ok, Here is more then from the console, I get this : This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys002 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-65 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 456. Error launching remote program: failed to get the task for process 456. The program being debugged is not being run. The program being debugged is not being run. [Session started at 2010-12-23 20:33:33 +0100.] GNU gdb 6.3.50-20050815 (Apple version gdb-1472) (Thu Aug 5 05:54:10 UTC 2010) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys004 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-17280-72 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… Error launching remote program: failed to get the task for process 508. Error launching remote program: failed to get the task for process 508. The program being debugged is not being run. The program being debugged is not being run. And here is the code page that calls the URL import "TheLearningMachineAppDelegate.h" import "RootViewController.h" @implementation TheLearningMachineAppDelegate @synthesize window; @synthesize navigationController; pragma mark - pragma mark Application lifecycle (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { RootViewController *rootViewController = (RootViewController *)[navigationController topViewController]; rootViewController.managedObjectContext = self.managedObjectContext; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; return YES; } (void)applicationWillResignActive:(UIApplication )application { / Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. */ } (void)applicationDidEnterBackground:(UIApplication *)application { [self saveContext]; } (void)applicationWillEnterForeground:(UIApplication )application { / Called as part of the transition from the background to the inactive state: here you can undo many of the changes made on entering the background. */ } (void)applicationDidBecomeActive:(UIApplication )application { / Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. */ } // Method that saves the managed object context before the application terminates. (void)applicationWillTerminate:(UIApplication *)application { [self saveContext]; } (void)saveContext { NSError *error = nil; if (managedObjectContext != nil) { if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); //Replace this implementation with code to handle the error appropriately. //abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. } } } pragma mark - pragma mark Core Data stack // Returns the managed object context for the application. (NSManagedObjectContext *)managedObjectContext { if (managedObjectContext != nil) { return managedObjectContext; } NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; if (coordinator != nil) { managedObjectContext = [[NSManagedObjectContext alloc] init]; [managedObjectContext setPersistentStoreCoordinator:coordinator]; } return managedObjectContext; } // Returns the managed object model for the application. (NSManagedObjectModel *)managedObjectModel { if (managedObjectModel != nil) { return managedObjectModel; } NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"TheLearningMachine" ofType:@"momd"]; NSURL *modelURL = [NSURL fileURLWithPath:modelPath]; managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; return managedObjectModel; } pragma mark - pragma mark Application's Documents directory // Returns the path to the application's Documents directory. - (NSString *)applicationDocumentsDirectory { return [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject]; } // Returns the persistent store coordinator for the application. - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (persistentStoreCoordinator != nil) { return persistentStoreCoordinator; } NSURL *storeURL = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"TheLearningMachine.sqlite"]]; NSError *error = nil; persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; if (![persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return persistentStoreCoordinator; } pragma mark - pragma mark Memory management (void)applicationDidReceiveMemoryWarning:(UIApplication )application { / Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk) later. */ } (void)dealloc { [managedObjectContext release]; [managedObjectModel release]; [persistentStoreCoordinator release]; [window release]; [super dealloc]; } @end

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  • Collision problems with drag-n-drop puzzle game.

    - by Amplify91
    I am working on an Android game similar to the Rush Hour/Traffic Jam/Blocked puzzle games. The board is a square containing rectangular pieces. Long pieces may only move horizontally, and tall pieces may only move vertically. The object is to free the red piece and move it out of the board. This game is only my second ever programming project in any language, so any tips or best practices would be appreciated along with your answer. I have a class for the game pieces called Pieces that describes how they are sized and drawn to the screen, gives them drag-and-drop functionality, and detects and handles collisions. I then have an activity class called GameView which creates my layout and creates Pieces objects to add to a RelativeLayout called Board. I have considered making Board its own class, but haven't needed to yet. Here's what my work in progress looks like: My Question: Most of this works perfectly fine except for my collision handling. It seems to be detecting collisions well but instead of pushing the pieces outside of each other when there is a collision, it frantically snaps back and forth between (what seems to be) where the piece is being dragged to and where it should be. It looks something like this: Another oddity: when the dragged piece collides with a piece to its left, the collision handling seems to work perfectly. Only piece above, below, and to the right cause problems. Here's the collision code: @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //if next to another piece, //do not allow to move any further towards said piece if(eventX<x&&(x==piece.right+1)){ return false; }else if(eventX>x&&(x==piece.x-width-1)){ return false; } //move normally if no collision //if collision, do not allow to move through other piece if(collides(this,piece)==false){ x = (eventX-(width/2)); }else if(collidesLeft(this,piece)){ x = piece.right+1; break; }else if(collidesRight(this,piece)){ x = piece.x-width-1; break; } } break; }else if(height>width){ for (Pieces piece : aPieces) { if(piece==this){ continue; }else if(collides(this,piece)==false){ y = (eventY-(height/2)); }else if(collidesUp(this,piece)){ y = piece.bottom+1; break; }else if(collidesDown(this,piece)){ y = piece.y-height-1; break; } } } invalidate(); break; case MotionEvent.ACTION_UP: // end move if(this.moves()){ GameView.counter++; } initialX=x; initialY=y; break; } // parse puzzle invalidate(); return true; } This takes place during onDraw: width = sizedBitmap.getWidth(); height = sizedBitmap.getHeight(); right = x+width; bottom = y+height; My collision-test methods look like this with different math for each: private boolean collidesDown(Pieces piece1, Pieces piece2){ float x1 = piece1.x; float y1 = piece1.y; float r1 = piece1.right; float b1 = piece1.bottom; float x2 = piece2.x; float y2 = piece2.y; float r2 = piece2.right; float b2 = piece2.bottom; if((y1<y2)&&(y1<b2)&&(b1>=y2)&&(b1<b2)&&((x1>=x2&&x1<=r2)||(r1>=x2&&x1<=r2))){ return true; }else{ return false; } } private boolean collides(Pieces piece1, Pieces piece2){ if(collidesLeft(piece1,piece2)){ return true; }else if(collidesRight(piece1,piece2)){ return true; }else if(collidesUp(piece1,piece2)){ return true; }else if(collidesDown(piece1,piece2)){ return true; }else{ return false; } } As a second question, should my x,y,right,bottom,width,height variables be ints instead of floats like they are now? Also, any suggestions on how to implement things better would be greatly appreciated, even if not relevant to the question! Thanks in advance for the help and for sitting through such a long question! Update: I have gotten it working almost perfectly with the following code (this doesn't include the code for vertical pieces): @Override public boolean onTouchEvent(MotionEvent event){ float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: //check if touch is on piece if (eventX > x && eventX < (x+width) && eventY > y && eventY < (y+height)){ initialX=x; initialY=y; break; }else{ return false; } case MotionEvent.ACTION_MOVE: //determine if piece should move horizontally or vertically if(width>height){ for (Pieces piece : aPieces) { //if object equals itself in array, skip to next object if(piece==this){ continue; } //check if there the possibility for a horizontal collision if(this.isAllignedHorizontallyWith(piece)){ //check for and handle collisions while moving left if(this.isRightOf(piece)){ if(eventX>piece.right+(width/2)){ x = (int)(eventX-(width/2)); //move normally }else{ x = piece.right+1; } } //check for and handle collisions while moving right if(this.isLeftOf(piece)){ if(eventX<piece.x-(width/2)){ x = (int)(eventX-(width/2)); }else{ x = piece.x-width-1; } } break; }else{ x = (int)(eventX-(width/2)); } The only problem with this code is that it only detects collisions between the moving piece and one other (with preference to one on the left). If there is a piece to collide with on the left and another on the right, it will only detect collisions with the one on the left. I think this is because once it finds a possible collision, it handles it without finishing looping through the array holding all the pieces. How do I get it to check for multiple possible collisions at the same time?

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  • When gaming computer freezes with a blank screen and a buzzing sound

    - by The Colour Of Heartache
    I have a problem with random freezes when playing games. Sometimes it's fine for hours, other times it dosn't last even one. I tried googling around and I found recomendations to update my graphics drivers and to test for overheating. The graphics drivers haven't helped worked and Furmark created a consistant heat higher than I get during a crash. I even tried running a game using the Linux dual boot and WINE, that crashed too. Here are the tempreture logs leading up to the latest crash. The GPU dosn't hit 80, and I've hit 90 with no crash on firmark. DATE TIME MHz CPU_0 CPU_1 CPU_2 CPU_3 LOAD% GPU 04/05/12 15:21:00 3200.16 63 58 57 56 15.4 77 04/05/12 15:21:05 3200.16 63 59 58 56 15.8 76 04/05/12 15:21:10 3200.16 62 59 58 55 15.1 78 04/05/12 15:21:15 3200.16 63 59 58 56 16.5 77 04/05/12 15:21:20 3200.16 64 58 58 57 15.3 77 04/05/12 15:21:25 3200.16 63 58 59 56 15.8 78 04/05/12 15:21:30 3200.16 63 58 58 57 15.8 77 04/05/12 15:21:35 3200.16 63 58 58 56 17.0 77 04/05/12 15:21:40 3200.16 63 59 59 56 15.9 77 04/05/12 15:21:45 3200.16 63 58 58 58 15.6 77 04/05/12 15:21:50 3200.16 63 58 58 58 15.8 77 04/05/12 15:21:55 3200.16 63 58 59 56 15.9 77 04/05/12 15:22:00 3200.16 63 58 58 57 15.8 77 04/05/12 15:21:05 3200.16 63 58 58 56 15.9 77 04/05/12 15:21:10 3200.16 63 57 58 56 15.3 78 04/05/12 15:21:15 3200.16 64 58 58 56 15.4 78 04/05/12 15:21:20 3200.16 63 58 58 56 15.4 77 04/05/12 15:21:25 3200.16 62 58 58 57 15.6 77 04/05/12 15:21:30 3200.16 62 58 58 57 15.8 77 04/05/12 15:21:35 3200.16 63 59 58 56 15.9 77 04/05/12 15:21:40 3200.16 63 58 58 56 15.9 77 04/05/12 15:21:45 3200.16 63 59 58 56 15.6 77 04/05/12 15:21:50 3200.16 62 59 58 58 15.8 77 04/05/12 15:21:55 3200.16 63 58 58 57 15.9 77 04/05/12 15:22:00 3200.16 63 58 58 56 15.9 77 04/05/12 15:22:05 3200.16 63 58 58 56 16.3 77 04/05/12 15:22:10 3200.16 64 58 59 56 15.7 77 04/05/12 15:22:15 3200.16 63 58 60 57 17.2 77 04/05/12 15:22:20 3200.16 63 58 58 56 15.5 78 04/05/12 15:22:25 3200.16 63 58 60 57 15.9 77 04/05/12 15:22:30 3200.16 63 59 59 57 15.6 76 04/05/12 15:22:35 3200.16 64 59 60 57 17.7 77 04/05/12 15:22:40 3200.16 63 59 58 57 16.0 77 04/05/12 15:22:45 3200.16 64 58 58 57 15.8 77 04/05/12 15:22:50 3200.16 63 59 58 56 15.8 77 04/05/12 15:22:55 3200.16 63 58 59 57 15.8 78 04/05/12 15:23:00 3200.16 63 59 58 57 15.7 77 04/05/12 15:22:05 3200.16 62 58 57 58 15.9 77 04/05/12 15:22:10 3200.16 63 58 59 57 15.9 77 04/05/12 15:22:15 3200.16 63 59 58 56 17.1 77 04/05/12 15:22:20 3200.16 63 58 59 57 16.0 77 04/05/12 15:22:25 3200.16 63 58 58 57 15.9 77 04/05/12 15:22:30 3200.16 63 59 59 57 15.7 77 04/05/12 15:22:35 3200.16 64 59 58 58 21.0 77 04/05/12 15:22:40 3200.16 63 59 58 58 16.0 77 04/05/12 15:22:45 3200.16 64 59 59 57 15.7 77 04/05/12 15:22:50 3200.16 63 59 58 56 15.8 78 04/05/12 15:22:55 3200.16 63 59 58 57 15.8 78 04/05/12 15:23:00 3200.16 63 59 57 57 15.9 77 04/05/12 15:23:05 3200.16 64 58 58 58 15.7 77 04/05/12 15:23:10 3200.16 63 59 58 56 15.9 77 04/05/12 15:23:15 3200.16 64 59 58 57 16.6 77 04/05/12 15:23:20 3200.16 63 59 58 58 16.0 77 04/05/12 15:23:25 3200.16 63 58 58 57 15.7 77 04/05/12 15:23:30 3200.16 63 59 58 56 15.4 78 04/05/12 15:23:35 3200.16 64 60 59 61 17.7 77 04/05/12 15:23:40 3200.16 63 59 58 57 15.6 77 04/05/12 15:23:45 1600.08 53 54 53 52 4.4 76 04/05/12 15:23:50 3200.16 63 59 57 56 15.8 77 04/05/12 15:23:55 3200.16 63 58 57 57 15.6 77 04/05/12 15:24:00 3200.16 63 58 58 58 15.9 77 04/05/12 15:23:05 3200.16 64 59 58 56 15.6 77 04/05/12 15:23:10 3200.16 64 59 58 57 15.9 77 04/05/12 15:23:15 3200.16 63 59 58 59 16.7 77 04/05/12 15:23:20 3200.16 64 58 58 58 16.0 77 04/05/12 15:23:25 3200.16 64 58 58 57 15.7 77 04/05/12 15:23:30 3200.16 64 58 58 57 15.2 78 04/05/12 15:23:35 3200.16 63 59 59 58 17.8 77 04/05/12 15:23:40 3200.16 63 59 59 58 15.8 77 04/05/12 15:23:45 1600.08 53 54 53 52 4.7 76 04/05/12 15:23:50 3200.16 63 59 57 56 16.9 77 04/05/12 15:23:55 3200.16 63 58 59 56 15.7 77 04/05/12 15:24:00 3200.16 63 58 59 57 15.9 77 I also got a dmp file, here's what BlueScreenView gave me. The first three lines were in red, the summery says that the crash was casued by hal.dll and the address hal.dll+12903 Filename Address in Stack From Address To Address Size Time Stamp Time String Product Name File Description File Version Company Full Path hal.dll hal.dll+12903 fffff800`033e0000 fffff800`03429000 0x00049000 0x4a5bdf08 14/07/2009 02:27:36 ntoskrnl.exe ntoskrnl.exe+185923 fffff800`02e05000 fffff800`033e0000 0x005db000 0x4ec7a284 19/11/2011 13:35:16 Microsoft® Windows® Operating System NT Kernel & System 6.1.7600.16917 (win7_gdr.111118-2330) Microsoft Corporation C:\Windows\system32\ntoskrnl.exe pci.sys pci.sys+9aff fffff880`0108f000 fffff880`010c2000 0x00033000 0x4a5bc117 14/07/2009 00:19:51 kdcom.dll fffff800`00bc4000 fffff800`00bce000 0x0000a000 0x4d4d40d9 05/02/2011 13:21:45 mcupdate_GenuineIntel.dll fffff880`00c26000 fffff880`00c6a000 0x00044000 0x4a5bdf66 14/07/2009 02:29:10 PSHED.dll fffff880`00c6a000 fffff880`00c7e000 0x00014000 0x4a5be027 14/07/2009 02:32:23 Microsoft® Windows® Operating System Platform Specific Hardware Error Driver 6.1.7600.16385 (win7_rtm.090713-1255) Microsoft Corporation C:\Windows\system32\PSHED.dll CLFS.SYS fffff880`00c7e000 fffff880`00cdc000 0x0005e000 0x4a5bc11d 14/07/2009 00:19:57 CI.dll fffff880`00cdc000 fffff880`00d9c000 0x000c0000 0x4a5be01d 14/07/2009 02:32:13 Wdf01000.sys fffff880`00e0e000 fffff880`00eb2000 0x000a4000 0x4a5bc19f 14/07/2009 00:22:07 WDFLDR.SYS fffff880`00eb2000 fffff880`00ec1000 0x0000f000 0x4a5bc11a 14/07/2009 00:19:54 sptd.sys fffff880`00ec1000 fffff880`00fe7000 0x00126000 0x4ad24632 11/10/2009 21:55:14 WMILIB.SYS fffff880`00fe7000 fffff880`00ff0000 0x00009000 0x4a5bc117 14/07/2009 00:19:51 SCSIPORT.SYS fffff880`00d9c000 fffff880`00dcb000 0x0002f000 0x4a5bcac0 14/07/2009 01:01:04 ACPI.sys fffff880`01021000 fffff880`01078000 0x00057000 0x4a5bc106 14/07/2009 00:19:34 msisadrv.sys fffff880`01078000 fffff880`01082000 0x0000a000 0x4a5bc0fe 14/07/2009 00:19:26 vdrvroot.sys fffff880`01082000 fffff880`0108f000 0x0000d000 0x4a5bcadb 14/07/2009 01:01:31 partmgr.sys fffff880`010c2000 fffff880`010d7000 0x00015000 0x4a5bc11e 14/07/2009 00:19:58 volmgr.sys fffff880`010d7000 fffff880`010ec000 0x00015000 0x4a5bc11d 14/07/2009 00:19:57 volmgrx.sys fffff880`010ec000 fffff880`01148000 0x0005c000 0x4a5bc141 14/07/2009 00:20:33 pciide.sys fffff880`01148000 fffff880`0114f000 0x00007000 0x4a5bc115 14/07/2009 00:19:49 PCIIDEX.SYS fffff880`0114f000 fffff880`0115f000 0x00010000 0x4a5bc114 14/07/2009 00:19:48 mountmgr.sys fffff880`0115f000 fffff880`01179000 0x0001a000 0x4a5bc11a 14/07/2009 00:19:54 atapi.sys fffff880`01179000 fffff880`01182000 0x00009000 0x4a5bc113 14/07/2009 00:19:47 ataport.SYS fffff880`01182000 fffff880`011ac000 0x0002a000 0x4a5bc118 14/07/2009 00:19:52 msahci.sys fffff880`011ac000 fffff880`011b7000 0x0000b000 0x4a5bcabd 14/07/2009 01:01:01 amdxata.sys fffff880`011b7000 fffff880`011c2000 0x0000b000 0x4ba3a3ca 19/03/2010 17:18:18 fltmgr.sys fffff880`01211000 fffff880`0125d000 0x0004c000 0x4a5bc11f 14/07/2009 00:19:59 fileinfo.sys fffff880`0125d000 fffff880`01271000 0x00014000 0x4a5bc481 14/07/2009 00:34:25 Ntfs.sys fffff880`0145c000 fffff880`015fe000 0x001a2000 0x4d79996d 11/03/2011 04:39:25 msrpc.sys fffff880`01271000 fffff880`012cf000 0x0005e000 0x4a5bc17c 14/07/2009 00:21:32 ksecdd.sys fffff880`01400000 fffff880`0141a000 0x0001a000 0x4ec48579 17/11/2011 04:54:33 cng.sys fffff880`012cf000 fffff880`01342000 0x00073000 0x4ec48cfb 17/11/2011 05:26:35 pcw.sys fffff880`0141a000 fffff880`0142b000 0x00011000 0x4a5bc0ff 14/07/2009 00:19:27 Fs_Rec.sys fffff880`0142b000 fffff880`01435000 0x0000a000 0x4a5bc111 14/07/2009 00:19:45 ndis.sys fffff880`01653000 fffff880`01745000 0x000f2000 0x4a5bc184 14/07/2009 00:21:40 NETIO.SYS fffff880`01745000 fffff880`017a5000 0x00060000 0x4bbe946f 09/04/2010 03:43:59 ksecpkg.sys fffff880`017a5000 fffff880`017d0000 0x0002b000 0x4ec48d32 17/11/2011 05:27:30 tcpip.sys fffff880`01802000 fffff880`01a00000 0x001fe000 0x4e83eb7f 29/09/2011 04:52:31 fwpkclnt.sys fffff880`01600000 fffff880`0164a000 0x0004a000 0x4a5bc164 14/07/2009 00:21:08 vmstorfl.sys fffff880`017d0000 fffff880`017e0000 0x00010000 0x4a5bc67e 14/07/2009 00:42:54 volsnap.sys fffff880`01342000 fffff880`0138e000 0x0004c000 0x4a5bc128 14/07/2009 00:20:08 spldr.sys fffff880`017e0000 fffff880`017e8000 0x00008000 0x4a0858bb 11/05/2009 17:56:27 rdyboost.sys fffff880`0138e000 fffff880`013c8000 0x0003a000 0x4a5bc48a 14/07/2009 00:34:34 mup.sys fffff880`017e8000 fffff880`017fa000 0x00012000 0x4a5bc201 14/07/2009 00:23:45 hwpolicy.sys fffff880`0164a000 fffff880`01653000 0x00009000 0x4a5bc0fa 14/07/2009 00:19:22 fvevol.sys fffff880`011c2000 fffff880`011fc000 0x0003a000 0x4abd7db2 26/09/2009 03:34:26 disk.sys fffff880`01435000 fffff880`0144b000 0x00016000 0x4a5bc11d 14/07/2009 00:19:57 CLASSPNP.SYS fffff880`013c8000 fffff880`013f8000 0x00030000 0x4a5bc11e 14/07/2009 00:19:58 cdrom.sys fffff880`00dcb000 fffff880`00df5000 0x0002a000 0x4a5bc11a 14/07/2009 00:19:54 MpFilter.sys fffff880`02c1a000 fffff880`02c4b000 0x00031000 0x4d9cc801 06/04/2011 21:07:29 Null.SYS fffff880`02c4b000 fffff880`02c54000 0x00009000 0x4a5bc109 14/07/2009 00:19:37 Beep.SYS fffff880`02c54000 fffff880`02c5b000 0x00007000 0x4a5bca8d 14/07/2009 01:00:13 vga.sys fffff880`02c5b000 fffff880`02c69000 0x0000e000 0x4a5bc587 14/07/2009 00:38:47 VIDEOPRT.SYS fffff880`02c69000 fffff880`02c8e000 0x00025000 0x4a5bc58b 14/07/2009 00:38:51 watchdog.sys fffff880`02c8e000 fffff880`02c9e000 0x00010000 0x4a5bc53f 14/07/2009 00:37:35 RDPCDD.sys fffff880`02c9e000 fffff880`02ca7000 0x00009000 0x4a5bce62 14/07/2009 01:16:34 rdpencdd.sys fffff880`02ca7000 fffff880`02cb0000 0x00009000 0x4a5bce62 14/07/2009 01:16:34 rdprefmp.sys fffff880`02cb0000 fffff880`02cb9000 0x00009000 0x4a5bce63 14/07/2009 01:16:35 Msfs.SYS fffff880`02cb9000 fffff880`02cc4000 0x0000b000 0x4a5bc113 14/07/2009 00:19:47 Npfs.SYS fffff880`02cc4000 fffff880`02cd5000 0x00011000 0x4a5bc114 14/07/2009 00:19:48 tdx.sys fffff880`02cd5000 fffff880`02cf3000 0x0001e000 0x4a5bc16b 14/07/2009 00:21:15 TDI.SYS fffff880`02cf3000 fffff880`02d00000 0x0000d000 0x4a5bc16e 14/07/2009 00:21:18 afd.sys fffff880`02d00000 fffff880`02d89000 0x00089000 0x4efa940c 28/12/2011 04:59:08 netbt.sys fffff880`02d89000 fffff880`02dce000 0x00045000 0x4a5bc178 14/07/2009 00:21:28 ws2ifsl.sys fffff880`02dce000 fffff880`02dd9000 0x0000b000 0x4a5bccf9 14/07/2009 01:10:33 wfplwf.sys fffff880`02dd9000 fffff880`02de2000 0x00009000 0x4a5bccb6 14/07/2009 01:09:26 pacer.sys fffff880`00c00000 fffff880`00c26000 0x00026000 0x4a5bccc5 14/07/2009 01:09:41 vpcnfltr.sys fffff880`02de2000 fffff880`02df6000 0x00014000 0x4ab97aae 23/09/2009 02:32:30 netbios.sys fffff880`02c00000 fffff880`02c0f000 0x0000f000 0x4a5bccb6 14/07/2009 01:09:26 serial.sys fffff880`04075000 fffff880`04092000 0x0001d000 0x4a5bcaa8 14/07/2009 01:00:40 wanarp.sys fffff880`04092000 fffff880`040ad000 0x0001b000 0x4a5bcced 14/07/2009 01:10:21 vpcvmm.sys fffff880`040ad000 fffff880`04103180 0x00056180 0x4ab97ab6 23/09/2009 02:32:38 termdd.sys fffff880`04104000 fffff880`04118000 0x00014000 0x4a5bce64 14/07/2009 01:16:36 rdbss.sys fffff880`04118000 fffff880`04169000 0x00051000 0x4a5bc219 14/07/2009 00:24:09 nsiproxy.sys fffff880`04169000 fffff880`04175000 0x0000c000 0x4a5bc15e 14/07/2009 00:21:02 mssmbios.sys fffff880`04175000 fffff880`04180000 0x0000b000 0x4a5bc3be 14/07/2009 00:31:10 discache.sys fffff880`04180000 fffff880`0418f000 0x0000f000 0x4a5bc52e 14/07/2009 00:37:18 csc.sys fffff880`04280000 fffff880`04303000 0x00083000 0x4a5bc22a 14/07/2009 00:24:26 dfsc.sys fffff880`04303000 fffff880`04321000 0x0001e000 0x4db78623 27/04/2011 03:57:39 blbdrive.sys fffff880`04321000 fffff880`04332000 0x00011000 0x4a5bc4df 14/07/2009 00:35:59 tunnel.sys fffff880`04332000 fffff880`04358000 0x00026000 0x4a5bccc1 14/07/2009 01:09:37 intelppm.sys fffff880`04358000 fffff880`0436e000 0x00016000 0x4a5bc0fd 14/07/2009 00:19:25 nvlddmkm.sys fffff880`0fe34000 fffff880`10b52000 0x00d1e000 0x4f4e68c4 29/02/2012 19:04:52 nvBridge.kmd fffff880`10b52000 fffff880`10b53180 0x00001180 0x4d27c482 08/01/2011 02:57:22 dxgkrnl.sys fffff880`04450000 fffff880`04544000 0x000f4000 0x4d3fa1a0 26/01/2011 05:22:56 dxgmms1.sys fffff880`04544000 fffff880`0458a000 0x00046000 0x4d3fa174 26/01/2011 05:22:12 usbuhci.sys fffff880`0458a000 fffff880`04597000 0x0000d000 0x4d8c0a8f 25/03/2011 04:22:55 USBPORT.SYS fffff880`04597000 fffff880`045ed000 0x00056000 0x4d8c0a97 25/03/2011 04:23:03 usbehci.sys fffff880`045ed000 fffff880`045fe000 0x00011000 0x4d8c0a91 25/03/2011 04:22:57 HDAudBus.sys fffff880`04400000 fffff880`04424000 0x00024000 0x4a5bcbf5 14/07/2009 01:06:13 1394ohci.sys fffff880`10b54000 fffff880`10b92000 0x0003e000 0x4a5bcc30 14/07/2009 01:07:12 Rt64win7.sys fffff880`10b92000 fffff880`10bc4000 0x00032000 0x49a65b0d 26/02/2009 10:04:13 i8042prt.sys fffff880`04424000 fffff880`04442000 0x0001e000 0x4a5bc11d 14/07/2009 00:19:57 kbdclass.sys fffff880`10bc4000 fffff880`10bd3000 0x0000f000 0x4a5bc116 14/07/2009 00:19:50 VMkbd.sys fffff880`04442000 fffff880`0444d000 0x0000b000 0x4b5a836f 23/01/2010 06:04:47 serenum.sys fffff880`10bd3000 fffff880`10bdf000 0x0000c000 0x4a5bcaa1 14/07/2009 01:00:33 av1shsvl.SYS fffff880`0436e000 fffff880`043b3000 0x00045000 0x4a5cf4d7 14/07/2009 22:12:55 wmiacpi.sys fffff880`10bdf000 fffff880`10be8000 0x00009000 0x4a5bc3b6 14/07/2009 00:31:02 CompositeBus.sys fffff880`10be8000 fffff880`10bf8000 0x00010000 0x4a5bcaa1 14/07/2009 01:00:33 AgileVpn.sys fffff880`0fe00000 fffff880`0fe16000 0x00016000 0x4a5bccf0 14/07/2009 01:10:24 rasl2tp.sys fffff880`043b3000 fffff880`043d7000 0x00024000 0x4a5bcce3 14/07/2009 01:10:11 ndistapi.sys fffff880`0fe16000 fffff880`0fe22000 0x0000c000 0x4a5bccd8 14/07/2009 01:10:00 ndiswan.sys fffff880`04200000 fffff880`0422f000 0x0002f000 0x4a5bcce3 14/07/2009 01:10:11 raspppoe.sys fffff880`0422f000 fffff880`0424a000 0x0001b000 0x4a5bcce9 14/07/2009 01:10:17 raspptp.sys fffff880`0424a000 fffff880`0426b000 0x00021000 0x4a5bccea 14/07/2009 01:10:18 rassstp.sys fffff880`043d7000 fffff880`043f1000 0x0001a000 0x4a5bccf1 14/07/2009 01:10:25 tapoas.sys fffff880`0fe22000 fffff880`0fe2f000 0x0000d000 0x4c3a627f 12/07/2010 01:31:59 tap0901.sys fffff880`043f1000 fffff880`043fe000 0x0000d000 0x4b22da33 12/12/2009 00:48:03 rdpbus.sys fffff880`0426b000 fffff880`04276000 0x0000b000 0x4a5bceaa 14/07/2009 01:17:46 mouclass.sys fffff880`0418f000 fffff880`0419e000 0x0000f000 0x4a5bc116 14/07/2009 00:19:50 swenum.sys fffff880`0444d000 fffff880`0444e480 0x00001480 0x4a5bca92 14/07/2009 01:00:18 ks.sys fffff880`0419e000 fffff880`041e1000 0x00043000 0x4b8f37d9 04/03/2010 05:32:25 umbus.sys fffff880`041e1000 fffff880`041f3000 0x00012000 0x4a5bcc20 14/07/2009 01:06:56 vpcusb.sys fffff880`04000000 fffff880`0401d000 0x0001d000 0x4ab97ab7 23/09/2009 02:32:39 usbrpm.sys fffff880`0401d000 fffff880`0402c000 0x0000f000 0x4a5bd2c2 14/07/2009 01:35:14 USBD.SYS fffff880`045fe000 fffff880`045fff00 0x00001f00 0x4d8c0a8b 25/03/2011 04:22:51 vmnetadapter.sys fffff880`10bf8000 fffff880`10c00000 0x00008000 0x4a800ce5 10/08/2009 13:04:53 VMNET.SYS fffff880`04276000 fffff880`04280000 0x0000a000 0x4a800ce2 10/08/2009 13:04:50 vpchbus.sys fffff880`0402c000 fffff880`04068000 0x0003c000 0x4ab97ab0 23/09/2009 02:32:32 usbhub.sys fffff880`04c26000 fffff880`04c80000 0x0005a000 0x4d8c0aaa 25/03/2011 04:23:22 NDProxy.SYS fffff880`04c80000 fffff880`04c95000 0x00015000 0x4a5bccdd 14/07/2009 01:10:05 HdAudio.sys fffff880`04c95000 fffff880`04cf1000 0x0005c000 0x4a5bcc23 14/07/2009 01:06:59 portcls.sys fffff880`04cf1000 fffff880`04d2e000 0x0003d000 0x4a5bcc03 14/07/2009 01:06:27 drmk.sys fffff880`04d2e000 fffff880`04d50000 0x00022000 0x4a5bd8e5 14/07/2009 02:01:25 ksthunk.sys fffff880`04d50000 fffff880`04d55200 0x00005200 0x4a5bca93 14/07/2009 01:00:19 win32k.sys fffff960`000c0000 fffff960`003d4000 0x00314000 0x00000000 Dxapi.sys fffff880`04d56000 fffff880`04d62000 0x0000c000 0x4a5bc574 14/07/2009 00:38:28 udfs.sys fffff880`04d62000 fffff880`04db6000 0x00054000 0x4a5bc1f9 14/07/2009 00:23:37 monitor.sys fffff880`04db6000 fffff880`04dc4000 0x0000e000 0x4a5bc58c 14/07/2009 00:38:52 TSDDD.dll fffff960`004c0000 fffff960`004ca000 0x0000a000 0x00000000 hidusb.sys fffff880`04dc4000 fffff880`04dd2000 0x0000e000 0x4a5bcbfe 14/07/2009 01:06:22 HIDCLASS.SYS fffff880`04dd2000 fffff880`04deb000 0x00019000 0x4a5bcbfd 14/07/2009 01:06:21 HIDPARSE.SYS fffff880`04deb000 fffff880`04df3080 0x00008080 0x4a5bcbf9 14/07/2009 01:06:17 cdd.dll fffff960`00660000 fffff960`00687000 0x00027000 0x00000000 mouhid.sys fffff880`04c00000 fffff880`04c0d000 0x0000d000 0x4a5bca94 14/07/2009 01:00:20 luafv.sys fffff880`05a78000 fffff880`05a9b000 0x00023000 0x4a5bc295 14/07/2009 00:26:13 WudfPf.sys fffff880`05a9b000 fffff880`05abc000 0x00021000 0x4a5bcbd1 14/07/2009 01:05:37 crashdmp.sys fffff880`05abc000 fffff880`05aca000 0x0000e000 0x4a5bcabd 14/07/2009 01:01:01 dump_dumpata.sys fffff880`05aca000 fffff880`05ad6000 0x0000c000 0x4a5bc113 14/07/2009 00:19:47 dump_msahci.sys fffff880`05ad6000 fffff880`05ae1000 0x0000b000 0x4a5bcabd 14/07/2009 01:01:01 dump_dumpfve.sys fffff880`05ae1000 fffff880`05af4000 0x00013000 0x4a5bc18f 14/07/2009 00:21:51 vmnetbridge.sys fffff880`05af4000 fffff880`05b04000 0x00010000 0x4a800d26 10/08/2009 13:05:58 lltdio.sys fffff880`05b04000 fffff880`05b19000 0x00015000 0x4a5bcc92 14/07/2009 01:08:50 rspndr.sys fffff880`05b19000 fffff880`05b31000 0x00018000 0x4a5bcc92 14/07/2009 01:08:50 HTTP.sys fffff880`05b31000 fffff880`05bf9000 0x000c8000 0x4a5bc1a8 14/07/2009 00:22:16 bowser.sys fffff880`05a00000 fffff880`05a1e000 0x0001e000 0x4d6497da 23/02/2011 06:15:06 mpsdrv.sys fffff880`05a1e000 fffff880`05a36000 0x00018000 0x4a5bcc79 14/07/2009 01:08:25 mrxsmb.sys fffff880`05a36000 fffff880`05a63000 0x0002d000 0x4dc0bf1a 04/05/2011 03:51:06 mrxsmb10.sys fffff880`066ce000 fffff880`0671c000 0x0004e000 0x4e17c0a7 09/07/2011 03:44:55 mrxsmb20.sys fffff880`0671c000 fffff880`0673f000 0x00023000 0x4dc0bf19 04/05/2011 03:51:05 hcmon.sys fffff880`0673f000 fffff880`0674b000 0x0000c000 0x4b5a765b 23/01/2010 05:08:59 vmci.sys fffff880`0674b000 fffff880`06763000 0x00018000 0x4b5a6e03 23/01/2010 04:33:23 vmx86.sys fffff880`06896000 fffff880`0696c000 0x000d6000 0x4b5a8e0d 23/01/2010 06:50:05 MpNWMon.sys fffff880`0696c000 fffff880`0697c000 0x00010000 0x4d9cc7fb 06/04/2011 21:07:23 peauth.sys fffff880`06600000 fffff880`066a6000 0x000a6000 0x4a5bd8df 14/07/2009 02:01:19 secdrv.SYS fffff880`0697c000 fffff880`06987000 0x0000b000 0x4508052e 13/09/2006 14:18:38 srvnet.sys fffff880`06987000 fffff880`069b4000 0x0002d000 0x4dba2ca3 29/04/2011 04:12:35 tcpipreg.sys fffff880`069b4000 fffff880`069c6000 0x00012000 0x4a5bcccd 14/07/2009 01:09:49 vmnetuserif.sys fffff880`069c6000 fffff880`069d0000 0x0000a000 0x4b5a7a6b 23/01/2010 05:26:19 vstor2-mntapi10.sys fffff880`069d0000 fffff880`069dc000 0x0000c000 0x49e94462 18/04/2009 04:09:22 vstor2-ws60.sys fffff880`069dc000 fffff880`069e8000 0x0000c000 0x4ad39a52 12/10/2009 22:06:26 srv2.sys fffff880`06800000 fffff880`06867000 0x00067000 0x4dba2cb3 29/04/2011 04:12:51 srv.sys fffff880`06763000 fffff880`067f8000 0x00095000 0x4dba2cc1 29/04/2011 04:13:05 NisDrvWFP.sys fffff880`06867000 fffff880`0687f000 0x00018000 0x4d9cc855 06/04/2011 21:08:53 WinRing0x64.sys fffff880`0687f000 fffff880`06886000 0x00007000 0x488b26c1 26/07/2008 14:29:37 asyncmac.sys fffff880`0aa8f000 fffff880`0aa9a000 0x0000b000 0x4a5bcce5 14/07/2009 01:10:13 nvoclk64.sys fffff880`0aa9a000 fffff880`0aaaa000 0x00010000 0x4ab00e3d 15/09/2009 22:59:25 I'd apreciate any help because I'm well outside of my comfort zone.

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  • PC powers off at random times

    - by Timo Huovinen
    Short Version After experiencing some problems with Mobo batteries my PC started to power off at random times, the power off is instant and sudden and does not restart afterwards, need help figuring out the cause. Facts: Powers off when PC is playing games Powers off when PC is idle Powers off when PC is in safe mode Powers off when PC is in BIOS Powers off when PC is booted through a Windows installation USB Replaced the motherboard battery several times Replaced the 650W PSU with a 750W PSU Replaced the RAM Swapped the RAM between slots Re-applied thermal paste to the CPU Checked if the motherboard touches the case Nothing is overclocked PC Specs PC specs: OS: Windows 7 Ultimate SP1 RAM: klingston 1333MHz 4GB stick CPU: AMD Phenom II x4 955 Mobo: Gigabyte 88GMA-UD2H rev 2.2 Motherboard battery: CR2032 3v HDD: 500GB Seagate ST3500418AS ATA Device Graphics: ATI/AMD Radeon HD 6870 Very Long version Around 10 months ago I built a brand new gaming PC. Around 6 months ago it's time setting in windows started resetting to the year 2010. I swapped the Motherboard battery for a new one of the exact same size and shape and voltage, and the problems disappeared...for around 2 weeks. Then the same problem happened again, time gets reset, I swapped the battery again, and the problem was gone for good and everything was great for about 3 months.. then another problem started happening, the PC started to power off suddenly and without warning at completely random times, sometimes the PC works for and hour, sometimes 5 minutes. So I read on the forums that it might be either the PSU or the motherboard Battery or RAM or HDD or the Graphics card or the CPU or the motherboard or the drivers or a Virus or Grounding issues, or something short circuiting, basically it can be anything... I spent some days researching, and decided to remove the possibility of a virus. I reset the CMOS, cleared all BIOS settings and reinstalled windows 7 after a full format of the HDD, but the random power off kept happening. I then disabled the restart on error option in windows and looked at the event log for error events, but they did not help me figure out the problem. Network list service depends on network location awareness the dependency group failed to start Source Kernel Power Event 41 Task Category 63 Source Disk Event ID 11 Task Category None The driver detected a controller error on device disk I took apart the PC, every little piece, re-applied some expensive thermal paste to the CPU, and double checked that none of the pieces are touching the PC case. The problem was gone, the PC no longer powered off randomly I re-attached the graphics card and all was good for 4 months... then the power off problem appeared again, but was happening at high intervals, the PC would shutdown once in 2 days on average, at random points in time, sometimes when it's idle all day long, sometimes when it's running CRYSIS 2. I checked the CPU temperature, because I know that AMD CPU's have a built in protection mechanism that switches off the PC if the CPU gets too hot, and the Temp was 50C system temp, and 45C CPU after running the PC all day long (I did not do tests to see if there are any temperature spikes, don't know how to do them) Originally the PSU that powered the PC was 650Watts and had one 4 pin cable to power the CPU, I replaced it with a new 750Watts PSU which has two 4 pin cables for the CPU, but the problem remained. I removed the graphics card and let the motherboard use the built in one, but the PC kept suddenly powering off at random times. I took apart the PC completely again, and re-applied thermal paste to the CPU, added lots of insulation, and checked for any type of short-circuit possibility again and again, but the problem remained. The problem was like that for some months. I replaced the Battery a couple of times over the time, changed lots of options in windows, and tried everything I could, but it kept powering off, so I stopped using the PC as much as I used to, just living with the random power offs from time to time, until a couple of days ago, when the power off happens almost immediately after powering on the PC. I replaced the RAM with a brand new one, but that did not help. Took apart the PC again, checked for anything anywhere that might cause it, found some small scratches on the very edge of the motherboard to the left of the PCI express x16 slot. This might cause the problem, I thought, but the scratch looks very superficial, not deep at all, and if the scratch did harm the motherboard, wouldn't it cause it to not start at all? And why did it start to power off a while ago, and then suddenly stop powering off? The scratches could not have vanished??? did chkdsk \d but it powered off when it was at 75% I removed the hard disks, the graphics card, while I fiddled with the BIOS settings, and suddenly the PC shut down while I was looking at the BIOS version. This makes me realize, it is not caused by: HDD, Windows, Drivers or the Graphics card I cleared the CMOS again, updated the BIOS from F5 to F6f beta, but that did not help, it might even seem that the PC powers off even sooner. The shutdown even happened to me while I booted through a windows 7 installation USB and was in the repair console. I removed one of the cables powering the CPU, now only one 4pin cable powers it, and it worked for 30mins after doing that, which makes me think that it's the CPU overheating, and because it gets less power, it overheats slower? The things that I am still considering: CPU overheating (does not seem to overheat, maybe false readings?) Motherboard short circuiting (faulty motherboard?) I desperately need some advice in what is faulty, is it a faulty Motherboard or an overheating CPU? or maybe something else? I have been breaking my head over this problem over a span of 6 months. I'm not sure if this is a good place to ask this question, if it is not, then tell me where I can get some experienced help. More info I have also discovered a mysterious piece that seems to have fallen out of the motherboard i119.photobucket.com/albums/o126/yurikolovsky/strangepiece.jpg What is it? Looks like each time that it powers off the datetime gets reset I also found another forum post tomshardware.co.uk/forum/… except I don't have Integrated PeripheralsUSB Keyboard Function option in BIOS :S Comments summary (asked by Random moderator) Q. tell me, if the computer restarts, is it immediately? Does it take a second and then restarts? Do you see (BSOD) or hear (PSU, short circuit) any suspicious when it happens? After reading trough it, it remains the mainboard that is faulty. – JohannesM A. Immediate power off, all the fans stop instantly, all the light turn off instantly, no sound or anything, and it remains off until I turn it back on. Thanks for the feedback, faulty motherboard is what I fear. Q. Try stress-testing the system with Prime95 and see if errors or shutdowns occur when the CPU is under full load. – speakr A. Prime95 heat stress test peaked CPU heat at 60C after 5mins, it powered off after 30mins of testing in the middle of the test with no errors, Prime95 Heat test or the stress-testing with low RAM usage (small or in-place FFTs) do not report errors while testing for 10-60 mins. The power off does not seem like it is affected by Prime95 at all Makes me wonder if it's a CPU or Motherboard issue at all. Q. I had similar random/intermittent problems with my old board. It gave one of a few different symptoms: keyboard and/or mouse would die and/or the RAM wouldn't work and/or it would shut down. It was in bad shape. One problems was that my old PSU had literally burned the connector on it (browned around the pins), another was that a broken lead inside the layers of the PCB would work sometimes if it happened to be hot or if I bent the board—by jamming a hunk of wood behind it. I managed to keep the board alive for several years, but eventually nothing I did would make it work correctly anymore. – Synetech A. I will try that as the last resort, ok? ;) Q. Have you tried a different power cord, surge protector, outlet (on a different circuit). It's worth a shot just to ensure it's not subpar wiring or a week circuit (dips in power may cause shutdown if the PSU can't pull enough juice from the wall). – Kyle A. yes, I attached the PC to an entirely different outlet on a different circuit and the problem persists. After connecting it to a different outlet after starting the PC it gave me 3 long beeps and 1 short one, then the PC immediately proceeded to boot up normally. Q. Re-check your mainboard manual and all PSU connections to your mainboard to be sure that nothing is missing (e.g. 12V ATX 4-pin/6-pin connector). If you can provoke shutdowns with Prime95, then consider buying new hardware -- a stable system should run Prime95 for 24h without any errors. Prime95 mentions errors in the log when they occur and gives a summary after the stress test was stopped manually (e.g. "0 errors, 0 warnings", if all is fine) – speakr A. Re-checked, there are no more PSU connectors that I can physically connect, except the one ATX 4-pin (there are 2 that power the CPU) that I disconnected on purpose, I have reconnected it but the problem persists. Q. With one PC I had a short curcuit. The power button on the front plate had its cables soldered, but not isolated, and the contacts were very close to the metal case. A heavier touch was enough to cause a shutdown. The PC's vibration could be enough – ott-- A. yes, it seems to switch off with even the lightest touch, I switched on the PC, then pulled out the front panel power cable that connects to the motherboard so the power button does not work anymore, after 5 mins of working like that, with the power button completely disconnected, just sitting idle, the PC powered off again, I don't think it's the power button. Q. I wonder if you dare to operate components without the case, that is remove motherboard, power, disk ( just put the motherboard on a wooden desk). Don't bend the adapters when running like that. – ott-- A. yes, I do dare to do that, but only tomorrow, too tired/late right now.

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  • Node.js Adventure - When Node Flying in Wind

    - by Shaun
    In the first post of this series I mentioned some popular modules in the community, such as underscore, async, etc.. I also listed a module named “Wind (zh-CN)”, which is created by one of my friend, Jeff Zhao (zh-CN). Now I would like to use a separated post to introduce this module since I feel it brings a new async programming style in not only Node.js but JavaScript world. If you know or heard about the new feature in C# 5.0 called “async and await”, or you learnt F#, you will find the “Wind” brings the similar async programming experience in JavaScript. By using “Wind”, we can write async code that looks like the sync code. The callbacks, async stats and exceptions will be handled by “Wind” automatically and transparently.   What’s the Problem: Dense “Callback” Phobia Let’s firstly back to my second post in this series. As I mentioned in that post, when we wanted to read some records from SQL Server we need to open the database connection, and then execute the query. In Node.js all IO operation are designed as async callback pattern which means when the operation was done, it will invoke a function which was taken from the last parameter. For example the database connection opening code would be like this. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: } 8: }); And then if we need to query the database the code would be like this. It nested in the previous function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: } 14: }; 15: } 16: }); Assuming if we need to copy some data from this database to another then we need to open another connection and execute the command within the function under the query function. 1: sql.open(connectionString, function(error, conn) { 2: if(error) { 3: // some error handling code 4: } 5: else { 6: // connection opened successfully 7: conn.queryRaw(command, function(error, results) { 8: if(error) { 9: // failed to execute this command 10: } 11: else { 12: // records retrieved successfully 13: target.open(targetConnectionString, function(error, t_conn) { 14: if(error) { 15: // connect failed 16: } 17: else { 18: t_conn.queryRaw(copy_command, function(error, results) { 19: if(error) { 20: // copy failed 21: } 22: else { 23: // and then, what do you want to do now... 24: } 25: }; 26: } 27: }; 28: } 29: }; 30: } 31: }); This is just an example. In the real project the logic would be more complicated. This means our application might be messed up and the business process will be fragged by many callback functions. I would like call this “Dense Callback Phobia”. This might be a challenge how to make code straightforward and easy to read, something like below. 1: try 2: { 3: // open source connection 4: var s_conn = sqlConnect(s_connectionString); 5: // retrieve data 6: var results = sqlExecuteCommand(s_conn, s_command); 7: 8: // open target connection 9: var t_conn = sqlConnect(t_connectionString); 10: // prepare the copy command 11: var t_command = getCopyCommand(results); 12: // execute the copy command 13: sqlExecuteCommand(s_conn, t_command); 14: } 15: catch (ex) 16: { 17: // error handling 18: }   What’s the Problem: Sync-styled Async Programming Similar as the previous problem, the callback-styled async programming model makes the upcoming operation as a part of the current operation, and mixed with the error handling code. So it’s very hard to understand what on earth this code will do. And since Node.js utilizes non-blocking IO mode, we cannot invoke those operations one by one, as they will be executed concurrently. For example, in this post when I tried to copy the records from Windows Azure SQL Database (a.k.a. WASD) to Windows Azure Table Storage, if I just insert the data into table storage one by one and then print the “Finished” message, I will see the message shown before the data had been copied. This is because all operations were executed at the same time. In order to make the copy operation and print operation executed synchronously I introduced a module named “async” and the code was changed as below. 1: async.forEach(results.rows, 2: function (row, callback) { 3: var resource = { 4: "PartitionKey": row[1], 5: "RowKey": row[0], 6: "Value": row[2] 7: }; 8: client.insertEntity(tableName, resource, function (error) { 9: if (error) { 10: callback(error); 11: } 12: else { 13: console.log("entity inserted."); 14: callback(null); 15: } 16: }); 17: }, 18: function (error) { 19: if (error) { 20: error["target"] = "insertEntity"; 21: res.send(500, error); 22: } 23: else { 24: console.log("all done."); 25: res.send(200, "Done!"); 26: } 27: }); It ensured that the “Finished” message will be printed when all table entities had been inserted. But it cannot promise that the records will be inserted in sequence. It might be another challenge to make the code looks like in sync-style? 1: try 2: { 3: forEach(row in rows) { 4: var entity = { /* ... */ }; 5: tableClient.insert(tableName, entity); 6: } 7:  8: console.log("Finished"); 9: } 10: catch (ex) { 11: console.log(ex); 12: }   How “Wind” Helps “Wind” is a JavaScript library which provides the control flow with plain JavaScript for asynchronous programming (and more) without additional pre-compiling steps. It’s available in NPM so that we can install it through “npm install wind”. Now let’s create a very simple Node.js application as the example. This application will take some website URLs from the command arguments and tried to retrieve the body length and print them in console. Then at the end print “Finish”. I’m going to use “request” module to make the HTTP call simple so I also need to install by the command “npm install request”. The code would be like this. 1: var request = require("request"); 2:  3: // get the urls from arguments, the first two arguments are `node.exe` and `fetch.js` 4: var args = process.argv.splice(2); 5:  6: // main function 7: var main = function() { 8: for(var i = 0; i < args.length; i++) { 9: // get the url 10: var url = args[i]; 11: // send the http request and try to get the response and body 12: request(url, function(error, response, body) { 13: if(!error && response.statusCode == 200) { 14: // log the url and the body length 15: console.log( 16: "%s: %d.", 17: response.request.uri.href, 18: body.length); 19: } 20: else { 21: // log error 22: console.log(error); 23: } 24: }); 25: } 26: 27: // finished 28: console.log("Finished"); 29: }; 30:  31: // execute the main function 32: main(); Let’s execute this application. (I made them in multi-lines for better reading.) 1: node fetch.js 2: "http://www.igt.com/us-en.aspx" 3: "http://www.igt.com/us-en/games.aspx" 4: "http://www.igt.com/us-en/cabinets.aspx" 5: "http://www.igt.com/us-en/systems.aspx" 6: "http://www.igt.com/us-en/interactive.aspx" 7: "http://www.igt.com/us-en/social-gaming.aspx" 8: "http://www.igt.com/support.aspx" Below is the output. As you can see the finish message was printed at the beginning, and the pages’ length retrieved in a different order than we specified. This is because in this code the request command, console logging command are executed asynchronously and concurrently. Now let’s introduce “Wind” to make them executed in order, which means it will request the websites one by one, and print the message at the end.   First of all we need to import the “Wind” package and make sure the there’s only one global variant named “Wind”, and ensure it’s “Wind” instead of “wind”. 1: var Wind = require("wind");   Next, we need to tell “Wind” which code will be executed asynchronously so that “Wind” can control the execution process. In this case the “request” operation executed asynchronously so we will create a “Task” by using a build-in helps function in “Wind” named Wind.Async.Task.create. 1: var requestBodyLengthAsync = function(url) { 2: return Wind.Async.Task.create(function(t) { 3: request(url, function(error, response, body) { 4: if(error || response.statusCode != 200) { 5: t.complete("failure", error); 6: } 7: else { 8: var data = 9: { 10: uri: response.request.uri.href, 11: length: body.length 12: }; 13: t.complete("success", data); 14: } 15: }); 16: }); 17: }; The code above created a “Task” from the original request calling code. In “Wind” a “Task” means an operation will be finished in some time in the future. A “Task” can be started by invoke its start() method, but no one knows when it actually will be finished. The Wind.Async.Task.create helped us to create a task. The only parameter is a function where we can put the actual operation in, and then notify the task object it’s finished successfully or failed by using the complete() method. In the code above I invoked the request method. If it retrieved the response successfully I set the status of this task as “success” with the URL and body length. If it failed I set this task as “failure” and pass the error out.   Next, we will change the main() function. In “Wind” if we want a function can be controlled by Wind we need to mark it as “async”. This should be done by using the code below. 1: var main = eval(Wind.compile("async", function() { 2: })); When the application is running, Wind will detect “eval(Wind.compile(“async”, function” and generate an anonymous code from the body of this original function. Then the application will run the anonymous code instead of the original one. In our example the main function will be like this. 1: var main = eval(Wind.compile("async", function() { 2: for(var i = 0; i < args.length; i++) { 3: try 4: { 5: var result = $await(requestBodyLengthAsync(args[i])); 6: console.log( 7: "%s: %d.", 8: result.uri, 9: result.length); 10: } 11: catch (ex) { 12: console.log(ex); 13: } 14: } 15: 16: console.log("Finished"); 17: })); As you can see, when I tried to request the URL I use a new command named “$await”. It tells Wind, the operation next to $await will be executed asynchronously, and the main thread should be paused until it finished (or failed). So in this case, my application will be pause when the first response was received, and then print its body length, then try the next one. At the end, print the finish message.   Finally, execute the main function. The full code would be like this. 1: var request = require("request"); 2: var Wind = require("wind"); 3:  4: var args = process.argv.splice(2); 5:  6: var requestBodyLengthAsync = function(url) { 7: return Wind.Async.Task.create(function(t) { 8: request(url, function(error, response, body) { 9: if(error || response.statusCode != 200) { 10: t.complete("failure", error); 11: } 12: else { 13: var data = 14: { 15: uri: response.request.uri.href, 16: length: body.length 17: }; 18: t.complete("success", data); 19: } 20: }); 21: }); 22: }; 23:  24: var main = eval(Wind.compile("async", function() { 25: for(var i = 0; i < args.length; i++) { 26: try 27: { 28: var result = $await(requestBodyLengthAsync(args[i])); 29: console.log( 30: "%s: %d.", 31: result.uri, 32: result.length); 33: } 34: catch (ex) { 35: console.log(ex); 36: } 37: } 38: 39: console.log("Finished"); 40: })); 41:  42: main().start();   Run our new application. At the beginning we will see the compiled and generated code by Wind. Then we can see the pages were requested one by one, and at the end the finish message was printed. Below is the code Wind generated for us. As you can see the original code, the output code were shown. 1: // Original: 2: function () { 3: for(var i = 0; i < args.length; i++) { 4: try 5: { 6: var result = $await(requestBodyLengthAsync(args[i])); 7: console.log( 8: "%s: %d.", 9: result.uri, 10: result.length); 11: } 12: catch (ex) { 13: console.log(ex); 14: } 15: } 16: 17: console.log("Finished"); 18: } 19:  20: // Compiled: 21: /* async << function () { */ (function () { 22: var _builder_$0 = Wind.builders["async"]; 23: return _builder_$0.Start(this, 24: _builder_$0.Combine( 25: _builder_$0.Delay(function () { 26: /* var i = 0; */ var i = 0; 27: /* for ( */ return _builder_$0.For(function () { 28: /* ; i < args.length */ return i < args.length; 29: }, function () { 30: /* ; i ++) { */ i ++; 31: }, 32: /* try { */ _builder_$0.Try( 33: _builder_$0.Delay(function () { 34: /* var result = $await(requestBodyLengthAsync(args[i])); */ return _builder_$0.Bind(requestBodyLengthAsync(args[i]), function (result) { 35: /* console.log("%s: %d.", result.uri, result.length); */ console.log("%s: %d.", result.uri, result.length); 36: return _builder_$0.Normal(); 37: }); 38: }), 39: /* } catch (ex) { */ function (ex) { 40: /* console.log(ex); */ console.log(ex); 41: return _builder_$0.Normal(); 42: /* } */ }, 43: null 44: ) 45: /* } */ ); 46: }), 47: _builder_$0.Delay(function () { 48: /* console.log("Finished"); */ console.log("Finished"); 49: return _builder_$0.Normal(); 50: }) 51: ) 52: ); 53: /* } */ })   How Wind Works Someone may raise a big concern when you find I utilized “eval” in my code. Someone may assume that Wind utilizes “eval” to execute some code dynamically while “eval” is very low performance. But I would say, Wind does NOT use “eval” to run the code. It only use “eval” as a flag to know which code should be compiled at runtime. When the code was firstly been executed, Wind will check and find “eval(Wind.compile(“async”, function”. So that it knows this function should be compiled. Then it utilized parse-js to analyze the inner JavaScript and generated the anonymous code in memory. Then it rewrite the original code so that when the application was running it will use the anonymous one instead of the original one. Since the code generation was done at the beginning of the application was started, in the future no matter how long our application runs and how many times the async function was invoked, it will use the generated code, no need to generate again. So there’s no significant performance hurt when using Wind.   Wind in My Previous Demo Let’s adopt Wind into one of my previous demonstration and to see how it helps us to make our code simple, straightforward and easy to read and understand. In this post when I implemented the functionality that copied the records from my WASD to table storage, the logic would be like this. 1, Open database connection. 2, Execute a query to select all records from the table. 3, Recreate the table in Windows Azure table storage. 4, Create entities from each of the records retrieved previously, and then insert them into table storage. 5, Finally, show message as the HTTP response. But as the image below, since there are so many callbacks and async operations, it’s very hard to understand my logic from the code. Now let’s use Wind to rewrite our code. First of all, of course, we need the Wind package. Then we need to include the package files into project and mark them as “Copy always”. Add the Wind package into the source code. Pay attention to the variant name, you must use “Wind” instead of “wind”. 1: var express = require("express"); 2: var async = require("async"); 3: var sql = require("node-sqlserver"); 4: var azure = require("azure"); 5: var Wind = require("wind"); Now we need to create some async functions by using Wind. All async functions should be wrapped so that it can be controlled by Wind which are open database, retrieve records, recreate table (delete and create) and insert entity in table. Below are these new functions. All of them are created by using Wind.Async.Task.create. 1: sql.openAsync = function (connectionString) { 2: return Wind.Async.Task.create(function (t) { 3: sql.open(connectionString, function (error, conn) { 4: if (error) { 5: t.complete("failure", error); 6: } 7: else { 8: t.complete("success", conn); 9: } 10: }); 11: }); 12: }; 13:  14: sql.queryAsync = function (conn, query) { 15: return Wind.Async.Task.create(function (t) { 16: conn.queryRaw(query, function (error, results) { 17: if (error) { 18: t.complete("failure", error); 19: } 20: else { 21: t.complete("success", results); 22: } 23: }); 24: }); 25: }; 26:  27: azure.recreateTableAsync = function (tableName) { 28: return Wind.Async.Task.create(function (t) { 29: client.deleteTable(tableName, function (error, successful, response) { 30: console.log("delete table finished"); 31: client.createTableIfNotExists(tableName, function (error, successful, response) { 32: console.log("create table finished"); 33: if (error) { 34: t.complete("failure", error); 35: } 36: else { 37: t.complete("success", null); 38: } 39: }); 40: }); 41: }); 42: }; 43:  44: azure.insertEntityAsync = function (tableName, entity) { 45: return Wind.Async.Task.create(function (t) { 46: client.insertEntity(tableName, entity, function (error, entity, response) { 47: if (error) { 48: t.complete("failure", error); 49: } 50: else { 51: t.complete("success", null); 52: } 53: }); 54: }); 55: }; Then in order to use these functions we will create a new function which contains all steps for data copying. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: } 4: catch (ex) { 5: console.log(ex); 6: res.send(500, "Internal error."); 7: } 8: })); Let’s execute steps one by one with the “$await” keyword introduced by Wind so that it will be invoked in sequence. First is to open the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: } 7: catch (ex) { 8: console.log(ex); 9: res.send(500, "Internal error."); 10: } 11: })); Then retrieve all records from the database connection. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: } 10: catch (ex) { 11: console.log(ex); 12: res.send(500, "Internal error."); 13: } 14: })); After recreated the table, we need to create the entities and insert them into table storage. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: } 24: } 25: catch (ex) { 26: console.log(ex); 27: res.send(500, "Internal error."); 28: } 29: })); Finally, send response back to the browser. 1: var copyRecords = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage one by one 14: for (var i = 0; i < results.rows.length; i++) { 15: var entity = { 16: "PartitionKey": results.rows[i][1], 17: "RowKey": results.rows[i][0], 18: "Value": results.rows[i][2] 19: }; 20: $await(azure.insertEntityAsync(tableName, entity)); 21: console.log("entity inserted"); 22: } 23: // send response 24: console.log("all done"); 25: res.send(200, "All done!"); 26: } 27: } 28: catch (ex) { 29: console.log(ex); 30: res.send(500, "Internal error."); 31: } 32: })); If we compared with the previous code we will find now it became more readable and much easy to understand. It’s very easy to know what this function does even though without any comments. When user go to URL “/was/copyRecords” we will execute the function above. The code would be like this. 1: app.get("/was/copyRecords", function (req, res) { 2: copyRecords(req, res).start(); 3: }); And below is the logs printed in local compute emulator console. As we can see the functions executed one by one and then finally the response back to me browser.   Scaffold Functions in Wind Wind provides not only the async flow control and compile functions, but many scaffold methods as well. We can build our async code more easily by using them. I’m going to introduce some basic scaffold functions here. In the code above I created some functions which wrapped from the original async function such as open database, create table, etc.. All of them are very similar, created a task by using Wind.Async.Task.create, return error or result object through Task.complete function. In fact, Wind provides some functions for us to create task object from the original async functions. If the original async function only has a callback parameter, we can use Wind.Async.Binding.fromCallback method to get the task object directly. For example the code below returned the task object which wrapped the file exist check function. 1: var Wind = require("wind"); 2: var fs = require("fs"); 3:  4: fs.existsAsync = Wind.Async.Binding.fromCallback(fs.exists); In Node.js a very popular async function pattern is that, the first parameter in the callback function represent the error object, and the other parameters is the return values. In this case we can use another build-in function in Wind named Wind.Async.Binding.fromStandard. For example, the open database function can be created from the code below. 1: sql.openAsync = Wind.Async.Binding.fromStandard(sql.open); 2:  3: /* 4: sql.openAsync = function (connectionString) { 5: return Wind.Async.Task.create(function (t) { 6: sql.open(connectionString, function (error, conn) { 7: if (error) { 8: t.complete("failure", error); 9: } 10: else { 11: t.complete("success", conn); 12: } 13: }); 14: }); 15: }; 16: */ When I was testing the scaffold functions under Wind.Async.Binding I found for some functions, such as the Azure SDK insert entity function, cannot be processed correctly. So I personally suggest writing the wrapped method manually.   Another scaffold method in Wind is the parallel tasks coordination. In this example, the steps of open database, retrieve records and recreated table should be invoked one by one, but it can be executed in parallel when copying data from database to table storage. In Wind there’s a scaffold function named Task.whenAll which can be used here. Task.whenAll accepts a list of tasks and creates a new task. It will be returned only when all tasks had been completed, or any errors occurred. For example in the code below I used the Task.whenAll to make all copy operation executed at the same time. 1: var copyRecordsInParallel = eval(Wind.compile("async", function (req, res) { 2: try { 3: // connect to the windows azure sql database 4: var conn = $await(sql.openAsync(connectionString)); 5: console.log("connection opened"); 6: // retrieve all records from database 7: var results = $await(sql.queryAsync(conn, "SELECT * FROM [Resource]")); 8: console.log("records selected. count = %d", results.rows.length); 9: if (results.rows.length > 0) { 10: // recreate the table 11: $await(azure.recreateTableAsync(tableName)); 12: console.log("table created"); 13: // insert records in table storage in parallal 14: var tasks = new Array(results.rows.length); 15: for (var i = 0; i < results.rows.length; i++) { 16: var entity = { 17: "PartitionKey": results.rows[i][1], 18: "RowKey": results.rows[i][0], 19: "Value": results.rows[i][2] 20: }; 21: tasks[i] = azure.insertEntityAsync(tableName, entity); 22: } 23: $await(Wind.Async.Task.whenAll(tasks)); 24: // send response 25: console.log("all done"); 26: res.send(200, "All done!"); 27: } 28: } 29: catch (ex) { 30: console.log(ex); 31: res.send(500, "Internal error."); 32: } 33: })); 34:  35: app.get("/was/copyRecordsInParallel", function (req, res) { 36: copyRecordsInParallel(req, res).start(); 37: });   Besides the task creation and coordination, Wind supports the cancellation solution so that we can send the cancellation signal to the tasks. It also includes exception solution which means any exceptions will be reported to the caller function.   Summary In this post I introduced a Node.js module named Wind, which created by my friend Jeff Zhao. As you can see, different from other async library and framework, adopted the idea from F# and C#, Wind utilizes runtime code generation technology to make it more easily to write async, callback-based functions in a sync-style way. By using Wind there will be almost no callback, and the code will be very easy to understand. Currently Wind is still under developed and improved. There might be some problems but the author, Jeff, should be very happy and enthusiastic to learn your problems, feedback, suggestion and comments. You can contact Jeff by - Email: [email protected] - Group: https://groups.google.com/d/forum/windjs - GitHub: https://github.com/JeffreyZhao/wind/issues   Source code can be download here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Optimizing transition/movement smoothness for a 2D flash game.

    - by Tom
    Update 6: Fenomenas suggested me to re-create everything as simple as possible. I had my doubts that this would make any difference as the algorithm remains the same, and performance did not seem to be the issue. Anyway, it was the only suggestion I got so here it is: 30 FPS: http://www.feedpostal.com/test/simple/30/SimpleMovement.html 40 FPS: http://www.feedpostal.com/test/simple/40/SimpleMovement.html 60 FPS: http://www.feedpostal.com/test/simple/60/SimpleMovement.html 100 FPS: http://www.feedpostal.com/test/simple/100/SimpleMovement.html The code: package { import flash.display.Sprite; import flash.events.Event; import flash.events.KeyboardEvent; import flash.utils.getTimer; [SWF(width="800", height="600", frameRate="40", backgroundColor="#000000")] public class SimpleMovement extends Sprite { private static const TURNING_SPEED:uint = 180; private static const MOVEMENT_SPEED:uint = 400; private static const RADIAN_DIVIDE:Number = Math.PI/180; private var playerObject:Sprite; private var shipContainer:Sprite; private var moving:Boolean = false; private var turningMode:uint = 0; private var movementTimestamp:Number = getTimer(); private var turningTimestamp:Number = movementTimestamp; public function SimpleMovement() { //step 1: create player object playerObject = new Sprite(); playerObject.graphics.lineStyle(1, 0x000000); playerObject.graphics.beginFill(0x6D7B8D); playerObject.graphics.drawRect(0, 0, 25, 50); //make it rotate around the center playerObject.x = 0 - playerObject.width / 2; playerObject.y = 0 - playerObject.height / 2; shipContainer = new Sprite(); shipContainer.addChild(playerObject); shipContainer.x = 100; shipContainer.y = 100; shipContainer.rotation = 180; addChild(shipContainer); //step 2: install keyboard hook when stage is ready addEventListener(Event.ADDED_TO_STAGE, stageReady, false, 0, true); //step 3: install rendering update poll addEventListener(Event.ENTER_FRAME, updatePoller, false, 0, true); } private function updatePoller(event:Event):void { var newTime:Number = getTimer(); //turning if (turningMode != 0) { var turningDeltaTime:Number = newTime - turningTimestamp; turningTimestamp = newTime; var rotation:Number = TURNING_SPEED * turningDeltaTime / 1000; if (turningMode == 1) shipContainer.rotation -= rotation; else shipContainer.rotation += rotation; } //movement if (moving) { var movementDeltaTime:Number = newTime - movementTimestamp; movementTimestamp = newTime; var distance:Number = MOVEMENT_SPEED * movementDeltaTime / 1000; var rAngle:Number = shipContainer.rotation * RADIAN_DIVIDE; //convert degrees to radian shipContainer.x += distance * Math.sin(rAngle); shipContainer.y -= distance * Math.cos(rAngle); } } private function stageReady(event:Event):void { //install keyboard hook stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); } private final function keyDown(event:KeyboardEvent):void { if ((event.keyCode == 87) && (!moving)) //87 = W { movementTimestamp = getTimer(); moving = true; } if ((event.keyCode == 65) && (turningMode != 1)) //65 = A { turningTimestamp = getTimer(); turningMode = 1; } else if ((event.keyCode == 68) && (turningMode != 2)) //68 = D { turningTimestamp = getTimer(); turningMode = 2; } } private final function keyUp(event:KeyboardEvent):void { if ((event.keyCode == 87) && (moving)) moving = false; //87 = W if (((event.keyCode == 65) || (event.keyCode == 68)) && (turningMode != 0)) turningMode = 0; //65 = A, 68 = D } } } The results were as I expected. Absolutely no improvement. I really hope that someone has another suggestion as this thing needs fixing. Also, I doubt it's my system as I have a pretty good one (8GB RAM, Q9550 QuadCore intel, ATI Radeon 4870 512MB). Also, everyone else I asked so far had the same issue with my client. Update 5: another example of a smooth flash game just to demonstrate that my movement definitely is different! See http://www.spel.nl/game/bumpercraft.html Update 4: I traced the time before rendering (EVENT.RENDER) and right after rendering (EVENT.ENTER_FRAME), the results: rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 24 ms rendering took: 18 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 232 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms rendering took: 14 ms rendering took: 16 ms rendering took: 12 ms rendering took: 14 ms rendering took: 12 ms The range is 12-16 ms. During these differences, the shocking/warping/flickering movement was already going on. There is also 1 peak of 232ms, at this time there was a relatively big warp. This is however not the biggest problme, the biggest problem are the continuous small warps during normal movement. Does this give anyone a clue? Update 3: After testing, I know that the following factors are not causing my problem: Bitmap's quality - changed with photoshop to an uglier 8 colours optimized graphic, no improvement at all. Constant rotation of image while turning - disabled it, no improvement at all Browser rendering - tried to use the flash player standalone, no improvement at all I am 100% convinced that the problem lies in either my code or in my algorithm. Please, help me out. It has been almost two weeks (1 week that I asked this question on SO) now and I still have to get my golden answer. Update 1: see bottom for full flex project source and a live demo demonstrating my problem. I'm working on a 2d flash game. Player ships are created as an object: ships[id] = new GameShip(); When movement and rotation information is available, this is being directed to the corresponding ship: ships[id].setMovementMode(1); //move forward Now, within this GameShip object movement works using the "Event.ENTER_FRAME" event: addEventListener(Event.ENTER_FRAME, movementHandler); The following function is then being run: private final function movementHandler(event:Event):void { var newTimeStamp:uint = UtilLib.getTimeStamp(); //set current timeStamp var distance:Number = (newTimeStamp - movementTimeStamp) / 1000 * movementSpeed; //speed = x pixels forward every 1 second movementTimeStamp = newTimeStamp; //update old timeStamp var diagonalChange:Array = getDiagonalChange(movementAngle, distance); //the diagonal position update based on angle and distance charX += diagonalChange[0]; charY += diagonalChange[1]; if (shipContainer) { //when the container is ready to be worked with shipContainer.x = charX; shipContainer.y = charY; } } private final function getDiagonalChange(angle:Number, distance:Number):Array { var rAngle:Number = angle * Math.PI/180; //convert degrees to radian return [Math.sin(rAngle) * distance, (Math.cos(rAngle) * distance) * -1]; } When the object is no longer moving, the event listener will be removed. The same method is being used for rotation. Everything works almost perfect. I've set the project's target FPS to 100 and created a FPS counter. According to the FPS counter, the average FPS in firefox is around 100, while the top is 1000 and the bottom is 22. I think that the bottom and top FPSs are only happening during the initialization of the client (startup). The problem is that the ship appears to be almost perfectly smooth, while it should be just that without the "almost" part. It's almost as if the ship is "flickering" very very fast, you can't actually see it but it's hard to focus on the object while it's moving with your eyes. Also, every now and then, there seems to be a bit of a framerate spike, as if the client is skipping a couple of frames, you then see it quickly warp. It is very difficult to explain what the real problem is, but in general it's that the movement is not perfectly smooth. So, do you have any suggestions on how to make the movement or transition of objects perfectly smooth? Update 1: I re-created the client to demonstrate my problem. Please check it out. The client: http://feedpostal.com/test/MovementTest.html The Actionscript Project (full source): http://feedpostal.com/test/MovementTest.rar An example of a smooth flash game (not created by me): http://www.gamesforwork.com/games/swf/Mission%20Racing_august_10th_2009.swf It took me a pretty long time to recreate this client side version, I hope this will help with solving the problem. Please note: yes, it is actually pretty smooth. But it is definitely not smooth enough.

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  • getting SIGSEGV in std::_List_const_iterator<Exiv2::Exifdatum>::operator++ whilst using jni

    - by HJED
    Hi I'm using jni to access the exiv2 API in my Java project and I'm getting a SIGSEGV error in std::_List_const_iterator::operator++. I'm uncertain how to fix this error. I've tried using high -Xmx values as well as running on both jdk1.6.0 (server and cacao JVMs) and 1.7.0 (server JVM). gdb traceback: #0 0x00007fffa36f2363 in std::_List_const_iterator<Exiv2::Exifdatum>::operator++ (this=0x7ffff7fd3500) at /usr/include/c++/4.4/bits/stl_list.h:223 #1 0x00007fffa36f2310 in std::__distance<std::_List_const_iterator<Exiv2::Exifdatum> > (__first=..., __last=...) at /usr/include/c++/4.4/bits/stl_iterator_base_funcs.h:79 #2 0x00007fffa36f224d in std::distance<std::_List_const_iterator<Exiv2::Exifdatum> > (__first=..., __last=...) at /usr/include/c++/4.4/bits/stl_iterator_base_funcs.h:114 #3 0x00007fffa36f1f27 in std::list<Exiv2::Exifdatum, std::allocator<Exiv2::Exifdatum> >::size (this=0x7fffa4030910) at /usr/include/c++/4.4/bits/stl_list.h:805 #4 0x00007fffa36f1d50 in Exiv2::ExifData::count (this=0x7fffa4030910) at /usr/local/include/exiv2/exif.hpp:518 #5 0x00007fffa36f1d30 in Exiv2::ExifData::empty (this=0x7fffa4030910) at /usr/local/include/exiv2/exif.hpp:516 #6 0x00007fffa36f1763 in getVars (path=0x7fffa401d2f0 "/home/hjed/PC100001.JPG", env=0x6131c8, obj=0x7ffff7fd37a8) at src/main.cpp:146 #7 0x00007fffa36f19d8 in Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv (env=0x6131c8, obj=0x7ffff7fd37a8, path=0x7ffff7fd37a0, obj2=0x7ffff7fd3798) at src/main.cpp:160 #8 0x00007ffff21d9cc8 in ?? () #9 0x00000000fffffffe in ?? () #10 0x00007ffff7fd3740 in ?? () #11 0x0000000000613000 in ?? () #12 0x00007ffff7fd3738 in ?? () #13 0x00007fffaa1076e0 in ?? () #14 0x00007ffff7fd37a8 in ?? () #15 0x00007fffaa108d10 in ?? () #16 0x0000000000000000 in ?? () Java error: # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007fac11223363, pid=11905, tid=140378349111040 # # JRE version: 6.0_20-b20 # Java VM: OpenJDK 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 ) # Derivative: IcedTea6 1.9.2 # Distribution: Ubuntu 10.10, package 6b20-1.9.2-0ubuntu2 # Problematic frame: # C [libExiff2-binding.so+0x4363] _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # --------------- T H R E A D --------------- Current thread (0x0000000000dbf000): JavaThread "main" [_thread_in_native, id=11909, stack(0x00007fac61920000,0x00007fac61a21000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=128 (), si_addr=0x0000000000000000 Registers: ... Register to memory mapping: RAX=0x6c8948f0245c8948 0x6c8948f0245c8948 is pointing to unknown location RBX=0x00007fac0c042c00 0x00007fac0c042c00 is pointing to unknown location RCX=0x0000000000000000 0x0000000000000000 is pointing to unknown location RDX=0x6c8948f0245c8948 0x6c8948f0245c8948 is pointing to unknown location RSP=0x00007fac61a1f4e0 0x00007fac61a1f4e0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RBP=0x00007fac61a1f4e0 0x00007fac61a1f4e0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RSI=0x00007fac61a1f4f0 0x00007fac61a1f4f0 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE RDI=0x00007fac61a1f500 0x00007fac61a1f500 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R8 =0x00007fac0c054630 0x00007fac0c054630 is pointing to unknown location R9 =0x00007fac61a1f358 0x00007fac61a1f358 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R10=0x00007fac61a1f270 0x00007fac61a1f270 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R11=0x00007fac11223354 0x00007fac11223354: _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0 in /home/hjed/libExiff2-binding.so at 0x00007fac1121f000 R12=0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R13=0x00007fac13ad1be8 {method} - klass: {other class} R14=0x00007fac61a1f7a8 0x00007fac61a1f7a8 is pointing into the stack for thread: 0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE R15=0x0000000000dbf000 "main" prio=10 tid=0x0000000000dbf000 nid=0x2e85 runnable [0x00007fac61a1f000] java.lang.Thread.State: RUNNABLE Top of Stack: (sp=0x00007fac61a1f4e0) ... Instructions: (pc=0x00007fac11223363) ... Stack: [0x00007fac61920000,0x00007fac61a21000], sp=0x00007fac61a1f4e0, free space=1021k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [libExiff2-binding.so+0x4363] _ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf C [libExiff2-binding.so+0x4310] _ZSt10__distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_St18input_iterator_tag+0x26 C [libExiff2-binding.so+0x424d] _ZSt8distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_+0x36 C [libExiff2-binding.so+0x3f27] _ZNKSt4listIN5Exiv29ExifdatumESaIS1_EE4sizeEv+0x33 C [libExiff2-binding.so+0x3d50] _ZNK5Exiv28ExifData5countEv+0x18 C [libExiff2-binding.so+0x3d30] _ZNK5Exiv28ExifData5emptyEv+0x18 C [libExiff2-binding.so+0x3763] _Z7getVarsPKcP7JNIEnv_P8_jobject+0x3e3 C [libExiff2-binding.so+0x39d8] Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j photo.ImageFile.<init>(Ljava/lang/String;)V+11 j test.Main.main([Ljava/lang/String;)V+67 v ~StubRoutines::call_stub V [libjvm.so+0x428698] V [libjvm.so+0x4275c8] V [libjvm.so+0x432943] V [libjvm.so+0x447f91] C [java+0x3495] JavaMain+0xd75 Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j photo.ImageFile.<init>(Ljava/lang/String;)V+11 j test.Main.main([Ljava/lang/String;)V+67 v ~StubRoutines::call_stub --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x00007fac0c028000 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=11924, stack(0x00007fac11532000,0x00007fac11633000)] 0x00007fac0c025800 JavaThread "CompilerThread1" daemon [_thread_blocked, id=11923, stack(0x00007fac11633000,0x00007fac11734000)] 0x00007fac0c022000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=11922, stack(0x00007fac11734000,0x00007fac11835000)] 0x00007fac0c01f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=11921, stack(0x00007fac11835000,0x00007fac11936000)] 0x00007fac0c001000 JavaThread "Finalizer" daemon [_thread_blocked, id=11920, stack(0x00007fac11e2d000,0x00007fac11f2e000)] 0x0000000000e36000 JavaThread "Reference Handler" daemon [_thread_blocked, id=11919, stack(0x00007fac11f2e000,0x00007fac1202f000)] =>0x0000000000dbf000 JavaThread "main" [_thread_in_native, id=11909, stack(0x00007fac61920000,0x00007fac61a21000)] Other Threads: 0x0000000000e2f800 VMThread [stack: 0x00007fac1202f000,0x00007fac12130000] [id=11918] 0x00007fac0c02b000 WatcherThread [stack: 0x00007fac11431000,0x00007fac11532000] [id=11925] ... Heap PSYoungGen total 18432K, used 632K [0x00007fac47210000, 0x00007fac486a0000, 0x00007fac5bc10000) eden space 15808K, 4% used [0x00007fac47210000,0x00007fac472ae188,0x00007fac48180000) from space 2624K, 0% used [0x00007fac48410000,0x00007fac48410000,0x00007fac486a0000) to space 2624K, 0% used [0x00007fac48180000,0x00007fac48180000,0x00007fac48410000) PSOldGen total 42240K, used 0K [0x00007fac1de10000, 0x00007fac20750000, 0x00007fac47210000) object space 42240K, 0% used [0x00007fac1de10000,0x00007fac1de10000,0x00007fac20750000) PSPermGen total 21248K, used 2831K [0x00007fac13810000, 0x00007fac14cd0000, 0x00007fac1de10000) object space 21248K, 13% used [0x00007fac13810000,0x00007fac13ad3d80,0x00007fac14cd0000) Dynamic libraries: ... VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: test.Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=hjed LD_LIBRARY_PATH=/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: ... --------------- S Y S T E M --------------- OS:Ubuntu 10.10 (maverick) uname:Linux 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.27 0.31 0.30 /proc/meminfo: MemTotal: 4048200 kB MemFree: 106552 kB Buffers: 838212 kB Cached: 1172496 kB SwapCached: 0 kB Active: 1801316 kB Inactive: 1774880 kB Active(anon): 1224708 kB Inactive(anon): 355012 kB Active(file): 576608 kB Inactive(file): 1419868 kB Unevictable: 64 kB Mlocked: 64 kB SwapTotal: 7065596 kB SwapFree: 7065596 kB Dirty: 20 kB Writeback: 0 kB AnonPages: 1565608 kB Mapped: 213424 kB Shmem: 14216 kB Slab: 164812 kB SReclaimable: 102576 kB SUnreclaim: 62236 kB KernelStack: 4784 kB PageTables: 44908 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 9089696 kB Committed_AS: 3676872 kB VmallocTotal: 34359738367 kB VmallocUsed: 332952 kB VmallocChunk: 34359397884 kB HardwareCorrupted: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 48704 kB DirectMap2M: 4136960 kB CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 4048200k(106552k free), swap 7065596k(7065596k free) vm_info: OpenJDK 64-Bit Server VM (19.0-b09) for linux-amd64 JRE (1.6.0_20-b20), built on Dec 10 2010 19:45:55 by "buildd" with gcc 4.4.5 main.cpp: jobject toJava(std::auto_ptr<Exiv2::Value> v, const char * type, JNIEnv * env) { jclass stringClass; jmethodID cid; jobject result; stringClass = env->FindClass("photo/exiv2/Value"); cid = env->GetMethodID(stringClass, "<init>", "(Ljava/lang/String;Ljava/lang/Object;)V"); jvalue val; if ((strcmp(type, "String") == 0) || (strcmp(type, "String") == 0)) { val.l = env->NewStringUTF(v->toString().c_str()); } else if (strcmp(type, "Short") == 0) { val.s = v->toLong(0); } else if (strcmp(type, "Long") == 0) { val.j = v->toLong(0); } result = env->NewObject(stringClass, cid, env->NewStringUTF(v->toString().c_str()), val); return result; } void inLoop(std::auto_ptr<MetadataContainer> md, JNIEnv * env, jmethodID mid, jobject obj) { jvalue values[2]; const char* key = md->key().c_str(); values[0].l = env->NewStringUTF(key); /** md->value().toString().c_str(); const char* value = md->typeName(); values[1].l = env->NewStringUTF(value); TODO: do type conversions */ //std::cout << md->typeName() << std::endl; /** const char* type = md->value().toString().c_str(); values[1].l = env->NewStringUTF(type);*/ values[1].l = toJava(md->getValue(), md->typeName(), env); env->CallVoidMethodA(obj, mid, values); } void getVars(const char* path, JNIEnv * env, jobject obj) { //Load image Exiv2::Image::AutoPtr image = Exiv2::ImageFactory::open(path); assert(image.get() != 0); image->readMetadata(); //load method jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "exiv2_reciveElement", "(Ljava/lang/String;Lphoto/exiv2/Value;)V"); //Load IPTC data /**loadIPTC(image, path, env, obj, mid); loadEXIF(image, path, env, obj, mid);*/ Exiv2::IptcData &iptcData = image->iptcData(); if (mid != NULL) { //is there any IPTC data AND check that method exists if (iptcData.empty()) { std::string error(path); error += ": failed loading IPTC data, there may not be any data"; } else { Exiv2::IptcData::iterator end = iptcData.end(); for (Exiv2::IptcData::iterator md = iptcData.begin(); md != end; ++md) { std::auto_ptr<MetadataContainer> meta(new MetadataContainer(md)); inLoop(meta, env, mid, obj); } } Exiv2::ExifData &exifData = image->exifData(); //is there any Exif data AND check that method exists if (exifData.empty()) { //error occurs here (main.cpp:146) std::string error(path); error += ": failed loading Exif data, there may not be any data"; } else { Exiv2::ExifData::iterator end = exifData.end(); for (Exiv2::ExifData::iterator md = exifData.begin(); md != end; ++md) { std::auto_ptr<MetadataContainer> meta(new MetadataContainer(md)); inLoop(meta, env, mid, obj); } } } else { std::string error(path); error += ": failed to load method"; } } JNIEXPORT void JNICALL Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv(JNIEnv * env, jobject obj, jstring path, jobject obj2) { const char* path2 = env->GetStringUTFChars(path, NULL); getVars(path2, env, obj); env->ReleaseStringUTFChars(path, path2); } Thanks for any help, HJED EDIT This is the output when runing the jvm with the -cacao option: run: null:/usr/local/lib Error: Directory Olympus2 with 1536 entries considered invalid; not read. LOG: [0x00007ff005376700] We received a SIGSEGV and tried to handle it, but we were LOG: [0x00007ff005376700] unable to find a Java method at: LOG: [0x00007ff005376700] LOG: [0x00007ff005376700] PC=0x00007feffe4ee67d LOG: [0x00007ff005376700] LOG: [0x00007ff005376700] Dumping the current stacktrace: at photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V(Native Method) at photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V(Exiv2MetaDataStore.java:38) at photo.exiv2.Exiv2MetaDataStore.loadData()V(Exiv2MetaDataStore.java:29) at photo.exiv2.MetaDataStore.<init>(Lphoto/ImageFile;)V(MetaDataStore.java:33) at photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V(Exiv2MetaDataStore.java:20) at photo.ImageFile.<init>(Ljava/lang/String;)V(ImageFile.java:22) at test.Main.main([Ljava/lang/String;)V(Main.java:28) LOG: [0x00007ff005376700] vm_abort: WARNING, port me to C++ and use os::abort() instead. LOG: [0x00007ff005376700] Exiting... LOG: [0x00007ff005376700] Backtrace (15 stack frames): LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x4ff54) [0x7ff004306f54] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x5ac01) [0x7ff004311c01] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x66e9a) [0x7ff00431de9a] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x76408) [0x7ff00432d408] LOG: [0x00007ff005376700] /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/cacao/libjvm.so(+0x79a4c) [0x7ff004330a4c] LOG: [0x00007ff005376700] /lib/libpthread.so.0(+0xfb40) [0x7ff004d53b40] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNSt20_List_const_iteratorIN5Exiv29ExifdatumEEppEv+0xf) [0x7feffe4ee67d] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZSt10__distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_St18input_iterator_tag+0x26) [0x7feffe4ee62a] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZSt8distanceISt20_List_const_iteratorIN5Exiv29ExifdatumEEENSt15iterator_traitsIT_E15difference_typeES5_S5_+0x36) [0x7feffe4ee567] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNKSt4listIN5Exiv29ExifdatumESaIS1_EE4sizeEv+0x33) [0x7feffe4ee22b] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNK5Exiv28ExifData5countEv+0x18) [0x7feffe4ee054] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_ZNK5Exiv28ExifData5emptyEv+0x18) [0x7feffe4ee034] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(_Z7getVarsPKcP7JNIEnv_P8_jobject+0x3d7) [0x7feffe4ed947] LOG: [0x00007ff005376700] /home/hjed/libExiff2-binding.so(Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b) [0x7feffe4edcdc] LOG: [0x00007ff005376700] [0x7feffe701ccd] Java Result: 134 BUILD SUCCESSFUL (total time: 0 seconds)

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  • Java fatal error, don't know what it means

    - by Thomas King
    It happens at the same place in my code (albeit not the first time the method is executed) but I can't make head or tail of what is wrong. (Doubly so as it's code for a robot). Be most appreciative if someone can give me an idea of what kind of problem it is. I assume it's to do with threading (multi-threaded app) but I don't really know what?!? Worried as deadline for uni project is looming!!! The message: # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0xb70f0ca7, pid=5065, tid=2145643376 # JRE version: 6.0_15-b03 Java VM: Java HotSpot(TM) Server VM (14.1-b02 mixed mode linux-x86 ) Problematic frame: V [libjvm.so+0x4c9ca7] # An error report file with more information is saved as: /home/thomas/workspace/sir13/hs_err_pid5065.log # If you would like to submit a bug report, please visit: http://java.sun.com/webapps/bugreport/crash.jsp # The log: # A fatal error has been detected by the Java Runtime Environment: # SIGSEGV (0xb) at pc=0xb70f0ca7, pid=5065, tid=2145643376 # JRE version: 6.0_15-b03 Java VM: Java HotSpot(TM) Server VM (14.1-b02 mixed mode linux-x86 ) Problematic frame: V [libjvm.so+0x4c9ca7] # If you would like to submit a bug report, please visit: http://java.sun.com/webapps/bugreport/crash.jsp # --------------- T H R E A D --------------- Current thread (0x0904ec00): JavaThread "CompilerThread1" daemon [_thread_in_native, id=5078, stack(0x7fdbe000,0x7fe3f000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x00000004 Registers: EAX=0x00000000, EBX=0xb733d720, ECX=0x000003b4, EDX=0x00000000 ESP=0x7fe3bf30, EBP=0x7fe3bf78, ESI=0x7fe3c250, EDI=0x7e9a7790 EIP=0xb70f0ca7, CR2=0x00000004, EFLAGS=0x00010283 Top of Stack: (sp=0x7fe3bf30) 0x7fe3bf30: 00020008 7ec8de5c 7fe3c250 00000000 0x7fe3bf40: 7f610451 00001803 7e9a7790 000003f5 0x7fe3bf50: 7e920030 7f239910 7f23b349 7f23b348 0x7fe3bf60: 7f550e35 7fe3c250 0000021b b733d720 0x7fe3bf70: 000003bc 7f23db10 7fe3bfc8 b70f0997 0x7fe3bf80: 7fe3c240 7f23db10 00000000 00000002 0x7fe3bf90: 00000000 7fe3c1b0 00000000 00000000 0x7fe3bfa0: 00004000 00000020 7ec88870 00000002 Instructions: (pc=0xb70f0ca7) 0xb70f0c97: 7d 08 8b 87 c8 02 00 00 89 c7 8b 45 c4 8b 14 87 0xb70f0ca7: 8b 42 04 8b 00 85 c0 75 22 8b 4e 04 8b 52 1c 39 Stack: [0x7fdbe000,0x7fe3f000], sp=0x7fe3bf30, free space=503k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x4c9ca7] V [libjvm.so+0x4c9997] V [libjvm.so+0x4c6e23] V [libjvm.so+0x25b75f] V [libjvm.so+0x2585df] V [libjvm.so+0x1f2c2f] V [libjvm.so+0x260ceb] V [libjvm.so+0x260609] V [libjvm.so+0x617286] V [libjvm.so+0x6108fe] V [libjvm.so+0x531c4e] C [libpthread.so.0+0x580e] Current CompileTask: C2:133 ! BehaviourLeftUnexplored.action()V (326 bytes) --------------- P R O C E S S --------------- Java Threads: ( = current thread ) 0x08fb5400 JavaThread "DestroyJavaVM" [_thread_blocked, id=5066, stack(0xb6bb0000,0xb6c01000)] 0x09213c00 JavaThread "Thread-4" [_thread_blocked, id=5085, stack(0x7eeaf000,0x7ef00000)] 0x09212c00 JavaThread "Thread-3" [_thread_in_Java, id=5084, stack(0x7f863000,0x7f8b4000)] 0x09206800 JavaThread "AWT-XAWT" daemon [_thread_in_native, id=5083, stack(0x7f8b4000,0x7f905000)] 0x091b7400 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=5082, stack(0x7f93e000,0x7f98f000)] 0x09163c00 JavaThread "Thread-0" [_thread_in_native, id=5081, stack(0x7fc87000,0x7fcd8000)] 0x09050c00 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=5079, stack(0x7fd6d000,0x7fdbe000)] =0x0904ec00 JavaThread "CompilerThread1" daemon [_thread_in_native, id=5078, stack(0x7fdbe000,0x7fe3f000)] 0x0904c000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=5077, stack(0x7fe3f000,0x7fec0000)] 0x0904a800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=5076, stack(0x7fec0000,0x7ff11000)] 0x09036c00 JavaThread "Finalizer" daemon [_thread_blocked, id=5075, stack(0x7ff57000,0x7ffa8000)] 0x09035400 JavaThread "Reference Handler" daemon [_thread_blocked, id=5074, stack(0x7ffa8000,0x7fff9000)] Other Threads: 0x09031400 VMThread [stack: 0x7fff9000,0x8007a000] [id=5073] 0x09052800 WatcherThread [stack: 0x7fcec000,0x7fd6d000] [id=5080] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 46784K, used 32032K [0xae650000, 0xb3440000, 0xb3a50000) eden space 46720K, 68% used [0xae650000,0xb0588f48,0xb13f0000) from space 64K, 95% used [0xb3390000,0xb339f428,0xb33a0000) to space 384K, 0% used [0xb33e0000,0xb33e0000,0xb3440000) PSOldGen total 43008K, used 20872K [0x84650000, 0x87050000, 0xae650000) object space 43008K, 48% used [0x84650000,0x85ab2308,0x87050000) PSPermGen total 16384K, used 5115K [0x80650000, 0x81650000, 0x84650000) object space 16384K, 31% used [0x80650000,0x80b4ec30,0x81650000) Dynamic libraries: 08048000-08052000 r-xp 00000000 08:05 34708 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/bin/java 08052000-08053000 rwxp 00009000 08:05 34708 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/bin/java 08faf000-09220000 rwxp 00000000 00:00 0 [heap] 7e900000-7e9f9000 rwxp 00000000 00:00 0 7e9f9000-7ea00000 ---p 00000000 00:00 0 7ea00000-7ea41000 rwxp 00000000 00:00 0 7ea41000-7eb00000 ---p 00000000 00:00 0 7eb00000-7ebfc000 rwxp 00000000 00:00 0 7ebfc000-7ec00000 ---p 00000000 00:00 0 7ec00000-7ecf7000 rwxp 00000000 00:00 0 7ecf7000-7ed00000 ---p 00000000 00:00 0 7ed00000-7ede7000 rwxp 00000000 00:00 0 7ede7000-7ee00000 ---p 00000000 00:00 0 7eeaf000-7eeb2000 ---p 00000000 00:00 0 7eeb2000-7ef00000 rwxp 00000000 00:00 0 7ef00000-7eff9000 rwxp 00000000 00:00 0 7eff9000-7f000000 ---p 00000000 00:00 0 7f100000-7f1f6000 rwxp 00000000 00:00 0 7f1f6000-7f200000 ---p 00000000 00:00 0 7f200000-7f2fc000 rwxp 00000000 00:00 0 7f2fc000-7f300000 ---p 00000000 00:00 0 7f300000-7f4fe000 rwxp 00000000 00:00 0 7f4fe000-7f500000 ---p 00000000 00:00 0 7f500000-7f5fb000 rwxp 00000000 00:00 0 7f5fb000-7f600000 ---p 00000000 00:00 0 7f600000-7f6f9000 rwxp 00000000 00:00 0 7f6f9000-7f700000 ---p 00000000 00:00 0 7f700000-7f800000 rwxp 00000000 00:00 0 7f830000-7f836000 r-xs 00000000 08:05 241611 /var/cache/fontconfig/945677eb7aeaf62f1d50efc3fb3ec7d8-x86.cache-2 7f836000-7f838000 r-xs 00000000 08:05 241612 /var/cache/fontconfig/99e8ed0e538f840c565b6ed5dad60d56-x86.cache-2 7f838000-7f83b000 r-xs 00000000 08:05 241620 /var/cache/fontconfig/e383d7ea5fbe662a33d9b44caf393297-x86.cache-2 7f83b000-7f846000 r-xs 00000000 08:05 241600 /var/cache/fontconfig/0f34bcd4b6ee430af32735b75db7f02b-x86.cache-2 7f863000-7f866000 ---p 00000000 00:00 0 7f866000-7f8b4000 rwxp 00000000 00:00 0 7f8b4000-7f8b7000 ---p 00000000 00:00 0 7f8b7000-7f905000 rwxp 00000000 00:00 0 7f905000-7f909000 r-xp 00000000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f909000-7f90a000 r-xp 00003000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f90a000-7f90b000 rwxp 00004000 08:05 5012 /usr/lib/libXfixes.so.3.1.0 7f90b000-7f913000 r-xp 00000000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f913000-7f914000 r-xp 00007000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f914000-7f915000 rwxp 00008000 08:05 5032 /usr/lib/libXrender.so.1.3.0 7f915000-7f91e000 r-xp 00000000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f91e000-7f91f000 r-xp 00008000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f91f000-7f920000 rwxp 00009000 08:05 5004 /usr/lib/libXcursor.so.1.0.2 7f92f000-7f931000 r-xs 00000000 08:05 241622 /var/cache/fontconfig/f24b2111ab8703b4e963115a8cf14259-x86.cache-2 7f931000-7f932000 r-xs 00000000 08:05 241606 /var/cache/fontconfig/4c73fe0c47614734b17d736dbde7580a-x86.cache-2 7f932000-7f936000 r-xs 00000000 08:05 241599 /var/cache/fontconfig/062808c12e6e608270f93bb230aed730-x86.cache-2 7f936000-7f93e000 r-xs 00000000 08:05 241617 /var/cache/fontconfig/d52a8644073d54c13679302ca1180695-x86.cache-2 7f93e000-7f941000 ---p 00000000 00:00 0 7f941000-7f98f000 rwxp 00000000 00:00 0 7f98f000-7fa0e000 r-xp 00000000 08:05 34755 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libfontmanager.so 7fa0e000-7fa19000 rwxp 0007e000 08:05 34755 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libfontmanager.so 7fa19000-7fa1d000 rwxp 00000000 00:00 0 7fa1d000-7fa21000 r-xp 00000000 08:05 5008 /usr/lib/libXdmcp.so.6.0.0 7fa21000-7fa22000 rwxp 00003000 08:05 5008 /usr/lib/libXdmcp.so.6.0.0 7fa22000-7fa3e000 r-xp 00000000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa3e000-7fa3f000 r-xp 0001c000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa3f000-7fa40000 rwxp 0001d000 08:05 6029 /usr/lib/libxcb.so.1.1.0 7fa40000-7fa42000 r-xp 00000000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa42000-7fa43000 r-xp 00001000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa43000-7fa44000 rwxp 00002000 08:05 4997 /usr/lib/libXau.so.6.0.0 7fa44000-7fb6e000 r-xp 00000000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb6e000-7fb6f000 ---p 0012a000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb6f000-7fb70000 r-xp 0012a000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb70000-7fb72000 rwxp 0012b000 08:05 4991 /usr/lib/libX11.so.6.2.0 7fb72000-7fb73000 rwxp 00000000 00:00 0 7fb73000-7fb81000 r-xp 00000000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb81000-7fb82000 r-xp 0000d000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb82000-7fb83000 rwxp 0000e000 08:05 5010 /usr/lib/libXext.so.6.4.0 7fb83000-7fb84000 r-xs 00000000 08:05 241614 /var/cache/fontconfig/c05880de57d1f5e948fdfacc138775d9-x86.cache-2 7fb84000-7fb87000 r-xs 00000000 08:05 241613 /var/cache/fontconfig/a755afe4a08bf5b97852ceb7400b47bc-x86.cache-2 7fb87000-7fb8a000 r-xs 00000000 08:05 241608 /var/cache/fontconfig/6d41288fd70b0be22e8c3a91e032eec0-x86.cache-2 7fb8a000-7fb92000 r-xs 00000000 08:05 219560 /var/cache/fontconfig/e13b20fdb08344e0e664864cc2ede53d-x86.cache-2 7fb92000-7fbd5000 r-xp 00000000 08:05 34752 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/xawt/libmawt.so 7fbd5000-7fbd7000 rwxp 00043000 08:05 34752 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/xawt/libmawt.so 7fbd7000-7fbd8000 rwxp 00000000 00:00 0 7fbd8000-7fc5c000 r-xp 00000000 08:05 34750 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libawt.so 7fc5c000-7fc63000 rwxp 00084000 08:05 34750 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libawt.so 7fc63000-7fc87000 rwxp 00000000 00:00 0 7fc87000-7fc8a000 ---p 00000000 00:00 0 7fc8a000-7fcd8000 rwxp 00000000 00:00 0 7fcd8000-7fceb000 r-xp 00000000 08:05 34739 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libnet.so 7fceb000-7fcec000 rwxp 00013000 08:05 34739 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libnet.so 7fcec000-7fced000 ---p 00000000 00:00 0 7fced000-7fd6d000 rwxp 00000000 00:00 0 7fd6d000-7fd70000 ---p 00000000 00:00 0 7fd70000-7fdbe000 rwxp 00000000 00:00 0 7fdbe000-7fdc1000 ---p 00000000 00:00 0 7fdc1000-7fe3f000 rwxp 00000000 00:00 0 7fe3f000-7fe42000 ---p 00000000 00:00 0 7fe42000-7fec0000 rwxp 00000000 00:00 0 7fec0000-7fec3000 ---p 00000000 00:00 0 7fec3000-7ff11000 rwxp 00000000 00:00 0 7ff11000-7ff18000 r-xs 00000000 08:05 134616 /usr/lib/gconv/gconv-modules.cache 7ff18000-7ff57000 r-xp 00000000 08:05 136279 /usr/lib/locale/en_GB.utf8/LC_CTYPE 7ff57000-7ff5a000 ---p 00000000 00:00 0 7ff5a000-7ffa8000 rwxp 00000000 00:00 0 7ffa8000-7ffab000 ---p 00000000 00:00 0 7ffab000-7fff9000 rwxp 00000000 00:00 0 7fff9000-7fffa000 ---p 00000000 00:00 0 7fffa000-800ad000 rwxp 00000000 00:00 0 800ad000-80243000 r-xs 02fb3000 08:05 34883 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/rt.jar 80243000-80244000 ---p 00000000 00:00 0 80244000-802c4000 rwxp 00000000 00:00 0 802c4000-802c5000 ---p 00000000 00:00 0 802c5000-8034d000 rwxp 00000000 00:00 0 8034d000-80365000 rwxp 00000000 00:00 0 80365000-8037a000 rwxp 00000000 00:00 0 8037a000-804b5000 rwxp 00000000 00:00 0 804b5000-804bd000 rwxp 00000000 00:00 0 804bd000-804d5000 rwxp 00000000 00:00 0 804d5000-804ea000 rwxp 00000000 00:00 0 804ea000-80625000 rwxp 00000000 00:00 0 80625000-8064c000 rwxp 00000000 00:00 0 8064c000-8064f000 rwxp 00000000 00:00 0 8064f000-81650000 rwxp 00000000 00:00 0 81650000-84650000 rwxp 00000000 00:00 0 84650000-87050000 rwxp 00000000 00:00 0 87050000-ae650000 rwxp 00000000 00:00 0 ae650000-b3440000 rwxp 00000000 00:00 0 b3440000-b3a50000 rwxp 00000000 00:00 0 b3a50000-b3a52000 r-xs 00000000 08:05 241602 /var/cache/fontconfig/2c5ba8142dffc8bf0377700342b8ca1a-x86.cache-2 b3a52000-b3a5b000 r-xp 00000000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5b000-b3a5c000 r-xp 00008000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5c000-b3a5d000 rwxp 00009000 08:05 5018 /usr/lib/libXi.so.6.0.0 b3a5d000-b3a66000 rwxp 00000000 00:00 0 b3a66000-b3b1d000 rwxp 00000000 00:00 0 b3b1d000-b3d5d000 rwxp 00000000 00:00 0 b3d5d000-b6b1d000 rwxp 00000000 00:00 0 b6b1d000-b6b2c000 r-xp 00000000 08:05 34735 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libzip.so b6b2c000-b6b2e000 rwxp 0000e000 08:05 34735 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libzip.so b6b2e000-b6b38000 r-xp 00000000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b38000-b6b39000 r-xp 00009000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b39000-b6b3a000 rwxp 0000a000 08:05 1042 /lib/tls/i686/cmov/libnss_files-2.10.1.so b6b3a000-b6b43000 r-xp 00000000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b43000-b6b44000 r-xp 00008000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b44000-b6b45000 rwxp 00009000 08:05 1055 /lib/tls/i686/cmov/libnss_nis-2.10.1.so b6b45000-b6b4b000 r-xp 00000000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4b000-b6b4c000 r-xp 00005000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4c000-b6b4d000 rwxp 00006000 08:05 1028 /lib/tls/i686/cmov/libnss_compat-2.10.1.so b6b4d000-b6b54000 r-xs 00035000 08:05 304369 /home/thomas/workspace/sir13/javaclient/jars/javaclient.jar b6b54000-b6b5c000 rwxs 00000000 08:05 393570 /tmp/hsperfdata_thomas/5065 b6b5c000-b6b6f000 r-xp 00000000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b6f000-b6b70000 r-xp 00012000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b70000-b6b71000 rwxp 00013000 08:05 1020 /lib/tls/i686/cmov/libnsl-2.10.1.so b6b71000-b6b73000 rwxp 00000000 00:00 0 b6b73000-b6b77000 r-xp 00000000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b77000-b6b78000 r-xp 00004000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b78000-b6b79000 rwxp 00005000 08:05 5038 /usr/lib/libXtst.so.6.1.0 b6b79000-b6b7f000 r-xp 00000000 08:05 34723 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/native_threads/libhpi.so b6b7f000-b6b80000 rwxp 00006000 08:05 34723 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/native_threads/libhpi.so b6b80000-b6b81000 rwxp 00000000 00:00 0 b6b81000-b6b82000 r-xp 00000000 00:00 0 b6b82000-b6ba5000 r-xp 00000000 08:05 34733 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libjava.so b6ba5000-b6ba7000 rwxp 00023000 08:05 34733 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libjava.so b6ba7000-b6bae000 r-xp 00000000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6bae000-b6baf000 r-xp 00006000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6baf000-b6bb0000 rwxp 00007000 08:05 1733 /lib/tls/i686/cmov/librt-2.10.1.so b6bb0000-b6bb3000 ---p 00000000 00:00 0 b6bb3000-b6c01000 rwxp 00000000 00:00 0 b6c01000-b6c25000 r-xp 00000000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c25000-b6c26000 r-xp 00023000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c26000-b6c27000 rwxp 00024000 08:05 1016 /lib/tls/i686/cmov/libm-2.10.1.so b6c27000-b72f4000 r-xp 00000000 08:05 34724 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server/libjvm.so b72f4000-b7341000 rwxp 006cc000 08:05 34724 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server/libjvm.so b7341000-b7765000 rwxp 00000000 00:00 0 b7765000-b78a3000 r-xp 00000000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a3000-b78a4000 ---p 0013e000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a4000-b78a6000 r-xp 0013e000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a6000-b78a7000 rwxp 00140000 08:05 967 /lib/tls/i686/cmov/libc-2.10.1.so b78a7000-b78aa000 rwxp 00000000 00:00 0 b78aa000-b78ac000 r-xp 00000000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ac000-b78ad000 r-xp 00001000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ad000-b78ae000 rwxp 00002000 08:05 1014 /lib/tls/i686/cmov/libdl-2.10.1.so b78ae000-b78b5000 r-xp 00000000 08:05 34734 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/jli/libjli.so b78b5000-b78b7000 rwxp 00006000 08:05 34734 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/jli/libjli.so b78b7000-b78b8000 rwxp 00000000 00:00 0 b78b8000-b78cd000 r-xp 00000000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78cd000-b78ce000 r-xp 00014000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78ce000-b78cf000 rwxp 00015000 08:05 1081 /lib/tls/i686/cmov/libpthread-2.10.1.so b78cf000-b78d1000 rwxp 00000000 00:00 0 b78d1000-b78d2000 r-xs 00000000 08:05 161622 /var/cache/fontconfig/4794a0821666d79190d59a36cb4f44b5-x86.cache-2 b78d2000-b78d4000 r-xs 00000000 08:05 241610 /var/cache/fontconfig/7ef2298fde41cc6eeb7af42e48b7d293-x86.cache-2 b78d4000-b78df000 r-xp 00000000 08:05 34732 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libverify.so b78df000-b78e0000 rwxp 0000b000 08:05 34732 /usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/libverify.so b78e0000-b78e2000 rwxp 00000000 00:00 0 b78e2000-b78e3000 r-xp 00000000 00:00 0 [vdso] b78e3000-b78fe000 r-xp 00000000 08:05 64 /lib/ld-2.10.1.so b78fe000-b78ff000 r-xp 0001a000 08:05 64 /lib/ld-2.10.1.so b78ff000-b7900000 rwxp 0001b000 08:05 64 /lib/ld-2.10.1.so bfc33000-bfc48000 rwxp 00000000 00:00 0 [stack] VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=thomas LD_LIBRARY_PATH=/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/server:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/../lib/i386:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386/client:/usr/lib/jvm/java-6-sun-1.6.0.15/jre/lib/i386:/usr/lib/xulrunner-addons:/usr/lib/xulrunner-addons SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x650690], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x650690], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x52f580], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x532170], sa_mask[0]=0x00000004, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGTERM: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x531ea0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:squeeze/sid uname:Linux 2.6.31-20-generic #57-Ubuntu SMP Mon Feb 8 09:05:19 UTC 2010 i686 libc:glibc 2.10.1 NPTL 2.10.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:1.07 0.55 0.23 CPU:total 2 (2 cores per cpu, 1 threads per core) family 6 model 15 stepping 13, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3 Memory: 4k page, physical 3095836k(1519972k free), swap 1261060k(1261060k free) vm_info: Java HotSpot(TM) Server VM (14.1-b02) for linux-x86 JRE (1.6.0_15-b03), built on Jul 2 2009 15:49:13 by "java_re" with gcc 3.2.1-7a (J2SE release) time: Mon Mar 22 12:08:40 2010 elapsed time: 21 seconds

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  • XSLT templates and recursion

    - by user333411
    Hi All, Im new to XSLT and am having some problems trying to format an XML document which has recursive nodes. My XML Code: Hopefully my XML shows: All <item> are nested with <items> An item can have either just attributes, or sub nodes The level to which <item> nodes are nested can be infinently deep <?xml version="1.0" encoding="utf-8" ?> - <items> <item groupID="1" name="Home" url="//" /> - <item groupID="2" name="Guides" url="/Guides/"> - <items> - <item groupID="26" name="Online-Poker-Guide" url="/Guides/Online-Poker-Guide/"> - <items> - <item> <id>107</id> - <title> - <![CDATA[ Poker Betting - Online Poker Betting Structures ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-betting-structures ]]> </url> </item> - <item> <id>114</id> - <title> - <![CDATA[ Beginners&#39; Poker - Poker Hand Ranking ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-hand-ranking ]]> </url> </item> - <item> <id>115</id> - <title> - <![CDATA[ Poker Terms - 4th Street and 5th Street ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-poker-terms ]]> </url> </item> - <item> <id>116</id> - <title> - <![CDATA[ Popular Poker - The Popularity of Texas Hold&#39;em ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-popularity-texas-holdem ]]> </url> </item> - <item> <id>364</id> - <title> - <![CDATA[ The Impact of Traditional Poker on Online Poker (and vice versa) ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-tradional-vs-online ]]> </url> </item> - <item> <id>365</id> - <title> - <![CDATA[ The Ultimate, Absolute Online Poker Scandal ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/online-poker-scandal ]]> </url> </item> </items> - <items> - <item groupID="27" name="Beginners-Poker" url="/Guides/Online-Poker-Guide/Beginners-Poker/"> - <items> + <item> <id>101</id> - <title> - <![CDATA[ Poker Betting - All-in On the Flop ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-all-in-on-the-flop ]]> </url> </item> + <item> <id>102</id> - <title> - <![CDATA[ Beginners&#39; Poker - Choosing an Online Poker Room ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-choosing-a-room ]]> </url> </item> + <item> <id>105</id> - <title> - <![CDATA[ Beginners&#39; Poker - Choosing What Type of Poker to Play ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-choosing-type-to-play ]]> </url> </item> + <item> <id>106</id> - <title> - <![CDATA[ Online Poker - Different Types of Online Poker ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker ]]> </url> </item> + <item> <id>109</id> - <title> - <![CDATA[ Online Poker - Opening an Account at an Online Poker Site ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-opening-an-account ]]> </url> </item> + <item> <id>111</id> - <title> - <![CDATA[ Beginners&#39; Poker - Poker Glossary ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/beginners-poker-glossary ]]> </url> </item> + <item> <id>117</id> - <title> - <![CDATA[ Poker Betting - What is a Blind? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-what-is-a-blind ]]> </url> </item> - <item> <id>118</id> - <title> - <![CDATA[ Poker Betting - What is an Ante? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/poker-betting-what-is-an-ante ]]> </url> </item> + <item> <id>119</id> - <title> - <![CDATA[ Beginners Poker - What is Bluffing? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-bluffing ]]> </url> </item> - <item> <id>120</id> - <title> - <![CDATA[ Poker Games - What is Community Card Poker? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-community-card-poker ]]> </url> </item> - <item> <id>121</id> - <title> - <![CDATA[ Online Poker - What is Online Poker? ]]> </title> - <url> - <![CDATA[ /Guides/Online-Poker-Guide/Beginners-Poker/online-poker-what-is-online-poker ]]> </url> </item> </items> </item> </items> </item> </items> </item> </items> The XSL code: <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output method="html" indent="yes"/> <xsl:template name="loop"> <xsl:for-each select="items/item"> <ul> <li><xsl:value-of select="@name" /></li> <xsl:if test="@name and child::node()"> <ul> <xsl:for-each select="items/item"> <li><xsl:value-of select="@name" />test</li> </xsl:for-each> </ul> <xsl:call-template name="loop" /> </xsl:if> <xsl:if test="child::node() and not(@name)"> <xsl:for-each select="/items"> <li><xsl:value-of select="id" /></li> </xsl:for-each> </xsl:if> </ul> </xsl:for-each> <xsl:for-each select="item/items/item"> <li>hi</li> </xsl:for-each> </xsl:template> <xsl:template match="/" name="test"> <xsl:call-template name="loop" /> </xsl:template> </xsl:stylesheet> Im trying to write the XSL so that every <items> node will render a <ul> and every <items> node will render an <li>. The XSL needs to be recursive because i cant tell how deep the nested nodes will go. Can anyone help? Regards, Al

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  • JNI 'problmatic frame' causes JVM to crash

    - by HJED
    Hi I'm using JNI to access the exiv2 library (written in C++) in Java and I'm getting a weird runtime error in the JNI code. I've tried using various -Xms and -Xmx options, but that seems to have no affect. I've also tried running this code on JDK1.7.0 with the same result. # A fatal error has been detected by the Java Runtime Environment: # # SIGSEGV (0xb) at pc=0x00007ff31807757f, pid=4041, tid=140682078746368 # # JRE version: 6.0_20-b20 # Java VM: OpenJDK 64-Bit Server VM (19.0-b09 mixed mode linux-amd64 ) # Derivative: IcedTea6 1.9.2 # Distribution: Ubuntu 10.10, package 6b20-1.9.2-0ubuntu2 # Problematic frame: # V [libjvm.so+0x42757f] # # If you would like to submit a bug report, please include # instructions how to reproduce the bug and visit: # https://bugs.launchpad.net/ubuntu/+source/openjdk-6/ # --------------- T H R E A D --------------- Current thread (0x000000000190d000): JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] siginfo:si_signo=SIGSEGV: si_errno=0, si_code=1 (SEGV_MAPERR), si_addr=0x0000000000000024 Registers: ... Register to memory mapping: RAX=0x0000000000000002 0x0000000000000002 is pointing to unknown location RBX=0x000000000190db90 0x000000000190db90 is pointing to unknown location RCX=0x0000000000000000 0x0000000000000000 is pointing to unknown location RDX=0x00007ff3195463f8 0x00007ff3195463f8 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RBP=0x00007ff319546270 0x00007ff319546270 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE RSI=0x0000000000000024 0x0000000000000024 is pointing to unknown location RDI=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R8 =0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R9 =0x000000000190db88 0x000000000190db88 is pointing to unknown location R10=0x00007ff319546300 0x00007ff319546300 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R11=0x0000000000000002 0x0000000000000002 is pointing to unknown location R12=0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R13=0x00007ff319546560 0x00007ff319546560 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R14=0x00007ff3195463e0 0x00007ff3195463e0 is pointing into the stack for thread: 0x000000000190d000 "main" prio=10 tid=0x000000000190d000 nid=0xfcb runnable [0x0000000000000000] java.lang.Thread.State: RUNNABLE R15=0x0000000000000003 0x0000000000000003 is pointing to unknown location Top of Stack: (sp=0x00007ff319546270) ... Instructions: (pc=0x00007ff31807757f) 0x00007ff31807756f: e2 03 48 03 57 58 31 c9 48 8b 32 48 85 f6 74 03 0x00007ff31807757f: 48 8b 0e 48 89 0a 8b 77 68 83 c0 01 39 f0 7c d1 Stack: [0x00007ff319447000,0x00007ff319548000], sp=0x00007ff319546270, free space=1020k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) V [libjvm.so+0x42757f] V [libjvm.so+0x42866b] V [libjvm.so+0x4275c8] V [libjvm.so+0x4331bd] V [libjvm.so+0x44e5c7] C [libExiff2-binding.so+0x1f16] _ZN7JNIEnv_15CallVoidMethodAEP8_jobjectP10_jmethodIDPK6jvalue+0x40 C [libExiff2-binding.so+0x1b96] _Z8loadIPTCSt8auto_ptrIN5Exiv25ImageEEPKcP7JNIEnv_P8_jobject+0x2ba C [libExiff2-binding.so+0x1d3f] _Z7getVarsPKcP7JNIEnv_P8_jobject+0x176 C [libExiff2-binding.so+0x1de7] Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv+0x4b j photo.exiv2.Exiv2MetaDataStore.impl_loadFromExiv(Ljava/lang/String;Lphoto/exiv2/Exiv2MetaDataStore;)V+0 j photo.exiv2.Exiv2MetaDataStore.loadFromExiv2()V+9 j photo.exiv2.Exiv2MetaDataStore.loadData()V+1 j photo.exiv2.Exiv2MetaDataStore.<init>(Lphoto/ImageFile;)V+10 j test.Main.main([Ljava/lang/String;)V+76 v ~StubRoutines::call_stub V [libjvm.so+0x428698] V [libjvm.so+0x4275c8] V [libjvm.so+0x432943] V [libjvm.so+0x447f91] C [java+0x3495] JavaMain+0xd75 --------------- P R O C E S S --------------- Java Threads: ( => current thread ) 0x00007ff2c4027800 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=4060, stack(0x00007ff2c9052000,0x00007ff2c9153000)] 0x00007ff2c4025000 JavaThread "CompilerThread1" daemon [_thread_blocked, id=4059, stack(0x00007ff2c9153000,0x00007ff2c9254000)] 0x00007ff2c4022000 JavaThread "CompilerThread0" daemon [_thread_blocked, id=4058, stack(0x00007ff2c9254000,0x00007ff2c9355000)] 0x00007ff2c401f800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=4057, stack(0x00007ff2c9355000,0x00007ff2c9456000)] 0x00007ff2c4001000 JavaThread "Finalizer" daemon [_thread_blocked, id=4056, stack(0x00007ff2c994d000,0x00007ff2c9a4e000)] 0x0000000001984000 JavaThread "Reference Handler" daemon [_thread_blocked, id=4055, stack(0x00007ff2c9a4e000,0x00007ff2c9b4f000)] =>0x000000000190d000 JavaThread "main" [_thread_in_Java, id=4043, stack(0x00007ff319447000,0x00007ff319548000)] Other Threads: 0x000000000197d800 VMThread [stack: 0x00007ff2c9b4f000,0x00007ff2c9c50000] [id=4054] 0x00007ff2c4032000 WatcherThread [stack: 0x00007ff2c8f51000,0x00007ff2c9052000] [id=4061] VM state:not at safepoint (normal execution) VM Mutex/Monitor currently owned by a thread: None Heap PSYoungGen total 18432K, used 316K [0x00007ff2fed30000, 0x00007ff3001c0000, 0x00007ff313730000) eden space 15808K, 2% used [0x00007ff2fed30000,0x00007ff2fed7f0b8,0x00007ff2ffca0000) from space 2624K, 0% used [0x00007ff2fff30000,0x00007ff2fff30000,0x00007ff3001c0000) to space 2624K, 0% used [0x00007ff2ffca0000,0x00007ff2ffca0000,0x00007ff2fff30000) PSOldGen total 42240K, used 0K [0x00007ff2d5930000, 0x00007ff2d8270000, 0x00007ff2fed30000) object space 42240K, 0% used [0x00007ff2d5930000,0x00007ff2d5930000,0x00007ff2d8270000) PSPermGen total 21248K, used 2827K [0x00007ff2cb330000, 0x00007ff2cc7f0000, 0x00007ff2d5930000) object space 21248K, 13% used [0x00007ff2cb330000,0x00007ff2cb5f2f60,0x00007ff2cc7f0000) Dynamic libraries: 00400000-00409000 r-xp 00000000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00608000-00609000 r--p 00008000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 00609000-0060a000 rw-p 00009000 08:03 141899 /usr/lib/jvm/java-6-openjdk/jre/bin/java 01904000-019ad000 rw-p 00000000 00:00 0 [heap] ... 7ff2c820c000-7ff2c8232000 r-xp 00000000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8232000-7ff2c8432000 ---p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8432000-7ff2c8434000 r--p 00026000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8434000-7ff2c8435000 rw-p 00028000 08:03 917704 /lib/libexpat.so.1.5.2 7ff2c8435000-7ff2c844a000 r-xp 00000000 08:03 917708 /lib/libgcc_s.so.1 7ff2c844a000-7ff2c8649000 ---p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c8649000-7ff2c864a000 r--p 00014000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864a000-7ff2c864b000 rw-p 00015000 08:03 917708 /lib/libgcc_s.so.1 7ff2c864b000-7ff2c8733000 r-xp 00000000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8733000-7ff2c8932000 ---p 000e8000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c8932000-7ff2c893a000 r--p 000e7000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893a000-7ff2c893c000 rw-p 000ef000 08:03 134995 /usr/lib/libstdc++.so.6.0.14 7ff2c893c000-7ff2c8951000 rw-p 00000000 00:00 0 7ff2c8951000-7ff2c8af3000 r-xp 00000000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8af3000-7ff2c8cf2000 ---p 001a2000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8cf2000-7ff2c8d0f000 r--p 001a1000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d0f000-7ff2c8d10000 rw-p 001be000 08:03 134599 /usr/lib/libexiv2.so.6.0.0 7ff2c8d10000-7ff2c8d23000 rw-p 00000000 00:00 0 7ff2c8d42000-7ff2c8d45000 r-xp 00000000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8d45000-7ff2c8f44000 ---p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f44000-7ff2c8f45000 r--p 00002000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f45000-7ff2c8f46000 rw-p 00003000 08:03 800718 /home/hjed/libExiff2-binding.so 7ff2c8f46000-7ff2c8f49000 r--s 0000f000 08:03 141333 /usr/lib/jvm/java-6-openjdk/jre/lib/ext/pulse-java.jar 7ff2c8f49000-7ff2c8f51000 r--s 00066000 08:03 408472 /usr/share/java/gnome-java-bridge.jar ... 7ff2ca559000-7ff2ca55b000 r--s 0001d000 08:03 141354 /usr/lib/jvm/java-6-openjdk/jre/lib/plugin.jar 7ff2ca55b000-7ff2ca560000 r--s 00044000 08:03 141353 /usr/lib/jvm/java-6-openjdk/jre/lib/netx.jar 7ff2ca560000-7ff2ca592000 rw-p 00000000 00:00 0 7ff2ca592000-7ff2ca720000 r--s 038af000 08:03 141833 /usr/lib/jvm/java-6-openjdk/jre/lib/rt.jar ... 7ff31673b000-7ff316742000 r-xp 00000000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316742000-7ff316941000 ---p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316941000-7ff316942000 r--p 00006000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316942000-7ff316943000 rw-p 00007000 08:03 141867 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libzip.so 7ff316943000-7ff31694f000 r-xp 00000000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff31694f000-7ff316b4e000 ---p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4e000-7ff316b4f000 r--p 0000b000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b4f000-7ff316b50000 rw-p 0000c000 08:03 921396 /lib/libnss_files-2.12.1.so 7ff316b50000-7ff316b5a000 r-xp 00000000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316b5a000-7ff316d59000 ---p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d59000-7ff316d5a000 r--p 00009000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5a000-7ff316d5b000 rw-p 0000a000 08:03 921398 /lib/libnss_nis-2.12.1.so 7ff316d5b000-7ff316d63000 r-xp 00000000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316d63000-7ff316f62000 ---p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f62000-7ff316f63000 r--p 00007000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f63000-7ff316f64000 rw-p 00008000 08:03 921393 /lib/libnss_compat-2.12.1.so 7ff316f64000-7ff316f6c000 r-xp 00000000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff316f6c000-7ff31716b000 ---p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716b000-7ff31716c000 r--p 00007000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716c000-7ff31716d000 rw-p 00008000 08:03 141869 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/native_threads/libhpi.so 7ff31716d000-7ff317184000 r-xp 00000000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317184000-7ff317383000 ---p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317383000-7ff317384000 r--p 00016000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317384000-7ff317385000 rw-p 00017000 08:03 921392 /lib/libnsl-2.12.1.so 7ff317385000-7ff317387000 rw-p 00000000 00:00 0 7ff317387000-7ff3173b2000 r-xp 00000000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3173b2000-7ff3175b1000 ---p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b1000-7ff3175b2000 r--p 0002a000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b2000-7ff3175b5000 rw-p 0002b000 08:03 141850 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libjava.so 7ff3175b5000-7ff3175c3000 r-xp 00000000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3175c3000-7ff3177c2000 ---p 0000e000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c2000-7ff3177c4000 r--p 0000d000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c4000-7ff3177c5000 rw-p 0000f000 08:03 141866 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/libverify.so 7ff3177c5000-7ff3177cc000 r-xp 00000000 08:03 921405 /lib/librt-2.12.1.so 7ff3177cc000-7ff3179cb000 ---p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cb000-7ff3179cc000 r--p 00006000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cc000-7ff3179cd000 rw-p 00007000 08:03 921405 /lib/librt-2.12.1.so 7ff3179cd000-7ff317a4f000 r-xp 00000000 08:03 921390 /lib/libm-2.12.1.so 7ff317a4f000-7ff317c4e000 ---p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4e000-7ff317c4f000 r--p 00081000 08:03 921390 /lib/libm-2.12.1.so 7ff317c4f000-7ff317c50000 rw-p 00082000 08:03 921390 /lib/libm-2.12.1.so 7ff317c50000-7ff3184c4000 r-xp 00000000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3184c4000-7ff3186c3000 ---p 00874000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff3186c3000-7ff318739000 r--p 00873000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318739000-7ff318754000 rw-p 008e9000 08:03 141871 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server/libjvm.so 7ff318754000-7ff31878d000 rw-p 00000000 00:00 0 7ff31878d000-7ff318907000 r-xp 00000000 08:03 921385 /lib/libc-2.12.1.so 7ff318907000-7ff318b06000 ---p 0017a000 08:03 921385 /lib/libc-2.12.1.so 7ff318b06000-7ff318b0a000 r--p 00179000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0a000-7ff318b0b000 rw-p 0017d000 08:03 921385 /lib/libc-2.12.1.so 7ff318b0b000-7ff318b10000 rw-p 00000000 00:00 0 7ff318b10000-7ff318b12000 r-xp 00000000 08:03 921388 /lib/libdl-2.12.1.so 7ff318b12000-7ff318d12000 ---p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d12000-7ff318d13000 r--p 00002000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d13000-7ff318d14000 rw-p 00003000 08:03 921388 /lib/libdl-2.12.1.so 7ff318d14000-7ff318d18000 r-xp 00000000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318d18000-7ff318f17000 ---p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f17000-7ff318f18000 r--p 00003000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f18000-7ff318f19000 rw-p 00004000 08:03 141838 /usr/lib/jvm/java-6-openjdk/jre/lib/amd64/jli/libjli.so 7ff318f19000-7ff318f31000 r-xp 00000000 08:03 921401 /lib/libpthread-2.12.1.so 7ff318f31000-7ff319130000 ---p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319130000-7ff319131000 r--p 00017000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319131000-7ff319132000 rw-p 00018000 08:03 921401 /lib/libpthread-2.12.1.so 7ff319132000-7ff319136000 rw-p 00000000 00:00 0 7ff319136000-7ff31914c000 r-xp 00000000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31914c000-7ff31934c000 ---p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934c000-7ff31934d000 r--p 00016000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934d000-7ff31934e000 rw-p 00017000 08:03 917772 /lib/libz.so.1.2.3.4 7ff31934e000-7ff31936e000 r-xp 00000000 08:03 921379 /lib/ld-2.12.1.so 7ff319387000-7ff319391000 rw-p 00000000 00:00 0 7ff319391000-7ff319447000 rw-p 00000000 00:00 0 7ff319447000-7ff31944a000 ---p 00000000 00:00 0 7ff31944a000-7ff31954d000 rw-p 00000000 00:00 0 7ff319562000-7ff31956a000 rw-s 00000000 08:03 1966453 /tmp/hsperfdata_hjed/4041 7ff31956a000-7ff31956b000 rw-p 00000000 00:00 0 7ff31956b000-7ff31956c000 r--p 00000000 00:00 0 7ff31956c000-7ff31956e000 rw-p 00000000 00:00 0 7ff31956e000-7ff31956f000 r--p 00020000 08:03 921379 /lib/ld-2.12.1.so 7ff31956f000-7ff319570000 rw-p 00021000 08:03 921379 /lib/ld-2.12.1.so 7ff319570000-7ff319571000 rw-p 00000000 00:00 0 7fff0fb03000-7fff0fb24000 rw-p 00000000 00:00 0 [stack] 7fff0fbff000-7fff0fc00000 r-xp 00000000 00:00 0 [vdso] ffffffffff600000-ffffffffff601000 r-xp 00000000 00:00 0 [vsyscall] VM Arguments: jvm_args: -Dfile.encoding=UTF-8 java_command: test.Main Launcher Type: SUN_STANDARD Environment Variables: PATH=/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games USERNAME=hjed LD_LIBRARY_PATH=/usr/lib/jvm/java-6-openjdk/jre/lib/amd64/server:/usr/lib/jvm/java-6-openjdk/jre/lib/amd64:/usr/lib/jvm/java-6-openjdk/jre/../lib/amd64 SHELL=/bin/bash DISPLAY=:0.0 Signal Handlers: SIGSEGV: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGBUS: [libjvm.so+0x712700], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGFPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGPIPE: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGXFSZ: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGILL: [libjvm.so+0x5d4020], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGUSR1: SIG_DFL, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGUSR2: [libjvm.so+0x5d3730], sa_mask[0]=0x00000004, sa_flags=0x10000004 SIGHUP: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGINT: SIG_IGN, sa_mask[0]=0x00000000, sa_flags=0x00000000 SIGTERM: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 SIGQUIT: [libjvm.so+0x5d61a0], sa_mask[0]=0x7ffbfeff, sa_flags=0x10000004 --------------- S Y S T E M --------------- OS:Ubuntu 10.10 (maverick) uname:Linux 2.6.35-24-generic #42-Ubuntu SMP Thu Dec 2 02:41:37 UTC 2010 x86_64 libc:glibc 2.12.1 NPTL 2.12.1 rlimit: STACK 8192k, CORE 0k, NPROC infinity, NOFILE 1024, AS infinity load average:0.25 0.16 0.21 /proc/meminfo: MemTotal: 4048200 kB MemFree: 1230476 kB Buffers: 589572 kB Cached: 911132 kB SwapCached: 0 kB Active: 1321712 kB Inactive: 1202272 kB Active(anon): 1023852 kB Inactive(anon): 7168 kB Active(file): 297860 kB Inactive(file): 1195104 kB Unevictable: 64 kB Mlocked: 64 kB SwapTotal: 7065596 kB SwapFree: 7065596 kB Dirty: 632 kB Writeback: 0 kB AnonPages: 1023368 kB Mapped: 145832 kB Shmem: 7728 kB Slab: 111136 kB SReclaimable: 66316 kB SUnreclaim: 44820 kB KernelStack: 3824 kB PageTables: 27736 kB NFS_Unstable: 0 kB Bounce: 0 kB WritebackTmp: 0 kB CommitLimit: 9089696 kB Committed_AS: 2378396 kB VmallocTotal: 34359738367 kB VmallocUsed: 332928 kB VmallocChunk: 34359397884 kB HardwareCorrupted: 0 kB HugePages_Total: 0 HugePages_Free: 0 HugePages_Rsvd: 0 HugePages_Surp: 0 Hugepagesize: 2048 kB DirectMap4k: 67136 kB DirectMap2M: 4118528 kB CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 26 stepping 5, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, ht Memory: 4k page, physical 4048200k(1230476k free), swap 7065596k(7065596k free) vm_info: OpenJDK 64-Bit Server VM (19.0-b09) for linux-amd64 JRE (1.6.0_20-b20), built on Dec 10 2010 19:45:55 by "buildd" with gcc 4.4.5 time: Sat Jan 1 14:12:27 2011 elapsed time: 0 seconds The java code is: ... public class Main { public static void main(String[] args) { ... ImageFile img = new ImageFile(System.getProperty("user.home") + "/PC100001.JPG"); Exiv2MetaDataStore e = new Exiv2MetaDataStore(img); Iterator<Entry<String, String>> i = e.entrySet().iterator(); while (i.hasNext()) { Entry<String, String> entry = i.next(); System.out.println(entry.getKey() + ":" + entry.getValue()); } //if you switch this print statment with the while loop you get the same error. // System.out.print(e.toString()); } } and /** NB: MetaDataStore is an abstract class that extends HashMap<String,String> */ public class Exiv2MetaDataStore extends MetaDataStore{ ... private final ImageFile F; /** * Creates an meta data store from an ImageFile using Exiv2 * this calls loadData(); * @param f */ public Exiv2MetaDataStore(ImageFile f) { F = f; loadData(); } ... @Override protected void loadData() { loadFromExiv2(); } ... private void loadFromExiv2() { impl_loadFromExiv(F.getAbsolutePath(), this); } private native void impl_loadFromExiv(String path, Exiv2MetaDataStore str); //this method called by the C++ code public void exiv2_reciveElement(String key, String value) { super.put(key,value); } static { Runtime.getRuntime().load("/home/hjed/libExiff2-binding.so"); } } C++ code: #include <exif.hpp> #include <image.hpp> #include <iptc.hpp> #include <exiv2/exiv2.hpp> #include <exiv2/error.hpp> #include <iostream> #include <iomanip> #include <cassert> void loadIPTC(Exiv2::Image::AutoPtr image, const char * path, JNIEnv * env, jobject obj) { Exiv2::IptcData &iptcData = image->iptcData(); //load method jclass cls = env->GetObjectClass(obj); jmethodID mid = env->GetMethodID(cls, "exiv2_reciveElement", "(Ljava/lang/String;Ljava/lang/String;)V"); //is there any IPTC data AND check that method exists if (iptcData.empty() | (mid == NULL)) { std::string error(path); error += ": failed loading IPTC data, there may not be any data"; } else { Exiv2::IptcData::iterator end = iptcData.end(); for (Exiv2::IptcData::iterator md = iptcData.begin(); md != end; ++md) { jvalue values[2]; const char* key = md->key().c_str(); values[0].l = env->NewStringUTF(key); md->value().toString().c_str(); const char* value = md->typeName(); values[2].l = env->NewStringUTF(value); //If I replace the code for values[2] with the commented out code I get the same error. //const char* type = md->typeName(); //values[2].l = env->NewStringUTF(type); env->CallVoidMethodA(obj, mid, values); } } } void getVars(const char* path, JNIEnv * env, jobject obj) { //Load image Exiv2::Image::AutoPtr image = Exiv2::ImageFactory::open(path); assert(image.get() != 0); image->readMetadata(); //Load IPTC data loadIPTC(image, path, env, obj); } JNIEXPORT void JNICALL Java_photo_exiv2_Exiv2MetaDataStore_impl_1loadFromExiv(JNIEnv * env, jobject obj, jstring path, jobject obj2) { const char* path2 = env->GetStringUTFChars(path, NULL); getVars(path2, env, obj); env->ReleaseStringUTFChars(path, path2); } I've searched for a fix for this, but I can't find one. I don't have much experience using C++ so if I've made an obvious mistake in the C code I apologies. Thanks for any help, HJED P.S. This is my first post on this site and I wasn't sure how much of the code I needed to show. Sorry if I've put to much up.

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