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  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

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  • Methodology To Determine Cause Of User Specific Error

    - by user3163629
    We have software that for certain clients fails to download a file. The software is developed in Python and compiled into an Windows Executable. The cause of the error is still unknown but we have established that the client has an active internet connection. We suspect that the cause is due to the clients network setup. This error cannot be replicated in house. What technique or methodology should be applied to this kind of specific error that cannot be replicated in house. The end goal is to determine the cause of this error so we can move onto the solution. For example; Remote Debugging: Produce a debug version of the software and ask the client to send back a debug output file. This involves alot of time (back and forth communication) and requires the client to work and act in a timely manor to be successful. In-house debugging: Visit the client and determine their network setup, etc. Possibly develop a series of script tests before hand to run on the clients computer under the same network. Other methodologies and techniques I am not aware of?

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  • Converting a bounded knapsack problem to 0/1 knapsack problem

    - by Ants
    I ran across a problem where goal was to use dynamic programming (instead of other approaches). There is a distance to be spanned, and a set of cables of different lengths. What is the minimum number of cables needed to span the distance exactly? To me this looked like a knapsack problem, but since there could be multiples of a particular length, it was a bounded knapsack problem, rather than a 0/1 knapsack problem. (Treat the value of each item to be its weight.) Taking the naive approach (and not caring about the expansion of the search space), the method I used to convert the bounded knapsack problem into a 0/1 knapsack problem, was simply break up the multiples into singles and apply the well-known dynamic programming algorithm. Unfortunately, this leads to sub-optimal results. For example, given cables: 1 x 10ft, 1 x 7ft, 1 x 6ft, 5 x 3ft, 6 x 2ft, 7 x 1ft If the target span is 13ft, the DP algorithm picks 7+6 to span the distance. A greedy algorithm would have picked 10+3, but it's a tie for minimum number of cables. The problem arises, when trying to span 15ft. The DP algorithm ended up picking 6+3+3+3 to get 4 cables, while the greedy algorithm correctly picks 10+3+2 for only 3 cables. Anyway, doing some light scanning of converting bounded to 0/1, it seems like the well-known approach to convert multiple items to { p, 2p, 4p ... }. My question is how does this conversion work if p+2p+4p does not add up to the number of multiple items. For example: I have 5 3ft cables. I can't very well add { 3, 2x3, 4x3 } because 3+2x3+4x3 5x3. Should I add { 3, 4x3 } instead? [I'm currently trying to grok the "Oregon Trail Knapsack Problem" paper, but it currently looks like the approach used there is not dynamic programming.]

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  • Regulation of the software industry

    - by Flexo
    Every few years someone proposes tighter regulation for the software industry. This IEEE article has been getting some attention lately on the subject. If software engineers who write programs for systems that expose the public to physical or financial risk knew they would be tested on their competence, the thinking goes, it would reduce the flaws and failures in code—and maybe save a few lives in the bargain. I'm skeptical about the value and merit of this. To my mind it looks like a land grab by those that proposed it. The quote that clinches that for me is: The exam will test for basic knowledge, not mastery of subject matter because the big failures (e.g. THERAC-25) seem to be complex, subtle issues that "basic knowledge" would never be sufficient to prevent. Ignoring any local issues (such as existing protections of the title Engineer in some jurisdictions): The aims are noble - avoid the quacks/charlatans1 and make that distinction more obvious to those that buy their software. Can tighter regulation of the software industry ever achieve it's original goal? 1 Exactly as regulation of the medical profession was intended to do.

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • Microeconomical simulation: coordination/planning between self-interested trading agents

    - by Milton Manfried
    In a typical perfect-information strategy game like Chess, an agent can calculate its best move by searching the state tree for the best possible move, while assuming that the opponent will also make the best possible move (i.e. Mini-max). I would like to use this approach in a "game" modeling economic activity, where the possible "moves" would be to buy or sell for a given price, and the goal, rather than a specific class of states (e.g. Checkmate), would be to maximize some function F of the agent's state (e.g. F(money, widget) = 10*money + widget). How to handle buy/sell actions that require coordination between both parties, at the very least agreement upon a price? The cheap way out would be to set the price beforehand, maybe based upon the current supply -- but the idea of this simulation is to examine how prices emerge when freely determined by "perfectly rational" agents. A great example of what I do not want is the trading algorithm in SugarScape -- paraphrasing from Growing Artificial Societies p101-102: when a pair of agents interact to trade, they each compute their internal valuations of the goods, then a bargaining process is conducted and a price is agreed to. If this price makes both agents better off, they complete the transaction The protocol itself is beautiful, but what it cannot capture (as far as I can tell) is the ability for an agent to pay more than it might otherwise for a good, because it knows that it can sell it for even more at a later date -- what appears to be called "strategic thinking" in this pape at Google Books Multi-Agent-Based Simulation III: 4th International Workshop, MABS 2003... to get realistic behavior like that, it seems one would either (1) have to build an outrageously-complex internal valuation system which could at best only cover situations that were planned for at compile-time, or otherwise (2) have some mechanism to search the state tree... which would require some way of planning future trades. Note: The chess analogy only works as far as the state-space search goes; the simulation isn't intended to be "zero sum", so a literal mini-max search wouldn't be appropriate -- and ideally, it should work with more than two agents.

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  • Open Source Projects for Beginning Coders?

    - by MattDMo
    After working as a molecular biologist at the bench for many years, I lost my job last year and am thinking about a career change. I've been using open-source software and doing Linux system administration since the mid 90s, and have written/improved some small shell/Perl/PHP scripts, and am very comfortable building from source, but never progressed to creating non-trivial programs de novo. I want to move to actually learning real programming skills and contributing back to the community, with the possible eventual goal of getting into bioinformatics as a career in the future. I'm a stay-at-home dad now, so I have some time on my hands. I've done a lot of research on languages, and have settled on Python as my major focus for now. I'm set up on GitHub, but haven't forked anything yet. I've looked around OpenHatch some, but nothing really grabbed me. I've heard the advice to work on what you use/love, but that category is so broad that I'm having trouble finding any one thing to get started on. What are your suggestions for getting started? How do you pick a project that will welcome your (possibly amateurish) help? With a fairly limited skill set, how do you find a request that you can handle? What are common newbie mistakes to avoid? Any other advice?

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  • Are R&D mini-projects a good activity for interns?

    - by dukeofgaming
    I'm going to be in charge of hiring some interns for our software department soon (automotive infotainment systems) and I'm designing an internship program. The main productive activity "menu" I'm planning for them consists of: Verification testing Writing Unit Tests (automated, with an xUnit-compliant framework [several languages in our projects]) Documenting Code Updating wiki Updating diagrams & design docs Helping with low priority tickets (supervised/mentored) Hunting down & cleaning compiler/run-time warnings Refactoring/cleaning code against our coding standards But I also have this idea that having them do small R&D projects would be good to test their talent and get them to have fun. These mini-projects would be: Experimental implementations & optimizations Proof of concept implementations for new technologies Small papers (~2-5 pages) doing formal research on the previous two points Apps (from a mini-project pool) These kinds of projects would be pre-defined and very concrete, although new ideas from the interns themselves would be very welcome. Even if a project is too big or is abandoned, the idea would also be to lay the ground work so they can be retaken by another intern or intern team. While I think this is good in concept, I don't know if it could be good in practice, as obviously this would diminish their productivity on "real work" (work with immediate value to the company), but I think it could help bring aboard very bright people and get them to want to stay in the future (which, I think, is the end goal for any internship program). My question here is if these activities are too open ended or difficult for the average intern to accomplish and if R&D is an efficient use of an interns time or if it makes more sense for to assign project work to interns instead.

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  • How to monetize and protect a engine's and its framework's copyrights and patents?

    - by Arthur Wulf White
    I created a game engine that handles: Rendering levels with 2d textured curved surfaces Collisions with curved surfaces Animationn paths on and navigation in 2d-sapce I have also made a framework for: Procedural organic level generation with round surfaces Level editing Light weight sprite design The engine and framework are written in AS3 and I am in the process of translating the code into HaXe to better support other platforms. I am also interested in adding Animated curved platforms More advanced level editing features Currently, I have a part time job and any time I spend on this engine is either taken out of my limited free time (I'm a student working to support myself through school) or out my time working at my job. I really believe this engine can make life much easier for people designing Tower Defence games, Shooters and and Platformers while also possibly improving their results. It could also support RTS, RPGs and racing games very well. It continains original algorithms that could be used for procedural generation of organic round and smooth levels. The algorithms I used are new and are not available in any other level editor I've seen. In order to constantly improve the Engine and have it tested thoroughly I think the best route is releasing it to the public. What are the best ways to benefit myself and others with my new framework? I want to have some lisence, allowing me to share the framework and still benefit from it. Any advice would be appreciated. This issue has been on my mind a lot this year. I am hoping to find a solution that will bring me some relief. I am thinking of designing three sample games, releasing them and starting a kickstarter, any advice and thoughts on the matter would be valuable. My goal is like Markus von Broady suggested, to get people involved in developing the engine and let people use it for games for either a symbolic fee or for free and charge for support. That or use some form of croud sourcing. Do I need to hire a lawyer to get some sort of legal document to protect my work?

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  • Understanding and memorizing git rebase parameters

    - by Robert Dailey
    So far the most confusing portion of git is rebasing onto another branch. Specifically, it's the command line arguments that are confusing. Each time I want to rebase a small piece of one branch onto the tip of another, I have to review the git rebase documentation and it takes me about 5-10 minutes to understand what each of the 3 main arguments should be. git rebase <upstream> <branch> --onto <newbase> What is a good rule of thumb to help me memorize what each of these 3 parameters should be set to, given any kind of rebase onto another branch? Bear in mind I have gone over the git-rebase documentation again, and again, and again, and again (and again), but it's always difficult to understand (like a boring scientific white-paper or something). So at this point I feel I need to involve other people to help me grasp it. My goal is that I should never have to review the documentation for these basic parameters. I haven't been able to memorize them so far, and I've done a ton of rebases already. So it's a bit unusual that I've been able to memorize every other command and its parameters so far, but not rebase with --onto.

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  • Installing Ubuntu on Asus G75VW (UEFI)

    - by user101653
    You all are my last hope... help! I bought an Asus G75VW from Best Buy. It has the new UEFI BIOS instead of the old style BIOS (1980's) and has Windows 8 preinstalled. I cannot get the G75VW to install Ubuntu 12.10 in EFI mode. I did get Ubuntu to load if I changed the BIOS to CSM and the computer sees and installs Ubuntu in "legacy mode". I attempted boot repair, and Ubuntu will load after 1 minute but as legacy BIOS only. If I changed the BIOS to UEFI "Binary is whitelisted" is displayed and I get a purple screen. My goal... keep my preinstalled Windows 8 on internal drive bay 1 and install Ubuntu 12.10 on internal drive bay 2... and somehow make a choice on which to choose. I am at a loss. I am a software programmer, but I am very bad at understanding BIOS and partitioning. Any ideas? Has anyone done what I want to do. This is a full second day on my "issue"! If I cannot get Ubuntu installed, I'm returning the laptop. And "wait" until these obstacles of UEFI/EFI and properly handled to allow people to load EFI based Ubuntu without a hitch. Thanks, Dave

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  • How do I keep controversy in check?

    - by Aaron Digulla
    This is probably OT but it's less OT here than on any other SO site, so please bear with me. I'm working on a new project votEm. The goal is to give independent candidates a platform to introduce themselves to get elected for a political office. My main reason is that today, it's too expensive to run for an office. Some politicians in the US spend as much as 30 million dollars (!) for a single campaign. That money is better spent elsewhere. In a similar fashion, people who want to change countries like Egypt, could use such a platform to present themselves. Now I expect a lot of emotions and pressure on my site. People with a lot of money (and a lot to lose) will try to game it (political parties, secret services of ... errr ... "not 100% democratic countries", big companies, ...) To avoid as many mistakes as possible, I need a list of resources, ideas and tips how to keep such a site out of too much trouble. PS: I'd make this CW but the option seems to be gone...

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  • DDDNorth2 Bradford, 13th October 2012 - Async Patterns presentation and source code

    - by Liam Westley
    Many thanks to Andy Westgarth and his team for organising a fantastic conference at the rather elegant Bradford University School of Management. Also, a big congratulations to all the delegates who gave up there free time to come and hear us speak and who were, in general, enthusiastic and asked some cracking questions to keep us speakers on our toes. For those who attended my Async my source code and presentation are now available on GitHub, https://github.com/westleyl/DDDNorth2-AsyncPatterns If you are new to Git then the easiest client to install is GitHub for Windows, a graphical UI for accessing GitHub. Personally, I also have TortoiseGit installed – the file explorer add-in that works in a familiar manner to TortoiseSVN. As I mentioned during the presentation I have not included the sample data, the music files, in the source code placed on GitHub but I have included instructions on how to download them from http://silents.bandcamp.com and place them in the correct folders. What I forgot to mention is that Windows Media Player by default does not play Ogg Vorbis and Flac music files, however you can download the codec installer for these, for free, from http://xiph.org/dshow. I am planning to break down this little project into a series of blog posts, with each pattern being a single blog post over several weeks. In these I will flesh out the background behind the pattern, the basic goal being achieved and how to monitor the progress of the sample data being processed. Basically, what I said during the presentation and is missing from the slides.

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  • Getting the PC speaker to beep

    - by broiyan
    There has been much written on getting the beep sound from Ubuntu releases over the years. Example: fixing the beep My needs are slightly different in that I do not want to ensure sound card beeps are functioning. Instead, I want PC speaker beeps, the kind produced by the original built-in speaker because I believe they will produce less CPU load. I have confirmed that my computer has the PC speaker by unplugging the external speakers and shutting down Ubuntu. At some point in the shutdown and restart process a beep is heard even though the external speakers have no power. I have tried the following: In /etc/modprobe.d/blacklist.conf, turn these lines into comments: #blacklist snd_pcsp #blacklist pcspkr In .bashrc /usr/bin/xset b on /usr/bin/xset b 100 Enable in the gnome terminal: Edit Profile Prefs General Terminal Bell Ensure no "mute" selections in: System Prefs Sound various tabs (uncheck them all). Select "Enable window and button sounds" in: System Prefs Sound Sound Effects In gconf-editor desktop gnome sound, select the three sound check boxes. In gconf-editor apps metacity general select the audible bell check box. Still I get no PC speaker beeps when I send code 7 to the console via my Java program or use echo -e '\a' on the bash command line. What else should I try? Update Since my goal is to minimize load on the CPU, here is a comparison of elapsed times. Each test is for 100,000 iterations. Each variant was performed three times so three results are presented for each. printwriter.format("%c", 7); // 1.3 seconds, 1.5 seconds, 1.5 seconds Toolkit.getDefaultToolkit().beep(); // 0.8 seconds, 0.3 seconds, 0.5 seconds try { Runtime.getRuntime().exec("beep"); } catch (IOException e) { } // 10.3 seconds, 16.3 seconds, 11.4 seconds These runs were done inside Eclipse so multiply by some value less than 1 for standalone execution. Unfortunately, Toolkit's beep is silent on my computer and so is code 7. The beep utility works but has the most cost.

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  • What to expect when creating a style guide?

    - by ted.strauss
    My organization would like to create a full fledged style guide that will be applicable to internal & external web sites, print advertising, trade show design, and overall branding. This article lays out the scope we're aiming for, and has links to many great examples style guide PDFs. The goal is to create a style guide comparable to one of these. I'd like to set realistic expectations within my organization for creating this document. So I have a few of questions pertaining to this: We don't have design staff. Should we be looking for a design firm or freelancer to come in for a 2-6 month contract, or do we need a longer commitment? If we do go with a firm or freelancer, would the pay-scale be comparable to typical design work, or is a style guide a higher order of work? How long should it take a pro to create a style guide? To make estimates more concrete, let's say web only, including all custom graphics. Any red flags to watch out for? (Compare: a new coder who fails to use css properly would be a red flag.)

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  • Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    Last spring I released a utility to script SQL Server configuration information on CodePlex.  I’ve been making small changes in this application as my needs have changed.  The application is a .NET 2.0 console application.  This utility serves two needs for me.  First it helps with disaster recovery.  All server level objects (logins, jobs, linked servers, audits) are scripted to a single file per object type.  This enables the scripts to be easily run against a DR server.  If these are checked into source control you can view the history of the script and find out what changed and when. The second goal is to capture what changed inside a database.  Objects inside a database (tables, stored procedures, views, etc.) are each scripted to their own file.  This makes it easier to track the changes to an object over time.  This does include permissions and role membership so you can capture security changes.  My assumption is that a database backup is the primary method of disaster recovery for databases so this utility is designed to capture changes to objects.  You can find the full list of changes from the original on the Downloads page on CodePlex.

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  • I need some career/education advice regarding computer science [on hold]

    - by user2521987
    So I'm a senior mathematics major this fall and I have only taken three CS classes (Java I, Java II, and C++). This summer, I am participating in a mathematics REU (Research Experience for Undergraduates), and I program in C++ about 8 hours a day...and I find that I absolutely love it. I love using programming to solve math problems in my research. I think I want to pursue a career in programming. I have a few options Stay at my university an extra 1-1.5 years (beyond the 4) and do a double major in Math/CS. This will put me in up to around 7-10k in debt (currently I have no debt and am scheduled to graduate debt free). Then apply to a masters in CS. Apply directly to a masters in CS from a math undergraduate degree. I don't like this idea because I likely won't get into a good program or funded with such little background. Go to graduate school, funded, in applied mathematics and try to further my knowledge in computer science while there. Then apply to a masters in CS. I'm not sure if 1 or 3 would be better. My end goal would be to go to a top 20-30 CS graduate program and to get a cool, good job. What would you recommend?

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  • JRuby and JVM Languages at JavaOne!

    - by Yolande Poirier
    "My goal with my talks at JavaOne is to teach what is happening at the JVM level and below so people understand better where we are going" explains Charles Nutter, Jruby project lead. In this interview, Charles shared the JRuby features he presented at the JVM Language Summit. They include foreign function interface (FFI), IO layer, character transcoding, regular expressions, compilers, coroutines, and more.  At JavaOne, he will be presenting:  Going Native: Bringing FFI to the JVM The Java Native Runtime (JNR) is a high-speed foreign function interface (FFI) for calling native code from Java without ever writing a line of C. Based on the success of JNR, JDK Enhancement Proposal (JEP) 191 will bring FFI to OpenJDK as an internal API.  The Emerging Languages Bowl: The Big League Challenge In this panel discussion, these emerging languages are portrayed by their respective champions, who explain how they may help your everyday life as a Java developer. Script Bowl 2014: The Battle Rages On In this contest, languages that run on the JVM, represented by their respective language experts, battle for most popular language status by showing off their new features. Audience members will also vote on a language that should not return in 2015. Returning from 2013 are language gurus representing Clojure, Groovy, JRuby, and Scala.

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  • Standards & compliances for secure web application development?

    - by MarkusK
    I am working with developers right now that write code the way they want and when i tell them to do it other way they respond that its just matter of preference how to do it and they have their way and i have mine. I am not talking about the formatting of code, but rather of way site is organized in classes and the way the utilize them. and the way they create functions and process forms etc. Their coding does not match my standards, but again they argue that its matter of preference and as long as goal achieved the can be different way's to do it. I agree but their way is proven to have bugs and we spend a lot of time going back and forth with them to fix all problems security or functionality, yet they still write same code no matter how many times i asked them to stop doing certain things. Now i am ready to dismiss them but friend of mine told me that he has same exact problem with freelance developers he work with. So i don't want to trade one bad apple for another. Question is is there some world wide (or at least europe and usa) accepted standard or compliance on how write secure web based applications. What application architecture should be for maintainable application. Is there are some general standard that can be used for any language ruby php or java govern security and functionality and quality of code? Or at least for PHP and MySQL i use for my website. So i can make them follow this strict standard and stop making excuses.

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  • Easter eggs as IP protection in software

    - by Simon
    I work in embedded software, and for some reason, management wants to hide an Easter egg as means of IP protection. They call it a watermark, and since our software interact with the video preview feed (the image displayed on a screen before you take a photo), they want me to implement a trigger which will react to some unusual video input (a video konami code like dark - bright - dark - bright - whatever). When this trigger fires, something strange happens (which is outside of the normal behavior of the software). The goal is to check whether our software is included in a device. Does it sound like a good idea? I have many argument against this move: What if the konami code is too sensitive and user triggers it? Does this kind of watermark have any legal value? What if this "feature" is discovered by the client? The performance penalty should be very small, since the soft run on small devices. I am the one developping this trigger. If things go wrong, what is my responsibility? What is your opinion about this method? I can't find a link, but I remember seeing an answer on this site suggesting that putting Easter eggs for protection purpose was a good idea. Has anyone tried it with good results?

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  • Best Architecture for ASP.NET WebForms Application

    - by stack man
    I have written an ASP.NET WebForms portal for a client. The project has kind of evolved rather than being properly planned and structured from the beginning. Consequently, all the code is mashed together within the same project and without any layers. The client is now happy with the functionality, so I would like to refactor the code such that I will be confident about releasing the project. As there seems to be many differing ways to design the architecture, I would like some opinions about the best approach to take. FUNCTIONALITY The portal allows administrators to configure HTML templates. Other associated "partners" will be able to display these templates by adding IFrame code to their site. Within these templates, customers can register and purchase products. An API has been implemented using WCF allowing external companies to interface with the system also. An Admin section allows Administrators to configure various functionality and view reports for each partner. The system sends out invoices and email notifications to customers. CURRENT ARCHITECTURE It is currently using EF4 to read/write to the database. The EF objects are used directly within the aspx files. This has facilitated rapid development while I have been writing the site but it is probably unacceptable to keep it like that as it is tightly coupling the db with the UI. Specific business logic has been added to partial classes of the EF objects. QUESTIONS The goal of refactoring will be to make the site scalable, easily maintainable and secure. 1) What kind of architecture would be best for this? Please describe what should be in each layer, whether I should use DTO's / POCO / Active Record pattern etc. 2) Is there a robust way to auto-generate DTO's / BOs so that any future enhancements will be simple to implement despite the extra layers? 3) Would it be beneficial to convert the project from WebForms to MVC?

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  • Is the development of CLI apps considered "backwards"?

    - by user61852
    I am a DBA fledgling with a lot of experience in programming. I have developed several CLI, non interactive apps that solve some daily repetitive tasks or eliminate the human error from more complex albeit not so daily tasks. These tools are now part of our tool box. I find CLI apps are great because you can include them in an automated workflow. Also the Unix philosophy of doing a single thing but doing it well, and letting the output of a process be the input of another, is a great way of building a set of tools than would consolidate into an strategic advantage. My boss recently commented that developing CLI tools is "backwards", or constitutes a "regression". I told him I disagreed, because most CLI tools that exist now are not legacy but are live projects with improved versions being released all the time. Is this kind of development considered "backwards" in the market? Does it look bad on a rèsumè? I also considered all solutions whether they are web or desktop, should have command line, non-interactive options. Some people consider this a waste of programming resources. Is this goal a worthy one in a software project?

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  • Joining a company to get experience vs. going alone [closed]

    - by daniels
    My goal is to build a successful web startup, say the next Digg or Twitter, and I am in doubt regarding what is the best route to follow as a programmer. I see basically two options: Get an internship/job with an established online company, so that I could get a mentor and learn from more experienced programmers, learn their processes, methodology and so on. I could do this for 1-2 years, and then quit to start working on my own stuff. Start working on my own projects right away, starting with small ones and moving up gradually. This would give me more control on the things I would be working with, but I would lack contact with more experienced people, so I would need to figure basic things on my own. Doing both is not an option in my opinion, cause I would need to put a lot of effort/time into each if I was to learn/improve as a programmer. So is one route definitely better than the other? Is there a third one I am not considering? Background: I already work by myself developing content-based websites and doing SEO, and I am decent at it so money is not a problem. Last year I started learning to program, first by myself and now I enrolled in a CS degree on a good university.

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  • proper way to creation multiple similiar buttons/panels

    - by JayAvon
    I have the below Code which i tried to do, but it only shows(the minus/plus button) on the last GirdLayout (Intelligence stat): JButton plusButton = new JButton("+"); JButton minusButton = new JButton("-"); statStrengthGridPanel = new JPanel(new GridLayout(1,3)); statStrengthGridPanel.add(minusButton); statStrengthGridPanel.add(new JLabel("10")); statStrengthGridPanel.add(plusButton); statConstitutionGridPanel = new JPanel(new GridLayout(1,3)); statConstitutionGridPanel.add(minusButton); statConstitutionGridPanel.add(new JLabel("10")); statConstitutionGridPanel.add(plusButton); statDexterityGridPanel = new JPanel(new GridLayout(1,3)); statDexterityGridPanel.add(minusButton); statDexterityGridPanel.add(new JLabel("10")); statDexterityGridPanel.add(plusButton); statIntelligenceGridPanel = new JPanel(new GridLayout(1,3)); statIntelligenceGridPanel.add(minusButton); statIntelligenceGridPanel.add(new JLabel("10")); statIntelligenceGridPanel.add(plusButton); I know I can do something like I did for the Panel names(have multiple ones), but I did not want to do that for the Panels in the first place. I am trying to use best practice and not have my code be repetitive. Any suggestions?? The goal is to have 4 stats, to assign points to, with decrement and increment buttons(I decided against sliders). Eventually I will have them have upper and lower limits, decrement the "unused" label, and all of that good stuff, but I just want to not be repetitive. Thanks for any help.

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  • JDK8 New Build Infrastructure

    - by kto
    I unintentionally posted this before I verified everything, so once I have verified it all works, I'll updated this post. But this is what should work... Most Interesting Builder in the World: "I don't always build the jdk, but when I do, I prefer The New JDK8 Build Infrastructure. Stay built, my friends." So the new Build Infrastructure changes have been integrated into the jdk8/build forest along side the older Makefiles (newer in makefiles/ and older ones in make/). The default is still the older makefiles. Instructions can be found in the Build-Infra Project User Guide. The Build-Infra project's goal is to create the fastest build possible and correct many of the build issues we have been carrying around for years. I cannot take credit for much of this work, and wish to recognize the people who do so much work on this (and will probably still do more), see the New Build Infrastructure Changeset for a list of these talented and hard working JDK engineers. A big "THANK YOU" from me. Of course, every OS and system is different, and the focus has been on Linux X64 to start, Ubuntu 11.10 X64 in particular. So there are at least a base set of system packages you need. On Ubuntu 11.10 X64, you should run the following after getting into a root permissions situation (e.g. have run "sudo bash"): apt-get install aptitude aptitude update aptitude install mercurial openjdk-7-jdk rpm ssh expect tcsh csh ksh gawk g++ build-essential lesstif2-dev Then get the jdk8/build sources: hg clone http://hg.openjdk.java.net/jdk8/build jdk8-build cd jdk8-build sh ./get_source.sh Then do your build: cd common/makefiles bash ../autoconf/configure make We still have lots to do, but this is a tremendous start. -kto

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