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  • bump mapping with 2 normal maps

    - by DorkMonstuh
    I was wondering if its actually possible to do bump mapping with 2 normal maps... I have tried doing it this way however I get a function overload on max and dot. uniform sampler2D n_mapTex; uniform sampler2D n_mapTex2; uniform sampler2D refTex; varying mediump vec2 TexCoord; varying mediump float vTime; void main() { mediump vec4 wave = texture2D(n_mapTex, TexCoord - vTime); mediump vec4 wave2 = texture2D(n_mapTex2, TexCoord + vTime); mediump vec4 bump = mix(wave2, wave, 0.5); //this extracts the normals from the combined normal maps mediump vec4 normal = normalize(bump.xyzw * 2.0 - 1.0); //determines light position mediump vec3 lightPos = normalize(vec3(0.0, 1.0, 3.0)); mediump float diffuse = max(dot(normal, lightPos),0.0); gl_FragColor = mix(texture2D(refTex, TexCoord), bump, 0.5); }

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  • Forcing positive sign on double in .Net String.Format

    - by Max Yaffe
    Context: .Net, C# I want to print a complex number made from two doubles. The sign needs to show on the imaginary part. I'd like to use the default double formatting for each part to minimize the number of characters. I tried using String.Format("{0:+G;-G}{1:+G;-G}j", real, imaginary) but this ended up printing: "+G-Gj". Not quite what I wanted. Is there any way to do this using the G specifier or do I need to do a custom format which would sacrifice auto-switching the exponent, e.g. {1:+#.######e###;-#.######e###}j"

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  • Can I use the browser's word-wrapping from JavaScript?

    - by Max
    I have some text in a div. It can be any Unicode text under the sun, including Chinese, Japanese, and Korean. Now, I need to take this text and word-wrap it in JavaScript in some efficient but correct manner. (Because I need to make each line start with "" in a textarea.) Browsers have an implementation of the Unicode Word Wrap algorithm, as is evidenced by word-wrapping Unicode text in a with CSS. (At least, Firefox has such an algorithm, and I suspect other browsers do as well.) What I need is some way for JavaScript to use the same word-wrapping algorithm, so that I can properly wrap and then "quote" Unicode text. Is there any way for JavaScript to use the browser's word-wrapping algorithm, or to know where text has been line-broken in a div or any other element?

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  • Values of Variables Matrix NumPy

    - by Max Mines
    I'm working on a program that determines if lines intersect. I'm using matrices to do this. I understand all the math concepts, but I'm new to Python and NumPy. I want to add my slope variables and yint variables to a new matrix. They are all floats. I can't seem to figure out the correct format for entering them. Here's an example: import numpy as np x = 2 y = 5 w = 9 z = 12 I understand that if I were to just be entering the raw numbers, it would look something like this: matr = np.matrix('2 5; 9 12') My goal, though, is to enter the variable names instead of the ints.

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  • async_write/async_read problems while trying to implement question-answer logic

    - by Max
    Good day. I'm trying to implement a question - answer logic using boost::asio. On the Client I have: void Send_Message() { .... boost::asio::async_write(server_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent.\n"; .... boost::asio::async_read(server_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Client::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... } And on the Server i have the "same - logic" code: void Read_Message() { .... boost::asio::async_read(client_socket, boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Read_Message, this, boost::asio::placeholders::error)); .... } void Handle_Read_Message(const boost::system::error_code& error) { .... std::cout << "I have a new message.\n"; .... boost::asio::async_write(client_socket_,boost::asio::buffer(&Message, sizeof(Message)), boost::bind(&Server::Handle_Write_Message, this, boost::asio::placeholders::error)); .... } void Handle_Write_Message(const boost::system::error_code& error) { .... std::cout << "Message was sent back.\n"; .... } Message it's just a structure. And the output on the Client is: Message was sent. Output on the Server is: I have a new message. And that's all. After this both programs are still working but nothing happens. I tried to implement code like: if (!error) { .... } else { // close sockets and etc. } But there are no errors in reading or writing. Both programs are just running normally, but doesn't interact with each other. This code is quite obvious but i can't understand why it's not working. Thanks in advance for any advice.

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  • UIScrollView does not scroll

    - by Preston Cheung
    I got a problem about UIScrollView. I am making a custom view which inherits UIView. The view has a UIScrollView on which there are lots of buttons which should scroll left and right. The UIScrollView and buttons can show normally. But I cannot scroll the buttons. Could someone give me some suggestions? Thanks a lot! MZMPhotoCalenderSwitcher.h #import <UIKit/UIKit.h> @interface MZMPhotoCalenderSwitcher : UIView <UIScrollViewDelegate> @property (strong, nonatomic) UIScrollView *topSwitcher; @end MZMPhotoCalenderSwitcher.m - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view. self.topSwitcher = [[UIScrollView alloc] initWithFrame:CGRectMake(0, LABEL_HEIGHT + VIEW_Y, self.view.bounds.size.width, TOP_SWITCHER_HEIGHT)]; self.topSwitcher.backgroundColor = [UIColor greenColor]; self.topSwitcher.pagingEnabled = YES; self.topSwitcher.showsHorizontalScrollIndicator = NO; self.topSwitcher.showsVerticalScrollIndicator = NO; [self add:3 ButtonsOnView:self.topSwitcher withButtonWidth:44.8f andHeight:20.0f]; } - (void)add:(int)num ButtonsOnView:(UIScrollView *)view withButtonWidth:(CGFloat)width andHeight:(CGFloat)height { CGFloat totalTopSwitcherWidth = num * width; [view setContentSize:CGSizeMake(totalTopSwitcherWidth, view.bounds.size.height)]; CGFloat xOffset = 0.0f; for (int i=1; i<=num; i++) { UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setFrame:CGRectMake(xOffset, 0, width, height)]; xOffset += width; [button setTitle:[NSString stringWithFormat:@"%d", i] forState:UIControlStateNormal]; button.titleLabel.font = [UIFont systemFontOfSize:10]; [button setTitleColor:[UIColor blueColor] forState:UIControlStateNormal]; [button setTitleColor:[UIColor blackColor] forState:UIControlStateSelected]; [button setTag:i]; [button addTarget:self action:@selector(buttonEvent) forControlEvents:UIControlEventTouchUpInside]; if (i % 2 == 0) [button setBackgroundColor:[UIColor yellowColor]]; else [button setBackgroundColor:[UIColor redColor]]; [view addSubview:button]; } }

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  • Which class should store the lookup table?

    - by max
    The world contains agents at different locations, with only a single agent at any location. Each agent knows where he's at, but I also need to quickly check if there's an agent at a given location. Hence, I also maintain a map from locations to agents. I have a problem deciding where this map belongs to: class World, class Agent (as a class attribute) or elsewhere. In the following I put the lookup table, agent_locations, in class World. But now agents have to call world.update_agent_location every time they move. This is very annoying; what if I decide later to track other things about the agents, apart from their locations - would I need to add calls back to the world object all across the Agent code? class World: def __init__(self, n_agents): # ... self.agents = {} self.agent_locations = {} for id in range(n_agents): x, y = self.find_location() agent = Agent(self,x,y) self.agents.append(agent) self.agent_locations[x,y] = agent def update_agent_location(self, agent, x, y): del self.agent_locations[agent.x, agent.y] self.agent_locations[x, y] = agent def update(self): # next step in the simulation for agent in self.agents: agent.update() # next step for this agent # ... class Agent: def __init__(self, world, x, y): self.world = world self.x, self.y = x, y def move(self, x1, y1): self.world.update_agent_location(self, x1, y1) self.x, self.y = x1, y1 def update(): # find a good location that is not occupied and move there for x, y in self.valid_locations(): if not self.location_is_good(x, y): continue if self.world.agent_locations[x, y]: # location occupied continue self.move(x, y) I can instead put agent_locations in class Agent as a class attribute. But that only works when I have a single World object. If I later decide to instantiate multiple World objects, the lookup tables would need to be world-specific. I am sure there's a better solution... EDIT: I added a few lines to the code to show how agent_locations is used. Note that it's only used from inside Agent objects, but I don't know if that would remain the case forever.

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  • Trouble assigning a tr1::shared_ptr

    - by Max
    I've got a class that has a tr1::shared_ptr as a member, like so: class Foo { std::tr1::shared_ptr<TCODBsp> bsp; void Bar(); } In member function Bar, I try to assign it like this: bsp = newTCODBsp(x,y,w,h); g++ then gives me this error no match for ‘operator=’ in ‘((yarl::mapGen::MapGenerator*)this)->yarl::mapGen::MapGenerator::bsp = (operator new(40u), (<statement>, ((TCODBsp*)<anonymous>)))’ /usr/include/c++/4.4/tr1/shared_ptr.h:834: note: candidates are: std::tr1::shared_ptr<TCODBsp>& std::tr1::shared_ptr<TCODBsp>::operator=(const std::tr1::shared_ptr<TCODBsp>&) in my code, Foo is actually yarl::mapGen::MapGenerator. What am I doing wrong?

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  • How to determine which cells in a grid intersect with a given triangle?

    - by Ray Dey
    I'm currently writing a 2D AI simulation, but I'm not completely certain how to check whether the position of an agent is within the field of view of another. Currently, my world partitioning is simple cell-space partitioning (a grid). I want to use a triangle to represent the field of view, but how can I calculate the cells that intersect with the triangle? Similar to this picture: The red areas are the cells I want to calculate, by checking whether the triangle intersects those cells. Thanks in advance. EDIT: Just to add to the confusion (or perhaps even make it easier). Each cell has a min and max vector where the min is the bottom left corner and the max is the top right corner.

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  • Spring 3 - Theme with separate JSP

    - by Max
    Hi, I'm trying to rewrite some Spring 1.2 code to Spring 3.0 one. Currently I'm stuck with JSP resolved by URL problem. Application uses separate JSP files with different layouts for serving the same model from the same controller. The JSP is switched using interceptor, that intercepts the url and changes the view. For example: /design_one/mypage.htm -> MyPageController -> /design_one/mypage.jsp /design_two/mypage.htm -> MyPageController -> /design_two/mypage.jsp Is there a way to make same or similar functionality using something better than raw interceptors?

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  • Output something other than True or False

    - by David
    Newb to JS. Trying to determain how to to output something other than Question 1 is True and False. If I understand this correctly, the output is the expression of the flag True or False. Trying to change to say Correct and Incorrect. Also trying to express a percentage of correct instead of the for example: Your total score is 10/100 $(function(){ var jQuiz = { answers: { q1: 'd', q2: 'd', }, questionLenght: 2, checkAnswers: function() { var arr = this.answers; var ans = this.userAnswers; var resultArr = [] for (var p in ans) { var x = parseInt(p) + 1; var key = 'q' + x; var flag = false; if (ans[p] == 'q' + x + '-' + arr[key]) { flag = true; g } else { flag = false; } resultArr.push(flag); } return resultArr; }, init: function(){ $("[class=btnNext]").click(function(){ if ($('input[type=radio]:checked:visible').length == 0) { return incorrect ; } $(this).parents('.questionContainer').fadeOut(500, function(){ $(this).next().fadeIn(500); }); var el = $('#progress'); el.width(el.width() + 11 + 'px'); }); $('.btnPrev').click(function(){ $(this).parents('.questionContainer').fadeOut(500, function(){ $(this).prev().fadeIn(500) }); var el = $('#progress'); el.width(el.width() - 11 + 'px'); }) $("[class=btnShowResult]").click(function(){ var arr = $('input[type=radio]:checked'); var ans = jQuiz.userAnswers = []; for (var i = 0, ii = arr.length; i < ii; i++) { ans.push(arr[i].getAttribute('id')) } }) $('.btnShowResult').click(function(){ $('#progress').width(260); $('#progressKeeper').hide(); var results = jQuiz.checkAnswers(); var resultSet = ''; var trueCount = 0; for (var i = 0, ii = results.length; i < ii; i++){ if (results[i] == true) trueCount++; resultSet += '<div> Question ' + (i + 1) + ' is ' + results[i] + '</div>' } resultSet += '<div class="totalScore">Your total score is ' + trueCount * 4 + ' / 100</div>' $('#resultKeeper').html(resultSet).show(); }) } }; jQuiz.init(); })

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  • How to prepare a codebase for compiling on both Windows and Unix-based systems

    - by Max
    Hi! I am wondering about different solutions to easily compile my cross-platform application for both windows and unix. Right now I am using a makefile on Ubuntu, but before my codebase grows larger I'd like to perform the steps necessary to compile it on Windows, and then continue doing so regularly to see that it still works. I'd preferably not contaminate my SVN codebase repository with multiple "makefile" solutions, such as VC++ solutions and so on, I'd like a more automatic way. I tried using mingw with make for windows, but it seems my secondexpansion awesomeness doesn't work on the Windows version (or something like that). It wouldn't compile, and also complained about _winNT or something like that not being defined. How should I prepare my codebase for cross-platform easy compiling? Things like buildtools, perhaps autogenerate VS file from makefile, or something similar. Some preprocessor magic in a stdinc file perhaps? Thanks!

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  • POSIX Threads and signal masks

    - by Max
    Is there a way to change the signal mask of a thread from another thread? I am supposed to write a multithreaded C application that doesn't use mutex, semaphores and condition variables, only signals. So it would look like something like this: The main Thread sends SIGUSR1 to its process and and one of the 2 threads (not including the main thread), will respond to the signal and block SIGUSR1 from the sigmask and sleep. Then the main thread sends SIGUSR1 again, the other thread will respond, block SIGUSR1 from its sigmask, unblock SIGUSR1 from the other threads sigmask, so it will respond to SIGUSR1 again. So essentially whenever the main thread sends SIGUSR1 the two other threads swap between each other. Can somebody help?

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  • Keeping floated divs inline

    - by Elliott
    I'm having trouble getting my layout working correctly, I have a main div and a sidebar div these are both float: left if the screen size is resized or if its viewed on screen smaller that what I have designed on (1920x1080) then the sidebar div drops below the main content. I tried placing a wrapper around each div, but this has no effect. <div id="header"> [Header] </div> <div id="content"> [Content] </div> <div id="sideBar"> [SideBar] </div> <div id="footer"> [Footer] </div> body { width: 100%; color: #000000; background-color: #000000; margin: 0; padding: 0; } #header { width: 100%; height: 110px; background-color: #336699; color: #FFFFFF; margin: 0px; padding: 0px; } #content { float: left; margin-left: 50px; width: 70%; height: 700px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; margin-bottom: 40px; } #sideBar { float: left; margin-left: 50px; width: 15%; height: 400px; margin-top: 40px; padding: 30px; background-color: #FFFFFF; } #footer { width: 100%; height: 80px; background-color: #174555; margin: 0px; padding: 0px; color: #ffffff; clear: both; } Basicly both div's should resize until a certain size is reached, then scrolling should be enabled. I'm pretty sure I have done something simple wrong but i'm not much of a design person. Example can be shown here : Link Thanks for any advice :)

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  • Pushing app to heroku error

    - by Ryan Max
    Hello, I am getting the following error when I try to push my app to heroku. I saw a similar thread on here, but the issues seemed related to OSX. I am running windows 7 $ git push heroku master Counting objects: 1652, done. Delta compression using up to 4 threads. fatal: object 91f5d3ee9e2edcd42e961ed2eb254d5181cbc734 inconsistent object lengt h (476 vs 8985) error: pack-objects died with strange error error: failed to push some refs to '[email protected]:floating-stone-94.git I'm not sure what this means. I can't find any consistent answers on the internet. I tried re-creating my ssh public key but still the same.

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  • Ubuntu 12.10 Laptop temperature

    - by romi
    I'm using a laptop having dedicated graphics card with Ubuntu and Windows 7 dual boot. The windows 7 idle temperature for cpu is 51C average and gpu is 46-48.5C, and when in load Cpu temp varies between 55-61C, and GPU 49-51 MAX. But in ubuntu idle temp CPU: 54c Gpu(ati radeon,proprietary driver installed): 50C and on load cpu: 58-69C gpu:53C max. Is it normal? If not is there any solution? Note that i'm using jupiter,latest graphics driver, grub tweaks etc.

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  • ios App Disclaimer

    - by Max
    I am writing an application for iPhone and had some questions regarding eula :- If I do not include any disclaimer/ eula in my app, then would Apple's standard EULA http://www.apple.com/legal/internet-services/itunes/appstore/dev/stdeula/ automatically apply to my app ? If I include a small disclaimer inside my application (as a popup on initial screen), then would Apple's EULA still cover my app ? I tried downloading few apps on my ipad and did not see Apple's standard EULA. So, where can I actually see the EULA before downloading something ?

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  • How do I generate a custom SID?

    - by Max Schmeling
    I need to generate custom SIDs for users in my web application for use with Microsoft AzMan. What is the best way to do this? What do I need to know before doing this? This is what I'm thinking, but I'm not sure if I'm missing something: S-1-9-1234-{user_id + 1000} S-{first revision}-{resource manager authority}-{domain (unique number for the specific app)}-{unique id for user} UPDATE: Changed to resource manager authority because of David Crawford's blog entry: http://blogs.msdn.com/dc995/archive/2006/08/23/715021.aspx

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  • How to resize the UIView when CGAffineTransformIdentity

    - by Gowtham
    I am doing an app which has a feature to rotate and re size a view. i have implemented this feature but i do face an issue. My problem The View wil be resized when dragging its four corners, after resizing it i can rotate the view in both directions. Once the rotation is done, if i try again to resize the view by dragging its corner, the view's size gone to unpredictable value and its moving all around the screen. I googled lot finally i got the following solution The frame property is undefined when transform != CGAffineTransformIdentity, as per the docs on UIView I saw one app which has implemented the feature exactly what i wish to implement. How can i resize the UIView after rotation of UIView My code for resize the view Touches Began - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; NSLog(@"[touch view]:::%@",[touch view]); touchStart = [[touches anyObject] locationInView:testVw]; isResizingLR = (testVw.bounds.size.width - touchStart.x < kResizeThumbSize && testVw.bounds.size.height - touchStart.y < kResizeThumbSize); isResizingUL = (touchStart.x <kResizeThumbSize && touchStart.y <kResizeThumbSize); isResizingUR = (testVw.bounds.size.width-touchStart.x < kResizeThumbSize && touchStart.y<kResizeThumbSize); isResizingLL = (touchStart.x <kResizeThumbSize && testVw.bounds.size.height -touchStart.y <kResizeThumbSize); } Touches Moved - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{ CGPoint touchPoint = [[touches anyObject] locationInView:testVw]; CGPoint previous=[[touches anyObject]previousLocationInView:testVw]; float deltaWidth = touchPoint.x-previous.x; float deltaHeight = touchPoint.y-previous.y; NSLog(@"CVTM:%@",NSStringFromCGRect(testVw.frame)); if (isResizingLR) { testVw.frame = CGRectMake(testVw.frame.origin.x, testVw.frame.origin.y,touchPoint.x + deltaWidth, touchPoint.y + deltaWidth); } if (isResizingUL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth, testVw.frame.origin.y + deltaHeight, testVw.frame.size.width - deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingUR) { testVw.frame = CGRectMake(testVw.frame.origin.x ,testVw.frame.origin.y + deltaHeight, testVw.frame.size.width + deltaWidth, testVw.frame.size.height - deltaHeight); } if (isResizingLL) { testVw.frame = CGRectMake(testVw.frame.origin.x + deltaWidth ,testVw.frame.origin.y , testVw.frame.size.width - deltaWidth, testVw.frame.size.height + deltaHeight); } if (!isResizingUL && !isResizingLR && !isResizingUR && !isResizingLL) { testVw.center = CGPointMake(testVw.center.x + touchPoint.x - touchStart.x,testVw.center.y + touchPoint.y - touchStart.y); } }

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  • C#/WebService/ExactTarget - send email to single subscriber without TriggeredSend

    - by Max Gontar
    Hi! There is an email service ExactTarget with web service API. There are samples (in php though) for sending email to whole list instantly, or to single subscriber by triggered action. It's pretty hard to get in it's documentation, and I couldn't find explanation how to send email to a single subscriber instantly without having some triggering actions. Any help or advice will be great. Thanks.

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  • MS Exam 70-536 - How to throw and handle exception from thread?

    - by Max Gontar
    Hello! In MS Exam 70-536 .Net Foundation, Chapter 7 "Threading" in Lesson 1 Creating Threads there is a text: Be aware that because the WorkWithParameter method takes an object, Thread.Start could be called with any object instead of the string it expects. Being careful in choosing your starting method for a thread to deal with unknown types is crucial to good threading code. Instead of blindly casting the method parameter into our string, it is a better practice to test the type of the object, as shown in the following example: ' VB Dim info As String = o as String If info Is Nothing Then Throw InvalidProgramException("Parameter for thread must be a string") End If // C# string info = o as string; if (info == null) { throw InvalidProgramException("Parameter for thread must be a string"); } So, I've tried this but exception is not handled properly (no console exception entry, program is terminated), what is wrong with my code (below)? class Program { static void Main(string[] args) { Thread thread = new Thread(SomeWork); try { thread.Start(null); thread.Join(); } catch (InvalidProgramException ex) { Console.WriteLine(ex.Message); } finally { Console.ReadKey(); } } private static void SomeWork(Object o) { String value = (String)o; if (value == null) { throw new InvalidProgramException("Parameter for "+ "thread must be a string"); } } } Thanks for your time!

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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