Search Results

Search found 13869 results on 555 pages for 'release 18'.

Page 126/555 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • CD/DVD burn error in ImgBurn and Nero

    - by bobby
    I am getting the errors shown below when I try to burn a CD/DVD on my DVD writer. I am seeing this error for every CD/DVD I try to burn. I am not able to write any CDs or DVDs using ImgBurn. The burn log below is a failed burn in Nero. What could be causing this error? Nero Burning ROM bobby 4C85-200E-4005-0004-0000-7660-0800-35X3-0000-407M-MX37-**** (*) Windows XP 6.1 IA32 WinAspi: - NT-SPTI used Nero Version: 7.11.3. Internal Version: 7, 11, 3, (Nero Express) Recorder: <HL-DT-ST DVDRAM GSA-H12N> Version: UL01 - HA 1 TA 1 - 7.11.3.0 Adapter driver: <IDE> HA 1 Drive buffer : 2048kB Bus Type : default CD-ROM: <ATAPI-CD ROM-DRIVE-52MAX > Version: 52PP - HA 1 TA 0 - 7.11.3.0 Adapter driver: <IDE> HA 1 === Scsi-Device-Map === === CDRom-Device-Map === ATAPI-CD ROM-DRIVE-52MAX F: CdRom0 HL-DT-ST DVDRAM GSA-H12N G: CdRom1 ======================= AutoRun : 1 Excluded drive IDs: WriteBufferSize: 83886080 (0) Byte BUFE : 0 Physical memory : 958MB (981560kB) Free physical memory: 309MB (317024kB) Memory in use : 67 % Uncached PFiles: 0x0 Use Inquiry : 1 Global Bus Type: default (0) Check supported media : Disabled (0) 11.6.2010 CD Image 10:43:02 AM #1 Text 0 File SCSIPTICommands.cpp, Line 450 LockMCN - completed sucessfully for IOCTL_STORAGE_MCN_CONTROL 10:43:02 AM #2 Text 0 File Burncd.cpp, Line 3186 HL-DT-ST DVDRAM GSA-H12N Buffer underrun protection activated 10:43:02 AM #3 Text 0 File Burncd.cpp, Line 3500 Turn on Disc-At-Once, using CD-R/RW media 10:43:02 AM #4 Text 0 File DlgWaitCD.cpp, Line 307 Last possible write address on media: 359848 ( 79:59.73) Last address to be written: 318783 ( 70:52.33) 10:43:02 AM #5 Text 0 File DlgWaitCD.cpp, Line 319 Write in overburning mode: NO (enabled: CD) 10:43:02 AM #6 Text 0 File DlgWaitCD.cpp, Line 2988 Recorder: HL-DT-ST DVDRAM G SA-H12N; CDR co de: 00 97 27 18; O SJ entry from: Pla smon Data systems Ltd. ATIP Data: Special Info [hex] 1: D0 00 A0, 2: 61 1B 12 (LI 97:27.18), 3: 4F 3B 4A ( LO 79:59.74) Additional Info [hex] 1: 00 00 00 (invalid), 2: 00 00 00 (invalid), 3: 00 0 0 00 (invalid) 10:43:02 AM #7 Text 0 File DlgWaitCD.cpp, Line 493 >>> Protocol of DlgWaitCD activities: <<< ========================================= 10:43:02 AM #8 Text 0 File ThreadedTransferInterface.cpp, Line 785 Nero Report 1 Nero Burning ROM Setup items (after recorder preparation) 0: TRM_DATA_MODE1 (2 - CD-ROM Mode 1, Joliet) 2 indices, index0 (150) not provided original disc pos #0 + 318784 (318784) = #318784/70:50.34 not relocatable, disc pos for caching/writing not required/not required -> TRM_DATA_MODE1, 2048, config 0, wanted index0 0 blocks, length 318784 blocks [G: HL-DT-ST DVDRAM GSA-H12N] -------------------------------------------------------------- 10:43:02 AM #9 Text 0 File ThreadedTransferInterface.cpp, Line 986 Prepare [G: HL-DT-ST DVDRAM GSA-H12N] for write in CUE-sheet-DAO DAO infos: ========== MCN: "" TOCType: 0x00; Se ssion Clo sed, disc fixated Tracks 1 to 1: Idx 0 Idx 1 Next T rk 1: TRM_DATA_MODE1, 2048/0x00, FilePos 0 307200 6531768 32, ISRC "" DAO layout: =========== ___Start_|____Track_|_Idx_|_CtrlAdr_|_____Size_|______NWA_|_RecDep__________ -150 | lead-in | 0 | 0x41 | 0 | 0 | 0x00 -150 | 1 | 0 | 0x41 | 0 | 0 | 0x00 0 | 1 | 1 | 0x41 | 318784 | 318784 | 0x00 318784 | lead-out | 1 | 0x41 | 0 | 0 | 0x00 10:43:02 AM #10 Text 0 File SCSIPTICommands.cpp, Line 240 SPTILockVolume - completed successfully for FSCTL_LOCK_VOLUME 10:43:02 AM #11 Text 0 File Burncd.cpp, Line 4286 Caching options: cache CDRom or Network-Yes, small files-Yes (<64KB) 10:43:02 AM #12 Phase 24 File dlgbrnst.cpp, Line 1767 Caching of files started 10:43:02 AM #13 Text 0 File Burncd.cpp, Line 4405 Cache writing successful. 10:43:02 AM #14 Phase 25 File dlgbrnst.cpp, Line 1767 Caching of files completed 10:43:02 AM #15 Phase 36 File dlgbrnst.cpp, Line 1767 Burn process started at 48x (7,200 KB/s) 10:43:02 AM #16 Text 0 File ThreadedTransferInterface.cpp, Line 2733 Verifying disc position of item 0 (not relocatable, no disc pos, no patch infos, orig at #0): write at #0 10:43:02 AM #17 Text 0 File MMC.cpp, Line 17806 StartDAO : CD-Text - Off 10:43:02 AM #18 Text 0 File MMC.cpp, Line 22488 Set BUFE: Buffer underrun protection -> ON 10:43:03 AM #19 Text 0 File MMC.cpp, Line 18034 CueData, Len=32 41 00 00 14 00 00 00 00 41 01 00 10 00 00 00 00 41 01 01 10 00 00 02 00 41 aa 01 14 00 46 34 22 10:43:03 AM #20 Text 0 File ThreadedTransfer.cpp, Line 268 Pipe memory size 83836800 10:43:16 AM #21 Text 0 File Cdrdrv.cpp, Line 1405 10:43:16.806 - G: HL-DT-ST DVDRAM GSA-H12N : Queue again later 10:43:42 AM #22 SPTI -1502 File SCSIPassThrough.cpp, Line 181 CdRom1: SCSIStatus(x02) WinError(0) NeroError(-1502) Sense Key: 0x04 (KEY_HARDWARE_ERROR) Nero Report 2 Nero Burning ROM Sense Code: 0x08 Sense Qual: 0x03 CDB Data: 0x2A 00 00 00 4D 00 00 00 20 00 00 00 Sense Area: 0x70 00 04 00 00 00 00 10 53 29 A1 80 08 03 Buffer x0c7d9a40: Len x10000 0xDC 87 EB 41 6E AC 61 5A 07 B2 DB 78 B5 D4 D9 24 0x8D BC 51 38 46 56 0F EE 16 15 5C 5B E3 B0 10 16 0x14 B1 C3 6E 30 2B C4 78 15 AB D5 92 09 B7 81 23 10:43:42 AM #23 CDR -1502 File Writer.cpp, Line 306 DMA-driver error, CRC error G: HL-DT-ST DVDRAM GSA-H12N 10:43:55 AM #24 Phase 38 File dlgbrnst.cpp, Line 1767 Burn process failed at 48x (7,200 KB/s) 10:43:55 AM #25 Text 0 File SCSIPTICommands.cpp, Line 287 SPTIDismountVolume - completed successfully for FSCTL_DISMOUNT_VOLUME 10:44:01 AM #26 Text 0 File Cdrdrv.cpp, Line 11412 DriveLocker: UnLockVolume completed 10:44:01 AM #27 Text 0 File SCSIPTICommands.cpp, Line 450 UnLockMCN - completed sucessfully for IOCTL_STORAGE_MCN_CONTROL Existing drivers: Registry Keys: HKLM\Software\Microsoft\Windows NT\CurrentVersion\WinLogon Nero Report 3

    Read the article

  • storing a sorted array of hashes

    - by srk
    use strict; use warnings; my @aoh =( { 3 => 15, 4 => 8, 5 => 9, }, { 3 => 11, 4 => 25, 5 => 6, }, { 3 => 5, 4 => 18, 5 => 5, }, { 0 => 16, 1 => 11, 2 => 7, }, { 0 => 21, 1 => 13, 2 => 31, }, { 0 => 11, 1 => 14, 2 => 31, }, ); #declaring a new array to store the sorted hashes my @new; print "\n-------------expected output------------\n"; foreach my $href (@aoh) { #i want a new array of hashes where the hashes are sorted my %newhash; my @sorted_keys = sort {$href->{$b} <=> $href->{$a} || $b <=> $a} keys %$href; foreach my $key (@sorted_keys) { print "$key => $href->{$key}\n"; $newhash{$key} = $href->{$key}; } print "\n"; push(@new,\%newhash); } print "-----------output i am getting---------------\n"; foreach my $ref(@new) { my @skeys = sort {$ref->{$a} <=> $ref->{$b} } keys %$ref; foreach my $key (@skeys) { print "$key => $ref->{$key}\n" } print "\n"; } The output of the program : -------------expected output------------ 3 => 15 5 => 9 4 => 8 4 => 25 3 => 11 5 => 6 4 => 18 5 => 5 3 => 5 0 => 16 1 => 11 2 => 7 2 => 31 0 => 21 1 => 13 2 => 31 1 => 14 0 => 11 -----------output i am getting--------------- 4 => 8 5 => 9 3 => 15 5 => 6 3 => 11 4 => 25 3 => 5 5 => 5 4 => 18 2 => 7 1 => 11 0 => 16 1 => 13 0 => 21 2 => 31 0 => 11 1 => 14 2 => 31 Please tell me what am i doing wrong in storing the hashes into a new array.. how do i achieve what i want.. ? Thanks in advance...

    Read the article

  • Objective-C memory model

    - by TofuBeer
    I am attempting to wrap my head around one part of the Objective-C memory model (specifically on the iPhone, so no GC). My background is C/C++/Java, and I am having an issue with the following bit of code (also wondering if I am doing this in an "Objective-C way" or not): - (NSSet *) retrieve { NSMutableSet *set; set = [NSMutableSet new]; // would normally fill the set in here with some data return ([set autorelease]); } - (void) test { NSSet *setA; NSSet *setB; setA = [self retrieve]; setB = [[self retrieve] retain]; [setA release]; [setB release]; } start EDIT Based on comments below, the updated retrieve method: - (NSSet *) retrieve { NSMutableSet *set; set = [[[NSMutableSet alloc] initWithCapacity:100] autorelease]; // would normally fill the set in here with some data return (set); } end EDIT The above code gives a warning for [setA release] "Incorrect decrement of the reference count of an object is not owned at this point by the caller". I though that the "new" set the reference count to 1. Then the "retain" call would add 1, and the "release" call would drop it by 1. Given that wouldn't setA have a reference count of 0 at the end and setB have a reference count of 1 at the end? From what I have figured out by trial and error, setB is correct, and there is no memory leak, but I'd like to understand why that is the case (what is wrong with my understanding of "new", "autorelease", "retain", and "release").

    Read the article

  • Memory Leaks - Objective-C

    - by reising1
    Can anyone help point out memory leaks? I'm getting a bunch within this method and I'm not sure exactly how to fix it. - (NSMutableArray *)getTop5AndOtherKeysAndValuesFromDictionary:(NSMutableDictionary *)dict { NSLog(@"get top 5"); int sumOfAllValues = 0; NSMutableArray *arr = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict){ NSString *value = [[dict objectForKey:key] retain]; [arr addObject:value]; sumOfAllValues += [value intValue]; } //sort values NSArray *sorted = [[arr sortedArrayUsingFunction:sort context:NULL] retain]; [arr release]; //top 5 values int sumOfTop5 = 0; NSMutableArray *top5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < 5; i++) { int proposedIndex = [sorted count] - 1 - i; if(proposedIndex >= 0) { [top5 addObject:[sorted objectAtIndex:([sorted count] - i - 1)]]; sumOfTop5 += [[sorted objectAtIndex:([sorted count] - i - 1)] intValue]; } } [sorted release]; //copy of all keys NSMutableArray *copyOfKeys = [[[NSMutableArray alloc] init] retain]; for(NSString *key in dict) { [copyOfKeys addObject:key]; } //copy of top 5 values NSMutableArray *copyOfTop5 = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { [copyOfTop5 addObject:[top5 objectAtIndex:i]]; } //get keys with top 5 values NSMutableArray *outputKeys = [[[NSMutableArray alloc] init] retain]; for(int i = 0; i < [top5 count]; i++) { NSString *targetValue = [top5 objectAtIndex:i]; for(int j = 0; j < [copyOfKeys count]; j++) { NSString *key = [copyOfKeys objectAtIndex:j]; NSString *val = [dict objectForKey:key]; if([val isEqualToString:targetValue]) { [outputKeys addObject:key]; [copyOfKeys removeObjectAtIndex:j]; break; } } } [outputKeys addObject:@"Other"]; [top5 addObject:[[NSString stringWithFormat:@"%d",(sumOfAllValues - sumOfTop5)] retain]]; NSMutableArray *output = [[NSMutableArray alloc] init]; [output addObject:outputKeys]; [output addObject:top5]; NSMutableArray *percents = [[NSMutableArray alloc] init]; int sum = sumOfAllValues; float leftOverSum = sum * 1.0f; int count = [top5 count]; float val1, val2, val3, val4, val5; if(count >= 1) val1 = ([[top5 objectAtIndex:0] intValue] * 1.0f)/sum; else val1 = 0.0f; if(count >=2) val2 = ([[top5 objectAtIndex:1] intValue] * 1.0f)/sum; else val2 = 0.0f; if(count >= 3) val3 = ([[top5 objectAtIndex:2] intValue] * 1.0f)/sum; else val3 = 0.0f; if(count >= 4) val4 = ([[top5 objectAtIndex:3] intValue] * 1.0f)/sum; else val4 = 0.0f; if(count >=5) val5 = ([[top5 objectAtIndex:4] intValue] * 1.0f)/sum; else val5 = 0.0f; if(val1 >= .00001f) { NSMutableArray *a1 = [[NSMutableArray alloc] init]; [a1 addObject:[outputKeys objectAtIndex:0]]; [a1 addObject:[top5 objectAtIndex:0]]; [a1 addObject:[NSString stringWithFormat:@"%.01f",(val1*100)]]; [percents addObject:a1]; leftOverSum -= ([[top5 objectAtIndex:0] intValue] * 1.0f); } if(val2 >= .00001f) { NSMutableArray *a2 = [[NSMutableArray alloc] init]; [a2 addObject:[outputKeys objectAtIndex:1]]; [a2 addObject:[top5 objectAtIndex:1]]; [a2 addObject:[NSString stringWithFormat:@"%.01f",(val2*100)]]; [percents addObject:a2]; leftOverSum -= ([[top5 objectAtIndex:1] intValue] * 1.0f); } if(val3 >= .00001f) { NSMutableArray *a3 = [[NSMutableArray alloc] init]; [a3 addObject:[outputKeys objectAtIndex:2]]; [a3 addObject:[top5 objectAtIndex:2]]; [a3 addObject:[NSString stringWithFormat:@"%.01f",(val3*100)]]; [percents addObject:a3]; leftOverSum -= ([[top5 objectAtIndex:2] intValue] * 1.0f); } if(val4 >= .00001f) { NSMutableArray *a4 = [[NSMutableArray alloc] init]; [a4 addObject:[outputKeys objectAtIndex:3]]; [a4 addObject:[top5 objectAtIndex:3]]; [a4 addObject:[NSString stringWithFormat:@"%.01f",(val4*100)]]; [percents addObject:a4]; leftOverSum -= ([[top5 objectAtIndex:3] intValue] * 1.0f); } if(val5 >= .00001f) { NSMutableArray *a5 = [[NSMutableArray alloc] init]; [a5 addObject:[outputKeys objectAtIndex:4]]; [a5 addObject:[top5 objectAtIndex:4]]; [a5 addObject:[NSString stringWithFormat:@"%.01f",(val5*100)]]; [percents addObject:a5]; leftOverSum -= ([[top5 objectAtIndex:4] intValue] * 1.0f); } float valOther = (leftOverSum/sum); if(valOther >= .00001f) { NSMutableArray *a6 = [[NSMutableArray alloc] init]; [a6 addObject:[outputKeys objectAtIndex:5]]; [a6 addObject:[top5 objectAtIndex:5]]; [a6 addObject:[NSString stringWithFormat:@"%.01f",(valOther*100)]]; [percents addObject:a6]; } [output addObject:percents]; NSLog(@"mu - a"); //[arr release]; NSLog(@"mu - b"); //[copyOfKeys release]; NSLog(@"mu - c"); //[copyOfTop5 release]; NSLog(@"mu - c"); //[outputKeys release]; //[top5 release]; //[percents release]; return output; }

    Read the article

  • GKTank example is not working.

    - by david
    Hello, I'm trying to get the GKTank example working with 2 iPhones. Both have bluetooth enabled. I start the app on both devices and tap the screen. The Peer Picker comes up and the devices find each other. If I select one device in the list it says "Waiting for {other iPhone}..." forever. On the {other iPhone} the waiting phone gets grayed out. If I select the device to connect to from both devices at the same time both go into waiting state forever... The debug log says this if I select the other iPhone on the debugged device: 2010-05-30 23:20:24.331 GKTank[2433:4e03] handleEvents started (2) 2010-05-30 23:20:25.269 GKTank[2433:4e03] ~ DNSServiceRegister callback: Ref=135f70, Flags=2, ErrorType=0 name=00oRWv-0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:20:25.375 GKTank[2433:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=8 (name=[en2]), ErrorType=0 name=00oRWv-0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:20:30.691 GKTank[2433:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=00K83eS0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:20:30.855 GKTank[2433:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=00k83es0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:20:30.872 GKTank[2433:4e03] ** peer 480260628: oldbusy=0, newbusy=0 2010-05-30 23:20:35.215 GKTank[2433:207] ** Stop resolving? potentially previous resolves 2010-05-30 23:20:35.226 GKTank[2433:207] **** BEGIN RESOLVE: 480260628 and it stays that way. On the second iPhone the device is listed as not available and grayed out. If I select each other at the same time it says this: 2010-05-30 23:24:31.416 GKTank[2442:4e03] handleEvents started (2) 2010-05-30 23:24:32.321 GKTank[2442:4e03] ~ DNSServiceRegister callback: Ref=135120, Flags=2, ErrorType=0 name=006JiAZ0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:24:32.419 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=8 (name=[en2]), ErrorType=0 name=006JiAZ0A..David’s iPhone regtype=_gktank._udp. domain=local. 2010-05-30 23:24:57.156 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:24:57.308 GKTank[2442:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=004_n6c0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:24:57.314 GKTank[2442:4e03] ** peer 203104196: oldbusy=0, newbusy=0 2010-05-30 23:25:02.383 GKTank[2442:207] ** Stop resolving? potentially previous resolves 2010-05-30 23:25:02.425 GKTank[2442:207] **** BEGIN RESOLVE: 203104196 2010-05-30 23:25:13.562 GKTank[2442:4e03] ~ DNSServiceQueryRecord callback: Ref=13a320, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 fullname=004_n6c0a..iphone\032von\032tamara._gktank._udp.local. rrtype=16 rrclass=1 rdlen=18 ttl=7200 2010-05-30 23:25:13.569 GKTank[2442:4e03] ** peer 203104196: oldbusy=0, newbusy=1 2010-05-30 23:25:33.660 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=0, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:25:33.671 GKTank[2442:4e03] Peer [203104196] removed? (0). 2010-05-30 23:25:33.683 GKTank[2442:4e03] GKPeer[139f10] 203104196 service count old=1 new=0 2010-05-30 23:25:37.786 GKTank[2442:4e03] ~ DNSServiceBrowse callback: Ref=134f30, Flags=2, IFIndex=-3 (name=[]), ErrorType=0 name=004_n6C0A..iPhone von Tamara regtype=_gktank._udp. domain=local. 2010-05-30 23:25:37.816 GKTank[2442:4e03] GKPeer[139f10] 203104196 service count old=0 new=1 ... and waits forever. Does anybody know whats wrong with this sample??

    Read the article

  • NSXMLParser not parsing attributes. No NSXMLParser Error.

    - by Iris
    I am trying to parse the XML located at this URL: http://www.iglooseat.com/gis_iphone_xml.php?zip=06488 // 1) This method gets invoked when the user presses a button on the Iphone to retrieve the xml data (IBAction)getLocations:(id)sender { NSString *msg=nil; NSString *urlString= [[NSString alloc] initWithFormat:@"http://www.iglooseat.com/gis_iphone_xml.php?zip=%@",zipField.text]; // send the URL NSError *error; [siteList updateLocationsFromURL:urlString parseError:&error]; WPSite *w = [siteList siteAtIndex:0]; // alert user what's in the zipField msg = [[NSString alloc] initWithFormat: @"url to send: %@\n site name: %@" , urlString , w.name]; UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Debug" message:msg delegate:self cancelButtonTitle:@"Ok" otherButtonTitles:nil]; [urlString release]; [alert show]; [alert release]; [msg release]; } // 2) This function takes the URL and performs XML parsing on the data at that URL. (void)updateLocationsFromURL:(NSString )urlString parseError:(NSError *)error{ /* NSURL class that inherits from NSObject class that provides a way to manipulate URLs and the resources they reference. */ NSURL *url = [[NSURL alloc] initWithString:urlString]; /* initWithContentsOfURL: initializes a newly allocated data object initialized with the data from the location specified by a URL. */ NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:url]; // init bool to NO errorConnecting = NO; // release from mem the NSURfile://localhost/Users/icheung/Desktop/WPMap/Classes/WPSite.mL [url release]; // set parser delgate to self [parser setDelegate:self]; // don't process namespace [parser setShouldProcessNamespaces:YES]; // or namespace prefixes [parser setShouldReportNamespacePrefixes:NO]; /* don't care 'bout external (ex. don't perform I/O op's to load external DTD's (Document Type Definitions)) */ [parser setShouldResolveExternalEntities:NO]; // start the event-driven parsing operation [parser parse]; // get NSError object if an error occured during parsing NSError *parseError = [parser parserError]; if(parseError && error) { *error = parseError; NSLog(@"Error code:%d %@", parseError.code, parseError.domain); errorConnecting = YES; } // relase from mem the parser [parser release]; } // 3) In the parser:didStartElement:namespaceURI:qualifiedName:attributes: I attempt to extract the 'state' attribute from a 'marker' element in my xml. When I use the gdb debugger to inspect the contents of attributeDict it is empty and I'm not sure why. (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if(self.parserContentOfCurrentProperty == nil) { NSMutableString *tmp = [[NSMutableString alloc] init]; self.parserContentOfCurrentProperty = tmp; [tmp release]; } [self.parserContentOfCurrentProperty setString:@""]; self.parserNameOfCurrentProperty = elementName; if ([elementName isEqualToString:@"markers"]) { WPSite *tmp = [WPSite alloc]; self.parserCurrentSite = tmp; // retrive value for attribute NSString *stateAttribute = [attributeDict valueForKey:@"state"]; if (stateAttribute) { [self.parserCurrentSite setState:stateAttribute]; } // add this site to the site list [siteList addObject:self.parserCurrentSite]; return; } }

    Read the article

  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

    Read the article

  • Sub-query problem on Oracle 10g

    - by Eric
    The following query works on Oracle 10.2.0.1.0 on windows,but doesn't work on Oracle 10.2.0.2.0 on Linux. What's the problem?How can I make it work? Thanks! CREATE TABLE AUDITHISTORY( CASENUM numeric(20, 0) NOT NULL, AUDIT_DATE date NOT NULL, USER_NAME varchar(255) NULL, AUDIT_USECS numeric(6, 0) NOT NULL ) Query: SELECT T.CASENUM, T.USER_NAME, T.AUDIT_DATE AS STARTED, (SELECT * FROM (SELECT S.AUDIT_DATE FROM AUDITHISTORY S WHERE S.CASENUM=T.CASENUM AND S.USER_NAME=T.USER_NAME AND (S.AUDIT_DATE > T.AUDIT_DATE OR (S.AUDIT_DATE = T.AUDIT_DATE AND S.AUDIT_USECS > T.AUDIT_USECS)) ORDER BY S.AUDIT_DATE ASC,S.AUDIT_USECS ASC ) WHERE rownum <= 1) AS ENDED FROM AUDITHISTORY T BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.1.0 - Prod PL/SQL Release 10.2.0.1.0 - Production CORE 10.2.0.1.0 Production TNS for 32-bit Windows: Version 10.2.0.1.0 - Production NLSRTL Version 10.2.0.1.0 - Production BANNER Oracle Database 10g Enterprise Edition Release 10.2.0.2.0 - Prod PL/SQL Release 10.2.0.2.0 - Production CORE 10.2.0.2.0 Production TNS for Linux: Version 10.2.0.2.0 - Production NLSRTL Version 10.2.0.2.0 - Production

    Read the article

  • How can I keep a hash sorted?

    - by srk
    use strict; use warnings; my @aoh =( { 3 => 15, 4 => 8, 5 => 9, }, { 3 => 11, 4 => 25, 5 => 6, }, { 3 => 5, 4 => 18, 5 => 5, }, { 0 => 16, 1 => 11, 2 => 7, }, { 0 => 21, 1 => 13, 2 => 31, }, { 0 => 11, 1 => 14, 2 => 31, }, ); #declaring a new array to store the sorted hashes my @new; print "\n-------------expected output------------\n"; foreach my $href (@aoh) { #i want a new array of hashes where the hashes are sorted my %newhash; my @sorted_keys = sort {$href->{$b} <=> $href->{$a} || $b <=> $a} keys %$href; foreach my $key (@sorted_keys) { print "$key => $href->{$key}\n"; $newhash{$key} = $href->{$key}; } print "\n"; push(@new,\%newhash); } print "-----------output i am getting---------------\n"; foreach my $ref(@new) { my @skeys = skeys %$ref; foreach my $key (@skeys) { print "$key => $ref->{$key}\n" } print "\n"; } The output of the program : -------------expected output------------ 3 => 15 5 => 9 4 => 8 4 => 25 3 => 11 5 => 6 4 => 18 5 => 5 3 => 5 0 => 16 1 => 11 2 => 7 2 => 31 0 => 21 1 => 13 2 => 31 1 => 14 0 => 11 -----------output i am getting--------------- 4 => 8 3 => 15 5 => 9 4 => 25 3 => 11 5 => 6 4 => 18 3 => 5 5 => 5 1 => 11 0 => 16 2 => 7 1 => 13 0 => 21 2 => 31 1 => 14 0 => 11 2 => 31 Please tell me what am i doing wrong in storing the hashes into a new array.. how do i achieve what i want.. ? Thanks in advance...

    Read the article

  • My linux server takes more than an hour to boot. Suggestions?

    - by jamieb
    I am building a CentOS 5.4 system that boots off a compact flash card using a card reader that emulates an IDE drive. It literally takes about an hour to boot. The ultra-slow part occurs when Grub is loading the kernel. Once that's done, the rest of the boot process only takes about a minute to get to a login prompt. Does anyone have any suggestions? I suspect that it may have to do with UDMA. Everything IDE-related in my BIOS seems to checkout. The read performance hdparm is telling me 1.77 MB/s. Ouch! (But even at that rate, it still shouldn't take an hour to decompress and load the kernel) [root@server ~]# hdparm -tT /dev/hdc /dev/hdc: Timing cached reads: 2444 MB in 2.00 seconds = 1222.04 MB/sec Timing buffered disk reads: 6 MB in 3.39 seconds = 1.77 MB/sec Trying to enable DMA is a no-go though: [root@server ~]# hdparm -d1 /dev/hdc /dev/hdc: setting using_dma to 1 (on) HDIO_SET_DMA failed: Operation not permitted using_dma = 0 (off) Here's some command outputs that might help: System [root@server ~]# uname -a Linux server.localdomain 2.6.18-164.el5xen #1 SMP Thu Sep 3 04:47:32 EDT 2009 i686 i686 i386 GNU/Linux PCI info: [root@server ~]# lspci -v 00:00.0 Host bridge: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub (rev 02) Subsystem: Intel Corporation 82945G/GZ/P/PL Memory Controller Hub Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:02.0 VGA compatible controller: Intel Corporation 82945G/GZ Integrated Graphics Controller (rev 02) (prog-if 00 [VGA controller]) Subsystem: Intel Corporation 82945G/GZ Integrated Graphics Controller Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at fdf00000 (32-bit, non-prefetchable) [size=512K] I/O ports at ff00 [size=8] Memory at d0000000 (32-bit, prefetchable) [size=256M] Memory at fdf80000 (32-bit, non-prefetchable) [size=256K] Capabilities: [90] Message Signalled Interrupts: 64bit- Queue=0/0 Enable- Capabilities: [d0] Power Management version 2 00:1d.0 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #1 Flags: bus master, medium devsel, latency 0, IRQ 16 I/O ports at fe00 [size=32] 00:1d.1 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #2 Flags: bus master, medium devsel, latency 0, IRQ 17 I/O ports at fd00 [size=32] 00:1d.2 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #3 Flags: bus master, medium devsel, latency 0, IRQ 18 I/O ports at fc00 [size=32] 00:1d.3 USB Controller: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 (rev 01) (prog-if 00 [UHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB UHCI Controller #4 Flags: bus master, medium devsel, latency 0, IRQ 19 I/O ports at fb00 [size=32] 00:1d.7 USB Controller: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller (rev 01) (prog-if 20 [EHCI]) Subsystem: Intel Corporation 82801G (ICH7 Family) USB2 EHCI Controller Flags: bus master, medium devsel, latency 0, IRQ 16 Memory at fdfff000 (32-bit, non-prefetchable) [size=1K] Capabilities: [50] Power Management version 2 Capabilities: [58] Debug port 00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev e1) (prog-if 01 [Subtractive decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=32 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fde00000-fdefffff Prefetchable memory behind bridge: 00000000fdd00000-00000000fdd00000 Capabilities: [50] #0d [0000] 00:1f.0 ISA bridge: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge (rev 01) Subsystem: Intel Corporation 82801GB/GR (ICH7 Family) LPC Interface Bridge Flags: bus master, medium devsel, latency 0 Capabilities: [e0] Vendor Specific Information 00:1f.2 IDE interface: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller (rev 01) (prog-if 80 [Master]) Subsystem: Intel Corporation 82801GB/GR/GH (ICH7 Family) SATA IDE Controller Flags: bus master, 66MHz, medium devsel, latency 0, IRQ 17 I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at <unassigned> I/O ports at f800 [size=16] Capabilities: [70] Power Management version 2 00:1f.3 SMBus: Intel Corporation 82801G (ICH7 Family) SMBus Controller (rev 01) Subsystem: Intel Corporation 82801G (ICH7 Family) SMBus Controller Flags: medium devsel, IRQ 17 I/O ports at 0500 [size=32] 01:04.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 18 I/O ports at de00 [size=256] Memory at fdeff000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:06.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 17 I/O ports at dc00 [size=256] Memory at fdefe000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 01:07.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ (rev 10) Subsystem: Realtek Semiconductor Co., Ltd. RTL-8139/8139C/8139C+ Flags: bus master, medium devsel, latency 32, IRQ 19 I/O ports at da00 [size=256] Memory at fdefd000 (32-bit, non-prefetchable) [size=256] Capabilities: [50] Power Management version 2 hdparm ouput: [root@server ~]# hdparm /dev/hdc /dev/hdc: multcount = 0 (off) IO_support = 0 (default 16-bit) unmaskirq = 0 (off) using_dma = 0 (off) keepsettings = 0 (off) readonly = 0 (off) readahead = 256 (on) geometry = 8146/16/63, sectors = 8211168, start = 0 [root@server ~]# hdparm -I /dev/hdc /dev/hdc: ATA device, with non-removable media Model Number: InnoDisk Corp. - iCF4000 4GB Serial Number: 20091023AACA70000753 Firmware Revision: 081107 Standards: Supported: 5 Likely used: 6 Configuration: Logical max current cylinders 8146 8146 heads 16 16 sectors/track 63 63 -- CHS current addressable sectors: 8211168 LBA user addressable sectors: 8211168 device size with M = 1024*1024: 4009 MBytes device size with M = 1000*1000: 4204 MBytes (4 GB) Capabilities: LBA, IORDY(can be disabled) Standby timer values: spec'd by Vendor R/W multiple sector transfer: Max = 2 Current = 2 DMA: mdma0 mdma1 mdma2 udma0 udma1 *udma2 udma3 udma4 Cycle time: min=120ns recommended=120ns PIO: pio0 pio1 pio2 pio3 pio4 Cycle time: no flow control=120ns IORDY flow control=120ns Commands/features: Enabled Supported: * Power Management feature set * WRITE_BUFFER command * READ_BUFFER command * NOP cmd * CFA feature set * Mandatory FLUSH_CACHE HW reset results: CBLID- above Vih Device num = 0 CFA power mode 1: enabled and required by some commands Maximum current = 100ma Checksum: correct

    Read the article

  • decompressing .gZ file from Document directory?

    - by senthilmuthu
    hi, i am having .gZ (zip file) in document directory.i want unZip it.but i am using libz.dylib framework .will it decompress and save all data to that file path?how can i get that extracted data?any has experienced in doing this?any help?when i use the method,but when i put break point, it returns data error(used in NSLog)--Z_DATA_ERROR-- - (id)initWithGzippedData: (NSData *)gzippedData; { [gzippedData retain]; if ([gzippedData length] == 0) return nil; unsigned full_length = [gzippedData length]; unsigned half_length = [gzippedData length] / 2; NSMutableData *decompressed = [[NSMutableData alloc] initWithLength:(full_length + half_length)]; BOOL done = NO; int status; z_stream strm; strm.next_in = (Bytef *)[gzippedData bytes]; strm.avail_in = [gzippedData length]; strm.total_out = 0; strm.zalloc = Z_NULL; strm.zfree = Z_NULL; if (inflateInit2(&strm, (15+32)) != Z_OK) { [gzippedData release]; [decompressed release]; return nil; } while (!done) { // Make sure we have enough room and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaseLengthBy: half_length]; strm.next_out = [decompressed mutableBytes] + strm.total_out; strm.avail_out = [decompressed length] - strm.total_out; // Inflate another chunk. status = inflate (&strm, Z_SYNC_FLUSH); if(status == Z_DATA_ERROR) { NSLog(@"data error"); } if (status == Z_STREAM_END) done = YES; else if (status != Z_OK) break; } if (inflateEnd (&strm) != Z_OK) { [decompressed release]; return nil; } // Set real length. [decompressed setLength: strm.total_out]; id newObject = [self initWithBytes:[decompressed bytes] length:[decompressed length]]; [decompressed release]; [gzippedData release]; return newObject; }

    Read the article

  • MSBuild - setting a reference path

    - by Ryan
    I have several assemblies my project is dependant upon. These are stored in the Project's directory under the "Dependencies" folder. So something like this. Solution - Project - Dependancies FunkyAssembly.dll - bin - Debug - Release SomeCode.cs I've referenced FunkyAssembly.dll using Browse and in project.csproj I see <Reference Include="FunkyAssembly"> <HintPath>Dependancies\FunkyAssembly.dll</HintPath> </Reference> So far so good - except after a release build FunkyAssembly.dll is copied to the Release directory (not a problem in itself) but then future debug builds will reference this copy rather than the copy in Dependencies. You can see this if you at Path in the reference properties. This means that if Dependencies\FunkyAssembly.dll is updated the build won't pick it up as its referencing the old copy in bin/Release. Any way to FORCE the damn thing to pick up Dependencies\FunkyAssembly.dll rather than HINT?

    Read the article

  • OpenGL-ES Texture Mapping. Texture is reversed?

    - by Feet
    I am trying to get my head around Texture mapping, I thought I had it the other day after asking this. However, I am having some trouble with my texture coordinates being flipped from what I am expecting. I am loading my texture like so int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); _textureID = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, _textureID); Bitmap bmp = BitmapFactory.decodeResource( _context.getResources(), R.drawable.die_1); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bmp, 0); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); bmp.recycle(); My cube is this float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front 0,1,2, 0,2,3, // Back 4,5,6, 4,6,7, // Left 8,9,10, 8,10,11, // Right 12,13,14, 12,14,15, // Top 16,17,18, 16,18,19, // Bottom 20,21,22, 20,22,23, }; float texCoords[] = { // Front face textured only, for simplicity 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f}; And it is drawn like so // Counter-clockwise winding. gl.glFrontFace(GL10.GL_CCW); // Enable face culling. gl.glEnable(GL10.GL_CULL_FACE); // What faces to remove with the face culling. gl.glCullFace(GL10.GL_BACK); // Enabled the vertices buffer for writing and to be used during // rendering. gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); // Specifies the location and data format of an array of vertex // coordinates to use when rendering. gl.glVertexPointer(3, GL10.GL_FLOAT, 0, verticesBuffer); if (normalsBuffer != null) { // Enabled the normal buffer for writing and to be used during rendering. gl.glEnableClientState(GL10.GL_NORMAL_ARRAY); // Specifies the location and data format of an array of normals to use when rendering. gl.glNormalPointer(GL10.GL_FLOAT, 0, normalsBuffer); } // Set flat color gl.glColor4f(rgba[0], rgba[1], rgba[2], rgba[3]); // Smooth color if ( colorBuffer != null ) { // Enable the color array buffer to be used during rendering. gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // Point out the where the color buffer is. gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } // Use textures? if ( textureBuffer != null) { gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); } // Translation and rotation before drawing gl.glTranslatef(x, y, z); gl.glRotatef(rx, 1, 0, 0); gl.glRotatef(ry, 0, 1, 0); gl.glRotatef(rz, 0, 0, 1); gl.glDrawElements(GL10.GL_TRIANGLES, numOfIndices, GL10.GL_UNSIGNED_SHORT, indicesBuffer); // Disable the vertices buffer. gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_NORMAL_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); // Disable face culling. gl.glDisable(GL10.GL_CULL_FACE); However my front face looks like this I also add, I haven't got any normals set, are textures affected by normals? float texCoords[] = { // Front 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f} It seems as if the texture is being flipped, so the coordinates don't match up properly?

    Read the article

  • Error attempting to log into Redmine through IIS 7.5 Reverse Proxy

    - by dneaster3
    I am trying to set up Redmine as a subdirectory of our department's intranet site, and also to rebrand it as "Workflow" using IIS's URL Rewrite extension. I have it "working" in that it will serve the page with all the correct rewrites in both the URL and the HTML code. However, when I try to submit a form (including logging in to redmine), IIS gives me one of the the following errors: Your browser sent a request that this server could not understand. or The specified CGI application encountered an error and the server terminated the process. Here's the setup: Redmine installed on a local Windows XP machine using the Bitnami all-in-one installer, which includes: Apache 2 Ruby-on-Rails MySQL Redmine Thin Redmine runs locally at http:/localhost/redmine Redmine runs over the intranet http:/146.18.236.xxx/redmine Windows Server + IIS 7.5 serving up an ASP.NET intranet web application mydept.mycompany.com IIS Extensions Url Rewrite and AAR installed Reverse proxy settings for IIS (shown below) to serve Redmine at mydept.mycompany.com/workflow <rewrite> <rules> <rule name="Route requests for workflow to redmine server" stopProcessing="true"> <match url="^workflow/?(.*)" /> <conditions> <add input="{CACHE_URL}" pattern="^(https?)://" /> </conditions> <action type="Rewrite" url="{C:1}://146.18.236.xxx/redmine/{R:1}" logRewrittenUrl="true" /> <serverVariables> <set name="HTTP_ACCEPT_ENCODING" value="" /> <set name="ORIGINAL_HOST" value="{HTTP_HOST}" /> </serverVariables> </rule> </rules> <outboundRules rewriteBeforeCache="true"> <clear /> <preConditions> <preCondition name="isHTML" logicalGrouping="MatchAny"> <add input="{RESPONSE_CONTENT_TYPE}" pattern="^text/html" /> <add input="{RESPONSE_CONTENT_TYPE}" pattern="^text/plain" /> <add input="{RESPONSE_CONTENT_TYPE}" pattern="^application/.*xml" /> </preCondition> <preCondition name="isRedirection"> <add input="{RESPONSE_STATUS}" pattern="3\d\d" /> </preCondition> </preConditions> <rule name="Rewrite outbound relative URLs in tags" preCondition="isHTML"> <match filterByTags="A, Area, Base, Form, Frame, Head, IFrame, Img, Input, Link, Script" pattern="^/redmine/(.*)" /> <action type="Rewrite" value="/workflow/{R:1}" /> </rule> <rule name="Rewrite outbound absolute URLs in tags" preCondition="isHTML"> <match filterByTags="A, Area, Base, Form, Frame, Head, IFrame, Img, Input, Link, Script" pattern="^(https?)://146.18.236.xxx/redmine/(.*)" /> <action type="Rewrite" value="{R:1}://mydept.mycompany.com/workflow/{R:2}" /> </rule> <rule name="Rewrite tags with hypenated properties missed by IIS bug" preCondition="isHTML"> <!-- http://forums.iis.net/t/1200916.aspx --> <match filterByTags="None" customTags="" pattern="(\baction=&quot;|\bsrc=&quot;|\bhref=&quot;)/redmine/(.*?)(&quot;)" /> <conditions logicalGrouping="MatchAll" trackAllCaptures="true" /> <action type="Rewrite" value="{R:1}/workflow/{R:2}{R:3}" /> </rule> <rule name="Rewrite Location Header" preCondition="isRedirection"> <match serverVariable="RESPONSE_LOCATION" pattern="^http://[^/]+/(.*)" /> <conditions> <add input="{ORIGINAL_URL}" pattern=".+" /> <add input="{URL}" pattern="^/(workflow|redmine)/.*" /> </conditions> <action type="Rewrite" value="http://{ORIGINAL_URL}/{C:1}/{R:1}" /> </rule> </outboundRules> </rewrite> <urlCompression dynamicCompressionBeforeCache="false" /> Any help that you can provide would be appreciated. I get the impression that I'm close adn that it is just one little setting here or there, but I can't seem to make it work.

    Read the article

  • Why I got some memory problems?

    - by Tattat
    I got this error from XCode: objc[8422]: FREED(id): message release sent to freed object=0x3b120c0 I googled and find that is related to the memory. But I don't know which line of code I go wrong, any ideas? @implementation MyAppDelegate @synthesize window; @synthesize viewController; - (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after app launch [window addSubview:viewController.view]; [window makeKeyAndVisible]; [self changeScene:[MainGameMenuScene class]]; } - (void)dealloc { [viewController release]; [window release]; [super dealloc]; } - (void) changeScene: (Class) scene { BOOL animateTransition = true; if(animateTransition){ [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:window cache:YES]; //does nothing without this line. } if( viewController.view != nil ) { [viewController.view removeFromSuperview]; //remove view from window's subviews. [viewController.view release]; //release gamestate } viewController.view = [[scene alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; //now set our view as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; if(animateTransition){ [UIView commitAnimations]; } }

    Read the article

  • Running out of memory with UIImage creation on an offscreen Bitmap Context by NSOperation

    - by sigsegv
    I have an app with multiple UIView subclasses that acts as pages for a UIScrollView. UIViews are moved back and forth to provide a seamless experience to the user. Since the content of the views is rather slow to draw, it's rendered on a single shared CGBitmapContext guarded by locks by NSOperation subclasses - executed one at once in an NSOperationQueue - wrapped up in an UIImage and then used by the main thread to update the content of the views. -(void)main { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc]init]; if([self isCancelled]) { return; } if(nil == data) { return; } // Buffer is the shared instance of a CG Bitmap Context wrapper class // data is a dictionary CGImageRef img = [buffer imageCreateWithData:data]; UIImage * image = [[UIImage alloc]initWithCGImage:img]; CGImageRelease(img); if([self isCancelled]) { [image release]; return; } NSDictionary * result = [[NSDictionary alloc]initWithObjectsAndKeys:image,@"image",id,@"id",nil]; // target is the instance of the UIView subclass that will use // the image [target performSelectorOnMainThread:@selector(updateContentWithData:) withObject:result waitUntilDone:NO]; [result release]; [image release]; [pool release]; } The updateContentWithData: of the UIView subclass performed on the main thread is just as simple -(void)updateContentWithData:(NSDictionary *)someData { NSDictionary * data = [someData retain]; if([[data valueForKey:@"id"]isEqualToString:[self pendingRequestId]]) { UIImage * image = [data valueForKey:@"image"]; [self setCurrentImage:image]; [self setNeedsDisplay]; } // If the image has not been retained, it should be released together // with the dictionary retaining it [data release]; } The drawLayer:inContext: method of the subclass will just get the CGImage from the UIImage and use it to update the backing layer or part of it. No retain or release is involved in the process. The problem is that after a while I run out of memory. The number of the UIViews is static. CGImageRef and UIImage are created, retained and released correctly (or so it seems to me). Instruments does not show any leaks, just the free memory available dip constantly, rise a few times, and then dip even lower until the application is terminated. The app cycles through about 2-300 of the aforementioned pages before that, but I would expect to have the memory usage reach a more or less stable level of used memory after a bunch of pages have been already skimmed at fast speed or, since the images are up to 3MB in size, deplete way earlier. Any suggestion will be greatly appreciated.

    Read the article

  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

    Read the article

  • Crash on replacing map annotations

    - by Alwin
    Solved it, see below code I'm trying to replace annotations on my MapView depending on the distance between user location and annotation. The annotations are getting replaced like they should, but when I touch te mapview my app crashes. This is de code I have so far: NSMutableArray *tempArray = [[NSMutableArray alloc] init]; for (id object in self.mapAnnotations) { if([object isKindOfClass:[ClosedAnnotation class]]) { ClosedAnnotation *ann = (ClosedAnnotation *)object; CLLocation *tempLocation = [[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance <= 1.0){ [mapView removeAnnotation:object]; OpenAnnotation *openAnnotation = [[OpenAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:openAnnotation]; [tempArray addObject:openAnnotation]; [openAnnotation release]; } else { [tempArray addObject:object]; } } else if([object isKindOfClass:[OpenAnnotation class]]){ OpenAnnotation *ann = (OpenAnnotation *)object; CLLocation *tempLocation = [[[CLLocation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude] autorelease]; double distance = [self.currentLocation getDistanceFrom: tempLocation] / 1000; [tempLocation release]; if(distance > 1.0){ [mapView removeAnnotation:object]; ClosedAnnotation *closedAnnotation = [[ClosedAnnotation alloc] initWithLatitude:ann.coordinate.latitude longitude:ann.coordinate.longitude imageSrc:[ann getImageSrcForAnnotation] title:ann.title tekst:[ann getTextForAnnotation] imageSize:[ann getSizeForImage] username:[ann getUserNameForAnnotation] usertext:[ann getUserTextForAnnotation]]; [mapView addAnnotation:closedAnnotation]; [tempArray addObject:closedAnnotation]; [closedAnnotation release]; } else { [tempArray addObject:object]; } } } [self.mapAnnotations removeAllObjects]; [self.mapAnnotations addObjectsFromArray:tempArray]; [tempArray release]; I solved it by getting rid of the complete "two-class"-structure and handling everything within one annotation class. Works like a charm now.

    Read the article

  • Multiple projects with multiple (different) build configuration in one solution

    - by KTC
    What is the correct and easy step by step way to have multiple build configurations in the same VS project, where the Solution also contain multiple projects? The projects would have different build configurations. Basically, I'm looking for something like project A with Dll Debug, Dll Release, Static (library) Debug, and Static (library) Release, project B with Debug & Release that build a .exe.

    Read the article

  • How to load object after saving with encodeWithCoder?

    - by fuzzygoat
    EDIT_002: Further rewrite: if I save using the method below how would the method to load it back in look? (moons is an NSMutableArray of NSNumbers) // ------------------------------------------------------------------- ** // METHOD_002 // ------------------------------------------------------------------- ** -(void)saveMoons:(NSString *)savePath { NSMutableData *data = [[NSMutableData alloc] init]; NSKeyedArchiver *archiver = [[NSKeyedArchiver alloc] initForWritingWithMutableData:data]; [moons encodeWithCoder:archiver]; [archiver finishEncoding]; [data writeToFile:savePath atomically:YES]; [archiver release]; [data release]; } EDIT_003: Found it, my problem was that I was using ... [moons encodeWithCoder:archiver]; where I should have been using ... [archiver encodeObject:moons]; Hence the loader would look like: -(void)loadMoons_V3:(NSString *)loadPath { NSData *data = [[NSData alloc] initWithContentsOfFile:loadPath]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [self setMoons:[unarchiver decodeObject]]; [unarchiver finishDecoding]; [unarchiver release]; [data release]; } gary

    Read the article

  • The best way to build iPhone/iPad static libraries?

    - by Derek Clarkson
    Hi everyone, I have a couple of static Phone/iPad libraries I an working on. The problem I am looking for advise on is the best way to package the libraries. My objective is to make it easy to use the libraries in other projects and include the correct one in a build with minimal problems. To make it more interesting I currently build 4 versions of each library as follows armv6/armv7 release (devices) i386 release (simulator) armv6/armv7 debug (devices) i386 debug (simulator) The difference between the release and debug versions is that the debug versions contain a lot of NSLog(...) code which enables people to see whats going on internally as an aid to debugging. Currently when I build the whole projects I arrange the libraries into two directories like this: release lib-device.a lib-simulator.a debug lib-device.a lib-simulator.a This works ok except that when include in projects, both paths are added to the library search path and switching a target from one to the other is a pain. Or alternatively I end up with two targets. The alternative I am thinking of is to change the directories like this: release device lib.a simulator lib.a debug device lib.a simulator lib.a In playing with XCode is appears that all xcode uses the lbrary references of a project for is to get the name of the library file, which it then looks up in the library paths. Thus by parameterising the library path with the current built type and target device, I can effectively auto switch. What do you guys think? Is there a better way to do this? ciao Derek

    Read the article

  • SharePoint filtered column that only allows item to be used once

    - by Jason
    I have a WSS 3.0 site that I use for change management. There are three primary lists on it -- a bug list, an enhancement list, and a release list. The release list has two lookup columns that provide a list of bugs and enhancements that are included in that particular release. I am trying to figure out how to filter the bug and enhancement list to include only items that have not already been included in another release. All the docs and examples I have seen regarding filtered lookups deal with a query on the list itself. For my situation, and if this was a SQL query, I would need to use a LEFT JOIN to generate the list.

    Read the article

  • UITabBarContrtoller achieve from a different class in iPhone

    - by baluedo
    Hi! I have the following problem: There is a class that includes five tabs in the following way: mainMenuClient.h #import <UIKit/UIKit.h> @interface MainMenuClient : UIViewController { UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end mainMenuClient.m -(void)viewDidLoad { UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor blackColor]; self.view = contentView; [contentView release]; ContactListTab *contactTab = [[ContactListTab alloc] init]; ChatTab *chat = [[ChatTab alloc]init]; DialerTab *dialer = [[DialerTab alloc]init]; MenuTab *menu = [[MenuTab alloc]init]; TesztingFile *teszting = [[TesztingFile alloc]init]; contactTab.title = @"Contact List"; chat.title = @"Chat"; dialer.title = @"Dialer"; menu.title = @"Menu"; teszting.title = @"TesztTab"; contactTab.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.image = [UIImage imageNamed:@"Chat_icon.png"]; dialer.tabBarItem.image = [UIImage imageNamed:@"Dialer_icon.png"]; menu.tabBarItem.image = [UIImage imageNamed:@"Menu_icon.png"]; teszting.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.badgeValue = @"99"; tabBarController = [[UITabBarController alloc]init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); [tabBarController setViewControllers:[NSArray arrayWithObjects:contactTab, chat, dialer, menu, teszting, nil]]; [contactTab release]; [chat release]; [dialer release]; [menu release]; [teszting release]; [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } In the contactTab class there are a UITableViewController. contactTab.h - (void)updateCellData; - (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath; There is a third class, which I would like to achieve is a method of UITableViewController's (from ContactTab). So far I tried this: When I tried to achieve the UItabbarController: MainMenuClient *menu; UITabBarController *tabBarControllerchange = [[UITabBarController alloc] init]; tabBarControllerchange = menu.tabBarController; [tabBarControllerchange setSelectedIndex:0]; When I tried to achieve the UITableViewController: ContactListTab *contactListTab; [contactListTab updateCellData]; Does anybody have an idea for this problem? Thanks. Balazs.

    Read the article

  • Why can i read dirty rows in MySql

    - by acidzombie24
    I cant believe this, i always throught the below would be concurrency safe. I write to a row in one transaction and i am able to read the dirty value from another transaction/command/connection! Why is this possible (not my main question) isnt this not desired and cause more troubles!?! Anyways, i expected that once i write to a row nothing else will be able to read to the row until the transaction is finished. And at least if the row can be still read that the clean (original) value will be read. (but maybe that would cause problems as well if the transaction doesnt use the newly commited data from the other transaction when it is ran) I would like count to == 11. I thought this would be safe in all variants of sql. What can i do to either 1) Not read the dirty value but clean 2) Have that row be locked until the transaction is finished? static MySqlConnection MakeConn() { string connStr = "server=192.168.126.128;user=root;database=TestDB;port=3306;password=a;"; MySqlConnection conn = new MySqlConnection(connStr); conn.Open(); return conn; } static Semaphore sem1 = new Semaphore(1, 1); static Semaphore sem2 = new Semaphore(1, 1); static void Main2() { Console.WriteLine("Starting Test"); // sem1.WaitOne(); Console.WriteLine("1W"); sem2.WaitOne(); Console.WriteLine("2W"); Thread oThread = new Thread(new ThreadStart(fn2)); oThread.Start(); var conn = MakeConn(); var cmd = new MySqlCommand(@" CREATE TABLE IF NOT EXISTS Persons ( P_Id int NOT NULL, name varchar(255), count int, PRIMARY KEY (P_Id) )", conn); cmd.ExecuteNonQuery(); cmd.CommandText = "delete from Persons; insert into Persons(name, count) VALUES('E', '4');"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; var count = (int)cmd.ExecuteScalar(); Console.WriteLine("Finish inserting. v={0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); Console.WriteLine("Starting transaction"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); count += 5; //10 cmd.CommandText = "update Persons set count=" + count.ToString(); cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); tns.Commit(); } Console.WriteLine("finished transaction 1"); sem2.Release(); Console.WriteLine("2R"); sem1.WaitOne(); Console.WriteLine("1W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem2.Release(); Console.WriteLine("2R"); //sem1.WaitOne(); Console.WriteLine("1W"); } static void fn2() { int count; Console.WriteLine("Starting thread 2"); sem2.WaitOne(); Console.WriteLine("1W"); var conn = MakeConn(); var cmd = new MySqlCommand("", conn); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); using (var tns = conn.BeginTransaction()) { cmd.CommandText = "update Persons set count=count+1"; cmd.ExecuteNonQuery(); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); tns.Commit(); } Console.WriteLine("finished transaction 2"); sem1.Release(); Console.WriteLine("1R"); sem2.WaitOne(); Console.WriteLine("2W"); cmd.CommandText = "select count from Persons;"; count = (int)cmd.ExecuteScalar(); Console.WriteLine("count is {0}", count); //should be 11. 4 + 1x2(one each thread) += 5 from first thread == 11 sem1.Release(); Console.WriteLine("1R"); } console Starting Test 1W 2W Starting thread 2 Finish inserting. v=4 2R 1W 1R 1W Starting transaction count is 5 2R 2W count is 6 1R 1W count is 10 finished transaction 1 2R 2W finished transaction 2 1R 1W count is 10 2R 2W count is 10 1R

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >