Search Results

Search found 21947 results on 878 pages for 'static import'.

Page 126/878 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • How to use onSensorChanged sensor data in combination with OpenGL

    - by Sponge
    I have written a TestSuite to find out how to calculate the rotation angles from the data you get in SensorEventListener.onSensorChanged(). I really hope you can complete my solution to help people who will have the same problems like me. Here is the code, i think you will understand it after reading it. Feel free to change it, the main idea was to implement several methods to send the orientation angles to the opengl view or any other target which would need it. method 1 to 4 are working, they are directly sending the rotationMatrix to the OpenGl view. all other methods are not working or buggy and i hope someone knows to get them working. i think the best method would be method 5 if it would work, because it would be the easiest to understand but i'm not sure how efficient it is. the complete code isn't optimized so i recommend to not use it as it is in your project. here it is: import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import static javax.microedition.khronos.opengles.GL10.*; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.opengl.GLSurfaceView; import android.opengl.GLSurfaceView.Renderer; import android.os.Bundle; import android.util.Log; import android.view.WindowManager; /** * This class provides a basic demonstration of how to use the * {@link android.hardware.SensorManager SensorManager} API to draw a 3D * compass. */ public class SensorToOpenGlTests extends Activity implements Renderer, SensorEventListener { private static final boolean TRY_TRANSPOSED_VERSION = false; /* * MODUS overview: * * 1 - unbufferd data directly transfaired from the rotation matrix to the * modelview matrix * * 2 - buffered version of 1 where both acceleration and magnetometer are * buffered * * 3 - buffered version of 1 where only magnetometer is buffered * * 4 - buffered version of 1 where only acceleration is buffered * * 5 - uses the orientation sensor and sets the angles how to rotate the * camera with glrotate() * * 6 - uses the rotation matrix to calculate the angles * * 7 to 12 - every possibility how the rotationMatrix could be constructed * in SensorManager.getRotationMatrix (see * http://www.songho.ca/opengl/gl_anglestoaxes.html#anglestoaxes for all * possibilities) */ private static int MODUS = 2; private GLSurfaceView openglView; private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private FloatBuffer colorBuffer; private SensorManager mSensorManager; private float[] rotationMatrix = new float[16]; private float[] accelGData = new float[3]; private float[] bufferedAccelGData = new float[3]; private float[] magnetData = new float[3]; private float[] bufferedMagnetData = new float[3]; private float[] orientationData = new float[3]; // private float[] mI = new float[16]; private float[] resultingAngles = new float[3]; private int mCount; final static float rad2deg = (float) (180.0f / Math.PI); private boolean mirrorOnBlueAxis = false; private boolean landscape; public SensorToOpenGlTests() { } /** Called with the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mSensorManager = (SensorManager) getSystemService(Context.SENSOR_SERVICE); openglView = new GLSurfaceView(this); openglView.setRenderer(this); setContentView(openglView); } @Override protected void onResume() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onResume(); openglView.onResume(); if (((WindowManager) getSystemService(WINDOW_SERVICE)) .getDefaultDisplay().getOrientation() == 1) { landscape = true; } else { landscape = false; } mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME); mSensorManager.registerListener(this, mSensorManager .getDefaultSensor(Sensor.TYPE_ORIENTATION), SensorManager.SENSOR_DELAY_GAME); } @Override protected void onPause() { // Ideally a game should implement onResume() and onPause() // to take appropriate action when the activity looses focus super.onPause(); openglView.onPause(); mSensorManager.unregisterListener(this); } public int[] getConfigSpec() { // We want a depth buffer, don't care about the // details of the color buffer. int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE }; return configSpec; } public void onDrawFrame(GL10 gl) { // clear screen and color buffer: gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // set target matrix to modelview matrix: gl.glMatrixMode(GL10.GL_MODELVIEW); // init modelview matrix: gl.glLoadIdentity(); // move camera away a little bit: if ((MODUS == 1) || (MODUS == 2) || (MODUS == 3) || (MODUS == 4)) { if (landscape) { // in landscape mode first remap the rotationMatrix before using // it with glMultMatrixf: float[] result = new float[16]; SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_Y, SensorManager.AXIS_MINUS_X, result); gl.glMultMatrixf(result, 0); } else { gl.glMultMatrixf(rotationMatrix, 0); } } else { //in all other modes do the rotation by hand: gl.glRotatef(resultingAngles[1], 1, 0, 0); gl.glRotatef(resultingAngles[2], 0, 1, 0); gl.glRotatef(resultingAngles[0], 0, 0, 1); if (mirrorOnBlueAxis) { //this is needed for mode 6 to work gl.glScalef(1, 1, -1); } } //move the axis to simulate augmented behaviour: gl.glTranslatef(0, 2, 0); // draw the 3 axis on the screen: gl.glVertexPointer(3, GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL_FLOAT, 0, colorBuffer); gl.glDrawElements(GL_LINES, 6, GL_UNSIGNED_BYTE, indexBuffer); } public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float r = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-r, r, -1, 1, 1, 10); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glDisable(GL10.GL_DITHER); gl.glClearColor(1, 1, 1, 1); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); // load the 3 axis and there colors: float vertices[] = { 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1 }; float colors[] = { 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1 }; byte indices[] = { 0, 1, 0, 2, 0, 3 }; ByteBuffer vbb; vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); vertexBuffer = vbb.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); vbb = ByteBuffer.allocateDirect(colors.length * 4); vbb.order(ByteOrder.nativeOrder()); colorBuffer = vbb.asFloatBuffer(); colorBuffer.put(colors); colorBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void onAccuracyChanged(Sensor sensor, int accuracy) { } public void onSensorChanged(SensorEvent event) { // load the new values: loadNewSensorData(event); if (MODUS == 1) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); } if (MODUS == 2) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, bufferedMagnetData); } if (MODUS == 3) { rootMeanSquareBuffer(bufferedMagnetData, magnetData); SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, bufferedMagnetData); } if (MODUS == 4) { rootMeanSquareBuffer(bufferedAccelGData, accelGData); SensorManager.getRotationMatrix(rotationMatrix, null, bufferedAccelGData, magnetData); } if (MODUS == 5) { // this mode uses the sensor data recieved from the orientation // sensor resultingAngles = orientationData.clone(); if ((-90 > resultingAngles[1]) || (resultingAngles[1] > 90)) { resultingAngles[1] = orientationData[0]; resultingAngles[2] = orientationData[1]; resultingAngles[0] = orientationData[2]; } } if (MODUS == 6) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); final float[] anglesInRadians = new float[3]; SensorManager.getOrientation(rotationMatrix, anglesInRadians); if ((-90 < anglesInRadians[2] * rad2deg) && (anglesInRadians[2] * rad2deg < 90)) { // device camera is looking on the floor // this hemisphere is working fine mirrorOnBlueAxis = false; resultingAngles[0] = anglesInRadians[0] * rad2deg; resultingAngles[1] = anglesInRadians[1] * rad2deg; resultingAngles[2] = anglesInRadians[2] * -rad2deg; } else { mirrorOnBlueAxis = true; // device camera is looking in the sky // this hemisphere is mirrored at the blue axis resultingAngles[0] = (anglesInRadians[0] * rad2deg); resultingAngles[1] = (anglesInRadians[1] * rad2deg); resultingAngles[2] = (anglesInRadians[2] * rad2deg); } } if (MODUS == 7) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x y z * order Rx*Ry*Rz */ resultingAngles[2] = (float) (Math.asin(rotationMatrix[2])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[0] = -(float) (Math.acos(rotationMatrix[0] / cosB)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[10] / cosB)) * rad2deg; } if (MODUS == 8) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z y x */ resultingAngles[2] = (float) (Math.asin(-rotationMatrix[8])); final float cosB = (float) Math.cos(resultingAngles[2]); resultingAngles[2] = resultingAngles[2] * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[9] / cosB)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[4] / cosB)) * rad2deg; } if (MODUS == 9) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in z x y * * note z axis looks good at this one */ resultingAngles[1] = (float) (Math.asin(rotationMatrix[9])); final float minusCosA = -(float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[8] / minusCosA)) * rad2deg; resultingAngles[0] = (float) (Math.asin(rotationMatrix[1] / minusCosA)) * rad2deg; } if (MODUS == 10) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y x z */ resultingAngles[1] = (float) (Math.asin(-rotationMatrix[6])); final float cosA = (float) Math.cos(resultingAngles[1]); resultingAngles[1] = resultingAngles[1] * rad2deg; resultingAngles[2] = (float) (Math.asin(rotationMatrix[2] / cosA)) * rad2deg; resultingAngles[0] = (float) (Math.acos(rotationMatrix[5] / cosA)) * rad2deg; } if (MODUS == 11) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in y z x */ resultingAngles[0] = (float) (Math.asin(rotationMatrix[4])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } if (MODUS == 12) { SensorManager.getRotationMatrix(rotationMatrix, null, accelGData, magnetData); rotationMatrix = transpose(rotationMatrix); /* * this assumes that the rotation matrices are multiplied in x z y */ resultingAngles[0] = (float) (Math.asin(-rotationMatrix[1])); final float cosC = (float) Math.cos(resultingAngles[0]); resultingAngles[0] = resultingAngles[0] * rad2deg; resultingAngles[2] = (float) (Math.acos(rotationMatrix[0] / cosC)) * rad2deg; resultingAngles[1] = (float) (Math.acos(rotationMatrix[5] / cosC)) * rad2deg; } logOutput(); } /** * transposes the matrix because it was transposted (inverted, but here its * the same, because its a rotation matrix) to be used for opengl * * @param source * @return */ private float[] transpose(float[] source) { final float[] result = source.clone(); if (TRY_TRANSPOSED_VERSION) { result[1] = source[4]; result[2] = source[8]; result[4] = source[1]; result[6] = source[9]; result[8] = source[2]; result[9] = source[6]; } // the other values in the matrix are not relevant for rotations return result; } private void rootMeanSquareBuffer(float[] target, float[] values) { final float amplification = 200.0f; float buffer = 20.0f; target[0] += amplification; target[1] += amplification; target[2] += amplification; values[0] += amplification; values[1] += amplification; values[2] += amplification; target[0] = (float) (Math .sqrt((target[0] * target[0] * buffer + values[0] * values[0]) / (1 + buffer))); target[1] = (float) (Math .sqrt((target[1] * target[1] * buffer + values[1] * values[1]) / (1 + buffer))); target[2] = (float) (Math .sqrt((target[2] * target[2] * buffer + values[2] * values[2]) / (1 + buffer))); target[0] -= amplification; target[1] -= amplification; target[2] -= amplification; values[0] -= amplification; values[1] -= amplification; values[2] -= amplification; } private void loadNewSensorData(SensorEvent event) { final int type = event.sensor.getType(); if (type == Sensor.TYPE_ACCELEROMETER) { accelGData = event.values.clone(); } if (type == Sensor.TYPE_MAGNETIC_FIELD) { magnetData = event.values.clone(); } if (type == Sensor.TYPE_ORIENTATION) { orientationData = event.values.clone(); } } private void logOutput() { if (mCount++ > 30) { mCount = 0; Log.d("Compass", "yaw0: " + (int) (resultingAngles[0]) + " pitch1: " + (int) (resultingAngles[1]) + " roll2: " + (int) (resultingAngles[2])); } } }

    Read the article

  • Linux static dhcp ip for visitor access internet without requesting MAC address?

    - by ???
    Currently, my company internet access for visitor are required to request MAC address from them if they want to access to internet. Can we do something like the Hotel wifi? they just access to the network and just key in the password, then they are able to access the internet for certain time of period. so far, i have looking for linux solution, but they are no such program/application available. do you all have any experience on it? Regards, MH

    Read the article

  • Why won't dhclient use the static IP I'm telling it to request?

    - by mike
    Here's my /etc/dhcp3/dhclient.conf: request subnet-mask, broadcast-address, time-offset, routers, domain-name, domain-name-servers, domain-search, host-name, netbios-name-servers, netbios-scope, interface-mtu; timeout 60; reject 192.168.1.27; alias { interface "eth0"; fixed-address 192.168.1.222; } lease { interface "eth0"; fixed-address 192.168.1.222; option subnet-mask 255.255.255.0; option broadcast-address 255.255.255.255; option routers 192.168.1.254; option domain-name-servers 192.168.1.254; } When I run "dhclient eth0", I get this: There is already a pid file /var/run/dhclient.pid with pid 6511 killed old client process, removed PID file Internet Systems Consortium DHCP Client V3.1.1 Copyright 2004-2008 Internet Systems Consortium. All rights reserved. For info, please visit http://www.isc.org/sw/dhcp/ wmaster0: unknown hardware address type 801 wmaster0: unknown hardware address type 801 Listening on LPF/eth0/00:1c:25:97:82:20 Sending on LPF/eth0/00:1c:25:97:82:20 Sending on Socket/fallback DHCPREQUEST of 192.168.1.27 on eth0 to 255.255.255.255 port 67 DHCPACK of 192.168.1.27 from 192.168.1.254 bound to 192.168.1.27 -- renewal in 1468 seconds. I used strace to make sure that dhclient really is reading that conf file. Why isn't it paying attention to my "reject 192.168.1.27" and "fixed-address 192.168.1.222" lines?

    Read the article

  • How to configure nginx to serve static contents from RAM?

    - by Vijayendra Tripathi
    I want to set up nginx as my web server. I want to have image files cached in the memory (RAM) rather then disk. I am serving a small page and want few images always served from RAM. I dont wish to use varnish (or any other such tools) for this as I believe nginx has a capability to cache contents into RAM. I am not sure as how may I configure nginx for this? I did try few combinations but they didn't work. nginx uses disk all the time to get images. For example, when I tried apache benchmark to test with following command - ab -c 500 -n 1000 http://localhost/banner.jpg I get following error - socket: Too many open files (24) I guess this means nginx is trying to open to many files simultaneously from the disk and OS is not allowing this operation. Can anyone please suggest me a correct configuration? Thanks for considering this message.

    Read the article

  • Linux VLAN Bridge

    - by raspi
    I have home network with VLANs, one for LAN, one for WLAN and one for internet. I'd like to use bridging so that instead of configuring these same VLANs to every machine, they had own VLAN ID and bridges were LAN, WLAN and internet. I've tried it but for some reason keep-alive/ttl seems to get broken because SSH sessions etc suddenly disconnects. We have this same setup working in workplace for 4+ years with 100+ customers but it's custom firewall/router hardware so accessing it is impossible. I know that it runs Linux. So what is Debian/Ubuntu default network settings doing wrong or is it just NIC driver/hw problem? I've tried to mess araund with ttl etc settings without any luck. The bad stuff is happening in the bridge because current VLAN-only setup works fine. interfaces: auto lo iface lo inet loopback # The primary network interface allow-hotplug eth0 allow-hotplug eth1 iface eth0 inet static iface eth1 inet static auto vlan111 auto vlan222 auto vlan333 auto vlan444 auto br0 auto br1 auto br2 # LAN iface vlan111 inet static vlan_raw_device eth0 # WLAN iface vlan222 inet static vlan_raw_device eth0 # ADSL Modem iface vlan333 inet static vlan_raw_device eth1 # Internet iface vlan444 inet static vlan_raw_device eth0 # LAN bridge iface br0 inet static address 192.168.0.1 netmask 255.255.255.0 bridge_ports eth0.111 bridge_stp on # Internet bridge iface br1 inet static address x.x.x.x netmask x.x.x.x gateway x.x.x.x bridge_ports eth1.333 eth0.444 bridge_stp on post-up iptables -t nat -A POSTROUTING -o br1 -j MASQUERADE pre-down iptables -t nat -D POSTROUTING -o br1 -j MASQUERADE # WLAN bridge iface br2 inet static address 192.168.1.1 netmask 255.255.255.0 bridge_ports eth0.222 bridge_stp on Sysctl: net.ipv4.conf.default.forwarding=1

    Read the article

  • What is the cheapest non-colocation way to serve about 10 static files at a rate of 100 megabits per

    - by Mark Maunder
    I've looked at Amazon S3 and it costs roughly $4746 per month for 100 megabits/s (which translates into 31,640 Gigabytes of data transferred. That's at a rate of $0.15 per gig.) I haven't found a cheaper "cloud" option. I'm curious if there's any other cloud hosting option out there cheaper than S3. Uptime is not an issue because I can build failover for most things into the browser. e.g. I can use javascript to say "if the image didn't load then go to this other URL instead." FYI I'm currently using a colocation facility which is about 30% cheaper than S3 and I'm familiar with colo prices - so this question is really about "cloud" services and by that I mean services where I don't have to worry about the infrastructure.

    Read the article

  • Backup solution to backup terabytes and lots of static files on linux server?

    - by user28679
    Which backup tool or solution would you use to backup terabytes and lots of files on a production linux server ? Note that the files are all different and almost never modified, and usage is mostly adding files, so data volume is today 3TB growing all the time at around +15GB/day. Please do not reply rsync. Basic unix tools are not enough, rsync does not keep history, rdiff-backup miserably fails from time to time and screw the history. Moreover these are all file based backup, which put a lot of IOwait just to browse directories and query stat(). But i guess, except R1Soft CDP, there is no way around that. We tried R1Soft CDP backup, which is block level backup, and it proved good and efficient for all our other servers, but systematically fails on the server with 3 terabytes and gazillions of files. That is already more than 2 months that the engineers of R1Soft and datacenter are playing a hot ball game... and still no backup except regular rsync We never tried big commercial solutions, except R1Soft CDP since it was provided as an optional service by the datacented hosting our servers.

    Read the article

  • Professional graphics cards a "must" for rendering static environments?

    - by Imhotep
    I'm not sure if the title is clear but with more words what I want to say is: I'm building a PC for a decorator who's main work is to render photorealistic images of house interiors. For that she uses 3dsMax and AutoCAD with Accurender and Photoshop. Is there a need for professional graphics card like Quadro series or FireGL series? Do these cards offer any improvements on rendering time or are they only used for real time rendering?

    Read the article

  • How do I configure a guest VM's static IP address automatically in Citrix XenServer?

    - by Kev
    To facilitate automation of guest VM provisioning, how do I set (in a script) the IP address on a guest VM's NIC (or NIC's) once a new VM has booted? Is there a way to "inject" netsh commands via the Citrix guest OS tools (for Windows for example) once the host has started? Or can this be done via the Citrix API/SDK or the xe tools? These are windows 2008 servers that have been sysprep'd so when the boot for the first time they have no IP address.

    Read the article

  • How to configure a static wildcard subdomain with dnsmasq.

    - by Prody
    I have a network behind a NAT with a few machines. The machines are: router - NAT, dnsmasq, forwarding - directly connected to the inet server - which runs ssh, www and some other stuff clients - which do stuff on server I also have mydomain.com. server.mydomain.com is pointing to my connection's IP (single IP), which is the router, which forwards ports to server. Server, has a httpd running, which serves different sites based on vhosts. So I have site1.server.mydomain.com, site2.. The problem is that all the traffic is going thru the router, and when I check logs I always see the router's IP for everything (so it's hard to see who is running the script with the while(1)). I would just ServerAlias site1.server.local, but most of the sites have a root URL saved somewhere on top of which other URLs are built, so I can't do that. The solution for me would be telling dnsmasq somehow to answer to *.mydomain.com with server's IP. Is this possible somehow?

    Read the article

  • Why does it sometimes take over a minute for Apache2.2 to serve a static page?

    - by Jason Lamoreux
    We have a Windows Server 2003 machine running Apache2.2. Most of the time there is no load on the server, but we have a notification program on 3400 PC's that can request a small web page that plays a 64KB .wav file. When an event occurs those 3400 PC's all request the web page over the course of 3 minutes. On a few machine we saw the browser sit in the "connecting" state for a little over a minute before the page painted. What is happening, and how can we speed this up?

    Read the article

  • How do I get a static IP address for my teapot?

    - by Joe
    I maintain this teapot: It returns a 418 error when it is pinged, and it is pinged regularly by people arriving from the relevant Wikipedia page. (For those interested, and there appear to be a few of you, the relevent story is here) It sits on a shelf in my office in the Computer Science department of a university and the support guys were kind enough to give it a dedicated IP address some years ago. My contract is coming to an end in the next few weeks and it's occurred to me that I'm going to have to do something with the teapot. I'd like to take it home but I have no clue how to explain to my home broadband supplier that I want a dedicated IP address coming to my house so that people can ping a teapot. Is there a reasonable way of having a server on a shelf in my house that people can ping via an IP address? What search terms can I use to find a solution to this problem?

    Read the article

  • Slick2D - Cannot instantiate the type Image

    - by speakon
    I am getting this strange error and I cannot for the life of me figure out why: Cannot instantiate the type Image CODE: import java.awt.Image; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; public class MainMenuState extends BasicGameState { int stateID = -1; Image background = null; Image startGameOption = null; Image exitOption = null; float startGameScale = 1; float exitScale = 1; MainMenuState( int stateID ) { this.stateID = stateID; } public int getID() { return stateID; } public void init(GameContainer gc, StateBasedGame sbg) throws SlickException { try { background = new Image("data/menu.jpg"); Image menuOptions = new Image("data/menuoptions.png"); startGameOption = menuOptions.getSubImage(0, 0, 377, 71); exitOption = menuOptions.getSubImage(0, 71, 377, 71); }catch (SlickException e) { System.err.print(e); } } public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException { } public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException { } } Why do I get this error? I've googled endlessly and nobody else has it, this worked fine in my other game. Any ideas?

    Read the article

  • How do I load tmx files with Slick2d?

    - by mbreen
    I just started using Slick2D and learned how simple it is to load in a tilemap and display it. I tried atleast a dozen different tmx files from numerous examples to see if it was the actual file that was corrupted. Everytime I get this error: Exception in thread "main" java.lang.RuntimeException: Resource not found: data/maps/desert.tmx at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69) at org.newdawn.slick.tiled.TiledMap.<init>(TiledMap.java:101) at game.Game.init(Game.java:17) at game.Tunneler.initStatesList(Tunneler.java:37) at org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:164) at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:390) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314) at game.Tunneler.main(Tunneler.java:29) Here is my Game class: package game; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.tiled.TiledMap; public class Game extends BasicGameState{ private int stateID = -1; private TiledMap map = null; public Game(int stateID){ this.stateID = stateID; } public void init(GameContainer container, StateBasedGame game) throws SlickException{ map = new TiledMap("data/maps/desert.tmx","maps");//ERROR } public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException{ //map.render(0,0); } public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException{ } public int getID(){return stateID;} } I've tried to see if anyone else has had similar problems but haven't turned up anything. I am able to load other files, so I don't believe it's a compiler issue. My menu class can load images and display them just fine. Also, the filepath is correct. Please let me know if you have any pointers that might help me sort this out.

    Read the article

  • Libgdx actor bounds are wrong

    - by Undume
    The Actor's boundaries are not centered at the ButtonText but I used the setBounds() method. The higher the Y position is, the less centered is the boundary. The weird thing is that i only created and added to the Stage one button but the screen shows two. When i click the top button, the bottom one is the one highlighted. How can i fix that? import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; public class MyGame extends Game { Stage stage; @Override public void create() { stage=new Stage(); FileHandle skinFile = new FileHandle("data/resources/uiskin/uiskin.json"); Skin skin = new Skin(skinFile); TextButton sas=new TextButton("dd",skin); sas.setBounds(0, 500, 100, 100); stage.addActor(sas); Gdx.input.setInputProcessor(stage); } @Override public void dispose() { super.dispose(); } @Override public void render() { super.render(); stage.act(Gdx.graphics.getDeltaTime()); stage.draw(); } @Override public void resize(int width, int height) { super.resize(width, height); } @Override public void pause() { super.pause(); } @Override public void resume() { super.resume(); } }

    Read the article

  • Why am I not getting an sRGB default framebuffer?

    - by Aaron Rotenberg
    I'm trying to make my OpenGL Haskell program gamma correct by making appropriate use of sRGB framebuffers and textures, but I'm running into issues making the default framebuffer sRGB. Consider the following Haskell program, compiled for 32-bit Windows using GHC and linked against 32-bit freeglut: import Foreign.Marshal.Alloc(alloca) import Foreign.Ptr(Ptr) import Foreign.Storable(Storable, peek) import Graphics.Rendering.OpenGL.Raw import qualified Graphics.UI.GLUT as GLUT import Graphics.UI.GLUT(($=)) main :: IO () main = do (_progName, _args) <- GLUT.getArgsAndInitialize GLUT.initialDisplayMode $= [GLUT.SRGBMode] _window <- GLUT.createWindow "sRGB Test" -- To prove that I actually have freeglut working correctly. -- This will fail at runtime under classic GLUT. GLUT.closeCallback $= Just (return ()) glEnable gl_FRAMEBUFFER_SRGB colorEncoding <- allocaOut $ glGetFramebufferAttachmentParameteriv gl_FRAMEBUFFER gl_FRONT_LEFT gl_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING print colorEncoding allocaOut :: Storable a => (Ptr a -> IO b) -> IO a allocaOut f = alloca $ \ptr -> do f ptr peek ptr On my desktop (Windows 8 64-bit with a GeForce GTX 760 graphics card) this program outputs 9729, a.k.a. gl_LINEAR, indicating that the default framebuffer is using linear color space, even though I explicitly requested an sRGB window. This is reflected in the rendering results of the actual program I'm trying to write - everything looks washed out because my linear color values aren't being converted to sRGB before being written to the framebuffer. On the other hand, on my laptop (Windows 7 64-bit with an Intel graphics chip), the program prints 0 (huh?) and I get an sRGB default framebuffer by default whether I request one or not! And on both machines, if I manually create a non-default framebuffer bound to an sRGB texture, the program correctly prints 35904, a.k.a. gl_SRGB. Why am I getting different results on different hardware? Am I doing something wrong? How can I get an sRGB framebuffer consistently on all hardware and target OSes?

    Read the article

  • 1136: Incorrect number of arguments. Expected 0 AS3 Flash CS5.5 [on hold]

    - by Erick
    how do I solve this error? I've been trying to get the answer online but have not been successful. I'm trying to learn As3 for flash so I decided to try making a preloader for a game. Preloader.as package com.game.moran { import flash.display.LoaderInfo; import flash.display.MovieClip; import flash.events.*; public class ThePreloader extends MovieClip { private var fullWidth:Number; public var ldrInfo:LoaderInfo; public function ThePreloader (fullWidth:Number = 0, ldrInfo:LoaderInfo = null) { this.fullWidth = fullWidth; this.ldrInfo = ldrInfo; addEventListener(Event.ENTER_FRAME, checkLoad); } private function checkLoad (e:Event) : void { if (ldrInfo.bytesLoaded == ldrInfo.bytesTotal && ldrInfo.bytesTotal !=0) { dispatchEvent (new Event ("loadComplete")); phaseOut(); } updateLoader (ldfInfo.bytesLoaded / ldrInfo.bytesTotal); } private function updateLoader(num:Number) : void { mcPreloaderBar.Width = num * fullWidth; } private function phaseOut() : void { removeEventListener (Event.ENTER_FRAME, checkLoad); phaseComplete(); } private function phaseComplete() : void { dispatchEvent (new Event ("preloaderFinished")); } } } Engine.as package com.game.moran { import flash.display.MovieClip; import flash.display.Sprite; import flash.events.Event; public class Engine extends MovieClip { private var preloader:ThePreloader; public function Engine() { preloader = new ThePreloader(732, this.loaderInfo); stage.addChild(preloader); preloader.addEventListener("loadComplete", loadAssets); preloader.addEventListener("preloaderFinished", showSponsors); } private function loadAssets (e:Event) : void { this.play(); } private function showSponsors(e:Event) : void { stage.removeChild(preloader); trace("show sponsors") } } } The line being flagged as an error is line 13 in Engine.as.

    Read the article

  • How to forward AIM to Gmail

    - by iamjames
    Still have an old AIM email address lying around and would like to forward it to Gmail?  Here's how: 1.  Login to your AIM and click on Settings on the far right 2.  In the left menu click IMAP and POP  3.  This shows you your IMAP and POP setup information for AIM.  We're going to put this into your Gmail account so your Gmail account will check your AIM account and download all AIM emails. 4.  Login to your Gmail, click Settings and click Accounts and Import 5.  Click "Import mail and contacts".  A new window will pop up asking what account you want to import.  Enter your AIM Email Address and click Continue 6.  The next page asks for your password.  Enter your password and click Continue.  Step 2 asks your Import options.  I'd put a checkmark in "Leave a copy of retrieved message on server".  That way all your mail is still stored on AIM if you ever need it. 7.  Click Start import and you're done.  Next screen says it make take several hours up to 2 days before you start seeing imported messages and can check the status at Settings > Accounts and Import

    Read the article

  • JAVA Gui on Hello World [closed]

    - by user58892
    I am designing, implementing, testing, and debuging a GUI-based version of a “Hello, World!” program in a JFrame that includes a JLabel that reads “Hello, World!” and I am trying to use a layout manager, and an Exit button to close the program. Here's what I have so far, I would really apreciate if you could help on it syntax. I am 90% done but tried hard and it couldn't run. import java.awt.*; // Needed for flow layout manager import javax.swing.*; //All swing components live in the javax.swing package import javax.swing.JButton; //to recognize buttons import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextField; public class HelloWorld { public static void main(String[] args) { //creates the label. The JLabel constructor //takes an optional argument which set the text of the label /* The text will be aligned with the center of the frame * otherwise it will align on the left. */ JLabel label= new JLabel("Hello World!"); new FlowWindow(); label.setHorizontalAlignment (SwingConstants.CENTER); JFrame frame = new JFrame("Hello"); //create exit button JButton button1 = new JButton("Exit"); //Add exit button to the content pane. add(button1); frame.add(label); frame.setSize(300, 300); frame.setVisible(true); frame.setLocationRelativeTo(null); frame.toFront(); } public static void FlowWindow() { //Add a new FlowLayout()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

    Read the article

  • Facing Null Pointer Exception while using BIRT

    - by srikanth
    Hi, I am using BIRT APIs in a java program.My code is : package com.tecnotree.mdx.product.utils; import java.util.HashMap; import java.util.logging.Level; import org.eclipse.birt.core.exception.BirtException; import org.eclipse.birt.core.framework.Platform; import org.eclipse.birt.report.engine.api.EngineConfig; import org.eclipse.birt.report.engine.api.EngineConstants; import org.eclipse.birt.report.engine.api.HTMLRenderOption; import org.eclipse.birt.report.engine.api.IReportEngine; import org.eclipse.birt.report.engine.api.IReportEngineFactory; import org.eclipse.birt.report.engine.api.IReportRunnable; import org.eclipse.birt.report.engine.api.IRunAndRenderTask; import org.eclipse.birt.report.engine.api.ReportEngine; public class ExampleReport { public static void main(String[] args) { // Variables used to control BIRT Engine instance ReportEngine eng = null; IReportRunnable design = null; IRunAndRenderTask task = null; HTMLRenderOption renderContext = null; HashMap contextMap = null; HTMLRenderOption options = null; final EngineConfig conf = new EngineConfig(); conf .setEngineHome("C:\\birt-runtime-2_5_2\\birt-runtime-2_5_2\\ReportEngine"); System.out.println("conf " + conf.getBIRTHome()); conf.setLogConfig(null, Level.FINE); try { Platform.startup(conf); } catch (BirtException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } IReportEngineFactory factory = (IReportEngineFactory) Platform .createFactoryObject(IReportEngineFactory.EXTENSION_REPORT_ENGINE_FACTORY); System.out.println("Factory : " + factory.toString()); System.out.println(conf.toString()); IReportEngine engine = factory.createReportEngine(conf); System.out.println("Engine : " + engine); try { design = eng .openReportDesign("C:\\birt-runtime-2_5_2\\birt-runtime-2_5_2\\ReportEngine\\samples\\hello_world.rptdesign"); } catch (Exception e) { System.err .println("An error occured during the opening of the report file!"); e.printStackTrace(); System.exit(-1); } task = eng.createRunAndRenderTask(design); renderContext = new HTMLRenderOption(); renderContext.setImageDirectory("image"); contextMap = new HashMap(); contextMap.put(EngineConstants.APPCONTEXT_HTML_RENDER_CONTEXT, renderContext); task.setAppContext(contextMap); options = new HTMLRenderOption(); options.setOutputFileName("c:/temp/output.html"); options.setOutputFormat("html"); task.setRenderOption(options); try { task.run(); } catch (Exception e) { System.err.println("An error occured while running the report!"); e.printStackTrace(); System.exit(-1); } System.out.println("All went well. Closing program!"); eng.destroy(); } } But i am facing NullPointerException while creating the report. STACKTRACE : Exception in thread "main" java.lang.NullPointerException at org.eclipse.birt.report.engine.api.impl.ReportEngine$EngineExtensionManager.<init>(ReportEngine.java:784) at org.eclipse.birt.report.engine.api.impl.ReportEngine.<init>(ReportEngine.java:109) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory$1.run(ReportEngineFactory.java:18) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory$1.run(ReportEngineFactory.java:1) at java.security.AccessController.doPrivileged(Native Method) at org.eclipse.birt.report.engine.api.impl.ReportEngineFactory.createReportEngine(ReportEngineFactory.java:14) at com.tecnotree.mdx.product.utils.ExampleReport.main(ExampleReport.java:47) Please help me regarding this... my project deadline has been reached... Appreciate your Reply Thanks in Advance

    Read the article

  • Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/xmlbeans/XmlException

    - by Dheeraj kumar
    Hi, I have to read xls file in java.I used poi-3.6 to read xls file in Eclipse.But i m getting this ERROR"Exception in thread "main" java.lang.NoClassDefFoundError: org/apache/xmlbeans/XmlException at ReadExcel2.main(ReadExcel2.java:38)". I have added following jars 1)poi-3.6-20091214.jar 2)poi-contrib-3.6-20091214.jar 3)poi-examples-3.6-20091214.jar 4)poi-ooxml-3.6-20091214.jar 5)poi-ooxml-schemas-3.6-20091214.jar 6)poi-scratchpad-3.6-20091214.jar Below is the code which i m using: import org.apache.poi.ss.usermodel.Workbook; import org.apache.poi.ss.usermodel.Sheet; import org.apache.poi.ss.usermodel.Row; import org.apache.poi.ss.usermodel.Cell; import org.apache.poi.xssf.usermodel.XSSFWorkbook; import org.apache.poi.xssf.usermodel.XSSFCell; import org.apache.poi.xssf.usermodel.XSSFRow; import java.io.FileInputStream; import java.io.IOException; import java.util.Iterator; import java.util.List; import java.util.ArrayList; public class ReadExcel { public static void main(String[] args) throws Exception { // // An excel file name. You can create a file name with a full path // information. // String filename = "C:\\myExcel.xl"; // // Create an ArrayList to store the data read from excel sheet. // List sheetData = new ArrayList(); FileInputStream fis = null; try { // // Create a FileInputStream that will be use to read the excel file. // fis = new FileInputStream(filename); // // Create an excel workbook from the file system. // // HSSFWorkbook workbook = new HSSFWorkbook(fis); Workbook workbook = new XSSFWorkbook(fis); // // Get the first sheet on the workbook. // Sheet sheet = workbook.getSheetAt(0); // // When we have a sheet object in hand we can iterator on each // sheet's rows and on each row's cells. We store the data read // on an ArrayList so that we can printed the content of the excel // to the console. // Iterator rows = sheet.rowIterator(); while (rows.hasNext()) { Row row = (XSSFRow) rows.next(); Iterator cells = row.cellIterator(); List data = new ArrayList(); while (cells.hasNext()) { Cell cell = (XSSFCell) cells.next(); data.add(cell); } sheetData.add(data); } } catch (IOException e) { e.printStackTrace(); } finally { if (fis != null) { fis.close(); } } showExelData(sheetData); } private static void showExelData(List sheetData) { // // Iterates the data and print it out to the console. // for (int i = 0; i < sheetData.size(); i++) { List list = (List) sheetData.get(i); for (int j = 0; j < list.size(); j++) { Cell cell = (XSSFCell) list.get(j); System.out.print(cell.getRichStringCellValue().getString()); if (j < list.size() - 1) { System.out.print(", "); } } System.out.println(""); } } } Please help. thanks in anticipation, Regards, Dheeraj!

    Read the article

  • Refresh QTextEdit in PyQt

    - by Mark Underwood
    Hi all, Im writing a PyQt app that takes some input in one widget, and then processes some text files. What ive got at the moment is when the user clicks the "process" button a seperate window with a QTextEdit in it pops up, and ouputs some logging messages. On Mac OS X this window is refreshed automatically and you cna see the process. On Windows, the window reports (Not Responding) and then once all the proccessing is done, the log output is shown. Im assuming I need to refresh the window after each write into the log, and ive had a look around at using a timer. etc, but havnt had much luck in getting it working. Below is the source code. It has two files, GUI.py which does all the GUI stuff and MOVtoMXF that does all the processing. GUI.py import os import sys import MOVtoMXF from PyQt4.QtCore import * from PyQt4.QtGui import * class Form(QDialog): def process(self): path = str(self.pathBox.displayText()) if(path == ''): QMessageBox.warning(self, "Empty Path", "You didnt fill something out.") return xmlFile = str(self.xmlFileBox.displayText()) if(xmlFile == ''): QMessageBox.warning(self, "No XML file", "You didnt fill something.") return outFileName = str(self.outfileNameBox.displayText()) if(outFileName == ''): QMessageBox.warning(self, "No Output File", "You didnt do something") return print path + " " + xmlFile + " " + outFileName mov1 = MOVtoMXF.MOVtoMXF(path, xmlFile, outFileName, self.log) self.log.show() rc = mov1.ScanFile() if( rc < 0): print "something happened" #self.done(0) def __init__(self, parent=None): super(Form, self).__init__(parent) self.log = Log() self.pathLabel = QLabel("P2 Path:") self.pathBox = QLineEdit("") self.pathBrowseB = QPushButton("Browse") self.pathLayout = QHBoxLayout() self.pathLayout.addStretch() self.pathLayout.addWidget(self.pathLabel) self.pathLayout.addWidget(self.pathBox) self.pathLayout.addWidget(self.pathBrowseB) self.xmlLabel = QLabel("FCP XML File:") self.xmlFileBox = QLineEdit("") self.xmlFileBrowseB = QPushButton("Browse") self.xmlLayout = QHBoxLayout() self.xmlLayout.addStretch() self.xmlLayout.addWidget(self.xmlLabel) self.xmlLayout.addWidget(self.xmlFileBox) self.xmlLayout.addWidget(self.xmlFileBrowseB) self.outFileLabel = QLabel("Save to:") self.outfileNameBox = QLineEdit("") self.outputFileBrowseB = QPushButton("Browse") self.outputLayout = QHBoxLayout() self.outputLayout.addStretch() self.outputLayout.addWidget(self.outFileLabel) self.outputLayout.addWidget(self.outfileNameBox) self.outputLayout.addWidget(self.outputFileBrowseB) self.exitButton = QPushButton("Exit") self.processButton = QPushButton("Process") self.buttonLayout = QHBoxLayout() #self.buttonLayout.addStretch() self.buttonLayout.addWidget(self.exitButton) self.buttonLayout.addWidget(self.processButton) self.layout = QVBoxLayout() self.layout.addLayout(self.pathLayout) self.layout.addLayout(self.xmlLayout) self.layout.addLayout(self.outputLayout) self.layout.addLayout(self.buttonLayout) self.setLayout(self.layout) self.pathBox.setFocus() self.setWindowTitle("MOVtoMXF") self.connect(self.processButton, SIGNAL("clicked()"), self.process) self.connect(self.exitButton, SIGNAL("clicked()"), self, SLOT("reject()")) self.ConnectButtons() class Log(QTextEdit): def __init__(self, parent=None): super(Log, self).__init__(parent) self.timer = QTimer() self.connect(self.timer, SIGNAL("timeout()"), self.updateText()) self.timer.start(2000) def updateText(self): print "update Called" AND MOVtoMXF.py import os import sys import time import string import FileUtils import shutil import re class MOVtoMXF: #Class to do the MOVtoMXF stuff. def __init__(self, path, xmlFile, outputFile, edit): self.MXFdict = {} self.MOVDict = {} self.path = path self.xmlFile = xmlFile self.outputFile = outputFile self.outputDirectory = outputFile.rsplit('/',1) self.outputDirectory = self.outputDirectory[0] sys.stdout = OutLog( edit, sys.stdout) class OutLog(): def __init__(self, edit, out=None, color=None): """(edit, out=None, color=None) -> can write stdout, stderr to a QTextEdit. edit = QTextEdit out = alternate stream ( can be the original sys.stdout ) color = alternate color (i.e. color stderr a different color) """ self.edit = edit self.out = None self.color = color def write(self, m): if self.color: tc = self.edit.textColor() self.edit.setTextColor(self.color) #self.edit.moveCursor(QtGui.QTextCursor.End) self.edit.insertPlainText( m ) if self.color: self.edit.setTextColor(tc) if self.out: self.out.write(m) self.edit.show() If any other code is needed (i think this is all that is needed) then just let me know. Any Help would be great. Mark

    Read the article

  • Permission denied: cannot call non-public or static methods remotely.

    - by rstat1
    Ok I've found a solution to this particular error message on here already. But my case is slightly different. There are no "non-public" or "static" methods in my code. All are public. What I'm trying to do is pass a FrameworkElement (more specifically a web browser control) that was created in one process over to another process for display and use. Also I'm not using (and would to avoid using) any of the framework 3.5 addin stuff. Fails at the following line everytime. fe = FrameworkElementAdapters.ContractToViewAdapter(tab.ReturnBrowserObject) tab.ReturnBrowserObject returns an INativeHandleContract which the above line is suppose to convert to a FrameworkElement.

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >