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  • dependencies linking isnt enough?

    - by Russel
    In Visual Studio (C++) the other day, I was trying to build some example code and it would not work, even though I was pointing at the right include and lib directories. (I got linker errors) I asked a friend who fixed the problem by specifying the necessary .lib files in the General Properties-Linker-Input field of the project settings. My questions: Simply pointing to the directory with the .lib files is not enough? You need to specifically tell the linker which lib files to link? By listing the .lib files in the "additional dependencies" field, am I specifying exactly which static libs get built into the exe? If the answer to this is yes, then will these be the ONLY lib files that get built into the exe? Why is it called "additional" dependencies? Is there another place to specify lib files to include? Before I thought this was done by including the necessary header file? Thanks everyone! Russel

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  • Is it possible to establish default values for inherited fields in subclasses?

    - by Christian Mann
    I'm trying to establish a default value for inherited fields from superclasses. So, my class hierarchy is thus: Character - Enemy - Boss                 \                   - Hero Each Character has a public static char avatar to represent him on an ASCII playing field. How do I set a default value for the avatar of each class inherited from Character? Thank you!

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  • Is there some way to assume @Nullable as default? (using FindBugs or any other free tool).

    - by alex2k8
    Consider such code public void m1(String text) { if(text == null) text = "<empty>"; System.out.println(text.toLowerCase()); } And this is a buggy version: public void m1(String text) { System.out.println(text.toLowerCase()); } If null value passed, the NullPointerException may be thrown. I would like the static-analysis tool (e.g. FindBugs) to report this issue. Unsuccessfully the FindBugs (at least by default) requires me to specify @Nullable annotation explicitly. public void m1(@Nullable String text) { System.out.println(text.toLowerCase()); // FindBugs: text must be nonnull but is marked as nullable } The problem is that if I forget to annotate it, the bug will be missed!!! How can I make the FindBugs (or any other free tool) to assume @Nullable by default?

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  • What is the right way to implement communication between java objects?

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes, each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

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  • Is object clearing/array deallocation really necessary in VB6/VBA (Pros/Cons?)

    - by Oorang
    Hello, A lot of what I have learned about VB I learned from using Static Code Analysis (Particularly Aivosto's Project Analyzer). And one one of things it checks for is whether or not you cleared all objects and arrays. I used to just do this blindly because PA said so. But now that I know a little bit more about the way VB releases resources, it seems to me that these things should be happening automatically. Is this a legacy feature from pre VB6, or is there a reason why you should explicitly set objects back to nothing and use Erase on arrays?

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  • What is the problem with this code?

    - by eSKay
    #include<stdio.h> class A { public: int a;}; class B: public A { public: static int b; B(){ b++; printf("B:%d\n",b); } }; int main() { A* a1 = new B[100]; A* a2 = new B(); return 0; } Error: In function `main': undefined reference to `B::b' undefined reference to `B::b' undefined reference to `B::b' undefined reference to `B::b'

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  • The right way to implement communication between java objects

    - by imoschak
    I'm working on an academic project which simulates a rather large queuing procedure in java. The core of the simulator rests within one package where there exist 8 classes each one implementing a single concept. Every class in the project follows SRP. These classes encapsulate the behavior of the simulator and inter-connect every other class in the project. The problem that I has arisen is that most of these 8 classes are, as is logical i think, tightly coupled and each one has to have working knowledge of every other class in this package in order to be able to call methods from it when needed. The application needs only one instance of each class so it might be better to create static fields for each class in a new class and use that to make calls -instead of preserving a reference in each class for every other class in the package (which I'm certain that is incorrect)-, but is this considered a correct design solution? or is there a design pattern maybe that better suits my needs?

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  • Why do programming languages allow shadowing/hiding of variables and functions?

    - by Simon
    Many of the most popular programming languges (such as C++, Java, Python etc.) have the concept of hiding / shadowing of variables or functions. When I've encountered hiding or shadowing they have been the cause of hard to find bugs and I've never seen a case where I found it necessary to use these features of the languages. To me it would seem better to disallow hiding and shadowing. Does anybody know of a good use of these concepts?

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  • Why shouldn't I be using public variables in my Java class?

    - by Omega
    In school, I've been told many times to stop using public for my variables. I haven't asked why yet. This question: Are Java's public fields just a tragic historical design flaw at this point? seems kinda related to this. However, they don't seem to discuss why is it "wrong", but instead focus on how can they use them instead. Look at this (unfinished) class: public class Reporte { public String rutaOriginal; public String rutaNueva; public int bytesOriginales; public int bytesFinales; public float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } } No need to understand Spanish. All this class does is hold some statistics (those public fields) and then do some operations with them (later). I will also need to be modifying those variables often. But well, since I've been told not to use public, this is what I ended up doing: public class Reporte { private String rutaOriginal; private String rutaNueva; private int bytesOriginales; private int bytesFinales; private float ganancia; /** * Constructor para objetos de la clase Reporte */ public Reporte() { } public String getRutaOriginal() { return rutaOriginal; } public String getRutaNueva() { return rutaNueva; } public int getBytesOriginales() { return bytesOriginales; } public int getBytesFinales() { return bytesFinales; } public float getGanancia() { return ganancia; } public void setRutaOriginal(String rutaOriginal) { this.rutaOriginal = rutaOriginal; } public void setRutaNueva(String rutaNueva) { this.rutaNueva = rutaNueva; } public void setBytesOriginales(int bytesOriginales) { this.bytesOriginales = bytesOriginales; } public void setBytesFinales(int bytesFinales) { this.bytesFinales = bytesFinales; } public void setGanancia(float ganancia) { this.ganancia = ganancia; } } Looks kinda pretty. But seems like a waste of time. Google searches about "When to use public in Java" and "Why shouldn't I use public in Java" seem to discuss about a concept of mutability, although I'm not really sure how to interpret such discussions. I do want my class to be mutable - all the time.

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  • What is the most efficient way to convert to binary and back in C#?

    - by Saad Imran.
    I'm trying to write a general purpose socket server for a game I'm working on. I know I could very well use already built servers like SmartFox and Photon, but I wan't to go through the pain of creating one myself for learning purposes. I've come up with a BSON inspired protocol to convert the the basic data types, their arrays, and a special GSObject to binary and arrange them in a way so that it can be put back together into object form on the client end. At the core, the conversion methods utilize the .Net BitConverter class to convert the basic data types to binary. Anyways, the problem is performance, if I loop 50,000 times and convert my GSObject to binary each time it takes about 5500ms (the resulting byte[] is just 192 bytes per conversion). I think think this would be way too slow for an MMO that sends 5-10 position updates per second with a 1000 concurrent users. Yes, I know it's unlikely that a game will have a 1000 users on at the same time, but like I said earlier this is supposed to be a learning process for me, I want to go out of my way and build something that scales well and can handle at least a few thousand users. So yea, if anyone's aware of other conversion techniques or sees where I'm loosing performance I would appreciate the help. GSBitConverter.cs This is the main conversion class, it adds extension methods to main datatypes to convert to the binary format. It uses the BitConverter class to convert the base types. I've shown only the code to convert integer and integer arrays, but the rest of the method are pretty much replicas of those two, they just overload the type. public static class GSBitConverter { public static byte[] ToGSBinary(this short value) { return BitConverter.GetBytes(value); } public static byte[] ToGSBinary(this IEnumerable<short> value) { List<byte> bytes = new List<byte>(); short length = (short)value.Count(); bytes.AddRange(length.ToGSBinary()); for (int i = 0; i < length; i++) bytes.AddRange(value.ElementAt(i).ToGSBinary()); return bytes.ToArray(); } public static byte[] ToGSBinary(this bool value); public static byte[] ToGSBinary(this IEnumerable<bool> value); public static byte[] ToGSBinary(this IEnumerable<byte> value); public static byte[] ToGSBinary(this int value); public static byte[] ToGSBinary(this IEnumerable<int> value); public static byte[] ToGSBinary(this long value); public static byte[] ToGSBinary(this IEnumerable<long> value); public static byte[] ToGSBinary(this float value); public static byte[] ToGSBinary(this IEnumerable<float> value); public static byte[] ToGSBinary(this double value); public static byte[] ToGSBinary(this IEnumerable<double> value); public static byte[] ToGSBinary(this string value); public static byte[] ToGSBinary(this IEnumerable<string> value); public static string GetHexDump(this IEnumerable<byte> value); } Program.cs Here's the the object that I'm converting to binary in a loop. class Program { static void Main(string[] args) { GSObject obj = new GSObject(); obj.AttachShort("smallInt", 15); obj.AttachInt("medInt", 120700); obj.AttachLong("bigInt", 10900800700); obj.AttachDouble("doubleVal", Math.PI); obj.AttachStringArray("muppetNames", new string[] { "Kermit", "Fozzy", "Piggy", "Animal", "Gonzo" }); GSObject apple = new GSObject(); apple.AttachString("name", "Apple"); apple.AttachString("color", "red"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.5); GSObject lemon = new GSObject(); apple.AttachString("name", "Lemon"); apple.AttachString("color", "yellow"); apple.AttachBool("inStock", false); apple.AttachFloat("price", (float)0.8); GSObject apricoat = new GSObject(); apple.AttachString("name", "Apricoat"); apple.AttachString("color", "orange"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)1.9); GSObject kiwi = new GSObject(); apple.AttachString("name", "Kiwi"); apple.AttachString("color", "green"); apple.AttachBool("inStock", true); apple.AttachFloat("price", (float)2.3); GSArray fruits = new GSArray(); fruits.AddGSObject(apple); fruits.AddGSObject(lemon); fruits.AddGSObject(apricoat); fruits.AddGSObject(kiwi); obj.AttachGSArray("fruits", fruits); Stopwatch w1 = Stopwatch.StartNew(); for (int i = 0; i < 50000; i++) { byte[] b = obj.ToGSBinary(); } w1.Stop(); Console.WriteLine(BitConverter.IsLittleEndian ? "Little Endian" : "Big Endian"); Console.WriteLine(w1.ElapsedMilliseconds + "ms"); } Here's the code for some of my other classes that are used in the code above. Most of it is repetitive. GSObject GSArray GSWrappedObject

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  • How can I add GET variables to the end of the current page url using a form with php?

    - by zeckdude
    I have some database information that is being shown on a page. I am using a pagination class that uses the $_GET['page'] variable in the url. When you click on a different pagination anchor tag, it changes $_GET['page'] to a new number in the url and shows the corresponding results. I have sort and search features which uses the $_GET['searchby'] and $_GET['search_input'] variables. The user enters their search or sort criteria on a form that is using GET. The variables are then put into the url allowing for the correct results to be shown. The problem I am having is that whenever I click on a pagination link, it adds that to end of the url and erases the search or sort GET variables. The same thing happens when I submit the search/sort form. How can I add GET variables to the end of the current page url using the anchor tag and search/sort form?

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  • Statically Compiling QWebKit 4.6.2

    - by geeko
    I tried to compile Qt+Webkit statically with MS VS 2008 and this worked. C:\Qt\4.6.2configure -release -static -opensource -no-fast -no-exceptions -no-accessibility -no-rtti -no-stl -no-opengl -no-openvg -no-incredibuild-xge -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde -no-style-windowsce -no-style-windowsmobile -no-style-s60 -no-gif -no-libpng -no-libtiff -no-libjpeg -no-libmng -no-qt3support -no-mmx -no-3dnow -no-sse -no-sse2 -no-iwmmxt -no-openssl -no-dbus -platform win32-msvc2008 -arch windows -no-phonon -no-phonon-backend -no-multimedia -no-audio-backend -no-script -no-scripttools -webkit -no-declarative However, I get these errors whenever building a project that links statically to QWebKit: 1 Creating library C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.lib and object C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exp 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _VerQueryValueW@16 referenced in function "class WebCore::String __cdecl WebCore::getVersionInfo(void * const,class WebCore::String const &)" (?getVersionInfo@WebCore@@YA?AVString@1@QAXABV21@@Z) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoW@16 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginPackageWin.obj) : error LNK2019: unresolved external symbol _GetFileVersionInfoSizeW@8 referenced in function "private: bool __thiscall WebCore::PluginPackage::fetchInfo(void)" (?fetchInfo@PluginPackage@WebCore@@AAE_NXZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathRemoveFileSpecW@4 referenced in function "class WebCore::String __cdecl WebCore::safariPluginsDirectory(void)" (?safariPluginsDirectory@WebCore@@YA?AVString@1@XZ) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_SHGetValueW@24 referenced in function "void __cdecl WebCore::addWindowsMediaPlayerPluginDirectory(class WTF::Vector &)" (?addWindowsMediaPlayerPluginDirectory@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1QtWebKit.lib(PluginDatabaseWin.obj) : error LNK2019: unresolved external symbol _imp_PathCombineW@12 referenced in function "void __cdecl WebCore::addMacromediaPluginDirectories(class WTF::Vector &)" (?addMacromediaPluginDirectories@WebCore@@YAXAAV?$Vector@VString@WebCore@@$0A@@WTF@@@Z) 1C:\Users\Geeko\Desktop\Qt\TestQ\Release\TestQ.exe : fatal error LNK1120: 6 unresolved externals Do I need to check something in the Qt project options ? I have QtCore, QtGui, Network and WebKit checked.

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  • Statically Compiling Qt 4.6.2

    - by geeko
    This what I did but it results in errors: 1: In win32-msvc2008\qmake.conf I set QMAKE_CFLAGS_RELEASE = -O1 -Og -GL -MD 2: From MSVC2008 CMD I run vcvarsall.bat x86 and vcvars32.bat "C:\Program Files\Microsoft Visual Studio 9.0\VC\bin 3: From Qt 4.6.2 CMD I run the following C:\Qt\4.6.2configure -release -nomake examples -nomake demos -no-exceptions -n o-stl -no-rtti -no-qt3support -no-scripttools -no-openssl -no-opengl -no-webkit -no-phonon -no-style-motif -no-style-cde -no-style-cleanlooks -no-style-plastique -no-sql-sqlite -platform win32-msvc2008 -static -qt-libjpeg -qt-zlib -qt-libpng and then nmake However, I ended up every time with these errors: link /LIBPATH:"c:\Qt\4.6.2\lib" /LIBPATH:"c:\Qt\4.6.2\lib" /NOLOGO /INCR EMENTAL:NO /MANIFEST /MANIFESTFILE:"tmp\obj\release_static\assistant_adp.interme diate.manifest" /SUBSYSTEM:WINDOWS "/MANIFESTDEPENDENCY:type='win32' name='Micro soft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df ' language='' processorArchitecture=''" /OUT:......\bin\assistant_adp.exe @C :\DOCUME~1\Geeko\LOCALS~1\Temp\nm3F8.tmp fontpanel.obj : MSIL .netmodule or module compiled with /GL found; restarting li nk with /LTCG; add /LTCG to the link command line to improve linker performance main.obj : error LNK2001: unresolved external symbol "class QObject * __cdecl qt _plugin_instance_qjpeg(void)" (?qt_plugin_instance_qjpeg@@YAPAVQObject@@XZ) ......\bin\assistant_adp.exe : fatal error LNK1120: 1 unresolved externals NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 9.0\VC\BIN \link.EXE"' : return code '0x460' Stop. NMAKE : fatal error U1077: '"C:\Program Files\Microsoft Visual Studio 9.0\VC\BIN \nmake.exe"' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. NMAKE : fatal error U1077: 'cd' : return code '0x2' Stop. Thank you in deed.

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  • undefined references

    - by Brandon
    Hello, I'm trying to compile some fortran code and I'm running into some confusing linking errors. I have some code that I compile and place into a static library: >gfortran -c -I../../inc -o bdout.o bdout.F >ar rv libgeo.a bdout.o I then try to compile against that library with some simple test code and get the following: >gfortran -o mytest -L -lgeo mytest.F /tmp/cc4uvcsj.o: In function `MAIN__': mytest.F:(.text+0xb0): undefined reference to `ncwrite1_' collect2: ld returned 1 exit status It's not in the object naming because everything looks fine: >nm -u libgeo.a bdout.o: U _gfortran_exit_i4 U _gfortran_st_write U _gfortran_st_write_done U _gfortran_transfer_character U _gfortran_transfer_integer U ncobjcl_ U ncobjwrp_ U ncopencr_ U ncopenshcr_ U ncopenwr_ U ncwrite1_ U ncwrite2_ U ncwrite3_ U ncwrite4_ U ncwritev_ I can check the original object file too: >nm -u bdout.o U _gfortran_exit_i4 U _gfortran_st_write U _gfortran_st_write_done U _gfortran_transfer_character U _gfortran_transfer_integer U ncobjcl_ U ncobjwrp_ U ncopencr_ U ncopenshcr_ U ncopenwr_ U ncwrite1_ U ncwrite2_ U ncwrite3_ U ncwrite4_ U ncwritev_ The test code simply contains a single call to a function defined in bdout.o: program hello print *,"Hello World!" call ncwrite1( istat, f, ix2, ix3, ix4, ix5, ih ) end program hello I can't figure out what the problem is. Does anyone have any suggestions? Maybe even just a way to track the problem down? Cheers.

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  • Is it possible for a java.lang.Process to inherit the environement variables from another java.lang.

    - by Eric Leung
    I am trying to use groovy to do shell scripting on unix, but I am not having any luck having one process retain the environment variables changed by another process. For example, def p1 = ["bash", "-c", "source /some/setEnv.sh"].execute() Now, I would like a second process, p2, to inherit the environment variables that was set in p1. How can I do this? I don't see anything in java.lang.Process or its groovy extension that would spit out the environment variables after the process has executed.

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  • How would I go about sharing variables in a class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • How can I fix this clang warning: "Object with +0 retain counts returned to caller where +1 (owning)

    - by mipadi
    I have a piece of Objective-C code that looks like the following: - (NSString *)copyData:(NSData *)data { NSString *path = [[[self outputDirectory] stringByAppendingPathComponent:@"archive"] stringByAppendingPathExtension:@"zip"]; NSLog(@"Copying data to %@", path); [data writeToFile:path atomically:NO]; return path; } The code is called from an initializer that looks like this: - (id)initWithData:(NSData *)data { if ((self = [super init]) != nil) { NSString *path = [self copyData:data]; // Line 41 (referenced in warning, shown below) return [self initWithContentsOfFile:path]; } return self; } When running the clang static analyzer, I get the following warnings for the path variable: Potential leak of an object allocated on line 41 and stored into 'path' Object with +0 retain counts returned to caller where +1 (owning) retain count is expected I'm confused. My understanding is that stringByAppendingPathComponent should not return an autoreleased string, so it should have a net retain count of 0. (Obviously I don't want to retain it.) I've tried altering copyData: to return the following, but it didn't get rid of the warning: return [[path retain] autorelease]; So what's the deal with this warning?

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  • Cisco Pix how to add an additional block of static ip addresses for nat?

    - by Scott Szretter
    I have a pix 501 with 5 static ip addresses. My isp just gave me 5 more. I am trying to figure out how to add the new block and then how to nat/open at least one of them to an inside machine. So far, I named a new interface "intf2", ip range is 71.11.11.58 - 62 (gateway should 71.11.11.57) imgsvr is the machine I want to nat to one of the (71.11.11.59) new ip addresses. mail (.123) is an example of a machine that is mapped to the current existing 5 ip block (96.11.11.121 gate / 96.11.11.122-127) and working fine. Building configuration... : Saved : PIX Version 6.3(4) interface ethernet0 auto interface ethernet0 vlan1 logical interface ethernet1 auto nameif ethernet0 outside security0 nameif ethernet1 inside security100 nameif vlan1 intf2 security1 enable password xxxxxxxxx encrypted passwd xxxxxxxxx encrypted hostname xxxxxxxPIX domain-name xxxxxxxxxxx no fixup protocol dns fixup protocol ftp 21 fixup protocol h323 h225 1720 fixup protocol h323 ras 1718-1719 fixup protocol http 80 fixup protocol rsh 514 fixup protocol rtsp 554 fixup protocol sip 5060 fixup protocol sip udp 5060 fixup protocol skinny 2000 no fixup protocol smtp 25 fixup protocol sqlnet 1521 fixup protocol tftp 69 names ...snip... name 192.168.10.13 mail name 192.168.10.29 imgsvr object-group network vpn1 network-object mail 255.255.255.255 access-list outside_access_in permit tcp any host 96.11.11.124 eq www access-list outside_access_in permit tcp any host 96.11.11.124 eq https access-list outside_access_in permit tcp any host 96.11.11.124 eq 3389 access-list outside_access_in permit tcp any host 96.11.11.123 eq https access-list outside_access_in permit tcp any host 96.11.11.123 eq www access-list outside_access_in permit tcp any host 96.11.11.125 eq smtp access-list outside_access_in permit tcp any host 96.11.11.125 eq https access-list outside_access_in permit tcp any host 96.11.11.125 eq 10443 access-list outside_access_in permit tcp any host 96.11.11.126 eq smtp access-list outside_access_in permit tcp any host 96.11.11.126 eq https access-list outside_access_in permit tcp any host 96.11.11.126 eq 10443 access-list outside_access_in deny ip any any access-list inside_nat0_outbound permit ip 192.168.0.0 255.255.0.0 IPPool2 255.255.255.0 access-list inside_nat0_outbound permit ip 172.17.0.0 255.255.0.0 IPPool2 255.255.255.0 access-list inside_nat0_outbound permit ip 172.16.0.0 255.255.0.0 IPPool2 255.255.255.0 ...snip... access-list inside_access_in deny tcp any any eq smtp access-list inside_access_in permit ip any any pager lines 24 logging on logging buffered notifications mtu outside 1500 mtu inside 1500 ip address outside 96.11.11.122 255.255.255.248 ip address inside 192.168.10.15 255.255.255.0 ip address intf2 71.11.11.58 255.255.255.248 ip audit info action alarm ip audit attack action alarm pdm location exchange 255.255.255.255 inside pdm location mail 255.255.255.255 inside pdm location IPPool2 255.255.255.0 outside pdm location 96.11.11.122 255.255.255.255 inside pdm location 192.168.10.1 255.255.255.255 inside pdm location 192.168.10.6 255.255.255.255 inside pdm location mail-gate1 255.255.255.255 inside pdm location mail-gate2 255.255.255.255 inside pdm location imgsvr 255.255.255.255 inside pdm location 71.11.11.59 255.255.255.255 intf2 pdm logging informational 100 pdm history enable arp timeout 14400 global (outside) 1 interface global (outside) 2 96.11.11.123 global (intf2) 3 interface global (intf2) 4 71.11.11.59 nat (inside) 0 access-list inside_nat0_outbound nat (inside) 2 mail 255.255.255.255 0 0 nat (inside) 1 0.0.0.0 0.0.0.0 0 0 static (inside,outside) tcp 96.11.11.123 smtp mail smtp netmask 255.255.255.255 0 0 static (inside,outside) tcp 96.11.11.123 https mail https netmask 255.255.255.255 0 0 static (inside,outside) tcp 96.11.11.123 www mail www netmask 255.255.255.255 0 0 static (inside,outside) 96.11.11.124 ts netmask 255.255.255.255 0 0 static (inside,outside) 96.11.11.126 mail-gate2 netmask 255.255.255.255 0 0 static (inside,outside) 96.11.11.125 mail-gate1 netmask 255.255.255.255 0 0 access-group outside_access_in in interface outside access-group inside_access_in in interface inside route outside 0.0.0.0 0.0.0.0 96.11.11.121 1 route intf2 0.0.0.0 0.0.0.0 71.11.11.57 2 timeout xlate 0:05:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 rpc 0:10:00 h225 1:00:00 timeout h323 0:05:00 mgcp 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout uauth 0:05:00 absolute floodguard enable ...snip... : end [OK] Thanks!

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  • Webwork actions, the lifecycle of variables declared in the action class.

    - by Sam
    Hi all, I'm using the webwork framework (JIRA plugin development) and was wondering about the lifecycle of the variables in the action class. I have a few private variables in the action class that are set when during the doDefault() method. These are used in the input view to set up jqGrid columns and then when the user has entered some data they click submit which puts the grid data into a hidden input. The next thing that happens is the doValidation() method is called before the doExecute(), which displays the input view if there are any errors. The problem is that the variables set up in the doDefault() method are now null. Can anyone explain to me how the lifecycle of variables works in the webwork actions? Cheers

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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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  • Is my method for avoiding dynamic_cast<> faster than dynamic_cast<> itself ?

    - by ereOn
    Hi, I was answering a question a few minutes ago and it raised to me another one: In one of my projects, I do some network message parsing. The messages are in the form of: [1 byte message type][2 bytes payload length][x bytes payload] The format and content of the payload are determined by the message type. I have a class hierarchy, based on a common class Message. To instanciate my messages, i have a static parsing method which gives back a Message* depending on the message type byte. Something like: Message* parse(const char* frame) { // This is sample code, in real life I obviously check that the buffer // is not NULL, and the size, and so on. switch(frame[0]) { case 0x01: return new FooMessage(); case 0x02: return new BarMessage(); } // Throw an exception here because the mesage type is unknown. } I sometimes need to access the methods of the subclasses. Since my network message handling must be fast, I decived to avoid dynamic_cast<> and I added a method to the base Message class that gives back the message type. Depending on this return value, I use a static_cast<> to the right child type instead. I did this mainly because I was told once that dynamic_cast<> was slow. However, I don't know exactly what it really does and how slow it is, thus, my method might be as just as slow (or slower) but far more complicated. What do you guys think of this design ? Is it common ? Is it really faster than using dynamic_cast<> ? Any detailed explanation of what happen under the hood when one use dynamic_cast<> is welcome !

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  • c# multi inheritance

    - by user326839
    So ive got a base class which requires a Socket: class Sock { public Socket s; public Sock(Socket s) { this.s = s; } public virtual void Process(byte[] data) { } ... } then ive got another class. if a new socket gets accepted a new instance of this class will be created: class Game : Sock { public Random Random = new Random(); public Timerr Timers; public Test Test; public Game(Socket s) : base(s) { } public static void ReceiveNewSocket(object s) { Game Client = new Game((Socket)s); Client.Start(); } public override void Process(byte[] buf) { Timers = new Timerr(s); Test = new Test(s); Test.T(); } } in the Sock class ive got a virtual function that gets overwritten by the Game class.(Process function) in this function im calling a function from the Test Class(Test+ Timerr Class: class Test : Game { public Test(Socket s) : base(s) { } public void T() { Console.WriteLine(Random.Next(0, 10)); Timers.Start(); } } class Timerr : Game { public Timerr(Socket s) : base(s) { } public void Start() { Console.WriteLine("test"); } } ) So in the Process function im calling a function in Test. And in this function(T) i need to call a function from the Timerr Class.But the problem is its always NULL , although the constructor is called in Process. And e.g. the Random Class can be called, i guess its because its defined with the constructor.: public Random Random = new Random(); and thats why the other classes(without a constructor): public Timerr Timers; public Test Test; are always null in the inherited class Test.But its essentiel that i call other Methods of other classes in this function.How could i solve that?

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  • jquery remove selected element and append to another

    - by KnockKnockWhosThere
    I'm trying to re-append a "removed option" to the appropriate select option menu. I have three select boxes: "Categories", "Variables", and "Target". "Categories" is a chained select, so when the user selects an option from it, the "Variables" select box is populated with options specific to the selected categories option. When the user chooses an option from the "Variables" select box, it's appended to the "Target" select box. I have a "remove selected" feature so that if a user "removes" a selected element from the "Target" select box, it's removed from "Target" and put back into the pool of "Variables" options. The problem I'm having is that it appends the option to the "Variables" items indiscriminately. That is, if the selected category is "Age" the "Variables" options all have a class of "age". But, if the removed option is an "income" item, it will display in the "Age Variables" option list. Here's the HTML markup: <select multiple="" id="categories" name="categories[]"> <option class="category" value="income">income</option> <option class="category" value="gender">gender</option> <option class="category" value="age">age</option> </select> <select multiple="multiple" id="variables" name="variables[]"> <option class="income" value="10">$90,000 - $99,999</option> <option class="income" value="11">$100,000 - $124,999</option> <option class="income" value="12">$125,000 - $149,999</option> <option class="income" value="13">Greater than $149,999</option> <option class="gender" value="14">Male</option> <option class="gender" value="15">Female</option> <option class="gender" value="16">Ungendered</option> <option class="age" value="17">Ages 18-24</option> <option class="age" value="18">Ages 25-34</option> <option class="age" value="19">Ages 35-44</option> </select> <select height="60" multiple="multiple" id="target" name="target[]"> </select> And, here's the js: /* This determines what options are display in the "Variables" select box */ var cat = $('#categories'); var el = $('#variables'); $('#categories option').click(function() { var class = $(this).val(); $('#variables option').each(function() { if($(this).hasClass(class)) { $(this).show(); } else { $(this).hide(); } }); }); /* This adds the option to the target select box if the user clicks "add" */ $('#add').click(function() { return !$('#variables option:selected').appendTo('#target'); }); /* This is the remove function in its current form, but doesn't append correctly */ $('#remove').click(function() { $('#target option:selected').each(function() { var class = $(this).attr('class'); if($('#variables option').hasClass(class)) { $(this).appendTo('#variables'); sortList('variables'); } }); });

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  • What's static.ak.fbcdn.net that appears on the status bar of my browser everytime Facebook is loading?

    - by Maverick
    I find the message: "waiting for static.ak.fbcdn.net..." on the status bar of my browser everytime I load Facebook and many a times even while loading other websites. I searched on net and found out that static.ak.fbcdn.net stands for static akamai facebook content delivery network. I reckon that static.ak.fbcdn.net is the server URL from where Facebook delivers contents to our browser. Am I right? Can anyone elaborate? Also, why does the above mentioned message appear while loading other websites too?

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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