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  • CodePlex Daily Summary for Sunday, November 25, 2012

    CodePlex Daily Summary for Sunday, November 25, 2012Popular ReleasesMath.NET Numerics: Math.NET Numerics v2.3.0: Common: Continued major linear algebra storage rework, in this release focusing on vectors (previous release was on matrices) Static CreateRandom for all dense matrix and vector types Thin QR decomposition (in additin to existing full QR) Consistent static Sample methods for continuous and discrete distributions (was previously missing on a few) Portable build adds support for WP8 (.Net 4.0 and higher, SL5, WP8 and .NET for Windows Store apps) Various bug, performance and usability ...ExtJS based ASP.NET 2.0 Controls: FineUI v3.2.1: +2012-11-25 v3.2.1 +????????。 -MenuCheckBox?CheckedChanged??????,??????????。 -???????window.IDS??????????????。 -?????(??TabCollection,ControlBaseCollection)???,????????????????。 +Grid??。 -??SelectAllRows??。 -??PageItems??,?????????????,?????、??、?????。 -????grid/gridpageitems.aspx、grid/gridpageitemsrowexpander.aspx、grid/gridpageitems_pagesize.aspx。 -???????????????????。 -??ExpandAllRowExpanders??,?????????????????(grid/gridrowexpanderexpandall2.aspx)。 -??????ExpandRowExpande...VidCoder: 1.4.9 Beta: Updated HandBrake core to SVN 5079. Fixed crashes when encoding DVDs with title gaps.ZXing.Net: ZXing.Net 0.10.0.0: On the way to a release 1.0 the API should be stable now with this version. sync with rev. 2521 of the java version windows phone 8 assemblies improvements and fixesCharmBar: Windows 8 Charm Bar for Windows 7: Windows 8 Charm Bar for Windows 7BlackJumboDog: Ver5.7.3: 2012.11.24 Ver5.7.3 (1)SMTP???????、?????????、??????????????????????? (2)?????????、?????????????????????????? (3)DNS???????CNAME????CNAME????????????????? (4)DNS????????????TTL???????? (5)???????????????????????、?????????????????? (6)???????????????????????????????TEncoder: 3.1: -Added: Turkish translation (Translators, please see "To translators.txt") -Added: Profiles are now stored in different files under "Profiles" folder -Added: User created Profiles will be saved in a differen directory -Added: Custom video and audio options to profiles -Added: Container options to profiles -Added: Parent folder of input file will be created in the output folder -Added: Option to use 32bit FFmpeg eventhough the OS is 64bit -Added: New skin "Mint" -Fixed: FFMpeg could not open A...Liberty: v3.4.3.0 Release 23rd November 2012: Change Log -Added -H4 A dialog which gives further instructions when attempting to open a "Halo 4 Data" file -H4 Added a short note to the weapon editor stating that dropping your weapons will cap their ammo -Reach Edit the world's gravity -Reach Fine invincibility controls in the object editor -Reach Edit object velocity -Reach Change the teams of AI bipeds and vehicles -Reach Enable/disable fall damage on the biped editor screen -Reach Make AIs deaf and/or blind in the objec...Umbraco CMS: Umbraco 4.11.0: NugetNuGet BlogRead the release blog post for 4.11.0. Whats new50 bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesGetPropertyValue now returns an object, not a string (only affects upgrades from 4.10.x to 4.11.0) NoteIf you need Courier use the release candidate (as of build 26). The code editor has been greatly improved, but is sometimes problematic in Internet Explorer 9 and lower. Previously it was just disabled for IE and...Audio Pitch & Shift: Audio Pitch And Shift 5.1.0.3: Fixed supported files list on open dialog (added .pls and .m3u) Impulse Media Player splash message (can be disabled anyway)WiX Toolset: WiX v3.7 RC: WiX v3.7 RC (3.7.1119.0) provides feature complete Bundle update and reference tracking plus several bug fixes. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/11/20/WiX-v3.7-Release-Candidate-availablePicturethrill: Version 2.11.20.0: Fixed up Bing image provider on Windows 8Excel AddIn to reset the last worksheet cell: XSFormatCleaner.xla: Modified the commandbar code to use CommandBar IDs instead of English names.Json.NET: Json.NET 4.5 Release 11: New feature - Added ITraceWriter, MemoryTraceWriter, DiagnosticsTraceWriter New feature - Added StringEscapeHandling with options to escape HTML and non-ASCII characters New feature - Added non-generic JToken.ToObject methods New feature - Deserialize ISet<T> properties as HashSet<T> New feature - Added implicit conversions for Uri, TimeSpan, Guid New feature - Missing byte, char, Guid, TimeSpan and Uri explicit conversion operators added to JToken New feature - Special case...HigLabo: HigLabo_20121119: HigLabo_2012111 --HigLabo.Mail-- Modify bug fix of ExecuteAppend method. Add ExecuteXList method to ImapClient class. --HigLabo.Net.WindowsLive-- Add AsyncCall to WindowsLiveClient class.SharePoint CAML Extensions: Version 1.1: Beta version! <Membership>, <Today/>, <Now/> and <UserID /> tags are not supported!mojoPortal: 2.3.9.4: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2394-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4, we will probably drop support for .NET 3.5 once .NET 4.5 is available The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To download the source code see getting the lates...Keleyi: keleyi-1.1.0: ????: .NET Framework 4.0 ??:MD5??,?????IP??(??????),????? www.keleyi.com keleyi.codeplex.comHoliday Calendar: Calendar Control: Month navigation introduced.NDateTime: Version 1.0: This is the first releaseNew Projects.NET vFaceWall: .NET vFaceWall is autility script written in asp.net which allows developer to build next generation facebook wall style user profiles for asp.net websites.29th Infantry Division Engineer Corps: Code repository and project management hub for the 29th Infantry Division's Engineer Corps.A.M. Lost: A.M. Lost is game project developed during the GameDevParty Jam 3 event (23-24-25 november 2012).ABAP BLOG MIKE: ABAP blog AgileNETSlayer: Agile.Net Deobfuscator, supports all obfuscation methods.BERP Games: This project site contains XNA game development concepts and software produced by BERP Games.CFileUpload: This project will let you upload files with progress bar, without using Flash, HTML5 or similar technologies that the user's browser might not have. CharmBar: Windows 8 Charm Bar is a application that works just like the Windows 8 CharmBar. The word charmbar, the Windows 8 Logo are trademarks of Microsoft Corporation.Confidentialité des données: Développer une application permettant de faciliter la mise en œuvre, l’utilisation et la gestion de ces outils, en exploitant les API .NET.End of control: Project has not been started yet. Just absorbing attentions.Enhanced XML Search: Easy and fastest methods to manipulate XML Data.Exchange Automatic Replies Administrator: Exchange Automatic Replies Administrator is a PowerShell GUI tool for Helpdesk and Sysadmins to set a users' Out-Of-Office without using the command line.File Explorer for WPF: FileExplorer is a WPF control that's emulate the Windows Explorer, it supports both FIleSystem and non-FileSystem class.ForcePlot: Using brute force, plots any difficult equation even some popular software cannot plot. Currently supports 2D graphs, trigonometric and logarithmic functions.Game Dev: Currently in ideas phaseGroupEmulationEMK11: Discussion and sharing of member data Group Emulation Engineering Mechanical 2011Jenkins CI: Views, Jobs, Build status and color. mvcMusicOnLine: mvcMusicOnLinemy own site project no 1: still testing...Nauplius.KeyStore: Provides secure application key storage backed by SQL 2008 and Active Directory.Noctl Library: Noctl is a C# multiplatform Library.open Archive Mediator: High-performance middle-ware for process historiansOpen Source Game - Prince's Revenge: Open Source Game.PackToKindle: Project allow to send folder content to your kindle. Functionality is the same as the official SendToKindle application, but this project is designed to use froPunkPong: PunkPong is an open source "Pong" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard or mouse. This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.Quick Data Processor: A simple and quick data processor for csv files.SFProject: It'll be a game at some pointsilverlight ? flash? policy ??: silverlight? flash? policy socket server? ??Universe.WCF.Behaviors: Universe.WCF.Behaviors provides behaviors: - Easy migration from Remoting - Transparent delivery - Traffic Statistics - WCF Streaming Adaptor for BinaryWriter and TextWriter - etc WowDotNetAPI for Silverlight: Silverlight class library implementation of Briam Ramos World Of Warcraft WowDotNetAPI .NET library on GitHub ( https://github.com/briandek/WowDotNetAPI ) C# .Net library to access the new World of Warcraft Community Platform API.WP7NUMConvert: A really simple project to create a small library for number conversions in multiple formats. Written in VB for Windows PhoneWPF CodeEditor: The Dev Tools project is intended to contain a set of features, tools & controls useful for development purposes.

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  • CodePlex Daily Summary for Friday, October 19, 2012

    CodePlex Daily Summary for Friday, October 19, 2012Popular ReleasesOrchard Project: Orchard 1.6 RC: RELEASE NOTES This is the Release Candidate version of Orchard 1.6. You should use this version to prepare your current developments to the upcoming final release, and report problems. Please read our release notes for Orchard 1.6 RC: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you wil...Rawr: Rawr 5.0.1: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...TFS 2012 Server/service Setup for Demo: TfsDemo_1.0.0.2: Release 1.0.0.2 New Stuff Feature 1 - Now add team favorite queries using the Tfs demo setup application. Simply specify the name of the work item query in the demoConfig.xml file and let the application work its magic. Feature 2 - Exclude the sections you do not want to be run as part of the demo. Mark the sections you don't want to run during the demo with the attribute Run="false" in the demoConfig.xml. Bug Fix 1 - If the DemoConfig.xml contains users or email addresses in work item a...XamlImageConverter: Xaml Image Converter 3.2: VisualStudio Integration Installer is now a VSIX Extension.Yahoo! UI Library: YUI Compressor for .Net: Version 2.1.1.0 - Sartha (BugFix): - Revered back the embedding of the 2x assemblies.Visual Studio Team Foundation Server Branching and Merging Guide: v2.1 - Visual Studio 2012: Welcome to the Branching and Merging Guide What is new? The Version Control specific discussions have been moved from the Branching and Merging Guide to the new Advanced Version Control Guide. The Branching and Merging Guide and the Advanced Version Control Guide have been ported to the new document style. See http://blogs.msdn.com/b/willy-peter_schaub/archive/2012/10/17/alm-rangers-raising-the-quality-bar-for-documentation-part-2.aspx for more information. Quality-Bar Details Documentatio...D3 Loot Tracker: 1.5.5: Compatible with 1.05.Write Once, Play Everywhere: MonoGame 3.0 (BETA): This is a beta release of the up coming MonoGame 3.0. It contains an Installer which will install a binary release of MonoGame on windows boxes with the following platforms. Windows, Linux, Android and Windows 8. If you need to build for iOS or Mac you will need to get the source code at this time as the installers for those platforms are not available yet. The installer will also install a bunch of Project templates for Visual Studio 2010 , 2012 and MonoDevleop. For those of you wish...WPUtils: WPUtils 1.3: Blend SDK for Silverlight provides a HyperlinkAction which is missing in Blend SDK for Windows Phone. This release adds such an action which makes use of WebBrowserTask to show web page. You can also bind the hyperlink to your view model. NOTE: Windows Phone SDK 7.1 or higher is required.Windawesome: Windawesome v1.4.1 x64: Fixed switching of applications across monitors Changed window flashing API (fix your config files) Added NetworkMonitorWidget (thanks to weiwen) Any issues/recommendations/requests for future versions? This is the 64-bit version of the release. Be sure to use that if you are on a 64-bit Windows. Works with "Required DLLs v3".CODE Framework: 4.0.21017.0: See change log in the Documentation section for details.Global Stock Exchange (Hobby Project): Global Stock Exchange - Invst Banking (Hobby Proj): Initial VersionMagelia WebStore Open-source Ecommerce software: Magelia WebStore 2.1: Add support for .net 4.0 to Magelia.Webstore.Client and StarterSite version 2.1.254.3 Scheduler Import & Export feature (for Professional and Entreprise Editions) UTC datetime and timezone support .net 4.5 and Visual Studio 2012 migration client magelia global refactoring release of a nugget package to help developers speed up development http://nuget.org/packages/Magelia.Webstore.Client optimization of the data update mechanism (a.k.a. "burst") Performance improvment of the d...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, HTML5 localStorage, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2.2 For detailed release notes check the release notes. Revitalized IndexedDB providerNow you c...VFPX: FoxcodePlus: FoxcodePlus - Visual Studio like extensions to Visual FoxPro IntelliSense.Droid Explorer: Droid Explorer 0.8.8.8 Beta: fixed the icon for packages on the desktop fixed the install dialog closing right when it starts removed the link to "set up the sdk for me" as this is no longer supported. fixed bug where the device selection dialog would show, even if there was only one device connected. fixed toolbar from having "gap" between other toolbar removed main menu items that do not have any menus Fiskalizacija za developere: FiskalizacijaDev 1.0: Prva verzija ovog projekta, još je uvijek oznacena kao BETA - ovo znaci da su naša testiranja prošla uspješno :) No, kako mi ne proizvodimo neki software za blagajne, tako sve ovo nije niti isprobano u "realnim" uvjetima - svaka je sugestija, primjedba ili prijava bug-a je dobrodošla. Za sve ovo koristite, molimo, Discussions ili Issue Tracker. U ovom trenutku runtime binary je raspoloživ kao Any CPU za .NET verzije 2.0. Javite ukoliko trebaju i verzije buildane za 32-bit/64-bit kao i za .N...Squiggle - A free open source LAN Messenger: Squiggle 3.2 (Development): NOTE: This is development release and not recommended for production use. This release is mainly for enabling extensibility and interoperability with other platforms. Support for plugins Support for extensions Communication layer and protocol is platform independent (ZeroMQ, ProtocolBuffers) Bug fixes New /invite command Edit the sent message Disable update check NOTE: This is development release and not recommended for production use.NDatabase - C# Lightweight Object Database: NDatabase 2.0.1 Release: This release contains stable version of NDatabase C# Lightweight Object Database Content: binaries (dll + pdb) sources (sources, unit tests, samples) Changes: namespaces, dll name both are changed to NDatabase2 query API is changed. Now it is using generics in every possible place changing the way, how fields from class are stored - for now they are ordered by name which allows db on working well even if someone will change the order of fields in class definition (BREAKING CHANGE) A...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...New Projects7COM0207 DIY Wedding Cake: DIY Wedding Cake SiteAnt: AntCms.ArduUtilityLibrary for Arduino: ArduUtilityLibrary (AUL) is a library to assist the development of Arduino based programsbelloscoursework: Coursework to create a a web 2.0 website that support content creation.Code Jumper: Code-Jumper allows you to navigate your code by displaying a map of your declarations on the side panel of your editor. Dean's Web Scripting & Content Creation Project: Web Scripting & Content Creation Project for MSc Computer Science at Herts University.Distributed System for Medical Providers: This is a draft circulated for medical supplies providerDockPanel Suite VS2012 Look: Dock Panel Suite Control C# Visual Studio 2012 Design LookEntity Framework Json Serializer: Solve the Circular Reference problem when using Entity Framework with Asp.NET MVC JsonResult.ExpressGrid: A javascript gridFimClient: Our library - Predica.FimCommunication - for talking to FIM (Forefront Identity Manager) web servicesGetDev.NET - Mvc Talk: Sample code for local user group talk about ASP.NET MVCHelp Desk: Sistema para teste do mvc 3HospitalManagementSystem: Summary This system is for -handle channeling -handle lab reportsjQuery Filedrop: In this demo I will demonstrate using HTML5 compatible browsers to drag and drop files and save the content into a SQL2012 database. JS DNN Task Manager: This is a DNN tutorial to create a task manager projectKinect - Finger and gesture recognition: Find fingertips and pointing direction, record and recognize finger gestures. All this with the depth stream from the Kinect sensor.MarkusUtility: Utilities used in other projectsMASSIVE DATA TRANSFER OPTIMIZATIONS: This is project is used find an efficient way to transfer the massive data via TCP/IP. Minesweeper by S. Joshi: A user-created version of Minesweeper.NETFOX CATAN: very goodPrestazioni e affidabilità: Progetto di prestazioni ed affidabilità del corso di informatica, università Ca' Foscari di VeneziaProyecto Mammut: Este es un proyecto cuyo objetivo es georeferenciar la oferta commercial de la ciudad de Manta,Ecuador mediante puntos de referencias basados en T. Público.Razor Exercise 1: Just an exercise....Sannel Helpers: Varies extension methods I have created.Service Pipeline: A simple library for implementing a service pipeline with your existing service contracts.Set Last Access: Simple console client which can scans folder tree and set LastAccess time by times of newest item in folderSharePoint Web Part Replacement: A set of classes and sample feature receiver used to replace web parts on a SharePoint site collection (SPSite). Sitecore Image Placeholder: Sitecore Image Placeholder module helps Content Editors by displaying placeholders with correct image size when field of type Image is empty.SlidePuzzle: A slide puzzle.StackAttack: StackAttack is a .NET client for use with the Stack Exchange API v2.1.testASPsite: Nothing of interesttestdd18102012git01: dtestdd18102012tfs02: stestddgit10182012git03: tTransform Manager Task for creating assets in Windows Azure Media Services: Task for Transform Manager that creates assets in Windows Azure Media Services and requests a stream locator. Used to push assets into the cloud for streaming.Trie for C#: Implementing the Trie structer in C#/.Netwsccm11aah: My Project for Web Scripting and Content Creation module submitted to Steve Bennet and Mariana Lilleywuggi: Wuggi is a simple website that focuses on its users input to enrich its content. Discussions and feedback are always welcomed on Wuggi.YahtzeePC: A Yahtzee emulator for the PC.

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  • which control in vs08 aspx c# will be able to take html tags as input and display it formatted accor

    - by user287745
    i asked a few questions regarding this and got answers that indicate i will have to make an costum build editor using ,markdown, .... to achieve something like stackoverflow.com/questions/ask page. there is time limitation and the requirements are that much, i have to achieve 1) allow users to using html tags when giving input 2) save that complete input to sql db 3) display the data in db withing a contol which renders the formatting as the tags specify. i am aware label and literal controls support html tags, the problem is how to allow the user to input the textbox does not seem the support html tags? thank you Need help in implementing the affect of the WRITE A NEW POST On stackoverflow.com <%--The editor--% <asp:UpdatePanel ID="UpdatePanel7" runat="server"> <ContentTemplate> <asp:Label ID="Label4" runat="server" Text="Label"></asp:Label> <div id="textchanging" onkeyup="textoftextbox('TextBox3'); return false;"> <asp:TextBox ID="TextBox3" runat="server" CausesValidation="True" ></asp:TextBox> </div> <%-- OnTextChanged="textoftextbox('TextBox3'); return false;" gives too man literals error. --%> <asp:Button ID="Button6" runat="server" Text="Post The Comment, The New, Write on Wall" onclick="Button6_Click" /> <asp:Label ID="Label2" runat="server" Text="Label"></asp:Label> <asp:TextBox ID="TextBox4" runat="server" CausesValidation="True"></asp:TextBox> <asp:Literal ID="Literal2" runat="server" Text="this must change" here comes the div <div id="displayingarea" runat="server">This area will change</div> </ContentTemplate> </asp:UpdatePanel> <%--The editor ends--%> protected void Button6_Click(object sender, EventArgs e) { Label3.Text = displayingarea.InnerHtml; } As you see, I have implemented the effect of typing text in textbox which appears as a reflection in the div WITH FULLY FORMATTED TEXT ACCORDIG TO THE HTML TAGS USED The textbox does not allow html! Well the text box doesnot have too, script just extracts what is typed, within letting the server know. The html of the div tag also changes as typed in textbox. Now, There is a “post” button within an update plane a avoid full post back of page What I needis when the button is clicked on the value withing the div tag “innerhtml” is passed on to the label. Yes I know the chnages are only made on the client side, So when the button click event occurs the server is not aware of the new data within the div tag, Therefore the server assign the original html withing the div to the lab. Need help to overcome this, How is it that what we enter text in the textbox press the button with coding like label1.text=textbox1.text; and it works even in update panel, but the aabove code for extracting innerhtml typed at users end similar to yping in textbox does not work?

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  • C++ std::vector problems

    - by Faur Ioan-Aurel
    For 2 days i tried to explain myself some of the things that are happening in my c++ code,and i can't get a good explanation.I must say that i'm more a java programmer.Long time i used quite a bit the C language but i guess Java erased those skills and now i'm hitting a wall trying to port a few classes from java to c++. So let's say that we have this 2 classes: class ForwardNetwork { protected: ForwardLayer* inputLayer; ForwardLayer* outputLayer; vector<ForwardLayer* > layers; public: void ForwardNetwork::getLayers(std::vector< ForwardLayer* >& result ) { for(int i= 0 ;i< layers.size(); i++){ ForwardLayer* lay = dynamic_cast<ForwardLayer*>(this->layers.at(i)); if(lay != NULL) result.push_back(lay); else cout << "Layer at#" << i << " is null" << endl; } } void ForwardNetwork::addLayer ( ForwardLayer* layer ) { if(layer != NULL) cout << "Before push layer is not null" << endl; //setup the forward and back pointer if ( this->outputLayer != NULL ) { layer->setPrevious ( this->outputLayer ); this->outputLayer->setNext ( layer ); } //update the input layer and outputLayer variables if ( this->layers.size() == 0 ) this->inputLayer = this->outputLayer = layer; else this->outputLayer = layer; //push layer in vector this->layers.push_back ( layer ); for(int i = 0; i< layers.size();i++) if(layers[i] != NULL) cout << "Check::Layer[" << i << "] is not null!" << endl; } }; Second class: class Backpropagation : public Train { public: Backpropagation::Backpropagation ( FeedForwardNetwork* network ){ this->network = network; vector<FeedforwardLayer*> vec; network->getLayers(vec); } }; Now if i add from main() some layers into network via addLayer(..) method it's all good.My vector is just as it should.But after i call Backpropagation() constructor with a network object ,when i enter getLayers(), some of my objects from vector have their address set to NULL(they are randomly chosen:for example if i run my app once with 3 layer's into vector ,the first object from vector is null.If i run it second time first 2 objects are null,third time just first object null and so on). Now i can't explain why this is happening.I must say that all the objects that should be in vector they also live inside the network and they are not NULL; This happens everywhere after i done with addLayer() so not just in the getLayers(). I cant get a good grasp to this problem.I thought first that i might modify my vector.But i can't find such thing. Also why if the reference from vector is NULL ,the reference that lives inside ForwardNetwork as a linked list (inputLayer and outputLayer) is not NULL? I must ask for your help.Please ,if you have some advices don't hesitate! PS: as compiler i use g++ part of gcc 4.6.1 under ubuntu 11.10

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  • Why does this valid Tkinter code crash when mixed with a bit of PyWin32?

    - by Erlog
    So I'm making a very small program for personal use in tkinter, and I've run into a really strange wall. I'm mixing tkinter with the pywin32 bindings because I really hate everything to do with the syntax and naming conventions of pywin32, and it feels like tkinter gets more done with far less code. The strangeness is happening in the transition between the pywin32 clipboard watching and my program's reaction to it in tkinter. My window and all its controls are being handled in tkinter. The pywin32 bindings are doing clipboard watching and clipboard access when the clipboard changes. From what I've gathered about the way the clipboard watching pieces of pywin32 work, you can make it work with anything you want as long as you provide pywin32 with the hwnd value of your window. I'm doing that part, and it works when the program first starts. It just doesn't seem to work when the clipboard changes. When the program launches, it grabs the clipboard and puts it into the search box and edit box just fine. When the clipboard is modified, the event I want to fire off is firing off...except that event that totally worked before when the program launched is now causing a weird hang instead of doing what it's supposed to do. I can print the clipboard contents to stdout all I want if the clipboard changes, but not put that same data into a tkinter widget. It only hangs like that if it starts to interact with any of my tkinter widgets after being fired off by a clipboard change notification. It feels like there's some pywin32 etiquette I've missed in adapting the clipboard-watching sample code I was using over to my tkinter-using program. Tkinter apparently doesn't like to produce stack traces or error messages, and I can't really even begin to know what to look for trying to debug it with pdb. Here's the code: #coding: utf-8 #Clipboard watching cribbed from ## {{{ http://code.activestate.com/recipes/355593/ (r1) import pdb from Tkinter import * import win32clipboard import win32api import win32gui import win32con import win32clipboard def force_unicode(object, encoding="utf-8"): if isinstance(object, basestring) and not isinstance(object, unicode): object = unicode(object, encoding) return object class Application(Frame): def __init__(self, master=None): self.master = master Frame.__init__(self, master) self.pack() self.createWidgets() self.hwnd = self.winfo_id() self.nextWnd = None self.first = True self.oldWndProc = win32gui.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.MyWndProc) try: self.nextWnd = win32clipboard.SetClipboardViewer(self.hwnd) except win32api.error: if win32api.GetLastError () == 0: # information that there is no other window in chain pass else: raise self.update_search_box() self.word_search() def word_search(self): #pdb.set_trace() term = self.searchbox.get() self.resultsbox.insert(END, term) def update_search_box(self): clipboardtext = "" if win32clipboard.IsClipboardFormatAvailable(win32clipboard.CF_TEXT): win32clipboard.OpenClipboard() clipboardtext = win32clipboard.GetClipboardData() win32clipboard.CloseClipboard() if clipboardtext != "": self.searchbox.delete(0,END) clipboardtext = force_unicode(clipboardtext) self.searchbox.insert(0, clipboardtext) def createWidgets(self): self.button = Button(self) self.button["text"] = "Search" self.button["command"] = self.word_search self.searchbox = Entry(self) self.resultsbox = Text(self) #Pack everything down here for "easy" layout changes later self.searchbox.pack() self.button.pack() self.resultsbox.pack() def MyWndProc (self, hWnd, msg, wParam, lParam): if msg == win32con.WM_CHANGECBCHAIN: self.OnChangeCBChain(msg, wParam, lParam) elif msg == win32con.WM_DRAWCLIPBOARD: self.OnDrawClipboard(msg, wParam, lParam) # Restore the old WndProc. Notice the use of win32api # instead of win32gui here. This is to avoid an error due to # not passing a callable object. if msg == win32con.WM_DESTROY: if self.nextWnd: win32clipboard.ChangeClipboardChain (self.hwnd, self.nextWnd) else: win32clipboard.ChangeClipboardChain (self.hwnd, 0) win32api.SetWindowLong(self.hwnd, win32con.GWL_WNDPROC, self.oldWndProc) # Pass all messages (in this case, yours may be different) on # to the original WndProc return win32gui.CallWindowProc(self.oldWndProc, hWnd, msg, wParam, lParam) def OnChangeCBChain (self, msg, wParam, lParam): if self.nextWnd == wParam: # repair the chain self.nextWnd = lParam if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage (self.nextWnd, msg, wParam, lParam) def OnDrawClipboard (self, msg, wParam, lParam): if self.first: self.first = False else: #print "changed" self.word_search() #self.word_search() if self.nextWnd: # pass the message to the next window in chain win32api.SendMessage(self.nextWnd, msg, wParam, lParam) if __name__ == "__main__": root = Tk() app = Application(master=root) app.mainloop() root.destroy()

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  • syntax error in sql query?

    - by user1550588
    I want to create some tables in database so for that i wright some queries to create table. but i got an error "there was a syntax error in your sql statement". I check all my queries but i am not able to find what syntax i wright wrong. here i attached my sql queries please told me what is wrong with queries. Thanks in advance. CREATE TABLE "WATER&SEWAGE" { "CUSTOMER_ID" VARCHAR, "POTABLE_WATER" VARCHAR, "HOT_WATER" VARCHAR, "SAFETY" VARCHAR, "T/P_VALVE+EXT" VARCHAR, "HEATER_TYPE" VARCHAR, "GAS_VENT_CONDITION" VARCHAR, "FIRE_BOX_CONDITION" VARCHAR, "PRESSURE" VARCHAR, "BACK_FLOW" VARCHAR, "PLUMBING_CONDITION" VARCHAR, "CABINET_CONDITION" VARCHAR, "3_COMP_SINK" VARCHAR, "WATER_HEATER" VARCHAR, "CLEAN_OUT_CONDITION" VARCHAR, "FLOOR_DRAIN" VARCHAR, "FLOOR_SINK" VARCHAR, "MAINTANANCE" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "TIME_AND_TETMPERATURE_REL" ("CUSTOMER_ID" INTEGER, "THERMOMTE_AVAILABLE" VARCHAR, "THERMO_TYPE" VARCHAR, "COLD_TEMP" VARCHAR, "FOOD_TYPE1" VARCHAR, "PROPER_COOLING" VARCHAR, "FOOD_TYPE2" VARCHAR, "COMPLIANCE" VARCHAR, "FOOD_TYPE3" VARCHAR, "TPHC" VARCHAR, "HACCP" VARCHAR, "HOT_HOLDING_TEMP" VARCHAR, "FOOD_TYPE4" VARCHAR, "HOT_TEMP" VARCHAR, "FOOD_TYPE5" VARCHAR, "IMPROPER_REHEATING" VARCHAR, "FOOD_TYPE6" VARCHAR, "FOOD_OUT_OF_TEMP" VARCHAR, "WRITTEN_PLAN_FILES" VARCHAR, "EMPLOYEE_KNOWLEDGE" VARCHAR, "TIME_KEEPING_METHODS" VARCHAR, "HACCP_METHODS" VARCHAR, "CALIBRATION" VARCHAR, "COOKING_TEMP" VARCHAR, "EQUIP_CONDITION" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "PROTECTION_FROM_CONTAMINATION" ("FOOD_ADULTERATION" VARCHAR, "FOOD_SPOILAGE" VARCHAR, "CONTAMINATION" VARCHAR, "FOOD_STORAGE" VARCHAR, "REFRIGRATORS" VARCHAR, "FREEZER" VARCHAR, "FIFO" VARCHAR, "DRY" VARCHAR, "DISHWASHING_CHEMICALS" VARCHAR, "CLEANING" VARCHAR, "SANITIZER" VARCHAR, "SUPPLY_EQUIPMENT" VARCHAR, "PESTICIDES" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR, "CUSTOMER_ID" INTEGER) CREATE TABLE "PHYSICAL_FACILITIES_2" ("CUSTOMER_ID" VARCHAR, "CEILING" VARCHAR, "WINDOWS" VARCHAR, "SPOILS_STORAGE" VARCHAR, "DOORS" VARCHAR, "PERSONAL_LOCKERS" VARCHAR, "FLOORS" VARCHAR, "CONDITION" VARCHAR, "HANDICAP" VARCHAR, "SELF_CLOSING_ROOM" VARCHAR, "TOILETS" VARCHAR, "TOILET_PAPER" VARCHAR, "TOILET_CONDITION" VARCHAR, "VENTILATION_CONDITION" VARCHAR, "MENS" VARCHAR, "MEN'S_VENTILATION" VARCHAR, "MEN'S_FLOOR_DRAWN" VARCHAR, "MEN'S_TOILET_STALLS" VARCHAR, "MEN'S_HAND_SINK" VARCHAR, "MEN'S_TOWELS" VARCHAR, "WOMEN'S" VARCHAR, "WOMEN'S_VENTILATION" VARCHAR, "WOMEN'S_FLOOR_DRAWN" VARCHAR, "WOMEN'S_TOILET_STALLS" VARCHAR, "WOMEN'S_HAND_SINK" VARCHAR, "WOMEN'S_TOWELS" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "PHYSICAL_FACILITIES_1" ("CUSTOMER_ID" VARCHAR, "LIGHTNING" VARCHAR, "KITCHEN" VARCHAR, "STORAGE" VARCHAR, "REFRIGRATION" VARCHAR, "JANITORIAL" VARCHAR, "INTERIOR" VARCHAR, "FIXTURE" VARCHAR, "FOOTCANDLES_1" VARCHAR, "FOOTCANDLES_2" VARCHAR, "FOOTCANDLES_3" VARCHAR, "FOOTCANDLES_4" VARCHAR, "FOOTCANDLES_5" VARCHAR, "EXTERIOR" VARCHAR, "WINDOWS" VARCHAR, "GLASS" VARCHAR, "SCREEN" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "PEST_CONTROL" ("CUSTOMER_ID" VARCHAR, "WALL/CEILING_PIPES" VARCHAR, "SANITATION" VARCHAR, "DOORS" VARCHAR, "SELF_CLOSING" VARCHAR, "RODENT_PROOF" VARCHAR, "VERMIN_PROOFING" VARCHAR, "FOUNDATION" VARCHAR, "ATTIC_VENTS" VARCHAR, "WINDOWS" VARCHAR, "TYPE_SCREENS" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "GENERAL_FOOD_SAFETY_REQ" ("CUSTOMER_ID" VARCHAR, "APPROVED_METHODS" VARCHAR, "DEFROST" VARCHAR, "FROZEN_FOOD" VARCHAR, "FOOD_WASHING" VARCHAR, "PRODUCE_1" VARCHAR, "FRUITS" VARCHAR, "GRAINS" VARCHAR, "VEGETABLES" VARCHAR, "SEPERATE_FROM_CONT" VARCHAR, "RAW" VARCHAR, "PRODUCE_2" VARCHAR, "STORED_BULK" VARCHAR, "STORAGE" VARCHAR, "FIFO" VARCHAR, "REFRIGRATAION" VARCHAR, "STORAGE_TEMP" VARCHAR, "HUMIDITY" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "FOOD_SAFETY_CERTIFICATION" ("CUSTOMER_ID" INTEGER,"OWNER" VARCHAR,"MANAGER" VARCHAR,"EMPLOYEE" VARCHAR,"NAME1" VARCHAR,"NAT'L_REGISTRY1" VARCHAR,"PROMETRIC1" VARCHAR,"SERVESAFE1" VARCHAR,"EXPIRATION1" VARCHAR,"NAME2" VARCHAR,"NAT'L_REGISTRY2" VARCHAR,"PROMETRIC2" VARCHAR,"SERVESAFE2" VARCHAR,"EXPIRATION2" VARCHAR,"COMMENTS" VARCHAR,"FOOD_TEMP" VARCHAR,"DISHWASHER" VARCHAR,"DANGER_ZONE" VARCHAR,"COOLING_FOODS" VARCHAR,"THAWING" VARCHAR,"REHEATING" VARCHAR,"THERMOMETERS" VARCHAR,"FIFO" VARCHAR,"HANDWASH" VARCHAR,"COOKING_TEMP" VARCHAR,"FOOD_POISONING_TYPES" VARCHAR,"EVEDENCE_PHOTOS" VARCHAR) CREATE TABLE "FOOD_FROM_APPROVED_SOURCES" ("CUSTOMER_ID" VARCHAR, "RECEIPTS" VARCHAR, "DELIVERY_DOOR" VARCHAR, "AIR_CURTAIN" VARCHAR, "VELOCITY" VARCHAR, "OFF_LOAD" VARCHAR, "INSPECTS" VARCHAR, "RODENTS" VARCHAR, "WARNING" VARCHAR, "SHELL_FISH" VARCHAR, "GULF_OYSTER" VARCHAR, "FOOD_OUT_OF_TEMP" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTO" VARCHAR) CREATE TABLE "FOOD_FACILITY_SITE_FACTS" ("CUSTOMER_ID" INTEGER PRIMARY KEY AUTOINCREMENT NOT NULL UNIQUE,"DBA" VARCHAR,"DISTRICT" VARCHAR,"CITY" VARCHAR,"ZIPCODE" VARCHAR,"ADDRESS" VARCHAR,"SEAT_NO" VARCHAR,"PHONE_NO" VARCHAR,"OWNER" VARCHAR,"PERSON_IN_CHARGE" VARCHAR,"WEBSITE" VARCHAR,"EMAIL" VARCHAR,"FACILITY_TYPE" VARCHAR,"SQ_FOOTAGE" VARCHAR,"NO_OF_SEATS" VARCHAR,"ALCOHOL_SALES" VARCHAR,"LTD_PREP" VARCHAR,"BUSINESS_LICENCE_NO" VARCHAR,"EXPIRATION" VARCHAR,"COMMENTS" VARCHAR,"EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "FOOD_DISPLAY_SELF_SERVICE" ("CUSTOMER_ID" VARCHAR, "SELF_SERVICE" VARCHAR, "LIDS" VARCHAR, "UTENSILS" VARCHAR, "HOW_OFTEN_CHANGED" VARCHAR, "SCOOP" VARCHAR, "SNEEZ_GUARD" VARCHAR, "DISHES" VARCHAR, "CROSS" VARCHAR, "SENITATION" VARCHAR, "MAINTANANCE" VARCHAR, "MECHANICAL_CONDITION" VARCHAR, "SERVICE_OF_UTENSIL" VARCHAR, "TIME" VARCHAR, "PRPER_FOOD_LABELING" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "EQUIPMENT/UTENSILS/LINES" ("CUSTOMER_ID" VARCHAR, "STORED_DISHES" VARCHAR, "CUPS" VARCHAR, "DAMAGED_DISHES" VARCHAR, "UTENSILS" VARCHAR, "LINES" VARCHAR, "COOLING_EQUIPMENT" VARCHAR, "COOK_WARE_STORAGE" VARCHAR, "CONDITION" VARCHAR, "STORAGE_LOCATION" VARCHAR, "NAPKINS" VARCHAR, "SANITATION" VARCHAR, "ADEQUATE_CAPACITY" VARCHAR, "HAZARDS" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "EMPLOYEE_HEALTH_AND_HYGENE" ("CSTOMER_ID" INTEGER, "COMUNICABLE_DIESEASE" VARCHAR, "WIPING_BAGS" VARCHAR, "DISCHARGE" VARCHAR, "LOCKERS" VARCHAR, "PROPER_HAND_WASH" VARCHAR, "RESTROOM_CONDITION" VARCHAR, "HANDWASH_STATION" VARCHAR, "HAIR_RESTRAINT" VARCHAR, "GLOVES_USED" VARCHAR, "WOUND_CARE" VARCHAR, "FOOD_SAMPLE_TESTING" VARCHAR, "GARMENT_CONDITION" VARCHAR, "HEALTH" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "DISH&WARE_WASHING" ("CUSTOMER_ID" INTEGER, "TYPE_OF_COMPARTMENT_SINK" VARCHAR, "PLUMBING_ISSUE1" VARCHAR, "QUATERNARY_AMMONIA" VARCHAR, "IODINE" VARCHAR, "HOT_WTR_SANIT_TEMP" VARCHAR, "PLUMBING_ISSUE2" VARCHAR, "HOT_WATER" VARCHAR, "TEMP" VARCHAR, "DISHWASHER_TYPE" VARCHAR, "WAQLL_CONDITION" VARCHAR, "SANITIZER_LEVELS" VARCHAR, "CHLORINE" VARCHAR, "SINK_OR_DISHWASHER" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR) CREATE TABLE "CORRECTIVE_ACTIONS" ("CUSTOMER_ID" VARCHAR, "CORRECTIVE_ACTIONS" VARCHAR) CREATE TABLE "CONSUMER_ADVISORY" ("CUSTOMER_ID" VARCHAR, "TRUTH_IN_MENU" VARCHAR, "MAJOR_CHAIN" VARCHAR, "TRANS_FAT" VARCHAR, "SCHOOL" VARCHAR, "PROHIBITED" VARCHAR, "CALORIES" VARCHAR, "COMMENTS" VARCHAR, "EVEDINCE_PHOTOS" VARCHAR) CREATE TABLE "COMPLAINS&ENFORCEMENTS" ("CUSTOMER_ID" VARCHAR, "PLAN_SUBMITTED" VARCHAR, "APPROVEL" VARCHAR, "CERTIFICATE_OF_OCCU" VARCHAR, "PRIOR_INSPEK_REPORT" VARCHAR, "LAST_INSPECTION_DATE" VARCHAR, "PERMIT_STATUS" VARCHAR, "POSTED" VARCHAR, "EXPIRATION" VARCHAR, "PERMIT_DISPLAYED" VARCHAR, "INSPECTION_REPORT_POSTING" VARCHAR, "COMMENTS" VARCHAR, "EVIDENCE_PHOTOS" VARCHAR)

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  • Java Applet Deployment, ClassNotFoundException (primary class)

    - by Matt
    This is driving me up the wall. I have checked and rechecked spelling and paths. I have tried just about every combination of paths, including relative, absolute, and full http paths. I continue to get the following error when trying to load a Java applet: java.lang.ClassNotFoundException: AppletClient.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Exception: java.lang.ClassNotFoundException: AppletClient.class The HTML used to load the applet: <applet width="100" height="100" archive="applet/myapplet.jar, applet/applet_dependency.jar" code="AppletClient.class"> <param value="blahblah" name="username"> <param value="false" name="codebase_lookup"> </applet> The applet is in a relative directory, "applet", from the path of the current page. I have unzipped the jar file and can see AppletClient.class. Also, in the source of the project, it is spelled that way (casing and all). I have tried with/without the parameters. I have changed the names of the archive jars in the applet include tag just to see if I get a different error for bad file names (same error). I have manually done GETs on the jars to make sure the server is responding to the requests (it is). I have tried with and without the codebase tag, with all different varieties of paths (start getting bad "magic number" errors on those). I know that this error sometimes pops up when a dependency fails to load, so it can be misleading, but all dependencies are present, accounted for, and are fetchable via manual GETs. Between each and every attempt I always clear my cache in FireFox. These problems are reproduced in IE8 and Chrome as well. Per my Java Console from the browser, I am running Java Plug-in 1.6.0_20. This is from the same machine that I develop the applet on, which runs fine via Eclipse. Finally, I kicked on Fiddler2, and I don't see a single request for the jar files anywhere The host site is running from my Visual Studio debugger, so it's running on localhost. But I see the requests for all the other resources on Fiddler. Just... no Jars. ANYWHERE. I clear the log, cleared my browser cache, and did a ctrl-R refresh. And still, not a single Jar request on the Fiddler log. I even did a delayed write (with JS) of the applet tag after the page loaded, once all the Fiddler activity slowed down. The element gets written to the document (and I can see the 100x100 Java error window), but not a single request shows up on Fiddler. Any suggestions, before I go crawl into the corner and cry myself to sleep? EDIT: From the Java console, if I hit "l" (el) to "dump classloader list", I see something that looks like this: Live entry: key=http://localhost:55446/BaseWebSite/,http://localhost:55446/BaseWebSite/applet/myappliet.jar, http://localhost:55446/BaseWebSite/applet/applet_dependency.jar, refCount=1, threadGroup=sun.plugin2.applet.Applet2ThreadGroup[name=http://localhost:55446/BaseWebSite/-threadGroup,maxpri=4]

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  • Help with specific Regex: need to match multiple instances of multiple formats in a single string.

    - by KevenK
    I apologize for the terrible title...it can be hard to try to summarize an entire situation into a single sentence. Let me start by saying that I'm asking because I'm just not a Regex expert. I've used it a bit here and there, but I just come up short with the correct way to meet the following requirements. The Regex that I'm attempting to write is for use in an XML schema for input validation, and used elsewhere in Javascript for the same purpose. There are two different possible formats that are supported. There is a literal string, which must be surrounded by quotation marks, and a Hex-value string which must be surrounded by braces. Some test cases: "this is a literal string" <-- Valid string, enclosed properly in "s "this should " still be correct" <-- Valid string, "s are allowed within (if possible, this requirement could be forgiven if necessary) "{00 11 22}" <-- Valid string, {}'s allow in strings. Another one that can be forgiven if necessary I am bad output <-- Invalid string, no "s "Some more problemss"you know <-- Invalid string, must be fully contained in "s {0A 68 4F 89 AC D2} <-- Valid string, hex characters enclosed in {}s {DDFF1234} <-- Valid string, spaces are ignored for Hex strings DEADBEEF <-- Invalid string, must be contained in either "s or {}s {0A 12 ZZ} <-- Invalid string, 'Z' is not a valid Hex character To satisfy these general requirements, I had come up with the following Regex that seems to work well enough. I'm still fairly new to Regex, so there could be a huge hole here that I'm missing.: &quot;.+&quot;|\{([0-9]|[a-f]|[A-F]| )+\} If I recall correctly, the XML Schema regex automatically assumes beginning and end of line (^ and $ respectively). So, essentially, this regex accepts any string that starts and ends with a ", or starts and ends with {}s and contains only valid Hexidecimal characters. This has worked well for me so far except that I had forgotten about another (although less common, and thus forgotten) input option that completely breaks my regex. Where I made my mistake: Valid input should also allow a user to separate valid strings (of either type, literal/hex) by a comma. This means that a single string should be able to contain more than one of the above valid strings, separated by commas. Luckily, however, a comma is not a supported character within a literal string (although I see that my existing regex does not care about commas). Example test cases: "some string",{0A F1} <-- Valid {1122},{face},"peanut butter" <-- Valid {0D 0A FF FE},"string",{FF FFAC19 85} <-- Valid (Spaces don't matter in Hex values) "Validation is allowed to break, if a comma is found not separating values",{0d 0a} <-- Invalid, comma is a delimiter, but "Validation is allowed to break" and "if a comma..." are not marked as separate strings with "s hi mom,"hello" <-- Invalid, String1 was not enclosed properly in "s or {}s My thoughts are that it is possible to use commas as a delimiter to check each "section" of the string to match a regex similar to the original, but I just am not that advanced in regex yet to come up with a solution on my own. Any help would be appreciated, but ultimately a final solution with an explanation would just stellar. Thanks for reading this huge wall of text!

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  • Passing Strings by Ref

    - by SGWellens
    Humbled yet again…DOH! No matter how much experience you acquire, no matter how smart you may be, no matter how hard you study, it is impossible to keep fully up to date on all the nuances of the technology we are exposed to. There will always be gaps in our knowledge: Little 'dead zones' of uncertainty. For me, this time, it was about passing string parameters to functions. I thought I knew this stuff cold. First, a little review... Value Types and Ref Integers and structs are value types (as opposed to reference types). When declared locally, their memory storage is on the stack; not on the heap. When passed to a function, the function gets a copy of the data and works on the copy. If a function needs to change a value type, you need to use the ref keyword.  Here's an example:     // ---- declaration -----------------     public struct MyStruct    {        public string StrTag;    }     // ---- functions -----------------------     void SetMyStruct(MyStruct myStruct)     // pass by value    {        myStruct.StrTag = "BBB";    }     void SetMyStruct(ref MyStruct myStruct)  // pass by ref    {        myStruct.StrTag = "CCC";    }     // ---- Usage -----------------------     protected void Button1_Click(object sender, EventArgs e)    {        MyStruct Data;        Data.StrTag = "AAA";         SetMyStruct(Data);        // Data.StrTag is still "AAA"         SetMyStruct(ref Data);        // Data.StrTag is now "CCC"    } No surprises here. All value types like ints, floats, datetimes, enums, structs, etc. work the same way. And now on to... Class Types and Ref     // ---- Declaration -----------------------------     public class MyClass    {        public string StrTag;    }     // ---- Functions ----------------------------     void SetMyClass(MyClass myClass)  // pass by 'value'    {        myClass.StrTag = "BBB";    }     void SetMyClass(ref MyClass myClass)   // pass by ref    {        myClass.StrTag = "CCC";    }     // ---- Usage ---------------------------------------     protected void Button2_Click(object sender, EventArgs e)    {        MyClass Data = new MyClass();        Data.StrTag = "AAA";         SetMyClass(Data);          // Data.StrTag is now "BBB"         SetMyClass(ref Data);        // Data.StrTag is now "CCC"    }  No surprises here either. Since Classes are reference types, you do not need the ref keyword to modify an object. What may seem a little strange is that with or without the ref keyword, the results are the same: The compiler knows what to do. So, why would you need to use the ref keyword when passing an object to a function? Because then you can change the reference itself…ie you can make it refer to a completely different object. Inside the function you can do: myClass = new MyClass() and the old object will be garbage collected and the new object will be returned to the caller. That ends the review. Now let's look at passing strings as parameters. The String Type and Ref Strings are reference types. So when you pass a String to a function, you do not need the ref keyword to change the string. Right? Wrong. Wrong, wrong, wrong. When I saw this, I was so surprised that I fell out of my chair. Getting up, I bumped my head on my desk (which really hurt). My bumping the desk caused a large speaker to fall off of a bookshelf and land squarely on my big toe. I was screaming in pain and hopping on one foot when I lost my balance and fell. I struck my head on the side of the desk (once again) and knocked myself out cold. When I woke up, I was in the hospital where due to a database error (thanks Oracle) the doctors had put casts on both my hands. I'm typing this ever so slowly with just my ton..tong ..tongu…tongue. But I digress. Okay, the only true part of that story is that I was a bit surprised. Here is what happens passing a String to a function.     // ---- Functions ----------------------------     void SetMyString(String myString)   // pass by 'value'    {        myString = "BBB";    }     void SetMyString(ref String myString)  // pass by ref    {        myString = "CCC";    }     // ---- Usage ---------------------------------     protected void Button3_Click(object sender, EventArgs e)    {        String MyString = "AAA";         SetMyString(MyString);        // MyString is still "AAA"  What!!!!         SetMyString(ref MyString);        // MyString is now "CCC"    } What the heck. We should not have to use the ref keyword when passing a String because Strings are reference types. Why didn't the string change? What is going on?   I spent hours unssuccessfully researching this anomaly until finally, I had a Eureka moment: This code: String MyString = "AAA"; Is semantically equivalent to this code (note this code doesn't actually compile): String MyString = new String(); MyString = "AAA"; Key Point: In the function, the copy of the reference is pointed to a new object and THAT object is modified. The original reference and what it points to is unchanged. You can simulate this behavior by modifying the class example code to look like this:      void SetMyClass(MyClass myClass)  // call by 'value'    {        //myClass.StrTag = "BBB";        myClass = new MyClass();        myClass.StrTag = "BBB";    } Now when you call the SetMyClass function without using ref, the parameter is unchanged...just like the string example.  I hope someone finds this useful. Steve Wellens

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  • Intrinsics program (SSE) - g++ - help needed

    - by Sriram
    Hi all, This is the first time I am posting a question on stackoverflow, so please try and overlook any errors I may have made in formatting my question/code. But please do point the same out to me so I may be more careful. I was trying to write some simple intrinsics routines for the addition of two 128-bit (containing 4 float variables) numbers. I found some code on the net and was trying to get it to run on my system. The code is as follows: //this is a sample Intrinsics program to add two vectors. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> using namespace std; struct vector4 { float x, y, z, w; }; //functions to operate on them. vector4 set_vector(float x, float y, float z, float w = 0) { vector4 temp; temp.x = x; temp.y = y; temp.z = z; temp.w = w; return temp; } void print_vector(const vector4& v) { cout << " This is the contents of vector: " << endl; cout << " > vector.x = " << v.x << endl; cout << " vector.y = " << v.y << endl; cout << " vector.z = " << v.z << endl; cout << " vector.w = " << v.w << endl; } vector4 sse_vector4_add(const vector4&a, const vector4& b) { vector4 result; asm volatile ( "movl $a, %eax" //move operands into registers. "\n\tmovl $b, %ebx" "\n\tmovups (%eax), xmm0" //move register contents into SSE registers. "\n\tmovups (%ebx), xmm1" "\n\taddps xmm0, xmm1" //add the elements. addps operates on single-precision vectors. "\n\t movups xmm0, result" //move result into vector4 type data. ); return result; } int main() { vector4 a, b, result; a = set_vector(1.1, 2.1, 3.2, 4.5); b = set_vector(2.2, 4.2, 5.6); result = sse_vector4_add(a, b); print_vector(a); print_vector(b); print_vector(result); return 0; } The g++ parameters I use are: g++ -Wall -pedantic -g -march=i386 -msse intrinsics_SSE_example.C -o h The errors I get are as follows: intrinsics_SSE_example.C: Assembler messages: intrinsics_SSE_example.C:45: Error: too many memory references for movups intrinsics_SSE_example.C:46: Error: too many memory references for movups intrinsics_SSE_example.C:47: Error: too many memory references for addps intrinsics_SSE_example.C:48: Error: too many memory references for movups I have spent a lot of time on trying to debug these errors, googled them and so on. I am a complete noob to Intrinsics and so may have overlooked some important things. Any help is appreciated, Thanks, Sriram.

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  • Entity Framework Generic Repository Error

    - by Jeff Ancel
    I am trying to create a very generic generics repository for my Entity Framework repository that has the basic CRUD statements and uses an Interface. I have hit a brick wall head first and been knocked over. Here is my code, written in a console application, using a Entity Framework Model, with a table named Hurl. Simply trying to pull back the object by its ID. Here is the full application code. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.Objects; using System.Linq.Expressions; using System.Reflection; using System.Data.Objects.DataClasses; namespace GenericsPlay { class Program { static void Main(string[] args) { var hs = new HurlRepository(new hurladminEntity()); var hurl = hs.Load<Hurl>(h => h.Id == 1); Console.Write(hurl.ShortUrl); Console.ReadLine(); } } public interface IHurlRepository { T Load<T>(Expression<Func<T, bool>> expression); } public class HurlRepository : IHurlRepository, IDisposable { private ObjectContext _objectContext; public HurlRepository(ObjectContext objectContext) { _objectContext = objectContext; } public ObjectContext ObjectContext { get { return _objectContext; } } private Type GetBaseType(Type type) { Type baseType = type.BaseType; if (baseType != null && baseType != typeof(EntityObject)) { return GetBaseType(type.BaseType); } return type; } private bool HasBaseType(Type type, out Type baseType) { Type originalType = type.GetType(); baseType = GetBaseType(type); return baseType != originalType; } public IQueryable<T> GetQuery<T>() { Type baseType; if (HasBaseType(typeof(T), out baseType)) { return this.ObjectContext.CreateQuery<T>("[" + baseType.Name.ToString() + "]").OfType<T>(); } else { return this.ObjectContext.CreateQuery<T>("[" + typeof(T).Name.ToString() + "]"); } } public T Load<T>(Expression<Func<T, bool>> whereCondition) { return this.GetQuery<T>().Where(whereCondition).First(); } public void Dispose() { if (_objectContext != null) { _objectContext.Dispose(); } } } } Here is the error that I am getting: System.Data.EntitySqlException was unhandled Message="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly., near escaped identifier, line 3, column 1." Source="System.Data.Entity" Column=1 ErrorContext="escaped identifier" ErrorDescription="'Hurl' could not be resolved in the current scope or context. Make sure that all referenced variables are in scope, that required schemas are loaded, and that namespaces are referenced correctly." This is where I am attempting to extract this information from. http://blog.keithpatton.com/2008/05/29/Polymorphic+Repository+For+ADONet+Entity+Framework.aspx

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  • Can't get my object to point at the mouse.

    - by melignus
    I'm using a combination of SDL and OpenGL in a sort of crash course project to teach myself how this all works. I'm really only interested in OpenGL as a way to use acceleration in 2D games so I just need this to work in a 2D plane. I have been having a lot of problems today with my current issue, I would like an object to point towards the mouse while the mouse button is clicked and then of course stay pointing in that direction after the mouse is lifted. void Square::handle_input() { //If a key was pressed if( event.type == SDL_KEYDOWN ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = false; yVel = -1; break; case SDLK_DOWN: downUp = false; yVel = 1; break; case SDLK_LEFT: leftUp = false; xVel = -1; break; case SDLK_RIGHT: rightUp = false; xVel = 1; break; case SDLK_w: wUp = false; sAng = 1; break; case SDLK_s: sUp = false; sAng = -1; break; } } //If a key was released else if( event.type == SDL_KEYUP ) { //Adjust the velocity switch( event.key.keysym.sym ) { case SDLK_UP: upUp = true; yVel = 0; break; case SDLK_DOWN: downUp = true; yVel = 0; break; case SDLK_LEFT: leftUp = true; xVel = 0; break; case SDLK_RIGHT: rightUp = true; xVel = 0; break; case SDLK_w: wUp = true; sAng = 0; break; case SDLK_s: sUp = true; sAng = 0; break; } } //If a mouse button was pressed if( event.type == SDL_MOUSEBUTTONDOWN ) { switch ( event.type ) { case SDL_MOUSEBUTTONDOWN: mouseUp = false; mousex == event.button.x; mousey == event.button.y; break; case SDL_MOUSEBUTTONUP: mouseUp = true; break; } } } And then this is called at the end of my Object::Move call which also handles x and y translation if (!mouseUp) { xVect = mousex - x; yVect = mousey - y; radAng = atan2 ( mousey - y, mousex - x ); sAng = radAng * 180 / 3.1415926l; } Right now when I click the object turns and faces down to the bottom left but then no longer changes direction. I'd really appreciate any help I could get here. I'm guessing there might be an issue here with state versus polled events but from all the tutorials that I've been through I was pretty sure I had fixed that. I've just hit a wall and I need some advice!

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  • Isn't it better to use a single try catch instead of tons of TryParsing and other error handling sometimes?

    - by Ryan Peschel
    I know people say it's bad to use exceptions for flow control and to only use exceptions for exceptional situations, but sometimes isn't it just cleaner and more elegant to wrap the entire block in a try-catch? For example, let's say I have a dialog window with a TextBox where the user can type input in to be parsed in a key-value sort of manner. This situation is not as contrived as you might think because I've inherited code that has to handle this exact situation (albeit not with farm animals). Consider this wall of code: class Animals { public int catA, catB; public float dogA, dogB; public int mouseA, mouseB, mouseC; public double cow; } class Program { static void Main(string[] args) { string input = "Sets all the farm animals CAT 3 5 DOG 21.3 5.23 MOUSE 1 0 1 COW 12.25"; string[] splitInput = input.Split(' '); string[] animals = { "CAT", "DOG", "MOUSE", "COW", "CHICKEN", "GOOSE", "HEN", "BUNNY" }; Animals animal = new Animals(); for (int i = 0; i < splitInput.Length; i++) { string token = splitInput[i]; if (animals.Contains(token)) { switch (token) { case "CAT": animal.catA = int.Parse(splitInput[i + 1]); animal.catB = int.Parse(splitInput[i + 2]); break; case "DOG": animal.dogA = float.Parse(splitInput[i + 1]); animal.dogB = float.Parse(splitInput[i + 2]); break; case "MOUSE": animal.mouseA = int.Parse(splitInput[i + 1]); animal.mouseB = int.Parse(splitInput[i + 2]); animal.mouseC = int.Parse(splitInput[i + 3]); break; case "COW": animal.cow = double.Parse(splitInput[i + 1]); break; } } } } } In actuality there are a lot more farm animals and more handling than that. A lot of things can go wrong though. The user could enter in the wrong number of parameters. The user can enter the input in an incorrect format. The user could specify numbers too large or too small for the data type to handle. All these different errors could be handled without exceptions through the use of TryParse, checking how many parameters the user tried to use for a specific animal, checking if the parameter is too large or too small for the data type (because TryParse just returns 0), but every one should result in the same thing: A MessageBox appearing telling the user that the inputted data is invalid and to fix it. My boss doesn't want different message boxes for different errors. So instead of doing all that, why not just wrap the block in a try-catch and in the catch statement just display that error message box and let the user try again? Maybe this isn't the best example but think of any other scenario where there would otherwise be tons of error handling that could be substituted for a single try-catch. Is that not the better solution?

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • How to scale rotated objects properly in Actionscript 3?

    - by Tom
    This is unfortunately a quite complex issue to explain, so please don't get discouraged by the wall of text - it's there for a reason. ;) I'm working on a transformation manager for flash, written with Actionscript 3. Users can place objects on the screen, for example a rectangle. This rectangle can then be selected and transformed: move, scale or rotate. Because flash by default rotates around the top left point of the object, and I want it to rotate around the center, I created a wrapper setup for each display object (eg. a rectangle). This is how the wrappers are setup: //the position wrapper makes sure that we do get the top left position when we access x and y var positionWrapper:Sprite = new Sprite(); positionWrapper.x = renderObject.x; positionWrapper.y = renderObject.y; //set the render objects location to center at the rotation wrappers top left renderObject.x = 0 - renderObject.width / 2; renderObject.y = 0 - renderObject.height / 2; //now create a rotation wrapper, at the center of the display object var rotationWrapper:Sprite = new Sprite(); rotationWrapper.x = renderObject.width / 2; rotationWrapper.y = renderObject.height / 2; //put the rotation wrapper inside the position wrapper and the render object inside the rotation wrapper positionWrapper.addChild(rotationWrapper); rotationWrapper.addChild(renderObject); Now, the x and y of the object can be accessed and set directly: mainWrapper.x or mainWrapper.y. The rotation can be set and accessed from the child of this main wrapper: mainWrapper.getChildAt(0).rotation. Finally, the width and height of the display object can be retreived and set by getting the child of the rotation wrapper and accessing the display object directly. An example on how I access them: //get wrappers and render object var positionWrapper:Sprite = currentSelection["render"]; var rotationWrapper:Sprite = positionWrapper.getChildAt(0) as Sprite; var renderObject:DisplayObject = rotationWrapper.getChildAt(0); This works perfectly for all initial transformations: moving, scaling and rotating. However, the problem arises when you first rotate an object (eg. 45 degrees) and then scale it. The scaled object is getting out of shape and doesn't scale as it should. This for example happens when you scale to the left. Scaling left is basically adding n width to the object and then reduce the x coord of the position wrapper by n too: renderObject.width -= diffX; positionWrapper.x += diffX; This works when the object is not rotated. However, when it is, the position wrapper won't be rotated as it is a parent of the rotation wrapper. This will make the position wrapper move left horizontally while the width of the object is increased diagonally. I hope this makes any sense, if not, please tell me and I'll try to elaborate more. Now, to the question: should I use a different kind of setup, system or structure? Should I maybe use matrixes, if so, how would you keep a static width/height after rotation? Or how do I fix my current wrapper system for scaling after rotation? Any help is appreciated.

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  • mixed declarations and codes

    - by gcc
    When I compile function with "gcc -o dene -Wall -ansi -pedantic-errors dene.c",gcc emits no error.(can you look a line which starts with char ....,in if loop,) static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); int len=0;int d=0; int i=0; cmainp[0]=malloc(sizeof(char)*300); len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') if(i==0 || s[i-1]==',') /*look*/ {char *p=malloc(sizeof(char)*3); /*look*/ ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } But,when compile above function being reformatted with gcc,gcc emits that error "dene.c:10: error: ISO C90 forbids mixed declarations and code" static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); /*look*/ cmainp[0]=malloc(sizeof(char)*300); /*look*/ int len=0;int d=0; int i=0; len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') if(i==0 || s[i-1]==',') {char *p=malloc(sizeof(char)*3); ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } And last one,gcc emits following errors dene.c:16: error: expected expression before ‘char’ dene.c:20: error: ‘p1’ undeclared (first use in this function) dene.c:20: error: (Each undeclared identifier is reported only once dene.c:20: error: for each function it appears in.) static void remove_negation(char *s,char *s1) { char **cmainp=malloc(sizeof(char*)*1); /*look*/ cmainp[0]=malloc(sizeof(char)*300); /*look*/ int len=0;int d=0; int i=0; len=strlen(s); for(i=0;i<len;++i) { if(s[i]=='-') /*look*/ char *p=malloc(sizeof(char)*3); /*look*/ if(i==0 || s[i-1]==',') { ++i; p[0]=s[i]; p[1]='\0'; strcat(s1,","); strcat(s1,p); free(p); continue; } cmainp[0][d]=s[i]; ++d; } cmainp[0][d+1]='\0'; strcpy(cmainp[0],s); free(cmainp[0]); } question is why there are differences between them.

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  • Creating an element and insertBefore is not working...

    - by sologhost
    Ok, I've been banging my head up against the wall on this and I have no clue why it isn't creating the element. Maybe something very small that I overlooked here. Basically, there is this Javascript code that is in a PHP document being outputted, like somewhere in the middle of when the page gets loaded, NOW, unfortunately it can't go into the header. Though I'm not sure that that is the problem anyways, but perhaps it is... hmmmmm. // Setting the variables needed to be set. echo ' <script type="text/javascript" src="' . $settings['default_theme_url'] . '/scripts/dpShoutbox.js"></script>'; echo ' <script type="text/javascript"> var refreshRate = ', $params['refresh_rate'], '; createEventListener(window); window.addEventListener("load", loadShouts, false); function loadShouts() { var alldivs = document.getElementsByTagName(\'div\'); var shoutCount = 0; var divName = "undefined"; for (var i = 0; i<alldivs.length; i++) { var is_counted = 0; divName = alldivs[i].getAttribute(\'name\'); if (divName.indexOf(\'dp_Reserved_Shoutbox\') < 0 && divName.indexOf(\'dp_Reserved_Counted\') < 0) continue; else if(divName == "undefined") continue; else { if (divName.indexOf(\'dp_Reserved_Counted\') == 0) { is_counted = 0; shoutCount++; continue; } else { shoutCount++; is_counted = 1; } } // Empty out the name attr. alldivs[i].name = \'dp_Reserved_Counted\'; var shoutId = \'shoutbox_area\' + shoutCount; // Build the div to be inserted. var shoutHolder = document.createElement(\'div\'); shoutHolder.setAttribute(\'id\', [shoutId]); shoutHolder.setAttribute(\'class\', \'dp_control_flow\'); shoutHolder.style.cssText = \'padding-right: 6px;\'; alldivs[i].parentNode.insertBefore(shoutHolder, alldivs[i]); if (is_counted == 1) { startShouts(refreshRate, shoutId); break; } } } </script>'; Also, I'm sure the other functions that I'm linking to within these functions work just fine. The problem here is that within this function, the div never gets created at all and I can't understand why? Furthermore Firefox, FireBug is telling me that the variable divName is undefined, even though I have attempted to take care of this within the function, though not sure why. Anyways, I need the created div element to be inserted just before the following HTML: echo ' <div name="dp_Reserved_Shoutbox" style="padding-bottom: 9px;"></div>'; I'm using name here instead of id because I don't want duplicate id values which is why I'm changing the name value and incrementing, since this function may be called more than 1 time. For example if there are 3 shoutboxes on the same page (Don't ask why...lol), I need to skip the other names that I already changed to "dp_Reserved_Counted", which I believe I am doing correctly. In any case, if I could I would place this into the header and have it called just once, but this isn't possible as these are loaded and no way of telling which one's they are, so it's directly hard-coded into the actual output on the page of where the shoutbox is within the HTML. Basically, not sure if that is the problem or not, but there must be some sort of work-around, unless the problem is within my code above... arrg Please help me. Thanks :)

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  • NullPointerException in generated JSP code calling setJspId()

    - by Dobbo
    I am trying to deploy the Duke's Bank example form the J2EE 5 tutorial on JBoss 7.1.1. I have only used (unaltered) the source, and the standard XML configuration files for deployment, part of the exercise here is to see how I might structure a JSP based project of my own. The exception I get is as follows: ERROR [[jsp]] Servlet.service() for servlet jsp threw exception: java.lang.NullPointerException at javax.faces.webapp.UIComponentClassicTagBase.setJspId(UIComponentClassicTagBase.java:1858) [jboss-jsf-api_2.1_spec-2.0.1.Final.jar:2.0.1.Final] at org.apache.jsp.main_jsp._jspx_meth_f_005fview_005f0(main_jsp.java:99) at org.apache.jsp.main_jsp._jspService(main_jsp.java:76) at org.apache.jasper.runtime.HttpJspBase.service(HttpJspBase.java:70) [jbossweb-7.0.13.Final.jar:] at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) [jboss-servlet-api_3.0_spec-1.0.0.Final.jar:1.0.0.Final] at org.apache.jasper.servlet.JspServletWrapper.service(JspServletWrapper.java:369) [jbossweb-7.0.13.Final.jar:] at org.apache.jasper.servlet.JspServlet.serviceJspFile(JspServlet.java:326) [jbossweb-7.0.13.Final.jar:] at org.apache.jasper.servlet.JspServlet.service(JspServlet.java:253) [jbossweb-7.0.13.Final.jar:] at javax.servlet.http.HttpServlet.service(HttpServlet.java:847) [jboss-servlet-api_3.0_spec-1.0.0.Final.jar:1.0.0.Final] at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:329) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:248) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:275) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:161) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:397) [jbossweb-7.0.13.Final.jar:] at org.jboss.as.jpa.interceptor.WebNonTxEmCloserValve.invoke(WebNonTxEmCloserValve.java:50) [jboss-as-jpa-7.1.1.Final.jar:7.1.1.Final] at org.jboss.as.web.security.SecurityContextAssociationValve.invoke(SecurityContextAssociationValve.java:153) [jboss-as-web-7.1.1.Final.jar:7.1.1.Final] at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:155) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:102) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:109) [jbossweb-7.0.13.Final.jar:] at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:368) [jbossweb-7.0.13.Final.jar:] at org.apache.coyote.http11.Http11Processor.process(Http11Processor.java:877) [jbossweb-7.0.13.Final.jar:] at org.apache.coyote.http11.Http11Protocol$Http11ConnectionHandler.process(Http11Protocol.java:671) [jbossweb-7.0.13.Final.jar:] at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:930) [jbossweb-7.0.13.Final.jar:] at java.lang.Thread.run(Thread.java:636) [rt.jar:1.6.0_18] I have not given any JBoss configuration files, the WAR's WEB-INF part looks like this: $ jar tvf build/lib/dukebank-web.war 0 Sat Dec 15 22:00:12 GMT 2012 META-INF/ 123 Sat Dec 15 22:00:10 GMT 2012 META-INF/MANIFEST.MF 0 Sat Dec 15 22:00:12 GMT 2012 WEB-INF/ 2514 Fri Dec 14 14:29:20 GMT 2012 WEB-INF/web.xml 1348 Sat Dec 15 08:19:46 GMT 2012 WEB-INF/dukesBank.tld 7245 Sat Dec 15 08:19:46 GMT 2012 WEB-INF/faces-config.xml 2153 Sat Dec 15 08:19:46 GMT 2012 WEB-INF/tutorial-template.tld 0 Sat Dec 15 22:00:12 GMT 2012 WEB-INF/classes/... The JSP file (main.jsp) that causes this problem is: <f:view> <h:form> <jsp:include page="/template/template.jsp"/> <center> <h3><h:outputText value="#{bundle.Welcome}"/></h3> </center> </h:form> </f:view> The template file it includes: <%@ taglib uri="/WEB-INF/tutorial-template.tld" prefix="tt" %> <%@ page errorPage="/template/errorpage.jsp" %> <%@ include file="/template/screendefinitions.jspf" %> <html> <head> <title> <tt:insert definition="bank" parameter="title"/> </title> <link rel="stylesheet" type="text/css" href="stylesheet.css"> </head> <body bgcolor="#ffffff"> <tt:insert definition="bank" parameter="banner"/> <tt:insert definition="bank" parameter="links"/> </body> </html> I will refrain from coping any more files because, as I said at the start I haven't altered any of the files I have used. Many thanks for your help, Steve

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  • mysql_close doesn't kill locked sql requests

    - by Nikita
    I use mysqld Ver 5.1.37-2-log for debian-linux-gnu I perform mysql calls from c++ code with functions mysql_query. The problem occurs when mysql_query execute procedure, procedure locked on locked table, so mysql_query hangs. If send kill signal to application then we can see lock until table is locked. Create the following SQL table and procedure CREATE TABLE IF NOT EXISTS `tabletolock` ( `id` INT NOT NULL AUTO_INCREMENT, PRIMARY KEY (`id`) )ENGINE = InnoDB; DELIMITER $$ DROP PROCEDURE IF EXISTS `LOCK_PROCEDURE` $$ CREATE PROCEDURE `LOCK_PROCEDURE`() BEGIN SELECT id INTO @id FROM tabletolock; END $$ DELOMITER; There are sql commands to reproduce the problem: 1. in one terminal execute lock tables tabletolock write; 2. in another terminal execute call LOCK_PROCEDURE(); 3. In first terminal exeute show processlist and see | 2492 | root | localhost | syn_db | Query | 12 | Locked | SELECT id INTO @id FROM tabletolock | Then perfrom Ctrl-C in second terminal to interrupt our procudere and see processlist again. It is not changed, we already see locked select request and can teminate it by unlock tables or kill commands. Problem described is occured with mysql command line client. Also such problem exists when we use functions mysql_query and mysql_close. Example of c code: #include <iostream> #include <mysql/mysql.h> #include <mysql/errmsg.h> #include <signal.h> // g++ -Wall -g -fPIC -lmysqlclient dbtest.cpp using namespace std; MYSQL * connection = NULL; void closeconnection() { if(connection != NULL) { cout << "close connection !\n"; mysql_close(connection); mysql_thread_end(); delete connection; mysql_library_end(); } } void sigkill(int s) { closeconnection(); signal(SIGINT, NULL); raise(s); } int main(int argc, char ** argv) { signal(SIGINT, sigkill); connection = new MYSQL; mysql_init(connection); mysql_options(connection, MYSQL_READ_DEFAULT_GROUP, "nnfc"); if (!mysql_real_connect(connection, "127.0.0.1", "user", "password", "db", 3306, NULL, CLIENT_MULTI_RESULTS)) { delete connection; cout << "cannot connect\n"; return -1; } cout << "before procedure call\n"; mysql_query(connection, "CALL LOCK_PROCEDURE();"); cout << "after procedure call\n"; closeconnection(); return 0; } Compile it, and perform the folloing actions: 1. in first terminal local tables tabletolock write; 2. run program ./a.out 3. interrupt program Ctrl-C. on the screen we see that closeconnection function is called, so connection is closed. 4. in first terminal execute show processlist and see that procedure was not intrrupted. My question is how to terminate such locked calls from c code? Thank you in advance!

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  • Output a php multi-dimensional array to a html table

    - by Fireflight
    I have been banging my head against the wall with this one for nearly a week now, and am no closer than I was the first day. I have a form that has 8 columns and a variable number of rows which I need to email to the client in a nicely formatted email. The form submits the needed fields as a multidimensional array. Rough example is below: <input name="order[0][topdiameter]" type="text" id="topdiameter0" value="1" size="5" /> <input name="order[0][bottomdiameter]" type="text" id="bottomdiameter0" value="1" size="5" /> <input name="order[0][slantheight]" type="text" id="slantheight0" value="1" size="5" /> <select name="order[0][fittertype]" id="fittertype0"> <option value="harp">Harp</option> <option value="euro">Euro</option> <option value="bulbclip">Regular</option> </select> <input name="order[0][washerdrop]" type="text" id="washerdrop0" value="1" size="5" /> <select name="order[0][fabrictype]" id="fabrictype"> <option value="linen">Linen</option> <option value="pleated">Pleated</option> </select> <select name="order[0][colours]" id="colours0"> <option value="beige">Beige</option> <option value="white">White</option> <option value="eggshell">Eggshell</option> <option value="parchment">Parchment</option> </select> <input name="order[0][quantity]" type="text" id="quantity0" value="1" size="5" /> This form is formatted in a table, and rows can be added to it dynamically. What I've been unable to do is get a properly formatted table out of the array. This is what I'm using now (grabbed from the net). <?php if (isset($_POST["submit"])) { $arr= $_POST['order'] echo '<table>'; foreach($arr as $arrs) { echo '<tr>'; foreach($arrs as $item) { echo "<td>$item</td>"; } echo '</tr>'; } echo '</table>; }; ?> This works perfectly for a single row of data. If I try submitting 2 or more rows from the form then one of the columns disappears. I'd like the table to be formatted as: | top | Bottom | Slant | Fitter | Washer | Fabric | Colours | Quantity | ------------------------------------------------------------------------ |value| value | value | value | value | value | value | value | with additional rows as needed. But, I can't find any examples that will generate that type of table! It seems like this should be something fairly straightforward, but I just can't locate an example that works the way I need it too.

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Why do I get an extra newline in the middle of a UTF-8 character with XML::Parser?

    - by René Nyffenegger
    I encountered a problem dealing with UTF-8, XML and Perl. The following is the smallest piece of code and data in order to reproduce the problem. Here's an XML file that needs to be parsed: <?xml version="1.0" encoding="utf-8"?> <test> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> [<words> .... </words> 148 times repeated] <words>???????????? ??????? ????????? ???? ???????????? ??????</words> <words>???????????? ??????? ????????? ???? ???????????? ??????</words> </test> The parsing is done with this perl script: use warnings; use strict; use XML::Parser; use Data::Dump; my $in_words = 0; my $xml_parser=new XML::Parser(Style=>'Stream'); $xml_parser->setHandlers ( Start => \&start_element, End => \&end_element, Char => \&character_data, Default => \&default); open OUT, '>out.txt'; binmode (OUT, ":utf8"); open XML, 'xml_test.xml' or die; $xml_parser->parse(*XML); close XML; close OUT; sub start_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 1; } else { $in_words = 0; } } sub end_element { my($parseinst, $element, %attributes) = @_; if ($element eq 'words') { $in_words = 0; } } sub default { # nothing to see here; } sub character_data { my($parseinst, $data) = @_; if ($in_words) { if ($in_words) { print OUT "$data\n"; } } } When the script is run, it produces the out.txt file. The problem is in this file on line 147. The 22th character (which in utf-8 consists of \xd6 \xb8) is split between the d6 and b8 with a new line. This should not happen. Now, I am interested if someone else has this problem or can reproduce it. And why I am getting this problem. I am running this script on Windows: C:\temp>perl -v This is perl, v5.10.0 built for MSWin32-x86-multi-thread (with 5 registered patches, see perl -V for more detail) Copyright 1987-2007, Larry Wall Binary build 1003 [285500] provided by ActiveState http://www.ActiveState.com Built May 13 2008 16:52:49

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  • I'm trying to make lots of the same object appear randomly on the screen subject to conditions and k

    - by Katsideswide
    Hi! A good friend recommended this site to me, it looks really useful! I'm a bit of a shameless noob at actionscript and after 3 days of tutorials and advice I've hit a brick wall. I've managed to get a sensor attached to an arduino talking to flash using something called AS3glue. it works, when i set up a trace("leaf") for the contition that the sensor reads 0, i get a printout of the word "leaf". however i want the program to make a graphic appear on the screen when this condition is met, not just trace something. I'm trying to get the program to generate a library object called "Enemy" on the screen at a random position each time the conditions are met. It's called enemy because I was following a game tutorial...actually it's a drawing of a leaf. Here's the bit of the code which is causing me problems: var army:Array; var enemy:Enemy; function AvoiderGame() { army = new Array(); var newEnemy = new Enemy( 100, 100 ); army.push( newEnemy ); addChild( newEnemy ); } function timerEvent(event:Event):void { if (a.getAnalogData(0) ==0 && a.getAnalogData(0) != this.lastposition){ trace("leaf"); var randomX:Number = (Math.random() * 200) + 100; var randomY:Number = (Math.random() * 150) + 50; var newEnemy = new Enemy( randomX, randomY); army.push( newEnemy ); addChild( newEnemy ); } else if (a.getAnalogData(0) == 0) { //don't trace anything } else { //don't trace anything } this.lastposition = a.getAnalogData(0); //afterwards, set the position to be the new lastposition and repeat. } I've imported "import flash.display.MovieClip;" and the code for the Enemy class looks like this: package { import flash.display.MovieClip; public class Enemy extends MovieClip { public function Enemy( startX:Number, startY:Number ) { x = startX; y = startY; } } } Here's my error. I've tried googling, it seems like a pretty general error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at as3glue_program_fla::MainTimeline/timerEvent() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() I've made sure that the "Enemy" object is exported for AS3. I'm going for something like this when it's programmed in AS2: leafCounter = 0; //set the counter to 0 counter.swapDepths(1000); //puts the counter on top of pretty much anything, unless you make more than 1000 leaves! counter.textbox.text = 0; //shows "0" in the text box in the "counter" movie clip this.onMouseDown = function() { //triggers when the mouse is clicked this.attachMovie("Leaf","Leaf"+leafCounter,leafCounter,{_x:Math.random()*Stage.width,_y:Math.random()*Stage.height,_rotation:Math.random()*360}); //adds a leaf to rthe stage with a random position and random rotation leafCounter++; //adds 1 to the leaf counter counter.textbox.text = leafCounter; //shows that number in the text box } I'm sure it must be a simple error, I can get the logic working when it just traces something on the screen but i can't get it to generate an "enemy" Any help or hints would be really useful! I know this is a bit of a ham-fisted job of altering existing code.

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  • Perl kill(0, $pid) in Windows always returning 1

    - by banshee_walk_sly
    I'm trying to make a Perl script that will run a set of other programs in Windows. I need to be able to capture the stdout, stderr, and exit code of the process, and I need to be able to see if a process exceeds it's allotted execution time. Right now, the pertinent part of my code looks like: ... $pid = open3($wtr, $stdout, $stderr, $command); if($time < 0){ waitpid($pid, 0); $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; } else{ # Do timeout stuff, currently not working as planned print "pid: $pid\n"; my $elapsed = 0; #THIS LOOP ONLY TERMINATES WHEN $time > $elapsed ...? while(kill 0, $pid and $time > $elapsed){ Time::HiRes::usleep(1000); # sleep for milliseconds $elapsed += 1; $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; } if($elapsed >= $time){ $status = "FAIL"; print $log "TIME LIMIT EXCEEDED\n"; } } #these lines are needed to grab the stdout and stderr in arrays so # I may reuse them in multiple logs if(fileno $stdout){ @stdout = <$stdout>; } if(fileno $stderr){ @stderr = <$stderr>; } ... Everything is working correctly if $time = -1 (no timeout is needed), but the system thinks that kill 0, $pid is always 1. This makes my loop run for the entirety of the time allowed. Some extra details just for clarity: This is being run on Windows. I know my process does terminate because I have get all the expected output. Perl version: This is perl, v5.10.1 built for MSWin32-x86-multi-thread (with 2 registered patches, see perl -V for more detail) Copyright 1987-2009, Larry Wall Binary build 1007 [291969] provided by ActiveState http://www.ActiveState.com Built Jan 26 2010 23:15:11 I appreciate your help :D For that future person who may have a similar issue I got the code to work, here is the modified code sections: $pid = open3($wtr, $stdout, $stderr, $command); close($wtr); if($time < 0){ waitpid($pid, 0); } else{ print "pid: $pid\n"; my $elapsed = 0; while(waitpid($pid, WNOHANG) <= 0 and $time > $elapsed){ Time::HiRes::usleep(1000); # sleep for milliseconds $elapsed += 1; } if($elapsed >= $time){ $status = "FAIL"; print $log "TIME LIMIT EXCEEDED\n"; } } $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; if(fileno $stdout){ @stdout = <$stdout>; } if(fileno $stderr){ @stderr = <$stderr>; } close($stdout); close($stderr);

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  • allocating extra memory for a container class.

    - by sil3nt
    Hey there, I'm writing a template container class and for the past few hours have been trying to allocate new memory for extra data that comes into the container (...hit a brick wall..:| ) template <typename T> void Container<T>::insert(T item, int index){ if ( index < 0){ cout<<"Invalid location to insert " << index << endl; return; } if (index < sizeC){ //copying original array so that when an item is //placed in the middleeverything else is shifted forward T *arryCpy = 0; int tmpSize = 0; tmpSize = size(); arryCpy = new T[tmpSize]; int i = 0, j = 0; for ( i = 0; i < tmpSize; i++){ for ( j = index; j < tmpSize; j++){ arryCpy[i] = elements[j]; } } //overwriting and placing item and location index elements[index] = item; //copying back everything else after the location at index int k = 0, l = 0; for ( k =(index+1), l=0; k < sizeC || l < (sizeC-index); k++,l++){ elements[k] = arryCpy[l]; } delete[] arryCpy; arryCpy = 0; } //seeing if the location is more than the current capacity //and hence allocating more memory if (index+1 > capacityC){ int new_capacity = 0; int current_size = size(); new_capacity = ((index+1)-capacityC)+capacityC; //variable for new capacity T *tmparry2 = 0; tmparry2 = new T[new_capacity]; int n = 0; for (n = 0; n < current_size;n++){ tmparry2[n] = elements[n]; } delete[] elements; elements = 0; //copying back what we had before elements = new T[new_capacity]; int m = 0; for (m = 0; m < current_size; m++){ elements[m] = tmparry2[m]; } //placing item elements[index] = item; } else{ elements[index] = item; } //increasing the current count sizeC++; my testing condition is Container cnt4(3); and as soon as i hit the fourth element (when I use for egsomething.insert("random",3);) it crashes and the above doesnt work. where have I gone wrong?

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