Search Results

Search found 15530 results on 622 pages for 'studio temp'.

Page 126/622 | < Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >

  • SharePoint Apps and Windows Azure

    - by ScottGu
    Last Monday I had an opportunity to present as part of the keynote of this year’s SharePoint Conference.  My segment of the keynote covered the new SharePoint Cloud App Model we are introducing as part of the upcoming SharePoint 2013 and Office 365 releases.  This new app model for SharePoint is additive to the full trust solutions developers write today, and is built around three core tenants: Simplifying the development model and making it consistent between the on-premises version of SharePoint and SharePoint Online provided with Office 365. Making the execution model loosely coupled – and enabling developers to build apps and write code that can run outside of the core SharePoint service. This makes it easy to deploy SharePoint apps using Windows Azure, and avoid having to worry about breaking SharePoint and the apps within it when something is upgraded.  This new loosely coupled model also enables developers to write SharePoint applications that can leverage the full capabilities of the .NET Framework – including ASP.NET Web Forms 4.5, ASP.NET MVC 4, ASP.NET Web API, EF 5, Async, and more. Implementing this loosely coupled model using standard web protocols – like OAuth, JSON, and REST APIs – that enable developers to re-use skills and tools, and easily integrate SharePoint with Web and Mobile application architectures. A video of my talk + demos is now available to watch online: In the talk I walked through building an app from scratch – it showed off how easy it is to build solutions using new SharePoint application, and highlighted a web + workflow + mobile scenario that integrates SharePoint with code hosted on Windows Azure (all built using Visual Studio 2012 and ASP.NET 4.5 – including MVC and Web API). The new SharePoint Cloud App Model is something that I think is pretty exciting, and it is going to make it a lot easier to build SharePoint apps using the full power of both Windows Azure and the .NET Framework.  Using Windows Azure to easily extend SaaS based solutions like Office 365 is also a really natural fit and one that is going to offer a bunch of great developer opportunities.  Hope this helps, Scott  P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

    Read the article

  • Call for Abstracts Now Open for Microsoft ASP.NET Connections (Closing April 26)

    - by plitwin
    We are putting out a call for abstracts to present at the Fall 2010 Microsoft ASP.NET Connections conference in Las Vegas, Nov 9-13 2009. The due date for submissions is April 26, 2010. For submitting sessions, please use this URL: http://www.deeptraining.com/devconnections/abstracts Please keep the abstracts under 200 words each and in one paragraph. No bulleted items and line breaks, and please use a spell-checker. Do not email abstracts, you need to use the web-based tool to submit them. Please submit at least 3 abstracts, but it would help your chances of being selected if you submitted 5 or more abstracts. Also, you are encouraged to suggest all-day pre or post conference workshops as well. We need to finalize the conference content and the tracks layout in just a few short weeks, so we need your abstracts by April 26th. No exceptions will be granted on late submissions! Topics of interest include (but are not limited to):* ASP.NET Webforms* ASP.NET AJAX* ASP.NET MVC* Dynamic Data* Anything else related to ASP.NET For Fall 2010, we are having a seperate Silverlight conference where you can submit abstracts for Silverlight and Windows 7 Phone Development. In fact, you can use the same URL to submit sessions to Microsoft ASP.NET Connections, Silverlight Connections, Visual Studio Connections, or SQL Server Connections. The URL again is:http://www.deeptraining.com/devconnections/abstracts Please realize that while we want a lot of the new and the cool, it's also okay to propose sessions on the more mundane "real world" stuff as it pertains to ASP.NET. What you will get if selected:* $500 per regular conference talk.* Compensation for full-day workshops ranges from $500 for 1-20 attendees to $2500 for 200+ attendees.* Coach airfare and hotel stay paid by the conference.* Free admission to all of the co-located conferences* Speaker party* The adoration of attendees* etc. Your continued suport of Microsoft ASP.NET Connections and the other DevConnections conferences is appreciated. Good luck and thank you,Paul LitwinMicrosoft ASP.NET Conference Chair

    Read the article

  • Worldwide Web Camps

    - by ScottGu
    Over the next few weeks Microsoft is sponsoring a number of free Web Camp events around the world.  These provide a great way to learn about ASP.NET 4, ASP.NET MVC 2, and Visual Studio 2010. The Web Camps are two day events.  The camps aren’t conferences where you sit quietly for hours and people talk at you – they are intended to be interactive.  The first day is focused on learning through presentations that are heavy on coding demos.  The second day is focused on you building real applications using what you’ve learned.  The second day includes hands-on labs, and you’ll join small development teams with other attendees and work on a project together. We’ve got some great speakers lined up for the events – including Scott Hanselman, James Senior, Jon Galloway, Rachel Appel, Dan Wahlin, Christian Wenz and more.  I’ll also be presenting at one of the camps. Below is the schedule of the remaining events (the sold-out Toronto camp was a few days ago): Moscow May 19-19 Beijing May 21-22 Shanghai May 24-25 Mountain View May 27-28 Sydney May 28-29 Singapore June 04-05 London June 04-05 Munich June 07-08 Chicago June 11-12 Redmond, WA June 18-19 New York June 25-26 Many locations are sold out already but we still have some seats left in a few of them.  Registration and attendance to all of the events is completely free.  You can register to attend at www.webcamps.ms. Hope this helps, Scott

    Read the article

  • Upgrading from MVC 1.0 to MVC2 in Visual Studio 2010 and VS2008.

    - by Sam Abraham
    With MVC2 officially released, I was involved in a few conversations regarding the feasibility of upgrading existing MVC 1.0 projects to quickly leverage the newly introduced MVC features. Luckily, Microsoft has proactively addressed this question for both Visual Studio 2008 and 2010 and many online resources discussing the upgrade process are a "Bing/Google Search" away. As I will happen to be speaking about MVC2 and Visual Studio 2010 at the Ft Lauderdale ArcSig .Net User Group Meeting on April 20th 2010 (Check http://www.fladotnet.com for more info.), I decided to include a quick demo on upgrading the NerdDinner project (which I consider the "Hello MVC World" project) from MVC 1.0 to MVC2 using Visual studio 2010 to demonstrate how simple the upgrade process is. In the next few lines, I will be briefly touching on upgrading to MVC2 for Visual Studio 2008 then discussing, in more detail, the upgrade process using Visual Studio 2010 while highlighting the advantage of its multi-targeting support. Using Visual Studio 2008 SP1 For upgrading to MVC2 Using VS2008 SP1, a Microsoft White Paper [1] presents two approaches:  1- Using a provided automated upgrade tool, 2-Manually upgrading the project. I personally prefer using the automated tool although it comes with an "AS IS" disclaimer. For those brave souls, or those who end up with no luck using the tool, detailed manual upgrade steps are also provided as a second option. Backing up the project in question is a must regardless of which route one would take to upgrade. Using Visual Studio 2010 Life is much easier for developers who already adopted Visual Studio 2010. Simply opening the MVC 1.0 solution file brings up the upgrade wizard as shown in figures 1, 2, 3 and 4. As we proceed with the upgrade process, the wizard requests confirmation on whether we choose to upgrade our target framework version to .Net 4.0 or keep the existing .Net 3.5 (Figure 5). VS2010 does a good job with multi-targeting where we can still develop .Net 3.5 applications while leveraging all the new bells and whistles that VS2010 brings to the table (Multi-targeting enables us to develop with as early as .Net 2.0 in VS2010) Figure 1 - Open Solution File Using VS2010   Figure 2 - VS2010 Conversion Wizard Figure 3- Ready To Convert To VS2010 Confirmation Screen Figure 4 - VS2010 Solution Conversion Progress Figure 5 - Confirm Target Framework Upgrade In an attempt to make my demonstration realistic, I decided to opt to keep the project targeted to the .Net 3.5 Framework.  After the successful completion of the conversion process,  a quick sanity check revealed that the NerdDinner project is still targeted to the .Net 3.5 framework as shown in figure 6. Inspecting the Web.Config revealed that the MVC DLL version our code compiles against has been successfully upgraded to 2.0 (Figure 7) and hence we should now be able to leverage the newly introduced features in MVC2 and VS2010 with no effort or time invested on modifying existing code. Figure 6- Confirm Target Framework Remained .Net 3.5  Figure 7 - Confirm MVC DLL Version Has Been Upgraded In Conclusion, Microsoft has empowered developers with the tools necessary to quickly and seamlessly upgrade their MVC solutions to the newly released MVC2. The multi-targeting feature in Visual Studio 2010 enables us to adopt this latest and greatest development tool while supporting development in as early as .Net 2.0. References 1. "Upgrading an ASP.NET MVC 1.0 Application to ASP.NET MVC 2" http://www.asp.net/learn/whitepapers/aspnet-mvc2-upgrade-notes

    Read the article

  • MVC 4 and the App_Start folder

    - by pjohnson
    I've been delving into ASP.NET MVC 4 a little since its release last month. One thing I was chomping at the bit to explore was its bundling and minification functionality, for which I'd previously used Cassette, and been fairly happy with it. MVC 4's functionality seems very similar to Cassette's; the latter's CassetteConfiguration class matches the former's BundleConfig class, specified in a new directory called App_Start.At first glance, this seems like another special ASP.NET folder, like App_Data, App_GlobalResources, App_LocalResources, and App_Browsers. But Visual Studio 2010's lack of knowledge about it (no Solution Explorer option to add the folder, nor a fancy icon for it) made me suspicious. I found the MVC 4 project template has five classes there--AuthConfig, BundleConfig, FilterConfig, RouteConfig, and WebApiConfig. Each of these is called explicitly in Global.asax's Application_Start method. Why create separate classes, each with a single static method? Maybe they anticipate a lot more code being added there for large applications, but for small ones, it seems like overkill. (And they seem hastily implemented--some declared as static and some not, in the base namespace instead of an App_Start/AppStart one.) Even for a large application I work on with a substantial amount of code in Global.asax.cs, a RouteConfig might be warranted, but the other classes would remain tiny.More importantly, it appears App_Start has no special magic like the other folders--it's just convention. I found it first described in the MVC 3 timeframe by Microsoft architect David Ebbo, for the benefit of NuGet and WebActivator; apparently some packages will add their own classes to that directory as well. One of the first appears to be Ninject, as most mentions of that folder mention it, and there's not much information elsewhere about this new folder.

    Read the article

  • jQuery + Perl CGI to vb.net transition

    - by user1257458
    I've been developing oracle database-heavy "web applications" forever by building my html by hand, adding some jquery to handle ajax requests (html inserts for forms processing etc), and always did my server side stuff in perl cgi. I really love how easy it is to read some form input, execute some select statements through dbi (SO EASY), and generate HTML to be inserted by the jquery request. That's a web application to me. However, my new boss builds everything in visual studio 2010, vb.net, usually webforms. So, for work reasons, I now need to start developing in vb.net so it can be collectively maintained, and I'm just seeking advice on where to start learning/how to approach this. I know I could at least learn ASP.net and VB.net, and create a webform, have it read parameters, return HTML, etc. which would allow me to use my previously written HTML and client-side scripts (jQuery). Although- since we're moving heavily to mobile applications I really need to reduce client-side processing load. Is there any advantage to my boss' method? Thanks a ton.

    Read the article

  • Aplicações do SharePoint e Windows Azure

    - by Leniel Macaferi
    Segunda-feira passada eu tive a oportunidade de me apresentar dando uma palestra na SharePoint Conference (em Inglês). Meu segmento na palestra cobriu o novo modelo de Aplicações para Nuvem do SharePoint (SharePoint Cloud App Model) que estamos introduzindo como parte dos próximos lançamentos do SharePoint 2013 e Office 365. Este novo modelo de aplicações para o SharePoint é aditivo para as soluções de total confiança que os desenvolvedores escrevem atualmente, e é construído em torno de três pilares principais: Simplificar o modelo de desenvolvimento tornando-o consistente entre a versão local do SharePoint e a versão online do SharePoint fornecida com o Office 365. Tornar o modelo de execução flexível - permitindo que os desenvolvedores criem aplicações e escrevam código que pode ser executado fora do núcleo do serviço do SharePoint. Isto torna mais fácil implantar aplicações SharePoint usando a Windows Azure, evitando a preocupação com a quebra do SharePoint e das aplicações que rodam dentro dele quando algo é atualizado. Este novo modelo flexível também permite que os desenvolvedores escrevam aplicações do SharePoint que podem alavancar as capacidades do .NET Framework - incluindo ASP.NET Web Forms 4.5, ASP.NET MVC 4, ASP.NET Web API, Entity Framework 5, Async, e mais. Implementar este modelo flexível utilizando protocolos padrão da web - como OAuth, JSON e APIs REST - que permitem aos desenvolvedores reutilizar habilidades e ferramentas, facilmente integrando o SharePoint com arquiteturas Web e arquiteturas para aplicações móveis. Um vídeo da minha palestra + demos está disponível para assistir on-line (em Inglês): Na palestra eu mostrei como construir uma aplicação a partir do zero - ela mostrou como é fácil construir soluções usando a nova aplicação SharePoint, e destacou um cenário web + workflow + móvel que integra o SharePoint com código hospedado na Windows Azure (totalmente construído usando o Visual Studio 2012 e ASP.NET 4.5 - incluindo MVC e Web API). O novo Modelo de Aplicações para Nuvem do SharePoint é algo que eu acho extremamente emocionante, e que vai tornar muito mais fácil criar aplicações SharePoint usando todo o poder da Windows Azure e do .NET Framework. Usar a Windows Azure para estender facilmente soluções baseadas em SaaS como o Office 365 é também algo muito natural e que vai oferecer um monte de ótimas oportunidades para os desenvolvedores.  Espero que ajude, - Scott P.S. Além do blog, eu também estou utilizando o Twitter para atualizações rápidas e para compartilhar links. Siga-me em: twitter.com/ScottGu Texto traduzido do post original por Leniel Macaferi.

    Read the article

  • Using Sandcastle to build code contracts documentation

    - by DigiMortal
    In my last posting about code contracts I showed how code contracts are documented in XML-documents. In this posting I will show you how to get code contracts documented with Sandcastle and Sandcastle Help File Builder. Before we start, let’s download Sandcastle tools we need: Sandcastle Sandcastle Help File Builder Install Sandcastle first and then Sandcastle Help File Builder. Because we are generating only HTML based documentation we upload to server we don’t need any other tools. Of course, we need Cassini or IIS, but I expect it to be already there in your machine. Open your project and turn on XML-documentation for project and contracts. Now let’s run Sandcastle Help File Builder. We have to create new project and add our Visual Studio solution to this project. Now set the HelpFileFormat parameter value to be Website and let builder build the help. You have to wait about two or three minutes until help is ready. Take a look at your documentation that Sandcastle generated – you see not much information there about code contracts and their rules. Enabling code contracts documentation Now let’s include code contracts to documentation. Follow these steps: Open Sandcastle folder and make copy of vs2005 folder. Open CodeContracts folder (c:\program files\microsoft\contracts\) and unzip the archive from sandcastle folder. Copy all unzipped files to Sandcastle folder. Create (yes, create new) and build your Sandcastle Help File Builder documentation project again. Open help. In my case I see something like this now. As you can see then contracts are documented pretty well. We can easily turn on code contracts XML-documentation generation and all our contracts are documented automatically. To get documentation work we had to use Sandcastle help file fixes that are installed with code contracts and if we had previously Sandcastle Help File Builder project we had to create it from start to get new rules accepted. Once the documentation support for contracts works we have to do nothing more to get contracts documented.

    Read the article

  • Ubuntu 11.10 won't boot on Dell XPS 8300

    - by Phil Gorman
    I have a brand new Dell Studio XPS 8300 desktop with 17-2600 cpu, H67 chipset, 8GB DDR3, 2 1TB HDDs in mirrored RAID, and AMD Radeon 6770. Dell doesn't support Ubuntu here in Australia so it came with Windows 7 and Windows software. Yes I had to pay for an O.S. and software I didn't want to get hardware I did want, all at a greatly inflated price. It's not all beer and skittles in the land of Oz. I changed boot priorities in the BIOS to DVD and ran Ubuntu 11.10 64bit from the ISO with NOMODESET. The installation reformatted all partitions to rid me of the dreaded Windows. All was well until until reboot. The BIOS does its thing, then its "The Black Screen of Death" with a blinking cursor; no boot screen, no Grub, no keyboard, no mouse. I've searched Dell and Ubuntu forums in vain. Can you help? I would be really grateful for any advice which can help turn my big expensive paperweight into a really useful machine. Thank you in anticipation kind people. Phil

    Read the article

  • Automate #include refactoring in C++ [on hold]

    - by Mikhail
    I have a big project with hundreds of files. And as it often happens to C++ projects, #include directives are in messed up. I want to refactor them to increase clarity, decrease compilation time and simplify analysis. For each .h file I want to make sure that: It have #include directives only for types it is using But it have only forward declarations of types that are used as T* or T& For each .cpp file I want to make sure that: It have #include directives only for types it is using and not already included by another headers (no indirect includes when possible) I'm looking for a tool which will help me to automate this refactoring. For now I only know of tools that helps to remove redundant includes, they are many: PC-lint include-what-you-use cppclean ProFactor IncludeManager But I know of no tools to help me to move necessary includes in .h files or replace includes with forward declarations. Any ideas? Tools for Windows and Visual Studio are preferred. Update. Considered to be off-topic. Please, follow the link on Software Recommendations http://softwarerecs.stackexchange.com/q/4461/3331

    Read the article

  • How do i rotate a 2D picturebox according to my mouse

    - by Gwenda.T
    I would want to rotate my picturebox which contains an image. The image will just spin around following the mouse, but the position of the image is fixed. Any idea on how it should be done? Btw using Visual Studio 2012 C# Windows phone application for Windows Phone 8. I've did a little research on google but the other codes were from VS2012 using a WinForm But it's different now I'm not able to use their code. So I was hoping I could find some answer at here! Currently now I have this private void arrowHead_Tap(object sender, System.Windows.Input.GestureEventArgs e) { Duration Time_duration = new Duration(TimeSpan.FromSeconds(0.5)); Storyboard MyStory = new Storyboard(); MyStory.Duration = Time_duration; DoubleAnimation My_Double = new DoubleAnimation(); My_Double.Duration = Time_duration; MyStory.Children.Add(My_Double); RotateTransform MyTransform = new RotateTransform(); Storyboard.SetTarget(My_Double, MyTransform); Storyboard.SetTargetProperty(My_Double, new PropertyPath("Angle")); My_Double.To = 15; arrowHead.RenderTransform = MyTransform; arrowHead.RenderTransformOrigin = new Point(0.5, 0.5); //stackPanel1.Children.Add(image1); MyStory.Begin(); } This is my only way of tilting the image however now I want it to follow my mouse! Thanks!

    Read the article

  • Blend for Visual Studio 2013 Prototyping Applications with SketchFlow

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/10/blend-for-visual-studio-2013-prototyping-applications-with-sketchflow.aspxSketchFlow enables rapid creating of dynamic interface mockups very quickly. The SketchFlow workspace is the same as the standard Blend workspace with the inclusion of three panels: the SketchFlow Feedback panel, the SketchFlow Animation panel and the SketchFlow Map panel. By using SketchFlow to prototype, you can get feedback early in the process. It helps to surface possible issues, lower development iterations, and increase stakeholder buy in. SketchFlow prototypes not only provide an initial look but also provide a way to add additional ideas and input and make sure the team is on track prior to investing in complete development. When you have completed the prototyping, you can discard the prototype and just use the lessons learned to design the application from or extract individual elements from your prototype and include them in the application. I don’t recommend trying to transition the entire project into a development project. Objects that you add with the SketchFlow style have a hand-sketched look. The sketch style is used to remind stakeholders that this is a prototype. This encourages them to focus on the flow and functionality without getting distracted by design details. The sketchflow assets are under sketchflow in the asset panel and are identifiable by the postfix “–Sketch”. For example “Button-Sketch”. You can mix sketch and standard controls in your interface, if required. Be creative, if there is a missing control or your interface has a different look and feel than the out of the box one, reuse other sketch controls to mimic the functionality or look and feel. Only use standard controls if it doesn’t distract from the idea that this is a prototype and not a standard application. The SketchFlow Map panel provides information about the structure of your application. To create a new screen in your prototype: Right-click the map surface and choose “Create a Connected Screen”. Name the screens with names that are meaningful to the stakeholders. The start screen is the one that has the green arrow. To change the start screen, right click on any other screen and set to start screen. Only one screen can be the start screen at a time. Rounded screen are component screens to mimic reusable custom controls that will be built into the final application. You can change the colors of all of the boxes and should use colors to create functional groupings. The groupings can be identified in the SketchFlow Project Settings. To add connections between screens in the SketchFlow Map panel. Move the mouse over a screen in the SketchFlow and a menu will appear at the bottom of the screen node. In the menu, click Connect to an existing screen. Drag the arrow to another screen on the Map. You add navigation to your prototype by adding connections on the SketchFlow map or by adding navigation directly to items on your interface. To add navigation from objects on the artboard, right click the item then from the menu, choose “Navigate to”. This will expose a sub-menu with available screens, backward, or forward. When the map has connected screens, the SketchFlow Player displays the connected screens on the Navigate sidebar. All screens show in the SketchFlow Player Map. To see the SketchFlow Player, run your SketchFlow prototype. The Navigation sidebar is meant to show the desired user work flow. The map can be used to view the different screens regardless of suggested navigation in the navigation bar. The map is able to be hidden and shown. As mentioned, a component screen is a shared screen that is used in more than one screen and generally represents what will be a custom object in the application. To create a component screen, you can create a screen, right click on it in the SketchFlow Map and choose “Make into component screen”. You can mouse over a screen and from the menu that appears underneath, choose create and insert component screen. To use an existing screen, select if from the Asset panel under SketchFlow, Components. You can use Storyboards and Visual State animations in your SketchFlow project. However, SketchFlow also offers its own animation technique that is simpler and better suited for prototyping. The SketchFlow Animation panel is above your artboard by default. In SketchFlow animation, you create frames and then position the elements on your interface for each frame. You then specify elapsed time and any effects you want to apply to the transition. The + at the top is what creates new frames. Once you have a new Frame, select it and change the property you want to animate. In the example above, I changed the Text of the result box. You can adjust the time between frames in the lower area between the frames. The easing and effects functions are changed in the center between each frame. You edit the hold time for frames by clicking the clock icon in the lower left and the hold time will appear on each frame and can be edited. The FluidLayout icon (also located in the lower left) will create smooth transitions. Next to the FluidLayout icon is the name of that Animation. You can rename the animation by clicking on it and editing the name. The down arrow chevrons next to the name allow you to view the list of all animations in this prototype and select them for editing. To add the animation to the interface object (such as a button to start the animation), select the PlaySketchFlowAnimationAction from the SketchFlow behaviors in the Assets menu and drag it to an object on your interface. With the PlaySketchFlowAnimationAction that you just added selected in the Objects and Timeline, edit the properties to change the EventName to the event you want and choose the SketchFlowAnimation you want from the drop down list. You may want to add additional information to your screens that isn’t really part of the prototype but is relevant information or a request for clarification or feedback from the reviewer. You do this with annotations or notes. Both appear on the user interface, however, annotations can be switched on or off at design and review time. Notes cannot be switched off. To add an Annotation, chose the Create Annotation from the Tools menu. The annotation appears on the UI where you will add the notes. To display or Hide annotations, click the annotation toggle at the bottom right on the artboard . After to toggle annotations on, the identifier of the person who created them appears on the artboard and you must click that to expand the notes. To add a note to the artboard, simply select the Note-Sketch from Assets ->SketchFlow ->Styles ->Sketch Styles. Drag and drop it to the artboard and place where you want it. When you are ready for users to review the prototype, you have a few options available. Click File -> Export and choose one of the options from the list: Publish to Sharepoint, Package SketchFlowProject, Export to Microsoft Word, or Export as Images. I suggest you play with as many of the options as you can to see what they do. Both the Sharepoint and Packaged SketchFlowProject allow you to collect feedback from one or more users that you can import into the project. The user can make notes on the UI and in the Feedback area in the bottom left corner of the player. When the user is done adding feedback, it is exported from the right most folder icon in the My Feedback panel. Feeback is imported on a panel named SketchFlow Feedback. To get that panel to show up, select Window -> SketchFlow Feedback. Once you have the panel showing, click the + in the upper right of the panel and find the notes you exported. When imported, they will show up in a list and on the artboard. To document your prototype, use the Export to Microsoft Word option from the File menu. That should get you started with prototyping.

    Read the article

  • The file STDOLE2.TLB cannot be found or contains a Visual Basic for Applications library that is not

    - by Jim Birchall
    In Microsoft Project 2007 Professional, If I select Tools Macro Security the message: The file "STDOLE.TLB" cannot be found or contains a Visual Basic for Applications library that is not valid. Verify that the file name is correct, and try again. If the Visual Basic for Applications library is invalid, reinstall Project. I am a software developer and I have developed an Add-In for MS Project using Visual Studio 2005, with all the problems that entails. As such my machine is configured with both Project 2003 Professional and Project 2007 Professional. I only noticed this error when trying to debug my Add-In. The Add-In loads and draws the menu, but when I click on the menu option I receive this error (which is also generated by the Tools Macros Security option mentioned above). I have tried repairing office installations and uninstalling everything and then re-installing everything all over again, but after several hours I still get the same problem. Does anyone have any idea how to resolve this? Some method of finding out what type libraries are registered with STDOLE2.TLB may help if I can identify what is causing the problem. Also a way of manually unregistering the nasty library may be helpful. My machine is configured as follows: Windows 7 Ultimate x64 Project 2003 Professional Office 2007 Ultimate Project 2007 Professional Visio 2007 Professional Visual Studio 2005 Team Edition for Developers Visual Studio 2005 Tools for Office Second edition Visual Studio 2008 Professional I also installed MS Project 2010 Beta to test my Add-In against, but have since uninstalled it. I have a suspicion that this may have caused the problem, but I cannot be sure.

    Read the article

  • How do I install PyYAML into local install of Python?

    - by Daryl Spitzer
    I've installed Python 2.6.4 into (a subdirectory in) my home directory on a Linux machine with Python 2.3.4 pre-installed, because I need to run some code that I've decided would require too much work to make it run on 2.3.4. (I'm not on the sudoers list for that machine.) I was hoping I could run ~/Python-2.6.4/python setup.py install (from the PyYAML directory in my home directory, where I untarred the PyYAML sources) and it would be smart enough to install it into my local Python 2.6.4 install. But it's not. (See the P.S.) Is it possible to install PyYAML into my local Python install, so that "import yaml" will work when I invoke that Python? If so, how do I do that? P.S. Here's the output when I ran ~/Python-2.6.4/python setup.py install: running install running build running build_py creating build/lib.linux-ppc64-2.6 creating build/lib.linux-ppc64-2.6/yaml copying lib/yaml/composer.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/nodes.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/dumper.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/resolver.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/events.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/emitter.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/error.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/loader.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/cyaml.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/scanner.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/__init__.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/serializer.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/reader.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/representer.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/constructor.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/tokens.py -> build/lib.linux-ppc64-2.6/yaml copying lib/yaml/parser.py -> build/lib.linux-ppc64-2.6/yaml running build_ext creating build/temp.linux-ppc64-2.6 checking if libyaml is compilable gcc -pthread -fno-strict-aliasing -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -fPIC -I/home/dspitzer/Python-2.6.4/Include -I/home/dspitzer/Python-2.6.4 -c build/temp.linux-ppc64-2.6/check_libyaml.c -o build/temp.linux-ppc64-2.6/check_libyaml.o build/temp.linux-ppc64-2.6/check_libyaml.c:2:18: yaml.h: No such file or directory build/temp.linux-ppc64-2.6/check_libyaml.c: In function `main': build/temp.linux-ppc64-2.6/check_libyaml.c:5: error: `yaml_parser_t' undeclared (first use in this function) build/temp.linux-ppc64-2.6/check_libyaml.c:5: error: (Each undeclared identifier is reported only once build/temp.linux-ppc64-2.6/check_libyaml.c:5: error: for each function it appears in.) build/temp.linux-ppc64-2.6/check_libyaml.c:5: error: syntax error before "parser" build/temp.linux-ppc64-2.6/check_libyaml.c:6: error: `yaml_emitter_t' undeclared (first use in this function) build/temp.linux-ppc64-2.6/check_libyaml.c:8: warning: implicit declaration of function `yaml_parser_initialize' build/temp.linux-ppc64-2.6/check_libyaml.c:8: error: `parser' undeclared (first use in this function) build/temp.linux-ppc64-2.6/check_libyaml.c:9: warning: implicit declaration of function `yaml_parser_delete' build/temp.linux-ppc64-2.6/check_libyaml.c:11: warning: implicit declaration of function `yaml_emitter_initialize' build/temp.linux-ppc64-2.6/check_libyaml.c:11: error: `emitter' undeclared (first use in this function) build/temp.linux-ppc64-2.6/check_libyaml.c:12: warning: implicit declaration of function `yaml_emitter_delete' libyaml is not found or a compiler error: forcing --without-libyaml (if libyaml is installed correctly, you may need to specify the option --include-dirs or uncomment and modify the parameter include_dirs in setup.cfg) running install_lib creating /usr/local/lib/python2.6 error: could not create '/usr/local/lib/python2.6': Permission denied

    Read the article

  • Code Contracts: Unit testing contracted code

    - by DigiMortal
    Code contracts and unit tests are not replacements for each other. They both have different purpose and different nature. It does not matter if you are using code contracts or not – you still have to write tests for your code. In this posting I will show you how to unit test code with contracts. In my previous posting about code contracts I showed how to avoid ContractExceptions that are defined in code contracts runtime and that are not accessible for us in design time. This was one step further to make my randomizer testable. In this posting I will complete the mission. Problems with current code This is my current code. public class Randomizer {     public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           var rnd = new Random();         return rnd.Next(min, max);     } } As you can see this code has some problems: randomizer class is static and cannot be instantiated. We cannot move this class between components if we need to, GetRandomFromRangeContracted() is not fully testable because we cannot currently affect random number generator output and therefore we cannot test post-contract. Now let’s solve these problems. Making randomizer testable As a first thing I made Randomizer to be class that must be instantiated. This is simple thing to do. Now let’s solve the problem with Random class. To make Randomizer testable I define IRandomGenerator interface and RandomGenerator class. The public constructor of Randomizer accepts IRandomGenerator as argument. public interface IRandomGenerator {     int Next(int min, int max); }   public class RandomGenerator : IRandomGenerator {     private Random _random = new Random();       public int Next(int min, int max)     {         return _random.Next(min, max);     } } And here is our Randomizer after total make-over. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer()     {         _generator = new RandomGenerator();     }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     } } It seems to be inconvenient to instantiate Randomizer now but you can always use DI/IoC containers and break compiled dependencies between the components of your system. Writing tests for randomizer IRandomGenerator solved problem with testing post-condition. Now it is time to write tests for Randomizer class. Writing tests for contracted code is not easy. The main problem is still ContractException that we are not able to access. Still it is the main exception we get as soon as contracts fail. Although pre-conditions are able to throw exceptions with type we want we cannot do much when post-conditions will fail. We have to use Contract.ContractFailed event and this event is called for every contract failure. This way we find ourselves in situation where supporting well input interface makes it impossible to support output interface well and vice versa. ContractFailed is nasty hack and it works pretty weird way. Although documentation sais that ContractFailed is good choice for testing contracts it is still pretty painful. As a last chance I got tests working almost normally when I wrapped them up. Can you remember similar solution from the times of Visual Studio 2008 unit tests? Cannot understand how Microsoft was able to mess up testing again. [TestClass] public class RandomizerTest {     private Mock<IRandomGenerator> _randomMock;     private Randomizer _randomizer;     private string _lastContractError;       public TestContext TestContext { get; set; }       public RandomizerTest()     {         Contract.ContractFailed += (sender, e) =>         {             e.SetHandled();             e.SetUnwind();               throw new Exception(e.FailureKind + ": " + e.Message);         };     }       [TestInitialize()]     public void RandomizerTestInitialize()     {         _randomMock = new Mock<IRandomGenerator>();         _randomizer = new Randomizer(_randomMock.Object);         _lastContractError = string.Empty;     }       #region InputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_not_less_than_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(100, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_equal_to_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(10, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     public void GetRandomFromRangeContracted_should_work_when_min_is_less_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 50;           _randomMock.Setup(r => r.Next(minValue, maxValue))             .Returns(returnValue)             .Verifiable();           var result = _randomizer.GetRandomFromRangeContracted(minValue, maxValue);           _randomMock.Verify();         Assert.AreEqual<int>(returnValue, result);     }     #endregion       #region OutputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_less_than_min()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 7;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_more_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 102;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }     #endregion        } Although these tests are pretty awful and contain hacks we are at least able now to make sure that our code works as expected. Here is the test list after running these tests. Conclusion Code contracts are very new stuff in Visual Studio world and as young technology it has some problems – like all other new bits and bytes in the world. As you saw then making our contracted code testable is easy only to the point when pre-conditions are considered. When we start dealing with post-conditions we will end up with hacked tests. I hope that future versions of code contracts will solve error handling issues the way that testing of contracted code will be easier than it is right now.

    Read the article

  • How to create a new WCF/MVC/jQuery application from scratch

    - by pjohnson
    As a corporate developer by trade, I don't get much opportunity to create from-the-ground-up web sites; usually it's tweaks, fixes, and new functionality to existing sites. And with hobby sites, I often don't find the challenges I run into with enterprise systems; usually it's starting from Visual Studio's boilerplate project and adding whatever functionality I want to play around with, rarely deploying outside my own machine. So my experience creating a new enterprise-level site was a bit dated, and the technologies to do so have come a long way, and are much more ready to go out of the box. My intention with this post isn't so much to provide any groundbreaking insights, but to just tie together a lot of information in one place to make it easy to create a new site from scratch. Architecture One site I created earlier this year had an MVC 3 front end and a WCF 4-driven service layer. Using Visual Studio 2010, these project types are easy enough to add to a new solution. I created a third Class Library project to store common functionality the front end and services layers both needed to access, for example, the DataContract classes that the front end uses to call services in the service layer. By keeping DataContract classes in a separate project, I avoided the need for the front end to have an assembly/project reference directly to the services code, a bit cleaner and more flexible of an SOA implementation. Consuming the service Even by this point, VS has given you a lot. You have a working web site and a working service, neither of which do much but are great starting points. To wire up the front end and the services, I needed to create proxy classes and WCF client configuration information. I decided to use the SvcUtil.exe utility provided as part of the Windows SDK, which you should have installed if you installed VS. VS also provides an Add Service Reference command since the .NET 1.x ASMX days, which I've never really liked; it creates several .cs/.disco/etc. files, some of which contained hardcoded URL's, adding duplicate files (*1.cs, *2.cs, etc.) without doing a good job of cleaning up after itself. I've found SvcUtil much cleaner, as it outputs one C# file (containing several proxy classes) and a config file with settings, and it's easier to use to regenerate the proxy classes when the service changes, and to then maintain all your configuration in one place (your Web.config, instead of the Service Reference files). I provided it a reference to a copy of my common assembly so it doesn't try to recreate the data contract classes, had it use the type List<T> for collections, and modified the output files' names and .NET namespace, ending up with a command like: svcutil.exe /l:cs /o:MyService.cs /config:MyService.config /r:MySite.Common.dll /ct:System.Collections.Generic.List`1 /n:*,MySite.Web.ServiceProxies http://localhost:59999/MyService.svc I took the generated MyService.cs file and drop it in the web project, under a ServiceProxies folder, matching the namespace and keeping it separate from classes I coded manually. Integrating the config file took a little more work, but only needed to be done once as these settings didn't often change. A great thing Microsoft improved with WCF 4 is configuration; namely, you can use all the default settings and not have to specify them explicitly in your config file. Unfortunately, SvcUtil doesn't generate its config file this way. If you just copy & paste MyService.config's contents into your front end's Web.config, you'll copy a lot of settings you don't need, plus this will get unwieldy if you add more services in the future, each with its own custom binding. Really, as the only mandatory settings are the endpoint's ABC's (address, binding, and contract) you can get away with just this: <system.serviceModel>  <client>    <endpoint address="http://localhost:59999/MyService.svc" binding="wsHttpBinding" contract="MySite.Web.ServiceProxies.IMyService" />  </client></system.serviceModel> By default, the services project uses basicHttpBinding. As you can see, I switched it to wsHttpBinding, a more modern standard. Using something like netTcpBinding would probably be faster and more efficient since the client & service are both written in .NET, but it requires additional server setup and open ports, whereas switching to wsHttpBinding is much simpler. From an MVC controller action method, I instantiated the client, and invoked the method for my operation. As with any object that implements IDisposable, I wrapped it in C#'s using() statement, a tidy construct that ensures Dispose gets called no matter what, even if an exception occurs. Unfortunately there are problems with that, as WCF's ClientBase<TChannel> class doesn't implement Dispose according to Microsoft's own usage guidelines. I took an approach similar to Technology Toolbox's fix, except using partial classes instead of a wrapper class to extend the SvcUtil-generated proxy, making the fix more seamless from the controller's perspective, and theoretically, less code I have to change if and when Microsoft fixes this behavior. User interface The MVC 3 project template includes jQuery and some other common JavaScript libraries by default. I updated the ones I used to the latest versions using NuGet, available in VS via the Tools > Library Package Manager > Manage NuGet Packages for Solution... > Updates. I also used this dialog to remove packages I wasn't using. Given that it's smart enough to know the difference between the .js and .min.js files, I was hoping it would be smart enough to know which to include during build and publish operations, but this doesn't seem to be the case. I ended up using Cassette to perform the minification and bundling of my JavaScript and CSS files; ASP.NET 4.5 includes this functionality out of the box. The web client to web server link via jQuery was easy enough. In my JavaScript function, unobtrusively wired up to a button's click event, I called $.ajax, corresponding to an action method that returns a JsonResult, accomplished by passing my model class to the Controller.Json() method, which jQuery helpfully translates from JSON to a JavaScript object.$.ajax calls weren't perfectly straightforward. I tried using the simpler $.post method instead, but ran into trouble without specifying the contentType parameter, which $.post doesn't have. The url parameter is simple enough, though for flexibility in how the site is deployed, I used MVC's Url.Action method to get the URL, then sent this to JavaScript in a JavaScript string variable. If the request needed input data, I used the JSON.stringify function to convert a JavaScript object with the parameters into a JSON string, which MVC then parses into strongly-typed C# parameters. I also specified "json" for dataType, and "application/json; charset=utf-8" for contentType. For success and error, I provided my success and error handling functions, though success is a bit hairier. "Success" in this context indicates whether the HTTP request succeeds, not whether what you wanted the AJAX call to do on the web server was successful. For example, if you make an AJAX call to retrieve a piece of data, the success handler will be invoked for any 200 OK response, and the error handler will be invoked for failed requests, e.g. a 404 Not Found (if the server rejected the URL you provided in the url parameter) or 500 Internal Server Error (e.g. if your C# code threw an exception that wasn't caught). If an exception was caught and handled, or if the data requested wasn't found, this would likely go through the success handler, which would need to do further examination to verify it did in fact get back the data for which it asked. I discuss this more in the next section. Logging and exception handling At this point, I had a working application. If I ran into any errors or unexpected behavior, debugging was easy enough, but of course that's not an option on public web servers. Microsoft Enterprise Library 5.0 filled this gap nicely, with its Logging and Exception Handling functionality. First I installed Enterprise Library; NuGet as outlined above is probably the best way to do so. I needed a total of three assembly references--Microsoft.Practices.EnterpriseLibrary.ExceptionHandling, Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.Logging, and Microsoft.Practices.EnterpriseLibrary.Logging. VS links with the handy Enterprise Library 5.0 Configuration Console, accessible by right-clicking your Web.config and choosing Edit Enterprise Library V5 Configuration. In this console, under Logging Settings, I set up a Rolling Flat File Trace Listener to write to log files but not let them get too large, using a Text Formatter with a simpler template than that provided by default. Logging to a different (or additional) destination is easy enough, but a flat file suited my needs. At this point, I verified it wrote as expected by calling the Microsoft.Practices.EnterpriseLibrary.Logging.Logger.Write method from my C# code. With those settings verified, I went on to wire up Exception Handling with Logging. Back in the EntLib Configuration Console, under Exception Handling, I used a LoggingExceptionHandler, setting its Logging Category to the category I already had configured in the Logging Settings. Then, from code (e.g. a controller's OnException method, or any action method's catch block), I called the Microsoft.Practices.EnterpriseLibrary.ExceptionHandling.ExceptionPolicy.HandleException method, providing the exception and the exception policy name I had configured in the Exception Handling Settings. Before I got this configured correctly, when I tried it out, nothing was logged. In working with .NET, I'm used to seeing an exception if something doesn't work or isn't set up correctly, but instead working with these EntLib modules reminds me more of JavaScript (before the "use strict" v5 days)--it just does nothing and leaves you to figure out why, I presume due in part to the listener pattern Microsoft followed with the Enterprise Library. First, I verified logging worked on its own. Then, verifying/correcting where each piece wires up to the next resolved my problem. Your C# code calls into the Exception Handling module, referencing the policy you pass the HandleException method; that policy's configuration contains a LoggingExceptionHandler that references a logCategory; that logCategory should be added in the loggingConfiguration's categorySources section; that category references a listener; that listener should be added in the loggingConfiguration's listeners section, which specifies the name of the log file. One final note on error handling, as the proper way to handle WCF and MVC errors is a whole other very lengthy discussion. For AJAX calls to MVC action methods, depending on your configuration, an exception thrown here will result in ASP.NET'S Yellow Screen Of Death being sent back as a response, which is at best unnecessarily and uselessly verbose, and at worst a security risk as the internals of your application are exposed to potential hackers. I mitigated this by overriding my controller's OnException method, passing the exception off to the Exception Handling module as above. I created an ErrorModel class with as few properties as possible (e.g. an Error string), sending as little information to the client as possible, to both maximize bandwidth and mitigate risk. I then return an ErrorModel in JSON format for AJAX requests: if (filterContext.HttpContext.Request.IsAjaxRequest()){    filterContext.Result = Json(new ErrorModel(...));    filterContext.ExceptionHandled = true;} My $.ajax calls from the browser get a valid 200 OK response and go into the success handler. Before assuming everything is OK, I check if it's an ErrorModel or a model containing what I requested. If it's an ErrorModel, or null, I pass it to my error handler. If the client needs to handle different errors differently, ErrorModel can contain a flag, error code, string, etc. to differentiate, but again, sending as little information back as possible is ideal. Summary As any experienced ASP.NET developer knows, this is a far cry from where ASP.NET started when I began working with it 11 years ago. WCF services are far more powerful than ASMX ones, MVC is in many ways cleaner and certainly more unit test-friendly than Web Forms (if you don't consider the code/markup commingling you're doing again), the Enterprise Library makes error handling and logging almost entirely configuration-driven, AJAX makes a responsive UI more feasible, and jQuery makes JavaScript coding much less painful. It doesn't take much work to get a functional, maintainable, flexible application, though having it actually do something useful is a whole other matter.

    Read the article

  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Stumbling Through: Visual Studio 2010 (Part III)

    The last post ended with us just getting started on stumbling into text template file customization, a task that required a Visual Studio extension (Tangible T4 Editor) to even have a chance at completing.  Despite the benefits of the Tangible T4 Editor, I still had a hard time putting together a solid text template that would be easy to explain.  This is mostly due to the way the files allow you to mix code (encapsulated in <# #>) with straight-up text to generate.  It is effective to be sure, but not very readable.  Nevertheless, I will try and explain what was accomplished in my custom tt file, though the details of which are not really the point of this article (my way of saying dont criticize my crappy code, and certainly dont use it in any somewhat real application.  You may become dumber just by looking at this code.  You have been warned really the footnote I should put at the end of all of my blog posts). To begin with, there were two basic requirements that I needed the code generator to satisfy:  Reading one to many entity framework files, and using the entities that were found to write one to many class files.  Thankfully, using the Entity Object Generator as a starting point gave us an example on how to do exactly that by using the MetadataLoader and EntityFrameworkTemplateFileManager you include references to these items and use them like so: // Instantiate an entity framework file reader and file writer MetadataLoader loader = new MetadataLoader(this); EntityFrameworkTemplateFileManager fileManager = EntityFrameworkTemplateFileManager.Create(this); // Load the entity model metadata workspace MetadataWorkspace metadataWorkspace = null; bool allMetadataLoaded =loader.TryLoadAllMetadata("MFL.tt", out metadataWorkspace); EdmItemCollection ItemCollection = (EdmItemCollection)metadataWorkspace.GetItemCollection(DataSpace.CSpace); // Create an IO class to contain the 'get' methods for all entities in the model fileManager.StartNewFile("MFL.IO.gen.cs"); Next, we want to be able to loop through all of the entities found in the model, and then each property for each entity so we can generate classes and methods for each.  The code for that is blissfully simple: // Iterate through each entity in the model foreach (EntityType entity in ItemCollection.GetItems<EntityType>().OrderBy(e => e.Name)) {     // Iterate through each primitive property of the entity     foreach (EdmProperty edmProperty in entity.Properties.Where(p => p.TypeUsage.EdmType is PrimitiveType && p.DeclaringType == entity))     {         // TODO:  Create properties     }     // Iterate through each relationship of the entity     foreach (NavigationProperty navProperty in entity.NavigationProperties.Where(np => np.DeclaringType == entity))     {         // TODO:  Create associations     } } There really isnt anything more advanced than that going on in the text template the only thing I had to blunder through was realizing that if you want the generator to interpret a line of code (such as our iterations above), you need to enclose the code in <# and #> while if you want the generator to interpret the VALUE of code, such as putting the entity name into the class name, you need to enclose the code in <#= and #> like so: public partial class <#=entity.Name#> To make a long story short, I did a lot of repetition of the above to come up with a text template that generates a class for each entity based on its properties, and a set of IO methods for each entity based on its relationships.  The two work together to provide lazy-loading for hierarchical data (such getting Team.Players) so it should be pretty intuitive to use on a front-end.  This text template is available here you can tweak the inputFiles array to load one or many different edmx models and generate the basic xml IO and class files, though it will probably only work correctly in the simplest of cases, like our MFL model described in the previous post.  Additionally, there is no validation, logging or error handling which is something I want to handle later by stumbling through the enterprise library 5.0. The code that gets generated isnt anything special, though using the LINQ to XML feature was something very new and exciting for me I had only worked with XML in the past using the DOM or XML Reader objects along with XPath, and the LINQ to XML model is just so much more elegant and supposedly efficient (something to test later).  For example, the following code was generated to create a Player object for each Player node in the XML:         return from element in GetXmlData(_PlayerDataFile).Descendants("Player")             select new Player             {                 Id = int.Parse(element.Attribute("Id").Value)                 ,ParentName = element.Parent.Name.LocalName                 ,ParentId = long.Parse(element.Parent.Attribute("Id").Value)                 ,Name = element.Attribute("Name").Value                 ,PositionId = int.Parse(element.Attribute("PositionId").Value)             }; It is all done in one line of code, no looping needed.  Even though GetXmlData loads the entire xml file just like the old XML DOM approach would have, it is supposed to be much less resource intensive.  I will definitely put that to the test after we develop a user interface for getting at this data.  Speaking of the data where IS the data?  Weve put together a pretty model and a bunch of code around it, but we dont have any data to speak of.  We can certainly drop to our favorite XML editor and crank out some data, but if it doesnt totally match our model, it will not load correctly.  To help with this, Ive built in a method to generate xml at any given layer in the hierarchy.  So for us to get the closest possible thing to real data, wed need to invoke MFL.IO.GenerateTeamXML and save the results to file.  Doing so should get us something that looks like this: <Team Id="0" Name="0">   <Player Id="0" Name="0" PositionId="0">     <Statistic Id="0" PassYards="0" RushYards="0" Year="0" />   </Player> </Team> Sadly, it is missing the Positions node (havent thought of a way to generate lookup xml yet) and the data itself isnt quite realistic (well, as realistic as MFL data can be anyway).  Lets manually remedy that for now to give us a decent starter set of data.  Note that this is TWO xml files Lookups.xml and Teams.xml: <Lookups Id=0>   <Position Id="0" Name="Quarterback"/>   <Position Id="1" Name="Runningback"/> </Lookups> <Teams Id=0>   <Team Id="0" Name="Chicago">     <Player Id="0" Name="QB Bears" PositionId="0">       <Statistic Id="0" PassYards="4000" RushYards="120" Year="2008" />       <Statistic Id="1" PassYards="4200" RushYards="180" Year="2009" />     </Player>     <Player Id="1" Name="RB Bears" PositionId="1">       <Statistic Id="2" PassYards="0" RushYards="800" Year="2007" />       <Statistic Id="3" PassYards="0" RushYards="1200" Year="2008" />       <Statistic Id="4" PassYards="3" RushYards="1450" Year="2009" />     </Player>   </Team> </Teams> Ok, so we have some data, we have a way to read/write that data and we have a friendly way of representing that data.  Now, what remains is the part that I have been looking forward to the most: present the data to the user and give them the ability to add/update/delete, and doing so in a way that is very intuitive (easy) from a development standpoint.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Batch File to Delete Folders

    - by Homebrew
    I found some code to delete folders, in this case deleting all but 'n' # of folders. I created 10 test folders, plus 1 that was already there. I want to delete all but 4. The code works, it leaves 4 of my test folders, except that it also leaves the other folder. Is there some attribute of the other folder that's getting checked in the batch file that's stopping it from getting deleted ? It was created through a job a couple of weeks ago. Here's the code I stole (but don't really understand the details): rem DOS - Delete Folders if # folders > n @Echo Off :: User Variables :: Set this to the number of folders you want to keep Set _NumtoKeep=4 :: Set this to the folder that contains the folders to check and delete Set _Path=C:\MyFolder_Temp\FolderTest If Exist "%temp%\tf}1{" Del "%temp%\tf}1{" PushD %_Path% Set _s=%_NumtoKeep% If %_NumtoKeep%==1 set _s=single For /F "tokens=* skip=%_NumtoKeep%" %%I In ('dir "%_Path%" /AD /B /O-D /TW') Do ( If Exist "%temp%\tf}1{" ( Echo %%I:%%~fI >>"%temp%\tf}1{" ) Else ( Echo.>"%temp%\tf}1{" Echo Do you wish to delete the following folders?>>"%temp%\tf}1{" Echo Date Name>>"%temp%\tf}1{" Echo %%I:%%~fI >>"%temp%\tf}1{" )) PopD If Not Exist "%temp%\tf}1{" Echo No Folders Found to delete & Goto _Done Type "%temp%\tf}1{" | More Set _rdflag= /q Goto _Removeold Set _rdflag= :_Removeold For /F "tokens=1* skip=3 Delims=:" %%I In ('type "%temp%\tf}1{"') Do ( If "%_rdflag%"=="" Echo Deleting rd /s%_rdflag% "%%J") :_Done If Exist "%temp%\tf}1{" Del "%temp%\tf}1{"

    Read the article

  • What is wrong with this append func in C

    - by LuckySlevin
    My Struct Definitions. typedef struct inner_list {char word[100]; inner_list*next;} inner_list; typedef struct outer_list { char word [100]; inner_list * head; outer_list * next; } outer_list; And The problem part: void append(outer_list **q,char num[100],inner_list *p) { outer_list *temp,*r; temp = *q; char *str; if(*q==NULL) { temp = (outer_list *)malloc(sizeof(outer_list)); strcpy(temp->word,num); temp->head = p; temp->next=NULL; *q=temp; } else { temp = *q; while(temp->next !=NULL) { temp=temp->next; } r = (outer_list *)malloc(sizeof(outer_list)); strcpy(r->word,num); temp->head = p; r->next=NULL; temp->next=r; } } I don't know what is i'm doing wrong in this append function i'm sending a char array and a linked list to be stored another linked list. But i can't store the linked list in another linked list. I couldn't figure out the problem. Any ideas?

    Read the article

  • ASP.NET MVC 2 Released

    - by ScottGu
    I’m happy to announce that the final release of ASP.NET MVC 2 is now available for VS 2008/Visual Web Developer 2008 Express with ASP.NET 3.5.  You can download and install it from the following locations: Download ASP.NET MVC 2 using the Microsoft Web Platform Installer Download ASP.NET MVC 2 from the Download Center The final release of VS 2010 and Visual Web Developer 2010 will have ASP.NET MVC 2 built-in – so you won’t need an additional install in order to use ASP.NET MVC 2 with them.  ASP.NET MVC 2 We shipped ASP.NET MVC 1 a little less than a year ago.  Since then, almost 1 million developers have downloaded and used the final release, and its popularity has steadily grown month over month. ASP.NET MVC 2 is the next significant update of ASP.NET MVC. It is a compatible update to ASP.NET MVC 1 – so all the knowledge, skills, code, and extensions you already have with ASP.NET MVC continue to work and apply going forward. Like the first release, we are also shipping the source code for ASP.NET MVC 2 under an OSI-compliant open-source license. ASP.NET MVC 2 can be installed side-by-side with ASP.NET MVC 1 (meaning you can have some apps built with V1 and others built with V2 on the same machine).  We have instructions on how to update your existing ASP.NET MVC 1 apps to use ASP.NET MVC 2 using VS 2008 here.  Note that VS 2010 has an automated upgrade wizard that can automatically migrate your existing ASP.NET MVC 1 applications to ASP.NET MVC 2 for you. ASP.NET MVC 2 Features ASP.NET MVC 2 adds a bunch of new capabilities and features.  I’ve started a blog series about some of the new features, and will be covering them in more depth in the weeks ahead.  Some of the new features and capabilities include: New Strongly Typed HTML Helpers Enhanced Model Validation support across both server and client Auto-Scaffold UI Helpers with Template Customization Support for splitting up large applications into “Areas” Asynchronous Controllers support that enables long running tasks in parallel Support for rendering sub-sections of a page/site using Html.RenderAction Lots of new helper functions, utilities, and API enhancements Improved Visual Studio tooling support You can learn more about these features in the “What’s New in ASP.NET MVC 2” document on the www.asp.net/mvc web-site.  We are going to be posting a lot of new tutorials and videos shortly on www.asp.net/mvc that cover all the features in ASP.NET MVC 2 release.  We will also post an updated end-to-end tutorial built entirely with ASP.NET MVC 2 (much like the NerdDinner tutorial that I wrote that covers ASP.NET MVC 1).  Summary The ASP.NET MVC team delivered regular V2 preview releases over the last year to get feedback on the feature set.  I’d like to say a big thank you to everyone who tried out the previews and sent us suggestions/feedback/bug reports.  We hope you like the final release! Scott

    Read the article

  • Solution 6 : Kill a Non-Clustered Process during Two-Node Cluster Failover

    - by StanleyGu
    Using Visual Studio 2008 and C#, I developed a windows service A and deployed it to two nodes of a windows server 2008 failover cluster. The service A is part of the failover cluster service, which means, when failover occurs at node1, the cluster service will failover the windows service A from node 1 to node 2. One of the tasks implemented by the windows service A is to start, monitor or kill a process B. The process B is installed to the two nodes but is not part of the failover cluster service. When a failover occurs at node1, the cluster service does not failover the process B from node 1 to node 2, and the process B continues running at node1. The requirement is: When failover occurs at node1, we want the process B running at node1 gets killed, but we do not want the process B be part of the failover cluster service. The first idea that pops up immediately is to put some code in an event handler triggered by the failover in the windows service A. The failover effect to the windows service A is similar to using the task manager to kill the process of the windows service A, but there is no event in windows service that can be triggered by killing the process of the window service. The events related to terminating a windows service are OnStop and OnShutDown, but killing the process of windows service A triggers neither of them. The OnStop event can only be triggered by stopping the windows service using Services Control Manager or Services Management Console. Apparently, the first idea is not feasible. The second idea that emerges is to put code into the OnStart event handler of the windows service A. When failover occurs at node 1, the windows service A is killed at node 1 and started at node 2. During the starting, the windows service A at node 2 kills the process B that is running at node 1. It is a workaround and works very well. The C# code implementation within the OnStart event handler is as following: 1.       Capture server names of the two nodes from App.config 2.       Determine server name of the remote node. 3.       Kill the process B running on the remote node. Check here for sample code.  

    Read the article

  • Designing a completely new database/gui solution for my compnay

    - by user1277304
    I'm no expert when it come to everything Visual Studio 2010 and utilizing SQL server 2008. I'm sure some of my personal projects I've built for personal use would get laughed off the face of the planet, but SQLCe has been the solution I was looking for those home type of projects. And they work, flawlessly. Now I feel it's time to step up to the big league. I want to develop a complete, unified and module based solution for my company that I'm working for. We're still using stuff from the 80s for goodness sake! I use Excel and query the ancient database on my own because I can't stand the GUI. Nothing against people of age, but the IDE our programmers are using is from the stone age, and they use APL of all things with it. I've yet to see a radio button control anywhere in the GUI where it would make sense. Anyway, I want to do this right from the ground up. I'm by no means a newbie when it comes to programming in .NET 2010, however, I want the entire solution to be professionally done. I want version control, test projects, project flow, SQL 2008 integration and all the bells and whistles that come with that. I know for a fact that if we had something like that running, not only would development costs and time be slashed four fold, but the possibilities for expansion and performance would sky rocket. (Between the GUI an our DB engine, it can only use ONE CORE! ONE! It's 2012 for goodness sake!) Our business is growing and our current ancient solution just can't keep up, and I'd hate to see our business go down in flames because our programmer is stuck in the 80's and refuses to use anything current. So I ask you guys, the experts and know-it-alls, where do I start? Are there any gems of good books out there in the haystack of all "This for dummies" type of deals? I already have several people backing me in this endeavor, and while it may seem brash to just usurp the current programmers, I'm doing this for the company as a whole.

    Read the article

  • Designing a completly new database/gui solution for my compnay

    - by user1277304
    I'm no expert when it come to Everything Visual Studio 2010 and utilizing SQL server 2008. I'm sure some of my personal projects I've built for personal use would get laughed off the face of the planet, but SQLCe has been the solution I was looking for those home type of projects. And they work, flawlessly. Now I feel it's time to step up to the big league. I want to develop a complete, unified and module based solution for my compnay that I'm working for. We're still using stuff from the 80s for goodness sake! I use Excel and query the ancient database on my own because I can't stand the GUI. Nothing against people of age, but the IDE our programmers are using is from the stone age, and they use APL of all things with it. I've yet to see a radio buttton control anywhere in the GUI where it would make sense. Anyway, I want to do this right from the ground up. I'm by no means a newbie when it comes to programming in .NET 2010, however, I want the entire solution to be professionaly done. I want version control, test projects, project flow, SQL 2008 integration and all the bells and whistles that come with that. I know for a fact that if we had something like that runnning, not only would development costs and time be slashed four fold, but the possibilities for expansion and performance would sky rocket. (Between the GUI an our DB engine, it can only use ONE CORE! ONE! It's 2012 for goodness sake!) Our buisness is growing and our current ancient solution just can't keep up, and I'd hate to see our buisness go down in flames because our programmer is stuck in the 80's and refuses to use anything current. So I ask you guys, the experts and know-it-alls, where do I start? Are there any gems of good books out there in the haystack of all "This for dummies" type of deals? I already have several people backing me in this endevour, and while it may seem brash to just usurp the current programmers, I'm doing this for the company as a whole. Thank you guys for your time.

    Read the article

  • fatal error C1034: windows.h: no include path set

    - by nathan
    OS Windows Vista Ultimate trying to run a program called minimal.c when i type at command line C:\Users\nathan\Desktopcl minimal.c Microsoft (R) 32-bit C/C++ Optimizing Compiler Version 14.00.50727.762 for 80x86 Copyright (C) Microsoft Corporation. All rights reserved. minimal.c minimal.c(5) : fatal error C1034: windows.h: no include path set i have set all the paths: C:\Users\nathan\Desktoppath PATH=C:\Program Files (x86)\Microsoft Visual Studio 8\VC\bin;C:\Windows\system3 ;C:\Windows;C:\Windows\System32\Wbem;C:\Program Files (x86)\ATI Technologies\AT .ACE\Core-Static;C:\Program Files\Intel\DMIX;c:\Program Files (x86)\Microsoft S L Server\100\Tools\Binn\;c:\Program Files (x86)\Microsoft SQL Server\100\DTS\Bi n\;C:\Program Files (x86)\QuickTime\QTSystem\;C:\Program Files (x86)\Java\jdk1. .0_13\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Co mon Files\Autodesk Shared\;C:\Program Files (x86)\Microsoft DirectX SDK (March 009)\Include;C:\Users\nathan\Desktop\glut-3.7.6-bin\glut-3.7.6-bin;C:\Program F les (x86)\Microsoft Visual Studio 8\Common7\IDE;C:\Program Files (x86)\Microsof Visual Studio 8\VC\PlatformSDK\Include;C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\Include\gl i have gone and made sure windows.h is in the directory im setting the path too. its in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\PlatformSDK\Include. i have visual studio 2005 i have exhausted all possiblies any ideas

    Read the article

< Previous Page | 122 123 124 125 126 127 128 129 130 131 132 133  | Next Page >