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  • DDD East Anglia, 29th June 2013 - Async Patterns presentation and source code

    - by Liam Westley
    Originally posted on: http://geekswithblogs.net/twickers/archive/2013/07/01/ddd-east-anglia-29th-june-2013---async-patterns-presentation.aspxMany thanks to the team in Cambridge for an awesome first conference DDD East Anglia.  I definitely appreciate how each of the different areas have their own distinctive atmosphere and feel.  Thanks to some great sponsors we enjoyed a great venue and some excellent nibbles. For those who attended my Async my source code and presentation are available on GitHub, https://github.com/westleyl/DDDEastAnglia2013-Async.git If you are new to Git then the easiest client to install is GitHub for Windows, a graphical UI for accessing GitHub. Personally, I also have Git Extensions and Tortoise Git installed. Tortoise Git is the file explorer add-in that works in a familiar manner to TortoiseSVN. As I mentioned during the presentation I have not included the sample data, the music files, in the source code placed on GitHub but I have included instructions on how to download them from http://silents.bandcamp.comand place them in the correct folders. Also, Windows Media Player, by default, does not play Ogg Vorbis and Flac music files, however you can download the codec installer for these, for free, from http://xiph.org/dshow. I have included the .Net 4.0 version of the source code that uses the Microsoft.Bcl.Async NuGet package - once you have got the project from GitHub you will need to install this NuGet package for the code to compile. Load Project into Visual Studio 2012 Access the NuGet package manager (Tools -> Library Package Manager -> Manage NuGet Packages For Solution) Highlight Online and then Search Online for microsoft.bcl.async Click on Install button Resources : You can download the Task-based Asynchronous Pattern white paper by Stephen Toub, which was the inspiration for this presentation from here - http://www.microsoft.com/en-us/download/details.aspx?id=19957 Presentation : If you just want the presentation and don’t want to bother with a GitHub login you can download the PowerPoint presentation from here.

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  • Achieving forward compatibility with C++11

    - by mcmcc
    I work on a large software application that must run on several platforms. Some of these platforms support some features of C++11 (e.g. MSVS 2010) and some don't support any (e.g. GCC 4.3.x). I see this situation continuing on for several years (my best guess: 3-5 years). Given that, I would like set up a compatibility interface such that (to whatever degree possible) people can write C++11 code that will still compile with older compilers with a minimum of maintenance. Overall, the goal is to minimize #ifdef's as much as reasonably possible while still enabling basic C++11 syntax/features on the platforms that support them, and provide emulation on the platforms that don't. Let's start with std::move(). The most obvious way to achieve compatibility would be to put something like this in a common header file: #if !defined(HAS_STD_MOVE) namespace std { // C++11 emulation template <typename T> inline T& move(T& v) { return v; } template <typename T> inline const T& move(const T& v) { return v; } } #endif // !defined(HAS_STD_MOVE) This allow people to write things like std::vector<Thing> x = std::move(y); ... with impugnity. It does what they want in C++11 and it does the best it can in C++03. When we finally drop the last of the C++03 compilers, this code can remain as is. However, according to the standard, it is illegal to inject new symbols into the std namespace. That's the theory. My question is, practically speaking, is there any harm in doing this as a way of achieving forward compatibility?

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  • Scheduling of jobs in the presence of constraints in Java

    - by Asgard
    I want to know how to implement a solution to this problem: A task is performed by running, by more people, some basic jobs with known duration in time units (days, months, etc..). The execution of the jobs could lead to the existence of time constraints: a job, for example, can not start if it is not over another (or others) and so on. I want to design and build an application to check the correctness of jobs activities and to propose a schedule of jobs, if any, which is respectful of the constraints. Input must provide the jobs and associated constraints. The expected output is the scheduling of jobs. The specification of an elementary job consists of the pair <jobs-id, duration> A constraint is expressed by means of a quintuple of the type <S/E, id-job1, B/A, S/E, id-job2> the beginning (S) or the end (E) of a jobs Id-job1, must take place before (B) / after (A) of the beginning (S) / end (E) of the Id-job2. If there are no dependencies between some jobs, then jobs can be done before, in parallel. As a simple example, consider the input: jobs jobs(0, 3) jobs(1, 4) jobs(2, 5) jobs(3, 3) jobs(4, 3) constraints constraints(S, 1, A, E, 0) constraints(S, 4, A, E, 2) Possible output: t 0 1 2 3 4 0 * - * * - 1 * - * * - 2 * - * * - 3 * - * * - 4 - * * - - 5 - * * - - 6 - * - - * 7 - * - - * 8 - * - - * 9 - - - - * How to code an efficient java scheduler(avoiding the intense backtracking if is possible) to manage the jobs with these constraints, as described??? I have seen a discussion on a thread in a forum where an user seems has solved the problem easily, but He haven't given enough details to the users to compile a working project(I'm noob), and I'm interested to know an effective implementation of the solution (without using external libraries). If someone help me, I'll give to him a very good feedback ;)

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  • How to set Alpha value from pixel shader in SlimDX Direct3d9

    - by Yashwinder
    I am trying to set alpha value of color as color.a = 0.5f in my pixel shader but all the time it is giving an exception. I can set color.r, color.g, color.b but it is not allowing me to set color.a and throwing an exception D3DERR_INVALIDCALL: Invalid call (-2005530516). I have just created a direct3d9 device and assigned my pixel shader to it. My pixel shader code is as below sampler2D ourImage : register(s0); float4 main(float2 locationInSource : TEXCOORD) : COLOR { float4 color = tex2D( ourImage , locationInSource.xy); color.a = 0.2; return color; } I am creating my pixel shader as byte[] byteCode = GiveFxFile(transitionEffect.PixelShaderFileName); var shaderBytecode = ShaderBytecode.Compile(byteCode, "main", "ps_2_0", ShaderFlags.None); var pixelShader = new PixelShader(device, ShaderBytecode); _device.PixelShader=pixelShader; I have initialized my device as var _presentParams = new PresentParameters { Windowed = _isWindowedMode, BackBufferWidth = (int)SystemParameters.PrimaryScreenWidth, BackBufferHeight = (int)SystemParameters.PrimaryScreenHeight, // Enable Z-Buffer // This is not really needed in this sample but real applications generaly use it EnableAutoDepthStencil = true, AutoDepthStencilFormat = Format.D16, // How to swap backbuffer in front and how many per screen refresh BackBufferCount = 1, SwapEffect = SwapEffect.Copy, BackBufferFormat = _direct3D.Adapters[0].CurrentDisplayMode.Format, PresentationInterval = PresentInterval.Immediate, DeviceWindowHandle = _windowHandle }; _device = new Device(_direct3D, 0, DeviceType.Hardware, _windowHandle, deviceFlags | CreateFlags.Multithreaded, _presentParams);

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  • How do I install Flash Player 11 debug version in 11.10?

    - by shanethehat
    I want to replace my existing browser plugin Flash Player with the debug version, and update to FP11 while I'm at it. I also want to install the debug version of the projector player and make it the default player for SWF files outside of the browser. First the browser plugin version. I've downloaded the installer from the official site, but I'm not sure what to do with the contents. There is a usr folder, and I presume that I am to write the contents of this to /usr. There is also a file called libflashplayer.so, and I have no idea what to do with that. For download for the projector player has confused me further because it only contains one file: flashplayerdebugger. I don't know what to do with this. If there is a way to install these softwares through apt-get or the Software Center I would love to hear about it, I have only found solutions for the standard player, but otherwise could someone please tell me what to do with these files? Update Ok, so I've figured out that if I dump the flashplayerdebugger file into /usr/lib/ I can point Eclipse at it and compile and test SWFs as expected from inside Eclipse. But how can I set that application as the default player when I select an SWF in Nautilus?

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  • Extending UPK with Enablement Packs

    - by bill.x.miller
    We've mentioned in earlier posts that UPK Development keeps the tool up to date through the use of Enable Service Packs (ESP'S). Regular releases ensure that the UPK Developer supports updates to targeted applications as well as new Java updates. Installing an ESP is quick and easy. • Download the latest ESP from My Oracle Support (requires a My Oracle Support account). • Run the setup for each client machine that uses the UPK Developer • Run the Library Updates from one of the clients (multi-user only) Enablement Pack 1 for UPK 3.6.1 contains new features such as a new Tabbed Gateway, FireFox 3.6 support for the Player and SmartHelp, and several new target application versions. But a very exciting feature that is part of this ESP is now available to all Oracle E-Business Suite customers. Until now, a requirement for EBS customers who wish to record UPK content is to install delivered library files (CUSTOM.pll and ODPN.pll) on to the Oracle Application Server. These files were required to present context information to the UPK Developer so that content can be launched in a context sensitive manner. This requirement involved the Oracle system administrator to transfer, install and compile these libraries into the system. Usually a simple process, however, we understood the need to streamline the procedure. With ESP 1 for UPK 3.6.1, these pll files are no longer required. Now, a simple procedure from within the EBS application can make context available to the UPK recorder. From the System Profile, search for UPK: Change the Site field to Enable UPK Recording. Save the Form. Context information will now be made available to the UPK Recorder without involving the System Administrator or DBA. The setting you see here makes context available to all client machines recording content with UPK and does not affect the performance of your EBS application.

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  • What is the best aproach for coding in a slow compilation environment

    - by Andrew
    I used to coding in C# in a TDD style - write/or change a small chunk of code, re-compile in 10 seconds the whole solution, re-run the tests and again. Easy... That development methodology worked very well for me for a few years, until a last year when I had to go back to C++ coding and it really feels that my productivity has dramatically decreased since. The C++ as a language is not a problem - I had quite a lot fo C++ dev experience... but in the past. My productivity is still OK for a small projects, but it gets worse when with the increase of the project size and once compilation time hits 10+ minutes it gets really bad. And if I find the error I have to start compilation again, etc. That is just purely frustrating. Thus I concluded that in a small chunks (as before) is not acceptable - any recommendations how can I get myself into the old gone habit of coding for an hour or so, when reviewing the code manually (without relying on a fast C# compiler), and only recompiling/re-running unit tests once in a couple of hours. With a C# and TDD it was very easy to write a code in a evolutionary way - after a dozen of iterations whatever crap I started with was ending up in a good code, but it just does not work for me anymore (in a slow compilation environment). Would really appreciate your inputs and recos. p.s. not sure how to tag the question - anyone is welcome to re-tag the question appropriately. Cheers.

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  • Flex 4 + Apache Ant, Cannot Load FlashPunk Libraries

    - by SquareCrow
    I have been searching google, Apache Docs*, and FlashPunk forums looking for an answer to this: I cannot get Ant/Flex to find and compile the FlashPunk libraries. Here is my build.xml. [code] <!-- Fetch the JAR full of Flex tasks if it is not already in the source directory --> <copy file="${FLEX_HOME}/ant/lib/flexTasks.jar" todir="${SOURCE_PATH}"/> <!-- Add flextasks to the project --> <taskdef resource="flexTasks.tasks" classpath="${SOURCE_PATH}/flexTasks.jar"></taskdef> <!-- Release build Flash Player 10.1 --> <target name="build"> <!-- Build the FlashPunk library --> <echo message="building swc..." /> <compc output="FlashPunk.swc" keep-generated-actionscript="false" incremental="false" optimize="false" debug="true" use-network="false"> <include-sources dir="${FLASHPUNK_PATH}/net" includes="**/* flashpunk/utils/* flashpunk/masks/*" excludes="**/*.TTF **/*.png"/> <load-config filename="${FLEX_HOME}/frameworks/flex-config.xml"/> </compc> <echo message="building swf..." /> <mxmlc file="${SOURCE_PATH}/epOne.as" output="${OUTPUT_PATH}/epOne.swf" debug="false" incremental="false" strict="true" accessible="false" link-report="link_report.xml" static-link-runtime-shared-libraries="true"> <optimize>true</optimize> </mxmlc> </target> [/code] Results in many errors of the type "Definition net.flashpunk.masks:Grid could not be found" even though when I open the directories I can see the *.AS files right there. Sorry if this is very basic. I am piecing together knowledge of Ant from docs and tutorials. *I decided to use Ant because neither FlashDevelop for Windows nor Eclipse for Linux seemto work for me.

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  • How can I get the palette of an 8-bit surface in SDL.NET/Tao.SDL?

    - by lolmaster
    I'm looking to get the palette of an 8-bit surface in SDL.NET if possible, or (more than likely) using Tao.SDL. This is because I want to do palette swapping with the palette directly, instead of blitting surfaces together to replace colours like how you would do it with a 32-bit surface. I've gotten the SDL_Surface and the SDL_PixelFormat, however when I go to get the palette in the same way, I get a System.ExecutionEngineException: private Tao.Sdl.Sdl.SDL_Palette GetPalette(Surface surf) { // Get surface. Tao.Sdl.Sdl.SDL_Surface sdlSurface = (Tao.Sdl.Sdl.SDL_Surface)System.Runtime.InteropServices.Marshal.PtrToStructure(surf.Handle, typeof(Tao.Sdl.Sdl.SDL_Surface)); // Get pixel format. Tao.Sdl.Sdl.SDL_PixelFormat pixelFormat = (Tao.Sdl.Sdl.SDL_PixelFormat)System.Runtime.InteropServices.Marshal.PtrToStructure(sdlSurface.format, typeof(Tao.Sdl.Sdl.SDL_PixelFormat)); // Execution exception here. Tao.Sdl.Sdl.SDL_Palette palette = (Tao.Sdl.Sdl.SDL_Palette)System.Runtime.InteropServices.Marshal.PtrToStructure(pixelFormat.palette, typeof(Tao.Sdl.Sdl.SDL_Palette)); return palette; } When I used unsafe code to get the palette, I got a compile time error: "Cannot take the address of, get the size of, or declare a pointer to a managed type ('Tao.Sdl.Sdl.SDL_Palette')". My unsafe code to get the palette was this: unsafe { Tao.Sdl.Sdl.SDL_Palette* pal = (Tao.Sdl.Sdl.SDL_Palette*)pixelFormat.palette; } From what I've read, a managed type in this case is when a structure has some sort of reference inside it as a field. The SDL_Palette structure happens to have an array of SDL_Color's, so I'm assuming that's the reference type that is causing issues. However I'm still not sure how to work around that to get the underlying palette. So if anyone knows how to get the palette from an 8-bit surface, whether it's through safe or unsafe code, the help would be greatly appreciated.

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  • Ambiguous in the namespace problem

    - by Agha Usman Ahmed
    From the last few days, I was ignoring an error that keep coming at the compile time. I spent some two hours on it before but didn’t get it work. The error is quit confusing and of course difficult to manage. 'ApplicationSettingsBase' is ambiguous in the namespace 'System.Configuration' 'MailMessage' is ambiguous in the namespace 'System.Net.Mail' And there are couple of other similar errors that is pointing to some ambiguous references in my project.  The confusing part is that the MailMessage object throws similar error when you are importing the old and new email namespace. For example, Imports System.Web.Mail Imports System.Net.Mail So if you are only encountering ambiguous problem in MailMessage object. It is more possible that you have define both the namespaces in your code behind which is actually confusing the compiler about your referencing object. The quick solve for this problem is that remove Imports System.Web.Mail and it should work smooth. But with me, I never used the old asp.net mail namespace in my project. Then I start looking at my references and luckily I found the problem there. Follow the steps below to investigate the issue 1. Go to your project 2. Then references 3. Right click on “System” and see properties. it should point to the following path x:\Windows\Microsoft.NET\Framework\v2.0.50727\System.dll Where x is name of your operating system directory. This was the problem with my project. I had my operating system install on “D” drive and some how it is pointing to “C” drive which is the root cause of this problem. After that I verify all my references and found 5 –6 assemblies that are pointing to wrong path and get it worked. Also note, the problem can occur in any type of project either it is website , web application etc.

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  • Debugging .NET 2.0 assembly from unmanaged code in VS2010?

    - by Rick Strahl
    I’ve run into a serious snag trying to debug a .NET 2.0 assembly that is called from unmanaged code in Visual Studio 2010. I maintain a host of components that using COM interop and custom .NET runtime hosting and ever since installing Visual Studio 2010 I’ve been utterly blocked by VS 2010’s inability to apparently debug .NET 2.0 assemblies when launching through unmanaged code. Here’s what I’m actually doing (simplified scenario to demonstrate): I have a .NET 2.0 assembly that is compiled for COM Interop Compile project with .NET 2.0 target and register for COM Interop Set a breakpoint in the .NET component in one of the class methods Instantiate the .NET component via COM interop and call method The result is that the COM call works fine but the debugger never triggers on the breakpoint. If I now take that same assembly and target it at .NET 4.0 without any other changes everything works as expected – the breakpoint set in the assembly project triggers just fine. The easy answer to this problem seems to be “Just switch to .NET 4.0” but unfortunately the application and the way the runtime is actually hosted has a few complications. Specifically the runtime hosting uses .NET 2.0 hosting and apparently the only reliable way to host the .NET 4.0 runtime is to use the new hosting APIs that are provided only with .NET 4.0 (which all by itself is lame, lame, lame as once again the promise of backwards compatibility is broken once again by .NET). So for the moment I need to continue using the .NET 2.0 hosting APIs due to application requirements. I’ve been searching high and low and experimenting back and forth, posted a few questions on the MSDN forums but haven’t gotten any hints on what might be causing the apparent failure of Visual Studio 2010 to debug my .NET 2.0 assembly properly when called from un-managed code. Incidentally debugging .NET 2.0 targeted assemblies works fine when running with a managed startup application – it seems the issue is specific to the unmanaged code starting up. My particular issue is with custom runtime hosting which at first I thought was the problem. But the same issue manifests when using COM Interop against a .NET 2.0 assembly, so the hosting is probably not the issue. Curious if anybody has any ideas on what could be causing the lack of debugging in this scenario?© Rick Strahl, West Wind Technologies, 2005-2010

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  • Emacs: methods for debugging python

    - by Tom Willis
    I use emacs for all my code edit needs. Typically, I will use M-x compile to run my test runner which I would say gets me about 70% of what I need to do to keep the code on track however lately I've been wondering how it might be possible to use M-x pdb on occasions where it would be nice to hit a breakpoint and inspect things. In my googling I've found some things that suggest that this is useful/possible. However I have not managed to get it working in a way that I fully understand. I don't know if it's the combination of buildout + appengine that might be making it more difficult but when I try to do something like M-x pdb Run pdb (like this): /Users/twillis/projects/hydrant/bin/python /Users/twillis/bin/pdb /Users/twillis/projects/hydrant/bin/devappserver /Users/twillis/projects/hydrant/parts/hydrant-app/ Where .../bin/python is the interpreter buildout makes with the path set for all the eggs. ~/bin/pdb is a simple script to call into pdb.main using the current python interpreter HellooKitty:hydrant twillis$ cat ~/bin/pdb #! /usr/bin/env python if __name__ == "__main__": import sys sys.version_info import pdb pdb.main() HellooKitty:hydrant twillis$ .../bin/devappserver is the dev_appserver script that the buildout recipe makes for gae project and .../parts/hydrant-app is the path to the app.yaml I am first presented with a prompt Current directory is /Users/twillis/bin/ C-c C-f Nothing happens but HellooKitty:hydrant twillis$ ps aux | grep pdb twillis 469 100.0 1.6 168488 67188 s002 Rs+ 1:03PM 0:52.19 /usr/local/bin/python2.5 /Users/twillis/projects/hydrant/bin/python /Users/twillis/bin/pdb /Users/twillis/projects/hydrant/bin/devappserver /Users/twillis/projects/hydrant/parts/hydrant-app/ twillis 477 0.0 0.0 2435120 420 s000 R+ 1:05PM 0:00.00 grep pdb HellooKitty:hydrant twillis$ something is happening C-x [space] will report that a breakpoint has been set. But I can't manage to get get things going. It feels like I am missing something obvious here. Am I? So, is interactive debugging in emacs worthwhile? is interactive debugging a google appengine app possible? Any suggestions on how I might get this working?

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • How to install OpenCV without nVidia drivers

    - by Subhamoy Sengupta
    I have a laptop with on-board Intel graphics. I have been using OpenCV for years with this machine and I have managed to avoid manual compilation so far. But in Ubuntu 13.10, when I try to install libopencv-dev from the repositories, it brings along libopencv-ocl, which seems to be dependent on nvidia drivers. Letting the driver install messes up my xserver completely and when I do glxinfo afterwards, I get this: name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". To solve this, I purge all nVidia drivers and reinstall xserver, much like it has been suggested here, and when I purge the nvidia drivers, OpenCV development libraries are also removed, as apt-get tells me they are no longer needed. This is foreign to me, because I expected a warning that I have installed packages that depend on this, but how can removing a dependency automatically remove the package I installed without warnings or asking? I understand it has something to do with nVidia being the provider of the libopencv-ocl in the repo. How could I get around it? I would rather not compile OpenCV if I can help it. I have seen similar questions, but not a suitable answer.

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  • Writing a "Hello World" Device Driver for kernel 2.6 using Eclipse

    - by Isaac
    Goal I am trying to write a simple device driver on Ubuntu. I want to do this using Eclipse (or a better IDE that is suitable for driver programming). Here is the code: #include <linux/module.h> static int __init hello_world( void ) { printk( "hello world!\n" ); return 0; } static void __exit goodbye_world( void ) { printk( "goodbye world!\n" ); } module_init( hello_world ); module_exit( goodbye_world ); My effort After some research, I decided to use Eclipse CTD for developing the driver (while I am still not sure if it supports multi-threading debugging tools). So I: Installed Ubuntu 11.04 desktop x86 on a VMWare virtual machine, Installed eclipse-cdt and linux-headers-2.6.38-8 using Synaptic Package Manager, Created a C Project named TestDriver1 and copy-pasted above code to it, Changed the default build command, make, to the following customized build command: make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 The problem I get an error when I try to build this project using eclipse. Here is the log for the build: **** Build of configuration Debug for project TestDriver1 **** make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 all make: Entering directory '/usr/src/linux-headers-2.6.38-8-generic' make: *** No rule to make target vmlinux', needed byall'. Stop. make: Leaving directory '/usr/src/linux-headers-2.6.38-8-generic' Interestingly, I get no error when I use shell instead of eclipse to build this project. To use shell, I just create a Makefile containing obj-m += TestDriver1.o and use the above make command to build. So, something must be wrong with the eclipse Makefile. Maybe it is looking for the vmlinux architecture (?) or something while current architecture is x86. Maybe it's because of VMWare? As I understood, eclipse creates the makefiles automatically and modifying it manually would cause errors in the future OR make managing makefile difficult. So, how can I compile this project on eclipse?

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  • Thoughts on iPhone, Flash, IE

    - by guybarrette
    It’s interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited). In Adobe’s last SEC filing, they list the iPhone/iPad as a threat to their business. http://www.sec.gov/Archives/edgar/data/796343/000079634310000007/form_10q.htm#riskfactors We offer our desktop application-based products primarily on Windows and Macintosh platforms. We generally offer our server-based products on the Linux platform as well as the Windows and UNIX platforms. To the extent that there is a slowdown of customer purchases of personal computers on either the Windows or Macintosh platform or in general, to the extent that we have difficulty transitioning product or version releases to new Windows and Macintosh operating systems, or to the extent that significant demand arises for our products or competitive products on other platforms before we choose and are able to offer our products on these platforms our business could be harmed. Additionally, to the extent new releases of operating systems or other third-party products, platforms or devices, such as the Apple iPhone or iPad, make it more difficult for our products to perform, and our customers are persuaded to use alternative technologies, our business could be harmed. I had a conversation recently about IE9 and people were asking why is Microsoft spending money and resources to build IE9 now that we have Silverlight.  It makes just no sense to put so much efforts to support HTML 5 in IE because it’s overlapping with Silverlight, no?  Well, what if Chrome became the dominant browser and all of a sudden, Google would remove the object tag?  Would Microsoft be in the same position as Adobe is right now on the iPhone? What do you think? var addthis_pub="guybarrette";

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  • Why use try … finally without a catch clause?

    - by Nick Rosencrantz
    The classical way to program is with try / catch but when is it appropriate to use try without catch? In Python the following appears legal and can make sense: try: #do work finally: #do something unconditional But we didn't catch anything. Similarly one could think in Java it would be try { //for example try to get a database connection } finally { //closeConnection(connection) } It looks good and suddenly I don't have to worry about exception types etc. But if this is good practice, when is it good practice? Or reasons why this is not good practice or not legal (I didn't compile the source I'm asking about and it could be a syntax error for Java but I checked that the Python surely compiles.) A related problem I've run into is that I continue writing the function / method and at the end I must return something and I'm in a place which should not be reached and it must be a return point so even if I handle the exceptions above I'm still returning null or an empty string at some point in the code which should not be reached, often the end of the method / function. I've always managed to restructure to code so that I don't have to return null since that absolutely appears to look like less than good practice.

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  • Identity in .NET 4.5&ndash;Part 1: Status Quo (Beta 1)

    - by Your DisplayName here!
    .NET 4.5 is a big release for claims-based identity. WIF becomes part of the base class library and structural classes like Claim, ClaimsPrincipal and ClaimsIdentity even go straight into mscorlib. You will be able to access all WIF functionality now from prominent namespaces like ‘System.Security.Claims’ and ‘System.IdentityModel’ (yay!). But it is more than simply merging assemblies; in fact claims are now a first class citizen in the whole .NET Framework. All built-in identity classes, like FormsIdentity for ASP.NET and WindowsIdentity now derive from ClaimsIdentity. Likewise all built-in principal classes like GenericPrincipal and WindowsPrincipal derive from ClaimsPrincipal. In other words, the moment you compile your .NET application against 4.5,  you are claims-based. That’s a big (and excellent) change.   While the classes are designed in a way that you won’t “feel” a difference by default, having the power of claims under the hood (and by default) will change the way how to design security features with the new .NET framework. I am currently doing a number of proof of concepts and will write about that in the future. There are a number of nice “little” features, like FindAll(), FindFirst(), HasClaim() methods on both ClaimsIdentity and ClaimsPrincipal. This makes querying claims much more streamlined. I also had to smile when I saw ClaimsPrincipal.Current (have a look at the code yourself) ;) With all the goodness also comes a number of breaking changes. I will write about that, too. In addition Vittorio announced just today the beta availability of a new wizard/configuration tool that makes it easier to do common things like federating with an IdP or creating a test STS. Go get the Beta and the tools and start writing claims-enabled applications! Interesting times ahead!

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  • symlink for dbus headers

    - by DarenW
    Source code for something that won't compile has the line #include but in real life that header file is in /usr/include/dbus-1.0/ Similarsituation exists for the dbus-c++ package. Why doesn't Ubuntu provide a symlink /usr/include/dbus pointing to the dbus-1.0 directory? Is this an bug in the dbus package? If intended, what it the purpose? Is it a proper fix to add a symlink myself? (Changing the source is not practical - there are many files, and they need to match what other people have.) update: ok, I totally misunderstood the situation, though it still comes down to a problem I think should be solved by a symlink. The dbus directory referred to in the #include statement is a deeper level directory under /usr/include/dbus-1.0/. The real problem is that the file dbus-arch-deps.h appears to be missing, but is actually stored in the weird location /usr/lib/x86_64-linux-gnu/dbus-1.0/include/dbus/ so now - why doesn't ubuntu provide a symlink to this in /usr/include/dbus-1.0/dbus, or actually store it there?

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  • Getting Started with MySQL Cluster, Hands-on Lab, Next Saturday, MySQL Connect

    - by user13819847
    Hi!I'm speaking at MySQL Connect next Saturday, Sep. 29. My Session is a hands-on lab (HOL) on MySQL Cluster.If you are interested in familiarize a bit with MySQL Cluster this is definitely a session for you. I will start by briefly introducing MySQL Cluster and its architecture. Then I will guide you through the needed steps to install a local MySQL Cluster, connect to it (using the command line), monitor its logs, and safe shutdown it.We will hence have a chance to see which are the most common commands using in MySQL Cluster administration (e.g. Cluster backup) as well as the most common operations (e.g. online datanode add). Cluster's users and customers have the flexibility to choose whether they prefer to use a SQL or NoSQL approach to connect to MySQL Cluster, so, during the last part of the HOL, we will see how to connect to MySQL Cluster using the NoSQL NDB API. If there is enough time at the end, we will also compile and execute some simple Java programs that make use of Connector J to connect to the SQL Nodes of our Cluster. I hope this HOL will be of your interest! Below are some details if you decide to attend:When:   Saturday Sep. 29, 4 pmWhere: Hilton San Francisco - Plaza Room AIf you are interested in other MySQL Cluster sessions, you will find the info you need in this post. The full program of the MySQL Connect Conference is here, and if you are not registered yet, remember that you can still save US $300 over the on-site fee – Register Now! See you at MySQL Connect!

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  • Linking Libraries in iOS?

    - by Joey Green
    This is probably a totally noob question but I have missing links in my mind when thinking about linking libraries in iOS. I usually just add a new library that's been cross compiled and set the build and linker paths without really know what I'm doing. I'm hoping someone can help me fill in some gaps. Let's take the OpenCV library for instance. I have this totally working btw because of a really well written tutorial( http://niw.at/articles/2009/03/14/using-opencv-on-iphone/en ), but I'm just wanting to know what is exactly going on. What I'm thinking is happening is that when I build OpenCV for iOS is that your creating object code that gets placed in the .a files. This object code is just the implementation files( .m ) compiled. One reason you would want to do this is to make it hard to see the source code and so that you don't have to compile that source code every time. The .h files won't be put in the library ( .a ). You include the .h in your source files and these header files communicate with the object code library ( .a ) in some way. You also have to include the header files for your library in the Build Path and the Library itself in the Linker Path. So, is the way I view linking libraries correct? If , not can someone correct me on this ?

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  • How can I install Insight debugger?

    - by DandyWalker
    Hello. I am following along a book in which Insight debugger is required. I didn't find it on my Maverick. I googled and I found that it's not supported in debian anymore but I really need to install it. I tried to compile the source and it installed but keep telling me that tk is missing whenever i start it. I installed tk with sudo aptitude install tk then tried to run again it's the same. I compiled it one more time and nothing really changes. So please how can I install that ? Update: This is the message i get Tk_Init failed: Can't find a usable tk.tcl in the following directories: /usr/local/share/tk8.4 /usr/local/lib/tk8.4 /usr/lib/tk8.4 /usr/local/library /usr/library /usr/tk8.4.1/library /tk8.4.1/library /usr/local/share/tk8.4/tk.tcl: no event type or button # or keysym no event type or button # or keysym while executing "bind Listbox <MouseWheel> { %W yview scroll [expr {- (%D / 120) * 4}] units }" (file "/usr/local/share/tk8.4/listbox.tcl" line 182) invoked from within "source /usr/local/share/tk8.4/listbox.tcl" (in namespace eval "::" script line 1) invoked from within "namespace eval :: [list source [file join $::tk_library $file.tcl]]" (procedure "SourceLibFile" line 2) invoked from within "SourceLibFile listbox" (in namespace eval "::tk" script line 4) invoked from within "namespace eval ::tk { SourceLibFile button SourceLibFile entry SourceLibFile listbox SourceLibFile menu SourceLibFile panedwindow SourceLibFile ..." invoked from within "if {$::tk_library ne ""} { if {[string equal $tcl_platform(platform) "macintosh"]} { proc ::tk::SourceLibFile {file} { if {[catch { namesp..." (file "/usr/local/share/tk8.4/tk.tcl" line 393) invoked from within "source /usr/local/share/tk8.4/tk.tcl" ("uplevel" body line 1) invoked from within "uplevel #0 [list source $file]" This probably means that tk wasn't installed properly.

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  • Compiling NETGEAR WNR2000v3 firmware under 12.04.1 LTS

    - by Madmanguruman
    I'm trying to compile the GPL NETGEAR firmware for the WNR2000v3 router using Ubuntu 12.04.1 LTS. I've downloaded and extracted the source, installed everything I think I need, yet there are two build dependencies that I cannot resolve: > make menuconfig .... Build dependency: Please install ncurses. (Missing libncurses.so or ncurses.h) Build dependency: Please install zlib. (Missing libz.so or zlib.h) I've tried apt-getting all of the following packages: libncurses5 libncurses5:i386 libncurses5-dev zlib1g zlib1g-dev zlib1g-dbg The missing libs seem 'real': the target .so files aren't in /usr/lib, although the .h files are in /usr/include. EDIT: some Googling told me of broken or missing symlinks. I found the following: /lib/i386-linux-gnu/libncurses.so.5 -> libncurses.so.5.9 /lib/i386-linux-gnu/libncurses.so.5.9 /lib/i386-linux-gnu/libncursesw.so.5 -> libncursesw.so.5.9 /lib/i386-linux-gnu/libncursesw.so.5.9 /lib/i386-linux-gnu/libz.so.1 -> libz.so.1.2.3.4 /lib/i386-linux-gnu/libz.so.1.2.3.4 so I tried to symlink these to /usr/lib: /usr/lib/libncurses.so -> /lib/i386-linux-gnu/libncurses.so.5 /usr/lib/libz.so -> /lib/i386-linux-gnu/libz.so.1 but the project still complains about missing libncurses and zlib. EDIT: I was able to get the dependencies to work under 8.04. Need to cross-reference things now. Does anyone have some tips on how to debug this sort of issue?

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  • Wolfram is out, any alternatives? Or how to go custom?

    - by Patrick
    We were originally planning on using wolfram alpha api for a new project but unfortunately the cost was entirely way to high for what we were using it for. Essentially what we were doing is calculating the nutrition facts for food. (http://www.wolframalpha.com/input/?i=chicken+breast+with+broccoli). Before taking the step of trying to build something that may work in its place for this use case is there any open source code anywhere that can do this kind of analysis and compile the data? The hardest part in my opinion is what it has for assumptions and where it gets that data to power the calculations. Or another way to put it is, I cannot seem to wrap my head around building something that computes user input to return facts and knowledge. I know if I can convert the user input into some standardized form I can then compare that to a nutrition fact database to pull in the information I need. Does anyone know of any solutions to re-create this or APIs that can provide this kind of analysis? Thanks for any advice. I am trying to figure out if this project is dead in the water before it even starts. This kind of programming is well beyond me so I can only hope for an API, open source, or some kind of analysis engine to interpret user input when I know what kind of data they are entering (measurements and food).

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  • Synaptics error "no touchpad found" at startup on HP laptop

    - by Sandra
    I know there are a lot of topics on the synaptics touchpad not working, but I can't seem to find the answer to my problem anywhere. Please forgive me if I missed it. Here is what happened. After using the "ambient light" F11 key on my HP laptop (Compaq nc8430), the touchpad was disabled and I couldn't get it to work. Then I found this thread : "Synaptic touchpad on laptop not working". And Salem's answer totally solved my problem, both for the session fix and for the permanent fix. But since then, after each reboot I get the same error pop-up, with the following content: No touchpad found. No touchpad was found in this system. If the system has a touchpad, please make sure that the synaptics driver is properly installed and configured. If your touchpad is not found, though the driver is installed and configured correctly, please compile detailed information about your touchpad hardware and report this issue to the issue tracker. Needless to say, the driver is indeed installed, activated and configured (even though it's kind of useless now, since I guess the .conf file I created is doing all the work). I know it's a minor issue, because the touchpad does work properly, but it's getting really annoying... So, could anyone please help me fix this error pop-up problem ? Thank you !

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