Search Results

Search found 15935 results on 638 pages for 'background color'.

Page 127/638 | < Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >

  • Windows Phone 7 : Dragging and flicking UI controls

    - by TechTwaddle
    Who would want to flick and drag UI controls!? There might not be many use cases but I think some concepts here are worthy of a post. So we will create a simple silverlight application for windows phone 7, containing a canvas element on which we’ll place a button control and an image and then, as the title says, drag and flick the controls. Here’s Mainpage.xaml, <Grid x:Name="LayoutRoot" Background="Transparent">   <Grid.RowDefinitions>     <RowDefinition Height="Auto"/>     <RowDefinition Height="*"/>   </Grid.RowDefinitions>     <!--TitlePanel contains the name of the application and page title-->   <StackPanel x:Name="TitlePanel" Grid.Row="0" Margin="12,17,0,28">     <TextBlock x:Name="ApplicationTitle" Text="KINETICS" Style="{StaticResource PhoneTextNormalStyle}"/>     <TextBlock x:Name="PageTitle" Text="drag and flick" Margin="9,-7,0,0" Style="{StaticResource PhoneTextTitle1Style}"/>   </StackPanel>     <!--ContentPanel - place additional content here-->   <Grid x:Name="ContentPanel" Grid.Row="1" >     <Canvas x:Name="MainCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">       <Canvas.Background>         <LinearGradientBrush StartPoint="0 0" EndPoint="0 1">           <GradientStop Offset="0" Color="Black"/>           <GradientStop Offset="1.5" Color="BlanchedAlmond"/>         </LinearGradientBrush>       </Canvas.Background>     </Canvas>   </Grid> </Grid> the second row in the main grid contains a canvas element, MainCanvas, with its horizontal and vertical alignment set to stretch so that it occupies the entire grid. The canvas background is a linear gradient brush starting with Black and ending with BlanchedAlmond. We’ll add the button and image control to this canvas at run time. Moving to Mainpage.xaml.cs the Mainpage class contains the following members, public partial class MainPage : PhoneApplicationPage {     Button FlickButton;     Image FlickImage;       FrameworkElement ElemToMove = null;     double ElemVelX, ElemVelY;       const double SPEED_FACTOR = 60;       DispatcherTimer timer; FlickButton and FlickImage are the controls that we’ll add to the canvas. ElemToMove, ElemVelX and ElemVelY will be used by the timer callback to move the ui control. SPEED_FACTOR is used to scale the velocities of ui controls. Here’s the Mainpage constructor, // Constructor public MainPage() {     InitializeComponent();       AddButtonToCanvas();       AddImageToCanvas();       timer = new DispatcherTimer();     timer.Interval = TimeSpan.FromMilliseconds(35);     timer.Tick += new EventHandler(OnTimerTick); } We’ll look at those AddButton and AddImage functions in a moment. The constructor initializes a timer which fires every 35 milliseconds, this timer will be started after the flick gesture completes with some inertia. Back to AddButton and AddImage functions, void AddButtonToCanvas() {     LinearGradientBrush brush;     GradientStop stop1, stop2;       Random rand = new Random(DateTime.Now.Millisecond);       FlickButton = new Button();     FlickButton.Content = "";     FlickButton.Width = 100;     FlickButton.Height = 100;       brush = new LinearGradientBrush();     brush.StartPoint = new Point(0, 0);     brush.EndPoint = new Point(0, 1);       stop1 = new GradientStop();     stop1.Offset = 0;     stop1.Color = Colors.White;       stop2 = new GradientStop();     stop2.Offset = 1;     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color;       brush.GradientStops.Add(stop1);     brush.GradientStops.Add(stop2);       FlickButton.Background = brush;       Canvas.SetTop(FlickButton, rand.Next(0, 400));     Canvas.SetLeft(FlickButton, rand.Next(0, 200));       MainCanvas.Children.Add(FlickButton);       //subscribe to events     FlickButton.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickButton.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } this function is basically glorifying a simple task. After creating the button and setting its height and width, its background is set to a linear gradient brush. The direction of the gradient is from top towards bottom and notice that the second stop color is the PhoneAccentColor, which changes along with the theme of the device. The line,     stop2.Color = (Application.Current.Resources["PhoneAccentBrush"] as SolidColorBrush).Color; does the magic of extracting the PhoneAccentBrush from application’s resources, getting its color and assigning it to the gradient stop. AddImage function is straight forward in comparison, void AddImageToCanvas() {     Random rand = new Random(DateTime.Now.Millisecond);       FlickImage = new Image();     FlickImage.Source = new BitmapImage(new Uri("/images/Marble.png", UriKind.Relative));       Canvas.SetTop(FlickImage, rand.Next(0, 400));     Canvas.SetLeft(FlickImage, rand.Next(0, 200));       MainCanvas.Children.Add(FlickImage);       //subscribe to events     FlickImage.ManipulationDelta += new EventHandler<ManipulationDeltaEventArgs>(OnManipulationDelta);     FlickImage.ManipulationCompleted += new EventHandler<ManipulationCompletedEventArgs>(OnManipulationCompleted); } The ManipulationDelta and ManipulationCompleted handlers are same for both the button and the image. OnManipulationDelta() should look familiar, a similar implementation was used in the previous post, void OnManipulationDelta(object sender, ManipulationDeltaEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       double Left = Canvas.GetLeft(Elem);     double Top = Canvas.GetTop(Elem);       Left += args.DeltaManipulation.Translation.X;     Top += args.DeltaManipulation.Translation.Y;       //check for bounds     if (Left < 0)     {         Left = 0;     }     else if (Left > (MainCanvas.ActualWidth - Elem.ActualWidth))     {         Left = MainCanvas.ActualWidth - Elem.ActualWidth;     }       if (Top < 0)     {         Top = 0;     }     else if (Top > (MainCanvas.ActualHeight - Elem.ActualHeight))     {         Top = MainCanvas.ActualHeight - Elem.ActualHeight;     }       Canvas.SetLeft(Elem, Left);     Canvas.SetTop(Elem, Top); } all it does is calculate the control’s position, check for bounds and then set the top and left of the control. OnManipulationCompleted() is more interesting because here we need to check if the gesture completed with any inertia and if it did, start the timer and continue to move the ui control until it comes to a halt slowly, void OnManipulationCompleted(object sender, ManipulationCompletedEventArgs args) {     FrameworkElement Elem = sender as FrameworkElement;       if (args.IsInertial)     {         ElemToMove = Elem;           Debug.WriteLine("Linear VelX:{0:0.00}  VelY:{1:0.00}", args.FinalVelocities.LinearVelocity.X,             args.FinalVelocities.LinearVelocity.Y);           ElemVelX = args.FinalVelocities.LinearVelocity.X / SPEED_FACTOR;         ElemVelY = args.FinalVelocities.LinearVelocity.Y / SPEED_FACTOR;           timer.Start();     } } ManipulationCompletedEventArgs contains a member, IsInertial, which is set to true if the manipulation was completed with some inertia. args.FinalVelocities.LinearVelocity.X and .Y will contain the velocities along the X and Y axis. We need to scale down these values so they can be used to increment the ui control’s position sensibly. A reference to the ui control is stored in ElemToMove and the velocities are stored as well, these will be used in the timer callback to access the ui control. And finally, we start the timer. The timer callback function is as follows, void OnTimerTick(object sender, EventArgs e) {     if (null != ElemToMove)     {         double Left, Top;         Left = Canvas.GetLeft(ElemToMove);         Top = Canvas.GetTop(ElemToMove);           Left += ElemVelX;         Top += ElemVelY;           //check for bounds         if (Left < 0)         {             Left = 0;             ElemVelX *= -1;         }         else if (Left > (MainCanvas.ActualWidth - ElemToMove.ActualWidth))         {             Left = MainCanvas.ActualWidth - ElemToMove.ActualWidth;             ElemVelX *= -1;         }           if (Top < 0)         {             Top = 0;             ElemVelY *= -1;         }         else if (Top > (MainCanvas.ActualHeight - ElemToMove.ActualHeight))         {             Top = MainCanvas.ActualHeight - ElemToMove.ActualHeight;             ElemVelY *= -1;         }           Canvas.SetLeft(ElemToMove, Left);         Canvas.SetTop(ElemToMove, Top);           //reduce x,y velocities gradually         ElemVelX *= 0.9;         ElemVelY *= 0.9;           //when velocities become too low, break         if (Math.Abs(ElemVelX) < 1.0 && Math.Abs(ElemVelY) < 1.0)         {             timer.Stop();             ElemToMove = null;         }     } } if ElemToMove is not null, we get the top and left values of the control and increment the values with their X and Y velocities. Check for bounds, and if the control goes out of bounds we reverse its velocity. Towards the end, the velocities are reduced by 10% every time the timer callback is called, and if the velocities reach too low values the timer is stopped and ElemToMove is made null. Here’s a short video of the program, the video is a little dodgy because my display driver refuses to run the animations smoothly. The flicks aren’t always recognised but the program should run well on an actual device (or a pc with better configuration), You can download the source code from here: ButtonDragAndFlick.zip

    Read the article

  • Strange WPF ListBox Behavior

    - by uncle-harvey
    I’m trying to bind a List of items to a listbox in WPF. The items are grouped by one value and each group is to be housed in an expander. Everything works fine when I don’t use any custom styles. However, when I use custom styles (which work properly with non-grouped items and as independent controls) the binding doesn’t display any items. Below is the code I’m executing. Any ideas why the items won’t show up in the Expander? Test.xaml: <Window x:Class="Glossy.Test" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Test" Height="300" Width="300"> <Window.Resources> <ResourceDictionary> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="..\TestStyles.xaml"/> <ResourceDictionary> <Style x:Key="ContainerStyle" TargetType="{x:Type GroupItem}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <Expander Header="{Binding}" IsExpanded="True"> <ItemsPresenter /> </Expander> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary> </ResourceDictionary.MergedDictionaries> </ResourceDictionary> </Window.Resources> <Grid> <ListBox x:Name="TestList"> <ListBox.GroupStyle> <GroupStyle ContainerStyle="{StaticResource ContainerStyle}"/> </ListBox.GroupStyle> </ListBox> </Grid> Test.xaml.cs: public partial class Test : Window { private List<Contact> _ContactItems; public List<Contact> ContactItems { get { return _ContactItems; } set { _ContactItems = value; } } public Test() { InitializeComponent(); ContactItems = new List<Contact>(); ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 1"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 2"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 3"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 10"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 11"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "ABC"; ContactItems.Last().Name = "Contact 12"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 7"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 8"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "RST"; ContactItems.Last().Name = "Contact 9"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 4"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 5"; ContactItems.Add(new Contact()); ContactItems.Last().CompanyName = "XYZ"; ContactItems.Last().Name = "Contact 6"; ICollectionView view = CollectionViewSource.GetDefaultView(ContactItems); view.GroupDescriptions.Add(new PropertyGroupDescription("CompanyName")); view.SortDescriptions.Add(new SortDescription("Name", ListSortDirection.Ascending)); TestList.ItemsSource = view; } } public class Contact { public string CompanyName { get; set; } public string Name { get; set; } public override string ToString() { return Name; } } TestStyles.xaml: <Style TargetType="{x:Type ListBox}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="ScrollViewer.HorizontalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.VerticalScrollBarVisibility" Value="Auto"/> <Setter Property="ScrollViewer.CanContentScroll" Value="true"/> <Setter Property="MinWidth" Value="120"/> <Setter Property="MinHeight" Value="95"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBox"> <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <Border Name="Border" Background="Transparent" BorderBrush="Gray" BorderThickness="1" CornerRadius="2"> <ScrollViewer Margin="0" Focusable="false"> <StackPanel Margin="2" IsItemsHost="True" /> </ScrollViewer> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> </Trigger> <Trigger Property="IsGrouping" Value="true"> <Setter Property="ScrollViewer.CanContentScroll" Value="false"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type ListBoxItem}"> <Setter Property="SnapsToDevicePixels" Value="true"/> <Setter Property="OverridesDefaultStyle" Value="true"/> <Setter Property="Foreground" Value="Gray"/> <Setter Property="Background" Value="Transparent"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="HorizontalAlignment" Value="Stretch"/> <Setter Property="FontSize" Value="11"/> <Setter Property="Margin" Value="3,1,3,1"/> <Setter Property="Padding" Value="0"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="VerticalAlignment" Value="Center"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListBoxItem"> <Border Name="Border" Padding="2" SnapsToDevicePixels="true"> <ContentPresenter /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="true"> <Setter TargetName="Border" Property="Background" Value="Gray"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <ControlTemplate x:Key="ExpanderToggleButton" TargetType="ToggleButton"> <Border Name="Border" CornerRadius="2,0,0,0" Background="Transparent" BorderBrush="LightGray" BorderThickness="0,0,1,0"> <Path Name="Arrow" Fill="Blue" HorizontalAlignment="Center" VerticalAlignment="Center" Data="M 0 0 L 4 4 L 8 0 Z"/> </Border> <ControlTemplate.Triggers> <Trigger Property="ToggleButton.IsMouseOver" Value="True"> <Setter TargetName="Border" Property="Background" Value="Gray" /> </Trigger> <Trigger Property="IsPressed" Value="True"> <Setter TargetName="Border" Property="Background" Value="Black" /> </Trigger> <Trigger Property="IsChecked" Value="True"> <Setter TargetName="Arrow" Property="Data" Value="M 0 4 L 4 0 L 8 4 Z" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="DimGray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="LightGray"/> <Setter TargetName="Arrow" Property="Fill" Value="LightBlue" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style TargetType="{x:Type Expander}"> <Setter Property="Foreground" Value="White"/> <Setter Property="FontFamily" Value="Verdana"/> <Setter Property="FontSize" Value="11"/> <Setter Property="FontWeight" Value="Normal"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Expander"> <Grid> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Name="ContentRow" Height="0"/> </Grid.RowDefinitions> <Border Name="Border" Grid.Row="0" Background="Black" BorderBrush="DimGray" BorderThickness="1" Cursor="Hand" CornerRadius="2,2,0,0" > <Grid HorizontalAlignment="Left"> <Grid.RowDefinitions> <RowDefinition Height="23"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="20" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <ToggleButton IsChecked="{Binding Path=IsExpanded,Mode=TwoWay,RelativeSource={RelativeSource TemplatedParent}}" Template="{StaticResource ExpanderToggleButton}" Background="Black" /> <Label Grid.Column="1" FontSize="14" FontWeight="Normal" Margin="0" VerticalAlignment="Top" Foreground="White" FontFamily="Verdana"> <ContentPresenter Grid.Column="1" Margin="4,3,0,0" HorizontalAlignment="Left" ContentSource="Header" RecognizesAccessKey="True" /> </Label> </Grid> </Border> <Border Name="Content" Background="Black" BorderBrush="DimGray" BorderThickness="1,0,1,1" Grid.Row="1" CornerRadius="0,0,2,2" > <Grid Background="Black"> <Rectangle VerticalAlignment="Stretch" HorizontalAlignment="Stretch" Fill="White"> <Rectangle.OpacityMask> <DrawingBrush> <DrawingBrush.Drawing> <GeometryDrawing Geometry="M65.5,33 L537.5,35 537.5,274.5 C536.5,81 119.5,177 66.5,92" Brush="#11444444"> <GeometryDrawing.Pen> <Pen Brush="Transparent"/> </GeometryDrawing.Pen> </GeometryDrawing> </DrawingBrush.Drawing> </DrawingBrush> </Rectangle.OpacityMask> </Rectangle> <ContentPresenter Margin="4" /> </Grid> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsExpanded" Value="True"> <Setter TargetName="ContentRow" Property="Height" Value="{Binding ElementName=Content,Path=DesiredHeight}" /> </Trigger> <Trigger Property="IsEnabled" Value="False"> <Setter TargetName="Border" Property="Background" Value="Gray" /> <Setter TargetName="Border" Property="BorderBrush" Value="DimGray" /> <Setter Property="Foreground" Value="White"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style>

    Read the article

  • ie7 innerhtml strange display problem

    - by thoraniann
    Hello, I am having a strange problem with ie7 (ie8 in compatibility mode). I have div containers where I am updating values using javascript innhtml to update the values. This works fine in Firefox and ie8. In ie7 the values do not update but if a click on the values and highlight them then they update, also if a change the height of the browser then on the next update the values get updated correctly. I have figured out that if I change the position property of the outer div container from relative to static then the updates work correctly. The page can be viewed here http://islendingasogur.net/test/webmap_html_test.html In internet explorer 8 with compatibility turned on you can see that the timestamp in the gray box only gets updated one time, after that you see no changes. The timestamp in the lower right corner gets updated every 10 seconds. But if you highlight the text in the gray box then the updated timestamp values appears! Here is the page: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> <meta http-equiv="cache-control" content="no-cache"/> <meta http-equiv="pragma" content="no-cache"/> <meta http-equiv="expires" content="Mon, 22 Jul 2002 11:12:01 GMT"/> <title>innerhtml problem</title> <script type="text/javascript"> <!-- var alarm_off_color = '#00ff00'; var alarm_low_color = '#ffff00'; var alarm_lowlow_color = '#ff0000'; var group_id_array = new Array(); var var_alarm_array = new Array(); var timestamp_color = '#F3F3F3'; var timestamp_alarm_color = '#ff00ff'; group_id_array[257] = 0; function updateParent(var_array, group_array) { //Update last update time var time_str = "Last Reload Time: "; var currentTime = new Date(); var hours = currentTime.getHours(); var minutes = currentTime.getMinutes(); var seconds = currentTime.getSeconds(); if(minutes < 10) {minutes = "0" + minutes;} if(seconds < 10) {seconds = "0" + seconds;} time_str += hours + ":" + minutes + ":" + seconds; document.getElementById('div_last_update_time').innerHTML = time_str; //alert(time_str); alarm_var = 0; //update group values for(i1 = 0; i1 < var_array.length; ++i1) { if(document.getElementById(var_array[i1][0])) { document.getElementById(var_array[i1][0]).innerHTML = unescape(var_array[i1][1]); if(var_array[i1][2]==0) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_off_color} else if(var_array[i1][2]==1) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_low_color} else if(var_array[i1][2]==2) {document.getElementById(var_array[i1][0]).style.backgroundColor=alarm_lowlow_color} //check if alarm is new var_id = var_array[i1][3]; if(var_array[i1][2]==1 && var_array[i1][4]==0) { alarm_var = 1; } else if(var_array[i1][2]==2 && var_array[i1][4]==0) { alarm_var = 1; } } } //Update group timestamp and box alarm color for(i1 = 0; i1 < group_array.length; ++i1) { if(document.getElementById(group_array[i1][0])) { //set timestamp for group document.getElementById(group_array[i1][0]).innerHTML = group_array[i1][1]; if(group_array[i1][4] != -1) { //set data update error status current_timestamp_color = timestamp_color; if(group_array[i1][4] == 1) {current_timestamp_color = timestamp_alarm_color;} document.getElementById(group_array[i1][0]).style.backgroundColor = current_timestamp_color; } } } } function update_map(map_id) { document.getElementById('webmap_update').src = 'webmap_html_test_sub.html?first_time=1&map_id='+map_id; } --> </script> <style type="text/css"> body { margin:0; border:0; padding:0px;background:#eaeaea;font-family:verdana, arial, sans-serif; text-align: center; } A:active { color: #000000;} A:link { color: #000000;} A:visited { color: #000000;} A:hover { color: #000000;} #div_header { /*position: absolute;*/ background: #ffffff; width: 884px; height: 60px; display: block; float: left; font-size: 14px; text-align: left; /*overflow: visible;*/ } #div_container{ background: #ffffff;border-left:1px solid #000000; border-right:1px solid #000000; border-bottom:1px solid #000000; float: left; width: 884px;} #div_image_container{ position: relative; width: 884px; height: 549px; background: #ffffff; font-family:arial, verdana, arial, sans-serif; /*display: block;*/ float:none!important; float/**/:left; border:1px solid #00ff00; padding: 0px; } .div_group_box{ position: absolute; width: -2px; height: -2px; background: #FFFFFF; opacity: 1; filter: alpha(opacity=100); border:1px solid #000000; font-size: 2px; z-index: 0; padding: 0px; } .div_group_container{ position: absolute; opacity: 1; filter: alpha(opacity=100); z-index: 5; /*display: block;*/ /*border:1px solid #000000;*/ } .div_group_container A:active {text-decoration: none; display: block;} .div_group_container A:link { color: #000000;text-decoration: none; display: block;} .div_group_container A:visited { color: #000000;text-decoration: none; display: block;} .div_group_container A:hover { color: #000000;text-decoration: none; display: block;} .div_group_header{ background: #17B400; border:1px solid #000000;font-size: 12px; color: #FFFFFF; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; text-align: center; } .div_var_name_container{ color: #000000;background: #FFFFFF; border-left:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; display: block; text-align: left; } .div_var_name{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; display: block; } .div_var_value_container{ color: #000000;background: #FFFFFF; border-left:1px solid #000000; border-right:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; text-align: center; } .div_var_value{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; } .div_var_unit_container{ color: #000000;background: #FFFFFF; border-right:1px solid #000000; border-top:0px solid #000000; border-bottom:0px solid #000000;font-size: 12px; float: left; text-align: left; } .div_var_unit{ padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; } .div_timestamp{ float: none; color: #000000;background: #F3F3F3; border:1px solid #000000;font-size: 12px; padding-top: 1px; padding-bottom: 1px; padding-left: 2px; padding-right: 2px; text-align: center; clear: left; z-index: 100; position: relative; } #div_last_update_time{ height: 14px; width: 210px; text-align: right; padding: 1px; font-size: 10px; float: right; } .copyright{ height: 14px; width: 240px; text-align: left; color: #777; padding: 1px; font-size: 10px; float: left; } a img { border: 1px solid #000000; } .clearer { clear: both; display: block; height: 1px; margin-bottom: -1px; font-size: 1px; line-height: 1px; } </style> </head> <body onload="update_map(1)"> <div id="div_container"><div id="div_header"></div><div class="clearer"></div><div id="div_image_container"><img id="map" src="Images/maps/0054_gardabaer.jpg" title="My map" alt="" align="left" border="0" usemap ="#_area_links" style="padding: 0px; margin: 0px;" /> <div id="group_container_257" class="div_group_container" style="visibility:visible; top:10px; left:260px; cursor: pointer;"> <div class="div_group_header" style="clear:right">Site</div> <div class="div_var_name_container"> <div id="group_name_257_var_8" class="div_var_name" >variable 1</div> <div id="group_name_257_var_7" class="div_var_name" style="border-top:1px solid #000000;">variable 2</div> <div id="group_name_257_var_9" class="div_var_name" style="border-top:1px solid #000000;">variable 3</div> </div> <div class="div_var_value_container"> <div id="group_value_257_var_8" class="div_var_value" >0</div> <div id="group_value_257_var_7" class="div_var_value" style="border-top:1px solid #000000;">0</div> <div id="group_value_257_var_9" class="div_var_value" style="border-top:1px solid #000000;">0</div> </div> <div class="div_var_unit_container"> <div id="group_unit_257_var_8" class="div_var_unit" >N/A</div> <div id="group_unit_257_var_7" class="div_var_unit" style="border-top:1px solid #000000;">N/A</div> <div id="group_unit_257_var_9" class="div_var_unit" style="border-top:1px solid #000000;">N/A</div> </div> <div id="group_257_timestamp" class="div_timestamp" style="">-</div> </div> </div><div class="clearer"></div><div class="copyright">© Copyright</div><div id="div_last_update_time">-</div> </div> <iframe id="webmap_update" style="display:none;" width="0" height="0"></iframe></body> </html> The divs with class div_var_value, div_timestamp & div_last_update_time all get updated by the javascript function. The div "div_image_container" is the one that is causing this it seems, atleast if I change the position property for it from relative to static the values get updated correctly This is the page that updates the values: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Loader</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <script type="text/javascript"> <!-- window.onload = doLoad; function refresh() { //window.location.reload( false ); var _random_num = Math.floor(Math.random()*1100); window.location.search="?map_id=54&first_time=0&t="+_random_num; } var var_array = new Array(); var timestamp_array = new Array(); var_array[0] = Array('group_value_257_var_9','41.73',-1, 9, 0); var_array[1] = Array('group_value_257_var_7','62.48',-1, 7, 0); var_array[2] = Array('group_value_257_var_8','4.24',-1, 8, 0); var current_time = new Date(); var current_time_str = current_time.getHours(); current_time_str += ':'+current_time.getMinutes(); current_time_str += ':'+current_time.getSeconds(); timestamp_array[0] = Array('group_257_timestamp',current_time_str,'box_group_container_206',-1, -1); //timestamp_array[0] = Array('group_257_timestamp','11:33:16 23.Nov','box_group_container_257',-1, -1); window.parent.updateParent(var_array, timestamp_array); function doLoad() { setTimeout( "refresh()", 10*1000 ); } //--> </script> </head> <body> </body> </html> I edited the post and added a link to the webpage in question, I have also tested the webpage in internet explorer 7 and this error does not appear there. I have only seen this error in ie8 with compatibility turned on. If anybody has seen this before and has a fix, I would be very grateful. Thanks.

    Read the article

  • trying to validate user input in php

    - by user225269
    I'm trying to validate user input in php. This code will check if the values are null or not. If it is null, this will require the user to input the values that are null. When all the text boxes in the html form that came before this. This code will show the submit button, and that submit button will save the inputted data into the mysql database. But the problem is that the value that is saved is zero zero and zero, what might be the cause of this? <html> <head> <title>Admission Information Sheet</title> <meta http-equiv="Content-Type" content="text/html; Western (ISO-8859-1)"> <meta name="author" content=" "> <title> <style> input { font-size: 16px;} </style> <?php include('header.php'); ?> <div id="main_content"> </div> <?php include('footer.php'); ?> <table border="1" width="900" border="0" align="left" cellpadding="0" cellspacing="1" bgcolor="#CCCCCC"> <tr> <form name="form1.1" method="POST" action="aisaction.php"> <?php $NURSE = $_POST[nurse]; $TELNUM = $_POST[telnum]; $HOSPNUM = $_POST[hnum]; $ROOMNUM = $_POST[rnum]; $LASTNAME = $_POST[lname]; $FIRSTNAME = $_POST[fname]; $MIDNAME = $_POST[mname]; $AD = $_POST[ad]; $ADATE = $_POST[adate]; $ADTIME = $_POST[adtime]; $CSTAT = $_POST[cs]; $AGE = $_POST[age]; $BDAY = $_POST[bday]; $SEX = $_POST[sex]; ?> <td> <table width="100%" border="0" cellpadding="2" cellspacing="1" bgcolor="#FFFFFF"> <tr> <td colspan="12" style="background:#9ACD32; color:white; border:white 1px solid; text-align: center"><strong><font size="3">ADMISSION INFORMATION SHEET</strong></td> </tr> <tr> </td><br> <td width="54"><font size="3">Hospital #</td> <td width="3">:</td> <td width="168"><input type="display" name="hnum" disabled="true" value= "<?php print "$HOSPNUM";?>"><br> <font color="red"> <?php if(empty($HOSPNUM)) print "* Hospital Number required!<br>"; ?> </td> <td width="41"><font size="3">Room #</td> <td width="3">:</td> <td width="168"><input type="display" name="rnum" disabled="true" value= "<?php print "$ROOMNUM";?>"><br> <font color="red"> <?php if(empty($ROOMNUM)) print "* Room Number required!<br>"; ?> </td> <td width="67"><font size="3">Admission Date</td> <td width="3">:</td> <td width="168"><input type="display" name="adate" disabled="true" value= "<?php print "$ADATE";?>"><br> <font color="red"> <?php if(empty($ADATE)) print "* Admission Date required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Last Name</td> <td>:</td> <td><input type="display" name="lname" disabled="true" value= "<?php print "$LASTNAME";?>"><br> <font color="red"> <?php if(empty($LASTNAME)) print "* Last Name required!<br>"; ?> </td> <td><font size="3">First Name</td> <td>:</td> <td><input type="display" name="fname" disabled="true" value= "<?php print "$FIRSTNAME";?>"><br> <font color="red"> <?php if(empty($FIRSTNAME)) print "* First Name required!<br>"; ?> </td> <td><font size="3">Middle Name</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$MIDNAME";?>"><br> <font color="red"> <?php if(empty($MIDNAME)) print "* Middle Name required!<br>"; ?> </td> <td><font size="3">Admit time</td> <td>:</td> <td><input type="display" name="mname" disabled="true" value= "<?php print "$ADTIME";?>"><br> <font color="red"> <?php if(empty($ADTIME)) print "* Adtime required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Civil Status</td> <td>:</td> <td><input type="display" name="cs" disabled="true" value= "<?php print "$CSTAT";?>"><br> <font color="red"> <?php if(empty($CSTAT)) print "* Civil Status required!<br>"; ?> </td> <td><font size="3">Age</td> <td>:</td> <td><input type="display" name="age" disabled="true" value= "<?php print "$AGE";?>"><br> <font color="red"> <?php if(empty($AGE)) print "* Age required!<br>"; ?> </td> <td><font size="3">Birthday</td> <td>:</td> <td><input type="display" name="bday" disabled="true" value= "<?php print "$BDAY";?>"><br> <font color="red"> <?php if(empty($BDAY)) print "* Birthday required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Address</td> <td>:</td> <td><input type="display" name="address" disabled="true" value= "<?php print "$AD";?>"><br> <font color="red"> <?php if(empty($AD)) print "* Address required!<br>"; ?> </td> <td><font size="3">Telephone #</td> <td>:</td> <td><input type="display" name="telnum" disabled="true" value= "<?php print "$TELNUM";?>"></td> <td width="23"><font size="3">Sex</td> <td width="3">:</td> <td width="174"><input type="display" name="sex" disabled="true" value= "<?php print "$SEX";?>"><br> <font color="red"> <?php if(empty($SEX)) print "* Gender required!<br>"; ?> </td> </tr> <tr> <td><font size="3">Pls. Check</td> <td>:</td> <td><input name="stats1" type="checkbox" id="SSS" value="SSS">SSS</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="nonmed" value="NonMedicare">Non Medicare</td> <td><font size="3"></td> <td>:</td> <td><input name="stats1" type="checkbox" id="sh" value="stockholder">Stockholder</td> </tr> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="gsis" value="GSIS">GSIS</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="senior" value="seniorcitizen">Senior-Citizen</td> <tr> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="dep" value="dependent">Dependent</td> <td><font size="3"></td> <td></td> <td><input name="stats1" type="checkbox" id="emp" value="employee">Employee</td> </tr> <tr> <td><font size="3">Attending Nurse</td> <td>:</td> <td><input type="display" name="nurse" disabled="true" value= "<?php print "$NURSE";?>"><br> <font color="red"> <?php if(empty($NURSE)) print "* Admitting/Attending Nurse required!<br>"; ?> </td> </tr> <tr> <td>&nbsp;</td> <td>&nbsp;</td> <td><input type="button" value="Back" onClick="history.go(-1);return true;"> <?php $val1 = $_POST['NURSE']; if($_POST['NURSE'] !="") { ?> <form action="aisaction.php" method="POST" target="_window"> <input type="hidden" name="submit" value="yes"> <input type="submit" value="submit"> </form> <?php } ?> </td> </td> </tr> </table> </td> </form> </tr> </table> </head> </html>

    Read the article

  • Get data from MySQL to Android application

    - by Mona
    I want to get data from MySQL database using PHP and display it in Android activity. I code it and pass JSON Array but there is a problem i dont know how to connect to server and my all database is on local server. I code it Kindly tell me where i go wrong so I can get exact results. I'll be very thankful to you. My PHP code is: <?php $response = array(); require_once __DIR__ . '/db_connect.php'; $db = new DB_CONNECT(); if (isset($_GET["cid"])) { $cid = $_GET['cid']; // get a product from products table $result = mysql_query("SELECT *FROM my_task WHERE cid = $cid"); if (!empty($result)) { // check for empty result if (mysql_num_rows($result) > 0) { $result = mysql_fetch_array($result); $task = array(); $task["cid"] = $result["cid"]; $task["cus_name"] = $result["cus_name"]; $task["contact_number"] = $result["contact_number"]; $task["ticket_no"] = $result["ticket_no"]; $task["task_detail"] = $result["task_detail"]; // success $response["success"] = 1; // user node $response["task"] = array(); array_push($response["my_task"], $task); // echoing JSON response echo json_encode($response); } else { // no task found $response["success"] = 0; $response["message"] = "No product found"; // echo no users JSON echo json_encode($response); } } else { // no task found $response["success"] = 0; $response["message"] = "No product found"; echo json_encode($response); } } else { $response["success"] = 0; $response["message"] = "Required field(s) is missing"; // echoing JSON response echo json_encode($response);} ?> My Android code is: public class My_Task extends Activity { TextView cus_name_txt, contact_no_txt, ticket_no_txt, task_detail_txt; EditText attend_by_txtbx, cus_name_txtbx, contact_no_txtbx, ticket_no_txtbx, task_detail_txtbx; Button btnSave; Button btnDelete; String cid; // Progress Dialog private ProgressDialog tDialog; // Creating JSON Parser object JSONParser jParser = new JSONParser(); ArrayList<HashMap<String, String>> my_taskList; // single task url private static final String url_read_mytask = "http://198.168.0.29/mobile/read_My_Task.php"; // url to update product private static final String url_update_mytask = "http://198.168.0.29/mobile/update_mytask.php"; // url to delete product private static final String url_delete_mytask = "http://198.168.0.29/mobile/delete_mytask.php"; // JSON Node names private static String TAG_SUCCESS = "success"; private static String TAG_MYTASK = "my_task"; private static String TAG_CID = "cid"; private static String TAG_NAME = "cus_name"; private static String TAG_CONTACT = "contact_number"; private static String TAG_TICKET = "ticket_no"; private static String TAG_TASKDETAIL = "task_detail"; private static String attend_by_txt; // task JSONArray JSONArray my_task = null; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_task); cus_name_txt = (TextView) findViewById(R.id.cus_name_txt); contact_no_txt = (TextView)findViewById(R.id.contact_no_txt); ticket_no_txt = (TextView)findViewById(R.id.ticket_no_txt); task_detail_txt = (TextView)findViewById(R.id.task_detail_txt); attend_by_txtbx = (EditText)findViewById(R.id.attend_by_txt); attend_by_txtbx.setText(My_Task.attend_by_txt); Spinner severity = (Spinner) findViewById(R.id.severity_spinner); // Create an ArrayAdapter using the string array and a default spinner layout ArrayAdapter<CharSequence> adapter3 = ArrayAdapter.createFromResource(this, R.array.Severity_array, android.R.layout.simple_dropdown_item_1line); // Specify the layout to use when the list of choices appears adapter3.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); // Apply the adapter to the spinner severity.setAdapter(adapter3); // save button btnSave = (Button) findViewById(R.id.btnSave); btnDelete = (Button) findViewById(R.id.btnDelete); // getting product details from intent Intent i = getIntent(); // getting product id (pid) from intent cid = i.getStringExtra(TAG_CID); // Getting complete product details in background thread new GetProductDetails().execute(); // save button click event btnSave.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // starting background task to update product new SaveProductDetails().execute(); } }); // Delete button click event btnDelete.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View arg0) { // deleting product in background thread new DeleteProduct().execute(); } }); } /** * Background Async Task to Get complete product details * */ class GetProductDetails extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Loading task details. Please wait..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Getting product details in background thread * */ protected String doInBackground(String... params) { // updating UI from Background Thread runOnUiThread(new Runnable() { public void run() { // Check for success tag int success; try { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("cid", cid)); // getting product details by making HTTP request // Note that product details url will use GET request JSONObject json = JSONParser.makeHttpRequest( url_read_mytask, "GET", params); // check your log for json response Log.d("Single Task Details", json.toString()); // json success tag success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully received product details JSONArray my_taskObj = json .getJSONArray(TAG_MYTASK); // JSON Array // get first product object from JSON Array JSONObject my_task = my_taskObj.getJSONObject(0); // task with this cid found // Edit Text // display task data in EditText cus_name_txtbx = (EditText) findViewById(R.id.cus_name_txt); cus_name_txtbx.setText(my_task.getString(TAG_NAME)); contact_no_txtbx = (EditText) findViewById(R.id.contact_no_txt); contact_no_txtbx.setText(my_task.getString(TAG_CONTACT)); ticket_no_txtbx = (EditText) findViewById(R.id.ticket_no_txt); ticket_no_txtbx.setText(my_task.getString(TAG_TICKET)); task_detail_txtbx = (EditText) findViewById(R.id.task_detail_txt); task_detail_txtbx.setText(my_task.getString(TAG_TASKDETAIL)); } else { // task with cid not found } } catch (JSONException e) { e.printStackTrace(); } } }); return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once got all details tDialog.dismiss(); } } /** * Background Async Task to Save product Details * */ class SaveProductDetails extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Saving task ..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Saving product * */ protected String doInBackground(String... args) { // getting updated data from EditTexts String cus_name = cus_name_txt.getText().toString(); String contact_no = contact_no_txt.getText().toString(); String ticket_no = ticket_no_txt.getText().toString(); String task_detail = task_detail_txt.getText().toString(); // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair(TAG_CID, cid)); params.add(new BasicNameValuePair(TAG_NAME, cus_name)); params.add(new BasicNameValuePair(TAG_CONTACT, contact_no)); params.add(new BasicNameValuePair(TAG_TICKET, ticket_no)); params.add(new BasicNameValuePair(TAG_TASKDETAIL, task_detail)); // sending modified data through http request // Notice that update product url accepts POST method JSONObject json = JSONParser.makeHttpRequest(url_update_mytask, "POST", params); // check json success tag try { int success = json.getInt(TAG_SUCCESS); if (success == 1) { // successfully updated Intent i = getIntent(); // send result code 100 to notify about product update setResult(100, i); finish(); } else { // failed to update product } } catch (JSONException e) { e.printStackTrace(); } return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once product uupdated tDialog.dismiss(); } } /***************************************************************** * Background Async Task to Delete Product * */ class DeleteProduct extends AsyncTask<String, String, String> { /** * Before starting background thread Show Progress Dialog * */ @Override protected void onPreExecute() { super.onPreExecute(); tDialog = new ProgressDialog(My_Task.this); tDialog.setMessage("Deleting Product..."); tDialog.setIndeterminate(false); tDialog.setCancelable(true); tDialog.show(); } /** * Deleting product * */ protected String doInBackground(String... args) { // Check for success tag int success; try { // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("cid", cid)); // getting product details by making HTTP request JSONObject json = JSONParser.makeHttpRequest( url_delete_mytask, "POST", params); // check your log for json response Log.d("Delete Task", json.toString()); // json success tag success = json.getInt(TAG_SUCCESS); if (success == 1) { // product successfully deleted // notify previous activity by sending code 100 Intent i = getIntent(); // send result code 100 to notify about product deletion setResult(100, i); finish(); } } catch (JSONException e) { e.printStackTrace(); } return null; } /** * After completing background task Dismiss the progress dialog * **/ protected void onPostExecute(String file_url) { // dismiss the dialog once product deleted tDialog.dismiss(); } } public void onItemSelected(AdapterView<?> parent, View view, int pos, long id) { // An item was selected. You can retrieve the selected item using // parent.getItemAtPosition(pos) } public void onNothingSelected(AdapterView<?> parent) { // Another interface callback } } My JSONParser code is: public class JSONParser { static InputStream is = null; static JSONObject jObj = null; static String json = ""; // constructor public JSONParser() { } // function get json from url // by making HTTP POST or GET mehtod public static JSONObject makeHttpRequest(String url, String method, List<NameValuePair> params) { // Making HTTP request try { // check for request method if(method == "POST"){ // request method is POST // defaultHttpClient DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); }else if(method == "GET"){ // request method is GET DefaultHttpClient httpClient = new DefaultHttpClient(); String paramString = URLEncodedUtils.format(params, "utf-8"); url += "?" + paramString; HttpGet httpGet = new HttpGet(url); HttpResponse httpResponse = httpClient.execute(httpGet); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); } } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); json = sb.toString(); } catch (Exception e) { Log.e("Buffer Error", "Error converting result " + e.toString()); } // try parse the string to a JSON object try { jObj = new JSONObject(json); } catch (JSONException e) { Log.e("JSON Parser", "Error parsing data " + e.toString()); } // return JSON String return jObj; my all database is in localhost and it is not opening an activity. displays an error "Stopped unexpectedly":( How can i get exact results. Kindly guide me

    Read the article

  • WPF storyboard animation issue when using VisualBrush

    - by Flack
    Hey guys, I was playing around with storyboards, a flipping animation, and visual brushes. I have encountered an issue though. Below is the xaml and code-behind of a small sample I quickly put together to try to demonstrate the problem. When you first start the app, you are presented with a red square and two buttons. If you click the "Flip" button, the red square will "flip" over and a blue one will appear. In reality, all that is happening is that the scale of the width of the StackPanel that the red square is in is being decreased until it reaches zero and then the StackPanel where a blue square is, whose width is initially scaled to zero, has its width increased. If you click the "Flip" button a few times, the animation looks ok and smooth. Now, if you hit the "Reflection" button, a reflection of the red/blue buttons is added to their respective StackPanels. Hitting the "Flip" button now will still cause the flip animation but it is no longer a smooth animation. The StackPanels width often does not shrink to zero. The width shrinks somewhat but then just stops before being completely invisible. Then the other StackPanel appears as usual. The only thing that changed was adding the reflection, which is just a VisualBrush. Below is the code. Does anyone have any idea why the animations are different between the two cases (stalling in the second case)? Thanks. <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xml:lang="en-US" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WpfFlipTest.Window1" x:Name="Window" Title="Window1" Width="214" Height="224"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="blueStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.4" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.4" Storyboard.TargetName="redStack" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.8" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="Gray"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel Name="redStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="redBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" /> </Border> <Border Width="{Binding ElementName=redBorder, Path=ActualWidth}" Height="{Binding ElementName=redBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="redRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=redButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel Name="blueStack" Grid.Row="0" Grid.Column="0" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="blueBorder" BorderBrush="Transparent" BorderThickness="4" Width="Auto" Height="Auto"> <Button Grid.Row="0" Grid.Column="1" Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75"/> </Border> <Border Width="{Binding ElementName=blueBorder, Path=ActualWidth}" Height="{Binding ElementName=blueBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent" BorderThickness="4" Name="blueRefelction" Visibility="Collapsed"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=blueButton}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <Button Grid.Row="0" Grid.Column="1" Click="ReflectionButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Reflection</Button> </Grid> </Window> Here are the button click handlers: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace WpfFlipTest { public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } bool reflection = false; private void ReflectionButton_Click(object sender, RoutedEventArgs e) { if (reflection) { reflection = false; redRefelction.Visibility = Visibility.Collapsed; blueRefelction.Visibility = Visibility.Collapsed; } else { reflection = true; redRefelction.Visibility = Visibility.Visible; blueRefelction.Visibility = Visibility.Visible; } } } } UPDATE: I have been testing this some more to try to find out what is causing the issue I am seeing and I believe I found what is causing the issue. Below I have pasted new xaml and code-behind. The new sample below is very similar to the original sample, with a few minor modifications. The xaml basically consists of two stack panels, each containing two borders. The second border in each stack panel is a visual brush (a reflection of the border above it). Now, when I click the "Flip" button, one stack panel gets its ScaleX reduced to zero, while the second stack panel, whose initial ScaleX is zero, gets its ScaleX increased to 1. This animation gives the illusion of flipping. There are also two textblocks which display the scale factor of each stack panel. I added those to try to diagnose my issue. The issue is (as described in the oringal post) that the flipping animation is not smooth. Every time I hit the flip button, the animation starts but whenever the ScaleX factor gets to around .14 to .16, the animation looks like it stalls and the stack panels never have there ScaleX reduced to zero, so they never totally disappear. Now, the strange thing is that if I change the Width/Height properties of the "frontBorder" and "backBorder" borders defined below to use explict values instead of Auto, such as Width=105 and Height=75 (to match the button in the border) everything works fine. The animation stutters the first two or three times I run it but after that the flips are smooth and flawless. (BTW, when an animation is run for the first time, is there something going on in the background, some sort of initialization, that causes it to be a little slow the first time?) Is it possible that the Auto Width/Height of the borders are causing the issue? I can reproduce it everytime but I am not sure why Auto Width/Height would be a problem. Below is the sample. Thanks for the help. <Window x:Class="FlipTest.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Window.Resources> <Storyboard x:Key="sbFlip"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <Storyboard x:Key="sbFlipBack"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="back" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="0"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00.5" Storyboard.TargetName="front" Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.5" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </Window.Resources> <Grid x:Name="LayoutRoot" Background="White" ShowGridLines="True"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> <RowDefinition Height="Auto"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <StackPanel x:Name="front" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform/> </StackPanel.RenderTransform> <Border Name="frontBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Name="redButton" Height="75" Background="Red" Width="105" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=frontBorder, Path=ActualWidth}" Height="{Binding ElementName=frontBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=frontBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <StackPanel x:Name="back" RenderTransformOrigin="0.5,0.5"> <StackPanel.RenderTransform> <ScaleTransform ScaleX="0"/> </StackPanel.RenderTransform> <Border Name="backBorder" BorderBrush="Yellow" BorderThickness="2" Width="Auto" Height="Auto"> <Button Margin="0" Width="105" Background="Blue" Name="blueButton" Height="75" Click="FlipButton_Click"/> </Border> <Border Width="{Binding ElementName=backBorder, Path=ActualWidth}" Height="{Binding ElementName=backBorder, Path=ActualHeight}" Opacity="0.2" BorderBrush="Transparent"> <Border.OpacityMask> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="Black"/> <GradientStop Offset=".6" Color="Transparent"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.OpacityMask> <Border.Background> <VisualBrush Visual="{Binding ElementName=backBorder}"> <VisualBrush.Transform> <ScaleTransform ScaleX="1" ScaleY="-1" CenterX="52.5" CenterY="37.5" /> </VisualBrush.Transform> </VisualBrush> </Border.Background> </Border> </StackPanel> <Button Grid.Row="1" Click="FlipButton_Click" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76">Flip</Button> <TextBlock Grid.Row="2" Grid.Column="0" Foreground="DarkRed" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=front, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> <TextBlock Grid.Row="3" Grid.Column="0" Foreground="DarkBlue" Height="19.45" HorizontalAlignment="Left" VerticalAlignment="Top" Width="76" Text="{Binding ElementName=back, Path=(UIElement.RenderTransform).(ScaleTransform.ScaleX)}"/> </Grid> </Window> Code-behind: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using System.Windows.Media.Animation; namespace FlipTest { /// <summary> /// Interaction logic for Window1.xaml /// </summary> public partial class Window1 : Window { public Window1() { InitializeComponent(); } bool flipped = false; private void FlipButton_Click(object sender, RoutedEventArgs e) { Storyboard sbFlip = (Storyboard)Resources["sbFlip"]; Storyboard sbFlipBack = (Storyboard)Resources["sbFlipBack"]; if (flipped) { sbFlipBack.Begin(); flipped = false; } else { sbFlip.Begin(); flipped = true; } } } }

    Read the article

  • Blackberry - Exception when sending SMS programmatically

    - by user213199
    Hello all, I am developing a Blackberry application. I am trying to send SMS programmatically to GSM number. I have gone through many queries and answers related to that and finally added the code for that as below. When the code tries to execute sending some text message to the particular mobile number, it doesn't send and throws exception as "blocking operation not permitted on event dispatch thread". So i created a separate background thread where i put the SMS code and running the code now. But still observing the same exception. Could someone please suggest what am i doing wrong (or) how to do that? class DummyFirst extends MainScreen { private Bitmap background; private VerticalFieldManager _container; private VerticalFieldManager mainVerticalManager; private HorizontalFieldManager horizontalFldManager; private BackGroundThread _thread; CustomControl buttonControl1; public DummyFirst() { super(); LabelField appTitle = new LabelField("Dummy App"); setTitle(appTitle); background = Bitmap.getBitmapResource("HomeBack.png"); _container = new VerticalFieldManager(Manager.NO_VERTICAL_SCROLL | Manager.NO_VERTICAL_SCROLLBAR) { protected void paint(Graphics g) { // Instead of these next two lines, draw your bitmap int y = DummyFirst.this.getMainManager() .getVerticalScroll(); g.clear(); g.drawBitmap(0, 0, background.getWidth(), background .getHeight(), background, 0, 0); super.paint(g); } protected void sublayout(int maxWidth, int maxHeight) { int width = background.getWidth(); int height = background.getHeight(); super.sublayout(width, height); setExtent(width, height); } }; mainVerticalManager = new VerticalFieldManager( Manager.NO_VERTICAL_SCROLL | Manager.NO_VERTICAL_SCROLLBAR) { protected void sublayout(int maxWidth, int maxHeight) { int width = background.getWidth(); int height = background.getHeight(); super.sublayout(width, height); setExtent(width, height); } }; HorizontalFieldManager horizontalFldManager = new HorizontalFieldManager(Manager.USE_ALL_WIDTH); buttonControl1 = new CustomControl("Send", ButtonField.CONSUME_CLICK, 83, 15); horizontalFldManager.add(buttonControl1); this.setStatus(horizontalFldManager); FieldListener listner = new FieldListener(); buttonControl1.setChangeListener(listner); _container.add(mainVerticalManager); this.add(_container); } class FieldListener implements FieldChangeListener { public void fieldChanged(Field f, int context) { if (f == buttonControl1) { _thread = new BackGroundThread(); _thread.start(); } } } private class BackGroundThread extends Thread { public BackGroundThread() { /*** initialize parameters in constructor *****/ } public void run() { // UiApplication.getUiApplication().invokeLater(new Runnable() UiApplication.getUiApplication().invokeLater(new Runnable() { public void run() { try { MessageConnection msgConn = (MessageConnection) Connector .open("sms://:0"); Message msg = msgConn .newMessage( MessageConnection.TEXT_MESSAGE); TextMessage txtMsg = (TextMessage) msg; String msgAdr = "sms://+919861348735"; txtMsg.setAddress(msgAdr); txtMsg.setPayloadText("Test Message"); // here exception is thrown msgConn.send(txtMsg); System.out.println("Sending" + " SMS success !!!"); } catch (Exception e) { System.out.println(e.getMessage()); e.printStackTrace(); } } // run }); } } public boolean onClose() { System.out.println("close event called, request to be" + " in the backgroud...."); UiApplication.getUiApplication().requestBackground(); return true; } } I resolved this issue by creating a separate thread and then not using Port etc. Here it is: SMSThread smsthread = new SMSThread("Some message",mobNumber); smsthread.start(); class SMSThread extends Thread { Thread myThread; MessageConnection msgConn; String message; String mobilenumber; public SMSThread( String textMsg, String mobileNumber ) { message = textMsg; mobilenumber = mobileNumber; } public void run() { try { msgConn = (MessageConnection) Connector.open("sms://+"+ mobilenumber); TextMessage text = (TextMessage) msgConn.newMessage(MessageConnection.TEXT_MESSAGE); text.setPayloadText(message); msgConn.send(text); msgConn.close(); } catch (Exception e) { System.out.println("Exception: " + e); } } }

    Read the article

  • How to draw semi-transparent text on a graphics object?

    - by awe
    I want to draw a text with 32 bit transparency on a graphics object. When I try, I only get black color in the result. If I try to draw a line with the same semitransparent color, it works perfectly. I have this code: lBitmap As New Bitmap(32, 32, PixelFormat.Format32bppArgb) lGraphic As Graphics = Graphics.FromImage(lBitmap) lGraphic.SmoothingMode = SmoothingMode.HighQuality lGraphic.InterpolationMode = InterpolationMode.HighQualityBicubic lGraphic.Clear(Color.Transparent) Dim lTestTransparencyColor As Color = Color.FromArgb(100, 140, 0, 230) lGraphic.DrawLine(New Pen(lTestTransparencyColor), 0, 0, 32, 32) lBrush As New SolidBrush(lTestTransparencyColor) lGraphic.DrawString("A", New Font("Arial", 12), lBrush, 0, 0) Dim lImage As Image = lBitmap lImage.Save("D:\Test.png", Imaging.ImageFormat.Png) The line is drawn with the transparency applied correctly, but the text is black with no transparency. I was thinking it may be that SolidBrush does not support transparency, but I found a predefined brush named Transparent (Brushes.Transparent) that was a SolidBrush when I looked at it in debug. I tried to use Brushes.Transparent as the brush when drawing the text, and it was successfully not showing at all. That means I get full transparency to work, but not partial transparency.

    Read the article

  • How do I access the popup page DOM from bg page in Chrome extension?

    - by Fletcher Moore
    In Google Chrome's extension developer section, it says The HTML pages inside an extension have complete access to each other's DOMs, and they can invoke functions on each other. ... The popup's contents are a web page defined by an HTML file (popup.html). The popup doesn't need to duplicate code that's in the background page (background.html) because the popup can invoke functions on the background page I've loaded and tested jQuery, and can access DOM elements in background.html with jQuery, but I cannot figure out how to get access to DOM elements in popup.html from background.html.

    Read the article

  • insert an image in a tablelayout without streching it android

    - by Sephy
    Hi, I'm having some trouble getting pictures inside a tablelayout...actually, each I have 2 columns and when i put a picture in a cell of the table, it's completely streched and disproportionnated...I can't find how to make it stay it's original inside the cell and let the rest of the space filled by white background for instance.... XML is like that : <TableLayout android:layout_width="fill_parent" android:stretchColumns="*" android:layout_marginLeft="3dip" android:layout_marginRight="10dip" android:layout_height="wrap_content"> <TableRow android:layout_marginBottom="10dip"> <TextView android:id="@+id/tv01" android:text="text1" android:textSize="14sp" android:layout_margin="1dip" android:layout_height="wrap_content" android:textColor="@color/bleuLink" android:layout_width="wrap_content" android:layout_weight="1" android:background="@color/background"></TextView> <Button android:id="@+id/add" android:background="@drawable/addressbook" android:layout_height="wrap_content" android:layout_width="wrap_content"></Button> <Button android:id="@+id/call" android:background="@drawable/greenphone" android:layout_height="wrap_content" android:layout_width="wrap_content"></Button> help plz, thx

    Read the article

  • Bullet physics debug drawing not working

    - by Krishnabhadra
    Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both exported from blender. When I run the app The UVSphere does circle around the cube for 3 or 4 times and jump out of the scene. What I actually expect was the sphere to fall on top of the cube. What this question about From the comment to the linked question, I got to know about bullet debug drawing, which helps in debugging by drawing outline of physics bodies which are normally invisible. I did some research on that and came up with the code given below. From whatever I have read, below code should work, but it doesn't. My Code My bullet initialization code. -(void) initializeScene { /*Setup physics world*/ _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setting up debug draw*/ MyDebugDraw *draw = new MyDebugDraw; draw->setDebugMode(draw->getDebugMode() | btIDebugDraw::DBG_DrawWireframe ); _physicsWorld._discreteDynamicsWorld->setDebugDrawer(draw); /*Setup camera and lamb*/ ………….. //This simpleCube.pod contains the cube [self addContentFromPODFile: @"simpleCube.pod"]; //This file contains sphere [self addContentFromPODFile: @"SimpleSphere.pod"]; [self createGLBuffers]; CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; // both cubeNode and sphereNode are not nil from this point float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertices; int cVertexCount = ((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++) { unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2]), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2]), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2])); offset += 18; } [self releaseRedundantData]; /*Create a triangle mesh from the vertices*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); /*Enable debug drawing*/ _physicsWorld._discreteDynamicsWorld->debugDrawWorld(); } And My btIDebugDraw implementation (MyDebugDraw.h) //MyDebugDraw.h class MyDebugDraw: public btIDebugDraw{ int m_debugMode; public: virtual void drawLine(const btVector3& from,const btVector3& to ,const btVector3& color); virtual void drawContactPoint(const btVector3& PointOnB ,const btVector3& normalOnB,btScalar distance ,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location ,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const; }; void MyDebugDraw::drawLine(const btVector3& from,const btVector3& to ,const btVector3& color){ LogInfo(@"Works!!"); glPushMatrix(); glColor4f(color.getX(), color.getY(), color.getZ(), 1.0); const GLfloat line[] = { from.getX()*1, from.getY()*1, from.getZ()*1, //point A to.getX()*1, to.getY()*1,to.getZ()*1 //point B }; glVertexPointer( 3, GL_FLOAT, 0, &line ); glPointSize( 5.0f ); glDrawArrays( GL_POINTS, 0, 2 ); glDrawArrays( GL_LINES, 0, 2 ); glPopMatrix(); } void MyDebugDraw::drawContactPoint(const btVector3 &PointOnB ,const btVector3 &normalOnB, btScalar distance ,int lifeTime, const btVector3 &color){ } void MyDebugDraw::reportErrorWarning(const char *warningString){ } void MyDebugDraw::draw3dText(const btVector3 &location , const char *textString){ } void MyDebugDraw::setDebugMode(int debugMode){ } int MyDebugDraw::getDebugMode() const{ return DBG_DrawWireframe; } My Problem The drawLine method is getting called. I can see the cube and sphere in place. Sphere again does some circling around the cube before jumping off. No debug lines are getting drawn.

    Read the article

  • CSS Sprite vertical repeat problem

    - by ShiVik
    Hello all I am trying to include css sprites in my webapp. The thing is I have arranged my website background vertically in sprite image. Now, one portion of the sprite needs to be repeated vertically. I was trying the following code... #page-wrapper {   margin: 0px auto;   background-image: url(../images/background.png);   height: 100%;   width: 1000px; } #page-wrapper #content {   background-position: 0px -80px;   background-repeat: repeat-y;   height: 1px; } I am confused in the height property of content class. How should I define the height of the section which I want to repeat and the height of the div(#content)? Regards Vikram

    Read the article

  • Day 4 - Game Sprites In Action

    - by dapostolov
    Yesterday I drew an image on the screen. Most exciting, but ... I spent more time blogging about it then actual coding. So this next little while I'm going to streamline my game and research and simply post key notes. Quick notes on the last session: The most important thing I wanted to point out were the following methods:           spriteBatch.Begin(SpriteBlendMode.AlphaBlend);           spriteBatch.Draw(sprite, position, Color.White);           spriteBatch.End(); The spriteBatch object is used to draw Textures and a 2D texture is called a Sprite A texture is generally an image, which is called an Asset in XNA The Draw Method in the Game1.cs is looped (until exit) and utilises the spriteBatch object to draw a Scene To begin drawing a Scene you call the Begin Method. To end a Scene you call the End Method. And to place an image on the Scene you call the Draw method. The most simple implementation of the draw method is:           spriteBatch.Draw(sprite, position, Color.White); 1) sprite - the 2D texture you loaded to draw 2) position - the 2d vector, a set of x & y coordinates 3) Color.White - the tint to apply to the texture, in this case, white light = nothing, nada, no tint. Game Sprites In Action! Today, I played around with Draw methods to get comfortable with their "quirks". The following is an example of the above draw method, but with more parameters available for us to use. Let's investigate!             spriteBatch.Draw(sprite, position2, null, Color.White, MathHelper.ToRadians(45.0f), new Vector2(sprite.Width / 2, sprite.Height / 2), 1.0F, SpriteEffects.None, 0.0F); The parameters (in order): 1) sprite  the texture to display 2) position2 the position on the screen / scene this can also be a rectangle 3) null the portion of the image to display within an image null = display full image this is generally used for animation strips / grids (more on this below) 4) Color.White Texture tinting White = no tint 5) MathHelper.ToRadians(45.0f) rotation of the object, in this case 45 degrees rotates from the set plotting point. 6) new Vector(0,0) the plotting point in this case the top left corner the image will rotate from the top left of the texture in the code above, the point is set to the middle of the image. 7) 1.0f Image scaling (1x) 8) SpriteEffects.None you can flip the image horizontally or vertically 9) 0.0f The z index of the image. 0 = closer, 1 behind? And playing around with different combinations I was able to come up with the following whacky display:   Checking off Yesterdays Intention List: learn game development terminology (in progress) - We learned sprite, scene, texture, and asset. how to place and position (rotate) a static image on the screen (completed) - The thing to note was, it's was in radians and I found a cool helper method to convert degrees into radians. Also, the image rotates from it's specified point. how to layer static images on the screen (completed) - I couldn't seem to get the zIndex working, but one things for sure, the order you draw the image in also determines how it is rendered on the screen. understand image scaling (in progress) - I'm not sure I have this fully covered, but for the most part plug a number in the scaling field and the image grows / shrinks accordingly. can we reuse images? (completed) - yes, I loaded one image and plotted the bugger all over the screen. understand how framerate is handled in XNA (in progress) - I hacked together some code to display the framerate each second. A framerate of 60 appears to be the standard. Interesting to note, the GameTime object does provide you with some cool timing capabilities, such as...is the game running slow? Need to investigate this down the road. how to display text , basic shapes, and colors on the screen (in progress) - i got text rendered on the screen, and i understand containing rectangles. However, I didn't display "shapes" & "colors" how to interact with an image (collision of user input?) (todo) how to animate an image and understand basic animation techniques (in progress) - I was able to create a stripe animation of numbers ranging from 1 - 4, each block was 40 x 40 pixles for a total stripe size of 160 x 40. Using the portion (source Rectangle) parameter, i limited this display to each section at varying intervals. It was interesting to note my first implementation animated at rocket speed. I then tried to create a smoother animation by limiting the redraw capacity, which seemed to work. I guess a little more research will have to be put into this for animating characters / scenes. how to detect colliding images or screen edges (todo) - but the rectangle object can detect collisions I believe. how to manipulate the image, lets say colors, stretching (in progress) - I haven't figured out how to modify a specific color to be another color, but the tinting parameter definately could be used. As for stretching, use the rectangle object as the positioning and the image will stretch to fit! how to focus on a segment of an image...like only displaying a frame on a film reel (completed) - as per basic animation techniques what's the best way to manage images (compression, storage, location, prevent artwork theft, etc.) (todo) Tomorrows Intention Tomorrow I am going to take a stab at rendering a game menu and from there I'm going to investigate how I can improve upon the code and techniques. Intention List: Render a menu, fancy or not Show the mouse cursor Hook up click event A basic animation of somesort Investigate image / menu techniques D.

    Read the article

  • Objective-C assigning variables question for iphone.

    - by coder net
    The following piece of code can be written in two ways. I would like to know what are the pros and cons of each. If possible I would like to stick with the one liner. 1) UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; self.view.backgroundColor = background; [background release]; 2) self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; Any issues with releasing memory etc. with #2? I'm new to Objective-C and would like to follow the best approach.

    Read the article

  • How to translate legacy system (OLE) colors to (A)RGB?

    - by Paul Sasik
    I have a list of color values encoded as signed integers (OLE I think) in a legacy INI file that I need to translate into (A)RGB values with .NET. An INI example: [INI_Section] Color=-2147483633 Doing something like: Color.FromArgb(-2147483633) gives an alpha-blended version of a color that is not at all what I expect. I think that a value like -2147483633 is supposed to represent a system-defined, or named color like ButtonFace. Is there a .NET method for translating these legacy colors properly? Note that pInvoke to OlePro32.dll is not an option.

    Read the article

  • Implementing ToArgb()

    - by Number8
    Hello -- System.Drawing.Color has a ToArgb() method to return the Int representation of the color. In Silverlight, I think we have to use System.Windows.Media.Color. It has A, R, G, B members, but no method to return a single value. How can I implement ToArgb()? In System.Drawing.Color, ToArgb() consists of return (int) this.Value; System.Windows.Media.Color has a FromArgb(byte A, byte R, byte G, byte B) method. How do I decompose the Int returned by ToArgb() to use with FromArgb()? Thanks for any pointers...

    Read the article

  • Son of Suckerfish ie6 problem - right-most dropdown menu also appearing on left side of screen

    - by Kevin Burke
    I'm interning for an NGO in India and trying to fix their website, including updating their menu so it's not the last item on the page to load, and it's centered on the screen. Everything works well enough but when I try out my new menu in IE6, I get this weird error where the content below the menu is padded an extra 30px or so and the material in the right-most drop down appears on the far left of the screen, always visible. When I drop down the rightmost link ("Publications") the content appears both in the correct location and in the same spot on the far left of the screen, and changes color when I hover as well. It's tough to describe, so it would probably be best if you took a look: visit http://sevamandir.org/a30/index.htm in your Internet Explorer 6 browser to see for yourself. I really appreciate your help. Also I'm using a 1000px wide monitor, if there's more hijinks going on outside that space I'd like to know about that too. Here's the relevant code: in the html head: <script> sfHover = function() { var sfEls = document.getElementById("nav").getElementsByTagName("LI"); for (var i=0; i<sfEls.length; i++) { sfEls[i].onmouseover=function() { this.className+=" sfhover"; } sfEls[i].onmouseout=function() { this.className=this.className.replace(new RegExp(" sfhover\\b"), ""); } } } if (window.attachEvent) window.attachEvent("onload", sfHover); </script> text surrounding the menu - the menu is simply <ul id="nav"><li></li></ul> etc. <!--begin catchphrase--> <div style="float:left; height:27px; width:520px; margin:0px; font:16px Arial, Helvetica, sans-serif; font-weight:bold; color:#769841;"> Transforming lives through democratic &amp; participatory development </div> <?php include("menu.php"); ?> </div><!-- end header --> <!--begin main text div--> <div id="maincontent"> Relevant menu CSS: #nav, #nav ul { font:bold 11px Verdana, sans-serif; float: left; width: 980px; list-style: none; line-height: 1; background: white; font-weight: bold; padding: 0; border: solid #769841; border-width: 0; margin: 0 0 1em 0; } #nav a { display: block; width: 140px; /*this is the total width of the upper menu*/ w\idth: 120px; /*this is the width less horizontal padding */ padding: 5px 10px 5px 10px; /*horiz padding is the 2nd & 4th items here - goes Top Right Bottom Left */ color: #ffffff; background:#b6791e; text-decoration: none; } #nav a.daddy { background: url(rightarrow2.gif) center right no-repeat; } #nav li { float: left; padding: 0; width: 140px; /*this needs to be updated to match top #nav a */ background:#b6791e; } #nav li:hover, #nav li a:hover, #nav li:hover a { background:#769841; } #nav li:hover li a { background:#ffffff; color:#769841; } #nav li ul { position: absolute; left: -999em; height: auto; width: 14.4em; w\idth: 13.9em; font-weight: bold; border-width: 0.25em; /*green border around dropdown menu*/ margin: 0; } #nav li ul a { background:#ffffff; color:#769841; } #nav li li { padding-right: 1em; width: 13em; background:#ffffff; } #nav li ul a { width: 13em; w\idth: 9em; } #nav li ul ul { margin: -1.75em 0 0 14em; } #nav li:hover ul ul, #nav li:hover ul ul ul, #nav li.sfhover ul ul, #nav li.sfhover ul ul ul { left: -999em; } #nav li:hover ul, #nav li li:hover ul, #nav li li li:hover ul, #nav li.sfhover ul, #nav li li.sfhover ul, #nav li li li.sfhover ul { left: auto; } #nav li:hover, #nav li.sfhover, { background: #769841; color:#ffe400; } #nav li a:hover, #nav li li a:hover, #nav li:hover li:hover, #nav li.sfhover a:hover { background: #769841; color:#ffe400; }

    Read the article

  • ASP.net and css styles

    - by c11ada
    can some on help me on how i can reference images i have all my images stored in an image folder which is located in the root folder (..\images) in my css class i have the the following #image { background-position: left; background-repeat: no-repeat;} .background { background-image: (..\images\image.gif); } and in my .cs file i have image.Attributes.Add("class", "background"); image is a div tag which is in my aspx code !! when i run this code i image doesnt show, any ideas what i might be doing wrong

    Read the article

  • Anchor bug on IE9, anchor hitbox overlapped

    - by user1456399
    The menu below works just fine in Firefox and Chrome, but in IE9, but hitbox for the "HOME" anchor is being covered partially by the list item behind it except for the actual test, and a single horizontal pixel line at the top and bottom of the button. Can anyone see what I'm missing? Code to follow: index.html <html lang="en"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" > <title>Navigation</title> <style> .menu-container { width:960px; height:45px; margin:0 auto; position:relative; z-index:2; background-color: #3d3d3d; margin-bottom: 20px; } .menu-navigation { font-family:Arial, Helvetica, sans-serif; font-size:13px; list-style:none; padding:0; margin:0; text-align: right; font-size: 0; /* Removes whitespace between <li> */ } .menu-navigation > li { display:inline; margin:0; border-left:solid 1px #242424; background-color:transparent; font-size: 12px; padding: 15px 0 15px 0; } .menu-navigation > li:hover, .menu-navigation > li.current-menu-item { background-color:#202020; } .menu-navigation > li.active, .menu-navigation > li.active:hover { background-color:#131313; } .menu-navigation > li a { text-decoration:none; color:#bbbbbb; } .menu-navigation > li a:hover { color:#efefef; } .menu-navigation > li span a { color:#ffffff; } .menu-navigation > li a:focus { outline:none; } .menu-navigation > li.menu-item-parent > span, .menu-navigation > li > span > a { text-transform:uppercase; outline:0; text-decoration:none; color:#ffffff; text-shadow:1px 1px 1px #000000; line-height: 45px; display: inline-block; height: 45px; padding: 0 20px 0 20px; } .menu-navigation > li.menu-item-parent > span { background:url("../img/down.png") no-repeat right center; } .menu-navigation > li.menu-item-parent > span:hover, .menu-navigation > li > span > a:hover { cursor:pointer; } </style> </head> <body> <div class="menu-container"> <ul class="menu-navigation"> <li><span><a href="#">This is a link</a></span></li> <li><span><a href="#">This is a link</a></span></li> <li class="menu-item-parent"><span>Not a link</span></li> <li class="menu-item-parent"><span>Not a link</span></li> <li class="menu-item-parent"><span>Not a link</span></li> </ul> </div> </body> </html> EDIT: Alright, I've changed the code to isolate the issue, and narrowed down the problem CSS. Simply adding a background image fixes the issue. The code is set up so it styles so the hit boxes for all the menu items are the same regardless if there's a link in them or not to facilitate an "onClick" drop down on those menu items without anchors. Refer to lines 81 - 86. Remove those lines (just a background image), and the hit box issue is seen in the menu items "NOT A LINK" as well. Further, the act of adding a background image fixes the hit box issue of "THIS IS A LINK" menu items. Simply add the following snippet to the CSS: .menu-navigation > li > span > a { background:url("../img/down.png") no-repeat right center; } Adding a background image, even if there is no actual image, is changing something with regards to the hit box... I'm just not sure what...

    Read the article

  • Can't set anchor tag to [disabled] in IE

    - by Alex
    Hi. I have the following css code. button.png is image where 3 button states are pasted vetrically, so i just move image in css. a.button { background-image: url(button.png); background-position: 0px 0px; width: 100px; height: 30px; display: block; background-repeat: no-repeat; text-indent: -9999px; } a:hover.button { background-position: -100px 0px; } a.button[disabled] { background-position: -200px 0px; cursor:default; } I put this in html <a href="#" class="button" disabled="disabled"></a> In Chrome all is ok. IE dont show disabled image.

    Read the article

  • Rails after_create callback can't access model's attributes

    - by tybro0103
    I can't access my model's attributes in the after_create callback... seems like I should be able to right? controller: @dog = Dog.new(:color => 'brown', :gender => 'male') @dog.user_id = current_user.id @dog.save model: class Dog < ActiveRecord::Base def after_create logger.debug "[DOG CREATED] color:#{color} gender:#{gender} user:#{user_id}" end end console: (all seems well) >>Dog.last =>#<Dog id: 1, color: "brown", gender: "male", user_id: 1> log: (wtf!?) ... [DOG CREATED] color: gender:male user ... Some of my attributes show up and others don't! oh no! Anyone know what I'm doing wrong? I've always been able to user after_create in such ways in the past. Note: The actual variable names and values I used were different, but the methods and code are the same.

    Read the article

  • Displaying text letter by letter

    - by Evi
    I am planing to Write a Text adventure and I don't know how to make the text draw letter by letter in any other way than changing the variable from h to he to hel to hell to hello That would be a terrible amount of work since there are tons of dialogue. Here is the source code so far { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D sampleBG; Texture2D TextBG; SpriteFont defaultfont; KeyboardState keyboardstate; public bool spacepress = false; public bool mspress = false; public int textheight = 425; public int rowspace = 40; public string namebox = "(null)"; public string Row1 = "(null)"; public string Row2 = "(null)"; public string Row3 = "(null)"; public string Row4 = "(null)"; public int Dialogue = 0; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 600; graphics.PreferredBackBufferWidth = 800; IsMouseVisible = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here sampleBG = Content.Load <Texture2D>("SampleBG"); defaultfont = Content.Load<SpriteFont>("SpriteFont1"); TextBG = Content.Load<Texture2D>("textbg"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState keyboardstate = Keyboard.GetState(); MouseState mousestate = Mouse.GetState(); // Changes Dialgue by pressing Left Mouse Button or Space #region Dialogue changer if (mousestate.LeftButton == ButtonState.Pressed && mspress == false) { mspress = true; Dialogue = Dialogue + 1; } if (mousestate.LeftButton == ButtonState.Released && mspress == true) { mspress = false; } if (keyboardstate.IsKeyDown(Keys.Space) && spacepress == false) { spacepress = true; Dialogue = Dialogue + 1; } if (keyboardstate.IsKeyUp(Keys.Space) && spacepress == true) { spacepress = false; } #endregion // ------------------------------------------------------ // Dialgue Content #region Dialgue if (Dialogue == 1) { Row1 = "Input Text 1 Here."; Row2 = "Input Text 2 Here."; Row3 = "Input Text 3 Here."; Row4 = "Input Text 4 Here."; } if (Dialogue == 2) { Row1 = "Text 1"; Row2 = "Text 2"; Row3 = "Text 3"; Row4 = "Text 4"; } #endregion // ------------------------------------------------------ base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(sampleBG, new Rectangle(0, 0, 800, 600), Color.White); spriteBatch.Draw(TextBG, new Rectangle(0, 400, 800, 200), Color.White); spriteBatch.DrawString(defaultfont, Row1, new Vector2(10, (textheight + (rowspace * 0))), Color.Black); spriteBatch.DrawString(defaultfont, Row2, new Vector2(10, (textheight + (rowspace * 1))), Color.Black); spriteBatch.DrawString(defaultfont, Row3, new Vector2(10, (textheight + (rowspace * 2))), Color.Black); spriteBatch.DrawString(defaultfont, Row4, new Vector2(10, (textheight + (rowspace * 3))), Color.Black); spriteBatch.End(); base.Draw(gameTime); } } }

    Read the article

  • LINQ query and lambda expressions

    - by user329269
    I'm trying to write a LINQ query and am having problems. I'm not sure if lambda expressions are the answer or not but I think they may be. I have two combo boxes on my form: "State" and "Color". I want to select Widgets from my database based on the values of these two dropdowns. My widgets can be in one of the following states: Not Started, In Production, In Finishing, In Inventory, Sold. Widgets can have any color in the 'color' table in the database. The 'state' combobox has selections "Not Sold," "In Production/Finishing", "Not Started," "In Production," "In Finishing," "In Inventory," "Sold." (I hope these are self-explanatory.) The 'color' dropdown has "All Colors," and a separate item for each color in the database. How can I create a LINQ query to select the widgets I want from the database based on the dropdowns?

    Read the article

  • How to colorize section headings in LaTeX like this?

    - by Nazgulled
    Hi, Accidently I created this nice colored effect on my LaTeX TOC: http://i43.tinypic.com/o5aptl.png Which I like and want to keep, I created this effect like this: \definecolor{Section1}{rgb}{0.09,0.21,0.36} \section{\color{Section1}Introdução} However, as you can see on the TOC sidebar, there was a nasty side effect. I tried to fix it like this: \section[Introdução]{\color{Section1}Introdução} But didn't work, the sidebar TOC was fixed but on the TOC list, the blue color was gone and was now red instead (default for clickable TOC heading links) I also tried: {\color{Section1}\section{Introdução}} But the effect was the same, fixed TOC but no color on the TOC list. Any suggestions?

    Read the article

  • How to implement filter system in SQL?

    - by sadvaw
    Right now I am planning to add a filter system to my site. Examples: (ID=apple, COLOR=red, TASTE=sweet, ORIGIN=US) (ID=mango, COLOR=yellow, TASTE=sweet, ORIGIN=MEXICO) (ID=banana, COLOR=yellow, TASTE=bitter-sweet, ORIGIN=US) so now I am interested in doing the following: SELECT ID FROM thisTable WHERE COLOR='yellow' AND TASTE='SWEET' But my problem is I am doing this for multiple categories in my site, and the columns are NOT consistent. (like if the table is for handphones, then it will be BRAND, 3G-ENABLED, PRICE, COLOR, WAVELENGTH, etc) how could I design a general schema that allows this? Right now I am planning on doing: table(ID, KEY, VALUE) This allows arbitary number of columns, but for the query, I am using SELECT ID FROM table WHERE (KEY=X1 AND VALUE=V1) AND (KEY=X2 AND VALUE=V2), .. which returns an empty set. Can someone recommend a good solution to this? Note that the number of columns WILL change regularly

    Read the article

< Previous Page | 123 124 125 126 127 128 129 130 131 132 133 134  | Next Page >