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  • Float multiple fixed-width / varible-height boxes into 2 columns

    - by Jeremy H
    I'll try to explain this as best I can. I have multiple divs that are fixed-width but variable height. I want to float these boxes into two columns inside a fixed-width container. What happens when a give them all a float: left value, I get something like this: ######### ######### # box 1 # # box 2 # ######### # ..... # ......... # ..... # ......... ######### ######### ######### # box 3 # # box 4 # # ..... # # ..... # ######### ######### ######### ######### # box 5 # # box 6 # # ..... # ######### # ..... # ######### (The periods are white space) What I really would really like is the top of box 3 to touch the bottom of box 1. Any easy way to acheive this?

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  • javascript image toggling

    - by Sunil Ramu
    I have a tree view which has a folder icon by default and once clicked it has to be changed to a checkbox icon. And further on clicking the checkbox icon should display a folder icon. Sample Code, Server side : c# htmlSb.AppendFormat(" {0}", emptyContent); JS code var Test= new Object(); Test.Controls=new Object(); Test.Controls.TreeView = new Object(); **Test.Controls.TreeView.SelectNode = function (TreeId, nodeLabel) { $("#" + TreeId + " li span, ul li span").css("background-color", "transparent"); nodeLabel.style.backgroundColor = "white"; nodeLabel.style.background = "url(../images/selected.gif) 0 0 no-repeat"; }** The other Image : if (nodeLabel.style.background = "url(../images/folderclosed.gif) 0 0 no-repeat") I need to toggle between "selected.gif" and "folderclosed.gif" images. If one is clicked the other should display. and vice versa. Please help.

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  • [Tkinter/Python] Different line widths with canvas.create_line?

    - by Sam
    Does anyone have any idea why I get different line widths on the canvas in the following example? from Tkinter import * bigBoxSize = 150 class cFrame(Frame): def __init__(self, master, cwidth=450, cheight=450): Frame.__init__(self, master, relief=RAISED, height=550, width=600, bg = "grey") self.canvasWidth = cwidth self.canvasHeight = cheight self.canvas = Canvas(self, bg="white", width=cwidth, height=cheight, border =0) self.drawGridLines() self.canvas.pack(side=TOP, pady=20, padx=20) def drawGridLines(self, linewidth = 10): self.canvas.create_line(0, 0, self.canvasWidth, 0, width= linewidth ) self.canvas.create_line(0, 0, 0, self.canvasHeight, width= linewidth ) self.canvas.create_line(0, self.canvasHeight, self.canvasWidth + 2, self.canvasHeight, width= linewidth ) self.canvas.create_line(self.canvasWidth, self.canvasHeight, self.canvasWidth, 1, width= linewidth ) self.canvas.create_line(0, bigBoxSize, self.canvasWidth, bigBoxSize, width= linewidth ) self.canvas.create_line(0, bigBoxSize * 2, self.canvasWidth, bigBoxSize * 2, width= linewidth) root = Tk() C = cFrame(root) C.pack() root.mainloop() It's really frustrating me as I have no idea what's happening. If anyone can help me out then that'd be fantastic. Thanks!

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  • How to detect default printer properties from browser?

    - by Annan
    Regardless of if this is a good idea or not, is it possible to detect printer attributes from the browser? The idea is that you want to print out a brochure that's selling something. Depending on different things such as if the printer is black&white/colour, high/low resolution, laser/inkjet, printing to a file, etc, you want to print out the page differently. For example you might choose different text colours or fonts, different image sizes, etc. My initial thoughts are: ActiveX, Flash, Java, Silverlight, browser plugins. Kudos if it's possible in javascript. I'm interested in all ways to do this, cross browser or not. Please no reasons about why this shouldn't be done ^_^

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  • Constructing colours for maximum contrast

    - by Martin
    I want to draw some items on screen, each item is in one of N sets. The number of sets changes all the time, so I need to calculate N different colours which are as different as possible (to make it easy to identify what is in which set). So, for example with N = 2 my results would be black and white. With three I guess I would get all red, all green, all blue. For all four, it's less obvious what the correct answer is, and this is where I'm having trouble.

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  • How to split Chinese characters one by one?

    - by Nano HE
    Hi If there is no special character(such as white space, : etc) between firstname and lastname. Then how to split the Chinese characters below. use strict; use warnings; use Data::Dumper; my $fh = \*DATA; my $fname; # ? ; my $lname; # ??; while(my $name = <$fh>) { $name =~ ??? ; print $fname"/n"; print $lname; } __DATA__ ??? Output ? ??

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  • How is application virtualization implemented?

    - by noob_lurker
    I am trying to understand how software like App-V and sandboxie (http://www.sandboxie.com/) work. But for the life of me, I can't think of anything that could make this possible. How do they intercept API calls and trick the target software? If someone would say that it's just magic and pixie dust, I would believe them. Seriously though, are there any white papers that discuss solutions to this problem? If this is possible on the CLR level then that would be good but I'm willing to go native if I have to.

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  • Averaging corrupted images to eliminate the noise in Matlab

    - by Mertie Pertie
    Hi all As you can get it from the title, I want to average some .jpg images which are corrupted by zero-mean Gaussian additive. After searching over internet, I figured out to add image matrices and divide the sum by the # of matrices. However the resultant image is totally black. Normally when the number of image increases then the resultant image gets better. But When I use more images it gets darker. I am using 800x600 black and white images with .jpg ext Here is the script I used; image1 = imread ('PIC1.jpg'); image2 = imread ('PIC2.jpg'); image3 = imread ('PIC3.jpg'); image4 = imread ('PIC4.jpg'); sum = image1 + image2 + image3 + image4; av = sum / 4; imshow(av); Thanks in advance

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  • how to format the data inside the DataGridTemplateColumn in datagrid

    - by prince23
    hi, this is my xaml code where i have 2 fields placed under one template column. now i am getting the format the output like this so that i can specify the space betweeen these 2 columns Color red image1 green image2 green image2 white image6 so that output looks good. How can i define space between them so that it looks like the above one right now thw output is like this color Redimage1 greenimage2 greenimage2 whiteimage6 <sdk:DataGridTemplateColumn Header="Color" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <StackPanel Loaded ="StackPanel_Loaded" Orientation="Horizontal" Background="Transparent"> <TextBlock Text="{Binding Color}" TextWrapping="NoWrap" HorizontalAlignment="Center" Foreground="Blue"></TextBlock> <Image x:Name="imgTargetScore" Source ="{Binding ColorImage}" Width="20" Height="20" Stretch ="Fill"/> </StackPanel> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> loking forward for an solution thanks in advance prince

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  • Sanitize HTML before storing in the DB or before rendering? (AntiXSS library in ASP.NET)

    - by user102533
    I have an editor that lets users add HTML that is stored in the database and rendered on a web page. Since this is untrusted input, I plan to use Microsoft.Security.Application.AntiXsSS.GetSafeHtmlFragment to sanitize the HTML. Should I santiize before saving to the database or before rendering the untrusted input into the webpage? Is there an advantage in including the AntiXSS source code in my project instead of just the DLL? (Maybe I can customize the white list?) Which class file should I look in for actual implementation of the GetSafeHtmlFragment

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  • efficient way to detect if an image is empty

    - by Jos
    Hi, I need a very fast method to detect if an image is empty. Im my case then all pixels are white and transparant. The images are png's. My current method is to load them in a memory bitmap and check each pixel value, but this is way to slow. Is there a more efficient way? This is my current code: 'Lock the bitmap bits. Dim bmpData As System.Drawing.Imaging.BitmapData = bmp.LockBits(rectBmp, _ Drawing.Imaging.ImageLockMode.ReadOnly, bmp.PixelFormat) Try Dim x As Integer Dim y As Integer For y = 0 To bmpData.Height - 1 For x = 0 To bmpData.Width - 1 If System.Runtime.InteropServices.Marshal.ReadByte(bmpData.Scan0, (bmpData.Stride * y) + (4 * x) + 3) <> 0 Then Return True Exit For End If Next Next Finally bmp.UnlockBits(bmpData) End Try

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  • Qt: Styling QTabWidget

    - by Martin
    I'm using Qt and I have a QTabWidget setup in the Qt Designer Editor, you can see it in picture 1. As you can see after Tab4 there is an empty space all the way to the right edge, in someway I need to fill that space with a color, like in picture 2. Or another solution would be that the tabs float out to cover the whole screen. I use the following stylesheet right now: QTabWidget::tab-bar { } QTabBar::tab { background: gray; color: white; padding: 10px; } QTabBar::tab:selected { background: lightgray; } Is there a way to set the background color of the QTabBar using Qt stylesheets? Or can I get the tabs floating out to the edge using Qt stylesheets? Thanks!

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  • Good error flagging | PHP

    - by Wayne
    For everyone that was thinking of the error_reporting() function, then it isn't, what I need is whenever a MySQL query has been done, and the statement has like if($result) { echo "Yes, it was fine... bla bla"; } else { echo "Obviously, the echo'ing will show in a white page with the text ONLY..."; } Whenever statements have been true or false, I want the error to be appeared when redirected with the header() function and echo the error reporting in a div somewhere on the page. Basically something like this: $error = ''; This part appears inside the div tags <div><?php echo $error; ?></div> So the error part will be echoed when redirected with the header() if($result) { $error = "Yes, it was fine... bla bla"; header("Location: url"); } else { $error = "Something wrong happened..."; header("Location: url"); } But that just doesn't work :(

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  • Strange Error - "Object moved to here."

    - by Dkong
    I get the strange error "Object moved to here." on a blank white page when I try to login on a site I created. It works fine locally but not when I deploy it to the test or production server. I am not doing anything odd, just using basic authentication code in a helper function as follows... public static bool AuthenticateUser(string Username, string Password, bool PersistLogin, string RedirectionURL) { if (Membership.ValidateUser(Username, Password)) { FormsAuthentication.SetAuthCookie(Username, PersistLogin); HttpContext.Current.Response.Redirect(RedirectionURL,true); return true; } else return false; }

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  • PHP Scale image and then create image of specific size

    - by Ronny vdb
    The result I am trying to achieve is that the user can upload an image of any size, and the server side script will convert it to an image that has the dimension 1024x512. To save the aspect ratio of the image I first scale the image down by either the width or height to match the wanted dimensions. to do this I am using imagecopyresampled(): imagecopyresampled( $new_img, $src_img, $dst_x, $dst_y, 0, 0, $new_width, $new_height, $img_width, $img_height ) && $write_image($new_img, $new_file_path, $image_quality); If we take an image that is 1920x1200 as an example, the outputted image will be 819x512. However I still need a final result of 1024x512 so I want to add white borders to the image to will the width to 1024. How can I correct my imagecopyresampled function to acheive this?

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  • Is it possible to set ContentType for a WCF WebGet method?

    - by James Cadd
    I'm working with a WCF restful/http method that returns a stream of image data. I want to make sure that the content type is marked as "image/png". The method is defined as: [ServiceContract] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] public class TileImageService { [WebGet(UriTemplate = "{id}")] public Stream GetTileImage(string id) { Bitmap bmp = new Bitmap(173, 173); Graphics g = Graphics.FromImage(bmp); g.Clear(Color.Blue); g.DrawString(DateTime.Now.ToLongTimeString(), new Font("Chiller", 20), Brushes.White, new PointF(10, 10)); g.Flush(); MemoryStream ms = new MemoryStream(); bmp.Save(ms, ImageFormat.Png); ms.Seek(0, SeekOrigin.Begin); return ms; } } In Firefox it looks like the content type is marked as application/octet stream. Is there a way to change the content type?

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  • Get unique artist names from MPMediaQuery

    - by Akash Malhotra
    I am using MPMediaQuery to get all artists from library. Its returning unique names I guess but the problem is I have artists in my library like "Alice In Chains" and "Alice In Chains ". The second "Alice In Chains" has some white spaces at the end, so it returns both. I dont want that. Heres the code... MPMediaQuery *query=[MPMediaQuery artistsQuery]; NSArray *artists=[query collections]; artistNames=[[NSMutableArray alloc]init]; for(MPMediaItemCollection *collection in artists) { MPMediaItem *item=[collection representativeItem]; [artistNames addObject:[item valueForProperty:MPMediaItemPropertyArtist]]; } uniqueNames=[[NSMutableArray alloc]init]; for(id object in artistNames) { if(![uniqueNames containsObject:object]) { [uniqueNames addObject:object]; } } Any ideas?

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  • How to paste transparent image into flash project

    - by Andy
    Hi, I've created a short text (a word) in photoshop with the blending options I prefer and now it's all done I would like to paste it into my flash project. The problem is I can't get the text to be transparent in the flash, I always see the white background which is not very nice since the background on which the text will show is actually a picture. How to make this text transparent? In photoshop I started a new transparent project. Copying from a .GIF file also doesn't work... Thanks!!

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  • regex pattern to match only strings that don't contain spaces PHP

    - by Jamex
    Hi, I want to match the word/pattern that is contained in the variable, but only match against the words that don't have white spaces. Please give suggestions. $var = 'look'; $array = ('look', 'greatlook', 'lookgreat', 'look great', 'badlook', 'look bad', 'look ', ' look'); matches words: look, greatlook, lookgreat, badlook non matches: look great, bad look, look (trailing space(s)), (space(s)) look. The syntax of the below functions are OK, but it matches everything $match = preg_grep ("/$var/", $array); $match = preg_grep ("/^$var/", $array); (match words with 'look' at the start) but when I include the [^\s], it gives an error $match = preg_grep ("/$var[^\s]/", $array); Parse error: syntax error, unexpected '^', expecting T_STRING or T_VARIABLE TIA

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  • HLSL/XNA Ambient light texture mixed up with multi pass lighting

    - by Manu-EPITA
    I've been having some troubles lately with lighting. I have found a source on google which is working pretty good on the example. However, when I try to implement it to my current project, I am getting some very weird bugs. The main one is that my textures are "mixed up" when I only activate the ambient light, which means that a model gets the texture of another one . I am using the same effect for every meshes of my models. I guess this could be the problem, but I don't really know how to "reset" an effect for a new model. Is it possible? Here is my shader: float4x4 WVP; float4x4 WVP; float3x3 World; float3 Ke; float3 Ka; float3 Kd; float3 Ks; float specularPower; float3 globalAmbient; float3 lightColor; float3 eyePosition; float3 lightDirection; float3 lightPosition; float spotPower; texture2D Texture; sampler2D texSampler = sampler_state { Texture = <Texture>; MinFilter = anisotropic; MagFilter = anisotropic; MipFilter = linear; MaxAnisotropy = 16; }; struct VertexShaderInput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Texture : TEXCOORD0; float3 PositionO: TEXCOORD1; float3 Normal : NORMAL0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WVP); output.Normal = input.Normal; output.PositionO = input.Position.xyz; output.Texture = input.Texture; return output; } float4 PSAmbient(VertexShaderOutput input) : COLOR0 { return float4(Ka*globalAmbient + Ke,1) * tex2D(texSampler,input.Texture); } float4 PSDirectionalLight(VertexShaderOutput input) : COLOR0 { //Difuze float3 L = normalize(-lightDirection); float diffuseLight = max(dot(input.Normal,L), 0); float3 diffuse = Kd*lightColor*diffuseLight; //Specular float3 V = normalize(eyePosition - input.PositionO); float3 H = normalize(L + V); float specularLight = pow(max(dot(input.Normal,H),0),specularPower); if(diffuseLight<=0) specularLight=0; float3 specular = Ks * lightColor * specularLight; //sum all light components float3 light = diffuse + specular; return float4(light,1) * tex2D(texSampler,input.Texture); } technique MultiPassLight { pass Ambient { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PSAmbient(); } pass Directional { PixelShader = compile ps_3_0 PSDirectionalLight(); } } And here is how I actually apply my effects: public void ApplyLights(ModelMesh mesh, Matrix world, Texture2D modelTexture, Camera camera, Effect effect, GraphicsDevice graphicsDevice) { graphicsDevice.BlendState = BlendState.Opaque; effect.CurrentTechnique.Passes["Ambient"].Apply(); foreach (ModelMeshPart part in mesh.MeshParts) { graphicsDevice.SetVertexBuffer(part.VertexBuffer); graphicsDevice.Indices = part.IndexBuffer; // Texturing graphicsDevice.BlendState = BlendState.AlphaBlend; if (modelTexture != null) { effect.Parameters["Texture"].SetValue( modelTexture ); } graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); // Applying our shader to all the mesh parts effect.Parameters["WVP"].SetValue( world * camera.View * camera.Projection ); effect.Parameters["World"].SetValue(world); effect.Parameters["eyePosition"].SetValue( camera.Position ); graphicsDevice.BlendState = BlendState.Additive; // Drawing lights foreach (DirectionalLight light in DirectionalLights) { effect.Parameters["lightColor"].SetValue(light.Color.ToVector3()); effect.Parameters["lightDirection"].SetValue(light.Direction); // Applying changes and drawing them effect.CurrentTechnique.Passes["Directional"].Apply(); graphicsDevice.DrawIndexedPrimitives( PrimitiveType.TriangleList, part.VertexOffset, 0, part.NumVertices, part.StartIndex, part.PrimitiveCount ); } } I am also applying this when loading the effect: effect.Parameters["lightColor"].SetValue(Color.White.ToVector3()); effect.Parameters["globalAmbient"].SetValue(Color.White.ToVector3()); effect.Parameters["Ke"].SetValue(0.0f); effect.Parameters["Ka"].SetValue(0.01f); effect.Parameters["Kd"].SetValue(1.0f); effect.Parameters["Ks"].SetValue(0.3f); effect.Parameters["specularPower"].SetValue(100); Thank you very much UPDATE: I tried to load an effect for each model when drawing, but it doesn't seem to have changed anything. I suppose it is because XNA detects that the effect has already been loaded before and doesn't want to load a new one. Any idea why?

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  • Reading from the HTML DOM returns UTF-8 characters

    - by teehoo
    I have a contenteditable div where I'm reading individual characters and sending them off to a server (for more background this is similar to Google Wave where typing a character automatically sends it) I was using a plain old html textfield before and everything worked fine until I "upgraded" to a contenteditable div. My problem is that now the characters are in UTF-8 format, which is causing some weird problems on the server that I would rather not debug. It would be much easier to force everything to be ASCII on the client side. Is there any way to do this? I tried putting in a meta tag stating the html file is charset=ISO-8859-1, but it doesnt seem to work. Reading from the div tag still returns UTF-8 codes. (One example is when I press space I get the pair 0xC2 0xA0 which corresponds to a "non-breaking white space"

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  • Linux application that bundles multiple incoming audio and video streams into one container file?

    - by StackedCrooked
    I've been assigned to implement a video on-demand service for a local university. Different aspects of the lectures (video, audio, screen cast, white board) will be recorded. During a lecture all these data streams arrive at one Linux server. This server should transcode and bundle all these streams into one container (Matroska) file. My options seem to be: Write a GStreamer application do something with FFMPEG do something with VLC ...? Has anyone done something similar in the past? Can you recommend something? Edit For those interested, here are a few of my findings: Matroska is not a good format for streaming (it's possible, but it's not its primary intent) For Flash streaming you can use MPEG4 If you want to combine different videos into one video where each subvideo occupies a rectangular portion of the total screen, then this GStreamer script is useful (I found it on this blog post). Desktop capture works fine with VLC

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  • iOS - playing a youtube video from a webview thumbnail

    - by soleil
    Was about to finally submit an app when I realized that the youtube videos I'm playing play from the iPhone, but not the iPad. Here's the code I'm using: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, [videoItem objectForKey:@"URL"], thumb.frame.size.width, thumb.frame.size.height]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:thumb.frame]; [videoView loadHTMLString:html baseURL:nil]; [videoContainer addSubview:videoView]; Is there any reason this would work on the iPhone and not the iPad? I'm testing on a 1st generation iPad. The videos play on both iPhone models I've tested (3GS and 4S). Nothing happens at all when I tap on the webviews on the iPad.

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  • Sending text to textarea

    - by user2536258
    I have a textarea that I would like to send a value to and I am using the following to achieve this.. <textarea style="width: 300px; height: 150px;" name="message"></textarea> <a href="#updates" onclick="document.sendform.message.value='7'; return true;"style="color:white">Year 7</a> This is working as expected however it also overwrites any text that is in the textarea already, is there any way I can achieve this without over writing the existing text in the textarea? Thanks

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