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  • Output custom messages based on row value

    - by decimal
    I've made a simple guestbook mysql/php page. An entry is displayed if the approve column has a value of 1. For the adminstrator, I want to display either "message approved" or "not approved". Here's my code: while ($row = mysql_fetch_array ($r)) { print "<p>Guest:" .$row['name']. "</p> <p>Date:" .$row['date']. "</p> <p>Comment:". $row['comment']. "</p>"; if ($row['approve'] = '1') { print '<p>YES, the message has been approved</p>'; } else { print '<p>NO, it hasn\'t been approved</p>'; } Whatever value the if statement checks approve is equal to, all approve values are output as that value.

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  • change value of input element!

    - by Lina
    is it able to "override/overwrite" an input element fixed value using javascript and/or jquery? i.e. if i have an input element like this: <div id="myDiv"> <input type="text" name="inputs" value="someValue" /> </div> is it possible to make a jquery object of that element and then change its value to something else then rewrite the jquery object to the dom?? i'm trying but obviously i haven't got good results! i've been trying something like this: $('input').val("someOtherDynamicValue"); var x = $('input'); $("#myDiv").html(x);

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  • License key pattern detection?

    - by Ricket
    This is not a real situation; please ignore legal issues that you might think apply, because they don't. Let's say I have a set of 200 known valid license keys for a hypothetical piece of software's licensing algorithm, and a license key consists of 5 sets of 5 alphanumeric case-insensitive (all uppercase) characters. Example: HXDY6-R3DD7-Y8FRT-UNPVT-JSKON Is it possible (or likely) to extrapolate other possible keys for the system? What if the set was known to be consecutive; how do the methods change for this situation, and what kind of advantage does this give? I have heard of "keygens" before, but I believe they are probably made by decompiling the licensing software rather than examining known valid keys. In this case, I am only given the set of keys and I must determine the algorithm. I'm also told it is an industry standard algorithm, so it's probably not something basic, though the chance is always there I suppose. If you think this doesn't belong in Stack Overflow, please at least suggest an alternate place for me to look or ask the question. I honestly don't know where to begin with a problem like this. I don't even know the terminology for this kind of problem.

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  • SDL (And Others) Virtual Key Input

    - by David C
    Today I set up the input in my application for all the different keys. This works fine except for virtual keys, for example, caret or ampersand. Keys that normally need shift to be got at. Using SDL these virtual keys don't work. As in they do not register an event. if (event.type == SDL_KEYDOWN) { switch (event.key.keysym.sym) { case SDLK_CARET: Keys[KeyCodes::Caret] = KeyState::Down; break; case SDLK_UP: Keys[KeyCodes::Up] = KeyState::Down; break; default: break; } I am absolutely sure my system works with physical keys like Up. The program queries a keystate like so: if (Keys[KeyCode] == KeyState::Down) { lua_pushboolean(L, true); } else { lua_pushboolean(L, false); } KeyCode is passed in as an argument. So why are virtual keys, or keys that need shift to get at not working using SDL's KeyDown event type? Is more code needed to get to them? Or am I being stupid?

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  • What is the point of having a key_t if what will be the key to access shared memory is the return value of shmget()?

    - by devoured elysium
    When using shared memory, why should we care about creating a key key_t ftok(const char *path, int id); in the following bit of code? key_t key; int shmid; key = ftok("/home/beej/somefile3", 'R'); shmid = shmget(key, 1024, 0644 | IPC_CREAT); From what I've come to understand, what is needed to access a given shared memory is the shmid, not the key. Or am I wrong? If what we need is the shmid, what is the point in not just creating a random key every time? Edit @link text one can read: What about this key nonsense? How do we create one? Well, since the type key_t is actually just a long, you can use any number you want. But what if you hard-code the number and some other unrelated program hardcodes the same number but wants another queue? The solution is to use the ftok() function which generates a key from two arguments. Reading this, it gives me the impression that what one needs to attach to a shared-memory block is the key. But this isn't true, is it? Thanks

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  • get drop down value using dojo

    - by vetri
    I have struts code like <html:select property="ce"> <html:option value = "5">5</html:option> <html:option value = "10">10</html:option> <html:option value = "15">15</html:option> </html:select> <div id="dis"> <div> if a option is selected,dojo should get the valu and multiply by 10 and display that in the div?how to do that.

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  • the way to get a value from a hidden type correctly

    - by kawtousse
    hey, in a html table i construct in each row an edit buttton like the following: retour.append("<input type=\"hidden\" id=\"id_"+nomTab+"_"+compteur+"\" value=\""+object.getIdDailyTimeSheet()+"\" name=\"hd_"+compteur+"\" />"); this is the hidden type then i do the following: retour.append("<button id=edit name=edit type=button onClick= editarow()>"); retour.append("<img src=edit.gif />"); retour.append("</button>"); retour.append("</td>"); here i am using the hidden type to differenciate between my rows with it. Now I am trying to get the parameter called here: value=\""+object.getIdDailyTimeSheet() in my servlet to do an update query based on the IdDailyTimeSheet. I didn't untill know find the way to get this value every time i click the edit button (i do its submit with the javascript). thanks for help.

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  • How to set a value from another class

    - by Ram
    Its said that property should not be "Set" only and it should be "Get" as well. What should i do if I need to set value to a variable from some other class? The will keep changing so I cannot pass it through constructor. Shall I create a function for this as shown below? class A { public void SetValue() { b = new B(); b.SetTest(10); } } class B { int test; public void SetTest(int value) { test = value; } } What are the other alternatives?

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  • jquery script to retrieve select value on click: works in Firefox, does not in Internet Explorer

    - by vatshal
    hi vatshal here; I am using a jquery script in which I am getting the current value of a select box on mouse click; it works on Mozila Firefox but doesn't work in Internet Explorer onclick in IE shows previous value from the select box id <select> <option>value1</option> <option>value2</option> </select> if we are clicking on value2 then jquery gets the value of the first element, but it is working on mozila firefox only; jquery code is given below: <script type="text/javascript" src="jquery-1.4.2.js"></script> <script type="text/javascript"> $(function(){ $("#multiple").click(function(){ var a=$("#multiple").val(); $("#to").val(a); }); }); </script> Please help me

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  • trouble with a javascript Cannot read property 'value' of

    - by Stanislas Piotrowski
    I've done a function but I do not understand why, a part of it does not work. Actualy I use the methode using className and Id. Here is the part of the code: var items = new Array(); var itemCount = document.getElementsByClassName("items"); for(var i = 0; i < itemCount.length; i++) { items[i] = document.getElementById("p"+(i+1)).value; } return items; } And in jsfiddle the html part that show that this Id exist. So it should not return to me this errors: Uncaught TypeError: Cannot read property 'value' of null fiddle.jshell.net:402 the concerned line is the following: items[i] = document.getElementById("p"+(i+1)).value; http://jsfiddle.net/Wt4qd/ Kind Regards SP.

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  • More than one unique key for HashMap problem (Java)

    - by Alex Cheng
    This question is a continuation of this thread: In short: To solve my problem, I want to use Map<Set<String>, String>. However, after I sort my data entries in Excel, remove the unnecessary parameters, and the following came out: flow content ==> content content flow content ==> content depth distance flow content ==> content depth within flow content ==> content depth within distance flow content ==> content within flow content ==> content within distance I have more than one unique key for the hashmap if that is the case. How do I go around this... anyone have any idea? I was thinking of maybe Map<Set <String>, List <String>> so that I can do something like: Set <flow content>, List <'content content','content depth distance','content depth within ', ..., 'content within distance'> But because I am parsing the entries line by line I can't figure out the way how to store values of the same repeated keys (flow content) into the same list and add it to the map. Anyone have a rough logic on how can this be done in Java? Thanks in advance.

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  • Java date long value changed after insert, select query

    - by StackExploded
    AFAIK, java Date type is independent from Timezone which means that it represents specific moment of time as long typed value. I found really weird thing here. This is the original value i tried to insert. (http-0.0.0.0-9080-4) 1352955600000 <-- long integer. (http-0.0.0.0-9080-4) Thu Nov 15 00:00:00 EST 2012 <-- User Friendly Format. After i finished inserting into Oracle 11g database, the value has changed! (http-0.0.0.0-9080-4) 1352952000000 (http-0.0.0.0-9080-4) Wed Nov 14 23:00:00 EST 2012 How could this happen?? The more weird thing is it only happens specific environments such as Jboss. I'm currently using below environments. java 1.6 ibatis 2.34 jboss-5.1 (server) tomcat 6.0 (local) oracle 11g Is there anybody who can give me a clue or link to be helpful? it really bugging me!!

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  • Understanding Basic Prototyping & Updating Key/Value pairs

    - by JordanD
    First time poster, long time lurker. I'm trying to learn some more advanced features of .js, and have two ojectives based on the pasted code below: I would like to add methods to a parent class in a specific way (by invoking prototype). I intend to update the declared key/value pairs each time I make an associated method call. execMTAction as seen in TheSuper will execute each function call, regardless. This is by design. Here is the code: function TheSuper(){ this.options = {componentType: "UITabBar", componentName: "Visual Browser", componentMethod: "select", componentValue: null}; execMTAction(this.options.componentType, this.options.componentName, this.options.componentMethod, this.options.componentValue); }; TheSuper.prototype.tapUITextView = function(val1, val2){ this.options = {componentType: "UITextView", componentName: val1, componentMethod: "entertext", componentValue: val2}; }; I would like to execute something like this (very simple): theSuper.executeMTAction(); theSuper.tapUITextView("a", "b"); Unfortunately I am unable to overwrite the "this.options" in the parent, and the .tapUITextView method throws an error saying it cannot find executeMTAction. All I want to do, like I said, is to update the parameters in the parent, then have executeMTAction run each time I make any method call. That's it. Any thoughts? I understand this is basic but I'm coming from a long-time procedural career and .js seems to have this weird confluence of oo/procedural that I'm having a bit of difficulty with. Thanks for any input!

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  • Inserting timestamp value in SQL Server

    - by JPro
    I am trying to copy data from my MYSQL table to SQL Server using PHP. I have a TimeStamp value that needs to be copied. While I am trying to copy the fields, it gave an error that timestamp value cannot be inserted. Is there any way to insert the timestamp value? Is it is not possible, then declaring the column as nvarchar will insert the timestamp, but will I be able to search the data in a date range? Can anyone please clarify my doubt? Thanks.

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  • How can I add dynamic text from a different table where primary key is a foreign key to adynamic table being shown?

    - by Jethro Tamares Doble
    I have here a dynamic table named tb_user with column region_id and institute_id and both ids are primary key of another table tb_region (with column region_name and region_id) and tb_institute (column institute_id and institute_name). I wanted to see region_name and institute_name instead of the ids. I've used this php script <?php echo $row_institute['institution_name']; ?> and query to collect data for tb_institute mysql_select_db($database_connection_ched, $connection_ched); $query_institution = "SELECT institute_id, institute_name FROM tb_institute"; $institution = mysql_query($query_institution, $connection_ched) or die(mysql_error()); $row_institution = mysql_fetch_assoc($institution); $totalRows_institution = mysql_num_rows($institution); but it seems not to display the correct name of id. query i used to collect data: mysql_select_db($database_connection_ched, $connection_ched); $query_notification = sprintf("SELECT * FROM tb_user WHERE status = 'inactive' ORDER BY date_register ASC", GetSQLValueString($colname_notification, "text")); $query_limit_notification = sprintf("%s LIMIT %d, %d", $query_notification, $startRow_notification, $maxRows_notification); $notification = mysql_query($query_limit_notification, $connection_ched) or die(mysql_error()); $row_notification = mysql_fetch_assoc($notification); if (isset($_GET['totalRows_notification'])) { $totalRows_notification = $_GET['totalRows_notification']; } else { $all_notification = mysql_query($query_notification); $totalRows_notification = mysql_num_rows($all_notification); } $totalPages_notification = ceil($totalRows_notification/$maxRows_notification)-1;

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  • How to set value from other class

    - by Ram
    Its said that property should not be "Set" only and it should be "Get" as well. What should i do if I need to set value to a variable from some other class? The will keep changing so I cannot pass it through constructor. Shall I create a function for this as shown below? class A { public void SetValue() { b = new B(); b.SetTest(10); } } class B { int test; public void SetTest(int value) { test = value; } } What are the other alternatives?

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  • Changing key of Multidimensional array in PHP

    - by Thyu
    This is my first array Array ( [0] => Array ( [0] => 1 [1] => Elite [2] => Air-Con Bus [3] => Monday ) [1] => Array ( [0] => 4 [1] => KBZ [2] => Airplane [3] => Wednesday ) [2] => Array ( [0] => 5 [1] => Yoma [2] => Cruise [3] => Tuesday ) ) I want to be inner array[0] to the outer array key. Like the following array: Can I or not? Please suggest me. Array( [1] => Array ( [0] => 1 [1] => Elite [2] => Air-Con Bus [3] => Monday ) [4] => Array ( [0] => 4 [1] => KBZ [2] => Airplane [3] => Wednesday ) [5] => Array ( [0] => 5 [1] => Yoma [2] => Cruise [3] => Tuesday ) )

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  • Delphi - change text color based on current record value

    - by Welliam
    using db controls connected to a FireBird database. and I have a simple dblabel I want to change text color based on current value for current record The user navigate using the dbnavigator and I wrote code in the navigator button click. but there is a problem the code always read the previous record value not the current one so the color is wrong !! for example: procedure <navigator button click>; begin if table1.FieldByName('field1').AsString = 'val1' then <dblabel.textcolor> := red else <dblabel.textcolor> := green; end; but as I said the value is one record behind. why is that and what is the best approach to change label text color ? Thanks

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  • How to simulate inner join on very large files in java (without running out of memory)

    - by Constantin
    I am trying to simulate SQL joins using java and very large text files (INNER, RIGHT OUTER and LEFT OUTER). The files have already been sorted using an external sort routine. The issue I have is I am trying to find the most efficient way to deal with the INNER join part of the algorithm. Right now I am using two Lists to store the lines that have the same key and iterate through the set of lines in the right file once for every line in the left file (provided the keys still match). In other words, the join key is not unique in each file so would need to account for the Cartesian product situations ... left_01, 1 left_02, 1 right_01, 1 right_02, 1 right_03, 1 left_01 joins to right_01 using key 1 left_01 joins to right_02 using key 1 left_01 joins to right_03 using key 1 left_02 joins to right_01 using key 1 left_02 joins to right_02 using key 1 left_02 joins to right_03 using key 1 My concern is one of memory. I will run out of memory if i use the approach below but still want the inner join part to work fairly quickly. What is the best approach to deal with the INNER join part keeping in mind that these files may potentially be huge public class Joiner { private void join(BufferedReader left, BufferedReader right, BufferedWriter output) throws Throwable { BufferedReader _left = left; BufferedReader _right = right; BufferedWriter _output = output; Record _leftRecord; Record _rightRecord; _leftRecord = read(_left); _rightRecord = read(_right); while( _leftRecord != null && _rightRecord != null ) { if( _leftRecord.getKey() < _rightRecord.getKey() ) { write(_output, _leftRecord, null); _leftRecord = read(_left); } else if( _leftRecord.getKey() > _rightRecord.getKey() ) { write(_output, null, _rightRecord); _rightRecord = read(_right); } else { List<Record> leftList = new ArrayList<Record>(); List<Record> rightList = new ArrayList<Record>(); _leftRecord = readRecords(leftList, _leftRecord, _left); _rightRecord = readRecords(rightList, _rightRecord, _right); for( Record equalKeyLeftRecord : leftList ){ for( Record equalKeyRightRecord : rightList ){ write(_output, equalKeyLeftRecord, equalKeyRightRecord); } } } } if( _leftRecord != null ) { write(_output, _leftRecord, null); _leftRecord = read(_left); while(_leftRecord != null) { write(_output, _leftRecord, null); _leftRecord = read(_left); } } else { if( _rightRecord != null ) { write(_output, null, _rightRecord); _rightRecord = read(_right); while(_rightRecord != null) { write(_output, null, _rightRecord); _rightRecord = read(_right); } } } _left.close(); _right.close(); _output.flush(); _output.close(); } private Record read(BufferedReader reader) throws Throwable { Record record = null; String data = reader.readLine(); if( data != null ) { record = new Record(data.split("\t")); } return record; } private Record readRecords(List<Record> list, Record record, BufferedReader reader) throws Throwable { int key = record.getKey(); list.add(record); record = read(reader); while( record != null && record.getKey() == key) { list.add(record); record = read(reader); } return record; } private void write(BufferedWriter writer, Record left, Record right) throws Throwable { String leftKey = (left == null ? "null" : Integer.toString(left.getKey())); String leftData = (left == null ? "null" : left.getData()); String rightKey = (right == null ? "null" : Integer.toString(right.getKey())); String rightData = (right == null ? "null" : right.getData()); writer.write("[" + leftKey + "][" + leftData + "][" + rightKey + "][" + rightData + "]\n"); } public static void main(String[] args) { try { BufferedReader leftReader = new BufferedReader(new FileReader("LEFT.DAT")); BufferedReader rightReader = new BufferedReader(new FileReader("RIGHT.DAT")); BufferedWriter output = new BufferedWriter(new FileWriter("OUTPUT.DAT")); Joiner joiner = new Joiner(); joiner.join(leftReader, rightReader, output); } catch (Throwable e) { e.printStackTrace(); } } } After applying the ideas from the proposed answer, I changed the loop to this private void join(RandomAccessFile left, RandomAccessFile right, BufferedWriter output) throws Throwable { long _pointer = 0; RandomAccessFile _left = left; RandomAccessFile _right = right; BufferedWriter _output = output; Record _leftRecord; Record _rightRecord; _leftRecord = read(_left); _rightRecord = read(_right); while( _leftRecord != null && _rightRecord != null ) { if( _leftRecord.getKey() < _rightRecord.getKey() ) { write(_output, _leftRecord, null); _leftRecord = read(_left); } else if( _leftRecord.getKey() > _rightRecord.getKey() ) { write(_output, null, _rightRecord); _pointer = _right.getFilePointer(); _rightRecord = read(_right); } else { long _tempPointer = 0; int key = _leftRecord.getKey(); while( _leftRecord != null && _leftRecord.getKey() == key ) { _right.seek(_pointer); _rightRecord = read(_right); while( _rightRecord != null && _rightRecord.getKey() == key ) { write(_output, _leftRecord, _rightRecord ); _tempPointer = _right.getFilePointer(); _rightRecord = read(_right); } _leftRecord = read(_left); } _pointer = _tempPointer; } } if( _leftRecord != null ) { write(_output, _leftRecord, null); _leftRecord = read(_left); while(_leftRecord != null) { write(_output, _leftRecord, null); _leftRecord = read(_left); } } else { if( _rightRecord != null ) { write(_output, null, _rightRecord); _rightRecord = read(_right); while(_rightRecord != null) { write(_output, null, _rightRecord); _rightRecord = read(_right); } } } _left.close(); _right.close(); _output.flush(); _output.close(); } UPDATE While this approach worked, it was terribly slow and so I have modified this to create files as buffers and this works very well. Here is the update ... private long getMaxBufferedLines(File file) throws Throwable { long freeBytes = Runtime.getRuntime().freeMemory() / 2; return (freeBytes / (file.length() / getLineCount(file))); } private void join(File left, File right, File output, JoinType joinType) throws Throwable { BufferedReader leftFile = new BufferedReader(new FileReader(left)); BufferedReader rightFile = new BufferedReader(new FileReader(right)); BufferedWriter outputFile = new BufferedWriter(new FileWriter(output)); long maxBufferedLines = getMaxBufferedLines(right); Record leftRecord; Record rightRecord; leftRecord = read(leftFile); rightRecord = read(rightFile); while( leftRecord != null && rightRecord != null ) { if( leftRecord.getKey().compareTo(rightRecord.getKey()) < 0) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); } else if( leftRecord.getKey().compareTo(rightRecord.getKey()) > 0 ) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); } else if( leftRecord.getKey().compareTo(rightRecord.getKey()) == 0 ) { String key = leftRecord.getKey(); List<File> rightRecordFileList = new ArrayList<File>(); List<Record> rightRecordList = new ArrayList<Record>(); rightRecordList.add(rightRecord); rightRecord = consume(key, rightFile, rightRecordList, rightRecordFileList, maxBufferedLines); while( leftRecord != null && leftRecord.getKey().compareTo(key) == 0 ) { processRightRecords(outputFile, leftRecord, rightRecordFileList, rightRecordList, joinType); leftRecord = read(leftFile); } // need a dispose for deleting files in list } else { throw new Exception("DATA IS NOT SORTED"); } } if( leftRecord != null ) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); while(leftRecord != null) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); } } else { if( rightRecord != null ) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); while(rightRecord != null) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); } } } leftFile.close(); rightFile.close(); outputFile.flush(); outputFile.close(); } public void processRightRecords(BufferedWriter outputFile, Record leftRecord, List<File> rightFiles, List<Record> rightRecords, JoinType joinType) throws Throwable { for(File rightFile : rightFiles) { BufferedReader rightReader = new BufferedReader(new FileReader(rightFile)); Record rightRecord = read(rightReader); while(rightRecord != null){ if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.RightOuterJoin || joinType == JoinType.FullOuterJoin || joinType == JoinType.InnerJoin ) { write(outputFile, leftRecord, rightRecord); } rightRecord = read(rightReader); } rightReader.close(); } for(Record rightRecord : rightRecords) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.RightOuterJoin || joinType == JoinType.FullOuterJoin || joinType == JoinType.InnerJoin ) { write(outputFile, leftRecord, rightRecord); } } } /** * consume all records having key (either to a single list or multiple files) each file will * store a buffer full of data. The right record returned represents the outside flow (key is * already positioned to next one or null) so we can't use this record in below while loop or * within this block in general when comparing current key. The trick is to keep consuming * from a List. When it becomes empty, re-fill it from the next file until all files have * been consumed (and the last node in the list is read). The next outside iteration will be * ready to be processed (either it will be null or it points to the next biggest key * @throws Throwable * */ private Record consume(String key, BufferedReader reader, List<Record> records, List<File> files, long bufferMaxRecordLines ) throws Throwable { boolean processComplete = false; Record record = records.get(records.size() - 1); while(!processComplete){ long recordCount = records.size(); if( record.getKey().compareTo(key) == 0 ){ record = read(reader); while( record != null && record.getKey().compareTo(key) == 0 && recordCount < bufferMaxRecordLines ) { records.add(record); recordCount++; record = read(reader); } } processComplete = true; // if record is null, we are done if( record != null ) { // if the key has changed, we are done if( record.getKey().compareTo(key) == 0 ) { // Same key means we have exhausted the buffer. // Dump entire buffer into a file. The list of file // pointers will keep track of the files ... processComplete = false; dumpBufferToFile(records, files); records.clear(); records.add(record); } } } return record; } /** * Dump all records in List of Record objects to a file. Then, add that * file to List of File objects * * NEED TO PLACE A LIMIT ON NUMBER OF FILE POINTERS (check size of file list) * * @param records * @param files * @throws Throwable */ private void dumpBufferToFile(List<Record> records, List<File> files) throws Throwable { String prefix = "joiner_" + files.size() + 1; String suffix = ".dat"; File file = File.createTempFile(prefix, suffix, new File("cache")); BufferedWriter writer = new BufferedWriter(new FileWriter(file)); for( Record record : records ) { writer.write( record.dump() ); } files.add(file); writer.flush(); writer.close(); }

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • Value of Itanium over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium hardware, are there any drawbacks? Is there a point where Itanium starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the two platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer.

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  • Value of Itanium or Sparc over x86_64 for Oracle Deployment

    - by Antitribu
    We are looking at a new environment to run our Oracle Database running on SUSE (potentially migrating to RedHat). Our database is approximately 100GB and performs adequately on our current hardware (x86_64) with approximately 6GB of ram allocated to it. We are growing quickly however and will require more performance shortly. Given the cost of Oracle licenses we would like to maximize the value from each license by choosing the most appropriate CPU to run the software on. The questions are: Are there substantial benefits to looking at Itanium or Sparc hardware, are there any drawbacks? Is there a point where one starts to scale out better? What are the long term support options for Itanium? Given the dominance of x86 would it be safer long term to stick with x86? On average what would be the performance benefit of implementing an Oracle database on Itanium or Sparc over x86_64? Is this an issue at all or will other factors (IO/RAM) cap out first? If anyone can point me towards some solid documentation on comparisons between the platforms that provides good case analysis of when to choose which I'm more than happy to accept that as an answer. Edit:- Added Sparc as an Option as it was previously not considered however with the recent Oracle Sun aquisition seems very relevant.

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  • xforms: how to prevent xxforms:default value from over-writing user input

    - by Purni
    I have a dropdown to display status, which can be Enabled(true) or Disabled(false). Here is my xml instance. <?xml version="1.0" encoding="UTF-8"?> <page> <file-name></file-name> <status></status> </page> By default, status should be true. So I have set it in binding as follows. <xforms:bind nodeset="./status" xxforms:default="true()" /> When user chooses Disabled in the dropdown, the status should get saved as false. Here is the xml that gets saved when I save the form. <page> <file-name>StatusDisabled.xml</file-name> <status>false</false> </page> When I open the form in edit mode, this is the xml I get in the XML inspector widget. <page> <file-name>StatusDisabled.xml</file-name> <status>true></status> </page> Status gets set to true because of xxforms:default, even though the xml is saved with a false value for status. How can I fix this? Here is the xhtml: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:xforms="http://www.w3.org/2002/xforms" xmlns:xxforms="http://orbeon.org/oxf/xml/xforms"> <head> <title>XForms Default</title> <xforms:model> <xforms:instance id="instance"> <page> <name xmlns=""/> <status xmlns=""/> </page> </xforms:instance> <xforms:instance id="status-instance"> <items> <item label="Enabled" value="true" xmlns=""/> <item label="Disabled" value="false" xmlns=""/> </items> </xforms:instance> <xforms:bind nodeset="instance('instance')"> <xforms:bind nodeset="./status" xxforms:default="true()" /> </xforms:bind> </xforms:model> </head> <body> <p> <xforms:input ref="instance('instance')/name" incremental="true"> <xforms:label>Please enter your name:</xforms:label> </xforms:input> </p> <p> <xforms:select1 ref="instance('instance')/status" appearance="minimal" incremental="true"> <xforms:label>Please select status:</xforms:label> <xforms:itemset nodeset="instance('status-instance')/item"> <xforms:label ref="./@label"/> <xforms:value ref="./@value"/> </xforms:itemset> </xforms:select1> </p> </body> </html>

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  • How to perform duplicate key validation using entlib (or DataAnnotations), MVC, and Repository pattern

    - by olivehour
    I have a set of ASP.NET 4 projects that culminate in an MVC (3 RC2) app. The solution uses Unity and EntLib Validation for cross-cutting dependency injection and validation. Both are working great for injecting repository and service layer implementations. However, I can't figure out how to do duplicate key validation. For example, when a user registers, we want to make sure they don't pick a UserID that someone else is already using. For this type of validation, the validating object must have a repository reference... or some other way to get an IQueryable / IEnumerable reference to check against other rows already in the DB. What I have is a UserMetadata class that has all of the property setters and getters for a user, along with all of the appropriate DataAnnotations and EntLib Validation attributes. There is also a UserEntity class implemented using EF4 POCO Entity Generator templates. The UserEntity depends on UserMetadata, because it has a MetadataTypeAttribute. I also have a UserViewModel class that has the same exact MetadataType attribute. This way, I can apply the same validation rules, via attributes, to both the entity and viewmodel. There are no concrete references to the Repository classes whatsoever. All repositories are injected using Unity. There is also a service layer that gets dependency injection. In the MVC project, service layer implementation classes are injected into the Controller classes (the controller classes only contain service layer interface references). Unity then injects the Repository implementations into the service layer classes (service classes also only contain interface references). I've experimented with the DataAnnotations CustomValidationAttribute in the metadata class. The problem with this is the validation method must be static, and the method cannot instantiate a repository implementation directly. My repository interface is IRepository, and I have only one single repository implementation class defined as EntityRepository for all domain objects. To instantiate a repository explicitly I would need to say new EntityRepository(), which would result in a circular dependency graph: UserMetadata [depends on] DuplicateUserIDValidator [depends on] UserEntity [depends on] UserMetadata. I've also tried creating a custom EntLib Validator along with a custom validation attribute. Here I don't have the same problem with a static method. I think I could get this to work if I could just figure out how to make Unity inject my EntityRepository into the validator class... which I can't. Right now, all of the validation code is in my Metadata class library, since that's where the custom validation attribute would go. Any ideas on how to perform validations that need to check against the current repository state? Can Unity be used to inject a dependency into a lower-layer class library?

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