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  • COM-Objects containing maps / content error(0)

    - by Florian Berzsenyi
    I'm writing a small wrapper to get familiar with some important topics in C++ (WinAPI, COM, STL,OOP). For now, my class shall be able to create a (child) window. Mainly, this window is connected to a global message loop that distribute messages to a local loop of the right instance (global is static, local is virtual). Obviously, there are surely better ways to do that but I'm using std::maps to store HWND and their instance pointer in pairs (the Global loop looks for the pointer with the HWND-parameter, gets itself the pointer from the map and calls then the local loop). Now, it appears that the map does not accept any values because of a unknown reason. It seems to allocate enough space but something went wrong anyway [ (error) 0 is displayed instead of the entries in visual C++). I've looked that up in google as well and found out that maps cause some trouble when used in classes AND DLLs. May this be the reason and is there any solution?? Protected scope of class: static std::map<HWND,MAP_BASE_OBJECT*> m_LoopBuf Implementation in .cpp-file: std::map<HWND,MAP_BASE_OBJECT*> HWindow::m_LoopBuf;

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files - Main.nib and Preference.nib In Main.nib file I have an instance of NSView class.Its window has a NSPopUpButton which on clicking shows a menu .In the menu I have show Preferences menu item. Menu item on clicking shows a preferences panel containing a color well item. On clicking color well a color panel is displayed to choose the color. The problem is how to apply that color to main application window. My preference panel window is in Preference.nib file. So problem is accessing NSView from another Nib Window. Is there a way so that I can make connection between preference panel and my main application window(NSView)

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  • Accessing objects on one nib file from another nib file

    - by ASN
    I have two nib files Main.nib and Preferernces.nib I have a class CalendarView.m that inherits from NSView .It has a method for drawing calendar - (void)drawCalendar; In Main.nib window I have NSWindow(My Main window) which has an NSView item on it for displaying calendar.Main window has an NSPopUp button that shows a menu when application runs. Menu has a 'Preferences' menu item which on clicking show a preferences panel(NSPanel) that panel is in Preferences.nib file.Panel has a colorwell item .When application is executed clcking on colorwell show a color panel to choose color .But I am unable to apply that color to my calendar. I have another class PreferencesWindowController.m that shows preferences panel . It has a method changeColor that takes selected color from colors panel and make changes to user defaults . I have IBOutlet CalendarView *calView as a member in PreferencesWindowController.h class. In changeColor mehod I am writing - calView = [[CalendarView alloc] init]; [calView drawCalendar]; On debugging call goes to drawCalendar method of CalendarView but skips some part of it and goes to end of function without redrawing. On restarting the application color is applied but I want it to happen while application is executing, so that there is no need to rerun the application to view changes.

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  • [Java2D] Is this bad practice? Multiple Graphics2D Objects

    - by m00st
    I've created a JPanel canvas that holds all graphics; namely JLabel. To get animated sprites to work you have to over ride the paintComponent of the extended JLabel class. I've successfully implemented animated sprites this way. Is it bad practice to have a Graphics2D canvas and then have multiple 'images' in their own Graphics2D?

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  • How do I assign custom classes to YUI3 plugin/widget objects

    - by Akshar Prabhu Desai
    Consider the following code. var overlay = new Y.Overlay({ id:'tooltip-tag', bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] }); The overlay gets the id as given in attributes. But what if I want to add a class ? IS there something like: var overlay = new Y.Overlay({ **class:'tooltip-tag'**, bodyContent:"Loading.....", xy:[e.target.getX(),e.target.getY()+30] });

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  • What happens with unarchived objects?

    - by Dane Man
    After I've unarchived an object with NSKeyedUnarchiver, I am able to use it like usual, but I am unable to re-archive it. When I try, it crashes. [NSKeyedArchiver archiveRootObject:unarchivedObject toFile:fileName]; I tried looking in the developer resources in apple but I haven't seen a thorough explination of proper usage of NSKeyedArchiver. Please Help.

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  • jQuery add() function and the context of jQuery objects

    - by patrick
    Given the following HTML example... <div id='div1'>div one</div> <div id='div2'>div two</div> ...I found that the following jQuery code... $('#div1').click(function() { var $d = $(this); // Using 'this' instead of '#div1' $d.add('#div2').remove(); }); ...would not add #div2 to the set referenced by $d, but this code... $('#div1').click(function() { var $d = $('#div1'); // Using '#div1' instead of 'this' $d.add('#div2').remove(); }); ...successfully added #div2. Upon consulting firebug, I found that using $(this) gave the jQuery object a context of #div1, but doing $('#div1') gave the object a context of document. Given this information I tried... var $d = $(this, document); ...and the add() function worked as expected. So here's the question. Could someone please explain to my why a different context is assigned when using $(this) vs $('#div1')? Thanks much!

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  • junit mock objects

    - by Codenotguru
    i am new to junit so any help is appreciated. I have a class called sysconfig.java for which i have written a junit class file called TestSysconfig.java that tests some methods in the sysconfig.java. The method that i am testing in sysconfig.java calls another class file "ethipmapping.java" i have created a mock of this class file as Testethipmapping.java. so my question is how do i tell sysconfig.java to call this mock object?

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  • Animation using AniMate with Unity3D doesn't interact with physical objects

    - by Albz
    I'm designing a maze with Unity3D. The maze has a number of bifurcations and the player will stop before each bifurcation and simply choose left or right. Then an automatic animation will move the player through the next bifurcation till the end of the maze (or till a dead end). To animate the player I'm using AniMate and C# in my Unity project. Using AniMate I'm simply creating a point-to-point animation for each bifurcation (e.g. mage below: from the start/red arrow to point 5) My problem is that my animation script (associated to the "First Person Controller") is not working properly since physics is not respected (the player passes through walls). If in the same project I enable the standard character controls in Unity, then I can navigate in the maze with the physical contrains of walls etc... (i.e. I have colliders). This is an example of the code I'm using when I press left to pass from starting point, trough point 1 to point 2: void FixedUpdate () { if (Input.GetKey(KeyCode.LeftArrow)) { //To point 1 Hashtable props = new Hashtable(); props.Add("position", new Vector3(756f,112f,1124f)); props.Add("physics", true); Ani.Mate.To(transform, 2, props); //To point 2 Hashtable props2 = new Hashtable(); props2.Add("position", new Vector3(731f,112f,1124f)); props2.Add("physics", true); Ani.Mate.To(transform, 2, props2); } } What happens practically when I press the left arrow button is that the player moves directly to point 2 using a straight line passing through the wall. I tried to pass to AniMate "Physics = true" but it doesn't seem to help. Any idea on how to solve this issue? Alternatively... any hint on how to have a more optimized code and just use a series of vector3 coordinates (one for each point) to obtain the simple animation I want without having to declare new Hashtable(); etc... every time? I chose AniMate simply because 1. I'm a beginner with Unity 2. I don't need complex animations (e.g. I don't need to use iTween), just fixed animations along straight lines and I need something really simple and quick to implement in a script. However, if someone has an equally simple solution it will be welcome. thank you in advance for your help

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  • Mock Assertions on objects inside Parallel ForEach's???

    - by jacko
    Any idea how we can assert a mock object was called when it is being accessed inside Parallel.ForEach via a closure? I assume that because each invocation is on a different thread that Rhino Mocks loses track of the object? Pseudocode: var someStub = MockRepository.GenerateStub() Parallel.Foreach(collectionOfInts, anInt => someStub.DoSomething(anInt)) someStub.AssertWasCalled(s => s.DoSomething, Repeat.Five.Times) This test will return an expectation violation, expecting the stub to be called 5 times but being actually called 0 times. Any ideas how we can tell the lambdas to keep track of the thread-local stub object?

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  • Add custom Model Binders for derived objects and their base

    - by mare
    My class diagram: BaseContentClass Page inherits BaseContentClass Tab inherits BaseContentClass ... If I do this ModelBinders.Binders.Add(typeof(BaseContentObject), new BaseContentObjectCommonPropertiesBinder()); then when in controller action parameter of type Tab appears, custom model binder is not fired. It gets fired if I do this: ModelBinders.Binders.Add(typeof(Tab), new BaseContentObjectCommonPropertiesBinder()); But I don't want to go writing "n" number of Add statements in my global.asax.cs to associate all the derived classes with my custom model binder, do I? I don't know if I have any other option.

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  • Dottrace Dead vs. Garbage

    - by Moshe
    After reading the dottrace documentation I realized that: Dead objects are objects deleted before the end point of the snapshot. Garbage objects are objects allocated after the starting point and deleted before the end point - in other words, "Garbage objects" is a subset of "Dead objects". But after doing some profiling sessions, I could see that sometimes the number of "Garbage objects" is by far greater than the number of "Dead objects" of the same class (for example System.String). How should I interpret this phenomenon?

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  • Modeling objects with multiple table relationships in Zend Framework

    - by andybaird
    I'm toying with Zend Framework and trying to use the "QuickStart" guide against a website I'm making just to see how the process would work. Forgive me if this answer is obvious, hopefully someone experienced can shed some light on this. I have three database tables: CREATE TABLE `users` ( `id` int(11) NOT NULL auto_increment, `email` varchar(255) NOT NULL, `username` varchar(255) NOT NULL default '', `first` varchar(128) NOT NULL default '', `last` varchar(128) NOT NULL default '', `gender` enum('M','F') default NULL, `birthyear` year(4) default NULL, `postal` varchar(16) default NULL, `auth_method` enum('Default','OpenID','Facebook','Disabled') NOT NULL default 'Default', PRIMARY KEY (`id`), UNIQUE KEY `email` (`email`), UNIQUE KEY `username` (`username`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_password` ( `user_id` int(11) NOT NULL, `password` varchar(16) NOT NULL default '', PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 CREATE TABLE `user_metadata` ( `user_id` int(11) NOT NULL default '0', `signup_date` datetime default NULL, `signup_ip` varchar(15) default NULL, `last_login_date` datetime default NULL, `last_login_ip` varchar(15) default NULL, PRIMARY KEY (`user_id`), UNIQUE KEY `user_id` (`user_id`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1 I want to create a User model that uses all three tables in certain situations. E.g., the metadata table is accessed if/when the meta data is needed. The user_password table is accessed only if the 'Default' auth_method is set. I'll likely be adding a profile table later on that I would like to be able to access from the user model. What is the best way to do this with ZF and why?

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  • Deleting objects through foreign key relationship with T-SQL query

    - by LaserBeak
    Looking for a way to write the following LinQ to entities query as a T-SQL statement. repository.ProductShells.Where(x => x.ShellMembers.Any(sm => sm.ProductID == pid)).ToList().ForEach(x => repository.ProductShells.Remove(x)); The below is obviously not correct but I need it to delete respective ProductShell object where any ShellMember contains a ProductID equal to the passed in variable pid. I would presume this would involve a join statement to get the relevant ShellMembers. repository.Database.ExecuteSqlCommand("FROM Shellmembers WHERE ProductID={0} DELETE FK_ProductShell", pid); I have cascade delete enabled for the FK_ShellMembers_ProductShells foreign key, so when I delete the ProductShell it will delete all the ShellMembers that are associated with it. I am going to pass this statement to System.Data.Entity Database.ExecuteSqlCommand method.

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  • Setting property of objects in datacontext

    - by ryudice
    Hi, all my entities have a common property which specifies the company they belong to, I would like to set this property in a method in my datacontext but I do not want to use the partial methods for each of the entity types that the datacontext provides, is there a method that receives any entity that is inserted throught the datacontext so that I can hook to it or override it and set the property using reflection? thanks.

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  • Objects in interface

    - by Peter Kowalchuk
    I created my own object, PKSurvey. In the interface of the View Controller I can define a pointer to it, then in a method I can alloc it and have an instance. How do I keep the instance beyond the method where it was allocated? I assign values in one method and want to be able to use those values in other methods. Should I allocate it in the viewDidLoad method or should I do it somewhere else? @interface DIrectionalDrillerViewController : UIViewController { PKSurvey *Survey=[PKSurvey new]; ---------------- - (void)viewDidLoad { [Survey new];

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  • Where Not In OR Except simulation of SQL in LINQ to Objects

    - by Thinking
    Suppose I have two lists that holds the list of source file names and destination file names respectively. The Sourcefilenamelist has files as 1.txt, 2.txt,3.txt, 4.txt while the Destinaitonlist has 1.txt,2.txt. I ned to write a linq query to find out which files are in SourceList that are absent in DestinationFile list. e.g. here the out put will be 3.txt and 4.txt. I have done this by a foreach statement. but now I want to do the same by using LINQ(C#). Edit: My Code is List<FileList> sourceFileNames = new List<FileList>(); sourceFileNames.Add(new FileList { fileNames = "1.txt" }); sourceFileNames.Add(new FileList { fileNames = "2.txt" }); sourceFileNames.Add(new FileList { fileNames = "3.txt" }); sourceFileNames.Add(new FileList { fileNames = "4.txt" }); List<FileList> destinationFileNames = new List<FileList>(); destinationFileNames.Add(new FileList { fileNames = "1.txt" }); destinationFileNames.Add(new FileList { fileNames = "2.txt" }); IEnumerable<FileList> except = sourceFileNames.Except(destinationFileNames); And Filelist is a simple class with only one property fileNames of type string.

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  • changing sounds when objects meet

    - by blacksheep
    i'd like to change sounds when tapping on an image and drag another image over several others. it is not working properly: the "MoveImage" is not dragable, the tapping is working outside the "TouchImage" and the sounds do not change when tapping on it. (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if(((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)))) { [sound_E play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)))) { [sound_F play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)))) { [sound_D play]; } if (((CGRectContainsPoint(myTouchImage.frame, location)), (CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)))) { [sound_Dis play]; } } (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:touch.view]; if (CGRectContainsPoint(myMoveImage.frame, location)){ CGPoint yLocation = CGPointMake(myMoveImage.center.x,location.y); myMoveImage.center = yLocation; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_1.frame)) { E_NOTE.text = @"E"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_2.frame)) { F_NOTE.text = @"F"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_3.frame)) { D_NOTE.text = @"D"; } if(CGRectIntersectsRect(myMoveImage.frame,myImage_4.frame)) { Dis_NOTE.text = @"D#"; } }

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  • Grouping swing objects

    - by RenegadeAndy
    Hey. I want to make an object I can add to my java swing application. The object when instantiated would contain an image and 2 labels - is there a way to do this using java swing? If there is - can you point me at an example. I.e i want Myobj icon = new MyObj(pic, label , label); window.addComponent(icon); Cheers Andy

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  • Calculating 2D angles for 3D objects in perspective

    - by Will
    Imagine a photo, with the face of a building marked out. Its given that the face of the building is a rectangle, with 90 degree corners. However, because its a photo, perspective will be involved and the parallel edges of the face will converge on the horizon. With such a rectangle, is it possible to calculate the angle in 2D of the edges of a face that is 90 degrees to it? In the image below, the blue is the face marked on the photo, and I'm wondering how to calculate the 2D vector of the red lines of the other face:

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