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  • How to display a TimeSpan in MVC Razor

    - by John Mitchell
    So I have a duration in seconds of a video and I would like to display that duration in Razor. Currently I am using @TimeSpan.FromSeconds(item.Duration).ToString() However the rest of the code I am using uses @Html.DisplayFor(modelItem => item.Description) Is there way to get the duration (currently an int) to display a as a timespan? using the @Html.DisplayFor syntax. The item.duration is pulling form a Entity Framework model which is held as a int in the database.

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  • how to return C++ pointer in objective-C++

    - by John Smith
    I have the following objective-C++ header with the simple method to return this pointer. @interface MyObj { MyCPPObj * cpp; } -(MyCPPObj *) getObj; I have created the simple method @implementation MyObj -(MyCPPObj *) getObj { return cpp; } Everything seems to work until I actually try to use the object in another file newObj = [createdMyObj getObj]; It complains: error: cannot convert 'objc_object*' to 'MyCPPObje *' in initialization. It seems that the method is return an objective-c object, but I specifically requested a C++ pointer. How can I fix that?

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  • Long-running ASP.NET tasks

    - by John Leidegren
    I know there's a bunch of APIs out there that do this, but I also know that the hosting environment (being ASP.NET) puts restrictions on what you can reliably do in a separate thread. I could be completely wrong, so please correct me if I am, this is however what I think I know. A request typically timeouts after 120 seconds (this is configurable) but eventually the ASP.NET runtime will kill a request that's taking too long to complete. The hosting environment, typically IIS, employs process recycling and can at any point decide to recycle your app. When this happens all threads are aborted and the app restarts. I'm however not sure how aggressive it is, it would be kind of stupid to assume that it would abort a normal ongoing HTTP request but I would expect it to abort a thread because it doesn't know anything about the unit of work of a thread. If you had to create a programming model that easily and reliably and theoretically put a long running task, that would have to run for days, how would you accomplish this from within an ASP.NET application? The following are my thoughts on the issue: I've been thinking a long the line of hosting a WCF service in a win32 service. And talk to the service through WCF. This is however not very practical, because the only reason I would choose to do so, is to send tasks (units of work) from several different web apps. I'd then eventually ask the service for status updates and act accordingly. My biggest concern with this is that it would NOT be a particular great experience if I had to deploy every task to the service for it to be able to execute some instructions. There's also this issue of input, how would I feed this service with data if I had a large data set and needed to chew through it? What I typically do right now is this SELECT TOP 10 * FROM WorkItem WITH (ROWLOCK, UPDLOCK, READPAST) WHERE WorkCompleted IS NULL It allows me to use a SQL Server database as a work queue and periodically poll the database with this query for work. If the work item completed with success, I mark it as done and proceed until there's nothing more to do. What I don't like is that I could theoretically be interrupted at any point and if I'm in-between success and marking it as done, I could end up processing the same work item twice. I might be a bit paranoid and this might be all fine but as I understand it there's no guarantee that that won't happen... I know there's been similar questions on SO before but non really answers with a definitive answer. This is a really common thing, yet the ASP.NET hosting environment is ill equipped to handle long-running work. Please share your thoughts.

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  • TFS and shared projects in multiple solutions

    - by David Stratton
    Our .NET team works on projects for our company that fall into distinct categories. Some are internal web apps, some are external (publicly facing) web apps, we also have internal Windows applications for our corporate office users, and Windows Forms apps for our retail locations (stores). Of course, because we hate code reuse, we have a ton of code that is shared among the different applications. Currently we're using SVN as our source control, and we've got our repository laid out like this: - = folder, | = Visual Studio Solution -SVN - Internet | Ourcompany.com | Oursecondcompany.com - Intranet | UniformOrdering website | MessageCenter website - Shared | ErrorLoggingModule | RegularExpressionGenerator | Anti-Xss | OrgChartModule etc... So.. The OurCompany.com solution in the Internet folder would have a website project, and it would also include the ErrorLoggingModule, RegularExpressionGenerator, and Anti-Xss projects from the shared directory. Similarly, our UniformOrdering website solution would have each of these projects included in the solution as well. We prefer to have a project reference to a .dll reference because, first of all, if we need to add or fix a function in the ErrorLoggingModule while working on the OurCompany.com website, it's right there. Also, this allows us to build each solution and see if changes to shared code break any other applications. This should work well on a build server as well if I'm correct. In SVN, there is no problem with this. SVN and Visual Studio aren't tied together in the way TFS's source control is. We never figured out how to work this type of structure in TFS when we were using it, because in TFS, the TFS project was always tied to a Visual Studio Solution. The Source Code repository was a child of the TFS Project, so if we wanted to do this, we had to duplicate the Shared code in each TFS project's source code repository. As my co-worker put it, this "breaks every known best practice about code reuse and simplicity". It was enough of a deal breaker for us that we switched to SVN. Now, however, we're faced with truly fixing our development processes, and the Application Lifecycle Management of TFS is pretty close to exactly what we want, and how we want to work. Our one sticking point is the shared code issue. We're evaluating other commercial and open source solutions, but since we're already paying for TFS with our MSDN Subscriptions, and TFS is pretty much exactly what we want, we'd REALLY like to find a way around this issue. Has anybody else faced this and come up with a solution? If you've seen an article or posting on this that you can share with me, that would help as well. As always, I'm open to answers like "You're looking at it all wrong, bonehead, HERE'S the way it SHOULD be done.

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  • C++ Profiling: KiFastSystemCallRet

    - by John
    I searched for this after seeing it's the top rated item when profiling using Very Sleepy, and it seems everyone gets the answer "it's a system function, ignore it". But Sleepy's hint for the function says: Hint: KiFastSystemCallRet often means the thread was waiting for something else to finish. Possible causes might be disk I/O, waiting for an event, or maybe just calling Sleep(). Now, my app is absolutely thrashing the CPU and so it's a bit weird 33% of the time is spent waiting for something to happen. Do I really just ignore it? EDIT: apparently, 77% of the calls to this come from QueryOglResource (?) which is in module nvd3dnum. I think that might be nvidia Direct3D stuff, i.e rendering.

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  • Strings in Objective-C++

    - by John Smith
    I just switched my code from Objective-C to Objective-C++. Everything goes swimmingly except for two lines. NSString * text1=[[NSString stringWithFormat:@"%.2f",ymax] UTF8String]; This line complains that error: cannot convert 'const char*' to 'NSString*' in initialization The second error related to the first is from the line: CGContextShowTextAtPoint(context, 2, 8, text1, strlen(text1)); It complains that error: cannot convert 'NSString*' to 'const char*' for argument '1' to 'size_t strlen(const char*)' Is there something I missed in the differences between ObjC and ObjC++?

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  • iTextSharp table alignment

    - by Kumar
    I am using iTextSharp to create a pdf in my ASP.NET 3.5 application. Below is the current layout of my pdf: John Doe   EmployeeID 2008      Department1                                                        Department2                                                        Department3 Below is the code I am using: PdfPTable table = new PdfPTable(4); table.DefaultCell.Border = 0; var empName = new Phrase("John Doe"); var empIDHeading = new Phrase("EmployeeID"); var empID = new Phrase("2008"); var departments = new PdfPCell(CreateDepartments()) { Border = 0, NoWrap = true }; table.AddCell(empName); table.AddCell(empIDHeading ); table.AddCell(empID ); table.AddCell(departments); private PdfPTable CreateDepartments() { var d1 = new Phrase("Department1"); var d2 = new Phrase("Department2"); var d3 = new Phrase("Department3"); PdfPTable table = new PdfPTable(2); table.DefaultCell.Border = 0; table.AddCell(d1); table.AddCell(d2); table.AddCell(d3); return table; } How can I modify this code to get the below output:                                                        Department1                                                       Department2 John Doe   EmployeeID 2008      Department3

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  • VBA to C# - Porting Userforms to Winforms?

    - by John M
    I am porting a Excel-VBA based app which uses Userforms over to a C# Winforms application. How do I convert the Height and Width of the VBA-Userform to the same screen dimensions in the C#-Winforms application? Is there a ratio that can use be used? Currently the VBA-Userform has a dimension of 179.25 W x 245.25 H which is optimized for use on a quarter-VGA device.

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  • UIImagePickerController weirdness ...

    - by John Michael Zorko
    Hello, all ... UIImagePickerController is easy to use, but i'm all of a sudden finding it exasperating when I didn't find it so before. What's happening is that sometimes the imagePickerController:didFinishPickingImage:editingInfo delegate method does not seem to work -- the image will not show in the UIImageView even after the assignment was made. Sometimes it will, sometimes not, and furthermore, every single bit of example code i've tried (from the web, from the "Beginning iPhone 3 Development" book, etc.) exhibits the same problem. I'm at a loss as to why, and the problem happens on both my iPhone 3G as well as my 3GS, so I doubt that it's a hardware issue. These devices are running OS 3.1.2. The view controller is loaded from a xib file that contains one button and the UIImageView. I'd really like someone to tell me what stupid thing i'm obviously doing wrong :-) Here is the code -- i've tried to make the smallest app I could that exhibits the problem: #import <UIKit/UIKit.h> #import <Foundation/Foundation.h> @interface imagepickerViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate> { IBOutlet UIButton *button; IBOutlet UIImageView *imageView; } @property (nonatomic, retain) UIImageView *imageView; - (IBAction)takepic; - (void)usePic:(UIImage *)pic; @end #import "imagepickerViewController.h" @implementation imagepickerViewController @synthesize imageView; - (IBAction)takepic { if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.sourceType = UIImagePickerControllerSourceTypeCamera; picker.delegate = self; [self presentModalViewController:picker animated:YES]; [picker release]; } } - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingImage:(UIImage *)image editingInfo:(NSDictionary *)info { [self usePic:image]; [picker dismissModalViewControllerAnimated:YES]; // after this method returns, the UIImageView should show the image -- yet very often it does not ... } - (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker { [picker dismissModalViewControllerAnimated:YES]; } - (void)usePic:(UIImage *)picture { imageView.image = picture; } @end

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  • Simple Remote Shared Object with Red5 Flash Server

    - by John Russell
    Hello, I am trying to create a simple chat client using the red5 media server, but I seem to be having a slight hiccup. I am creating a shared object on the server side, and it seems to be creating it successfully. However, when I make changes to the object via the client (type a message), the SYNC event fires, but the content within the shared object remains empty. I suspect I am doing something wrong on the java end, any advice? Console Results: Success! Server Message: clear Server Message: [object Object] Local message: asdf Server Message: change Server Message: [object Object] Local message: fdsa Server Message: change Server Message: [object Object] Local message: fewa Server Message: change Server Message: [object Object] Server Side: package org.red5.core; import java.util.List; import org.red5.server.adapter.ApplicationAdapter; import org.red5.server.api.IConnection; import org.red5.server.api.IScope; import org.red5.server.api.service.ServiceUtils; import org.red5.server.api.so.ISharedObject; // import org.apache.commons.logging.Log; // import org.apache.commons.logging.LogFactory; public class Application extends ApplicationAdapter { private IScope appScope; // private static final Log log = LogFactory.getLog( Application.class ); /** {@inheritDoc} */ @Override public boolean connect(IConnection conn, IScope scope, Object[] params) { appScope = scope; createSharedObject(appScope, "generalChat", false); // Creates general chat shared object return true; } /** {@inheritDoc} */ @Override public void disconnect(IConnection conn, IScope scope) { super.disconnect(conn, scope); } public void updateChat(Object[] params) { ISharedObject so = getSharedObject(appScope, "generalChat"); // Declares and stores general chat data in general chat shared object so.setAttribute("point", params[0].toString()); } } Client Side: package { import flash.display.MovieClip; import flash.events.*; import flash.net.*; // This class is going to handle all data to and from from media server public class SOConnect extends MovieClip { // Variables var nc:NetConnection = null; var so:SharedObject; public function SOConnect():void { } public function connect():void { // Create a NetConnection and connect to red5 nc = new NetConnection(); nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler); nc.connect("rtmp://localhost/testChat"); // Create a StoredObject for general chat so = SharedObject.getRemote("generalChat", nc.uri, false); so.connect(nc); so.addEventListener(SyncEvent.SYNC, receiveChat) } public function sendChat(msg:String) { trace ("Local message: " + msg); nc.call("updateChat", null, msg) } public function receiveChat(e:SyncEvent):void { for (var i in e.changeList) { trace ("Server Message: " + e.changeList[i].code) trace ("Server Message: " + e.changeList[i]) } } // Given result, determine successful connection private function netStatusHandler(e:NetStatusEvent):void { if (e.info.code == "NetConnection.Connect.Success") { trace("Success!"); } else { trace("Failure!\n"); trace(e.info.code); } } } }

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  • How to avoid "Page Expired" messages on logout with Wicket after redirect

    - by John
    Hi there. I'm taking my first steps in to the world of Wicket. I've set up a login form and a logout page. The logout page looks like this: public class LogoutPage extends WebPage { public LogoutPage(final PageParameters pageParams) { getSession().invalidate(); setResponsePage(getApplication().getHomePage()); } } When a user clicks the Logout link they're redirected to the homepage, so far so good. The problem is that when a user tries to click on any of the navigatable Link's they get a "Page Expired" message. I'd like to log the user out gracefully and allow the user to continue to browse the website without receiving the "Page Expired" message. Any help is greatly appreciated. By the way, I've tried to follow the Wicket examples but they seem to be using org.apache.wicket.authentication and I haven't figured out how to make this available to my project (I'm using eclipse and maven2).

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  • James Server connection failure exception

    - by John
    Hi, I'm trying to connect Javamail application to James server, but I'm getting javax.mail.MessagingException: Could not connect to SMTP host:localhost, port:4555; nested exception is: java.net.SocketException: Invalid arguent: connect Here's the code, which is creating a little problem for me: import java.security.Security; import java.io.IOException; import java.io.PrintWriter; import java.util.Properties; import javax.mail.*; import javax.mail.internet.*; public class mail { public static void main(String[] argts) { Security.addProvider(new com.sun.net.ssl.internal.ssl.Provider()); String mailHost = "your.smtp.server"; String to = "blue@localhost"; String from = "red@localhost"; String subject = "jdk"; String body = "Down to wind"; if ((from != null) && (to != null) && (subject != null) && (body != null)) // we have mail to send { try { //Get system properties Properties props = System.getProperties(); props.put("mail.smtp.user", "red"); props.put("mail.smtp.host", "localhost"); props.put("mail.debug", "true"); props.put("mail.smtp.port", 4555); props.put("mail.smtp.socketFactory.port", 4555); props.put("mail.smtp.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); props.put("mail.smtp.socketFactory.fallback", "false"); Session session = Session.getInstance(props,null); Message message = new MimeMessage(session); message.setFrom(new InternetAddress(from)); message.setRecipients(Message.RecipientType.TO, new InternetAddress[] { new InternetAddress(to) }); message.setSubject(subject); message.setContent(body, "text/plain"); message.setText(body); Transport.send(message); System.out.println("<b>Thank you. Your message to " + to + " was successfully sent.</b>"); } catch (Throwable t) { System.out.println("Teri maa ki "+t); } } } } Thanks in advance. :)

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  • What is the equivalent of OnRender in Silverlight?

    - by John Weldon
    I'm working on porting an app from WPF to Silverlight. The app uses custom types derived from FrameworkElement (in WPF) to describe shapes, and text to be rendered on a Canvas. The WPF app root node overrides OnRender() to iterate through a collection of 'child' nodes, calling Render on each child node to build the Visual Tree. Silverlight doesn't expose OnRender, but there are hints that the same effect can be achieved using ControlTemplate. Is this the way to go, and are there any good examples of using this method available? I've done some googling (binging?) and found nothing really conclusive.

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  • Getting real-time market/stock quotes in C#/Java

    - by David Menard
    Hey, I would like to make an program that acts like a big filter for stocks. To do so, I need to have real-time (or delayed) quotes from the market. I started getting stock quotes by requesting pages from yahoo, accordingand parsing the html to the ticker, and parsing the html. I was wondering how to do this requesting and parsing html. Is there some way I can request only the stock quotes and its info? I know some applications do this, and I am very curious how they do it, because requesting web pages and parsing them is very time-consuming. Thanks, Dave

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  • What makes a good software developer? [closed]

    - by David Johnstone
    Previously there have been questions on what makes a good team lead and what makes a good programming team, but I can't find any questions on what makes a good programmer. I believe the answer to this question is especially important in the context of hiring. Hiring the best people you can afford only works when you are able to identify who the best people are. Being able to consistently identify the best people is only possible when you know what makes the best people the best people. The easy answer is "smart and gets things done" (see "Done, and Gets Things Smart" for an interesting response). But surely there is more to being a good software developer than this aphorism. So, what makes a good software developer a good software developer? (Note: For the purposes of this question, I'm not interested in how to actually tell if somebody is a good software developer.)

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  • What is the best Battleship AI?

    - by John Gietzen
    Battleship! Back in 2003, (when I was 17,) I competed in a Battleship AI coding competition. Even though I lost that tournament, I had a lot of fun and learned a lot from it. Now, I would like to resurrect this competition, in the search of the best battleship AI. Here is the framework: Battleship.zip The winner will be awarded +450 reputation! The competition will be held starting on the 17th of November, 2009. No entries or edits later than zero-hour on the 17th will be accepted. (Central Standard Time) Submit your entries early, so you don't miss your opportunity! To keep this OBJECTIVE, please follow the spirit of the competition. Rules of the game: The game is be played on a 10x10 grid. Each competitor will place each of 5 ships (of lengths 2, 3, 3, 4, 5) on their grid. No ships may overlap, but they may be adjacent. The competitors then take turns firing single shots at their opponent. A variation on the game allows firing multiple shots per volley, one for each surviving ship. The opponent will notify the competitor if the shot sinks, hits, or misses. Game play ends when all of the ships of any one player are sunk. Rules of the competition: The spirit of the competition is to find the best Battleship algorithm. Anything that is deemed against the spirit of the competition will be grounds for disqualification. Interfering with an opponent is against the spirit of the competition. Multithreading may be used under the following restrictions: No more than one thread may be running while it is not your turn. (Though, any number of threads may be in a "Suspended" state). No thread may run at a priority other than "Normal". Given the above two restrictions, you will be guaranteed at least 3 dedicated CPU cores during your turn. A limit of 1 second of CPU time per game is allotted to each competitor on the primary thread. Running out of time results in losing the current game. Any unhandled exception will result in losing the current game. Network access and disk access is allowed, but you may find the time restrictions fairly prohibitive. However, a few set-up and tear-down methods have been added to alleviate the time strain. Code should be posted on stack overflow as an answer, or, if too large, linked. Max total size (un-compressed) of an entry is 1 MB. Officially, .Net 2.0 / 3.5 is the only framework requirement. Your entry must implement the IBattleshipOpponent interface. Scoring: Best 51 games out of 101 games is the winner of a match. All competitors will play matched against each other, round-robin style. The best half of the competitors will then play a double-elimination tournament to determine the winner. (Smallest power of two that is greater than or equal to half, actually.) I will be using the TournamentApi framework for the tournament. The results will be posted here. If you submit more than one entry, only your best-scoring entry is eligible for the double-elim. Good luck! Have fun! EDIT 1: Thanks to Freed, who has found an error in the Ship.IsValid function. It has been fixed. Please download the updated version of the framework. EDIT 2: Since there has been significant interest in persisting stats to disk and such, I have added a few non-timed set-up and tear-down events that should provide the required functionality. This is a semi-breaking change. That is to say: the interface has been modified to add functions, but no body is required for them. Please download the updated version of the framework. EDIT 3: Bug Fix 1: GameWon and GameLost were only getting called in the case of a time out. Bug Fix 2: If an engine was timing out every game, the competition would never end. Please download the updated version of the framework. EDIT 4: Results!

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  • Could not open Selected VM debug port (8700)

    - by John Gaby
    I am trying to debug the android source using Eclipse by following the instructions found at: http://source.android.com/using-eclipse I have downloaded the source, and gotten it to build. I follow the directions in the link above and everything is fine until I run the ddms command. At this point, if Eclipse is running I get the error 'Could not open Selected VM debug port (8700)'. If I close Eclipse, then ddms runs with no problem, and I can the the processes on the emulator. However, if I now open Eclipse, I get the same error. In any case, no matter what I do, if I attempt to remote debug, it always fails with 'Failed to connect to remote VM'. Any ideas? Thanks

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  • Problems connecting to WCF Service via NetNamedPipeBinding

    - by John
    I'm having trouble figuring out how to get a named pipe WCF service to work. The service is in a seperate assembly from the executable. The config looks like this: <system.serviceModel> <bindings> <netNamedPipeBinding> <binding name="NoSecurityIPC"> <security mode="None" /> </binding> </netNamedPipeBinding> </bindings> <client> <endpoint name="internal" address="channel1" binding="netNamedPipeBinding" bindingConfiguration="NoSecurityIPC" contract="conplement.TimeService.ICpTimeService" /> </client> <services> <service name="cpTimeService"> <host> <baseAddresses> <add baseAddress="net.pipe://localhost/" /> </baseAddresses> </host> <endpoint address="channel1" binding="netNamedPipeBinding" bindingConfiguration="NoSecurityIPC" contract="conplement.TimeService.ICpTimeService" /> </service> </services> </system.serviceModel> I'm using a ChannelFactory to create a proxy to access the service host: ServiceHost h = new ServiceHost(typeof(TimeService), new Uri("net.pipe://localhost/")); h.AddServiceEndpoint(typeof(ITimeService), new NetNamedPipeBinding("NoSecurityIPC"), "net.pipe://localhost/"); h.Open(); ChannelFactory<ITimeService> factory = new ChannelFactory<ITimeService>("channel1", new EndpointAddress(new Uri("net.pipe://localhost/"))); ICpTimeService proxy = factory.CreateChannel(); using (proxy as IDisposable) { this.ds = proxy.LoadData(); } I'm not sure what I'm doing wrong when I create the ChannelFactory. It can't seem to find the "channel1" in the config. When I create my binding manually and pass it to the ChannelFactory constructor, the factory and the proxy are created but the call to the LoadData() fails (times out). Can anyone see what I'm doing wrong here?

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  • XNA Alpha Blending to make part of a texture transparent

    - by David
    What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Finally I draw a texture that is just a radial gradient from completely transparent in the center to completely black at the edge. What I want is the Red texture drawn earlier to be transparent in the same places as the radial gradient texture. So you should be able to see the blue back ground through the red texture. I thought that this would work. GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteBlendMode.None); spriteBatch.Draw(bg, new Vector2(0, 0), Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteBlendMode.None); GraphicsDevice.RenderState.AlphaBlendEnable = true; GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One; GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.Zero; GraphicsDevice.RenderState.SourceBlend = Blend.Zero; GraphicsDevice.RenderState.DestinationBlend = Blend.One; GraphicsDevice.RenderState.BlendFunction = BlendFunction.Add; spriteBatch.Draw(circle, new Vector2(0, 0), Color.White); spriteBatch.End(); GraphicsDevice.RenderState.AlphaBlendEnable = false; But it just seems to ignore all my RenderState settings. I also tried setting the SpriteBlendMode to AlphaBlend. It blends the textures, but that is not the effect I want. Any help would be appreciated.

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  • Scheme homework help

    - by John
    Okay so I have started a new language in class. We are learning Scheme and i'm not sure on how to do it. When I say learning a new language, I mean thrown a homework and told to figure it out. A couple of them have got me stumped. My first problem is: Write a Scheme function that returns true (the Boolean constant #t) ifthe parameter is a list containing n a's followed by n b's. and false otherwise. Here's what I have right now: (define aequalb (lamda (list) (let ((head (car list)) (tail(cdr list))) (if(= 'a head) ((let ((count (count + 1))) (let (( newTail (aequalb tail)))) #f (if(= 'b head) ((let ((count (count - 1))) (let (( newTail (aequalb tail)))) #f (if(null? tail) (if(= count 0) #t #f))))))))))) I know this is completely wrong, but I've been trying so please take it easy on me. Any help would be much appreciated.

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  • WatiN or Selenium?

    - by David Thomas Garcia
    I'm going to start building some automated tests of our presentation soon. It seems that everyone recommends WatiN and Selenium. Which do you prefer for automated testing of ASP.NET web forms? Why did that product work better for you? As a side note, I noticed that WatiN 2.0 has been in CTP since March 2008, is that something to be concerned about?

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