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  • Very simple test view in MonoTouch draws a line using Core Graphics but view content is not shown

    - by Krumelur
    Hi, I give up now on this very simple test I've been trying to run. I want to add a subview to my window which does nothing but draw a line from one corner of the iPhone's screen to the other and then, using touchesMoved() it is supposed to draw a line from the last to the current point. The issues: 1. Already the initial line is not visible. 2. When using Interface Builder, the initial line is visible, but drawRect() is never called, even if I call SetNeedsDisplay(). It can't be that hard...can somebody fix the code below to make it work? In main.cs in FinishedLaunching(): oView = new TestView(); oView.AutoresizingMask = UIViewAutoresizing.FlexibleWidth | UIViewAutoresizing.FlexibleHeight; oView.Frame = new System.Drawing.RectangleF(0, 0, 320, 480); window.AddSubview(oView); window.MakeKeyAndVisible (); The TestView.cs: using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using MonoTouch.Foundation; namespace Test { public class TestView : UIView { public TestView () : base() { } public override void DrawRect (RectangleF area, UIViewPrintFormatter formatter) { CGContext oContext = UIGraphics.GetCurrentContext(); oContext.SetStrokeColor(UIColor.Red.CGColor.Components); oContext.SetLineWidth(3.0f); this.oLastPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oLastPoint.Y; this.oCurrentPoint.Y = UIScreen.MainScreen.ApplicationFrame.Size.Height - this.oCurrentPoint.Y; oContext.StrokeLineSegments(new PointF[] {this.oLastPoint, this.oCurrentPoint }); oContext.Flush(); oContext.RestoreState(); Console.Out.WriteLine("Current X: {0}, Y: {1}", oCurrentPoint.X.ToString(), oCurrentPoint.Y.ToString()); Console.Out.WriteLine("Last X: {0}, Y: {1}", oLastPoint.X.ToString(), oLastPoint.Y.ToString()); } private PointF oCurrentPoint = new PointF(0, 0); private PointF oLastPoint = new PointF(320, 480); public override void TouchesMoved (MonoTouch.Foundation.NSSet touches, UIEvent evt) { base.TouchesMoved (touches, evt); UITouch oTouch = (UITouch)touches.AnyObject; this.oCurrentPoint = oTouch.LocationInView(this); this.oLastPoint = oTouch.PreviousLocationInView(this); this.SetNeedsDisplay(); } } }

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  • How do I turn off nVidia high performance mode?

    - by gpen06
    I am new to Ubuntu 11.10 and never touched linux until today. I installed Ubuntu alongside with Windows 7. I have an issue with my laptop overheating and freezing when it uses the high performance GPU graphics mode (hybrid card). It is an easy fix for Windows 7. I simply set the graphics mode manually to the low performance integrated graphics (save power) mode using advanced power settings. In Ubuntu, I'm stumped at how to do this. When using Ubuntu, my laptop is showing the same symptoms as it did without the fix for Windows. I have the nVidia graphics driver installed for Windows which allows me to see which mode I am in. I downloaded it off of my laptop's website (ASUS). They do not offer driver downloads for linux. Screenshot of power settings in Windows 7

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  • How can I improve the battery life under 12.04 on my Inspiron 14z? [duplicate]

    - by cfogelberg
    This question already has an answer here: Tips to extend battery life for laptops and notebooks 24 answers How do I improve the battery life of my Inspiron 14z under Ubuntu 12.04? This laptop gets 4-5 hours of battery life using Windows (e.g. here). I've removed Windows, installed Ubuntu 12.04 and the initial battery life was only 2 hours. With some tweaks (described below) it's still only ~2.5 hours. For reference, the laptop is the latest model of the 14z: i5-3337U processor 32GB MSATA, 500GB HDD (5400rpm) AMD Radeon HD7570M graphics card I have put ext4 partitions on both the SSD and the HDD, and have mounted / to the SSD and /home to the HDD. I also put a 24gb linux swap partition at the start of the HDD, though I figure this won't be used all that much (the laptop has 8gb of RAM). After googling around and reading Ask Ubuntu and other sites extensively, I have done the following steps, and they have improved the battery life ~30 minutes (exact improvement not clear, but battery life is still nowhere near 4-5 hours). Installed Jupiter (and set Performance to "Power Saving") Installed laptop-mode-tools cat /proc/sys/vm/laptop_mode now outputs 5 (previously it output 0) But it's not clear that this will help: AskUbuntu question Turned down the brightness of my screen from full to 1/3 Other things I have heard about but have not tried for fear of frying the laptop or my linux install: Add "pcie_aspm=force" at the end of the line with "quiet splash" in /boot/grub/grub.cfg Enable ALPM, but it may already be enabled in 12.04? Enable i915 framebuffer compression Use a propietary driver for the graphics card? Turn off the graphics card? (what would happen if I relied on the internal Intel bridge?) Use TLP? Spin down the HDD more aggressively (howto, but I think laptop-mode-tools does this already) The only other thing I've noticed is that plastic just above the F5, F6 and F7 keys gets really hot. According to Jupiter my CPU temperature is only 69 celsius and the System Monitor shows CPU load at 7% so I don't think it's the CPU. Maybe it's the graphics card? Also, I've set up MongoDB and LAMP on the machine as well. When I run powertop MongoDB is high in the list, but I'm not sure if that's relevant to battery life because I'm not actually doing anything with MongoDB most of the time. Edit - Additional info as requested $ lspci -nnk | grep -iEA3 "(graphics|vga)" 00:02.0 VGA compatible controller [0300]: Intel Corporation Ivy Bridge Graphics Controller [8086:0166] (rev 09) Subsystem: Dell Device [1028:057f] Kernel driver in use: i915 Kernel modules: i915 -- 02:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Thames [Radeon 7500M/7600M Series] [1002:6841] Subsystem: Dell Device [1028:057f] Kernel driver in use: radeon Kernel modules: radeon

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  • Is there a PROPRIETARY driver (NVIDIA or ATI) that actually works with 12.10?

    - by DS13
    NOTE: I see many similar topics on this, but I've tried all their suggestions, and nothing has worked. THE MAIN DIFFERENCE SEEMS TO BE: I always get a black screen with a blinking cursor, while others seem to get through the boot-up and see distorted graphics or just their wallpaper. ISSUE: I do a clean install of Ubuntu 12.10. Boots fine with the “nouveau” graphics driver – graphics (even just menus) are very slow, choppy, and distorted. The three other driver options in Ubuntu (official NVIDIA drivers), all result in a variation of the black screen on boot up. There will be NO access to a command line/GUI in anyway what-so-ever (tried every option recommended out there, but the system is unusable at this stage). I can only reinstall, and try different drivers…and I only ever get one shot at it. QUESTIONS: -Does anyone know of a PROPRIETARY driver that will actually work on 12.10 with a NVIDIA or ATI card? -Should I just buy a newer graphics card to put in as a replacement? MORE INFO: This is my second computer, and I’m just trying to get a working install of Ubuntu on it. I don’t want to put much money into it, as I have seen Ubuntu run great on much older/less capable machines. I’ve got a decent'ish Core2Duo Intel processor (2.13Ghz), 2GB of RAM, 320GB hard drive, 32-bit architecture, and there is no other O/S installed. It appears as if the graphics card (NVIDIA Geforce 7350 LE) is holding me back. TRIED SO FAR: -all drivers available in Ubuntu *all fail -manual install of some different NVIDIA drivers *all fail -also tried installing the generic kernel, Nvidia driver doesn't work in 12.10 *no difference -tried installing 12.04 *same results -every method suggested to at least get a command line after switching to a NVIDIA driver *all fail -UPDATE- Re-tried everything above with a new NVIDIA Geforce 210...same results for everything. -UPDATE #2- Re-tried everything above with a new AMD Radeon HD 6450...installed the proprietary driver from Ubuntu's "Software Sources" menu...EVERYTHING NOW WORKS. See "answer" below for summary.

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  • Ubuntu Wireless not working on Lenovo t400

    - by VmaxBoss
    This problem started after upgrading to 12.04, an my system is 'up2date' Have tried most of the solution-proposals found on the net. lspci -nnk | grep -iA2 net 00:19.0 Ethernet controller [0200]: Intel Corporation 82567LF Gigabit Network Connection [8086:10bf] (rev 03) Subsystem: Lenovo Device [17aa:20ee] Kernel driver in use: e1000e 03:00.0 Network controller [0280]: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection [8086:4237] Subsystem: Intel Corporation WiFi Link 5100 AGN [8086:1211] Kernel driver in use: iwlagn iwconfig lo no wireless extensions. eth0 no wireless extensions. wlan0 IEEE 802.11abgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=15 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off sudo lshw -C network *-network description: Ethernet interface product: 82567LF Gigabit Network Connection vendor: Intel Corporation physical id: 19 bus info: pci@0000:00:19.0 logical name: eth0 version: 03 serial: 00:22:68:1a:c4:75 size: 100Mbit/s capacity: 1Gbit/s width: 32 bits clock: 33MHz capabilities: pm msi bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=e1000e driverversion=1.0.2-k2 duplex=full firmware=1.8-3 ip=192.168.2.154 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:29 memory:fc000000-fc01ffff memory:fc024000-fc024fff ioport:1820(size=32) *-network DISABLED description: Wireless interface product: PRO/Wireless 5100 AGN [Shiloh] Network Connection vendor: Intel Corporation physical id: 0 bus info: pci@0000:03:00.0 logical name: wlan0 version: 00 serial: 00:26:c6:6c:2d:24 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn latency=0 multicast=yes wireless=IEEE 802.11abgn resources: irq:30 memory:f4300000-f4301fff Please help Br/VB

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  • Dual displays not working - NVidia - Ubuntu 12.4

    - by user75105
    Graphics Card: NVidia 460 GTX. Driver: NVIDIA accelerated graphics driver (version current) I have one DVI monitor, an old Dell LCD from 2005, and one VGA monitor, an Asus ML238H from 2010 whose HDMI port broke. The Asus is plugged into my graphics card's primary monitor slot and is the better monitor even though it is VGA but my computer defaults to the Dell. This happens when I boot as well; the loading screens, the motherboard brand image, etc. are all displayed on the Dell monitor until Windows loads. Then both monitors work. The same thing happened when I booted up Ubuntu 12.4 but I did not see the second monitor when the log-in screen popped up, nor did I when I logged in. I went to System Settings/Displays and my Asus monitor is not an option. I clicked Detect Displays and the Asus is not detected. I looked at the other questions regarding NVIDIA drivers and recalled my problems with Ubuntu a few years ago and decided to check the driver. I went to Additional Drivers to install the proprietary driver and it looks like it's installed and active but I'm still having this problem. There is another driver option, the post-release NVIDIA driver, but that does not fix the problem either. Also, under System Details/Graphics the graphics device is listed as Unknown, which might indicate that it is using an open source generic driver and not the proprietary NVidia driver. But under Additional Drivers it says that I am using the NVidia driver. Any help is appreciated.

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • PCI function number for SATA AHCI controller

    - by Look Alterno
    I'm debugging a second stage boot loader for a PC with SATA AHCI controller. I'm able to enumerate the PCI bus and find the hard disk. So far, so good. Now, lspci in my notebook (Dell Inspiron 1525) show me: -[0000:00]-+-1f.0 Intel Corporation 82801HEM (ICH8M) LPC Interface Controller +-1f.1 Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller +-1f.2 Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller \-1f.3 Intel Corporation 82801H (ICH8 Family) SMBus Controller My question: Is SATA AHCI Controller always function 2 in any PC? If not, how I found? I don't pretend to be general; booting my notebook will be good enough, without compromise further refinements.

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  • Upgraded Ubuntu from 12.04 to 12.10 Ati radeon HD 3450 Catastrophe!

    - by minime
    When I had upgraded everything was ready on the screen om my computer and with my 12.04 ubuntu. When I restarted my system, the graphics card was not detected. I was forced to start the computer in low graphics mode, and eventually I had a pink deskop with only my maps, and no other programs at all. What do I do now? I need to recover the pictures on my system so that I can upload them online. I'd done a graphics card test on the terminal initially, and it showed that the card was compatible with unity 3D. I have an ATI radeon HD 3450 and I was running a 32 bit build of Ubuntu 12.04 initially Right now I have a broken install of Linux, with no working graphics card or desktop to start from, so I'm unsure of how to fix this.

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  • Is there a way I can overlay graphics on top of all windows using C#?

    - by Secrest
    I want to create a C# app which rests in the system tray. However, I would like this application to overlay certain graphic elements / drawing on top of the screen above all windows at certain times. So, for example, while my application is running, even though minimized to the tray, it will draw certain shapes on top of the screen regardless of what is there. Is this possible using C#? If not, is there any other language that would have this capability?

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  • About my main Project

    - by user207365
    My project is to build a AI(Artificial Intelligence) system in which i am planning to have a raspberry pi or Intel i3/i5 processor. Raspberry pi is small and efficient but i don't know whether it can support 2 TB or more external hard disk. Where as in Intel i can have internal hard disk and at the same time external also and will be more faster with 2gb or 4gb RAM. Which is better Raspberry pi or Intel,is it possible to stimulate my ubuntu in Intel processor. the main reason using processor it to give the system decision making capability ,understanding and analyzing capabilities using different algorithm's .my processor should analyze the condition take proper steps in running the appropriate application

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  • Finding out max available print area

    - by Armagan
    I'm trying to find out max available area on my printer. I've printed a simple rectangle trying out different boundary variables. My question is, why doesn't first two work correctly? They don't print a full rectangle on the paper, only the left and top sides are drawn. Why does only the third one prints a full rectangle? I was under the impression of that all three should be working correctly. What am I missing? Here's my code: this.printDocument1.DefaultPageSettings.Margins = new Margins(0, 0, 0, 0); ... private void PrintPage(object sender, PrintPageEventArgs e) { //Method 1, no right and bottom sides are printed e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.PageBounds); //Method 2, same as Method 1 e.Graphics.DrawRectangle(new Pen(Color.Black, 1), e.MarginBounds); //Method 3, works correctly e.Graphics.DrawRectangle(new Pen(Color.Black, 1), new Rectangle((int)e.Graphics.VisibleClipBounds.X, (int)e.Graphics.VisibleClipBounds.Y, (int)e.Graphics.VisibleClipBounds.Width, (int)e.Graphics.VisibleClipBounds.Height)); }

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  • GDI+ Rotated sub-image

    - by Andrew Robinson
    I have a rather large (30MB) image that I would like to take a small "slice" out of. The slice needs to represent a rotated portion of the original image. The following works but the corners are empty and it appears that I am taking a rectangular area of the original image, then rotating that and drawing it on an unrotated surface resulting in the missing corners. What I want is a rotated selection on the original image that is then drawn on an unrotated surface. I know I can first rotate the original image to accomplish this but this seems inefficient given its size. Any suggestions? Thanks, public Image SubImage(Image image, int x, int y, int width, int height, float angle) { var bitmap = new Bitmap(width, height); using (Graphics graphics = Graphics.FromImage(bitmap)) { graphics.TranslateTransform(bitmap.Width / 2.0f, bitmap.Height / 2.0f); graphics.RotateTransform(angle); graphics.TranslateTransform(-bitmap.Width / 2.0f, -bitmap.Height / 2.0f); graphics.DrawImage(image, new Rectangle(0, 0, width, height), x, y, width, height, GraphicsUnit.Pixel); } return bitmap; }

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  • How to print a page when a JButton is pressed in java swing using PrinterJob?

    - by Prayag Upd
    I tried the following code AWT but at runtime shows multiple print dialogs repeatedly.... package printerjob; import java.awt.BasicStroke; import java.awt.Frame; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.WindowAdapter; import java.awt.print.PageFormat; import java.awt.print.Printable; import java.awt.print.PrinterException; import java.awt.print.PrinterJob; /** * * @author pragX */ public class FramePrinterJob extends Frame implements Printable{ public void start(){ add(button); } @Override public void paint(Graphics graphics){ PrinterJob printerJob=PrinterJob.getPrinterJob(); printerJob.setPrintable(this); if(printerJob.printDialog()){ try{ printerJob.print(); }catch(PrinterException printerException){ //printerException.printStackTrace(); System.out.println("Error Printing." + printerException); } } } public int print(Graphics graphics, PageFormat pageFormat, int pageIndex) throws PrinterException { //throw new UnsupportedOperationException("Not supported yet."); if(pageIndex>=1){ return Printable.NO_SUCH_PAGE; } graphics.translate((int) pageFormat.getImageableX(), (int)pageFormat.getImageableY()); Graphics2D graphics2D=(Graphics2D)graphics; graphics2D.setStroke(new BasicStroke(4f)); graphics2D.drawLine(20, 20, 20, 120); graphics2D.drawLine(40, 20, 40, 120); graphics2D.drawLine(20, 70, 40, 70); graphics2D.drawLine(60, 70, 60, 120); graphics2D.drawLine(60, 40, 60, 45); return Printable.PAGE_EXISTS; } public static void main(String args[]){ Frame frame=new FramePrinterJob(); frame.addWindowListener(new WindowAdapter() { public void windowClosing(){System.exit(0);}}); frame.setSize(300,400); frame.setVisible(true); } }

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  • Flex Sprite xy Coordinates

    - by Ian
    Hi, I have a drawing that looks more or less like the attached image. image The orange square is the currently selected selected sprite. The sprites are all draws from coordinates that i receive from XML. var sprObject:Sprite = new Sprite(); sprObject.graphics.beginFill(itemList.c.toString()); sprObject.name = strName; sprObject.graphics.moveTo(iX, iY); sprObject.graphics.lineTo(iX2, iY2); sprObject.graphics.lineTo(iX3, iY3); sprObject.graphics.lineTo(iX4, iY4); sprObject.graphics.lineTo(iX, iX); sprObject.graphics.endFill(); mainUI.addChild(sprObject); // mainUI is a mx:UIComponent g_Sprite.push(sprObject); // array of sprites. What I want to do is the following. If I'm currently on the orange square and I use my keyboard direction buttons (up/down/left/right). I want to deselect the current sprite and select the next sprite in the appropriate direction. The problem I'm having is that I cannot get the x and y coordinates of the drawn sprites. If I look in the array, the x and y coordinates of the sprites are all 0. If I can retrieve that I can write an algorithm to determine the next sprite to select. Any help would be appreciated.

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