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  • NUnit SetUp and TearDown

    - by Lijo
    I have some experience in MS Test but new to NUnit. Whether NUnit [Setup] is corresponding to [ClassInitialize] or [TestInitialize] in MS Test? What is the NUnit attribute corresponding to [TestInitialize]? REFERENCE: http://stackoverflow.com/questions/1873191/testinitialize-gets-fired-for-every-test-in-my-visual-studio-unit-tests http://stackoverflow.com/questions/4602288/nunit-testcontext-currentcontext-test-not-working

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  • Why are slower programming languages considered worse than faster ones?

    - by Emanuil
    Here's how I see it. There's machine code and it's all that the computers needs in order to run something. The computers don't care about programming languages. It doesn't matter to them if the machine code comes from Perl, Python or PHP. Programming languages exist to serve programmers. Some programming languages run slower then others but that's not because there is something wrong with them. It's often because they do more things that otherwise programmers would do and by doing these things, they do better what they are supposed to do - serve programmers. So why are slower programming languages considered worse than faster ones?

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  • What is the ideal laptop for creative coding applications?

    - by Jason
    Hi, I am a creative coder using C++(cinder and OpenFrameworks) I am looking to upgrade from my MacBook, which slowed down to about 3fps this morning. My project involves particles systems and fluids reacting to audio analysis data and computer vision data in real-time. SD or HD? no biggie. I have asked many people what computer I need. Ideally, I want a MacBook Pro. But is that enough power? I've been told that I need a desktop for what I am doing though I'd rather stay portable I've been told that I should go PC linux to get the most power but I'd rather stay mac I've been told that RAM is more of bottleneck than processor speed I've been told that the Graphics Card is more important than CPU and that code optimizations such as using trees over lists, proper threading, sending tasks to the GPU make a bigger difference than the hardware!!! what's true?! what do I need? Any suggestions are greatly appreciated

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  • Where should I store and verify files manipulated by an app

    - by Alan W. Smith
    I'm working on a little Ruby script to move screenshots while renaming them based on a specific convention. I'll be writing tests to confirm the behavior. Ruby has lots of conventions for where to store files (e.g. the "spec" and "features" directories for RSpec and Cucumber, respectively), but I'm not finding best practices for storing files that will be acted upon by the tests. The same goes for a destination for the final copies of the files. So, the question in two parts is: Where should I store files that the test cases will use for a source input. Where should tests that need to write output files send them to.

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  • Optimizing hierarchical transform

    - by Geotarget
    I'm transforming objects in 3D space by transforming each vector with the object's 4x4 transform matrix. In order to achieve hierarchical transform, I transform the child by its own matrix, and then the child by the parent matrix. This becomes costly because objects deeper in the display tree have to be transformed by all the parent objects. This is what's happening, in summary: Root -- transform its verts by Root matrix Parent -- transform its verts by Parent, Root matrix Child -- transform its verts by Child, Parent, Root matrix Is there a faster way to transform vertices to achieve hierarchical transform? What If I first concatenated each transform matrix with the parent matrices, and then transform verts by that final resulting matrix, would that work and wouldn't that be faster? Root -- transform its verts by Root matrix Parent -- concat Parent, Root matrices, transform its verts by Concated matrix Child -- concat Child, Parent, Root matrices, transform its verts by Concated matrix

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  • slow virtualbox guest

    - by ecoologic
    I run a guest ubuntu 12.04 on a host ubuntu 12.04, with virtual box, and the guest is much, much slower than the host (ALT+TAB costs 4-5secs). I had a look around and I found contradicting opinions on virtualbox vs vmware (free), so I taught to keep the former. Both systems are updated, I installed the additions on the guest and I evenly split memory and video memory (64mb) between guest and host. I am running a toshiba m200 laptop with 4GB ram and shared video memory. The host bios does not include a configuration option for machine virtualization. I have 2 cpus and I can't give them both to the vm. Is there anything I overlooked that could solve my problem? Feel free to ask for more info, and thank you for any help. EDIT Idling with the monitor open the (single) guest cpu never gets below 55% and could raise to 80 - 90% just moving the mouse around, opening ff will cause the monitor to run 100% in the guest, while the host shows that both cpus are evenly working around 60%. My cpu is Intel® Core™2 Duo CPU T5450 @ 1.66GHz × 2. If this is not a configuration problem, does it mean my machine is too weak for virtualization?

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  • What to do as a new team lead on a project with maintainability problems?

    - by Mr_E
    I have just been put in charge of a code project with maintainability problems. What things can I do to get the project on a stable footing? I find myself in a place where we are working with a very large multi-tiered .NET system that is missing a lot of the important things such as unit tests, IOC, MEF, too many static classes, pure datasets etc. I'm only 24 but I've been here for almost three years (this app has been in development for 5) and mostly due to time constraints we've been just adding in more crap to fit the other crap. After doing a number of projects in my free time I have begun to understand just how important all those concepts are. Also due to employee shifting I find myself to now be the team lead on this project and I really want to come up with some smart ways to improve this app. Ways where the value can be explained to management. I have ideas of what I would like to do but they all seem so overwhelming without much upfront gain. Any stories of how people have or would have dealt with this would be a very interesting read. Thanks.

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  • How can I access bitmaps created in another activity?

    - by user22241
    I am currently loading my game bitmaps when the user presses 'start' in my animated splash screen activity (the first / launch activity) and the app progresses from my this activity to the main game activity, This is causing choppy animation in the splashscreen while it loads/creates the bitmaps for the new activity. I've been told that I should load all my bitmaps in one go at the very beginning. However, I can't work out how to do this - could anyone please point me in the right direction? I have 2 activities, a splash screen and the main game. Each consist of a class that extends activity and a class that extends SurfaceView (with an inner class for the rendering / logic updating). So, for example at the moment I am creating my bitmaps in the constructor of my SurfaceView class like so: public class OptionsScreen extends SurfaceView implements SurfaceHolder.Callback { //Create variables here public OptionsScreen(Context context) { Create bitmaps here } public void intialise(){ //This method is called from onCreate() of corresponding application context // Create scaled bitmaps here (from bitmaps previously created) }

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  • SEO for images: can I use a different (cookieless) domain?

    - by Oliver
    Hello, We want to increase the value of some of our important images by means of SEO, and we want to start serving them from a different, i.e. cookieless, domain. We want to go from http://www.example.com/images/1234.jpg to http://www.example.com/germany/bavaria/landscape.jpg which can easily be done via URL rewriting. Then on the other hand, we would like to serve the image from a completely different domain, let's say http://www.examplestatic.com/germany/bavaria/landscape.jpg, to save the overhead of sending the cookie from www.example.com. Somehow I feel that this is not a good idea because I move the image away from the content by putting it on a different domain. Can anyone shed some light on this problem? Naturally, I would just use a different subdomain, e.g. img.example.com, but we already use subdomains for languages and our cookies are valid for all subdomains of example.com, so this won't help. I'd really appreciate any hints. Cheers,

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  • Is deserializing complex objects instead of creating them a good idea, in test setup?

    - by Chris Bye
    I'm writing tests for a component that takes very complex objects as input. These tests are mixes of tests against already existing components, and test-first tests for new features. Instead of re-creating my input objects (this would be a large chunk of code) or reading one from our data store, I had the thought to serialize a live instance of one of these objects, and just deserialize it into test setup. I can't decide if this is a reasonable idea that will save effort in long run, or whether it's the worst idea that I've ever had, causing those that will maintain this code will hunt me down as soon as they read it. Is deserialization of inputs a valid means of test setup in some cases? To give a sense of scale of what I'm dealing with, the size of serialization output for one of these input objects is 93KB. Obtained by, in C#: new BinaryFormatter().Serialize((Stream)fileStream, myObject);

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  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

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  • Fast lighting with multiple lights

    - by codymanix
    How can I implement fast lighting with multiple lights? I don't want to restrain the player, he can place an unlimited number and possibly overlapping (point) lights into the level. The problem is that shaders which contain dynamic loops which would be necessary to calculate the lighting tend to be very slow. I had the idea that if it could be possible at compiletime to compile a shader n times where n is the number of lights. If the number n is known at compiletime, the loops can be unrolled automatically. Is this possible to generate n versions of the same shader with just a different number of lights? At runtime I could then decide which shader to use for which part of the level.

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  • How do functional languages handle a mocking situation when using Interface based design?

    - by Programmin Tool
    Typically in C# I use dependency injection to help with mocking; public void UserService { public UserService(IUserQuery userQuery, IUserCommunicator userCommunicator, IUserValidator userValidator) { UserQuery = userQuery; UserValidator = userValidator; UserCommunicator = userCommunicator; } ... public UserResponseModel UpdateAUserName(int userId, string userName) { var result = UserValidator.ValidateUserName(userName) if(result.Success) { var user = UserQuery.GetUserById(userId); if(user == null) { throw new ArgumentException(); user.UserName = userName; UserCommunicator.UpdateUser(user); } } ... } ... } public class WhenGettingAUser { public void AndTheUserDoesNotExistThrowAnException() { var userQuery = Substitute.For<IUserQuery>(); userQuery.GetUserById(Arg.Any<int>).Returns(null); var userService = new UserService(userQuery); AssertionExtensions.ShouldThrow<ArgumentException>(() => userService.GetUserById(-121)); } } Now in something like F#: if I don't go down the hybrid path, how would I test workflow situations like above that normally would touch the persistence layer without using Interfaces/Mocks? I realize that every step above would be tested on its own and would be kept as atomic as possible. Problem is that at some point they all have to be called in line, and I'll want to make sure everything is called correctly.

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  • Why is my ruby application running faster the second time?

    - by Omega
    I'm creating a Ruby game using the Gosu framework. All good. Sometimes, when I run the game, it has some kind of slow startup, and probably it will be rather slow during the whole game. So I close it and... open it again. It is very likely that it will startup quickly and the whole game will run smoothly and fast. Why is that? What is this phenomenon? Is it faster because of some cache stored or whatever since the first run? (But why would cache be stored? If the app dies, I would expect no references at all etc...) Ruby, Windows 7.

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  • Sounds Good...

    - by andyleonard
    Introduction This post is the twenty-ninth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • Quality Assurance tools discrepancies

    - by Roudak
    It is a bit ironic, yesterday I answered a question related to this topic that was marked to be good and today I'm the one who asks. These are my thoughts and a question: Also let's agree on the terms: QA is a set of activities that defines and implements processes during SW development. The common tool is the process audit. However, my colleague at work agrees with the opinion that reviews and inspections are also quality assurance tools, although most sources classify them as quality control. I would say both sides are partially right: during inspections, we evaluate a physical product (clearly QC) but we see it as a white box so we can check its compliance with set processes (QA). Do you think it is the reason of the dichotomy among the authors? I know it is more like an academic question but it deserves the answer :)

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  • How to check battery usage of an iPhone/Android app?

    - by Gajoo
    I think the title says Enough. For example Unity can generate you a report how much CPU/GPU power it's using or how fast it's going to drain device battery, but what about the applications developed using Cocos2d or the ones you develop directly using OpenGL? How should you profile them? In general what should you profile? or Should I simply run the application and wait for it's battery to run out?

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  • How one could use a live editor

    - by Sathvik
    I was thinking about a live editing environment where code / a source file is synchronized so that, changes made by one user would be carried across to all others editing the file. Something like Google Wave, but for code. Could this kind of an environment be better for the code, as changes are shared instantly? (with revision-control, of course) Has anyone tried (or has had a need for) using a shared environment for code?

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  • What percent of visitors should click on the next page before you enable prefetching?

    - by Kevin Burke
    Mozilla Firefox and Google Chrome support prefetching via an HTML tag: <!-- in chrome --> <link rel="prerender" href="http://example.org/index.html"> I suppose it is always worthwhile to include this tag if 100% of users on a page click on the "Next Page" button or similar, and never worthwhile to include it if only 2% or 3% of users visit the following page. At what percent of clicks should you turn on prefetching of the next page? 65%? Also, does the calculus change if the current page is HTTP and the next page is HTTPS?

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  • SQLRally Nordic 2012 – session material

    - by Hugo Kornelis
    As some of you might know, I have been to SQLRally Nordic 2012 in Copenhagen earlier this week. I was able to attend many interesting sessions, I had a great time catching up with old friends and meeting new people, and I was allowed to present a session myself. I understand that the PowerPoint slides and demo code I used in my session will be made available through the SQLRally website – but I don’t know how long it will take the probably very busy volunteers to do so. And I promised my attendees...(read more)

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  • How selective do we need to be for an index to be used?

    - by TiborKaraszi
    You know the answer already: It depends. But I often see some percentage value quoted and the point of this post is to show that there is no such percentage value. To get the most out of this blog post, you should understand the basic structure for an index, i.e. how the b+ tree look like. You should also understand the difference between a clustered and a non-clustered index. In essence, you should be able to visualize these structures and searches through them as you read the text. If you find...(read more)

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  • Point line collision reaction

    - by user4523
    I am trying to program point line segment collision detection and reaction. I am doing this for fun and to learn. The point moves (it has a velocity, and can be controlled by the user), whilst the lines are strait and stationary. The lines are not axis aligned. Everything is in 2D. It is quite straight forward to work out if a collision has occurred. For each frame, the point moves from A to B. AB is a line, and if it crosses the line segment, a collision has occurred (or will occur) and I am able to work out the point of intersection (poi). The problem I am having is with the reaction. Ideally I would like the point to be prevented from moving across the line. In one frame, I can move the point back to the poi (or only alow it to move as far as the poi), and alter the velocity. The problem I am having with this approach (I think) is that, next frame the user may try to cross the line again. Although the point is on the poi, the point may not be exactly on the line. Since it is not axis aligned, I think there is always some subtle rounding issue (A float representation of a point on a line might be rounded to a point that is slightly on one side or the other). Because of this, next frame the path might not intersect the line (because it can start on the other side and move away from it) and the point is effectively allowed to cross the line. Firstly, does the analysis sound correct? Having accepted (maybe) that I cannot always exactly position the point on the line, I tried to move the point away from the line slightly (either along the normal to the line, or along the path vector). I then get a problem at edges. Attempting to fix one collision by moving the point away from the line (even slightly) can cause it to cross another line (one shape I am dealing with is a star, with sharp corners). This can mean that the solution to one collision inadvertently creates another collision, which is ignored. Again, does this sound correct? Anyway, whatever I try, I am having difficulty with edges, and the point is occasionally able to penetrate the polygons and cross lines, which is undesirable. Whilst I can find a lot of information about collision detection on the web (and on this site) I can find precious little information on collision reaction. Does any one know of any good point line collision reaction tutorials? Or is my approach too flawed/over complicated?

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  • Service to test app on all the iPhones?

    - by David
    I have some developers creating an iPhone app, often the app will not work on one type of iPhone even though it worked on another one using the same version of iOS. Therefore, I am looking for a service where I can test the app natively on all the iPhone versions running various versions of iOS. I would like to be able to interact with the iPhones myself, so that I know that a specific bug has actually been fixed before, pushing to App Store and waiting 9 days for the review before I can hear the sad news from customers. Googling got me nowhere. Do such services exist?

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  • Are DDD Aggregates really a good idea in a Web Application?

    - by Mystere Man
    I'm diving in to Domain Driven Design and some of the concepts i'm coming across make a lot of sense on the surface, but when I think about them more I have to wonder if that's really a good idea. The concept of Aggregates, for instance makes sense. You create small domains of ownership so that you don't have to deal with the entire domain model. However, when I think about this in the context of a web app, we're frequently hitting the database to pull back small subsets of data. For instance, a page may only list the number of orders, with links to click on to open the order and see its order id's. If i'm understanding Aggregates right, I would typically use the repository pattern to return an OrderAggregate that would contain the members GetAll, GetByID, Delete, and Save. Ok, that sounds good. But... If I call GetAll to list all my order's, it would seem to me that this pattern would require the entire list of aggregate information to be returned, complete orders, order lines, etc... When I only need a small subset of that information (just header information). Am I missing something? Or is there some level of optimization you would use here? I can't imagine that anyone would advocate returning entire aggregates of information when you don't need it. Certainly, one could create methods on your repository like GetOrderHeaders, but that seems to defeat the purpose of using a pattern like repository in the first place. Can anyone clarify this for me?

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  • Rules of Holes #3 -A Better Shovel is NOT the Answer!

    - by ArnieRowland
    You stopped digging. You looked around and saw that you were still in the Hole. You needed to get out. AHA! Problem solved, you thought. You'll just get a better and more efficient shovel! Sorry, I have to tell you that switching to a more efficient shovel is unlikely to help you get out of the Hole. Yes, your resumed digging may be faster, more directed, and even well planned and articulated. But you will still be in the Hole, and digging. And that's just not the solution. A new process (scrum,...(read more)

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