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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • Custom Validation Attribute with Custom Model Binder in MVC 2

    - by griegs
    I apologise for the amount of code I have included. I've tried to keep it to a minimum. I'm trying to have a Custom Validator Attribute on my model as well as a Custom Model binder. The Attribute and the Binder work great seperately but if I have both, then the Validation Attribute no longer works. Here is my code snipped for readability. If I leave out the code in global.asax the custom validation fires but not if I have the custom binder enabled. Validation Attribute; public class IsPhoneNumberAttribute : ValidationAttribute { public override bool IsValid(object value) { //do some checking on 'value' here return true; } } Useage of the attribute in my model; [Required(ErrorMessage = "Please provide a contact number")] [IsPhoneNumberAttribute(ErrorMessage = "Not a valid phone number")] public string Phone { get; set; } Custom Model Binder; public class CustomContactUsBinder : DefaultModelBinder { protected override void OnModelUpdated(ControllerContext controllerContext, ModelBindingContext bindingContext) { ContactFormViewModel contactFormViewModel = bindingContext.Model as ContactFormViewModel; if (!String.IsNullOrEmpty(contactFormViewModel.Phone)) if (contactFormViewModel.Phone.Length > 10) bindingContext.ModelState.AddModelError("Phone", "Phone is too long."); } } Global asax; System.Web.Mvc.ModelBinders.Binders[typeof(ContactFormViewModel)] = new CustomContactUsBinder();

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  • Sending mail php

    - by user195257
    Hey, no idea why this sint working, but the message is being sent as "0". I think the e-mail form is what is causing it <?php if ($_POST['check'] == 'checked'){ header("location: /nospamplease.html"); exit(); } $name = $_POST['name']; $email = $_POST['email']; $phone = $_POST['phone']; $date = $_POST['date']; $children = $_POST['children']; $hot = $_POST['hot']; $comments = $_POST['comments']; /*echo $name; echo $email; echo $phone; echo $date; echo $children; echo $hot; echo $comments;*/ if($name == "" || $email == "" || $phone == "" || $date == "" || $children == "" || $hot == "" || $comments == ""){ echo "Please ensure all fields were filled out!"; exit(); }else{ $to = "######"; $subject = "Birthday enquiry"; $message = $message + "Name: "+$name; $message = $message + "Email: "+$email; $message = $message + "Phone: "+$phone; $message = $message + "Date: "+$date; $message = $message + "Children: "+$children; $message = $message + "Hot or cold: "+$hot; $message = $message + "Comments: "+$comments; //echo $message; if(mail($to, $subject, $message)){ echo "Thank you for your enquiry, we will contact you within the next 24 hours! <br /> Click <a href='###'> here</a> to go back to the website!"; }else{ echo "There was an error, contact us directly: <a href='mailto:##'>email</a>"; } } ?> I echoed out the variables, they all are getting posted fine Thanks guys

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  • Observer pattern and violation of Single Principality Rule

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • Using repaint() method.

    - by owca
    I'm still struggling to create this game : http://stackoverflow.com/questions/2844190/choosing-design-method-for-ladder-like-word-game .I've got it almost working but there is a problem though. When I'm inserting a word and it's correct, the whole window should reload, and JButtons containing letters should be repainted with different style. But somehow repaint() method for the game panel (in Main method) doesn't affect it at all. What am I doing wrong ? Here's my code: Main: import java.util.Scanner; import javax.swing.*; import java.awt.*; public class Main { public static void main(String[] args){ final JFrame f = new JFrame("Ladder Game"); Scanner sc = new Scanner(System.in); System.out.println("Creating game data..."); System.out.println("Height: "); //setting height of the grid while (!sc.hasNextInt()) { System.out.println("int, please!"); sc.next(); } final int height = sc.nextInt(); /* * I'm creating Grid[]game. Each row of game contains Grid of Element[]line. * Each row of line contains Elements, which are single letters in the game. */ Grid[]game = new Grid[height]; for(int L = 0; L < height; L++){ Grid row = null; int i = L+1; String s; do { System.out.println("Length "+i+", please!"); s = sc.next(); } while (s.length() != i); Element[] line = new Element[s.length()]; Element single = null; String[] temp = null; String[] temp2 = new String[s.length()]; temp = s.split(""); for( int j = temp2.length; j>0; j--){ temp2[j-1] = temp[j]; } for (int k = 0 ; k < temp2.length ; k++) { if( k == 0 ){ single = new Element(temp2[k], 2); } else{ single = new Element(temp2[k], 1); } line[k] = single; } row = new Grid(line); game[L] = row; } //############################################ //THE GAME STARTS HERE //############################################ //create new game panel with box layout JPanel panel = new JPanel(); panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS)); panel.setBackground(Color.ORANGE); panel.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10)); //for each row of the game array add panel containing letters Single panel //is drawn with Grid's paint() method and then returned here to be added for(int i = 0; i < game.length; i++){ panel.add(game[i].paint()); } f.setContentPane(panel); f.pack(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setVisible(true); boolean end = false; boolean word = false; String text; /* * Game continues until solved() returns true. First check if given word matches the length, * and then the value of any row. If yes - change state of each letter from EMPTY * to OTHER_LETTER. Then repaint the window. */ while( !end ){ while( !word ){ text = JOptionPane.showInputDialog("Input word: "); for(int i = 1; i< game.length; i++){ if(game[i].equalLength(text)){ if(game[i].equalValue(text)){ game[i].changeState(3); f.repaint(); //simple debug - I'm checking if letter, and //state values for each Element are proper for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].letter()); } System.out.println(); for(int k=0; k<=i; k++){ System.out.print(game[k].e[k].getState()); } System.out.println(); //set word to true and ask for another word word = true; } } } } word = false; //check if the game has ended for(int i = 0; i < game.length; i++){ if(game[i].solved()){ end = true; } else { end = false; } } } } } Element: import javax.swing.*; import java.awt.*; public class Element { final int INVISIBLE = 0; final int EMPTY = 1; final int FIRST_LETTER = 2; final int OTHER_LETTER = 3; private int state; private String letter; public Element(){ } //empty block public Element(int state){ this("", 0); } //filled block public Element(String s, int state){ this.state = state; this.letter = s; } public JButton paint(){ JButton button = null; if( state == EMPTY ){ button = new JButton(" "); button.setBackground(Color.WHITE); } else if ( state == FIRST_LETTER ){ button = new JButton(letter); button.setBackground(Color.red); } else { button = new JButton(letter); button.setBackground(Color.yellow); } return button; } public void changeState(int s){ state = s; } public void setLetter(String s){ letter = s; } public String letter(){ return letter; } public int getState(){ return state; } } Grid: import javax.swing.*; import java.awt.*; public class Grid extends JPanel{ public Element[]e; private Grid[]g; public Grid(){} public Grid( Element[]elements ){ e = new Element[elements.length]; for(int i=0; i< e.length; i++){ e[i] = elements[i]; } } public Grid(Grid[]grid){ g = new Grid[grid.length]; for(int i=0; i<g.length; i++){ g[i] = grid[i]; } Dimension d = new Dimension(600, 600); setMinimumSize(d); setPreferredSize(new Dimension(d)); setMaximumSize(d); } //for Each element in line - change state to i public void changeState(int i){ for(int j=0; j< e.length; j++){ e[j].changeState(3); } } //create panel which will be single row of the game. Add elements to the panel. // return JPanel to be added to grid. public JPanel paint(){ JPanel panel = new JPanel(); panel.setLayout(new GridLayout(1, e.length)); panel.setBorder(BorderFactory.createEmptyBorder(2, 2, 2, 2)); for(int j = 0; j < e.length; j++){ panel.add(e[j].paint()); } return panel; } //check if the length of given string is equal to length of row public boolean equalLength(String s){ int len = s.length(); boolean equal = false; for(int j = 0; j < e.length; j++){ if(e.length == len){ equal = true; } } return equal; } //check if the value of given string is equal to values of elements in row public boolean equalValue(String s){ int len = s.length(); boolean equal = false; String[] temp = null; String[] temp2 = new String[len]; temp = s.split(""); for( int j = len; j>0; j--){ temp2[j-1] = temp[j]; } for(int j = 0; j < e.length; j++){ if( e[j].letter().equals(temp2[j]) ){ equal = true; } else { equal = false; } } if(equal){ for(int i = 0; i < e.length; i++){ e[i].changeState(3); } } return equal; } //check if the game has finished public boolean solved(){ boolean solved = false; for(int j = 0; j < e.length; j++){ if(e[j].getState() == 3){ solved = true; } else { solved = false; } } return solved; } }

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  • javafx doesnt repaint label till method has finished, why?

    - by jeff porter
    Hi all, I have a JavaFX app with a some code like this... public class MainListener extends EventListener{ override public function event (arg0 : String) : Void { statusText.content = arg0; } } statusText is defined like this... var statusText = Text { x: 30 y: stageHeight - 40 font: Font { name: "Bitstream Vera Sans Bold" size: 10 } wrappingWidth: 420 fill: Color.WHITE textAlignment: TextAlignment.CENTER content: "Status: awaiting DBF file." }; I also have some other Javacode that is load data, much like this.. public ArrayList<CustomerRecord> read(EventListener listener) { ArrayList<CustomerRecord> listOfCustomerRecords = new ArrayList<CustomerRecord>(); listener.event("Status: Starting read"); // ** takes a while... List<Map<String, CustomerField>> customerRecords = new Reader(file).readData(listener); // ** long running method over. listener.event("Status: Loaded all customers, count:" + listOfCustomerRecords.size()); return listOfCustomerRecords; } Now while the last method is in its long running call, I would expect to see my statusText updated to have 'Status: Starting read', but its doesn't. Its only when the read() method returns that the text is updated. If its was 'straight' java I would presume that the long running job is hogging the CPU, or the statusText needed to have repaint() called on it. Can anyone give me any ideas? Thanks Jeff Porter

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  • Static variables and long running thread on IIS 7.5

    - by Dmitry
    Hello people. Help me solve next problem. I have ASP .NET MVC2 application. I run it on IIS 7.5. In one page user clicks button and handler for this button sends request to server (jquery.ajax). At server action in controller starts new thread (it makes long time import): var thread = new Thread(RefreshCitiesInDatabase); thread.Start(); State of import is available in static variable. New thread changes value of variable in the begin of work. User can check state of import too with the help of this variable, which is used in view. And user sees import's state. When I start this function few minutes everything is okey. On page I see right state of import, quantity of imported records is changed, I see changes in logs. But after few minutes begin troubles. When I refresh page with import state sometimes I see that import is okey but sometimes I see page with default values about import (like application is just started), but after that again I can see page with normal import's state. I tried to attach Visual Studio to IIS process and debug application. But when request comes to controller sometimes static variables have right values and sometimes they have default values (static int has 0, static string has "" etc.). Tell me what I do wrong. May be I must start additional thread in other way? Thanks in advance, Dmitry

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  • Flex AS3: ComboBox set visible to false doesn't hide

    - by jolierouge
    I have a combobox in a view that receives information about application state changes, and then is supposed to show or hide it's children based on the whole application state. It receives state change messages, it traces the correct values, it does what it's supposed to do, however, it just doesn't seem to work. Essentially, all it needs to do is hide a combobox during one state, and show it again during another state. Here is the code: public function updateState(event:* = null):void { trace("Project Panel Updating State"); switch(ApplicationData.getSelf().currentState) { case 'login': this.visible = false; break; case 'grid': this.visible = true; listProjects.includeInLayout = false; listProjects.visible = false; trace("ListProjects: " + listProjects.visible); listLang.visible = true; break; default: break; } } Here is the MXML: <mx:HBox> <mx:Button id="btnLoad" x="422" y="84" label="Load" enabled="true" click="loadProject();"/> <mx:ComboBox id="listProjects" x="652" y="85" editable="true" change="listChange()" color="#050CA8" fontFamily="Arial" /> <mx:Label x="480" y="86" text="Language:" id="label3" fontFamily="Arial" /> <mx:ComboBox id="listLang" x="537" y="84" editable="true" dataProvider="{langList}" color="#050CA8" fontFamily="Arial" width="107" change="listLangChange(event)"/> <mx:CheckBox x="830" y="84" label="Languages in English" id="langCheckbox" click='toggleLang()'/> </mx:HBox>

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  • How to read spring-application-context.xml and AnnotationConfigWebApplicationContext both in spring mvc

    - by Suvasis
    In case I want to read bean definitions from spring-application-context.xml, I would do this in web.xml file. <context-param> <param-name>contextConfigLocation</param-name> <param-value> /WEB-INF/applicationContext.xml </param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener</listener-class> </listener> In case I want to read bean definitions through Java Configuration Class (AnnotationConfigWebApplicationContext), I would do this in web.xml <servlet> <servlet-name>appServlet</servlet-name> <servlet-class>org.springframework.web.servlet.DispatcherServlet</servlet-class> <init-param> <param-name>contextClass</param-name> <param-value> org.springframework.web.context.support.AnnotationConfigWebApplicationContext </param-value> </init-param> <init-param> <param-name>contextConfigLocation</param-name> <param-value> org.package.MyConfigAnnotatedClass </param-value> </init-param> </servlet> How do I use both in my application. like reading beans from both configuration xml file and annotated class. Is there a way to load spring beans in xml file while we are using AppConfigAnnotatedClass to instantiate/use rest of the beans.

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  • StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • How to parse this xml document?

    - by dfjhdfjhdf
    Get such a XML document with the help of ajax (var data = request.responseXML;), how do I parse the contacts?: <?xml version="1.0" encoding="UTF-8"?> <Alladresses xmlns="http://somedomain.org/doc/2007-08-02/"> <Owner> <ID>gut74hfowesdfj49fjsifhryh8e8rta3uyhw4</ID> <Name>Mr.Bin</Name> </Owner> <Contacts> <Person> <Name>Greg</Name> <Phone>3254566756</Phone> </Person> <Person> <Name>Smith</Name> <Phone>342446446</Phone> </Person> <Person> <Name>Yuliya</Name> <Phone>675445566867</Phone> </Person> </Contacts> </Alladresses>

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  • How can I search an XML file without a dynamic language?

    - by jeph perro
    Let me try to explain my situation: We are using a CMS which 'bakes' a website, and you publish it to a webserver. The published site contains only static HTML ( or XML ) pages ( generated from the content in the CMS database ). I imported an XML file with the names and phone numbers from the company phone directory. Using only XSLT, can I create a way to search that directory? For example, if my XML file, directory.xml looks like this: <directory> <person> <fname>Ryan</fname> <lname>Purple</lname> <phone>887 778 5544</phone> </person> <person> <fname>Tanya</fname> <lname>Orange</lname> <phone>887 998 5541</phone> </person> <directory> Can I create a way to search for a person with the last name starting with "Pur" ? Can I pass a parameter to the XSLT? Can I search the XML tree to match the string in the parameter?

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  • Having a different action for each button dynamically created in a loop

    - by Oliver
    Hi, use this website a lot but first time posting. My program creates a number of buttons depending on the number of records in a file. E.g. 5 records, 5 buttons. The buttons are being created but i'm having a problem with the action listener. If add the action listener in the loop every button does the same thing; but if I add the action listener outside the loop it just adds the action listener to last button. Any ideas? Here is what I have code-wise (I've just added the for loop to save space): int j=0; for(int i=0; i<namesA.size(); i++) { b = new JButton(""+namesA.get(i)+""); conPanel.add(b); conFrame.add(conPanel); b.addActionListener(new ActionListener(){ public void actionPerformed(ActionEvent ae2){ System.out.println(namesA.get(j)); } }}); j++; } Much Appreciated

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  • getaddrinfo appears to return different results between Windows and Ubuntu?

    - by MrDuk
    I have the following two sets of code: Windows #undef UNICODE #include <winsock2.h> #include <ws2tcpip.h> #include <stdio.h> // link with Ws2_32.lib #pragma comment (lib, "Ws2_32.lib") int __cdecl main(int argc, char **argv) { //----------------------------------------- // Declare and initialize variables WSADATA wsaData; int iResult; INT iRetval; DWORD dwRetval; argv[1] = "www.google.com"; argv[2] = "80"; int i = 1; struct addrinfo *result = NULL; struct addrinfo *ptr = NULL; struct addrinfo hints; struct sockaddr_in *sockaddr_ipv4; // struct sockaddr_in6 *sockaddr_ipv6; LPSOCKADDR sockaddr_ip; char ipstringbuffer[46]; DWORD ipbufferlength = 46; /* // Validate the parameters if (argc != 3) { printf("usage: %s <hostname> <servicename>\n", argv[0]); printf("getaddrinfo provides protocol-independent translation\n"); printf(" from an ANSI host name to an IP address\n"); printf("%s example usage\n", argv[0]); printf(" %s www.contoso.com 0\n", argv[0]); return 1; } */ // Initialize Winsock iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); if (iResult != 0) { printf("WSAStartup failed: %d\n", iResult); return 1; } //-------------------------------- // Setup the hints address info structure // which is passed to the getaddrinfo() function ZeroMemory( &hints, sizeof(hints) ); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; // hints.ai_protocol = IPPROTO_TCP; printf("Calling getaddrinfo with following parameters:\n"); printf("\tnodename = %s\n", argv[1]); printf("\tservname (or port) = %s\n\n", argv[2]); //-------------------------------- // Call getaddrinfo(). If the call succeeds, // the result variable will hold a linked list // of addrinfo structures containing response // information dwRetval = getaddrinfo(argv[1], argv[2], &hints, &result); if ( dwRetval != 0 ) { printf("getaddrinfo failed with error: %d\n", dwRetval); WSACleanup(); return 1; } printf("getaddrinfo returned success\n"); // Retrieve each address and print out the hex bytes for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) { printf("getaddrinfo response %d\n", i++); printf("\tFlags: 0x%x\n", ptr->ai_flags); printf("\tFamily: "); switch (ptr->ai_family) { case AF_UNSPEC: printf("Unspecified\n"); break; case AF_INET: printf("AF_INET (IPv4)\n"); sockaddr_ipv4 = (struct sockaddr_in *) ptr->ai_addr; printf("\tIPv4 address %s\n", inet_ntoa(sockaddr_ipv4->sin_addr) ); break; case AF_INET6: printf("AF_INET6 (IPv6)\n"); // the InetNtop function is available on Windows Vista and later // sockaddr_ipv6 = (struct sockaddr_in6 *) ptr->ai_addr; // printf("\tIPv6 address %s\n", // InetNtop(AF_INET6, &sockaddr_ipv6->sin6_addr, ipstringbuffer, 46) ); // We use WSAAddressToString since it is supported on Windows XP and later sockaddr_ip = (LPSOCKADDR) ptr->ai_addr; // The buffer length is changed by each call to WSAAddresstoString // So we need to set it for each iteration through the loop for safety ipbufferlength = 46; iRetval = WSAAddressToString(sockaddr_ip, (DWORD) ptr->ai_addrlen, NULL, ipstringbuffer, &ipbufferlength ); if (iRetval) printf("WSAAddressToString failed with %u\n", WSAGetLastError() ); else printf("\tIPv6 address %s\n", ipstringbuffer); break; case AF_NETBIOS: printf("AF_NETBIOS (NetBIOS)\n"); break; default: printf("Other %ld\n", ptr->ai_family); break; } printf("\tSocket type: "); switch (ptr->ai_socktype) { case 0: printf("Unspecified\n"); break; case SOCK_STREAM: printf("SOCK_STREAM (stream)\n"); break; case SOCK_DGRAM: printf("SOCK_DGRAM (datagram) \n"); break; case SOCK_RAW: printf("SOCK_RAW (raw) \n"); break; case SOCK_RDM: printf("SOCK_RDM (reliable message datagram)\n"); break; case SOCK_SEQPACKET: printf("SOCK_SEQPACKET (pseudo-stream packet)\n"); break; default: printf("Other %ld\n", ptr->ai_socktype); break; } printf("\tProtocol: "); switch (ptr->ai_protocol) { case 0: printf("Unspecified\n"); break; case IPPROTO_TCP: printf("IPPROTO_TCP (TCP)\n"); break; case IPPROTO_UDP: printf("IPPROTO_UDP (UDP) \n"); break; default: printf("Other %ld\n", ptr->ai_protocol); break; } printf("\tLength of this sockaddr: %d\n", ptr->ai_addrlen); printf("\tCanonical name: %s\n", ptr->ai_canonname); } freeaddrinfo(result); WSACleanup(); return 0; } Ubuntu /* ** listener.c -- a datagram sockets "server" demo */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #define MYPORT "4950" // the port users will be connecting to #define MAXBUFLEN 100 // get sockaddr, IPv4 or IPv6: void *get_in_addr(struct sockaddr *sa) { if (sa->sa_family == AF_INET) { return &(((struct sockaddr_in*)sa)->sin_addr); } return &(((struct sockaddr_in6*)sa)->sin6_addr); } int main(void) { int sockfd; struct addrinfo hints, *servinfo, *p; int rv; int numbytes; struct sockaddr_storage their_addr; char buf[MAXBUFLEN]; socklen_t addr_len; char s[INET6_ADDRSTRLEN]; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // set to AF_INET to force IPv4 hints.ai_socktype = SOCK_DGRAM; hints.ai_flags = AI_PASSIVE; // use my IP if ((rv = getaddrinfo(NULL, MYPORT, &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return 1; } // loop through all the results and bind to the first we can for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("listener: socket"); continue; } if (bind(sockfd, p->ai_addr, p->ai_addrlen) == -1) { close(sockfd); perror("listener: bind"); continue; } break; } if (p == NULL) { fprintf(stderr, "listener: failed to bind socket\n"); return 2; } freeaddrinfo(servinfo); printf("listener: waiting to recvfrom...\n"); addr_len = sizeof their_addr; if ((numbytes = recvfrom(sockfd, buf, MAXBUFLEN-1 , 0, (struct sockaddr *)&their_addr, &addr_len)) == -1) { perror("recvfrom"); exit(1); } printf("listener: got packet from %s\n", inet_ntop(their_addr.ss_family, get_in_addr((struct sockaddr *)&their_addr), s, sizeof s)); printf("listener: packet is %d bytes long\n", numbytes); buf[numbytes] = '\0'; printf("listener: packet contains \"%s\"\n", buf); close(sockfd); return 0; } When I attempt www.google.com, I don't get the ipv6 socket returned on Windows - why is this? Outputs: (ubuntu) caleb@ub1:~/Documents/dev/cs438/mp0/MP0$ ./a.out www.google.com IP addresses for www.google.com: IPv4: 74.125.228.115 IPv4: 74.125.228.116 IPv4: 74.125.228.112 IPv4: 74.125.228.113 IPv4: 74.125.228.114 IPv6: 2607:f8b0:4004:803::1010 Outputs: (win) Calling getaddrinfo with following parameters: nodename = www.google.com servname (or port) = 80 getaddrinfo returned success getaddrinfo response 1 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.114 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 2 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.115 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 3 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.116 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 4 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.112 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null) getaddrinfo response 5 Flags: 0x0 Family: AF_INET (IPv4) IPv4 address 74.125.228.113 Socket type: SOCK_STREAM (stream) Protocol: Unspecified Length of this sockaddr: 16 Canonical name: (null)

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  • How to tell when a Socket has been disconnected

    - by BowserKingKoopa
    On the client side I need to know when/if my socket connection has been broken. However the Socket.Connected property always returns true, even after the server side has been disconnected and I've tried sending data through it. Can anyone help me figure out what's going on here. I need to know when a socket has been disconnected. Socket serverSocket = null; TcpListener listener = new TcpListener(1530); listener.Start(); listener.BeginAcceptSocket(new AsyncCallback(delegate(IAsyncResult result) { Debug.WriteLine("ACCEPTING SOCKET CONNECTION"); TcpListener currentListener = (TcpListener)result.AsyncState; serverSocket = currentListener.EndAcceptSocket(result); }), listener); Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, and it is clientSocket.Connect("localhost", 1530); Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be TRUE, and it is Thread.Sleep(1000); serverSocket.Close();//closing the server socket here Thread.Sleep(1000); clientSocket.Send(new byte[0]);//sending data should cause the socket to update its Connected property. Debug.WriteLine("client socket connected: " + clientSocket.Connected);//should be FALSE, but its always TRUE

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  • fullcalendar events from REST-ful php server.

    - by biagidp
    I've written a very simple RESTful php server (my first experiment with REST, so feel free to make suggestions) to respond to the fullcalendar events callback. It produces exactly the same string output as the json-events.php file in the fullcalendar json example, but for some reason fullcalendar will not accept my server's output. I've tried messing with the headers because they're different from the ones produced by json-events.php, but I'm not really sure what's awry there, if anything. The code for the server is below: <?php class Listener{ function __construct() { $this->getResource(); $this->buildResponse(); } function getResource(){ $parts = explode('/', $_SERVER["REQUEST_URI"]); $script_name = end(explode('/', $_SERVER["SCRIPT_NAME"])); $this->resource = $parts[array_search($script_name, $parts) + 1]; $this->resource_id = $parts[array_search($script_name, $parts) + 2]; } function buildResponse(){ $method = strtolower($_SERVER["REQUEST_METHOD"]); $this->response_string = $method . ucwords($this->resource); } function getResponse(){ return $this->response_string; } } $listener = new Listener(); $thing = $listener->getResponse(); #$thing(); function getEvents(){ $year = date('Y'); $month = date('m'); echo json_encode(array( array( 'id' => 111, 'title' => "Event1", 'start' => "$year-$month-10", 'url' => "http://yahoo.com/" ), array( 'id' => 222, 'title' => "Event2", 'start' => "$year-$month-20", 'end' => "$year-$month-22", 'url' => "http://yahoo.com/" ) )); } ?> Any input, help or suggestions would be greatly appreciated! Thanks, David

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  • Kernighan & Ritchie word count example program in a functional language

    - by Frank
    I have been reading a little bit about functional programming on the web lately and I think I got a basic idea about the concepts behind it. I'm curious how everyday programming problems which involve some kind of state are solved in a pure functional programing language. For example: how would the word count program from the book 'The C programming Language' be implemented in a pure functional language? Any contributions are welcome as long as the solution is in a pure functional style. Here's the word count C code from the book: #include <stdio.h> #define IN 1 /* inside a word */ #define OUT 0 /* outside a word */ /* count lines, words, and characters in input */ main() { int c, nl, nw, nc, state; state = OUT; nl = nw = nc = 0; while ((c = getchar()) != EOF) { ++nc; if (c == '\n') ++nl; if (c == ' ' || c == '\n' || c = '\t') state = OUT; else if (state == OUT) { state = IN; ++nw; } } printf("%d %d %d\n", nl, nw, nc); }

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  • Problem in setting backgound color to my TreeCellRenderer

    - by Sunil Kumar Sahoo
    Hi I have cretaed my own renderer. I want the back ground should be blue. I have set background color as blue also. But I donot know what is tha problem that the background color of my renderer always seems to be white. I have post the code. please help where I am wrong so that the background color becomes white. class CheckTreeCellRenderer extends JPanel implements TreeCellRenderer { private CheckTreeSelectionModel selectionModel; private MyRenderer delegate; private TristateCheckBox checkBox = new TristateCheckBox("", null, true); public static final State NOT_SELECTED = new State(); public static final State SELECTED = new State(); public static final State DONT_CARE = new State(); public CheckTreeCellRenderer(MyRenderer delegate, CheckTreeSelectionModel selectionModel) { this.delegate = delegate; this.selectionModel = selectionModel; setLayout(new BorderLayout()); setOpaque(true); setBackground(new Color(207, 219, 234)); checkBox.setState(Boolean.TRUE); checkBox.setOpaque(true); checkBox.setBackground(new Color(207, 219, 234)); } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { Component renderer = delegate.getTreeCellRendererComponent(tree, value, selected, expanded, leaf, row, hasFocus); TreePath path = tree.getPathForRow(row); if (path != null) { if (selectionModel.isPathSelected(path, true)) { checkBox.setState(Boolean.TRUE); } else { checkBox.setState(selectionModel.isPartiallySelected(path) ? null : Boolean.FALSE); } } renderer.setBackground(new Color(207, 219, 234)); tree.setOpaque(true); tree.setBackground(new Color(207, 219, 234)); this.setOpaque(true); this.setBackground(new Color(207, 219, 234)); add(checkBox, BorderLayout.WEST); add(renderer, BorderLayout.CENTER); return this; } }

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  • Is it possible to create a python iterator over pre-defined mutable data?

    - by Wilduck
    I might be doing this wrong, if I am, let me know, but I'm curious if the following is possible: I have a class that holds a number of dictionaries, each of which pairs names to a different set of objects of a given class. For example: items = {"ball" : ItemInstance1, "sword" : ItemInstance2} people = {"Jerry" : PersonInstance1, "Bob" : PersonInstance2, "Jill" : PersonInstance3} My class would then hold the current items and people that are availible, and these would be subject to change as the state changes: Class State: def __init__(self, items, people): self.items = items self.people = people I would like to define a iter() and next() method such that it iterates through all of the values in its attributes. My first question is whether or not this is possible. If it is, will it be able to support a situation as follows: I define items and people as above then: state = State(items, people) for names, thing in state: print name + " is " + thing.color items[cheese] = ItemInstance3 for names, thing in state: print name + " weighs " + thing.weight While I feel like this would be usefull in the code I have, I don't know if it's either possible or the right approach. Everything I've read about user defined iterators has suggested that each instance of them is one use only.

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  • Horizontal histogram won't accept input after the first input

    - by vincentbelkin
    So I'm making a program which is supposed to print a horizontal histogram of the lengths of words in its input. I don't know if most of it is OK since the main problem is it won't accept any input after the first one. Oh I also put comments on the parts I'm having some trouble with, like how to print "-" multiple times in order to represent histogram. I've tried making other versions of the code but I couldn't check if I'm close to getting it because again it won't accept another input after the first input. /*Write a program to print a histogram of the lengths of words in its input. It is easy to draw the histogram with the bars horizontal*/ #include <stdio.h> #define MAX 30 #define IN 1 #define OUT 0 int main() { int a,c,i,k,state,word[MAX]; a=0; k=0; state=OUT; for(i=0;i<MAX;i++) word[i]=0; while((c=getchar())!=EOF) { if(c==' '||c=='\t'||c=='\n') state=OUT; else state=IN; while(state==IN) a++; if(state==OUT) { word[i]=a; i++; } /*This part is hard for me, I don't know how to print X multiple times!*/ if((c==getchar())&&c==EOF) { for(i=0;i<MAX;i++) { for(i=0;i<=word[i];i++) putchar('-'); putchar('\n'); } } } }

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  • Conditional execution of EventTriggers in Silverlight 3

    - by Jason
    I'm currently working on the UI of a Silverlight application and need to be able to change the visual state of a control to one of two possible states based on it's current state when handling the same event trigger. For example: I have a control that sits partially in a clipping path, when I click the visible part of the control I want to change the state to "visible" and if I click it again when it is in its "visible" state I want to change to the "hidden" state. Example XAML: <i:Interaction.Triggers> <i:EventTrigger EventName="MouseLeftButtonUp"> <ic:GoToStateAction StateName="Visible"/> <ic:GoToStateAction StateName="Hidden"/> </i:EventTrigger> </i:Interaction.Triggers> Where "i" is "System.Windows.Interactivity;assembly=System.Windows.Interactivity" and "ic" is "Microsoft.Expression.Interactivity.Core;assembly=Microsoft.Expression.Interactions". I'm currently working in Expression Blend 3 and would prefer to have a XAML only solution but am not opposed to coding this if it is completely necessary. I have tried recording a change in the target state name in Blend but this did not work. Any thoughts on this?

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • UDP server doesnt accept calls from outside.

    - by rayman
    Hi, ive implement simple udp server on my Android device.(sdk 1.5) it works fine when i am runnning a local client on the phone sends through it trigger to my server. but when i try to get udp call from an outside server to my phone, it doesnt work. already make sure the outside server isnt blocked by firewall and it's sending the udp trigger to the right port, which my phone is listening to. i used natstat on the phone and checked that the phone is realy listening to the it's local ip and the port ive setted it to. here is my code of the server:(on the device) // server will listen to one client try { Thread udpServerThread = new Thread() { @Override public void run() { try { // Retrieve the ServerName InetAddress serverAddr = InetAddress .getByName("localhost"); Log.d("UDP", "S: Connecting..."); // Create new UDP-Socket socket = new DatagramSocket(SERVERPORT,serverAddr); byte[] buf = new byte[17]; // * Prepare a UDP-Packet that can contain the data we // * want to receive DatagramPacket packet = new DatagramPacket(buf, buf.length); Log.d("UDP", "S: Receiving..."); // wait to Receive the UDP-Packet socket.receive(packet); Log.d("UDP", "S: Received: '" + new String(packet.getData()) + "'"); acceptedMsg=new String(packet.getData()); notifyService(acceptedMsg); Log.d("UDP", "S: Done."); } catch (Exception e) { Log.e("UDP", "S: Error", e); } } }; udpServerThread.start(); } catch (Exception E) { Log.e("r",E.getMessage()) ; } so as i said, when i try it with local client(seperate thread) which sends udp trigger it works fine, but when i take this client implementation and put it on an outside real server, after UDP being sent, the phone doesnt respond to it. any idea? thanks, ray.

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  • How to filter what is shown in the for-each loop in XSL

    - by Denoteone
    I thought it would be as easy as tell the for-each to only select top_coach_sales_vw that has "Site" equal to "PB" but when I run the script it does not loop through any of the data in the XML. I am escaping the single quotes because it is part of a php echo. <xsl:for-each select="NewDataSet/top_coach_sales_vw[Site==\'PB\']"> <td><xsl:value-of select="name"/></td> <td><xsl:value-of select="Site"/></td> <td><xsl:value-of select="Status"/></td> </xsl:for-each> XML: <NewDataSet> <top_coach_sales_vw> <name>Mike</name> <Site>PB</Site> <State>Ready</State> </top_coach_sales_vw> <top_coach_sales_vw> <name>Bill</name> <Site>EL</Site> <State>Talking</State> </top_coach_sales_vw> <top_coach_sales_vw> <name>Ted</name> <Site>PB</Site> <State>Ready</State> </top_coach_sales_vw> </NewDataSet>

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  • Synth LaF JLabel DISABLED color

    - by mmoris
    Hi all, Using the Synth LaF, I am unable to set a JLabel's FOREGROUND color for the DISABLED state. has anybody succeeded in doing this? Here is my label's style definition in my LaF.xml file. <style id="whiteLabelStyle"> <opaque value="false"/> <font name="Bitstream Vera Sans" size="16" /> <state> <color type="FOREGROUND" value="WHITE"/> </state> <state value="DISABLED"> <color type="FOREGROUND" value="BLACK"/> </state> </style> <bind style="whiteLabelStyle" type="name" key="WhiteOrbitLabel"/> Please not that all the other styles defined in my LaF.xml file are rendered properly in my application including my label's WHITE normal state color (it just never goes to black when I do lbl.setEnabled(false) Also, going through the Synth code, I have found the following comment in SynthStyle.getColor if ((context.getComponentState() & SynthConstants.DISABLED) != 0) { //This component is disabled, so return the disabled color. //In some cases this means ignoring the color specified by the //developer on the component. In other cases it means using a //specified disabledTextColor, such as on JTextComponents. //For example, JLabel doesn't specify a disabled color that the //developer can set, yet it should have a disabled color to the //text when the label is disabled. This code allows for that. if (c instanceof JTextComponent) { JTextComponent txt = (JTextComponent)c; Color disabledColor = txt.getDisabledTextColor(); if (disabledColor == null || disabledColor instanceof UIResource) { return getColorForState(context, type); } } else if (c instanceof JLabel && (type == ColorType.FOREGROUND || type == ColorType.TEXT_FOREGROUND)){ return getColorForState(context, type); } But I could not figure out how to set a disabled color for a JLabel Thanks for your help!

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