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  • MVC - Cocoa interface - Cocoa Design pattern book

    - by Idan
    So I started reading this book: http://www.amazon.com/Cocoa-Design-Patterns-Erik-Buck/dp/0321535022 On chapter 2 it explains about the MVC design pattern and gives and example which I need some clarification to. The simple example shows a view with the following fields: hourlyRate, WorkHours, Standarthours , salary. The example is devided into 3 parts : View - contains some text fiels and a table (the table contains a list of employees' data). Controller - comprised of NSArrayController class (contains an array of MyEmployee) Model - MyEmployee class which describes an employee. MyEmployee class has one method which return the salary according to the calculation logic, and attributes in accordance with the view UI controls. MyEmployee inherits from NSManagedObject. Few things i'm not sure of : 1. Inside the MyEmplpyee class implemenation file, the calculation method gets the class attributes using sentence like " [[self valueForKey:@"hourlyRate"] floatValue];" Howevern, inside the header there is no data member named hourlyRate or any of the view fields. I'm not quite sure how does it work, and how it gets the value from the right view field. (does it have to be the same name as the field name in the view). maybe the conncetion is made somehow using the Interface builder and was not shown in the book ? and more important: 2. how does it seperate the view from the model ? let's say ,as the book implies might happen, I decide one day to remove one of the fields in the view. as far as I understand, that means changing the way the salary method works in MyEmplpyee (cause we have one field less) , and removing one attribute from the same calss. So how is that separate the View from the Model if changing one reflect on the other ? I guess I get something wrong... Any comments ? Thanks

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  • Refresh MKAnnotationView on a MKMapView

    - by Konstantin
    I'd like to a-synchronically load images for my custom MKAnnotationView; I'm already using the EGOImageView-framework (it goes very well with UITableViews), but I fail to make it work on MKMapView. Images seem to be loaded, but I cannot refresh them on the map - [myMap setNeedsDisplay] does nothing.

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  • Pinch gesture in QLPreviewController?

    - by Arne
    I am using the QLPreviewController in my project, but cannot use pinch gestures to zoom in. What do I need to set up first? This is how I create the view controller: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { QLPreviewController *previewer = [[QLPreviewController alloc] init]; [previewer setDataSource:self]; [previewer setCurrentPreviewItemIndex:indexPath.row]; [[self navigationController] pushViewController:previewer animated:YES]; }

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  • Change Default Scrolling Behavior of UITableView Section Header

    - by davidjhinson
    I have a UITableView with two sections. It is a simple table view. I am using viewForHeaderInSection to create custom views for these headers. So far, so good. The default scrolling behavior is that when a section is encountered, the section header stays anchored below the Nav bar, until the next section scrolls into view. My question is this: can I change the default behavior so that the section headers do NOT stay anchored at the top, but rather, scroll under the nav bar with the rest of the section rows? Am I missing something obvious? Thanks.

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  • NSURLSession and amazon S3 uploads

    - by George Green
    I have an app which is currently uploading images to amazon S3. I have been trying to switch it from using NSURLConnection to NSURLSession so that the uploads can continue while the app is in the background! I seem to be hitting a bit of an issue. The NSURLRequest is created and passed to the NSURLSession but amazon sends back a 403 - forbidden response, if I pass the same request to a NSURLConnection it uploads the file perfectly. Here is the code that creates the response: NSString *requestURLString = [NSString stringWithFormat:@"http://%@.%@/%@/%@", BUCKET_NAME, AWS_HOST, DIRECTORY_NAME, filename]; NSURL *requestURL = [NSURL URLWithString:requestURLString]; NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:requestURL cachePolicy:NSURLRequestReloadIgnoringLocalAndRemoteCacheData timeoutInterval:60.0]; // Configure request [request setHTTPMethod:@"PUT"]; [request setValue:[NSString stringWithFormat:@"%@.%@", BUCKET_NAME, AWS_HOST] forHTTPHeaderField:@"Host"]; [request setValue:[self formattedDateString] forHTTPHeaderField:@"Date"]; [request setValue:@"public-read" forHTTPHeaderField:@"x-amz-acl"]; [request setHTTPBody:imageData]; And then this signs the response (I think this came from another SO answer): NSString *contentMd5 = [request valueForHTTPHeaderField:@"Content-MD5"]; NSString *contentType = [request valueForHTTPHeaderField:@"Content-Type"]; NSString *timestamp = [request valueForHTTPHeaderField:@"Date"]; if (nil == contentMd5) contentMd5 = @""; if (nil == contentType) contentType = @""; NSMutableString *canonicalizedAmzHeaders = [NSMutableString string]; NSArray *sortedHeaders = [[[request allHTTPHeaderFields] allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)]; for (id key in sortedHeaders) { NSString *keyName = [(NSString *)key lowercaseString]; if ([keyName hasPrefix:@"x-amz-"]){ [canonicalizedAmzHeaders appendFormat:@"%@:%@\n", keyName, [request valueForHTTPHeaderField:(NSString *)key]]; } } NSString *bucket = @""; NSString *path = request.URL.path; NSString *query = request.URL.query; NSString *host = [request valueForHTTPHeaderField:@"Host"]; if (![host isEqualToString:@"s3.amazonaws.com"]) { bucket = [host substringToIndex:[host rangeOfString:@".s3.amazonaws.com"].location]; } NSString* canonicalizedResource; if (nil == path || path.length < 1) { if ( nil == bucket || bucket.length < 1 ) { canonicalizedResource = @"/"; } else { canonicalizedResource = [NSString stringWithFormat:@"/%@/", bucket]; } } else { canonicalizedResource = [NSString stringWithFormat:@"/%@%@", bucket, path]; } if (query != nil && [query length] > 0) { canonicalizedResource = [canonicalizedResource stringByAppendingFormat:@"?%@", query]; } NSString* stringToSign = [NSString stringWithFormat:@"%@\n%@\n%@\n%@\n%@%@", [request HTTPMethod], contentMd5, contentType, timestamp, canonicalizedAmzHeaders, canonicalizedResource]; NSString *signature = [self signatureForString:stringToSign]; [request setValue:[NSString stringWithFormat:@"AWS %@:%@", self.S3AccessKey, signature] forHTTPHeaderField:@"Authorization"]; Then if I use this line of code: [NSURLConnection connectionWithRequest:request delegate:self]; It works and uploads the file, but if I use: NSURLSessionUploadTask *task = [self.session uploadTaskWithRequest:request fromFile:[NSURL fileURLWithPath:filePath]]; [task resume]; I get the forbidden error..!? Has anyone tried uploading to S3 with this and hit similar issues? I wonder if it is to do with the way the session pauses and resumes uploads, or it is doing something funny to the request..? One possible solution would be to upload the file to an interim server that I control and have that forward it to S3 when it is complete... but this is clearly not an ideal solution! Any help is much appreciated!! Thanks!

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  • UIScrollView. Any thoughts on implementing "infinite" scroll/zoom?

    - by dugla
    So, UITableView supports essentially "infinite" scrolling. There' may be a limit but that sucker can scroll for a looonnnggg time. I would like to mimic this behavior with a UIScrollView but there are two fundamental impediments: 1) scrollView.contentSize is fixed at creation time. 2) zooming can blow any lazy-loading scheme all to hell since it can cause infinte data explosion. Have others out there pondered this idea? Yah, I know, we are essentially talking about re-creating Google Maps here. Any insights would be much appreciated. Cheers, Doug

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  • Using UITouch inside a UIScrollView

    - by Chris
    Hi all, Just toying with the SDK and I was wondering if possible a UITouch event can work inside a UIScrollView. I have setup a UIScrollView which handles a large UIView, inside the UIView is a UIImageView, I've managed to get the UITouch to drag the UIImageView outside of the UIScrollView but inside it's not registering the event. I suppose what I was trying to accomplish was dragging the UIImageView around the large UIView whilst the UIScrollView moves along the image if the user drags it beyond the POS of when the UIView when the UIImageView began it's dragging, if that makes sense? Many thanks

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  • UIScrollView with pages enabled and device rotation/orientation changes (MADNESS)

    - by jbrennan
    I'm having a hard time getting this right. I've got a UIScrollView, with paging enabled. It is managed by a view controller (MainViewController) and each page is managed by a PageViewController, its view added as a subview of the scrollView at the proper offset. Scrolling is left-right, for standard orientation iPhone app. Works well. Basically exactly like the sample provided by Apple and also like the Weather app provided with the iPhone. However, when I try to support other orientations, things don't work very well. I've supported every orientation in both MainViewController and PageViewController with this method: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } However, when I rotate the device, my pages become quite skewed, and there are lots of drawing glitches, especially if only some of the pages have been loaded, then I rotate, then scroll more, etc... Very messy. I've told my views to support auto-resizing with theView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; But to no avail. It seems to just stretch and distort my views. In my MainViewController, I added this line in an attempt to resize all my pages' views: - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * ([self.viewControllers count]), self.scrollView.frame.size.height); for (int i = 0; i < [self.viewControllers count]; i++) { PageViewController *controller = [self.viewControllers objectAtIndex:i]; if ((NSNull *)controller == [NSNull null]) continue; NSLog(@"Changing frame: %d", i); CGRect frame = self.scrollView.frame; frame.origin.x = frame.size.width * i; frame.origin.y = 0; controller.view.frame = frame; } } But it didn't help too much (because I lazily load the views, so not all of them are necessarily loaded when this executes). Is there any way to solve this problem?

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  • iPhone Serialization problem

    - by Jenicek
    Hi, I need to save my own created class to file, I found on the internet, that good approach is to use NSKeyedArchiver and NSKeyedUnarchiver My class definition looks like this: @interface Game : NSObject <NSCoding> { NSMutableString *strCompleteWord; NSMutableString *strWordToGuess; NSMutableArray *arGuessedLetters; //This array stores characters NSMutableArray *arGuessedLettersPos; //This array stores CGRects NSInteger iScore; NSInteger iLives; NSInteger iRocksFallen; BOOL bGameCompleted; BOOL bGameOver; } I've implemented methods initWithCoder: and encodeWithCoder: this way: - (id)initWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { strCompleteWord = [[coder decodeObjectForKey:@"CompletedWord"] copy]; strWordToGuess = [[coder decodeObjectForKey:@"WordToGuess"] copy]; arGuessedLetters = [[coder decodeObjectForKey:@"GuessedLetters"] retain]; // arGuessedLettersPos = [[coder decodeObjectForKey:@"GuessedLettersPos"] retain]; iScore = [coder decodeIntegerForKey:@"Score"]; iLives = [coder decodeIntegerForKey:@"Lives"]; iRocksFallen = [coder decodeIntegerForKey:@"RocksFallen"]; bGameCompleted = [coder decodeBoolForKey:@"GameCompleted"]; bGameOver = [coder decodeBoolForKey:@"GameOver"]; } else { strCompleteWord = [[coder decodeObject] retain]; strWordToGuess = [[coder decodeObject] retain]; arGuessedLetters = [[coder decodeObject] retain]; // arGuessedLettersPos = [[coder decodeObject] retain]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder decodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder decodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } return self; } - (void)encodeWithCoder:(NSCoder *)coder { if([coder allowsKeyedCoding]) { [coder encodeObject:strCompleteWord forKey:@"CompleteWord"]; [coder encodeObject:strWordToGuess forKey:@"WordToGuess"]; [coder encodeObject:arGuessedLetters forKey:@"GuessedLetters"]; //[coder encodeObject:arGuessedLettersPos forKey:@"GuessedLettersPos"]; [coder encodeInteger:iScore forKey:@"Score"]; [coder encodeInteger:iLives forKey:@"Lives"]; [coder encodeInteger:iRocksFallen forKey:@"RocksFallen"]; [coder encodeBool:bGameCompleted forKey:@"GameCompleted"]; [coder encodeBool:bGameOver forKey:@"GameOver"]; } else { [coder encodeObject:strCompleteWord]; [coder encodeObject:strWordToGuess]; [coder encodeObject:arGuessedLetters]; //[coder encodeObject:arGuessedLettersPos]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iScore]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iLives]; [coder encodeValueOfObjCType:@encode(NSInteger) at:&iRocksFallen]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameCompleted]; [coder encodeValueOfObjCType:@encode(BOOL) at:&bGameOver]; } } And I use these methods to archive and unarchive data: [NSKeyedArchiver archiveRootObject:currentGame toFile:strPath]; Game *currentGame = [NSKeyedUnarchiver unarchiveObjectWithFile:strPath]; I have two problems. 1) As you can see, lines with arGuessedLettersPos is commented, it's because every time I try to encode this array, error comes up(this archiver cannot encode structs), and this array is used for storing CGRect structs. I've seen solution on the internet. The thing is, that every CGRect in the array is converted to an NSString (using NSStringFromCGRect()) and then saved. Is it a good approach? 2)This is bigger problem for me. Even if I comment this line and then run the code successfully, then save(archive) the data and then try to load (unarchive) them, no data is loaded. There aren't any error but currentGame object does not have data that should be loaded. Could you please give me some advice? This is first time I'm using archivers and unarchivers. Thanks a lot for every reply.

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  • iPhone: How to Get Basic Authentication to HTTPS Web Service Using NSURLCredential

    - by ian1971
    I am trying to call an https web service (RESTful) using basic authentication. It works fine if I put the credentials in the url itself but I would rather add it to the request so that the password does not appear, for instance in an exception. I am using the following code: NSURLCredential *credential = [NSURLCredential credentialWithUser:@"myuser" password:@"mypassword" persistence:NSURLCredentialPersistenceForSession]; NSURLProtectionSpace *protectionSpace = [[NSURLProtectionSpace alloc] initWithHost:@"example.com" port:443 protocol:@"https" realm:nil authenticationMethod:NSURLAuthenticationMethodHTTPBasic]; [[NSURLCredentialStorage sharedCredentialStorage] setDefaultCredential:credential forProtectionSpace:protectionSpace]; NSURLConnection *theConnection = [NSURLConnection connectionWithRequest:theRequest delegate:self]; but it does not work. The didReceiveAuthenticationChallenge delegate method gets called and I can add a credential there but ideally I would send it with the request. Any ideas?

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  • Resizing an image with stretchableImageWithLeftCapWidth

    - by Stephan Burlot
    I'm trying to resize an image using stretchableImageWithLeftCapWidth: it works on the simulator, but on the device, vertical green bars appears. I've tried to use imageNamed, imageWithContentOfFile and imageWithData lo load the image, it doesnt change. UIImage *bottomImage = [[UIImage imageWithData: [NSData dataWithContentsOfFile: [NSString stringWithFormat:@"%@/bottom_part.png", [[NSBundle mainBundle] resourcePath]]]] stretchableImageWithLeftCapWidth:27 topCapHeight:9]; UIImageView *bottomView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 200+73, 100, 73)]; [self.view addSubview:bottomView]; UIGraphicsBeginImageContext(CGSizeMake(100, 73)); [bottomImage drawInRect:CGRectMake(0, 0, 100, 73)]; UIImage *bottomResizedImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); bottomView.image = bottomResizedImage; See the result: the green bars shouldn't be there, they dont appear on the simulator.

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  • My UITabBarController's didSelectViewController method is not getting called?

    - by mobibob
    Here is my code stub for my app-delegate.m -- it never gets called. - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { NSLog(@"%s", __FUNCTION__); } It is defined in this app-delegate.h @interface OrioleAppDelegate : NSObject <UIApplicationDelegate, UITabBarControllerDelegate> { UIWindow *window; UITabBarController *tabBarController; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UITabBarController *tabBarController; @end

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  • dismissModalViewControllerAnimated makes my app crash :(

    - by Koning Baard XIV
    I'm creating an iPad app, and I have two classes: NWRootViewController : UITableViewController and UINewFeedViewController : UIViewController. In NWRootViewController I have an UIBarButtonItem, which, when tapped, pops up a modal view controller called NWNewFeedViewController: // THIS CODE IS IN NWROOTVIEWCONTROLLER.M // New Feed -(IBAction)showNewFeedViewAction:(id)sender { [newFeedViewController setModalPresentationStyle:UIModalPresentationFormSheet]; [self presentModalViewController:newFeedViewController animated:YES]; } This works fine. However, in the NWNewFeedViewController's view, I have another UIBarButtonItem which does this when tapped: // THIS CODE IS IN NWNEWFEEDCONTROLLER.M // Buttons -(IBAction)cancelAction:(id)sender { [self dismissModalViewControllerAnimated:YES]; } When I tap this button, the app crashes with: 2010-04-10 12:39:46.703 News[580:207] *** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110 2010-04-10 12:39:46.705 News[580:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NWDetailViewController cancelAction:]: unrecognized selector sent to instance 0x4741110' 2010-04-10 12:39:46.705 News[580:207] Stack: ( 40878667, 2458187017, 41150267, 40613142, 40609810, 2776006, 4876265, 2776006, 3246293, 3255055, 3250242, 2899304, 2793965, 2825287, 49238396, 40419388, 40415304, 49232029, 49232226, 2817505 ) Can anyone help me? Thanks

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  • iPad and UIPickerView (or UIDatePickerView)

    - by Staros
    Hey all, Has anyone had any luck using a UIPicker in the 3.2 SDK? I'm in the middle of porting an iPhone application over to an iPad and that's the one thing I can't seem to get to work. I've tried... -Creating an action sheet, add the picker as a subview and displaying it. -Creating that above action sheet, making it the view of a generic ViewController, adding that VC to a UIPopover -Making just the picker the view of a generic ViewController, adding that VC to a UIPopover With the action sheet it doesn't even attempt to draw it. In the popover view it attempts to draw but doesn't get rendered correctly. Just wanted to check to see if anyone has accomplished this and if so how. Thanks everyone!

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  • Display iphone application settings within your application

    - by Dougnukem
    The iphone supports a means of defining your application's settings such that it will automatically create a UI in the Settings app. I want to also allow the user to edit the application settings within the application but it'd be nice to reuse the same UI that is automatically created. See: Application Settings Is there a way to have your application display the settings using the same UI that the Settings application does?

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  • UITextView autoscroll to last line

    - by MihaiD
    Hi *, When writing in a UITextView more text than can fit entirely inside it, the text will scroll up and the cursor will often place itself one or two lines above the view's bottom line. This is a bit frustrating as I want my application to make good use of the entire height of the text view. Basically what I want is to configure the UITextView to write up to it's lowest part and not use it just for scrolling. I've seen some similar questions here, here and here. However I've not seen a proper solution yet. Thanks

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  • Display a view using modalPresentationStyle

    - by happyCoding25
    Hello, I have heard that you can make a view popup like in the Mail app for iPad by using modalPresentationStyle. Im having a hard time figuring out how to use it though. I looked a this post here and still couldn't figure out how to do this task. If anyone could explain how to hook up the controllers to make this code work that would be great. Thanks

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  • UITableView issue when using separate delegate/dataSource

    - by Adam Alexander
    General Description: To start with what works, I have a UITableView which has been placed onto an Xcode-generated view using Interface Builder. The view's File Owner is set to an Xcode-generated subclass of UIViewController. To this subclass I have added working implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: and the Table View's dataSource and delegate are connected to this class via the File Owner in Interface Builder. The above configuration works with no problems. The issue occurs when I want to move this Table View's dataSource and delegate implementations out to a separate class, most likely because there are other controls on the View besides the Table View and I'd like to move the Table View-related code out to its own class. To accomplish this, I try the following: Create a new subclass of UITableViewController in Xcode Move the known-good implementations of numberOfSectionsInTableView: tableView:numberOfRowsInSection: and tableView:cellForRowAtIndexPath: to the new subclass Drag a Table View Controller to the top level of the existing XIB in InterfaceBuilder, delete the View/TableView that are automatically created for this Table View Controller, then set the Table View Controller's class to match the new subclass Remove the previously-working Table View's existing dataSource and delegate connections and connect them to the new Table View Controller When complete, I do not have a working Table View. I end up with one of three outcomes which can seemingly happen at random: When the Table View loads, I get a runtime error indicating I am sending tableView:cellForRowAtIndexPath: to an object which does not recognize it When the Table View loads, the project breaks into the debugger without error There is no error, but the Table View does not appear With some debugging and having created a basic project just to reproduce this issue, I am usually seeing the 3rd option above (no error but no visible table view). I added some NSLog calls and found that although numberOfSectionsInTableView and numberOfRowsInSection are both getting called, cellForRowAtIndexPath is not. I am convinced I'm missing something really simple and was hoping the answer may be obvious to someone with more experience than I have. If this doesn't turn out to be an easy answer I would be happy to update with some code or a sample project. Thanks for your time! Complete steps to reproduce: Create a new iPhone OS, View-Based Application in Xcode and call it TableTest Open TableTestViewController.xib in Interface Builder and drag a Table View onto the provided view surface. Connect the Table View's dataSource and delegate outlets to File's Owner, which should already represent the TableTestViewController class. Save your changes Back in Xcode, add the following code to TableTestViewController.m: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { NSLog(@"Returning num sections"); return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { NSLog(@"Returning num rows"); return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"Trying to return cell"); static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease]; } cell.text = @"Hello"; NSLog(@"Returning cell"); return cell; } Build and Go, and you should see the word Hello appear in the TableView Now to attempt to move this TableView's logic out to a separate class, first create a new file in Xcode, choosing UITableViewController subclass and calling the class TableTestTableViewController Remove the above code snippet from TableTestViewController.m and place it into TableTestTableViewController.m, replacing the default implementation of these three methods with ours. Back in Interface Builder within the same TableTestViewController.xib file, drag a Table View Controller into the main IB window and delete the new Table View object that automatically came with it Set the class for this new Table View Controller to TableTestTableViewController Remove the dataSource and delegate bindings from the existing, previously-working Table View and reconnect the same two bindings to the new Table Test Table View Controller we created. Save changes, Build and Go, and if you're getting the results I'm getting, note the Table View no longer functions properly Solution: With some more troubleshooting and some assistance from the iPhone Developer Forums at https://devforums.apple.com/message/5453, I've documented a solution! The main UIViewController subclass of the project needs an outlet pointing to the UITableViewController instance. To accomplish this, simply add the following to the primary view's header (TableTestViewController.h): #import "TableTestTableViewController.h" and IBOutlet TableTestTableViewController *myTableViewController; Then, in Interface Builder, connect the new outlet from File's Owner to Table Test Table View Controller in the main IB window. No changes are necessary in the UI part of the XIB. Simply having this outlet in place, even though no user code directly uses it, resolves the problem completely. Thanks to those who've helped and credit goes to BaldEagle on the iPhone Developer Forums for finding the solution.

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  • iphone development-leopard or snow leopard?

    - by ying
    i am planning start my iphone development, and i have a iMac with tiger 10.4 OS version, planning to upgrade to Leopard 10.5.6 OS X, but i heard apple going to release the Snow Leopard in september, will development environment shift to snow leopard instead of leopard,and Leopard 10.5.7 no longer be used to development?is now a good timing to upgrade?

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  • Change UITextView text color with animation.

    - by f0rz
    Hi ! Just a simple question. Is it possible to change the text color of UITextView with a animation? [UITextView beginAnimations:nil context:NULL]; [UITextView setAnimationDuration:2.0]; textView.textColor = [UIColor grayColor]; [UITextView commitAnimations]; Cheers! - Martin

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  • viewDidLoad not being called by parent UITabBarController

    - by Adam Bishop
    Sample: I've created a minimal set of files that highlight the issue here: http://uploads.omega.org.uk/Foo3.zip If viewDidLoad/viewInitWithNibName are called, a message box is displayed. The message box is not displayed, therefore, the methods are not being called. Details: I have an application that is attempting to use a UITabBarController to switch between multiple views. The views are linked up to the UITabBarController using interface builder (select the tab page, open Attributes (Option-1), and fill in the NIB Name field), and so are displayed "automatically" with no extra code-behind to make them appear. Is it intended behaviour that views loaded like this do not have their viewDidLoad method executed? If not, how am I doing it wrong, and what do I need to change. If it is intended behaviour, I can think of a few work-arounds, but any suggestions are appreciated: Scrap the UITabBarController and implement the view switching myself (using initWithNibName and add/insert/push/Subview). Call each of the children's viewDidLoad method manually in the UITabBarController's own viewDidLoad method. Thank you in advance for any help you can offer.

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  • How to change image and disable UIBarButtonItem

    - by Alex
    I have a NavigationBar app with two views: a parent and a sub view. In the sub view I'm adding a button to the right corner as follows: - (void)viewDidLoad { UIBarButtonItem *tempButton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"lock-unlocked.png"] style:UIBarButtonItemStylePlain target:self action:@selector(lockScreen)]; self.navigationItem.rightBarButtonItem = tempButton; [tempButton release]; } When that button is clicked I want to change the image of this rightBarButtonItem and disable the leftBarButtonItem (which was added automatically by the controller). Basically have two states of a button, locked and unlocked. Question 1: The only way I can find how to change the image is to create a new UIButtonItem with a new image and replace rightBarButtonItem with that new one. But I'm wondering if there's a way to just change the image without creating a new UIBarButtonItem. Am I creating a memory leak if I keep creating new UIBarButtonItem? Question 2: How can I get a hold of self.navigationItem.leftBarButtonItem and disable/enable it? I don't create that one manually, it's created automatically for me by the controller. I don't see any method/property on UIBarButtonItem to enable/disable user interaction with it.

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  • Access UIButton's titleLabel with custom background image

    - by Meltemi
    Quick one: I have a custom button image that I want to use but I still want to change the text of the button with setTitle:forState:. When I use a "custom" button in IB I lose the Title view. When I use Rounded Rect in IB the custom image appears scrunched w/in the Rounded Rect button. Why is this so difficult?

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