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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to read a file line using php in a javascript variable without the breakline character ?

    - by coolboycsaba
    I have a txt file on the server which contains 10 lines of text. The text file is rewritten sometimes, and I get new lines using "\r\n". My problem shows when I want to load the lines in javascript variables. I do it like this, but this work only for numbers or for the last line of the file, because its not using the breakline tag: var x = '<?php echo $file[0]; ?>'; Ive tried to alert(x) but it`s not working.... (working only if I read the last line) Any idead ?

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  • Is it ok to store large objects (java component for example) in an Application variable?

    - by DustMason
    I am developing an app right now which creates and stores a connection to a local XMPP server in the Application scope. The connection methods are stored in a cfc that makes sure the Application.XMPPConnection is connected and authorized each time it is used, and makes use of the connection to send live events to users. As far as I can tell, this is working fine. BUT it hasn't been tested under any kind of stress. My question is: Will this set up cause problems later on? I only ask because I can't find evidence of other people using Application variables in this way. If I weren't using railo I would be using CF's event gateway instead to accomplish the same task.

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  • [C#] How to share a variable between two classes?

    - by Altefquatre
    Hello, How would you share the same object between two other objects? For instance, I'd like something in that flavor: class A { private string foo_; // It could be any other class/struct too (Vector3, Matrix...) public A (string shared) { this.foo_ = shared; } public void Bar() { this.foo_ = "changed"; } } ... // inside main string str = "test"; A a = new A(str); Console.WriteLine(str); // "test" a.Bar(); Console.WriteLine(str); // I get "test" instead of "changed"... :( I read there is some ref/out stuff, but I couldn't get what I'm asking here. I could only apply some changes in the methods scope where I was using ref/out arguments... I also read we could use pointers, but is there no other way to do it? Thanks Altefquatre

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  • Using variable for tag in getElementsByTagName() for PHP and XML?

    - by Jared
    See my PHP: $file = "routingConfig.xml"; global $doc; $doc = new DOMDocument(); $doc->load( $file ); $ElTag = "Route"; $tag = $doc->getElementsByTagName($ElTag); XML is: <Routes> <Route></Route> <Route></Route> <Routes> Error returned is: Fatal error: Call to a member function getElementsByTagName() on a non-object I'm not sure how to do this?

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  • In asp classic: How can I make sure that a variable can be cast as an int?

    - by Tchalvak
    The following function was suggested to me: ' Defines a forced casting function, which "casts" anything that it can't detect as a number to zero. Function MakeInteger(val) If IsNumeric(val) Then MakeInteger = CInt(val) Else MakeInteger = 0 End If End Function Unfortunately there appear to be some things that return true for IsNumeric() but still can't be cast as an int. Is there any better check to use?

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  • C++ Variable declarable in function body, but not class member?

    - by anon
    I want to create a C++ class with the following type: It can be declared inside of a function. It can be declared inside of a member function. It can not be declared as a class member. The use of this: think "Root" objects for a GC. Is this possible in C++? In particular, I'm using g++. Willing to switch to clang. Either templates or macro solution fine. Thanks!

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  • Is it possible to open a pipe-based filehandle which prints to a variable in perl?

    - by blackkettle
    Hi, I know I can do this, ------ open(F,"",\$var); print F "something cool"; close(F); print $var; ------ or this, open(F, "| ./prog1 | ./prog2 tmp.file"); print F "something cool"; close(F); but is it possible to combine these? The semantics of what I'd like to do should be clear from the following, open(F,"|./prog1 | ./prog2", \$var); print F "something cool"; close(F); print $var; however the above clearly won't work. A few minutes of experimenting and googling seems to indicate that this is not possible, but I'd like to know if I'm stuck with using the `` to capture the output.

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  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

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  • how can I display controller's variable (which is on a loop) on .html.erb page? ruby on rails

    - by rrz
    I have the following code listed below in my controller: struc = {'en' => 'english', 'es' => 'espaniol', 'de' => 'germany', 'fr' => 'french', 'it' => 'italy'} struc.each_pair do |key, value| @key=key @value=value end on my application.html.erb I have the following <select name="Language" onchange="location=this.options[this.selectedIndex].value;"> <option value="/<% @key %>/<%= @rem %>"><%= @value %></option> </select> Now how can i make the value of '@key' and '@value' appear recursively display on (application.html.erb)? Thanks in advance

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  • How can I safely decide if a variable is a string of more than one characters?

    - by Alan
    I am using the following Javascript: if (typeof content !== 'undefined' && content.length > 0) { $state.transitionTo('admin.content', { content: content }) } I thought this was safe to use but it gives me an error saying: TypeError: Cannot read property 'length' of null I am using the following function to decide if something is a number: isNumber: function (num) { // Return false if num is null or an empty string if (num === null || (typeof num === "string" && num.length === 0)) { return false; } var rtn = !isNaN(num) return rtn; }, How can I write a similar function that would very safely determine if something is a string with a length of more than 0?

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  • how to get the exact mouse click position with support for variable screen resolution ?

    - by javadahut
    I'm writing a simple macro program: you record your mouse or keyboard movements, you save the file, and the program will run it for you on your pc computer. however, the situation is, what if the file is run on a laptop where the resolution is smaller? what if the file is to be run on a web server where there is no monitor ? ie) the button is clicked at position (x,y): 300,520 but the button will be at another location in a different monitor resolution. How would you approach this problem ?

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  • Why can't my function access a variable in an enclosing function?

    - by nailer
    I know about the LEGB rule. But a simple test of whether a function has read access to variables defined in an enclosing function doesn't seem to actually work. Ie: #!/usr/bin/env python2.4 '''Simple test of Python scoping rules''' def myfunction(): print 'Hope this works: '+myvariable def enclosing(): myvariable = 'ooh this worked' myfunction() if __name__ == '__main__': enclosing() Returns: NameError: global name 'myvariable' is not defined Am I doing something wrong? Is there more to it than the LEGB resolution order?

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • If a Matlab function returns a variable number of values, how can I get all of them as a cellarray,

    - by kaleidomedallion
    I am writing a function to remove some values from a cellarray, like so: function left = remove(cells, item); left = cells{cellfun(@(i) ~isequal(item, i), cells)}; But when I run this, left has only the first value, as the call to cells{} with a logical array returns all of the matching cells as separate values. How do I group these separate return values into a single cellarray? Also, perhaps there is already a way to remove a given item from a cellarray? I could not find it in the documentation.

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  • Class definition thinks setting a variable is a Unit?

    - by DeLongey
    Writing out a Scala class and problem here is that the compiler thinks that the code is a unit not returning the proper value. It's a method used to set a property in the class: def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } The error is: type mismatch; found : Unit required: com.stripe.StripeObject The full class is: case class EventData(var previousAttributes: HashMap[String,Object], var `object`:StripeObject) extends StripeObject { def getPreviousAttributes = { previousAttributes } def setPreviousAttributes(previousAttributes: HashMap[String, Object]) = { this.previousAttributes = previousAttributes } def getObject = { `object` } def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } } How do I make sure it doesn't return a Unit?

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  • Cam you insert the results of a dynamic sql call into a SQL Server 2005 table variable

    - by codingguy3000
    Is there anyway to do this in SQL Server 2005? declare @tv_tablelist table (recnum int identity(1,1) primary key, newvar varchar(500)) declare @mysql nvarchar(4000) set @mysql = 'insert into @tv_tablelist(newvar) values (''test test test'')' Exec sp_executesql @mysql, N'@tv_tablelist table (recnum int identity(1,1) primary key, newvar varchar(500)) OUTPUT', @tv_tablelist OUTPUT select * from @tv_tablelist

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  • What is wrong in this simple Makefile

    - by Walidix
    SRC_VAR = test string for variable manipulation. TEST1_VAR = $(subset for,foo,${SRC_VAR}) all: @echo original str: ${SRC_VAR} @echo substitution: ${TEST1_VAR} This is the output: original str: test string for variable manipulation. substitution: The output should be: original str: My test string for variable manipulation. substitution: My test string foo variable manipulation.

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  • How to intialize a variable from another script in bash?

    - by Zombies
    How can I set my intial variables in a re-usable way? I tried to do this by invoking something like this in my child script: ./init.bash And inside init.bash: prod="false" if [ "$prod" == "prod" ] then RUN_DIR=/home/windsor/.scripts/websites JAVA_DIR=/home/windsor/prog/websitechecker OUT_DIR=/tmp/ DB="prod" else if [ ! -a /tmp/test ] then mkdir /tmp/test fi DB="mydb" OUT_DIR=/tmp/test/ RUN_DIR=/home/windsor/workspaces/bash/websites JAVA_DIR=/home/windsor/workspaces/java/testrun fi cd $RUN_DIR

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  • Shared/Static Variable Should Be Nothing but Isn't - what gives?

    - by Denis
    I have the following code: Public Class TestClass Public Sub Test() If theGlobal IsNot Nothing Then Throw New Exception("What gives!") End Sub Private Shared theGlobal As Object = Nothing Private Shared ReadOnly Property Global Get If theGlobal Is Nothing Then theGlobal = New Object() End If Return theGlobal End Get End Property End Class Am stumped... Why is theGlobal object NOT Nothing?

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