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  • wrap from last screen to first screen in android Launcher2

    - by poboy975
    hi, I'm learning java and android. and I've been looking at trying to wrap the last screen to the first screen in the android Launcher2. I've tried googleing, and searching here, but there really isnt much information about the launcher2 source...I've been modifying the workspace.java file, but there has been minimal effect. no wrap around so far...I have not been able to find a .xml file that also might control the hard stop when you reach the end of the screens. I'll give a small example of the code that i have been modifying. original code: public void scrollRight() { clearVacantCache(); if (mNextScreen == INVALID_SCREEN && mCurrentScreen < getChildCount() -1 && mScroller.isFinished()) { snapToScreen(mCurrentScreen + 1); } modified code: public void scrollRight() { clearVacantCache(); if (mNextScreen == INVALID_SCREEN && mCurrentScreen < getChildCount() -1 && mScroller.isFinished()) { snapToScreen(mCurrentScreen + 1); }if (mCurrentScreen == getChildCount() -1 && mScroller.isFinished()) { snapToScreen(0); I would appreciate any tips or pointers if anyone has an idea where i'm going wrong, or someplace i can search to get the answers. the code looks to me like it should work, but I'm probably missing something obvious.

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  • How can I create photo effects in Android?

    - by PaulH
    I'd like to make an Android app that lets a user apply cool effects to photos taken with the camera. There are already a few out there, I know, but I'd like to try my own hand at one. I'm trying to figure out the best way to implement these effects. Here are some examples from the excellent Vignette app (which I own): http://www.flickr.com/groups/vignetteforandroid/pool/ I have been googling and stack-overflowing, but so far I've mostly found some references to published papers or books. I am ordering this one from Amazon presently - Digital Image Processing: An Algorithmic Introduction using Java After some reading, I think I have a basic understanding of manipulating the RGB values for all the pixels in the image. My main question is how do I come up with a transformation that produces cool effects? By cool effects I mean some like those in the Vignette app or IPhone apps: ToyCamera Polarize I already have quite a bit of experience with Java, and I've made my first app for android already. Any ideas? Thanks in advance.

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  • Android Development-cannot download an image outside of onCreate

    - by murad
    hi everyone...... im new to android development........and i am stuck with a problem...... i am trying to develop an android application that shows the user the location of atms,hotels etc on a google map....i havent started working on the gps yet.as of now the app works something like this....first of all a map loads on which i intend to show the users current location......on clicking on the menu button there are 3 options..... -services -about us -quit on selecting services option the following options are available...... -atm -hospital -hotel etc on selecting the atm option we will be shown a screen displaying some text........ on using the menu for this screen we get the following menu items..... -sbi -canara -hdfc -icici etc my intention is that when the user selects the sbi option a map should load showing the various places where there are sbi atms near where the user is currently...... ......i started out with the google map api but i had to quit because when i select one of the menu options, such as "sbi",the map doesnt load......instead i am getting the error "application failed to load"...basically i was trying to load a map activity from my first map activity......after googling a bit without any results i tried another approach.......i tried to download and view the static map of the location i wanted..it worked.......but when i tried to download the static map when i select an option like before i get the same error..."application failed to load"...then i tried downloading 2 images from inside onCreate....that worked.......i cannot do the same thing outside the onCreate.....for eg.inside the function for the selected option... i have given the link to my code below..... if someone can please look into this it would be of great help to me.........i have been sitting with this problem for days now......and its urgent too.......i have done the project in eclipse....... httpDownload.java --- http://dpaste.com/195981/

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  • Android - Adding external library to project

    - by mmontalbo
    Hi, I am having a lot of trouble adding the WEKA library to a project I am working on. I have followed several tutorials that explain how to do this including the Android Developers guide: http://developer.android.com/guide/appendix/faq/commontasks.html#addexternallibrary and several of the postings on SO. I have created a folder in my project with the weka.jar file, created a new library (adding the weka.jar file to the library) and included this library in my build path. I have also added the library under the "Order and Export" tab in the project properties. I have also tried importing the jar file so that the actual contents of the jar are extracted into a directory in my project. The end result of all of this is that my project is able to build correctly and without error, but when it comes time to run my code on the emulator I get the following exception: 04-10 22:52:21.051: ERROR/dalvikvm(582): Could not find class 'weka.classifiers.trees.J48', referenced from method edu.usc.student.composure.classifier.GaitClassifierImpl. with J48 being the class I reference in my code. Does anyone have any additional suggestions that I may have overlooked? Thanks!

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  • Any guidelines for handling the Headset and Bluetooth AVRC transport controls in Android 2.2

    - by StefanK
    I am trying to figure out what is the correct (new) approach for handling the Intent.ACTION_MEDIA_BUTTON in Froyo. In pre 2.2 days we had to register a BroadcastReceiver (either permanently or at run-time) and the Media Button events would arrive, as long as no other application intercepts them and aborts the broadcast. Froyo seems to still somewhat support that model (at least for the wired headset), but it also introduces the registerMediaButtonEventReceiver, and unregisterMediaButtonEventReceiver methods that seem to control the "transport focus" between applications. During my experiments, using registerMediaButtonEventReceiver does cause both the bluetooth and the wired headset button presses to be routed to the application's broadcast receiver (the app gets the "transport focus"), but it looks like any change in the audio routing (for example unplugging the headset) shits the focus back to the default media player. What is the logic behind the implementation in Android 2.2? What is correct way to handle transport controls? Do we have to detect the change in the audio routing and try to re-gain the focus? This is an issue that any 3rd party media player on the Android platform has to deal with, so I hope that somebody (probably a Google Engineer) can provide some guidelines that we can all follow. Having a standard approach may make headset button controls a bit more predictable for the end users. Stefan

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  • Android :WindowManager$BadTockenException on Spinner Click

    - by Miya
    Hi, I have a spinner in my home.class. When I click on the spinner, the process is stopped showing exception that WindowManager$BadTockenException is caught. I am calling this home.class from main.class which extends ActivityGroup. If I am simply run only the home.class, the spinner is showing all items. But the problem is only with calling home.class from main.class. The following are my code. Please tell me why this is happened. main.class public class main extends ActivityGroup { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Intent intent=new Intent(this,home.class); View view=getLocalActivityManager().startActivity("1", intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(view); } } home.class String[] country={"Please selects","US","INDIA","UK"}; Spinner s2 = (Spinner) findViewById(R.id.spinnerCountry); ArrayAdapter<CharSequence> adapterCountry=new ArrayAdapter(this,android.R.layout.simple_spinner_item,country); adapterCountry.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); s2.setAdapter(adapterCountry); s2.setOnItemSelectedListener(new OnItemSelectedListener() { public void onItemSelected( AdapterView<?> parent, View view, int position, long id) { countryName=country[position]; } public void onNothingSelected(AdapterView<?> parent) { countryName=country[0]; } }); Stack Thread [<1 main] (Suspended (exception WindowManager$BadTokenException)) AlertDialog(Dialog).show() line: 245 AlertDialog$Builder.show() line: 802 Spinner.performClick() line: 260 View$PerformClick.run() line: 9080 ViewRoot(Handler).handleCallback(Message) line: 587 ViewRoot(Handler).dispatchMessage(Message) line: 92 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thank You....

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  • Android opengl releasing textures

    - by user1642418
    I have a bit of a problem. I am developing a game for android + engine and I got stuck. I am getting OpenGL out of memory error and either app crashes or phone hangs after loading a scene multiple times. For example: app launches, shows main menu, 1st level/scene is loaded. Then I go back to main menu, and repeat. It doesnt matter which scene I load, after 4-6 times the error occurs. Some background: Each time when scene is loaded all the resources are released and upon first frame render - needed stuff gets loaded. The performance is more or less ok. Note that I am calling glDeleteTexture method, but I think its not doing its job and releasing memory. Thing is that -when I minimize and open it again - problem doesn't occur, but almost the same things are executed. Problem doesn't occur. This way android releases memory. How do I release/get rid of unused textures properly? This happens on HTC Desire HD ( ice cream sandwich 4.0.4) . Other games works fine, so I bet this is not the problem in ROM.

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  • Android - Take a photo, save it in app drawables and display it in an ImageButton

    - by Andres7X
    I have an Android app with an ImageButton. When user clicks on it, intent launches to show camera activity. When user capture the image, I'd like to save it in drawable folder of the app and display it in the same ImageButton clicked by the user, replacing the previous drawable image. I used the activity posted here: Capture Image from Camera and Display in Activity ...but when I capture an image, activity doesn't return to activity which contains ImageButton. Edit code is: public void manage_shop() { static final int CAMERA_REQUEST = 1888; [...] ImageView photo = (ImageView)findViewById(R.id.getimg); photo.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent camera = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE); startActivityForResult(camera, CAMERA_REQUEST); } }); [...] } And onActivityResult(): protected void onActivityResult(int requestCode, int resultCode, Intent data) { ImageButton getimage = (ImageButton)findViewById(R.id.getimg); if (requestCode == CAMERA_REQUEST && resultCode == RESULT_OK) { Bitmap getphoto = (Bitmap) data.getExtras().get("data"); getimage.setImageBitmap(getphoto); } } How can I also store the captured image in drawable folder?

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  • Android 2.0+ account duplication

    - by Stoyan
    I know that you can setup accounts in Android 2.0+ and thats great but as i have recently found out, it can create duplication. My phone(Sprint HTC hero 2.1-upadate1) comes with HTC Sense and thats great, it also has Peep pre-installed and it asked me when i setup the phone to add a twitter account, and so i did. I can now open peep and it all works, perfect. But I decided i wanted to try the Twitter for Android app. I installed it and it also asked me to create a twitter account, not good. I did create the new account and the app worked just like it was supposed to. Then when i go into my accounts i can see that i have two twitter accounts(the same one). Is this something that can be avoided in the programming or is this something that can be fixed with the os? I also noticed the same for the facebook account. Is there something in the SDK that can prevent this...or combine the accounts after the fact? or is this all completely up to the developers. If its up to the developers then i would really like to see some code/documentation so i can avoid such things.

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  • Android and fairly large SQLite datafiles

    - by SK9
    I'm starting an Android project, a port from an existing iPhone project I've completed. I have a fairly large read-only SQLite database, about 100Mb in all. It's called "mydata.sqlite". Where do I place this in my Eclipse workspace? It's too big for "assets". Next, how do I best get at the file? I would think to try (handling exceptions later) something like: SQLiteDatabase myDatabase = null; myDatabase = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.OPEN_READONLY); But I would then need the path string myPath and since I don't know where to put the resource I don't know what this needs to be. Can I put "mydata.sqlite" into "res/raw" (once I create "raw" in Eclipse?) and then referene it as a resource with "R.raw.mydata"? I would very much appreciate some direct help here, rather than a reference to a tutorial. I have checked tons of these, including those that are already cited here on stackoverflow. I've also gone through the "Notepad" project in the Android developer documents. However these and the documentation typically consider only new, empty or small databases. This should be a simple thing and given the time I've spent already it is perhaps easier to ask. Thanking you kindly in advance for your assistance.

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  • Threading in Android

    - by virsir
    I am currently developing Android app, it needs download content from internet. I use thread to do that and then call runOnUiThread method to update GUI. I placed a refresh menu on it, if user tried to refresh the content, the download thread will be created and started. The problem is that how can I control the thread order, I need to accept the latest request's response and abandon previous thread requests if there were some other requests still running because the request parameters may have been changed by user. Currently I was using a threadId to do this thing, when a thread finished, it will check its threadId, if it was the latest recored one, it then takes control and render the response. My question is that is there any other proper better solution for this? Do I need to stop threads when user exit the app? I remember that some book said that do not try stop thread manually and wait itself finish is a good practice, is that true? Should I stop them by calling "stop" or "interrupt" method? I read some documents around threading in Android and found the class HandlerThread, what is it? In what kind of situation I need to use it?

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  • Android designing an app to keep me logged into a wifi access point

    - by MrGibbage
    At the gym where I work out, they have an open wifi access point. The way it is set up, once you "connect", you have to navigate to a web page (it is a 1.1.X.X ip address) and click the "I agree" button, after presumably reading the user agreement. The problem is, they have it set up to log you out once an hour, which always happens in the middle of my workout. I have the SSID remembered, so it connects automatically when I come in range, but I get an android notification that further action is needed to fully connect. What I was wondering is if there a work around so that I don't have to click-through every hour? I was thinking of writing an app that could detect when I was in range, or when "half-connected", and then have it somehow complete the registration process. Perhaps this will have to be done by loading the web page in memory and then somehow clicking the "I agree" button. What I would like help with is: 1) what is the terminology involved here? What state is the connection in when I am connected, but I haven't clicked through? What other connection states may apply? If I knew that, I might just be able to research this and come up with a solution. Are these different states "detectable"? It seems like it is since I get a notification that I need to complete the registration process when I am "half-connected". 2) I know there are plugins for desktop browsers that can click buttons (like the keepass plugins, which will log you into a site). How could I replicate this in Android? Ideally I would like to do it internally, in memory, rather than firing up a browser. Possible? Comments? Is my understanding and thought process sound here, or am I overlooking something?

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  • Color banding only on Android 4.0+

    - by threeshinyapples
    On emulators running Android 4.0 or 4.0.3, I am seeing horrible colour banding which I can't seem to get rid of. On every other Android version I have tested, gradients look smooth. I have a SurfaceView which is configured as RGBX_8888, and the banding is not present in the rendered canvas. If I manually dither the image by overlaying a noise pattern at the end of rendering I can make the gradients smooth again, though obviously at a cost to performance which I'd rather avoid. So the banding is being introduced later. I can only assume that, on 4.0+, my SurfaceView is being quantized to a lower bit-depth at some point between it being drawn and being displayed, and I can see from a screen capture that gradients are stepping 8 values at a time in each channel, suggesting a quantization to 555 (not 565). I added the following to my Activity onCreate function, but it made no difference. getWindow().setFormat(PixelFormat.RGBA_8888); getWindow().addFlags(WindowManager.LayoutParams.FLAG_DITHER); I also tried putting the above in onAttachedToWindow() instead, but there was still no change. (I believe that RGBA_8888 is the default window format anyway for 2.2 and above, so it's little surprise that explicitly setting that format has no effect on 4.0+.) Which leaves the question, if the source is 8888 and the destination is 8888, what is introducing the quantization/banding and why does it only appear on 4.0+? Very puzzling. I wonder if anyone can shed some light?

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  • android app doesn't show on the emulator

    - by Anna Finela Constantino
    I made an android application using eclipse and it is working fine when I started developing my app. But then as I continue to develop the app the emulator seems to be not updating the application prior to the changes I have made on the code. So I tried deleting my avd and create a new one every time I run my app, and that seems to have worked. Now my problem is that my emulator doesn't show my app. It says "Failed to install *.apk on device 'emulator-5554': An established connection was aborted by the software in your host machine". I searched for ways to solved it but none of it seems to have worked. I tried killing the adb process (as most my searches would say) on the task manager but still my app doesn't show on the emulator. The emulator is running and all but my icon is nowhere to be found. Am I misssing out something? Is the problem connected to the first problem i had before? As I said, I started developing android app recently, so please bear with me. :) I appreciate all your help.Thanks in advance.

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  • multiple dependent android projects in eclipse

    - by lope
    Hi there! I just started to play with android dev and java+eclipse is pretty new to me. I managed to create simple project and run it on my device. Now I want to create simple game (more of them actually) and I would love to use shared code base for all of them (game loop, initialization, etc..). Problem is that I have no idea how to correctly do this. I created android project called engine with all basic stuff that I need and made it work on device. Now I tried to create another project in same workspace called mygame. Main class (activity) of mygame is MyGameApp which inherits from EngineApp (main activity of my engine project) which inherits from Activity. I added engine project into required projects in mygame build path tab in properties. Problem is that when I try to run this project it crashes on ClassNotFoundException trying to find my MyGameApp class. Any help (or pointer to some articles that explain how this is done) is greatly appreciated. few hours of googling didn't help much :/

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  • Android SDK and Java

    - by Soonts
    Android SDK Manager complains "WARNING: Java not found in your path". Instead of using the information from Windows registry, the software tries to search Java in the default installation folders, and fails (I don't install software in program files because I don't like space characters in my paths). Of course I know how to modify the %PATH% environment variable. The question is — which Java does it need? After installing the latest JDK, I’ve got 4 distinct versions of java.exe file, in the following 4 folders: system32, jre6\bin, jdk1.6.0_26\bin, and jdk1.6.0_26\jre\bin. Size ranges from 145184 to 171808. All of them print version “1.6.0_26” when launched with the “-version” argument. The one in system32 has .exe version “6.0.250.6”, the rest of them is “6.0.260.3”. All 4 files are different (I’ve calculated the MD5 checksums). Q1. Which folder should I add to %PATH% to make the Android SDK happy? Q2. Why does Oracle build that many variants of java.exe of the same version for the same platform? Thanks in advance! P.S. I'm using Windows 7 SP1 x64 home premium, and downloaded the 64-bit version of JDK, jdk-6u26-windows-x64.exe.

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  • Android source code not working, reading frame buffer through glReadPixels

    - by Muhammad Ali Rajput
    Hi, I am new to Android development and have an assignment to read frame buffer data after a specified interval of time. I have come up with the following code: public class mainActivity extends Activity { Bitmap mSavedBM; private EGL10 egl; private EGLDisplay display; private EGLConfig config; private EGLSurface surface; private EGLContext eglContext; private GL11 gl; protected int width, height; //Called when the activity is first created. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // get the screen width and height DisplayMetrics dm = new DisplayMetrics(); getWindowManager().getDefaultDisplay().getMetrics(dm); int screenWidth = dm.widthPixels; int screenHeight = dm.heightPixels; String SCREENSHOT_DIR = "/screenshots"; initGLFr(); //GlView initialized. savePixels( 0, 10, screenWidth, screenHeight, gl); //this gets the screen to the mSavedBM. saveBitmap(mSavedBM, SCREENSHOT_DIR, "capturedImage"); //Now we need to save the bitmap (the screen capture) to some location. setContentView(R.layout.main); //This displays the content on the screen } private void initGLFr() { egl = (EGL10) EGLContext.getEGL(); display = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); int[] ver = new int[2]; egl.eglInitialize(display, ver); int[] configSpec = {EGL10.EGL_NONE}; EGLConfig[] configOut = new EGLConfig[1]; int[] nConfig = new int[1]; egl.eglChooseConfig(display, configSpec, configOut, 1, nConfig); config = configOut[0]; eglContext = egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, null); surface = egl.eglCreateWindowSurface(display, config, SurfaceHolder.SURFACE_TYPE_GPU, null); egl.eglMakeCurrent(display, surface, surface, eglContext); gl = (GL11) eglContext.getGL(); } public void savePixels(int x, int y, int w, int h, GL10 gl) { if (gl == null) return; synchronized (this) { if (mSavedBM != null) { mSavedBM.recycle(); mSavedBM = null; } } int b[] = new int[w * (y + h)]; int bt[] = new int[w * h]; IntBuffer ib = IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y + h, GL10.GL_RGBA,GL10.GL_UNSIGNED_BYTE,ib); for (int i = 0, k = 0; i < h; i++, k++) { //OpenGLbitmap is incompatible with Android bitmap //and so, some corrections need to be done. for (int j = 0; j < w; j++) { int pix = b[i * w + j]; int pb = (pix >> 16) & 0xff; int pr = (pix << 16) & 0x00ff0000; int pix1 = (pix & 0xff00ff00) | pr | pb; bt[(h - k - 1) * w + j] = pix1; } } Bitmap sb = Bitmap.createBitmap(bt, w, h, Bitmap.Config.ARGB_8888); synchronized (this) { mSavedBM = sb; } } static String saveBitmap(Bitmap bitmap, String dir, String baseName) { try { File sdcard = Environment.getExternalStorageDirectory(); File pictureDir = new File(sdcard, dir); pictureDir.mkdirs(); File f = null; for (int i = 1; i < 200; ++i) { String name = baseName + i + ".png"; f = new File(pictureDir, name); if (!f.exists()) { break; } } if (!f.exists()) { String name = f.getAbsolutePath(); FileOutputStream fos = new FileOutputStream(name); bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos); fos.flush(); fos.close(); return name; } } catch (Exception e) { } finally { //if (fos != null) { // fos.close(); // } } return null; } } Also, if some one can direct me to better way to read the framebuffer it would be great. I am using Android 2.2 and virtual device of API level 8. I have gone through many previous discussions and have found that we can not know read frame buffer directly throuh the "/dev/graphics/fb0". Thanks, Muhammad Ali

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  • Launching a file using ACTION_VIEW Intent Action

    - by Sneha
    I have the following code to launch a file : try { path = fileJsonObject.getString("filePath"); if (path.indexOf("/") == 0) { path = path.substring(1, path.length()); } path = root + path; final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); final String pathToCheck = new String(path); pathToCheck.toLowerCase(); if (pathToCheck.endsWith(".wav") || pathToCheck.endsWith(".ogg") || pathToCheck.endsWith(".mp3") || pathToCheck.endsWith(".mid") || pathToCheck.endsWith(".midi") || pathToCheck.endsWith(".amr")) { myIntent.setType("audio/*"); } else if (pathToCheck.endsWith(".mpg") || pathToCheck.endsWith(".mpeg") || pathToCheck.endsWith(".3gp") || pathToCheck.endsWith(".mp4")) { myIntent.setType("video/*"); } else if (pathToCheck.endsWith(".jpg") || pathToCheck.endsWith(".jpeg") || pathToCheck.endsWith(".gif") || pathToCheck.endsWith(".png") || pathToCheck.endsWith(".bmp")) { myIntent.setType("image/*"); } else if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); } else if (pathToCheck.endsWith(".gz") || pathToCheck.endsWith(".rar") || pathToCheck.endsWith(".zip")) { myIntent.setType("package/*"); } else if (pathToCheck.endsWith(".apk")) { myIntent.setType("application/vnd.android.package-archive"); } ((Activity) context).startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Incorrect path provided. please give correct path of file"); return errUrl; } } else { errUrl = resMsgHandler.errMsgResponse(fileJsonObject,"Incorrect path provided. please give correct path of file"); return errUrl; } } catch (Exception e) { e.printStackTrace(); Log.i("err","Unable to launch file" + " " + e.getMessage()); errUrl = resMsgHandler.errMsgResponse(fileJsonObject, "Unable to launch file" + " " + e.getMessage()); return errUrl; } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); try { if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } Amd the result ctrl is at "if (resultCode == RESULT_CANCELED)". So how to successfully launch this? May be in short i am doing this: final File fileToOpen = new File(path); if (fileToOpen.exists()) { if (fileToOpen.isFile()) { Intent myIntent = new Intent(android.content.Intent.ACTION_VIEW); myIntent.setData(Uri.parse(path)); if (pathToCheck.endsWith(".txt") || pathToCheck.endsWith(".csv") || pathToCheck.endsWith(".xml")) { Log.i("txt","Text fileeeeeeeeeeeeeeeeeeeeeeeeee"); myIntent.setType("text/*"); startActivityForResult(myIntent, RequestCodes.LAUNCH_FILE_CODE); and @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { // TODO Auto-generated method stub super.onActivityResult(requestCode, resultCode, data); if (requestCode == RequestCodes.LAUNCH_FILE_CODE) { if (resultCode == RESULT_CANCELED) { Log.i ("err","errrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); String errUrl = responseMsgHandler.errMsgResponse(FileHandler.fileJsonObject, "Unable to launch file"); mWebView.loadUrl(errUrl); } else if (resultCode == RESULT_OK) { String successUrl = responseMsgHandler.launchfileResponse(FileHandler.fileJsonObject); mWebView.loadUrl(successUrl); } My err log: 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.tf.thinkdroid.sstablet/com.tf.thinkdroid.write.editor.WriteEditorActivity}: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679) ..... 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): Caused by: java.lang.NullPointerException 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.storeDataToFileIfNecessary(Unknown Source) 04-04 10:53:57.077: ERROR/AndroidRuntime(6861): at com.tf.thinkdroid.common.app.TFActivity.onPostCreate(Unknown Source) ... Thanks Sneha

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  • Logcat error: "addView(View, LayoutParams) is not supported in AdapterView" in a ListView

    - by HacKreatorz
    I'm doing an aplication for Android and something I need is that it shows a list of all files and directories in the SD Card and it has to be able to move through the different directories. I found a good tutorial in anddev: http://bit.ly/h4GyFC I modified a few things so the aplication moves in the SD Card and not in Android root Directories but the rest is mostly the same. This is my xml file for the activity: <?xml version="1.0" encoding="utf-8"?> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@id/android:list" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" /> </ListView> And this is the code for the Activity: import hackreatorz.cifrador.R; import java.io.File; import java.util.ArrayList; import android.app.ListActivity; import android.content.res.Configuration; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class ArchivosSD extends ListActivity { private ArrayList<String> directoryEntries = new ArrayList<String>(); private File currentDirectory = new File("/sdcard/"); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); browseToSD(); } @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } private void browseToSD() { browseTo(new File("/sdcard/")); } private void upOneLevel() { if(this.currentDirectory.getParent() != null) this.browseTo(this.currentDirectory.getParentFile()); } private void browseTo(final File directory) { if (directory.isDirectory()) { this.currentDirectory = directory; fill(directory.listFiles()); } else { Toast.makeText(ArchivosSD.this, this.directoryEntries.get(this.getSelectedItemPosition()), Toast.LENGTH_SHORT).show(); } } private void fill(File[] files) { this.directoryEntries.clear(); this.directoryEntries.add(getString(R.string.current_dir)); if(this.currentDirectory.getParent() != null) this.directoryEntries.add(getString(R.string.up_one_level)); int currentPathStringLength = (int) this.currentDirectory.getAbsoluteFile().length(); for (File file : files) { this.directoryEntries.add(file.getAbsolutePath().substring(currentPathStringLength)); } setListAdapter(new ArrayAdapter<String>(this, R.layout.archivos_sd, this.directoryEntries)); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { int selectionRowID = (int) this.getSelectedItemPosition(); String selectedFileString = this.directoryEntries.get(selectionRowID); if (selectedFileString.equals(".")) { this.browseToSD(); } else if(selectedFileString.equals("..")) { this.upOneLevel(); } else { File clickedFile = null; clickedFile = new File(this.currentDirectory.getAbsolutePath() + this.directoryEntries.get(selectionRowID)); if(clickedFile != null) this.browseTo(clickedFile); } } } I don't get any errores in Eclipse, but I get a Force Close when running the aplication on my phone and when I look at Logcat I see the following: 01-01 23:30:29.858: ERROR/AndroidRuntime(14911): FATAL EXCEPTION: main *01-01 23:30:29.858: ERROR/AndroidRuntime(14911): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView* I don't have a clue what to do, I've looked up in Google and I didn't find anything and I did the same at stackoverflow. This is my first aplication in Java and for Android so I'm a real n00b and if the answer was there, I didn't understand it so I would really apreciate if you could explain what I should do to fix this error and why. Thanks for everything in advanced.

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  • Accessing Layout Items from inside Widget AppWidgetProvider

    - by cam4mav
    I am starting to go insane trying to figure this out. It seems like it should be very easy, I'm starting to wonder if it's possible. What I am trying to do is create a home screen widget, that only contains an ImageButton. When it is pressed, the idea is to change some setting (like the wi-fi toggle) and then change the Buttons image. I have the ImageButton declared like this in my main.xml <ImageButton android:id="@+id/buttonOne" android:src="@drawable/button_normal_ringer" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> my AppWidgetProvider class, named ButtonWidget * note that the RemoteViews class is a locally stored variable. this allowed me to get access to the RViews layout elements... or so I thought. @Override public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) { remoteViews = new RemoteViews(context.getPackageName(), R.layout.main); Intent active = new Intent(context, ButtonWidget.class); active.setAction(VIBRATE_UPDATE); active.putExtra("msg","TESTING"); PendingIntent actionPendingIntent = PendingIntent.getBroadcast(context, 0, active, 0); remoteViews.setOnClickPendingIntent(R.id.buttonOne, actionPendingIntent); appWidgetManager.updateAppWidget(appWidgetIds, remoteViews); } @Override public void onReceive(Context context, Intent intent) { // v1.5 fix that doesn't call onDelete Action final String action = intent.getAction(); Log.d("onReceive",action); if (AppWidgetManager.ACTION_APPWIDGET_DELETED.equals(action)) { final int appWidgetId = intent.getExtras().getInt( AppWidgetManager.EXTRA_APPWIDGET_ID, AppWidgetManager.INVALID_APPWIDGET_ID); if (appWidgetId != AppWidgetManager.INVALID_APPWIDGET_ID) { this.onDeleted(context, new int[] { appWidgetId }); } } else { // check, if our Action was called if (intent.getAction().equals(VIBRATE_UPDATE)) { String msg = "null"; try { msg = intent.getStringExtra("msg"); } catch (NullPointerException e) { Log.e("Error", "msg = null"); } Log.d("onReceive",msg); if(remoteViews != null){ Log.d("onReceive",""+remoteViews.getLayoutId()); remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); Log.d("onReceive", "tried to switch"); } else{ Log.d("F!", "--naughty language used here!!!--"); } } super.onReceive(context, intent); } } so, I've been testing this and the onReceive method works great, I'm able to send notifications and all sorts of stuff (removed from code for ease of reading) the one thing I can't do is change any properties of the view elements. To try and fix this, I made RemoteViews a local and static private variable. Using log's I was able to see that When multiple instances of the app are on screen, they all refer to the one instance of RemoteViews. perfect for what I'm trying to do The trouble is in trying to change the image of the ImageButton. I can do this from within the onUpdate method using this. remoteViews.setImageViewResource(R.id.buttonOne, R.drawable.button_pressed_ringer); that doesn't do me any good though once the widget is created. For some reason, even though its inside the same class, being inside the onReceive method makes that line not work. That line used to throw a Null pointer as a matter of fact, until I changed the variable to static. now it passes the null test, refers to the same layoutId as it did at the start, reads the line, but it does nothing. Its like the code isn't even there, just keeps chugging along. SO...... Is there any way to modify layout elements from within a widget after the widget has been created!? I want to do this based on the environment, not with a configuration activity launch. I've been looking at various questions and this seems to be an issue that really hasn't been solved, such as link text and link text oh and for anyone who finds this and wants a good starting tutorial for widgets, this is easy to follow (though a bit old, it gets you comfortable with widgets) .pdf link text hopefully someone can help here. I kinda have the feeling that this is illegal and there is a different way to go about this. I would LOVE to be told another approach!!!! Thanks

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  • Using AsyncTask, but experiencing unexpected behaviour

    - by capcom
    Please refer to the following code which continuously calls a new AsyncTask. The purpose of the AsyncTask is to make an HTTP request, and update the string result. package room.temperature; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.util.ArrayList; import java.util.concurrent.ExecutionException; import org.apache.http.HttpEntity; import org.apache.http.HttpResponse; import org.apache.http.NameValuePair; import org.apache.http.client.HttpClient; import org.apache.http.client.entity.UrlEncodedFormEntity; import org.apache.http.client.methods.HttpPost; import org.apache.http.impl.client.DefaultHttpClient; import android.app.Activity; import android.os.AsyncTask; import android.os.Bundle; import android.util.Log; import android.widget.TextView; public class RoomTemperatureActivity extends Activity { String result = null; StringBuilder sb=null; TextView TemperatureText, DateText; ArrayList<NameValuePair> nameValuePairs; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); TemperatureText = (TextView) findViewById(R.id.temperature); DateText = (TextView) findViewById(R.id.date); nameValuePairs = new ArrayList<NameValuePair>(); for (int i = 0; i < 10; i++) { RefreshValuesTask task = new RefreshValuesTask(); task.execute(""); } } // The definition of our task class private class RefreshValuesTask extends AsyncTask<String, Integer, String> { @Override protected void onPreExecute() { super.onPreExecute(); } @Override protected String doInBackground(String... params) { InputStream is = null; try { HttpClient httpclient = new DefaultHttpClient(); HttpPost httppost = new HttpPost("http://mywebsite.com/roomtemp/tempscript.php"); httppost.setEntity(new UrlEncodedFormEntity(nameValuePairs)); HttpResponse response = httpclient.execute(httppost); HttpEntity entity = response.getEntity(); is = entity.getContent(); } catch(Exception e) { Log.e("log_tag", "Error in http connection" + e.toString()); } try { BufferedReader reader = new BufferedReader(new InputStreamReader(is,"iso-8859-1"),8); sb = new StringBuilder(); sb.append(reader.readLine()); is.close(); result=sb.toString(); } catch(Exception e) { Log.e("log_tag", "Error converting result " + e.toString()); } return result; } @Override protected void onProgressUpdate(Integer... values) { super.onProgressUpdate(values); } @Override protected void onPostExecute(String result) { super.onPostExecute(result); //System.out.println(result); setValues(result); } } public void setValues(String resultValue) { System.out.println(resultValue); String[] values = resultValue.split("&"); TemperatureText.setText(values[0]); DateText.setText(values[1]); } } The problem I am experiencing relates to the AsyncTask in some way or the function setValues(), but I am not sure how. Essentially, I want each call to the AsyncTask to run, eventually in an infinite while loop, and update the TextView fields as I have attempted in setValues. I have tried since yesterday after asking a question which led to this code, for reference. Oh yes, I did try using the AsyncTask get() method, but that didn't work either as I found out that it is actually a synchronous call, and renders the whole point of AsyncTask useless.

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  • Android Custom View Constructor

    - by Mitch
    I'm learning about using Custom Views from the following: http://developer.android.com/guide/topics/ui/custom-components.html#modifying The description says: Class Initialization As always, the super is called first. Furthermore, this is not a default constructor, but a parameterized one. The EditText is created with these parameters when it is inflated from an XML layout file, thus, our constructor needs to both take them and pass them to the superclass constructor as well. Is there a better description? I've been trying to figure out what the constructor(s) should look like and I've come up with 4 possible choices (see example at end of post). I'm not sure what these 4 choices do (or don't do), why I should implement them, or what the parameters mean. Is there a description of these? Thanks. Mitch public MyCustomView() { super(); } public MyCustomView(Context context) { super(context); } public MyCustomView(Context context, AttributeSet attrs) { super(context, attrs); } public MyCustomView(Context context, AttributeSet attrs, Map params) { super(context, attrs, params); }

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  • Android - ListActivity, add Header and Footer view

    - by Victor
    I'm using ListActivity, listview. listView = getListView(); just working perfectly. I added footer view as LayoutInflater inflater = getLayoutInflater(); listView.addFooterView( inflater.inflate( R.layout.footer, null ), null, false); and everything was shiny but ugly, so i wanted to add this footer view (which contains only 1 edittext and only 1 button ) to header of listView as LayoutInflater inflater = getLayoutInflater(); listView.addHeaderView( inflater.inflate( R.layout.footer, null ), null, false); and suddenly everything goes wrong, and i get RuntimeException immediately. Suspended(exception RuntimeException) ActivityThread.performLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.handleLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.access$2200(ActivityThread, Activity$ActiviyRecord, Intent), so on.. Why is it throws exception ? What is different between addFooterView and addHeaderView, and how can i add Header to ListActivity ? UPDATE So as you can read in comments, my logcat still doesn't work, but i just tried next at this moment: } catch(Exception e){ Writer result = new StringWriter(); PrintWriter printWriter = new PrintWriter(result); e.printStackTrace(printWriter); String error = result.toString(); } and afterward i put breakpoint, and i can read error in expressions section. it said : java.lang.IllegalStateException: Cannot add header view to list -- setAdapter has already been called. it was instructive for all of us. After change sort of commands, it works perferctly.

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  • Android Gyroscope

    - by MrThys
    For a game I am trying to create for Android I am looking for a way to use/access the gyroscope to move the player left or right. Does anyone know how to do this, or where to find a tutorial?

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