Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets
- by Arthur Wulf White
I am using this tutorial:
http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow
In the past older versions of Flash Pro I was able to complete these steps:
right-click on the symbol in the Library panel, select "Linkage..." dialog,
check "Export for ActionScript" and fill in the symbol name (ie. MySymbol_design or assets.MySymbol_design),
do not change the base class (ie. flash.display.MovieClip).
Right now, I am stuck at that part. Any hints?
What I wish to do is:
Use fla for the artist to store assets.
Publish to swc
Extract the assets in FlashDevelop by creating an instance of their class.
... How is this done in CS6?
To clear things up, this is what I see when I right click a Flash symbol: