Blender: How to "meshify" an object I made from Bezier curves
- by capcom
I made a star shape using Bezier curves, and extruded it (see pic below):
What I want to do is give it a rounder look - not just around the edges by using beveling. I want it to kind of look like this (well, that shape anyway):
How would I go about doing this? Please keep in mind that I am extremely new to Blender.
I thought that I could somehow turn this star into those default shapes that have tonnes of squares which I could pull out, and apply a mirror to it so that the same thing happens on both sides. I really don't know how to do it, and would appreciate your help.