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  • Background worker not working right

    - by vbNewbie
    I have created a background worker to go and run a pretty long task that includes creating more threads which will read from a file of urls and crawl each. I tried following it through debugging and found that the background process ends prematurely for no apparent reason. Is there something wrong in the logic of my code that is causing this. I will try and paste as much as possible to make sense. While Not myreader.EndOfData Try currentRow = myreader.ReadFields() Dim currentField As String For Each currentField In currentRow itemCount = itemCount + 1 searchItem = currentField generateSearchFromFile(currentField) processQuerySearch() Next Catch ex As Microsoft.VisualBasic.FileIO.MalformedLineException Console.WriteLine(ex.Message.ToString) End Try End While This first bit of code is the loop to input from file and this is what the background worker does. The next bit of code is where the background worker creates threads to work all the 'landingPages'. After about 10 threads are created the background worker exits this sub and skips the file input loop and exits the program. Try For Each landingPage As String In landingPages pgbar.Timer1.Stop() If VisitedPages.Contains(landingPage) Then Continue For Else Dim thread = New Thread(AddressOf processQuery) count = count + 1 thread.Name = "Worm" & count thread.Start(landingPage) If numThread >= 10 Then For Each thread In ThreadList thread.Join() Next numThread = 0 Continue For Else numThread = numThread + 1 SyncLock ThreadList ThreadList.Add(thread) End SyncLock End If End If Next

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  • Getting Argument Names In Ruby Reflection

    - by Joe Soul-bringer
    I would like to do some fairly heavy-duty reflection in the Ruby programming language. I would like to create a function which would return the names of the arguments of various calling functions higher up the call stack (just one higher would be enough but why stop there?). I could use Kernel.caller go to the file and parse the argument list but that would be ugly and unreliable. The function that I would like would work in the following way: module A def method1( tuti, fruity) foo end def method2(bim, bam, boom) foo end def foo print caller_args[1].join(",") #the "1" mean one step up the call stack end end A.method1 #prints "tuti,fruity" A.method2 #prints "bim, bam, boom" I would not mind using ParseTree or some similar tool for this task but looking at Parsetree, it is not obvious how to use it for this purpose. Creating a C extension like this is another possibility but it would be nice if someone had already done it for me. Edit2: I can see that I'll probably need some kind of C extension. I suppose that means my question is what combination of C extension would work most easily. I don't think caller+ParseTree would be enough by themselves. As far as why I would like to do this goes, rather than saying "automatic debugging", perhaps I should say that I would like to use this functionality to do automatic checking of the calling and return conditions of functions. Say def add x, y check_positive return x + y end Where check_positive would throw an exception if x and y weren't positive (obviously, there would be more to it than that but hopefully this gives enough motivation)

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  • Wanted to know in detail about how shared libraries work vis-a-vis static library.

    - by goldenmean
    Hello, I am working on creating and linking shared library (.so). While working with them, many questions popped up which i could not find satisying answers when i searched for them, hence putting them here. The questions about shared libraries i have are: 1.) How is shared library different than static library? What are the Key differences in way they are created, they execute? 2.) In case of a shared library at what point are the addresses where a particular function in shared library will be loaded and run from, given? Who gives those functions is load/run addresses? 3.) Will an application linked against shared library be slower in execution as compared to that which is linked with a static library? 4.) Will application executable size differ in these two cases? 5.) Can one do source level debugging of by stepping into functions defined inside a shared library? Is any thing extra needed to make these functions visible to the application? 6.) What are pros and cons in using either kind of library? Thanks. -AD

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  • Integrating ASP.NET MVC 2 with classic ASP

    - by David Lively
    I'm in the process of moving a large classic ASP application to ASP.NET MVC 2. Questions: My question is about project organization. I would prefer to not mix the MVC code with the ASP code in the same VS project. I'd like to have an MVC WAP with areas that match the parts of the website that I'm migrating. For instance, the old site has a folder /products/default.asp..... /products/productName/default.asp etc. In the MVC WAP, I'd like to have an area called "products", which I could then, either through a rewrite, routing, or preferably through some IIS configuration, point the "products" folder on the ASP site to. In this way, I could gradually move root folders from the ASP site to the MVC application. However, if I create the MVC WAP in a virtual folder, then my routes wind up looking like http://localhost/virtualFolder/products instead of http://localhost/products Any suggestions on how to conquer this? I know that, during deployment, I could deploy the MVC WAP into the root of the ASP site, but this doesn't help with debugging.

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  • GCC - How to realign stack?

    - by psihodelia
    I try to build an application which uses pthreads and __m128 SSE type. According to GCC manual, default stack alignment is 16 bytes. In order to use __m128, the requirement is the 16-byte alignment. My target CPU supports SSE. I use a GCC compiler which doesn't support runtime stack realignment (e.g. -mstackrealign). I cannot use any other GCC compiler version. My test application looks like: #include <xmmintrin.h> #include <pthread.h> void *f(void *x){ __m128 y; ... } int main(void){ pthread_t p; pthread_create(&p, NULL, f, NULL); } The application generates an exception and exits. After a simple debugging (printf "%p", &y), I found that the variable y is not 16-byte aligned. My question is: how can I realign the stack properly (16-byte) without using any GCC flags and attributes (they don't help)? Should I use GCC inline Assembler within this thread function f()?

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  • strange redefined symbols

    - by Chris H
    I included this header into one of my own: http://codepad.org/lgJ6KM6b When I compiled I started getting errors like this: CMakeFiles/bin.dir/SoundProjection.cc.o: In function `Gnuplot::reset_plot()': /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/new:105: multiple definition of `Gnuplot::reset_plot()' CMakeFiles/bin.dir/main.cc.o:project/gnuplot-cpp/gnuplot_i.hpp:962: first defined here CMakeFiles/bin.dir/SoundProjection.cc.o: In function `Gnuplot::set_smooth(std::basic_string, std::allocator const&)': project/gnuplot-cpp/gnuplot_i.hpp:1041: multiple definition of `Gnuplot::set_smooth(std::basic_string, std::allocator const&)' CMakeFiles/bin.dir/main.cc.o:project/gnuplot-cpp/gnuplot_i.hpp:1041: first defined here CMakeFiles/bin.dir/SoundProjection.cc.o:/usr/include/eigen2/Eigen/src/Core/arch/SSE/PacketMath.h:41: multiple definition of `Gnuplot::m_sGNUPlotFileName' I know it's hard to see in this mess, but look at where the redefinitions are taking place. They take place in files like /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/new:105. How is the new operator getting information about a gnuplot header? I can't even edit that file. How could that ever even be possible? I'm not even sure how to start debugging this. I hope I've provided enough information. I wasn't able to reproduce this in a small project. I mostly just looking for tips on how to find out why this is happening, and how to track it down. Thanks.

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  • TableAdapter.Update not working

    - by Wesley
    Here is my function: private void btnSave_Click(object sender, EventArgs e) { wO_FlangeMillBundlesTableAdapter.Update(invClerkDataDataSet.WO_FlangeMillBundles); wO_HeadMillBundlesTableAdapter.Update(invClerkDataDataSet.WO_HeadMillBundles); wO_WebMillBundlesTableAdapter.Update(invClerkDataDataSet.WO_WebMillBundles); int rowsaffected = wO_MillTableAdapter.Update(invClerkDataDataSet.WO_Mill); MessageBox.Show(invClerkDataDataSet.WO_Mill.Rows[0]["GasReading"].ToString()); MessageBox.Show(rowsaffected.ToString()); } You can see the fourth update in the function uses the same functionality as the rest, I just have some debugging stuff added. The first three tables are bound to DataGridViews and work fine. The fourth table has it's members bound to various text boxes. When I change the value in the text box bound to the GasReading column and click save the first MessageBox does in fact show the new value, so it's making it into the dataset correctly. However, the rowsaffected is always showing 0 and the value in the actual database is not being updated. Can anyone see my problem? I understand that the problem must be elsewhere in my code since the four update methods are the same, but I just don't know where to start.

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  • Elmah sends error mail on development server, but not on production

    - by Adrian Grigore
    Hi, I am trying to set up Elmah so that it sends me an e-mail when a new error occurs. This works fine on my development server, but on the production server no e-mail is sent. The exception is logged on the production server, it's just the e-mail that does not get sent. Here are my elmah configuration settings: <elmah> <security allowRemoteAccess="yes"/> <errorMail from="<MYGOOGLELOGIN>@googlemail.com" to="<MYGOOGLELOGIN>@googlemail.com" subject="ERROR From Elmah" async="false" smtpPort="587" useSsl="true" smtpServer="smtp.gmail.com" userName="<MYGOOGLELOGIN>@googlemail.com" password="<MYGOOGLEPASSWORD>" /> </elmah> I've tried different mail servers, both local and remote, and I tried both synchronous and asynchronous mail sending but to no avail. Now I don't have the slightest idea how to proceed (apart from debugging Elmah on my production server, which seems like a lot of effort to set up). Please help! Thanks, Adrian Edit: I might also add that I tried switching off the firewall on the production server, but that did not make any difference either.

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  • stack overflow problem in program

    - by Jay
    So I am currently getting a strange stack overflow exception when i try to run this program, which reads numbers from a list in a data/text file and inserts it into a binary search tree. The weird thing is that when the program works when I have a list of 4095 numbers in random order. However when i have a list of 4095 numbers in increasing order (so it makes a linear search tree), it throws a stack overflow message. The problem is not the static count variable because even when i removed it, and put t=new BinaryNode(x,1) it still gave a stack overflow exception. I tried debugging it, and it broke at if (t == NULL){ t = new BinaryNode(x,count); Here is the insert function. BinaryNode *BinarySearchTree::insert(int x, BinaryNode *t) { static long count=0; count++; if (t == NULL){ t = new BinaryNode(x,count); count=0; } else if (x < t->key){ t->left = insert(x, t->left); } else if (x > t->key){ t->right = insert(x, t->right); } else throw DuplicateItem(); return t; }

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  • HttpUtility.HtmlDecode driving me crazy!!!!

    - by Savvas Sopiadis
    Hi everybody! This situation is driving me crazy!!: the following snippet does not work (as i should) ... string preResult = doc.DocumentNode.SelectSingleNode("//textarea[@name='utrans']").InnerText return HttpUtility.HtmlDecode(preResult); ... The first line assigns a value (e.g.) "&lt;b&gt; Dummy value: &lt;/ b&gt; into preResult (that's expected). BUT the next line gives AGAIN the same value!!! But it should return "<b> Dummy value: </ b>". Debugging these lines i thought to copy and paste the value directly into HttpUtility.HtmlDecode() and guess what...it worked!!! I got the expected value! Of course this is useless, but it proves something weird is going on...what?!! Has anybody faced the same situation again? (dev.env. VS2008,.NET3.5SP1) Thanks in advance

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  • .NET assembly loading problem

    - by Simon
    I'm maintaining the build process for our application which consist of an ASP.Net application, two different Win32 services and other sysadmin related applications. I want to end up with the following configuration to be used both when debugging & deploying. libraires/ -- Contains shared assemblies used by all other apps. web/ -- ASP.Net site service1/ -- Win32 service 1 (seen under the service control manager) service2/ -- Win32 service 2 adminstuff/ -- Sysadmin / support stuff used for troubleshooting The problem is assembly probing privatePath in the app.config does not support relative directories outside the application root. Ie: can't use ../libraries. Very frustating... If I strong name our assemblies, I could use codeBase config element which seems to support absolute path but you need to specify each assembly individually. I also tried hooking into AppDomain.AssemblyResolve event, but I'm getting FileNotFoundException from the .Net Fusion before I can even register the event handler in Main(). I don't like the idea of registering the assemblies in the GAC. Too much hassle when deploying / upgrading application. Is there another to do this without having the specify the path of each requiered assembly ?

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  • Running multiple applications in STM32 flash

    - by Richard
    Hey! I would like to have two applications in my STM32 flash, one is basically a boot and the other the 'main' application. I have figured out how to load each of them into different areas of flash, and after taking a memory dump everything looks like it is in the right place. So when I do a reset it loads the boot, all the boot does at the moment is jump to the application. Debugging the boot, this all appears to work correctly. However the problems arrives after i've made the jump to the application, it just executes one instruction (assembly) and then jumps back to the boot. It should stay in the application indefinitely. My question is then, where should I 'jump' to in the app? It seems that there are a few potential spots, such as the interrupt vectors, the reset handler, the main function of the app. Actually I've tried all of those with no success. Hopefully that makes sense, i'll update the question if not. thanks for your help! Richard Updates: I had a play around in the debugger and manually changed the program counter to the main of the application, and well that worked a charm, so it makes me think there is something wrong with my jump, why doesn't the program counter keep going after the jump? Actually it seems to be the PSR, the 'T' gets reset on the jump, if I set that again after the jump it continues on with the app as I desire Ok found a solution, seems that you need to have the PC LSB set to 1 when you do a branch or it falls into the 'ARM' mode (32 bit instruction instead of 16 bit instructions like in the 'thumb' mode. Quite an obscure little problem, thanks for letting me share it with you!

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  • Show me your Linq to SQL architectures!

    - by Brad Heller
    I've been using Linq to SQL for a new implementation that I've been working on. I have about 5000 lines of code and am a little ways from a solid demo. I've been pretty satisfied with Linq to SQL so far -- the tools are excellent and pretty painless and it allows you to get a DAL up and running quickly. That said, there are some major draw backs that I just keep hitting over and over again. Namely how to handle separation of concerns between my DAL and my business layer and juggling that with different data contexts. Here is the architecture I've been using: My repositories do all my data access and they return Linq to SQL objects. Each of my Linq to SQL objects implements an IDetachable interface. A typical implementation looks like this: partial class PaymentDetail : IDetachable { #region IDetachable Members public bool IsAttached { get { return PropertyChanging != null; } } public void Detach() { if (IsAttached) { PropertyChanged = null; PropertyChanging = null; Transaction.Detach(); } } #endregion } Every time I do a DAL operation in my repository I "detach" when I'm done with the object (and it should theoretically detach from any child objects) to remove the DataContext's context. Like I said, this works pretty well, but there are some edge cases that seem to be a big pain in the ass. For instance, my Transaction object has many PaymentDetails. Even when there are no PaymentDetails in that collection it's still attached to the DataContext's context! Thus, if I try to update (I update by Attach()ing to the object and then SubmitChanges()) I get that dreaded "An attempt has been made to Attach or Add an entity that is not new, perhaps having been loaded from another DataContext. This is not supported." message. Anyway, I'm starting to doubt that this technology was a good gamble. Has anyone got a decent architecture that they're willing to share? I'd really love to use this technology but I feel like I spend 1/3 of my time just debugging is retarded quirks!

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  • Deployments and TFS, general questions

    - by Velika
    SOX requires that we have a separate group deploy our ASP.NET web to production. Currently, that group has access to our current code repository in VSS and uses VSS to deploy code that has been checked into VSS. How are deployments typically done for web applications? As a developer, I have used the Deploy function in Visual Studio to deploy code to a network share which corresponds to a IS virtual folder, but I don't think we can expect that the deployment group will be purchasing a copy of Visual Studio just to do deployments. We could check the code into TFS, but what is the minimum software that that group would need to perform the deployment? Would a Team Explorer Client Access suffice? I am aware that Team System has functionality to automate the building of an application. Do people typically deploy to Production by copying aspx and dlls files from the QA environment to production or do you normally deploy from TFS or even VS directly? It seems to me that the preferred approach would be to deploy from the QA environment, since that is the environment that must have been approved for release or that those files should be checked into TFS and the deployed from TFS, assuming you can deploy from TFS. What confuses me is whether bin (binary) files that are local to the project-do they go into TFS? Is so, doesn't this create problems for other developers in that only 1 developers-the one with the binary checked - can actually debug because debugging requires write access to the binaries? Does this mean that the binaries shouldn't be checked into TFS? But eventually, if you deploy from TFS, the binaries HAVE to be added to TFS. Are they added as a separate (compiled) application node? If so,m this sounds real ugly. I would assume not. How does one ensure that the binaries match the source code that we mark with a particular version number? Obviously, I'm clueless. Can someone give me a general idea of how you handle version control and deployments in particular using TFS?

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  • R: disentangling scopes

    - by rescdsk
    Hi, Right now, in my R project, I have functions1.R with doFoo() and doBar(), functions2.R with other functions, and main.R with the main program in it, which first does source('functions1.R'); source('functions2.R'), and then calls the other functions. I've been starting the program from the R GUI in Mac OS X, with source('main.R'). This is fine the first time, but after that, the variables that were defined the first time through the program are defined for the second time functions*.R are sourced, and so the functions get a whole bunch of extra variables defined. I don't want that! I want an "undefined variable" error when my function uses a variable it shouldn't! Twice this has given me very late nights of debugging! So how do other people deal with this sort of problem? Is there something like source(), but that makes an independent namespace that doesn't fall through to the main one? Making a package seems like one solution, but it seems like a big pain in the butt compared to e.g. Python, where a source file is automatically a separate namespace. Any tips? Thank you!

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  • TCP: Address already in use exception - possible causes for client port? NO PORT EXHAUSTION

    - by TomTom
    Hello, stupid problem. I get those from a client connecting to a server. Sadly, the setup is complicated making debugging complex - and we run out of options. The environment: *Client/Server system, both running on the same machine. The client is actually a service doing some database manipulation at specific times. * The cnonection comes from C# going through OleDb to an EasySoft JDBC driver to a custom written JDBC server that then hosts logic in C++. Yeah, compelx - but the third party supplier decided to expose the extension mechanisms for their server through a JDBC interface. Not a lot can be done here ;) The Symptom: At (ir)regular intervals we get a "Address already in use: connect" told from the JDBC driver. They seem to come from one particular service we run. Now, I did read all the stuff about port exhaustion. This is why we have a little tool running now that counts ports and their states every minute. Last time this happened, we had an astonishing 370 ports in use, with the count rising to about 900 AFTER the error. We aleady patched the registry (it is a windows machine) to allow more than the 5000 client ports standard, but even then, we are far far from that limit to start with. Which is why I am asking here. Ayneone an ide what ELSE could cause this? It is a Windows 2003 Server machine, 64 bit. The only other thing I can see that may cause it (but this functionality is supposedly disabled) is Symantec Endpoint Protection that is installed on the server - and being capable of actinc as a firewall, it could possibly intercept network traffic. I dont want to open a can of worms by pointing to Symantec prematurely (if pointing to Symantec can ever be seen as such). So, anyone an idea what else may be the cause? Thanks

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  • PInvokeStackImbalance -- C# with offreg.dll ( windows ddk7 )

    - by user301185
    I am trying to create an offline registry in memory using the offreg.dll provided in the windows ddk 7 package. You can find out more information on the offreg.dll here: MSDN Currently, while attempted to create the hive using ORCreateHive, I receive the following error: "Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature." Here is the offreg.h file containing ORCreateHive: typedef PVOID ORHKEY; typedef ORHKEY *PORHKEY; VOID ORAPI ORGetVersion( __out PDWORD pdwMajorVersion, __out PDWORD pdwMinorVersion ); DWORD ORAPI OROpenHive ( __in PCWSTR lpHivePath, __out PORHKEY phkResult ); DWORD ORAPI ORCreateHive ( __out PORHKEY phkResult ); DWORD ORAPI ORCloseHive ( __in ORHKEY Handle ); The following is my C# code attempting to call the .dll and create the pointer for future use. using System.Runtime.InteropServices; namespace WindowsFormsApplication6 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } [DllImport("offreg.dll", CharSet = CharSet.Auto, EntryPoint = "ORCreateHive", SetLastError=true, CallingConvention = CallingConvention.StdCall)] public static extern IntPtr ORCreateHive2(); private void button1_Click(object sender, EventArgs e) { try { IntPtr myHandle = ORCreateHive2(); } catch (Exception r) { MessageBox.Show(r.ToString()); } } } } I have been able to create pointers in the past with no issue utilizing user32.dll, icmp.dll, etc. However, I am having no such luck with offreg.dll. Thank you.

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • ArgumentOutOfRangeException when reading bytes from stream

    - by user345194
    I'm trying to read the response stream from an HttpWebResponse object. I know the length of the stream (_response.ContentLength) however I keep getting the following exception: Specified argument was out of the range of valid values. Parameter name: size While debugging, I noticed that at the time of the error, the values were as such: length = 15032 //the length of the stream as defined by _response.ContentLength bytesToRead = 7680 //the number of bytes in the stream that still need to be read bytesRead = 7680 //the number of bytes that have been read (offset) body.length = 15032 //the size of the byte[] the stream is being copied to The peculiar thing is that the bytesToRead and bytesRead variables are ALWAYS 7680, regardless of the size of the stream (contained in the length variable). Any ideas? Code: int length = (int)_response.ContentLength; byte[] body = null; if (length 0) { int bytesToRead = length; int bytesRead = 0; try { body = new byte[length]; using (Stream stream = _response.GetResponseStream()) { while (bytesToRead > 0) { // Read may return anything from 0 to length. int n = stream.Read(body, bytesRead, length); // The end of the file is reached. if (n == 0) break; bytesRead += n; bytesToRead -= n; } stream.Close(); } } catch (Exception exception) { throw; } } else { body = new byte[0]; } _responseBody = body;

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  • Are there any prototype-based languages with a whole development cycle?

    - by Kaveh Shahbazian
    Are there any real-world prototype-based programming languages with a whole development cycle? "A whole development cycle" like Ruby and Python: web frameworks, scripting/interacting with the system, tools for debugging, profiling, etc. Thank you A brief note on PBPLs: (let's call these languages PBPL : prototype-based programming language) There are some PBPLs out there. Some are being widely used like JavaScript (which Node.js may bring it into the field - or may not!). One other language is ActionScript which is also a PBPL but tightly bound to Flash VM (is it correct to say so?). From less known ones I can speak of Lua which has a strong reputation in game development (mostly spread by WOW) but never took off as a full language. Lua has a table concept which can provide you some sort of prototype based programming facility. There is also JScript (Windows scripting tool) which is already pointless by the newcomer PowerShell (I have used JScript to manipulate IIS but I never understood what is JScript!). Others can be named like io (indeed very very neat, you will fall in love with it; absolutely impossible to use) and REBOL (What is this all about? A proprietary scripting tool? You must be kidding!) and newLISP (Which is actually a full language, but no one ever heard about it). For sure there are much more to list here but either I do not remember or I did not understood them as a real world thing, like Self).

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  • .NET: Problems creating email attachment from MemoryStream.

    - by David
    Hi all I'm using the following method to create an attachment from a MemoryStream: public void AddAttachment(Stream stream, string filename, string mimeType) { byte[] buffer = ((MemoryStream) stream).GetBuffer(); Attachment attachment = new Attachment(stream, filename, mimeType); _mail.Attachments.Add(attachment); } Note that the first line is not necessary isn't necessary for the attachment functionality, it's just useful to have the byte[] handy during debugging so that I can see how big it is. (It generally has around 80,000 elements.) The code runs fine and the email is sent. When Outlook receives the email, in the Inbox it displays the attachment symbol, but when you go into the email the attachment isn't there. Unfortunately I don't have access to the mail server to find out more about the email, e.g. what the attachment looks like, its size etc. Can anyone suggest what properties of the MemoryStream argument might tell me if it is in some way invalid for attachment? Or think of anything else I might try? Thank you. David

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  • How can I get at the raw bytes of the request in WCF?

    - by Gregory Higley
    For logging purposes, I want to get at the raw request sent to my RESTful web service implemented in WCF. I have already implemented IDispatchMessageInspector. In my implementation of AfterReceiveRequest, I want to spit out the raw bytes of the message even (and especially) if the content of the message is invalid. This is for debugging purposes. My service works perfectly already, but it is often helpful when working through problems with clients who are trying to call the service to know what it was they sent, i.e., the raw bytes. For example, let's say that instead of sending a well-formed XML document, they post the string "your mama" to my service endpoint. I want to see that that's what they did. Unfortunately using MessageBuffer::CreateBufferedCopy() won't work unless the contents of the message are already well-formed XML. Here's (roughly) what I already have in my implementation of AfterReceiveRequest: // The immediately following line raises an exception if the message // does not contain valid XML. This is uncool because I want // the raw bytes regardless of whether they are valid or not. using (MessageBuffer buffer = request.CreateBufferedCopy(Int32.MaxValue)) { using (MemoryStream stream = new MemoryStream()) using (StreamReader reader = new StreamReader(stream)) { buffer.WriteMessage(stream); stream.Position = 0; Trace.TraceInformation(reader.ReadToEnd()); } request = buffer.CreateMessage(); } My guess here is that I need to get at the raw request before it becomes a Message. This will most likely have to be done at a lower level in the WCF stack than an IDispatchMessageInspector. Anyone know how to do this?

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  • Creating/Maintaining a large project-agnostic code library

    - by bufferz
    In order to reduce repetition and streamline testing/debugging, I'm trying to find the best way to develop a group of libraries that many projects can utilize. I'd like to keep individual executable relatively small, and have shared libraries for math, database, collections, graphics, etc. that were previously scattered among several projects and in many cases duplicated (bad!). This library is to be in an SVN repo and several programmers will be working on it. This library will be in constant development along with the executables that utilize it. For example, I want a code file in ProjectA to look something like the following: using MyCompany.Math.2D; //static 2D math methods using MyCompany.Math.3D; //static #D math methods using MyCompany.Comms.SQL; //static methods for doing simple SQLDB I/O using MyCompany.Graphics.BitmapOperations; //static methods that play with bitmaps So in my ProjectA solution file in VisualStudio, in order to develop/debug the MyCompany library I have to add several projects (Math, Comms, Graphics). Things get pretty cluttered and Solution files get out of date quickly between programmer SVN commits. I'm just looking for a high level approach to maintaining a large, shared code base in an SCN repository. I am fully willing to radically redesign my approach. I'm looking for that warm fuzzy feeling you get when you're design approach is spot on and development is fluid and natural. And ideas? Thanks!!

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  • Ruby on Rails script/console printing more than expected

    - by Lloyd
    I have a simple model setup in my Ruby on Rails app. (User {name, username, lat, lon}) and am writing a basic extension to the model. I would like the method to return users within a certain distance. It all works just fine in the page view, but as I am debugging I would like to work through some testing using the script/console. My question: It seems to be printing to the screen the entire result set when I run it from the command line and script/console. My model: class User < ActiveRecord::Base def distance_from(aLat, aLon) Math.sqrt((69.1*(aLat - self.lat))**2 + (49*(aLon - self.lon))**2 ) end def distance_from_user(aUser) distance_from(aUser.lat, aUser.lon) end def users_within(distance) close_users = [] users = User.find(:all) users.each do |u| close_users << u if u.distance_from_user(self) < distance end return close_users end end and from the command line I am running >> u = User.find_by_username("someuser") >> print u.users_within(1) So, I guess I would like to know why it's printing the whole result set, and if there is a way to suppress it so as to only print what I want?

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  • Raycasting with tags problems in unity3d

    - by user1855858
    i need some help here. i have a part of code to search unblocked neighbour with raycast. i need to get raycast that just collide with "WP" tag. both of the iteration shown a right results, so do the dump and the raycast, the raycast does success to collide something, but when i check what the raycast collided with, there is no result shown.... anyone knows whats wrong with this code..?? int flag = 0, flahNeigh = 0; for(flag = 0; flag< wayPoints.WPList.Length; flag++) // iteration to seek neighbour nodes { for (flagNeigh = 0; flagNeigh < wayPoints.WPList.Length; flagNeigh++) { if (wayPoints.WPList[flag].loc != wayPoints.WPList[flagNeigh].loc) // dump its own node location { if (Physics.Raycast(wayPoints.WPList[flag].loc.position, wayPoints.WPList[flagNeigh].loc.position, out hitted)) // raycasting to each node else its self { if (hitted.collider.gameObject.CompareTag("WP")) // check if the ray only collide the node { print(flag + " : " + flagNeigh + " : " + wayPoints.WPList[flagNeigh].loc.position); // debugging to see whether the code works or not (the error comes) } } } } } thanks for the appreciation and answers... sorry if i have a bad english...^^

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