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  • Using Api to submit userdata to external party

    - by Younes
    I have to submit subscription data to another website. I have got documentation on how to use this API however i'm not 100% sure of how to set this up. I do have all the information needed, like username / passwords etc. This is the API documentation: https://www.apiemail.net/api/documentation/?SID=4 How would my request / post / whatever look like in C# .net (vs 2008) when i'm trying to acces this API? This is what i have now, I think i'm not on the right track: public static string GArequestResponseHelper(string url, string token, string username, string password) { HttpWebRequest myRequest = (HttpWebRequest)WebRequest.Create(url); myRequest.Headers.Add("Username: " + username); myRequest.Headers.Add("Password: " + password); HttpWebResponse myResponse = (HttpWebResponse)myRequest.GetResponse(); Stream responseBody = myResponse.GetResponseStream(); Encoding encode = System.Text.Encoding.GetEncoding("utf-8"); StreamReader readStream = new StreamReader(responseBody, encode); //return string itself (easier to work with) return readStream.ReadToEnd();

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  • Pixel plot method errors out without error message.

    - by sonny5
    // The following method blows up (big red x on screen) without generating error info. Any // ideas why? // MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // runs if commented out // My goal is to draw a pixel on a form. Is there a way to increase the pixel size also? using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Plot : System.Windows.Forms.Form { private Size _ClientArea; //keeps the pixels info private double _Xspan; private double _Yspan; public Plot() { InitializeComponent(); } public Size ClientArea { set { _ClientArea = value; } } private void InitializeComponent() { this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="World Plot (world_plot.cs)"; this.Resize += new System.EventHandler(this.Form1_Resize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); this.Paint += new System.Windows.Forms.PaintEventHandler(this.TransformPoints); // new this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawRectangleFloat); this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawWindow_Paint); } private void DrawWindow_Paint(object sender, PaintEventArgs e) { Graphics Grf = e.Graphics; pixPlot(Grf); } static void Main() { Application.Run(new Plot()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { // no transforms done yet!!! Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called p.Dispose(); } public void PlotPixel(double X, double Y, Color C, Graphics G) { Bitmap bm = new Bitmap(1, 1); bm.SetPixel(0, 0, C); G.DrawImageUnscaled(bm, TX(X), TY(Y)); } private int TX(double X) //transform real coordinates to pixels for the X-axis { double w; w = _ClientArea.Width / _Xspan * X + _ClientArea.Width / 2; return Convert.ToInt32(w); } private int TY(double Y) //transform real coordinates to pixels for the Y-axis { double w; w = _ClientArea.Height / _Yspan * Y + _ClientArea.Height / 2; return Convert.ToInt32(w); } private void pixPlot(Graphics Grf) { Plot MyPlot = new Plot(); double x = 12.0; double y = 10.0; MyPlot.ClientArea = this.ClientSize; Console.WriteLine("x = {0}", x); Console.WriteLine("y = {0}", y); //MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // blows up } private void DrawRectangleFloat(object sender, PaintEventArgs e) { // Create pen. Pen penBlu = new Pen(Color.Blue, 2); // Create location and size of rectangle. float x = 0.0F; float y = 0.0F; float width = 200.0F; float height = 200.0F; // translate DOWN by 200 pixels // Draw rectangle to screen. e.Graphics.DrawRectangle(penBlu, x, y, width, height); } private void TransformPoints(object sender, System.Windows.Forms.PaintEventArgs e) { // after transforms Graphics g = this.CreateGraphics(); Pen penGrn = new Pen(Color.Green, 3); Matrix myMatrix2 = new Matrix(1, 0, 0, -1, 0, 0); // flip Y axis with -1 g.Transform = myMatrix2; g.TranslateTransform(0, 200, MatrixOrder.Append); // translate DOWN the same distance as the rectangle... // ...so this will put it at lower left corner g.DrawLine(penGrn, 0, 0, 100, 90); // notice that y 90 is going UP } private void Form1_Resize(object sender, System.EventArgs e) { Invalidate(); } }

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  • dose not name a type error in c++

    - by user985316
    #include <math.h> #include <stdlib.h> #include <stdio.h> #include <vector> #define IE 40 #define JE 40 #define KE 40 #define ia 7 #define ja 7 #define ka 7 #define NFREQS 3 using namespace std; main() float l,m,n,i,j,k,ic,jc,kc,nsteps,n_pml; float ddx,dt,T,epsz,muz,pi,eaf,npml; int ib,jb,kb; . . . . ic=IE*0.5 ; jc=JE*0.5 ; ....'ic'dose not name a type. ....'jc'dose not name a type.

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  • Validate Unicode String and Escape if Unicode is Invalid (C/C++)

    - by vy32
    I have a program that reads arbitrary data from a file system and outputs results in Unicode. The problem I am having is that sometimes filenames are valid Unicode and sometimes they aren't. So I want a function that can validate a string (in C or C++) and tell me if it is a valid UTF-8 encoding. If it is not, I want to have the invalid characters escaped so that it will be a valid UTF-8 encoding. This is different than escaping for XML --- I need to do that also. But first I need to be sure that the Unicode is right. I've seen some code from which I could hack this, but I would rather use some working code if it exists.

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  • Gamepad Control for Processing + Android to Control Arduino Robot

    - by Iker
    I would like to create a Multitouch Gamepad control for Processing and use it to control a remote Arduino Robot. I would like to make the GUI on Processing and compile it for Android. Here is the GUI Gamepad for Processing I have created so far: float easing = 0.09; // start position int posX = 50; int posY = 200; // target position int targetX = 50; int targetY = 200; boolean dragging = false; void setup() { size(500,250); smooth(); } void draw() { background(255); if (!dragging) { // calculate the difference in position, apply easing and add to vx/vy float vx = (targetX - (posX)) * easing; float vy = (targetY - (posY)) * easing; // Add the velocity to the current position: make it move! posX += vx; posY += vy; } if(mousePressed) { dragging = true; posX = mouseX; posY = mouseY; } else { dragging = false; } DrawGamepad(); DrawButtons(); } void DrawGamepad() { //fill(0,155,155); //rect(0, 150, 100, 100, 15); ellipseMode(RADIUS); // Set ellipseMode to RADIUS fill(0,155,155); // Set fill to blue ellipse(50, 200, 50, 50); // Draw white ellipse using RADIUS mode ellipseMode(CENTER); // Set ellipseMode to CENTER fill(255); // Set fill to white// ellipse(posX, posY, 35, 35); // Draw gray ellipse using CENTER mode } void DrawButtons() { fill(0,155,155); // Set fill to blue ellipse(425, 225, 35, 35); ellipse(475, 225, 35, 35); fill(255,0,0); // Set fill to blue ellipse(425, 175, 35, 35); ellipse(475, 175, 35, 35); } I have realized that probably that code will not support Multitouch events on Android so I came up with another code found on this link Can Processing handle multi-touch? So the aim of this project is to create de multitouch gamepad to use to control my Arduino Robot. The gamepad should detect which key was pressed as well as the direction of the Joystick. Any help appreciated.

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  • A reasonable way to add attributes to an xml root element.

    - by DrLazer
    The function "WriteStartElement" does not return anything. I find this a little bizzare. So up until now I have been doing it like this. XmlDocument xmlDoc = new XmlDocument(); XmlTextWriter xmlWriter = new XmlTextWriter(m_targetFilePath, System.Text.Encoding.UTF8); xmlWriter.Formatting = Formatting.Indented; xmlWriter.WriteProcessingInstruction("xml", "version='1.0' encoding='UTF-8'"); xmlWriter.WriteStartElement("client"); xmlWriter.Close(); xmlDoc.Load(m_targetFilePath); XmlElement root = xmlDoc.DocumentElement; Saving the doc, then reloading it to get hold of the start element so i can write attributes to it. Does anybody know the correct way of doing this because I'm pretty sure what I'm doing isn't right. I tried to use xmlWriter.AppendChild() but it doesnt seem to write out anything. :(

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  • What HTTP headers are required to refresh a page on back button.

    - by cantabilesoftware
    I'm trying to get a page to refresh when navigated to from the back button. From what I understand after reading around a bit I should just need to mark the page as uncacheable but I can't get any browsers to refresh the page. These are the headers I've currently got: Cache-Control:no-cache Connection:keep-alive Content-Encoding:gzip Content-Length:1832 Content-Type:text/html; charset=utf-8 Date:Mon, 07 Jun 2010 14:05:39 GMT Expires:-1 Pragma:no-cache Server:Microsoft-IIS/7.5 Vary:Accept-Encoding Via:1.1 smoothwall:800 (squid/2.7.STABLE6) X-AspNet-Version:2.0.50727 X-AspNetMvc-Version:2.0 X-Cache:MISS from smoothwall X-Powered-By:ASP.NET Why would the browser pull this page from it's browser history and not refresh it?

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  • trying to center a css menu made on purecssmenu.com

    - by Party Mcfly
    i have a menu that i generated on purecssmenu.com and im having trouble trying to center it on my page here is the code... <!-- Start PureCSSMenu.com STYLE --> <style> #pcm{display:none;} ul.pureCssMenu ul{display:none} ul.pureCssMenu li:hover>ul{display:block} ul.pureCssMenu ul{position: absolute;left:-1px;top:98%;} ul.pureCssMenu ul ul{position: absolute;left:98%;top:-2px;} ul.pureCssMenu,ul.pureCssMenu ul { margin:0px; list-style:none; padding:0px 2px 2px 0px; background-color:#000000; background-repeat:repeat; border-color:#000000; border-width:1px; border-style:solid; } ul.pureCssMenu table {border-collapse:collapse}ul.pureCssMenu { display:block; zoom:1; float: left; } ul.pureCssMenu ul{ width:80.85000000000001px; } ul.pureCssMenu li{ display:block; margin:2px 0px 0px 2px; font-size:0px; } ul.pureCssMenu a:active, ul.pureCssMenu a:focus { outline-style:none; } ul.pureCssMenu a, ul.pureCssMenu li.dis a:hover, ul.pureCssMenu li.sep a:hover { display:block; vertical-align:middle; background-color:#000000; border-width:1px; border-color:#000000; border-style:solid; text-align:left; text-decoration:none; padding:2px 5px 2px 10px; _padding-left:0; font:11px Arial; color: #969696; text-decoration:none; cursor:default; } ul.pureCssMenu span{ overflow:hidden; } ul.pureCssMenu li { float:left; } ul.pureCssMenu ul li { float:none; } ul.pureCssMenu ul a { text-align:left; white-space:nowrap; } ul.pureCssMenu li.sep{ text-align:left; padding:0px; line-height:0; height:100%; } ul.pureCssMenu li.sep span{ float:none; padding-right:0; width:3px; height:100%; display:inline-block; background-color:#cccccc #111111 #111111 #cccccc; background-image:none;} ul.pureCssMenu ul li.sep span{ width:100%; height:3px; } ul.pureCssMenu li:hover{ position:relative; } ul.pureCssMenu li:hover>a{ background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li a:hover{ position:relative; background-color:#000000; border-color:#000000; border-style:solid; font:11px Arial; color: #ffa500; text-decoration:none; } ul.pureCssMenu li.dis a { color: #666 !important; } ul.pureCssMenu img {border: none;float:left;_float:none;margin-right:2px;width:16px; height:16px; } ul.pureCssMenu ul img {width:16px; height:16px; } ul.pureCssMenu img.over{display:none} ul.pureCssMenu li.dis a:hover img.over{display:none !important} ul.pureCssMenu li.dis a:hover img.def {display:inline !important} ul.pureCssMenu li:hover > a img.def {display:none} ul.pureCssMenu li:hover > a img.over {display:inline} ul.pureCssMenu a:hover img.over,ul.pureCssMenu a:hover ul img.def,ul.pureCssMenu a:hover a:hover img.over{display:inline} ul.pureCssMenu a:hover img.def,ul.pureCssMenu a:hover ul img.over,ul.pureCssMenu a:hover a:hover img.def{display:none} ul.pureCssMenu a:hover ul{display:block} ul.pureCssMenu span{ display:block; background-image:url(./images/arr_white.gif); background-position:right center; background-repeat: no-repeat; padding-right:12px;} ul.pureCssMenu li:hover>a>span{ background-image:url(./images/arrv_white.gif); } ul.pureCssMenu a:hover span{ _background-image:url(./images/arrv_white.gif)} ul.pureCssMenu ul span,ul.pureCssMenu a:hover table span{background-image:url(./images/arr_white.gif)} </style> <!-- End PureCSSMenu.com STYLE --> and here is the html, witch is probably not even needed in this posted but i figure i would include it.. i just want that menu centered inside my website. <!-- Start PureCSSMenu.com MENU --> <ul class="pureCssMenu pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="home.html" target="scare">home</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">about</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>haunts</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2009</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2010</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2011</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">2012</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">studio</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>products</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">nightmares</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">hauntworks</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">atmosfears</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">frightwears</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#"><span>links</span><![if gt IE 6]></a><![endif]><!--[if lte IE 6]><table><tr><td><![endif]--> <ul class="pureCssMenum"> <li class="pureCssMenui"><a class="pureCssMenui" href="#">haunts</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">suppliers</a></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">resources</a></li> </ul> <!--[if lte IE 6]></td></tr></table></a><![endif]--></li> <li class="pureCssMenui"><a class="pureCssMenui" href="#">contact</a></li> </ul> <a id="pcm" href="http://www.purecssmenu.com/">CSS Drop Down Menu by PureCSSMenu.com</a> <!-- End PureCSSMenu.com MENU --> thanks in advance for your time.

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  • changing output in objective-c app

    - by Zack
    // // RC4.m // Play5 // // Created by svp on 24.05.10. // Copyright 2010 __MyCompanyName__. All rights reserved. // #import "RC4.h" @implementation RC4 @synthesize txtLyrics; @synthesize sbox; @synthesize mykey; - (IBAction) clicked: (id) sender { NSData *asciidata1 = [@"4875" dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *asciistr1 = [[NSString alloc] initWithData:asciidata1 encoding:NSASCIIStringEncoding]; //[txtLyrics setText:@"go"]; NSData *asciidata = [@"sdf883jsdf22" dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *asciistr = [[NSString alloc] initWithData:asciidata encoding:NSASCIIStringEncoding]; //RC4 * x = [RC4 alloc]; [txtLyrics setText:[self decrypt:asciistr1 andKey:asciistr]]; } - (NSMutableArray*) hexToChars: (NSString*) hex { NSMutableArray * arr = [[NSMutableArray alloc] init]; NSRange range; range.length = 2; for (int i = 0; i < [hex length]; i = i + 2) { range.location = 0; NSString * str = [[hex substringWithRange:range] uppercaseString]; unsigned int value; [[NSScanner scannerWithString:str] scanHexInt:&value]; [arr addObject:[[NSNumber alloc] initWithInt:(int)value]]; } return arr; } - (NSString*) charsToStr: (NSMutableArray*) chars { NSString * str = @""; for (int i = 0; i < [chars count]; i++) { str = [NSString stringWithFormat:@"%@%@",[NSString stringWithFormat:@"%c", [chars objectAtIndex:i]],str]; } return str; } //perfect except memory leaks - (NSMutableArray*) strToChars: (NSString*) str { NSData *asciidata = [str dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *asciistr = [[NSString alloc] initWithData:asciidata encoding:NSASCIIStringEncoding]; NSMutableArray * arr = [[NSMutableArray alloc] init]; for (int i = 0; i < [str length]; i++) { [arr addObject:[[NSNumber alloc] initWithInt:(int)[asciistr characterAtIndex:i]]]; } return arr; } - (void) initialize: (NSMutableArray*) pwd { sbox = [[NSMutableArray alloc] init]; mykey = [[NSMutableArray alloc] init]; int a = 0; int b; int c = [pwd count]; int d = 0; while (d < 256) { [mykey addObject:[pwd objectAtIndex:(d % c)]]; [sbox addObject:[[NSNumber alloc] initWithInt:d]]; d++; } d = 0; while (d < 256) { a = (a + [[sbox objectAtIndex:d] intValue] + [[mykey objectAtIndex:d] intValue]) % 256; b = [[sbox objectAtIndex:d] intValue]; [sbox replaceObjectAtIndex:d withObject:[sbox objectAtIndex:a]]; [sbox replaceObjectAtIndex:a withObject:[[NSNumber alloc] initWithInt:b]]; d++; } } - (NSMutableArray*) calculate: (NSMutableArray*) plaintxt andPsw: (NSMutableArray*) psw { [self initialize:psw]; int a = 0; int b = 0; NSMutableArray * c = [[NSMutableArray alloc] init]; int d; int e; int f; int g = 0; while (g < [plaintxt count]) { a = (a + 1) % 256; b = (b + [[sbox objectAtIndex:a] intValue]) % 256; e = [[sbox objectAtIndex:a] intValue]; [sbox replaceObjectAtIndex:a withObject:[sbox objectAtIndex:b]]; [sbox replaceObjectAtIndex:b withObject:[[NSNumber alloc] initWithInt:e]]; int h = ([[sbox objectAtIndex:a]intValue] + [[sbox objectAtIndex:b]intValue]) % 256; d = [[sbox objectAtIndex:h] intValue]; f = [[plaintxt objectAtIndex:g] intValue] ^ d; [c addObject:[[NSNumber alloc] initWithInt:f]]; g++; } return c; } - (NSString*) decrypt: (NSString*) src andKey: (NSString*) key { NSMutableArray * plaintxt = [self hexToChars:src]; NSMutableArray * psw = [self strToChars:key]; NSMutableArray * chars = [self calculate:plaintxt andPsw:psw]; NSData *asciidata = [[self charsToStr:chars] dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; NSString *asciistr = [[NSString alloc] initWithData:asciidata encoding:NSUTF8StringEncoding]; return asciistr; } @end This is supposed to decrypt a hex string with an ascii string, using rc4 decryption. I'm converting my java application to objective-c. The output keeps changing, every time i run it.

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  • Is java.util.Scanner that slow?

    - by Cristian Vrabie
    Hi guys, In a Android application I want to use Scanner class to read a list of floats from a text file (it's a list of vertex coordinates for OpenGL). Exact code is: Scanner in = new Scanner(new BufferedInputStream(getAssets().open("vertexes.off"))); final float[] vertexes = new float[nrVertexes]; for(int i=0;i<nrVertexFloats;i++){ vertexes[i] = in.nextFloat(); } It seems however that this is incredibly slow (it took 30 minutes to read 10,000 floats!) - as tested on the 2.1 emulator. What's going on? I don't remember Scanner to be that slow when I used it on the PC (truth be told I never read more than 100 values before). Or is it something else, like reading from an asset input stream? Thanks for the help!

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  • Create Menu with css and li elements compatible for all browsers.

    - by Cesar Lopez
    Hi all, I am trying to create a simple menu using li elements, but it only works on IE7, in FF and Chrome, the alignment get weird. Also the :hover and :Active only works on IE7. Could anybody give me a hit on this? I would really appreciate it. CSS: #heading{ width: 700px; height:auto; margin: 0 auto; background-color:#FFFFFF; margin-top:5px; margin-bottom:5px; display:block; } #imglogo{ float:left; } #barDescription{ float:right; } #navigation{ text-align: right; margin-top: 70px; } #navigation li{ float: right; display: block; text-align: center; list-style-type: none; } #navigation li a{ color:#A08019; background-image: url('Images/Menu1.png'); background-repeat:repeat-x; background-position: center center; text-decoration:none; font-weight:bold; display: block; height:25px; vertical-align:middle; padding-right:10px; padding-left:10px; } HTML: <div id="heading" > <div id="imglogo"> <img id="logo" src="Images/logo.png" alt="logo" /> </div> <div id="barDescription"> <h4>Especialidad en tapas,vinos y menus</h4> <h5>Restaurante de cocina creativa tradicional. Vinos y tapas</h5> </div> <ul id="navigation"> <li><a href="#">Contacto</a></li> <li><a href="#">Ubicacion</a></li> <li><a href="#">Reservas</a></li> <li><a href="#">Menus</a></li> <li><a href="#">Local</a></li> </ul> </div>

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  • XmlTextReader issue

    - by Stanislav Palatnik
    I'm try to parse this xml, but c# keeps throwing an exception saying it has invalid characters. I can't copy the text from the messagebox directly, so I've screened it. http://img29.imageshack.us/img29/694/xmler.jpg Here's the code to get the string string strRetPage = System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); while (bytes > 0) { bytes = socket.Receive(RecvBytes, RecvBytes.Length, 0); strRetPage = strRetPage + System.Text.Encoding.GetEncoding(1251).GetString(RecvBytes, 0, bytes); } int start = strRetPage.IndexOf("<?xml"); string servReply = strRetPage.Substring(start); servReply = servReply.Trim(); servReply = servReply.Replace("\r", ""); servReply = servReply.Replace("\n", ""); servReply = servReply.Replace("\t", ""); XmlTextReader txtRdr = new XmlTextReader(servReply);

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  • Java array assignment (multiple values)

    - by Danny King
    Hello, I have a Java array defined already e.g. float[] values = new float[3]; I would like to do something like this further on in the code: values = {0.1f, 0.2f, 0.3f}; But that gives me a compile error. Is there a nicer way to define multiple values at once, rather than doing this?: values[0] = 0.1f; values[1] = 0.2f; values[2] = 0.3f; Thanks!

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  • Create a Sin wave line with Processing

    - by Nintari
    Hey everybody, first post here, and probably an easy one. I've got the code from Processing's reference site: float a = 0.0; float inc = TWO_PI/25.0; for(int i=0; i<100; i=i+4) { line(i, 50, i, 50+sin(a)*40.0); a = a + inc; } http://processing.org/reference/sin_.html However, what I need is a line that follows the curve of a Sin wave, not lines representing points along the curve and ending at the 0 axis. So basically I need to draw an "S" shape with a sin wave equation. Can someone run me through how to do this? Thank you in advance, -Askee

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  • How to remove the explicit dependencies to other projects' libraries in Eclipse launch configuration

    - by euluis
    In Eclipse it is possible to create launch configurations in a project, specifying the runtime dependencies from another project. A problem I found was that if you have a multiple project workspace, being possible that each project has its own libraries, it is easy to add explicit dependencies in a secondary project to libraries that are of another project and therefore subject to change. An example of this problem follows: proj1 +-- src +-- lib +-- jar1-v1.0.jar +-- jar2-v1.0.jar proj2 +-- src +-- proj2-tests.launch I don't have a dependency from the code in proj2/src to the libraries in proj1/lib. Nevertheless, I do have a dependency from proj2/src to proj1/src, although since there is an internal dependency in the code in proj1/src to its libraries jar1-v1.0.jar and jar2.v1.0.jar, I have to add a dependency in proj2-tests.launch to the libraries in proj1/lib. This translates to the following ugly lines in proj2-tests.launch: <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry path="3" projectName="proj1" type="1"/> "/> <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry internalArchive="/proj1/lib/jar1-v1.0.jar" path="3" type="2"/> "/> <listEntry value="<?xml version="1.0" encoding="UTF-8" standalone="no"?> <runtimeClasspathEntry internalArchive="/proj1/lib/jar2-v1.0.jar" path="3" type="2"/> "/> This wouldn't be a big problem if there wasn't the need from time to time to evolve the software, upgrade the libraries and etc. Consider the common need to upgrade the libraries jar1-v1.0.jar and jar2-v1.0.jar to their versions v1.1. Consider that you have about 10 projects in one workspace, having about 5 libraries each and about 4 launch configurations. You get a maintenance overhead in doing a simple upgrade of a library, which normally must imply changes in files for which there wasn't the need for. Or maybe I'm doing something wrong... What I would like to state is proj2 depends on proj1 and on its libraries and having this translated to simply that in the *.launch files. Is that possible?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • Using a CMYK PSD without Photoshop

    - by 64BitBob
    I have run into a common, yet difficult problem. I do not use Photoshop for image manipulation. Since all my work is web-based, GIMP does what I need in 99% of the situations. The problem is that I occasionally receive PSD files with CMYK encoding rather than RGB encoding. These files will not open in GIMP, nor will they convert in ImageMagick. Has anyone found a good solution for converting CMYK files to RGB files (either PSD format or a flat format like PNG) that does not involve the use of Photoshop? Say a plug-in for GIMP or a standalone utility?

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  • Class not overwriting with addClass

    - by scatteredbomb
    I'm using jQuery's addClass to add a class to an tab so when clicked it'll change the class so it's obvious the tab is highlighted. My HTML <div id="mainNav"> <ul> <li id="LinktheBand" onclick="nav('theBand')">The Band</li> <li id="linkTheMusic" onclick="nav('theMusic')">The Music</li> My CSS #mainNav li { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background:url('../images/transparent-65.png'); height:40px; height: 25px !important; border:1px solid #000; } #mainNav li:hover { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background: #660000; height:40px; height: 25px !important; border:1px solid #660000; } .mainNavSelected { float:left; margin-right:5px; color:white; font-family:Tahoma; font-weight:bold; padding: 10px 8px 0px 8px; background: #660000; height:40px; height: 25px !important; border:1px solid #660000; } My Javascript function nav(a) { $('#'+a).show(); $('#Link'+a).addClass('mainNavSelected'); } This works properly, I check firebug and can see the class="mainNavSelected" is added, but the list element doesn't take any properties of the new class. Firebug lists all the class items for mainNavSelected, but has them all crossed out. What am i missing to replace the class of this element?

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  • What if I put two kinds of encoded strings, say utf-8 and utf-16, in one file?

    - by jonny
    In Python, for example: f = open('test','w') f.write('this is a test\n'.encode('utf-16')) f.write('another test\n'.encode('utf-8')) f.close() That file gets messy when I re-open it: f = open("test") print f.readline().decode('utf-16') # it leads to UnicodeDecodeError print f.readline().decode('utf-8') # it works fine However if I keep the texts encoded in one style (say utf-16 only), it could read back ok. So I'm guessing mixing two types of encoding in the same file is wrong and couldn't be decoded back, even if I do know the encoding rules of each specific string? Any suggestion is welcome, thank you!

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  • How to upload binary (audio) data from a Flash AS3 client to .NET server (WCF/REST/HTTP/?)?

    - by Bobby
    Simply stated: I'm trying to record audio in a browser, and get that data back up to the server. I originally tried to capture, encode and upload the audio using Silverlight, but because of the lack of suitable client-side encoding options, I'm now giving Flash a shot (Flash has baked-in support for encoding to Speex). I think I've figured out how to capture and encode the audio... But now what was easy in Silverlight, is the challenge in Flash. My server-side is .NET: MVC2- I'm open to receiving the audio in whatever manner is best- REST, WCF.. So that's my question: How could one upload binary data from Flash, to a .NET server-side endpoint. If the answer is WCF: then how would one setup the client-side proxies to communicate with the service? If the answer is REST or HTTP Post, then how would one construct this HTTP request and pass along the data? I've been reading up on AS3, but am new to Flash dev... Thanks for any help!

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  • Query joining in sql server 2005

    - by Domnic
    I have two queries like: SELECT PC_COMP_CODE, PC_SL_LDGR_CODE, PC_SL_ACNO ACCOUNT, COUNT(PC_CHEQUE_NO) CHQS, SUM(CONVERT(FLOAT, PC_AMOUNT)) CHQ_AMT FROM GLAS_PDC_CHEQUES WHERE PC_COMP_CODE = '1' AND PC_DISCD IS NULL GROUP BY PC_SL_LDGR_CODE, PC_SL_ACNO ,PC_COMP_CODE ORDER BY PC_SL_ACNO -------------------------------------------------- SELECT COAD_PTY_FULL_NAME,PC_COMP_CODE, PC_SL_LDGR_CODE, PC_SL_ACNO, PC_DEPT_NO, PC_DOC_TYPE, PC_CHEQUE_NO, PC_BANK_AC_NO FROM GLAS_PTY_ADDRESS,GLAS_SBLGR_MASTERS,GLAS_PDC_CHEQUES WHERE COAD_COMP_CODE = '1' AND SLMA_COMP_CODE = COAD_COMP_CODE AND SLMA_ADDR_ID = COAD_ADDR_ID AND SLMA_LDGRCTL_CODE = PC_SL_LDGR_CODE AND PC_COMP_CODE=SLMA_COMP_CODE AND SLMA_ACNO = PC_SL_ACNO AND SLMA_LDGRCTL_YEAR = DBO.GLAS_VALIDATIONS_GET_OPEN_YEAR(PC_COMP_CODE) If I execute first query alone I get 5 records... If I join the above two query like: SELECT PC_COMP_CODE, PC_SL_LDGR_CODE, PC_SL_ACNO ACCOUNT, COUNT(PC_CHEQUE_NO) CHQS, SUM(CONVERT(FLOAT, PC_AMOUNT)) CHQ_AMT, COAD_PTY_FULL_NAME FROM GLAS_PDC_CHEQUES LEFT OUTER JOIN GLAS_SBLGR_MASTERS ON( SLMA_COMP_CODE=PC_COMP_CODE AND SLMA_LDGRCTL_CODE = PC_SL_LDGR_CODE AND SLMA_ACNO = PC_SL_ACNO ) LEFT OUTER JOIN GLAS_PTY_ADDRESS ON( SLMA_COMP_CODE = COAD_COMP_CODE AND SLMA_ADDR_ID = COAD_ADDR_ID) WHERE PC_COMP_CODE = '1' AND PC_DISCD IS NULL AND SLMA_LDGRCTL_YEAR = DBO.GLAS_VALIDATIONS_GET_OPEN_YEAR(PC_COMP_CODE) GROUP BY PC_SL_LDGR_CODE, PC_SL_ACNO ,PC_COMP_CODE,COAD_PTY_FULL_NAME ORDER BY PC_SL_ACNO then I just get 2 records.... I need that 5 records to display after join..... How can I do it?

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  • jQuery appendTo (switching back and forth)

    - by Starboy
    So what I'm trying to accomplish is a simple appendTo a certain element. The issue I'm having is after execute is run, it appends to the location but then proceed to go back to the ul it resides in. <script type="text/javascript"> function execute() { $('#desCopy').appendTo('#description') $('#imgPlace').appendTo('#IMGbox') } </script> <div id="content" style="background:#000; width:989px;"> <div style="float:left; left:18px; margin:0; width:337px; position:relative; padding:15px 0 0 0; color:#FFF;"> <div id="description"> </div> </div> <div id="IMGbox" style="float:left; position:relative; display:block; background:#F00; width:652px; height:258px; background:#0FF; overflow:hidden;"> </div> <div style="float:right; background:#CCC; height:25px; width:652px;"> <ul> <li><a href="" onclick="execute()">Slide 1</a> <ul style=""> <li><span id="desCopy">Test description, Test description</span></li> <li><img src="images/test.jpg" id="imgPlace"></li> </ul> </li> </ul> </div> </div>

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  • Understanding The Convolution Matrix

    - by Ryan Naddy
    I am learning about the Convolution Matrix, and I understand how they work, but I don't understand how to know before hand what the output of a Matrix will look like. For example lets say I want to add a blur to an image, I could guess 10,000+ different combinations of numbers before I get the correct one. I do know though that this formula will give me a blur effect, but I have no idea why. float[] sharpen = new float[] { 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f, 1/9f }; Can anyone either explain to me how this works or point me to some article, that explains this? I would like to know before hand what a possible output of the matrix will be without guessing. Basically I would like to know why do we put that number in the filed, and why not some other number?

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  • How to match multiple lines with Regex in C#?

    - by Emanuel
    I have the following text: --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA QBQH/9k= --------------030805090908050805080502 Content-Type: image/jpeg Content-Transfer-Encoding: base64 Content-ID: <[email protected]> /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA /9j/4AAQSkZJRgABAgAAZABkAAD/7AARRHVja3kAAQAEAAAARgAA/+4ADkFkb2JlAGTAAAAA juu41lRHFLufPCAID//Z --------------030805090908050805080502-- And I need to get with Regex in C# 2 parts: between the first and the second occurence of the string "--------------030805090908050805080502" between the strings "--------------030805090908050805080502" and "--------------030805090908050805080502--" I tried this regex: --------------030805090908050805080502(\r.*)*--------------030805090908050805080502 but in C# regex.Matches(...) return only "--------------030805090908050805080502". Any idee? Thanks.

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  • NSImage different size in code different shown by Finder/Preview

    - by krasnyk
    I have a couple of images that i use in my application(one of them is attached). The strange thing is that the real image size(shown by finder and preview) is 1200x701 px. When I access image from the code and as for its size, I get 360x210px. What is going on? Code I'm using to get the size of the image: NSImage *newImg = [[NSImage alloc] initWithContentsOfURL: [NSURL URLFromPasteboard:[sender draggingPasteboard]]]; float h = [newImg size].height; //height is 210px - should be 701px float w = [newImg size].width; //width is 320px - should be 1200px The content of the newImg is the same image that has been pointed and loaded - I display it in the NSImageView anyway so I see. Just the size taken with -size is wrong. This is the image:

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