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  • Accessing the next 3 element values in a Map knowing the key.

    - by Rachel
    I have java.util.LinkedHashMap with Integer as Key and Character as Value. I know the key of the element i want to access. In addition to the element value for the key, i also want to retrieve the next 3 element values so that i can append all the 4 element values and form a string with 4 chars. I am asking for something like how we will do in a java.util.List. Is this feasible by any means in a Map/ordered map? Please suggest any other data structure that can help me achieve this. I am using Java 6.

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  • Map keycode 133+54 to shift+control+c in Linux for Mac keyboard?

    - by Edward_178118
    On Linux Mint 13 - Mate using the Terminal program Terminator with a Mac keyboard. I want the command key for COPY/PASTE to behave as it does on the Mac. I have been able to change it to treat the command key as a control key, and this works fine for most apps except in the Terminal program. Using xev when I press command+c it's a keycode of 133 + 54. This is a ^c to the Terminal app which acts like a ^c in a shell. The default for COPY which can be changed in Terminator is Shift+Control+c. Is there a way to map the keycode of 133 + 54 to Shift+Control+c, but only for the Terminator app? Thanks!

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  • Overloading on return type ???

    - by Green Hyena
    scala> val shares = Map("Apple" -> 23, "MicroSoft" -> 50, "IBM" -> 17) shares: scala.collection.immutable.Map[java.lang.String,Int] = Map(Apple -> 23, MicroSoft -> 50, IBM -> 17) scala> val shareholders = shares map {_._1} shareholders: scala.collection.immutable.Iterable[java.lang.String] = List(Apple, MicroSoft, IBM) scala> val newShares = shares map {case(k, v) => (k, 1.5 * v)} newShares: scala.collection.immutable.Map[java.lang.String,Double] = Map(Apple -> 34.5, MicroSoft -> 75.0, IBM -> 25.5) From this example it seems like the map method is overloaded on return type. Overloading on return type is not possible right? Would somebody please explain what's going on here?

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  • Can you use MongoDB map/reduce to migrate data?

    - by Brian Armstrong
    I have a large collection where I want to modify all the documents by populating a field. A simple example might be caching the comment count on each post: class Post field :comment_count, type: Integer has_many :comments end class Comment belongs_to :post end I can run it in serial with something like: Post.all.each do |p| p.udpate_attribute :comment_count, p.comments.count end But it's taking 24 hours to run (large collection). I was wondering if mongo's map/reduce could be used for this? But I haven't seen a great example yet. I imagine you would map off the comments collection and then store the reduced results in the posts collection. Am I on the right track?

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  • Pass variable to Info Window in FusionTableLayer

    - by user1030205
    I am building a web application that includes a Google Map layered with data from a Google Fusion Table. I have defined the info window for the markers in the Fusion Table and all is rendering as expected, but I have one issue. I need to pass a session variable from my web application to be included in the links that are defined in the info window, but can't seem to find a way to do this. Below is the javascript I am currently using to render the map: var myOptions = { zoom: 10, mapTypeId: google.maps.MapTypeId.ROADMAP, center: new google.maps.LatLng( 40.4230,-98.7372) } map = new google.maps.Map(document.getElementById("map_canvas"), myOptions); // Weather weatherLayer = new google.maps.weather.WeatherLayer({ temperatureUnits: google.maps.weather.TemperatureUnit.FAHRENHEIT }); weatherLayer.setMap(map); //Hobby Stores var storeLayer = new google.maps.FusionTablesLayer({ query: { select: "col2", from: "3991553" }, map: map, supressInfoWindows: true }); //Club Sites var siteLayer = new google.maps.FusionTablesLayer({ query: { select: "col13", from: "3855088" }, styles: [{ markerOptions: { iconName: "airports" }}], map: map, supressInfoWindows: true }); I'd like to be able to pass some type of parameter in the call to google.maps.FusionTableLayer that passes a value to be include in the info window, but can't find a way to do this. To view the actual page, visit www.dualrates.com. Enter your zipcode and select one of the airport markers to see the info window. You may have to zoom the map out to see an airfield.

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  • What the best way to convert from String to HashMap?

    - by eugenn
    I would like to serialize a Java HashMap to string representation. The HashMap will contains only primitive values like string and integer. After that this string will be stored to db. How to restore back the HashMap? Is it make sense to use BeanUtils and interface Converter or use JSON? For example: List list = new ArrayList(); list.add(new Long(1)); list.add(new Long(2)); list.add(new Long(4)); Map map = new HashMap(); map.put("cityId", new Integer(1)); map.put("name", "test"); map.put("float", new Float(-3.2)); map.put("ids", list); map.toString() -> {float=-3.2,ids=[1, 2, 4],name=test,cityId=1} map.toJSON -> {"float":-3.2,"ids":[1,2,4],"name":"test","cityId":1}

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  • how to get stl map to construct/destruct inserted object only once.

    - by Alberto Toglia
    I have found a very prejudicial fact about stl maps. For some reason I cant get objects being inserted in the map to get constructed/destructed only once. Example: struct MyObject{ MyObject(){ cout << "constructor" << endl; } ~MyObject(){ cout << "destructor" << endl; } }; int main() { std::map<int, MyObject> myObjectsMap; myObjectsMap[0] = MyObject(); return 0; } returns: constructor destructor destructor constructor destructor If I do: typedef std::pair<int, MyObject> MyObjectPair; myObjectsMap.insert( MyObjectPair(0,MyObject())); returns: constructor destructor destructor destructor I'm inserting Objects responsible for their own memory allocation, so when destructed they'll clean themselves up, being destructed several times is causing me some trouble.

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  • Custom marker changed to a black rectangle after clicking the marker few times on Google Map v2

    - by RajeevSahu
    Hi, How to avoid displaying black rectangles over the Custom marker. Actually Custom markers changed to a black image rectangle after clicking the marker few times on Google Map. I am using API V2. I am using Nokia N97 to display my google map with Custom markers. I am not sure, but I guess because of wi-fi connectivity, some times the connection lost, so at that moment when I click the Markers, they turned to black image rectangles. Any idea, how to avoid this thing. Thanks...

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  • How Do I Map a Drive Network Share Using the Linux Terminal?

    - by nicorellius
    Still getting used to Linux, and the GUI is great. I have Ubuntu 10 and I can go to Network and see the Windows network. Then double clicking this gets me to the drives that are shared. Then when I go back to the terminal and use: cd ~/.gvfs I can see the mapped drives. But it would be nice if I could this without all the mouse clicking. So how do I map network drives in the terminal, something akin to net use for Windows.

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  • Can I put google map functions into a closure?

    - by Joe
    I am trying to write some google map functionlity and playing around with javascript closures with an aim to try organise and structure my code better. I have the following code: var gmapFn ={ init : function(){ if (GBrowserIsCompatible()) { this.mapObj = new GMap2($("#map_canvas")); this.mapObj.setCenter(new google.maps.LatLng(51.512880,-0.134334),16); } } } Then I call it later in a jquery doc ready: $(document).ready(function() { gmapFn.init(); }) I have set up the google map keys and but I get an error on the main.js : uncaught exception: [Exception... "Component returned failure code: 0x80004005 (NS_ERROR_FAILURE)" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://maps.gstatic.com/intl/en_ALL/mapfiles/193c/maps2.api/main.js :: ig :: line 170" data: no] QO() THe error seems to be thrown at the GBrowserIsCompatible() test which I beieve is down to me using this closure, is there a way to keep it in an closure and get init() working?

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  • Shortest distance between points on a toroidally wrapped (x- and y- wrapping) map?

    - by mstksg
    I have a toroidal-ish Euclidean-ish map. That is the surface is a flat, Euclidean rectangle, but when a point moves to the right boundary, it will appear at the left boundary (at the same y value), given by x_new = x_old % width Basically, points are plotted based on: (x_new, y_new) = ( x_old % width, y_old % height) Think Pac Man -- walking off one edge of the screen will make you appear on the opposite edge. What's the best way to calculate the shortest distance between two points? The typical implementation suggests a large distance for points on opposite corners of the map, when in reality, the real wrapped distance is very close. The best way I can think of is calculating Classical Delta X and Wrapped Delta X, and Classical Delta Y and Wrapped Delta Y, and using the lower of each pair in the Sqrt(x^2+y^2) distance formula. But that would involve many checks, calculations, operations -- some that I feel might be unnecessary. Is there a better way?

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  • is the + in += on a Map a prefix operator of =?

    - by Steve
    In the book "Programming in Scala" from Martin Odersky there is a simple example in the first chapter: var capital = Map("US" -> "Washington", "France" -> "Paris") capital += ("Japan" -> "Tokyo") The second line can also be written as capital = capital + ("Japan" -> "Tokyo") I am curious about the += notation. In the class Map, I didn't found a += method. I was able to the same behaviour in an own example like class Foo() { def +(value:String) = { println(value) this } } object Main { def main(args: Array[String]) = { var foo = new Foo() foo = foo + "bar" foo += "bar" } } I am questioning myself, why the += notation is possible. It doesn't work if the method in the class Foo is called test for example. This lead me to the prefix notation. Is the + a prefix notation for the assignment sign (=)? Can somebody explain this behaviour?

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  • Is there any Limitation on loading native google map in android?

    - by captainpirate
    I have the following code to load native google map app into my project: final Intent intent = new Intent(Intent.ACTION_VIEW, Uri .parse("http://maps.google.com/maps?" + "saddr=43.0054446,-87.9678884" + "&daddr=42.9257104,-88.0508355")); intent.setClassName("com.google.android.apps.maps", "com.google.android.maps.MapsActivity"); startActivity(intent); Is there any limitation or pre-requisties there i should know. Because its working in my laptop emulator but not working on PC emulator. I only load the native google map app, it should work on any emulator. Is something i am missing here ??

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  • How to remove permanent map of a network drive on OS X Lion?

    - by Flijfi
    Some time ago I mapped a network drive on my Snow Leopard Mac, which was upgraded to Lion. The network drive is not active any more and I receive popups all the time with the error: There was a problem connecting to the server XXXX. I have no idea how I configured at the time. I may have included a mount command, in a config file but I don't know any more where I did it. I reviewed the Preferences/Account/Login items and there is no permanent mapping there. OSX is updated as Nov 27,2011 and the issue is not related to the upgrade to Lion itself but to a misconfiguration. Any help will be greatly appreciated. (If you have the opposite problem, here is the link to solve it: Permanently map a network drive on Mac OS X Leopard)

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  • Mapview on tablet: How can I center the map with an offset?

    - by Waza_Be
    Hint: Here is a similar post with HTML. In the current tablet implementation of my app, I have a fullscreen MapView with some informations displayed in a RelativeLayout on a left panel, like this: (My layout is quite trivial, and I guess there is no need to post it for readability) The problem comes when I want to center the map on a specific point... If I use this code: mapController.setCenter(point); I will of course get the point in the center of the screen and not in the center of the empty area. I have really no idea where I could start to turn the offset of the left panel into map coordinates... Thanks a lot for any help or suggestion

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  • what to use in place of std::map::emplace?

    - by kfmfe04
    For containers such as std::map< std::string, std::unique_ptr< Foo >>, it looks like emplace() has yet to be implemented in stdc++ as of gcc 4.7.2. Unfortunately, I can't store Foo directly by value as it is an abstract super-class. As a simple, but inefficient, place-holder, I've just been using std::map< std::string, Foo* > in conjunction with a std::vector< std::unique_ptr< Foo >> for garbage collection. Do you have a interim solution that is more efficient and more easily replaced once emplace() is available?

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  • How to design database for tests in online test application

    - by Kien Thanh
    I'm building an online test application, the purpose of app is, it can allow teacher create courses, topics of course, and questions (every question has mark), and they can create tests for students and students can do tests online. To create tests of any courses for students, first teacher need to create a test pattern for that course, test pattern actually is a general test includes the number of questions teacher want it has, then from that test pattern, teacher will generate number of tests corresponding with number of students will take tests of that course, and every test for student will has different number of questions, although the max mark of test in every test are the same. Example if teacher generate tests for two students, the max mark of test will be 20, like this: Student A take test with 20 questions, student B take test only has 10 questions, it means maybe every question in test of student A only has mark is 1, but questions in student B has mark is 2. So 20 = 10 x 2, sorry for my bad English but I don't know how to explain it better. I have designed tables for: - User (include students and teachers account) - Course - Topic - Question - Answer But I don't know how to define associations between user and test pattern, test, question. Currently I only can think these: Test pattern table: name, description, dateStart, dateFinish, numberOfMinutes, maxMarkOfTest Test table: test_pattern_id And when user (is Student) take tests, I think i will have one more table: Result: user_id, test_id, mark but I can't set up associations among test pattern and test and question. How to define associations?

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  • Functional Methods on Collections

    - by GlenPeterson
    I'm learning Scala and am a little bewildered by all the methods (higher-order functions) available on the collections. Which ones produce more results than the original collection, which ones produce less, and which are most appropriate for a given problem? Though I'm studying Scala, I think this would pertain to most modern functional languages (Clojure, Haskell) and also to Java 8 which introduces these methods on Java collections. Specifically, right now I'm wondering about map with filter vs. fold/reduce. I was delighted that using foldRight() can yield the same result as a map(...).filter(...) with only one traversal of the underlying collection. But a friend pointed out that foldRight() may force sequential processing while map() is friendlier to being processed by multiple processors in parallel. Maybe this is why mapReduce() is so popular? More generally, I'm still sometimes surprised when I chain several of these methods together to get back a List(List()) or to pass a List(List()) and get back just a List(). For instance, when would I use: collection.map(a => a.map(b => ...)) vs. collection.map(a => ...).map(b => ...) The for/yield command does nothing to help this confusion. Am I asking about the difference between a "fold" and "unfold" operation? Am I trying to jam too many questions into one? I think there may be an underlying concept that, if I understood it, might answer all these questions, or at least tie the answers together.

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  • How do I position a 2D camera in OpenGL?

    - by Elfayer
    I can't understand how the camera is working. It's a 2D game, so I'm displaying a game map from (0, 0, 0) to (mapSizeX, 0, mapSizeY). I'm initializing the camera as follow : Camera::Camera(void) : position_(0.0f, 0.0f, 0.0f), rotation_(0.0f, 0.0f, -1.0f) {} void Camera::initialize(void) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glTranslatef(position_.x, position_.y, position_.z); gluPerspective(70.0f, 800.0f/600.0f, 1.0f, 10000.0f); gluLookAt(0.0f, 6000.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); } So the camera is looking down. I currently see the up right border of the map in the center of my window and the map expand to the down left border of my window. I would like to center the map. The logical thing to do should be to move the camera to eyeX = mapSizeX / 2 and the same for z. My map has 10 x 10 cases with CASE = 400, so I should have : gluLookAt((10 / 2) * CASE /* = 2000 */, 6000.0f, (10 / 2) * CASE /* = 2000 */, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); But that doesn't move the camera, but seems to rotate it. Am I doing something wrong? EDIT : I tried that: gluLookAt(2000.0f, 6000.0f, 0.0f, 2000.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f); Which correctly moves the map in the middle of the window in width. But I can't move if correctly in height. It always returns the axis Z. When I go up, It goes down and the same for right and left. I don't see the map anymore when I do : gluLookAt(2000.0f, 6000.0f, 2000.0f, 2000.0f, 0.0f, 2000.0f, 0.0f, 1.0f, 0.0f);

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  • How to Effectively Create Bullet Patterns

    - by SoulBeaver
    I'm currently creating a top-down shooter like Touhou. The most important factor of the game is that there are many diverse patterns and ways at which bullets are generated and shot at the player, see this video: http://www.youtube.com/watch?v=4Nb5Ohbt1Sg#start=0:60;end=9:53; At the moment, I'm using a class "Pattern" which has a series of steps on moving and shooting. However, I feel this method is quite laborous as I have to create a new Pattern for each attack and perhaps new Bullet classes that will implement a certain behavior. This question received a comment suggesting I should look into BulletML for easy creation and storage of bullets with a specific pattern. It looks decent, but it led me to wonder, what other solutions do you have that I should take into consideration? Update My current design is as follows: An example of an implemented pattern: My GigasPattern first executes a teleport which moves Alice to a certain point (X, Y) on the screen. After this is completed, the pattern starts using the Mover to move the sprite around (whereas teleporting has separate effects and animation). These are of no concern, really, as they are quite simple. The Shooter also creates various Attacks, which are classes again that the Shooter can use to create various patterns of bullets, much like the one in the question I posted. Once the Mover has reached it's destination, both it and the shooter stop and return to an inactive state. The pattern completes, is removed by the AI and a new one gets chosen.

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  • Help w/ iPad 1 performance for tile-based DOM Javascript game

    - by butr0s
    I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a container that hides overflow, so I can move the map element around by positioning it absolutely. Works a treat on desktop browsers, and my iPad 2. My problem is that performance is really bad on iPad 1. The performance hit is directly related to all the tile elements in my map, because when I remove or reduce the number of tiles drawn, performance improves. Optimizing my collision detection loop has no effect. My first thought was to batch groups of tiles into containers, then hide/show them based on proximity to the player, however this still causes a huge hiccup when the player moves and a new group of tiles is displayed (offscreen). Actually removing the out-of-sight elements from the DOM, then re-adding them as necessary is no faster. Anyone know of any tips that might speed up DOM performance here? My map is 1920 x 1920 pixels, so as far as I know should be within the WebKit texture limit on iOS 5/iPad. The map is being moved with CSS3 transforms, and I've picked all the other obvious low-hanging fruit.

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  • Drawing chunks, and positioning the camera

    - by Troubleshoot
    I've seen many questions and answers regarding how to draw tiled maps but I can't really get my head around it. Many answers suggest either loading the visible part of the map, or loading and unloading chunks of the map. I've decided the best option would be to load chunks, but I'm slightly confused as to how this would be implemented. Currently I'm loading the full map to a 2D array of buffered images, then drawing it every time repaint is called. Q1: If I were to load chunks of the map, would I load the map as a whole then draw the necessary chunk(s), or load & unload the chunks as the player moves along, and if so, how? My second question regards the camera. I want the player to be in the centre of the X axis and the camera to follow it. I've thought of drawing everything in relation to the map and calculating the position of the camera in relation to the players coordinates on the map. So, to calculate the camera's X position I understand that I should use cameraX = playerX - (canvasWidth/2), but how should I calculate the Y position? I want the camera to only move up when the player reaches cameraHeight/2 but to move down when the player reaches 3/4(cameraHeight). Q2: Should I check for this in the same way I check for collision, and move the camera relative to the movement of the player until the player stops moving, or am I thinking about it in the wrong way?

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  • File corrupted by some tools (probably virus or antivirus)- does the pattern indicate any known corruptions?

    - by StackTrace
    As part of our software we install postgres(windows). In one of the customer sites, a set of files got corrupted. All files were part of timezone information(postgres/share/timezone). They are some sort of binary files. After the corruption, they all starts with following pattern od -tac output $ od -tac GMT 0000000 can esc etx sub nak dle em | nl em so | o r l _ 030 033 003 032 025 020 031 | \n 031 016 | o r l _ 0000020 \ \ \ \ \ \ \ del 3 fs ] del del del del del \ \ \ \ \ \ \ 377 3 034 ] 377 377 377 377 377 0000040 > ack r v s ack p soh q h r s q w h q 276 206 362 366 363 206 360 201 361 350 362 363 361 367 350 361 0000060 t r ack h eot s } v h | etx p eot ack nul } 364 362 206 350 204 363 375 366 350 374 203 360 204 206 200 375 0000100 | q t s t 8 E E E E E E E E E E 374 361 364 363 364 270 305 305 305 305 305 305 305 305 305 305 0000120 E E E E E E E E E E E E E E E E 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 305 * 0000240 m ; z dc3 7 sub c can em a u 5 can d 2 B 355 ; z 023 267 232 343 230 031 a u 5 230 d 262 302 0000260 X nul y J o S - 9 ] stx soh L can 1 ! j 330 \0 y 312 o S 255 9 335 202 001 314 030 261 241 j 0000300 dle g o etb n ff em ] 9 F ' dc4 } , em $ 020 g 357 227 n \f 231 ] 271 F 247 024 375 254 231 244 0000320 Q si ff L bs 2 # stx i 5 r % | | c del Q 017 214 314 210 2 # 002 351 5 362 245 374 374 343 177 0000340 m C esc H em enq ~ X o V p / l dc3 N sp m C 033 H 031 205 376 X o 326 360 257 l 023 N 0000360 } ) enq ( syn ! 3 s $ E z dc3 A dc3 ff P

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