Search Results

Search found 20631 results on 826 pages for 'release management'.

Page 129/826 | < Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >

  • Consuming too much power on a Dell 15R

    - by Daniel Davis
    I'm new to Ubuntu, and I've just installed Ubuntu 11.10, and I must say I really like it a lot. I'm getting used to Ubuntu faster than I thought but the only issue I'm having is the power consumption. I have a " dell 15R with BIOS a07" and I uninstalled Ubuntu 11.04 because of some glitches I hated. None of those appear on this Ubuntu but now my computer discharges way too quick. when I check the power icon, it states that I have like 3:45 min remaining, which is fairly the same as what win7 and Ubuntu 11.04 used to tell me but 15 min later I check again and it gives me only 1:15 min remaining. Also, my computer seems to get a lot hotter than it used to. Is there more options to control the power usage on my laptop?

    Read the article

  • What "version naming convention" do you use?

    - by rjstelling
    Are different version naming conventions suited to different projects? What do you use and why? Personally, I prefer a build number in hexadecimal (e.g 11BCF), this should be incremented very regularly. And then for customers a simple 3 digit version number, i.e. 1.1.3. 1.2.3 (11BCF) <- Build number, should correspond with a revision in source control ^ ^ ^ | | | | | +--- Minor bugs, spelling mistakes, etc. | +----- Minor features, major bug fixes, etc. +------- Major version, UX changes, file format changes, etc.

    Read the article

  • "Failed to fetch" while updating

    - by Farouk BA
    I'm trying to update from ubuntu 12.10 lately but I keep getting the "Failed to fetch" error. W: Failed to fetch ht tp://security.ubuntu.com/ubuntu/dists/quantal-security/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal/Release Unable to find expected entry 'independent/source/Sources' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal-updates/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) W: Failed to fetch ht tp://archive.ubuntu.com/ubuntu/dists/quantal-backports/Release Unable to find expected entry 'independent/binary-amd64/Packages' in Release file (Wrong sources.list entry or malformed file) E: Some index files failed to download. They have been ignored, or old ones used instead. I changed the server and deleted the source lists from /var/lib/apt/lists/ like some answers say but still. This is really annoiying.

    Read the article

  • Updating and organizing class diagrams in a growing C++ project

    - by vanna
    I am working on a C++ project that is getting bigger and bigger. I do a lot of UML so it is not really hard to explain my work to co-workers. Lately though I implemented a lot of new features and I gave up updating by hand my Dia UML diagrams. I once used the class diagram of Visual Studio, which is my IDE but didn't get clear results. I need to show my work on a regular basis and I would like to be as clear as possible. Is there any tool that could generate a sort of organized map of my work (namespaces, classes, interactions, etc.) ?

    Read the article

  • Xubuntu: Screen idle-dims after lock+new login although not idling

    - by unhammer
    I set my screen to dim after 2 minutes idling on battery in XFCE power settings. If I lock and click new login, and log in as another user, the screen will dim after 2 minutes even though that second user is active. Is there some setting or workaround for this? It feels like a bug, but I have no idea what program or combination of programs would be responsible … (I don't know if this affects Unity users or not.)

    Read the article

  • Calculation of Milestones/Task list

    - by sugar
    My project manager assigned me a task to estimate the development time for an iPad application. Lets assume that I gave estimation of 15 working days. He thought that the number of days where too many and client needed the changes to the application urgently (as in most of cases). So, he told me: "I am going to assign two developer including you and as per my understandings and experience it won't take more than seven working days." Clarifications I was given the task of estimating development time for an individual. How could I be sure that 2 developers are going to finish it within 7 days? (I am new to team & I hardly know the others abilities) Questions Why do most of project managers / team leaders have understandings like: If one developer requires N days, Then two developers would require N/2 days, Do they think something like developer = s/w production machines? Should a team member (developer, not team lead or any higher post) estimate other developers work? I didn't deny anything in the meeting and didn't said, but what should be the appropriate answer to convince them that N/2 formula that they follow is not correct?

    Read the article

  • What is the reason for high power consumption in 12.04?

    - by tom
    I haven't seen this exact question posted or any related answers, so I'm re-posting. Here is the problem: After upgrading to Ubuntu 12.04 Precise Pangolin, my t420s laptop idles above 20 watts (right now with only Chrome running, I'm using 25.4 W) I had a similar problem with Ubuntu 11.10, but after much tweaking the power consumption came down < 10 W on idle. The primary culprit to the 11.10 problem was supposedly fixed by default in 12.04. So my question is, what is happening now? Computer: Lenovo Thinkpad t420s, with Intel i5-2520M @2.5 Ghz - 2x 4gb ram - disk 0 HITACHI 320 Gb - disk 1 SATA SSD 128 Gb

    Read the article

  • How do I dig myself out of this DEEP hole? [closed]

    - by user74847
    I may be a bit bias in the way i word this but any opinions and suggestions are welcome. I should start by saying i have a MSc in CS and a degree in new media +6 years expereince and im probably around a middleweight developer. I started a web development company with my friend from uni a year ago, there was a 4 month gap in the middle where i went miles away work on a big project. Ive since returned and picked up where we left off. A year on though i find im still staying up til 5am and getting up at 9 sometimes 2-3 days without sleep. While i was away i was working 9-5 and struggling to keep up with doing stuff for my clients 8 hours ahead, after work, so things stagnated. We currently have about 12 active projects, with one other part time developer and a full time freelancer who is dealing with one of our major projects. I am solely responsible for concurrently developing 2 big sites similar to gumtree in functionality, at the same time as about 5-6+ small WordPress based 5-10page sites. a lot of the content isnt in yet or the client is delaying so i chop and change project every other day which does my head in. Is it reasonable to expect myself to remember the intricate details of each project when i come back to it a week later? and remember the details of a task which hasnt been written down? my business partner seems to think so. or am i just forgetful? Im particularly bad at estimating timescales which doesnt help, added to that a lot of the technologies im am using are new to me (a magento site took weeks to theme rather than days and was full of bugs, even after 1000's of google searches and hours reading forums) im still trying to learn and find the best CMS for us to use and getting my head around the likes of Bootstrap and jquery, Cpanel / Linux (we just got a blank vps for me to set up with no experience) even installing an SSL certificate caused everyone's mail clients to go down which was more stress for me to sort out. I find the pressure of the workload and timescales and trying to learn this stuff so fast is beginning to turn me against my career path. The fact that i never seem to get anything done really winds up my business partner and iv come to associate him with the stress and pain of the whole situation especially when I get berated or a look that says "oh you retard" when I forget something. Even today i spent hours learning how a particular themeforest theme worked with wordpress and how i could twist it to work for our partiuclar needs, on the surface had done no work, that triggered a 30 minute tirade of anger and stress and questioning what i had done from my business partner. had i taken too long to work on that? shoudl i have done it in 2 hours instead of 6? i told him i would take 2 hours. i was wrong. I feel like im running myself into the ground. My sleeping pattern has got so bad that when im working im half asleep and making mistakes, my eyes are constantly purple underneath, i literally fall asleep at my desk, its affecting my social life too, ive not slept more than lightly for the last year and grind through impossible code puzzles in my half sleep wich keeps me awake, when im already exhausted. plus the work is rushed and buggy when it does get done so drags on into the next project. I also procrastinate quite badly, pacing the livingroom, looking out the window when Im alone for three days straight in the flat and start to get cabin fever which means i do even less work and the negative feedback loop continues. I get told im the only one with the problem when i say that i cant work from home any more, and examples of other freelancers get brought up. an office wouldnt bring any extra cash in to the company but im convinced having that moving more than 2 meters away from my bed to go to "work" would get me working, at the moment i feel guilty like i should be working 24-7. It is important that we do all this work to raise enough cash to get our business to the next level but every month still feels like a struggle to pay the rent (there is about £20K coming in by Jan) and i have to borrow money from friends often to buy food or get a taxi to a meeting, so it is vital the money keeps coming in. (im also 20 mins late for nearly all meetings but thats a different issue) have you experienced anything similar? how can i deal with the issues ive raised? is it realistic to develop 10 sites at once? how can i improve my relationship with my business partner? do you struggle to work at home? how do you deal with that? i think if i dont get my life on track by feb i will seriously consider giving it all up, but that seems like such a waste. any ideas!!? i need help! Thanks.

    Read the article

  • Storing editable site content?

    - by hmp
    We have a Django-based website for which we wanted to make some of the content (text, and business logic such as pricing plans) easily editable in-house, and so we decided to store it outside the codebase. Usually the reason is one of the following: It's something that non-technical people want to edit. One example is copywriting for a website - the programmers prepare a template with text that defaults to "Lorem ipsum...", and the real content is inserted later to the database. It's something that we want to be able to change quickly, without the need to deploy new code (which we currently do twice a week). An example would be features currently available to the customers at different tiers of pricing. Instead of hardcoding these, we read them from database. The described solution is flexible but there are some reasons why I don't like it. Because the content has to be read from the database, there is a performance overhead. We mitigate that by using a caching scheme, but this also adds some complexity to the system. Developers who run the code locally see the system in a significantly different state compared to how it runs on production. Automated tests also exercise the system in a different state. Situations like testing new features on a staging server also get trickier - if the staging server doesn't have a recent copy of the database, it can be unexpectedly different from production. We could mitigate that by committing the new state to the repository occasionally (e.g. by adding data migrations), but it seems like a wrong approach. Is it? Any ideas how best to solve these problems? Is there a better approach for handling the content that I'm overlooking?

    Read the article

  • Revisiting the Generations

    - by Row Henson
    I was asked earlier this year to contribute an article to the IHRIM publication – Workforce Solutions Review.  My topic focused on the reality of the Gen Y population 10 years after their entry into the workforce.  Below is an excerpt from that article: It seems like yesterday that we were all talking about the entry of the Gen Y'ers into the workforce and what a radical change that would have on how we attract, retain, motivate, reward, and engage this new, younger segment of the workforce.  We all heard and read that these youngsters would be more entrepreneurial than their predecessors – the Gen X'ers – who were said to be more loyal to their profession than their employer. And, we heard that these “youngsters” would certainly be far less loyal to their employers than the Baby Boomers or even earlier Traditionalists. It was also predicted that – at least for the developed parts of the world – they would be more interested in work/life balance than financial reward; they would need constant and immediate reinforcement and recognition and we would be lucky to have them in our employment for two to three years. And, to keep them longer than that we would need to promote them often so they would be continuously learning since their long-term (10-year) goal would be to own their own business or be an independent consultant.  Well, it occurred to me recently that the first of the Gen Y'ers are now in their early 30s and it is time to look back on some of these predictions. Many really believed the Gen Y'ers would enter the workforce with an attitude – expect everything to be easy for them – have their employers meet their demands or move to the next employer, and I believe that we can now say that, generally, has not been the case. Speaking from personal experience, I have mentored a number of Gen Y'ers and initially felt that with a 40-year career in Human Resources and Human Resources Technology – I could share a lot with them. I found out very quickly that I was learning at least as much from them! Some of the amazing attributes I found from these under-30s was their fearlessness, ease of which they were able to multi-task, amazing energy and great technical savvy. They were very comfortable with collaborating with colleagues from both inside the company and peers outside their organization to problem-solve quickly. Most were eager to learn and willing to work hard.  This brings me to the generation that will follow the Gen Y'ers – the Generation Z'ers – those born after 1998. We have come full circle. If we look at the Silent Generation or Traditionalists, we find a workforce that preceded the television and even very early telephones. We Baby Boomers (as I fall right squarely in this category) remembered the invention of the television and telephone – but laptop computers and personal digital assistants (PDAs) were a thing of “StarTrek” and other science fiction movies and publications. Certainly, the Gen X'ers and Gen Y'ers grew up with the comfort of these devices just as we did with calculators. But, what of those under the age of 10 – how will the workplace look in 15 more years and what type of workforce will be required to operate in the mobile, global, virtual world. I spoke to a friend recently who had her four-year-old granddaughter for a visit. She said she found her in the den in front of the TV trying to use her hand to get the screen to move! So, you see – we have come full circle. The under-70 Traditionalist grew up in a world without TV and the Generation Z'er may never remember the TV we knew just a few years ago. As with every generation – we spend much time generalizing on their characteristics. The most important thing to remember is every generation – just like every individual – is different. The important thing for those of us in Human Resources to remember is that one size doesn’t fit all. What motivates one employee to come to work for you and stay there and be productive is very different than what the next employee is looking for and the organization that can provide this fluidity and flexibility will be the survivor for generations to come. And, finally, just when we think we have it figured out, a multitude of external factors such as the economy, world politics, industries, and technologies we haven’t even thought about will come along and change those predictions. As I reach retirement age – I do so believing that our organizations are in good hands with the generations to follow – energetic, collaborative and capable of working hard while still understanding the need for balance at work, at home and in the community! Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;}

    Read the article

  • Why are MVC & TDD not employed more in game architecture?

    - by secoif
    I will preface this by saying I haven't looked a huge amount of game source, nor built much in the way of games. But coming from trying to employ 'enterprise' coding practices in web apps, looking at game source code seriously hurts my head: "What is this view logic doing in with business logic? this needs refactoring... so does this, refactor, refactorrr" This worries me as I'm about to start a game project, and I'm not sure whether trying to mvc/tdd the dev process is going to hinder us or help us, as I don't see many game examples that use this or much push for better architectural practices it in the community. The following is an extract from a great article on prototyping games, though to me it seemed exactly the attitude many game devs seem to use when writing production game code: Mistake #4: Building a system, not a game ...if you ever find yourself working on something that isn’t directly moving your forward, stop right there. As programmers, we have a tendency to try to generalize our code, and make it elegant and be able to handle every situation. We find that an itch terribly hard not scratch, but we need to learn how. It took me many years to realize that it’s not about the code, it’s about the game you ship in the end. Don’t write an elegant game component system, skip the editor completely and hardwire the state in code, avoid the data-driven, self-parsing, XML craziness, and just code the damned thing. ... Just get stuff on the screen as quickly as you can. And don’t ever, ever, use the argument “if we take some extra time and do this the right way, we can reuse it in the game”. EVER. is it because games are (mostly) visually oriented so it makes sense that the code will be weighted heavily in the view, thus any benefits from moving stuff out to models/controllers, is fairly minimal, so why bother? I've heard the argument that MVC introduces a performance overhead, but this seems to me to be a premature optimisation, and that there'd more important performance issues to tackle before you worry about MVC overheads (eg render pipeline, AI algorithms, datastructure traversal, etc). Same thing regarding TDD. It's not often I see games employing test cases, but perhaps this is due to the design issues above (mixed view/business) and the fact that it's difficult to test visual components, or components that rely on probablistic results (eg operate within physics simulations). Perhaps I'm just looking at the wrong source code, but why do we not see more of these 'enterprise' practices employed in game design? Are games really so different in their requirements, or is a people/culture issue (ie game devs come from a different background and thus have different coding habits)?

    Read the article

  • How to change keyboard sleep button to hibernate?

    - by Allu2
    I have a keyboard with a "sleep" button that does indeed make my computer go to sleep. The problem is that Ubuntu can't really handle sleep on my computer, causing it go into a non-responsive mode, having the CPU fan spinning at full speed and it stops receiving any input. Hibernation instead works mainly as it should. I would like to set the sleep key to hibernate, but the keyboard settings' hotkeys tab doesn't have this "sleep" keybinding and though I could make new one with hibernate --force as the command, it would require root rights to run. How can I change the keyboard sleep button action to hibernate?

    Read the article

  • Becoming an expert vs boredom [closed]

    - by QAH
    I am a college student, and I love to program, period. I code all kinds of things in different kinds of languages. Although I enjoy programming, I have an extremely hard time sticking to one project for a long time. I attribute this shortcoming to my high level of curiosity, exploring different technologies, languages, libraries, etc. What would be best? Should I settle down more and spend time on becoming an expert in one or two programming fields, or should I be more of a jack of all trades, trying out all kinds of new technologies, languages, programming methods, etc.? I'm guessing that somewhere in the middle would be best. I'm always amazed at how many developers are able to create one or two projects, and develop on them for years. What techniques do you guys employ to help you stay focused on a project?

    Read the article

  • Software RS vs. FS

    - by SixSickSix
    We always make 2 documents the SRS (Software Requirement Specification) and the FS (Functional Specifications) documents for the coders aka programmers. As I have examined the SRS is more like containing both functional and non-functional requirements as compared to the FS that deals only with the functional requirements. To cut it short will the SRS be sufficient enough for the programmers to do their work? and not make any FS anymore?

    Read the article

  • Does your team develop their supporting tools or this should be outsourced out of it?

    - by Pierre 303
    By supporting tools, I mean: reference data manager, like virus definition for anti-virus software test data generator level builders for games simulators or advanced mocking systems Does the team building the core product (in the case above, the game or the anti-virus) should be part of the development of the supporting tools significantly, or this is a task you would outsourced out of the team to help it focus on the product? I don't have enough experience to evaluate the pros & cons of each, so I'm hopping you would come up with personal experiences to share, or even studies or papers you read on the subject.

    Read the article

  • What actions to take when people leave the team?

    - by finrod
    Recently one of our key engineers resigned. This engineer has co-authored a major component of our application. We are not hitting Truck number yet though, but we're getting close :) Before the guy waltzes off, we want to take actions necessary to recover from this loss as smoothly as possible and eventually 'grow' the rest of the team to competently cover the parts he authored. More about the context: the domain the component covers and the code are no rocket science but still a lot of non-trivial stuff. Some team members can already cover a lot of this but those have a lot on their plates and we want to make sure every. (as I see it): Improve tests and test coverage - especially for the non-trivial stuff, Update high level documents, Document any 'funny stuff' the code does (we had to do some heavy duct-taping), Add / update code documentation - have everything with 'public' visibility documented. Finally the questions: What do you think are the actions to take in this situation? What have you done in such situations? What did or did not work well for you?

    Read the article

  • How to reset the language of the package descriptions

    - by xubuntix
    I have had German as my main language about a year ago. Later I changed it to English. Most parts of the system accepted the change. The notable exceptions are the package descriptions, which remain in German for some packages. You can see in the image (apt-cache and software-center), that while some descriptions are in English, some have remained in German. So the question is: how do I reset this? I guess that there is somewhere a description cache that needs to be told that it should update all descriptions? EDIT: As asked: the output of some language related commands: $ cat /etc/default/locale LANG="en_US.UTF-8" $ apt-config dump | grep Lang Acquire::Languages ""; Acquire::Languages:: "de_DE"; Acquire::Languages:: "de"; Acquire::Languages:: "en"; Acquire::Languages:: "none"; $ locale LANG=de_DE.UTF-8 LANGUAGE=en LC_CTYPE="de_DE.UTF-8" LC_NUMERIC="de_DE.UTF-8" LC_TIME="de_DE.UTF-8" LC_COLLATE="de_DE.UTF-8" LC_MONETARY="de_DE.UTF-8" LC_MESSAGES="de_DE.UTF-8" LC_PAPER="de_DE.UTF-8" LC_NAME="de_DE.UTF-8" LC_ADDRESS="de_DE.UTF-8" LC_TELEPHONE="de_DE.UTF-8" LC_MEASUREMENT="de_DE.UTF-8" LC_IDENTIFICATION="de_DE.UTF-8" LC_ALL= As a note: I'm not sure what each entry means, but some of the de_DE.UTF-8 are probably ok, since I do want paper-sizes, monetary, time, etc. in standard German formats.

    Read the article

  • What is an “implementation plan”?

    - by Abe Miessler
    I was recently given the task of creating an implementation plan document. When I asked for an example of one that I could look at, I was told to look at the Project Plan that had already been created an use that as a base. I'm still a bit confused on what I should be creating. Can anyone point me to a good example out there or to something that explains what this is and more importantly the details about what it should contain.

    Read the article

  • Shut down Netbook by closing lid - ubunti 13.10

    - by The Liquidator
    My wife has an Acer Aspire One (with the SSD Card and an SD expansion card). It has never been able to hibernate or suspend, always creating errors and occasionally trashing the data on the SD card, which is the home partition so it's unfortunate. To get around the problem I have set all exit methods to produce shutdown - she tends to simply shut the lid. I'm aware the default behaviour has for some time been to suspend, but I've got round that using the gnome tweak tool. However, I've just installed 13.10 and whilst I have installed the gnome tweak tool and set it to shut down the system appears to be ignoring/bypassing the setting, electing to suspend when the lid is shut. Can anyone tell me how to fix it please? I'm quite happy to get my hands dirty with the command line.

    Read the article

  • Steps to manage a large project [closed]

    - by l46kok
    Software development is an area where parallel development to its fullest form is very difficult to achieve, although you could get reasonably close with the right design. This is especially true for game development. That being said, if you are designing a game from scratch from engine to front end, what steps should be taken in order? How would you efficiently manage your project and your team? I'm asking because several people and I are interested in working on a relatively large project for learning purposes. Initially, we were going to use a proprietary engine like Unity, but since we wanted to learn how the engine works, we're going to start from bottom. I'd appreciate any suggestions that you guys can provide me.

    Read the article

  • Can I run `apt-get purge --auto-remove`?

    - by user981178
    Is apt-get purge --auto-remove packagename a valid command? Or, does it have to be apt-get remove --purge --auto-remove packagename? The Ubuntu manpage for apt-get (http://manpages.ubuntu.com/manpages/precise/man8/apt-get.8.html) only mentions using the --auto-remove option "If the command is either install or remove...", so I was wondering if it could also be used with the purge command, since that is just a shortcut for the remove command with the --purge option. Thank you.

    Read the article

  • Continuous Integration, what are the strategies to manage binary content?

    - by sebas
    Currently we are testing various configurations between Feature Branching and CI with Feature toggling. I can see there are several viable options out there for the code, but I also know that CI totally relies on the possibility to merge the code. So I wonder, how do you manage CI with binary data, like art assets? I can also see another problem: all the code can be tested before to commit, I can even validate the data before to commit, but how can I test the art?! Should I use another methodology for art content?

    Read the article

  • Website (X)HTML Code Change Detection [closed]

    - by 0pt1m1z3
    I am looking for an enterprise-grade service or a tool that can be used to scan / fingerprint websites and notify when major XHTML code changes are detected. The tool should be able to continuously scan thousands of websites and determine the percentage of HTML code that has been modified since the last run. And then either save the data where it can be easily accessed or send periodic notifications. I know of services like ChangeDetect.com, but they don't do markup only changes and instead focus on everything, including content. We don't really care about presentation content, because a lot of sites we need to cover are updated frequently with content.

    Read the article

  • Book recommendation/advice for a future CTO? [closed]

    - by andrewtweber
    I'm the current lead developer for a small start-up. I spend the majority of my time coding, while the remainder is split between recruiting more programmers and managing the one I do work with. We just hired two more developers and are waiting to hear back from a third. I have about a month to prepare before they start. Any good book recommendations on developing my leadership skills, especially tech-related? Or advice from those who have been in this situation? Note: I'm less than a year out of college. Fortunately (for me), all of the new hires are younger than I.

    Read the article

  • Creating an in-house single source software development team

    - by alphadogg
    Our company wants to create a single department for all software development efforts (rather than having software development managed by each business unit). Business units would then "outsource" their software needs to this department. What would you setup as concerns/expectations that must be cleared before doing this? For example: Need agreement between units on how much actual time (FTE) is allocated to each unit Need agreement on scheduling of staff need agreement on request procedure if extra time is required by one party etc... Have you been in a situation like this as a manager of one unit destined to use this? If so, what were problems you experienced? What would you have or did implement? Same if you were the manager of the shared team. Please assume, for discussion, that the people concerned know that you can't swap devs in and out on a whim. I don't want to know the disadvantages of this approach; I know them. I want to anticipate issues and know how to mitigate the fallout.

    Read the article

< Previous Page | 125 126 127 128 129 130 131 132 133 134 135 136  | Next Page >