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  • How i display my scrollView instaed of splash screen?

    - by Rajendra Bhole
    HI, I develop an application in which i want to implement the splash screen, on that splash screen i want to bind the scrollView and UIImage. My code as follow, -(void)splashAnimation{ window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; //scrollView = [[UIScrollView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; scrollView = [[UIScrollView alloc] initWithFrame:[window bounds]]; scrollView.pagingEnabled = NO; scrollView.bounces = NO; UIImage *image = [UIImage imageNamed:@"splash.png"]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; imageView.userInteractionEnabled = NO; [scrollView addSubview:imageView]; [scrollView setDelegate:self]; //[scrollView release]; /* window = [[UIWindow alloc] initWithFrame:CGRectMake(0, 0, 320, 420)]; UIView *splashView = [[UIView alloc] initWithFrame:[window bounds]]; UIImage *image = [UIImage imageNamed:@"splash.png"]; [splashView addSubview: [[UIImageView alloc] initWithImage:image]]; [window addSubview:splashView]; [window makeKeyAndVisible]; [window removeFromSuperview]; } - (void)applicationDidFinishLaunching:(UIApplication *)application { [self splashAnimation]; [self initControllers]; [window addSubview:[mainTabBarController view]]; [window makeKeyAndVisible]; } On my given code the one blank window comes up and stay on. I want to on that blank screen bind my splash.png.

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • What kind of sorting does the Windows 7 login screen use for usernames?

    - by Paul D. Waite
    I’ve set up ten Windows 7 user accounts, so that I can test different versions of Google Chrome*. I’ve named the accounts “Chrome 01”, “Chrome 02”, and so on. Ideally, I’d like the accounts sorted on the login screen by Chrome version, which is why I added the leading zero to the version number (assuming it was an alphabetic sort). However, when I created the “Chrome 10” account, it ended up sorted between “Chrome 01” and “Chrome 02”. What is going on? *(Chrome installs are user-account-specific)

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  • why my iphone device and simulator has different screen resolution?

    - by happyzone8
    i use itouch 4G has my device and i use simulator-4.2 i will just draw a rectangle as an example. i use Quartz-2d to draw - (void)drawRect:(CGRect)rect { // Get a graphics context, saving its state CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); // Reset the transformation CGAffineTransform t0 = CGContextGetCTM(context); t0 = CGAffineTransformInvert(t0); CGContextConcatCTM(context,t0); // Draw a green rectangle CGContextBeginPath(context); CGContextSetRGBFillColor(context, 0,1,0,1); CGContextAddRect(context, CGRectMake(0,0,320,480)); CGContextClosePath(context); CGContextDrawPath(context,kCGPathFill); CGContextRestoreGState(context); } i run it in the simulator, the whole screen becomes green, then i run this on my device, only the quarter of the screen becomes green, in order to make the whole screen green on my device, i have to draw a larger rectangle CGContextAddRect(context, CGRectMake(0,0,640,960)); seem like my device has twice resolution than the simulator, how can i fix this?

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  • Is there any better way to capture the screen than PIL.ImageGrab.grab()?

    - by user1474837
    I am making a screen capture program with python. My current problem is PIL.ImageGrab.grab() gives me the same output as 2 seconds later. For instance, for I think I am not being clear, in the following program, almost all the images are the same, have the same Image.tostring() value, even though I was moving my screen during the time the PIL.ImageGrab.grab loop was executing. >>> from PIL.ImageGrab import grab >>> l = [] >>> import time >>> for a in l: l.append(grab()) time.sleep(0.01) >>> for a in range(0, 30): l.append(grab()) time.sleep(0.01) >>> b = [] >>> for a in l: b.append(a.tostring()) >>> len(b) 30 >>> del l >>> last = [] >>> a = 0 >>> a = -1 >>> last = "" >>> same = -1 >>> for pic in b: if b == last: same = same + 1 last = b >>> same 28 >>> This is a problem, as all the images are the same but 1. 1 out of 30 is different. That would make for a absolutly horrable quality video. Please, tell me if there is any better quality alternative to PIL.ImageGrab.grab(). I need to capture the whole screen. Thanks!

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  • Windows 7 boots with a blank screen with mouse cursor only.

    - by user2352
    My Windows 7 machine was powered down without logging out first. Now when booting the PC, Windows 7 does not completely start--instead it boots to an all-black screen with a mouse cursor that can be moved around. There are no icons, toolbars, etc. Ctrl+Alt+Del does not bring up the Task Manager. Booting to Safe Mode renders the same result.

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  • Need help making a div appear on the bottom of the screen while the rest of the divs scroll

    - by user1896600
    It's hard to describe my specific problem without just showing you the HTML code. The HTML source can be seen easily from clicking "View Source" while seeing the page http://techdot.us/projects/jeopardy/view.php. The CSS is located here: http://techdot.us/projects/jeopardy/style/gameStyle.css. My main goal is to have the main content table rows/columns appear on the majority of the screen (everything except 69px, to be exact). So, the bottom 69px contains an informational panel that is supposed to stay on the bottom of the screen, even when the user scrolls down the page. Scrolling is supposed to, in theory, trigger the majority of the content to go down the page normally, except the bottom bar which stays static. I have achieved this effect on the website. However, there is a big problem. On smaller screens (as you can simulate by resizing the window), some of the main table gets cut off. It seems that my CSS solution is a botch, and, in effect, does not accomplish my main goal. The bottom bar should not cut off part of the table from the main content div (gameTable), but the main content div should display all of its content in a scrollable fashion. My CSS at the moment works as long as the viewer's screen is a certain pixel height. This is definitely not permanent. Thank you SO much for the help. I really appreciate it and totally understand that I'm being a total pain by just throwing down tons of CSS and HTML code to edit.

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  • Why does my performance increase when touching the screen?

    - by Smills
    For some reason my FPS jumps up considerably when I move my mouse around on the screen (on the emulator) while holding the left mouse button. Normally my game is very laggy, but if I touch the screen (and as long as I am moving the mouse around while touching) it goes perfectly smooth. I have tried sleeping for 20ms in the onTouchEvent, but it doesn't appear to make any difference. Here is the code I use in my onTouchEvent: // events when touching the screen public boolean onTouchEvent(MotionEvent event) { int eventaction = event.getAction(); touchX=event.getX(); touchY=event.getY(); switch (eventaction) { case MotionEvent.ACTION_DOWN: { touch=true; } break; case MotionEvent.ACTION_MOVE: { } break; case MotionEvent.ACTION_UP: { touch=false; } break; } /*try { AscentThread.sleep(20); } catch (InterruptedException e) { // TODO Auto-generated catch block e.printStackTrace(); }*/ return true; } In the logcat log, FPS is the current fps (average of the last 20 frames), touch is whether or not the screen is being touched (from onTouchEvent). What on earth is going on? Has anyone else had this odd behaviour before? Logcat log: 12-21 19:43:26.154: INFO/myActivity(786): FPS: 31.686569159606414 Touch: false 12-21 19:43:27.624: INFO/myActivity(786): FPS: 19.46310293212206 Touch: false 12-21 19:43:29.104: INFO/myActivity(786): FPS: 18.801202175690467 Touch: false 12-21 19:43:30.514: INFO/myActivity(786): FPS: 21.118295877408478 Touch: false 12-21 19:43:31.985: INFO/myActivity(786): FPS: 19.117397812958878 Touch: false 12-21 19:43:33.534: INFO/myActivity(786): FPS: 15.572571858239263 Touch: false 12-21 19:43:34.934: INFO/myActivity(786): FPS: 20.584119901503506 Touch: false 12-21 19:43:36.404: INFO/myActivity(786): FPS: 18.888025905454207 Touch: false 12-21 19:43:37.814: INFO/myActivity(786): FPS: 22.35722329083629 Touch: false 12-21 19:43:39.353: INFO/myActivity(786): FPS: 15.73604859775362 Touch: false 12-21 19:43:40.763: INFO/myActivity(786): FPS: 20.912449882754633 Touch: false 12-21 19:43:42.233: INFO/myActivity(786): FPS: 18.785278388997718 Touch: false 12-21 19:43:43.634: INFO/myActivity(786): FPS: 20.1357397209596 Touch: false 12-21 19:43:45.043: INFO/myActivity(786): FPS: 21.961138432007957 Touch: false 12-21 19:43:46.453: INFO/myActivity(786): FPS: 22.167196852834273 Touch: false 12-21 19:43:47.854: INFO/myActivity(786): FPS: 22.207318228024274 Touch: false 12-21 19:43:49.264: INFO/myActivity(786): FPS: 22.36980559230175 Touch: false 12-21 19:43:50.604: INFO/myActivity(786): FPS: 23.587638823252547 Touch: false 12-21 19:43:52.073: INFO/myActivity(786): FPS: 19.233902040593076 Touch: false 12-21 19:43:53.624: INFO/myActivity(786): FPS: 15.542190150440987 Touch: false 12-21 19:43:55.034: INFO/myActivity(786): FPS: 20.82290063974675 Touch: false 12-21 19:43:56.436: INFO/myActivity(786): FPS: 21.975282007207717 Touch: false 12-21 19:43:57.914: INFO/myActivity(786): FPS: 18.786927284103687 Touch: false 12-21 19:43:59.393: INFO/myActivity(786): FPS: 18.96879004217992 Touch: false 12-21 19:44:00.625: INFO/myActivity(786): FPS: 28.367566618064878 Touch: false 12-21 19:44:02.113: INFO/myActivity(786): FPS: 19.04441528684418 Touch: false 12-21 19:44:03.585: INFO/myActivity(786): FPS: 18.807837511809065 Touch: false 12-21 19:44:04.993: INFO/myActivity(786): FPS: 21.134330284993418 Touch: false 12-21 19:44:06.275: INFO/myActivity(786): FPS: 27.209688764079907 Touch: false 12-21 19:44:07.753: INFO/myActivity(786): FPS: 19.055894653261653 Touch: false 12-21 19:44:09.163: INFO/myActivity(786): FPS: 22.05422794901088 Touch: false 12-21 19:44:10.644: INFO/myActivity(786): FPS: 18.6956805300596 Touch: false 12-21 19:44:12.124: INFO/myActivity(786): FPS: 17.434180581311054 Touch: false 12-21 19:44:13.594: INFO/myActivity(786): FPS: 18.71932038510891 Touch: false 12-21 19:44:14.504: INFO/myActivity(786): FPS: 40.94571503868066 Touch: true 12-21 19:44:14.924: INFO/myActivity(786): FPS: 57.061200121138576 Touch: true 12-21 19:44:15.364: INFO/myActivity(786): FPS: 62.54377946377936 Touch: true 12-21 19:44:15.764: INFO/myActivity(786): FPS: 64.05005071818726 Touch: true 12-21 19:44:16.384: INFO/myActivity(786): FPS: 50.912951172948155 Touch: true 12-21 19:44:16.874: INFO/myActivity(786): FPS: 55.31242053078078 Touch: true 12-21 19:44:17.364: INFO/myActivity(786): FPS: 59.31625410615102 Touch: true 12-21 19:44:18.413: INFO/myActivity(786): FPS: 36.63504170925923 Touch: false 12-21 19:44:19.885: INFO/myActivity(786): FPS: 18.099130467755923 Touch: false 12-21 19:44:21.363: INFO/myActivity(786): FPS: 18.458978222946566 Touch: false 12-21 19:44:22.683: INFO/myActivity(786): FPS: 25.582179409330823 Touch: true 12-21 19:44:23.044: INFO/myActivity(786): FPS: 60.99865521942455 Touch: true 12-21 19:44:23.403: INFO/myActivity(786): FPS: 74.17873975470984 Touch: true 12-21 19:44:23.763: INFO/myActivity(786): FPS: 64.25663040460714 Touch: true 12-21 19:44:24.113: INFO/myActivity(786): FPS: 62.47483457826921 Touch: true 12-21 19:44:24.473: INFO/myActivity(786): FPS: 65.27969529547072 Touch: true 12-21 19:44:24.825: INFO/myActivity(786): FPS: 67.84743115273311 Touch: true 12-21 19:44:25.173: INFO/myActivity(786): FPS: 73.50854551357706 Touch: true 12-21 19:44:25.523: INFO/myActivity(786): FPS: 70.46432534585368 Touch: true 12-21 19:44:25.873: INFO/myActivity(786): FPS: 69.04076953445896 Touch: true

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  • Display problem with fresh install of 12.04

    - by Dan
    Just intalled Ubuntu 12.04 from CD and install went with no problems. After rebooting, I get the initial purple screen and then a black screen with mouse pointer and a few stray pixels at the bottom left of screen. Occasionally during the boot process, the purple screen comes back momentarily but then back to the black screen with the mouse pointer. When I finally give up and press the power button, the purple screen returns with the Shut Down box visible as it is shutting down. Any ideas? I have tried adding nomodeset after quiet splash, but no change. Possibly not doing it correctly, since I am somewhat of a newbie to linux. Thanks! Dan

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  • DVI+HDMI out, at startup only HDMI is available

    - by Alasjo
    I have my computer next to my hdtv. The main screen is connected via DVI while the tv is connected via HDMI. If I start the computer without the HDMI plugged in, everything is ok: I see the login screen and sound is output through analog out. But if the HDMI is plugged in before I start the computer, only the tv gets an image (the login screen), the main screen is black or at some times purple, but even after login the main screen is black. Also sound is still output through analog out. Not sure whether it's a hw issue, or an Ubuntu issue, or a combined hardware/Ubuntu compatibility issue (Sandy Bridge). This is my setup: Ubuntu 11.10 Oneiric Ocelot (64bit) ASUS P8H67-M LE Intel Core i3-2100 I don't have any custom video settings, my main screen is recognized properly when HDMI is not plugged in at startup. Cheers.

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  • Anyone know how to get an LTSP image working with VIA VX855 chipset?

    - by Bryan
    I'm running an LTSP server on Ubuntu 11.10 and can load the i386 image via PXE boot on a VirtualBox VM just fine. However, when I PXE boot a Dell FX130 thin client on the LTSP network the login screen ends up being a white screen with a bunch of wavy black lines going up and down it. The 11.10 splash screen displays just fine as the image is booted, then I get a "INVALID CARD NUMBER" message, then a black screen, then finally the white screen with wavy lines. I'm not sure if the "INVALID CARD NUMBER" message has anything to do with the issue, but in the end the white screen with wavy lines makes me think it's a video driver problem. On the LTSP server, I chrooted into /opt/ltsp/i386 and made sure xserver-xorg-video-openchrome was installed. I did notice that no xorg.conf exits in /etc/X11 though.

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  • Loads wrong resolution when installing

    - by Kevin DB
    I'm trying to install Ubuntu 11.04 from a USB. My computer does load the USB file and I get some sort of BIOS-like screen where I can choose between 'Install from USB' and 'Boot-up from USB'. When I entered the corresponding number my screen resolution is totally messed up. I see that Ubuntu is starting up when I used Boot from USB, but the screen looks the same as you'd have a too high screen resolution. Same story with Install from USB. I can see the screens loading and the menu's and stuff, but not clearly because it load in a too high screen resolution. I'm trying to dual-boot is with Windows XP and max. screen resolution is 800x600.

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  • Pixels - A cry for some insight

    - by CarrotFile
    I'm pretty new to web developing and I'd love some clarification. Although reading more than one book on the topic, I cannot seem to wrap my head around the pixel concept. I encounter problems with this issue when trying to use CSS and pixel units for design that fits different screen sizes. To my understanding a pixel is the most basic unit used by a monitor in order to compose an image on the screen. So if me resolution is 800 by 600, everything on my screen is rendered using those 800*600 basic building blocks. If I were to enlarge my screen resolution, 3 things would accrue: A. The basic image building block(the pixel) would shrink in size B. The pixels would move close together C. Well, more pixels would now be available All these combined lead to a sharper(depending on the viewing distance) and more detail enabling image. Well so far so good. Here is were I start getting lost: To my knowledge a pixel is not a physical, real object. Monitors are not embedded with a few thousand pixels. I am drawn to this conclusion because anyone can change his screen's resolution, making a pixel on his screen bigger or smaller, and adding or subtracting the amount of total pixels on screen. Adding to that, I have herd that different monitors have different pixel densities. For example Apple's retina monitors. Taking all of the above as my knowledge base, These are my questions: If a pixel has no real world constant size, what does comparing different pixel densities matter? Each screen company can define it's own pixel concept and declare the higher density. What does a bigger pixel density mean? Say we take two screens with the same physical dimensions, but with a different pixel density, am I to assert that the main difference would be the larger density screen being able to display a higher max resolution? Or am I to assert that given the same resolution on both monitors, the higher density one would display a sharper, smaller image? If a pixel is not a fixed size within one monitor, is it a fixed size between the same resolution on two different monitors? For example, would two different monitors, set to the same resolution, be comprised of same size, same quantity pixels? I'd love some help (:

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  • Nifty gui hide/show image

    - by Mario
    I have a simple screen made with Nifty gui. On this game screen I want to put a simple image controls sound: just on and not. So I have two images to switch and get music stop or run. Problem is: how can I hide/disply an image with nifty gui? Here my java code when player click on image: Screen screen = nifty.getCurrentScreen(); Element el = screen.findElementByName("iconOn"); el.setVisible(false); el = screen.findElementByName("iconOff"); el.setVisible(true); This code doesn't work :( Thanks to everyone could help me

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  • Hide users from Mac OS X Snow Leopard logon screen.

    - by googletorp
    Somehow, I managed to set a passwd for my _postgres user on my OS instead of setting it on the postgres role I have as my superuser / root. Anyways since this, I've been struggling with that user showing up in the account section and login screen, which I really would like to avoid. I've read through some docs about this, and setting the password to * should be all that is needed to fix this. But after several attempts doing this with and without dscl to no avail, I'm gotten to a point where I don't know what to do anymore. I didn't think it would be even hard doing this, but clearly I'm missing something, so how do you do this?

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  • How to black out second monitor when playing a full screen game?

    - by Gary
    I've got two monitors. When I play a full screen game in my primary monitor, the second monitor still shows the Windows desktop. How can I black out the second monitor so that it doesn't show anything at all? My graphics card is from ATI. I'm running Windows 7 in Boot Camp on an iMac. I don't know if this makes a difference, however, as any solution to my question will do, really. For instance, is there a tiny app that I could run to disable the second monitor for a while? I'd rather not have to open Windows display settings every time I run a game and disable the monitor that way, though.

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  • Windows 7 login screen show only last user and "Other User" icons after profile problem.

    - by Mike Thompson
    I recently had a profile problem with my Windows 7 PC. My original profile in the registry had ".bak" appended to it and a new profile was created. I was unable to login with the new profile. I fixed this immediate problem by logging on in safe mode. This enabled me to restore my original profile. However, since that moment the login screen now operates differently. Instead of showing icons for all the users with accounts on the PC, it now only shows two icons. The first icon is the last user who logged on and the second icon always shows "Other User". I have tried several different solutions recommended by other people with similar problems, but none of them have fixed the problem. I think the person who started this thread has the same problem, but none of the proposed solutions helped him either. Any help much appreciated.

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  • What is the best software to capture full-screen 3h programming session in Windows?

    - by Hugo S Ferreira
    Hi, I'm planning a laboratorial experiment to assess behavior of groups when programming using some tools under study. For that, I'll need to capture their entire screen to disk. Mostly, what will be displayed is code, so I'm not to worried with image quality. However, it's paramount that the team is not able to stop the recording by accident, and the tool should be rebust enough to hold at least 3h of video. If possible, it would be nice for researchers in other rooms to "watch" the video as it is recording. Actually, this last requirement reminded me that I could use a VNC recording software, and install a VNC client in each laboratory computer. Anyway, what is your experience with this? Which software do you recommend? Thanks.

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  • What is a good alternative to Camtasia Studio (screen recording not required)?

    - by tnorthcutt
    I'm looking for a good alternative to Camtasia Studio - really just the video editing part. My current workflow looks like this: Record audio (with Audacity) Save screenshots of the subject matter (websites) Import audio and screenshots into Camtasia Use the zoom and callout tools in Camtasia to go along with the spoken audio and highlight certain parts of the sites Given that Camtasia costs $300 (I've been using a trial version), I'd like to find something else that can do this well. I suspect that a lot of the pricetag for Camtasia is because of the screencasting features. I've tried Sony Vegas Movie Studio, but it was really a lot more than I need. I'd like something relatively simple (so that new users can pick it up relatively quickly), with the zoom and callout functionality that Camtasia has. Any suggestions? Edit for clarity: I'm looking for a program that will let me combine the screenshots and audio, and (most importantly) that has features equal to or better than Camtasia for text overlays, highlighting areas on the screen, etc.

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