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  • how to set UISwitch pointer to access switch from one uiviewcontroller another uiviewcontroller

    - by Rkm
    System UIViewcontroller has button event.Tap on Button fire InfoTableviewController. InfoTableview has UISwitch . How to set NSMutableArray of UIswitch pointer for System UIViewcontroller to access switch . SystemUIviewcontroller button event - (IBAction) Info_Button_Clicked:(id) sender { // pushcontroller Info *info = [[Info alloc]initWithNibName:@"Info" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:info animated:YES]; [info release]; } Here for Info TableviewController // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { UITableViewCell *cell = nil; if ([indexPath section] == 0) { static NSString *kDisplayCell_ID = @"DisplayCellID"; cell = [self.tableView dequeueReusableCellWithIdentifier: kDisplayCell_ID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier: kDisplayCell_ID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } else { // the cell is being recycled, remove old embedded controls UIView *viewToRemove = nil; viewToRemove = [cell.contentView viewWithTag:1]; if (viewToRemove) [viewToRemove removeFromSuperview]; } cell.textLabel.text = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"labelKey"]; UIControl *control = [[self.Soundarray objectAtIndex: indexPath.row] valueForKey:@"viewKey"]; [cell.contentView addSubview:control]; return cell; } }

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  • iPad: Displaying UIActionSheet with UIPickerView as subview

    - by E-Madd
    I'm in the process of migrating an iPhone app to a universal app. On one of my views, I present a UIActionSheet with a UIPickerView as a subview. On the iPhone this always worked just fine. Of course, on the iPad I had to change a little to present the ActionSheet in a popover control. Here's some psuedo-code to outline where I'm at... actionSheet = [[UIActionSheet alloc] initWithTitle:nil delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0,44,0,0)]; pickerView.delegate = self; pickerView.dataSource = self; pickerView.showsSelectionIndicator = YES; [actionSheet addSubview:pickerView]; if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad){ [actionSheet showInView:self.view]; [actionSheet setBounds:actRect]; }else{ [actionSheet showFromRect:buttonRect inView:[UIApplication sharedApplication].keyWindow animated:YES]; } The resulting popover on the iPad is very small and only the very top of the UIPickerView is visible. How can I set the size of the popover?

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  • UISearchDisplayController not working when created in code??

    - by Nick Bedford
    I'm working on a tab bar application and one of the tabs has a UISearchDisplayController hooked up to a UISearchBar. It's all connected up in the NIB and is working. When I tap the search bar, the Scope and Cancel buttons fly in etc, and the search delegate updates the results table correctly. However, I'm trying to implement the same code in the viewDidLoad message instead of the NIB, however when I delete the search display controller from the NIB and uncomment my code to create the same controller in the function, it doesn't work. It's as if there's some fundamental connection not being made so that all my search delegate functionality isn't being called. Here's my working NIB version of the Search Display Controller. It's hooked up to the search bar, the UINavigationController subclass (MASearchController) and the root view of that is hooked up as the searchContentsController. Now this is what you would expect to do in code to create the same, right? What I'm doing is leaving the UISearchBar in the NIB to eliminate one piece of the puzzle at a time in code. // [MASearchController viewDidLoad] UISearchDisplayController *searchController = [[[UISearchDisplayController alloc] initWithSearchBar:searchBar contentsController:[[self viewControllers] objectAtIndex:0]] autorelease]; [searchController setDelegate:self]; [searchController setSearchResultsDelegate:self]; [searchController setSearchResultsDataSource:self]; I've checked all objects at run time and they all check out. Essentially I've deleted the search display controller from the NIB and then put in the code to create it in the viewDidLoad message. Why would this not work? The search keyboard comes up but none of my search and button animation functionality work???

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  • how to load multiple images in iCarousel using this code?

    - by Dany
    i'm loading bunch of images in coverflow using i carousel but i'm not getting it?..initially i got Signal sigabart issue..after i edited some of the code the view gets displayed...Am i missing something?... #import "CollectionViewController.h" @interface CollectionViewController () @property (nonatomic, retain) NSMutableArray *items; @end @implementation CollectionViewController @synthesize carousel; @synthesize items; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)dealloc { carousel.delegate = nil; carousel.dataSource = nil; [items release]; [carousel release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; carousel.type = iCarouselTypeCoverFlow2; } - (void)viewDidUnload { [super viewDidUnload]; self.carousel = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - #pragma mark iCarousel methods - (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel { return [items count]; } - (NSUInteger)numberOfVisibleItemsInCarousel:(iCarousel *)carousel { return 29; } - (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view { //create new view if no view is available for recycling if (view == nil) { view = [NSArray arrayWithObjects:[UIImage imageNamed:@"gal1.jpg"], [UIImage imageNamed:@"gal2.jpg"], [UIImage imageNamed:@"gal3.jpg"], [UIImage imageNamed:@"gal5.jpg"], [UIImage imageNamed:@"gal6.jpg"], [UIImage imageNamed:@"gal7.jpg"], [UIImage imageNamed:@"gal8.jpg"], [UIImage imageNamed:@"gal9.jpg"], [UIImage imageNamed:@"gal10.jpg"], [UIImage imageNamed:@"gal11.jpg"], [UIImage imageNamed:@"gal12.jpg"], [UIImage imageNamed:@"gal13.jpg"], [UIImage imageNamed:@"gal14.jpg"], [UIImage imageNamed:@"gal15.jpg"], [UIImage imageNamed:@"gal16.jpg"], [UIImage imageNamed:@"gal17.jpg"], [UIImage imageNamed:@"gal18.jpg"], [UIImage imageNamed:@"gal19.jpg"], [UIImage imageNamed:@"gal20.jpg"], [UIImage imageNamed:@"gal21.jpg"], [UIImage imageNamed:@"gal22.jpg"], [UIImage imageNamed:@"gal23.jpg"], [UIImage imageNamed:@"gal24.jpg"], [UIImage imageNamed:@"gal25.jpg"], [UIImage imageNamed:@"gal26.jpg"], [UIImage imageNamed:@"gal27.jpg"], [UIImage imageNamed:@"gal28.jpg"], } else { } return view; } @end while running on simulator i just get the screen not images?...i got stuck here....

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  • UITableView: Header below a section gets duplicated if a row is deleted from the section above

    - by Megasaur
    In the editing mode of one of my tableviews, I delete a row from a section. The section below has a header. The deletion of the row in the section above leads to duplication of the section header below. So I have 2 header titles, one above the other. I also tried forcing a reload of the section after the delete to no avail: [self.tableView beginUpdates]; [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; NSIndexSet * indexSet = [[NSIndexSet alloc] initWithIndexesInRange:NSMakeRange(3,1)]; [self.tableView reloadSections:indexSet withRowAnimation:UITableViewRowAnimationFade]; [indexSet release]; [self.tableView endUpdates]; Any ideas of what I have done wrong? It is also interesting that the header that failed to get removed is not "seen". If I scroll right off the content of the table view, and let it snap back, only the top header view is seen. It always ignores the header that should have been removed.

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  • Cocos2D: Problem Rotating a CCMenu

    - by srikanth rongali
    If I try to do actions over menuItems but the actions are not running as expected. I think code below should make the menuItem rotate by 90 degrees but when I run it, the menuItem translates from its coordinates to another coordinate then returns to its original coordinate. The complete translation takes 3 seconds. What I need is for the menuItem to rotate by 90 degrees in place within a 3 seconds duration. Please explain where I have done wrong? CCMenuItemImage *targetE;//Globally declared CCMenu *menu;//Globally declared -(id)init { if( (self = [super init]) ) { isTouchEnabled = YES; CGSize windowSize = [[CCDirector sharedDirector] winSize]; targetE = [CCMenuItemImage itemFromNormalImage:@"grossinis_sister1.png" selectedImage:@"grossinis_sister1.png" target:self selector:@selector(touch:)]; menu = [CCMenu menuWithItems:targetE,nil]; id action4 = [CCRotateBy actionWithDuration:3.0 angle:90]; [menu runAction: [CCSequence actions: action4, nil]]; menu.position = ccp(windowSize.width/2 + 200, windowSize.height/2); [self addChild: menu z:10]; } return self; } @end Thank You.

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  • uitableview reloadData issue

    - by CocoaNewBee
    I've been debugging my iphone app and found something interesting. I have a UIViewControllers with TabBarcontroller( 6 tabs). each tab is a UIViewController and it has a UITtableview. The viewDidLoad works and brings the initial data. On of the UITableView has a search bar. After the user touchs presses search some magic happens and I get an array with data. I cant see the new data in the tableview and the [tableView reloadData] has no effect outside viewDidLoad (first time). I can see the array holding the data and the dataSource is set to self. Yet, no displaying of data! so I 've tried [self.tableView reloadData] & [self.tableView setNeedsDisplay] Funny enough, the new data is not being displayed. However if I move the table up or down the cellForRowAtIndexPath is being fired and the first row shows data. can anyone shed some light on this mystery??? if there a [self.view refreshscreen] ??

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  • presentModalViewController does not want to work when called from a protocol method

    - by johnbdh
    I have a subview that when double tapped a protocol method on the subview's parent view controller is called like this... - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *theTouch = [touches anyObject]; if (theTouch.tapCount == 1) { } else if (theTouch.tapCount == 2) { if ([self.delegate respondsToSelector:@selector(editEvent:)]) { [self.delegate editEvent:dictionary]; } } } Here is the protocol method with the dictionary consuming code removed... - (void)editEvent:(NSDictionary){ EventEditViewController *eventEditViewController = [[EventEditViewController alloc] initWithNibName:@"EventEditViewController" bundle:nil]; eventEditViewController.delegate = self; navigationController = [[UINavigationController alloc] initWithRootViewController:eventEditViewController]; [self presentModalViewController:navigationController animated:YES]; [eventEditViewController release]; } The protocol method is called and runs without any errors but the modal view does not present itself. I temporarily copied the protocol method's code to an IBAction method for one of the parent's view button's to isolate it from the subview. When I tap this button the modal view works fine. Can anyone tell me what I am doing wrong? Why does it work when executed from a button on the parent view, and not from a protocol method called from a subview. Here is what I have tried so far to work around the problem... Restarted xCode and the simulator Ran on the device (iTouch) Presenting eventEditViewController instead of navigationController Using Push instead of presentModal. delaying the call to the protocol with performSelector directly to the protocol, to another method in the subview which calls the protocol method, from the protocol method to another method with the presentModal calls. Using a timer. I have it currently setup so that the protocol method calls a known working method that presents a different view. Before calling presentModalViewController it pops a UIAlertView which works every time, but the modal view refuses to display when called via the protocol method. I'm stumped. Perhaps it has something to do with the fact that I am calling the protocol method from a UIView class instead of a UIViewController class. Maybe I need to create a UIViewController for the subView?? Thanks, John

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  • Adding a UITapGestureRecognizer to a view then removing seems to short circuit button events

    - by heymon
    In the code below I am popping up a ImageView as the result of a users touchUpInside on a simple info button. There are other buttons on the view. To dismiss the info I added a UITapGestureRecognizer to my controllers view, and hide the view when the tap is detected. If I don't remove the tapGestureRecognizer, the action is called every time some. Even when I do remove the gesture action, no bottons receive touchUpInside events once this gesture recognizer is added. Why? Code from my MainViewController (void) dismissInfo: (UITapGestureRecognizer *)gesture { [kInfoView setHidden: YES]; [gesture removeTarget: self action: NULL]; } (IBAction) displayInfo { CGRect startFrame = CGRectMake(725, 25, 0, 0), origFrame; CGFloat yCenter = [kInfoView frame].size.height/2 + 200; CGPoint startCenter = CGPointMake(724, 25), displayCenter = CGPointMake(384, yCenter); UITapGestureRecognizer *g = [[UITapGestureRecognizer alloc] initWithTarget: self action: @selector(dismissInfo:)]; [self.view addGestureRecognizer: g]; origFrame = [kInfoView frame]; [kInfoView setCenter: startCenter]; [kInfoView setHidden: NO]; [kInfoView setFrame: startFrame]; [UIView beginAnimations: @"info" context: nil]; [UIView setAnimationDuration: .5]; [UIView setAnimationDelegate: self]; [kInfoView setFrame: origFrame]; [kInfoView setCenter: displayCenter]; [UIView commitAnimations]; }

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  • iPhone: TableView inside UIScrollview, show vaccillating scrollbars around

    - by karim
    Hi, I have added some table and other vies in a scrollview. scrolling in tables are working fine. But in the parent scrollview, when scrolling, a vacillating vertical scrollbars are shown, sometimes it even come to the middle of the screen. sometime show at the left side of the screen. and not limited to the vertical scrollbar region. When I set tje showsVerticalScrollIndicator = NO, it is not shown. But do you know why the scrollbar is moving around. DashboardView is a subclass of UIScrollView. dashboard=[[DashboardView alloc] initWithFrame:fullScreenRect]; dashboard.contentSize = CGSizeMake(320,700); // must do! dashboard.showsVerticalScrollIndicator = YES; dashboard.bounces = YES; self.view = dashboard; @implementation DashboardView (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } (void)drawRect:(CGRect)rect { // Drawing code } (void) layoutSubviews{ NSArray *views = self.subviews; [UIView beginAnimations:@"CollapseExpand" context:nil]; [UIView setAnimationDuration:0.5]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; UIView *view = [views objectAtIndex: 0]; CGRect rect = view.frame; for (int i = 1; i < [views count]; i++ ) { view = [views objectAtIndex:i]; view.frame = CGRectMake(rect.origin.x, rect.origin.y + rect.size.height, view.frame.size.width, view.frame.size.height); rect = view.frame; } [UIView commitAnimations]; }

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  • Sending custom PyQt signals?

    - by Enfors
    I'm practicing PyQt and (Q)threads by making a simple Twitter client. I have two Qthreads. Main/GUI thread. Twitter fetch thread - fetches data from Twitter every X minutes. So, every X minutes my Twitter thread downloads a new set of status updates (a Python list). I want to hand this list over to the Main/GUI thread, so that it can update the window with these statuses. I'm assuming that I should be using the signal / slot system to transfer the "statuses" Python list from the Twitter thread, to the Main/GUI thread. So, my question is twofold: How do I send the statuses from the Twitter thread? How do I receive them in the Main/GUI thread? As far as I can tell, PyQt can by default only send PyQt-objects via signals / slots. I think I'm supposed to somehow register a custom signal which I can then send, but the documentation on this that I've found is very unclear to a newbie like me. I have a PyQt book on order, but it won't arrive in another week, and I don't want to wait until then. :-) I'm using PyQt 4.6-1 on Ubuntu Update: This is an excert from the code that doesn't work. First, I try to "connect" the signal ("newStatuses", a name I just made up) to the function self.update_tweet_list in the Main/GUI thread: QtCore.QObject.connect(self.twit_in, QtCore.SIGNAL("newStatuses (statuses)"), self.update_tweet_list) Then, in the Twitter thread, I do this: self.emit(SIGNAL("newStatuses (statuses)"), statuses) When this line is called, I get the following message: QObject::connect: Cannot queue arguments of type 'statuses' (Make sure 'statuses' is registered using qRegisterMetaType().) I did a search for qRegisterMetaType() but I didn't find anything relating to Python that I could understand.

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  • How do I get syncdb db_table and app_label to play nicely together

    - by Chris Heisel
    I've got a model that looks something like this: class HeiselFoo(models.Model): title = models.CharField(max_length=250) class Meta: """ Meta """ app_label = "Foos" db_table = u"medley_heiselfoo_heiselfoo" And whenever I run my test suite, I get an error because Django isn't creating the tables for that model. It appears to be an interaction between app_label and db_table -- as the test suite runs normally if db_table is set, but app_label isn't. Here's a link to the full source code: http://github.com/cmheisel/heiselfoo Here's the traceback from the test suite: E ====================================================================== ERROR: test_truth (heiselfoo.tests.HeiselFooTests) ---------------------------------------------------------------------- Traceback (most recent call last): File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/heiselfoo/tests.py", line 10, in test_truth f.save() File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/base.py", line 434, in save self.save_base(using=using, force_insert=force_insert, force_update=force_update) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/base.py", line 527, in save_base result = manager._insert(values, return_id=update_pk, using=using) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/manager.py", line 195, in _insert return insert_query(self.model, values, **kwargs) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/query.py", line 1479, in insert_query return query.get_compiler(using=using).execute_sql(return_id) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/sql/compiler.py", line 783, in execute_sql cursor = super(SQLInsertCompiler, self).execute_sql(None) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/models/sql/compiler.py", line 727, in execute_sql cursor.execute(sql, params) File "/Users/chris/Code/heiselfoo/ve/lib/python2.6/site-packages/django/db/backends/sqlite3/base.py", line 200, in execute return Database.Cursor.execute(self, query, params) DatabaseError: no such table: medley_heiselfoo_heiselfoo ---------------------------------------------------------------------- Ran 1 test in 0.004s FAILED (errors=1) Creating test database 'default'... No fixtures found. medley_heiselfoo_heiselfoo Destroying test database 'default'...

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  • TableView Cells unresponsive

    - by John Donovan
    I have a TableView and I wish to be able to press several cells one after the other and have messages appear. At the moment the cells are often unresponsive. I found some coed for a similar problem someone was kind enough to post, however, although he claimed it worked 100% it doesn't work for me. The app won't even build. Here's the code: -(UIView*) hitTest:(CGPoint)point withEvent:(UIEvent*)event { // check to see if the hit is in this table view if ([self pointInside:point withEvent:event]) { UITableViewCell* newCell = nil; // hit is in this table view, find out // which cell it is in (if any) for (UITableViewCell* aCell in self.visibleCells) { if ([aCell pointInside:[self convertPoint:point toView:aCell] withEvent:nil]) { newCell = aCell; break; } } // if it touched a different cell, tell the previous cell to resign // this gives it a chance to hide the keyboard or date picker or whatever if (newCell != activeCell) { [activeCell resignFirstResponder]; self.activeCell = newCell; // may be nil } } // return the super's hitTest result return [super hitTest:point withEvent:event]; } With this code I get this warning: that my viewController may not respond to pointsInside:withEvent (it's a TableViewController). I also get some faults: request for member 'visibleCells' in something not a structure or a union. incompatible type for argument 1 of pointInsideWithEvent, expression does not have a valid object type and similar. I must admit I'm not so good at reading other people's code but I was wondering whether the problems here are obvious and if so if anyone could give me a pointer it would be greatly appreciated.

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  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

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  • Loading data from a dictionary of dictionaries into an array in Objective C for an iphone app

    - by Kat
    I have a UINavigationController consisting of a tableview I want to load some data into. I have a dictionary plist containing Dictionaries for each Train Line which in turn have dictionaries for each station with the relevant information along with one string lineName. I need to collect the station Names keys and add them to an array to populate my table (This is working). The line names are stored as a string in my lines dictionary with the key being "lineName" Root->| | |->TrainLine1(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) | | |->TrainLine2(Dictionary)->| | |-> lineName (String) | |-> Station1 (Dictionary) | |-> Station2 (Dictionary) Am I going about this the wrong way? Should I reorganise my plist? The code below crashes the app. - (void)viewDidLoad { self.title = @"Train Lines"; NSString *path = [[NSBundle mainBundle] pathForResource:@"lineDetails" ofType:@"plist"]; NSDictionary *dictionary = [[NSDictionary alloc] initWithContentsOfFile:path]; NSMutableArray *array = [[NSMutableArray alloc] init]; NSMutableArray *lineNameArray = [[NSMutableArray alloc] init]; NSString *key; for (key in dictionary) { NSMutableDictionary *secondDictionary = [NSDictionary dictionaryWithDictionary:[dictionary valueForKey:key]]; [lineNameArray addObject:key]; NSLog(@"Adding this in array:%@", key); [array addObject:[secondDictionary objectForKey:kLineNameKey]]; } self.trainLines = array; self.trainLineKeys = lineNameArray; NSLog(@"Array contents:%@", self.trainLineKeys); [lineNameArray release]; [array release]; [dictionary release]; [super viewDidLoad]; }

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  • [NSFetchedResultsController sections] returns nil?

    - by Chris
    Hi Everyone, I am trying to resolve this for days at this stage and I'm hoping you can help. I have two ViewControllers which query two different tables from the same database using Core Data. The first ViewController is opened with the app and displays fine. The second is called from within the first ViewController, using a pretty standard fetch setup: - (NSFetchedResultsController *)fetchedClients { // Set up the fetched results controller if needed. if (fetchedClients == nil) { // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Clients" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"clientsName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedClients = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedClients; } When I call [self.fetchedClients sections], I get a nil (0x0) return. I have examined the database using an external application to ensure data exists in the "Clients" table. Can anyone think of a reason why [self.fetchedClients sections] would return nil? Many thanks for any help you can provide. Regards, Chris

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  • django: can't adapt error when importing data from postgres database

    - by Oleg Tarasenko
    Hi, I'm having strange error with installing fixture from dumped data. I am using psycopg2, and django1.1.1 silver:probsbox oleg$ python manage.py loaddata /Users/oleg/probs.json Installing json fixture '/Users/oleg/probs' from '/Users/oleg/probs'. Problem installing fixture '/Users/oleg/probs.json': Traceback (most recent call last): File "/opt/local/lib/python2.5/site-packages/django/core/management/commands/loaddata.py", line 153, in handle obj.save() File "/opt/local/lib/python2.5/site-packages/django/core/serializers/base.py", line 163, in save models.Model.save_base(self.object, raw=True) File "/opt/local/lib/python2.5/site-packages/django/db/models/base.py", line 495, in save_base result = manager._insert(values, return_id=update_pk) File "/opt/local/lib/python2.5/site-packages/django/db/models/manager.py", line 177, in _insert return insert_query(self.model, values, **kwargs) File "/opt/local/lib/python2.5/site-packages/django/db/models/query.py", line 1087, in insert_query return query.execute_sql(return_id) File "/opt/local/lib/python2.5/site-packages/django/db/models/sql/subqueries.py", line 320, in execute_sql cursor = super(InsertQuery, self).execute_sql(None) File "/opt/local/lib/python2.5/site-packages/django/db/models/sql/query.py", line 2369, in execute_sql cursor.execute(sql, params) File "/opt/local/lib/python2.5/site-packages/django/db/backends/util.py", line 19, in execute return self.cursor.execute(sql, params) ProgrammingError: can't adapt First I've checked similar issues on internet. This one seemed to be very related: http://code.djangoproject.com/ticket/5996, as my data has many non ASCII symbols But actually I've checked my django installation and it's ok there Could you advice what is wrong

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  • how to extend a protocol for a delegate in objective C, then subclass an object to require a conform

    - by fess .
    I want to subclass UITextView, and send a new message to the delegate. So, I want to extend the delegate protocol, What's the correct way to do this? I started out with this: interface: #import <Foundation/Foundation.h> @class MySubClass; @protocol MySubClassDelegate <UITextViewDelegate> - (void) MySubClassMessage: (MySubClass *) subclass; @end @interface MySubClass : UITextView { } @end implementation: #import "MySubClass.h" @implementation MySubClass - (void) SomeMethod; { if ([self.delegate respondsToSelector: @selector (MySubClassMessage:)]) { [self.delegate MySubClassMessage: self]; } } @end however with that I get the warning: '-MySubClassMessage:' not found in protocol(s). I had one way working where I created my own ivar to store the delegate, then also stored the delegate using [super setDelegate] but that seemed wrong. perhaps it's not. I know I can just pass id's around and get by, but My goal is to make sure that the compiler checks that any delegate supplied to MySubClass conforms to MySubClassDelegate protocol. To further clairfy: @interface MySubClassTester : NSObject { } @implementation MySubClassTester - (void) one { MySubClass *subclass = [[MySubClass alloc] init]; subclass.delegate = self; } @end will produce the warning: class 'MySubClassTester' does not implement the 'UITextViewDelegate' protocol I want it to produce the warning about not implementing 'MySubClassDelegate' protocol instead. Thanks, a bunch. (thanks brad)

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  • detecting double free object, release or not release ...

    - by mongeta
    Hello, If we have this code in our interface .h file: NSString *fieldNameToStoreModel; NSFetchedResultsController *fetchedResultsController; NSManagedObjectContext *managedObjectContext; DataEntered *dataEntered; In our implementation file .m we must have: - (void)dealloc { [fieldNameToStoreModel release]; [fetchedResultsController release]; [managedObjectContext release]; [dataEntered release]; [super dealloc]; } The 4 objects are assigned from a previous UIViewController, like this: UIViewController *detailViewController; detailViewController = [[CarModelSelectViewController alloc] initWithStyle:UITableViewStylePlain]; ((CarModelSelectViewController *)detailViewController).dataEntered = self.dataEntered; ((CarModelSelectViewController *)detailViewController).managedObjectContext = self.managedObjectContext; ((CarModelSelectViewController *)detailViewController).fieldNameToStoreModel = self.fieldNameToStoreModel; [self.navigationController pushViewController:detailViewController animated:YES]; [detailViewController release]; The objects that now live in the new UIViewController, are the same as the previous UIViewController, and I can't release them in the new UIViewController ? The problems is that sometimes, my app crashes when I leave the new UIViewController and go to the previous one, not always. Normally the error that I'm getting is a double free object. I've used the malloc_error_break but I'm still not sure wich object is. Sometimes I can go from the previous UIViewController to the next one and come back 4 or 5 times, and the double free object appears. If I don't release any object, all is working and Instruments says that there are no memory leaks ... So, the final question, should I release those objects here or not ? Thanks, m.

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  • Custom view with nib as subview doesn't seem to be loading

    - by Ben Collins
    I've created a custom view that loads its content from a nib, like this: /* PricingDataView.h */ #import <UIKit/UIKIt.h> @interface PricingDataView : UIView { UIView *contentView; } @property (nonatomic, retain) IBOutlet UIView *contentView; @end /* PricingDataView.m */ #import "PricingDataView.h" @implementation PricingDataView @synthesize contentView; - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { [[NSBundle mainBundle] loadNibNamed:@"PricingDataView" owner:self options:nil]; [contentView setFrame:frame]; [self addSubview:contentView]; } return self; } /* ... */ In the nib file I set PricingDataView as the type of the File's Owner, and connected the contentView outlet in IB. I placed a regular UIView from the Interface Library onto the full-sized view shown to the user, and then changed it's class name to PricingDataView. It all builds, but at runtime, nothing is rendered where my custom view is supposed to be. I put breakpoints in PricingDataView.initWithFrame, but they don't hit, so I know I'm missing something that would cause the view to be initialized. What I'm curious about is that int the process of loading my other views from nibs, all the initialization happens for me, but not with this one. Why?

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  • Django access data passed to form

    - by realshadow
    Hey, I have got a choiceField in my form, where I display filtered data. To filter the data I need two arguments. The first one is not a problem, because I can take it directly from an object, but the second one is dynamically generated. Here is some code: class GroupAdd(forms.Form): def __init__(self, *args, **kwargs): self.pid = kwargs.pop('parent_id', None) super(GroupAdd, self).__init__(*args, **kwargs) parent_id = forms.IntegerField(widget=forms.HiddenInput) choices = forms.ChoiceField( choices = [ [group.node_id, group.name] for group in Objtree.objects.filter( type_id = ObjtreeTypes.objects.values_list('type_id').filter(name = 'group'), parent_id = 50 ).distinct()] + [[0, 'Add a new one'] ], widget = forms.Select( attrs = { 'id': 'group_select' } ) ) I would like to change the parent_id that is passed into the Objtree.objects.filter. As you can see I tried in the init function, as well with kwargs['initial']['parent_id'] and then calling it with self, but that doesnt work, since its out of scope... it was pretty much my last effort. I need to acccess it either trough the initial parameter or directly trough parent_id field, since it already holds its value (passed trough initial). Any help is appreciated, as I am running out of ideas.

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  • add button to navigationbar programatically

    - by mac
    Hi i need to set the button on right side, in navigation bar, programatically , so that if i press the button i will perform some actions, i have created the navigation bar,programatically by navBar=[[UINavigationBar alloc]initWithFrame:CGRectMake(0,0,320,44) ]; similarly i need to add the button , right side of this navigation bar,for that i used, 1) UIView* container = [[UIView alloc] init]; // create a button and add it to the container UIButton* button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 130, 44.01)]; [container addSubview:button]; [button release]; // add another button button = [[UIButton alloc] initWithFrame:CGRectMake(160, 0, 50, 44.01)]; [container addSubview:button]; [button release]; // now create a Bar button item UIBarButtonItem* item = [[UIBarButtonItem alloc] initWithCustomView:container]; // set the nav bar's right button item self.navigationItem.rightBarButtonItem = item; [item release]; 2) UIImage *im; im=[UIImage imageNamed:@"back.png"]; [button setImage:im forState:UIControlStateNormal]; [im release]; backButton = [[UIBarButtonItem alloc] initWithCustomView:button]; [backButton setImageInsets:UIEdgeInsetsMake(0, -10,5, 5)]; [self.navigationItem setRightBarButtonItem:backButton]; 3) UIBarButtonItem *refreshItem = [[UIBarButtonItem alloc] initWithTitle:@"button" style:UIBarButtonItemStylePlain target:self action:@selector(refreshLogsAction:)]; self.navigationItem.rightBarButtonItem = refreshItem; [refreshItem release]; i tried all these type of codings , no use, these codes are not displaying the button at rigth side,please help me. thanks in advance,

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  • There is no attachment in the sent mail by iPhone

    - by naruhodo
    I'm trying to send a recorded sound file as attachment with MFMailComposeViewController. The sound file is OK. The picker shows the correct file name, shows the audio file icon as attachment, sends the mail, but there is no attachment in the result. I attached below the source of the sent mail. There is a "text/plain" content type part instead of "Content-Disposition: attachment;" as expected. This is my code code to define the path and attach the audio file. What could be wrong? #define DOCUMENTS_FOLDER [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] #define FILEPATH [DOCUMENTS_FOLDER stringByAppendingPathComponent:[self dateString]] ... NSURL *url = [NSURL fileURLWithPath:FILEPATH]; self.recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error]; ... MFMailComposeViewController *picker = [[MFMailComposeViewController alloc] init]; picker.mailComposeDelegate = self; NSURL *url = [NSURL fileURLWithPath: [NSString stringWithFormat:@"%@", [self.recorder url]]]; NSData *audioData = [NSData dataWithContentsOfFile:[url path]]; [picker addAttachmentData:audioData mimeType:@"audio/wav" fileName:[[url path] lastPathComponent]]; and the source of the sent mail: Content-type: multipart/mixed; boundary=Apple-Mail-1-614960740 Content-transfer-encoding: 7bit MIME-version: 1.0 (iPod Mail 7E18) Subject: Sound message: Date: Sun, 11 Apr 2010 11:58:56 +0200 X-Mailer: iPod Mail (7E18) --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit It is a text here --Apple-Mail-1-614960740 Content-Type: text/plain;     charset=us-ascii;     format=flowed Content-Transfer-Encoding: 7bit Sent from my iPod --Apple-Mail-1-614960740--

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  • PyQt4: Hide widget and resize window

    - by masterLoki
    Hi everyone: I'm working with several widgets but the solution just won't come out. What I have is a series of buttons in series of QHBoxLayouts. Some buttons are hidden by default, but they will appear when needed. To solve space issues, all buttons have a minimum and maximum size so they always look well packed. Also I have a QTextEdit, visible by default, which is in a QVBoxLayout with the QHBoxLayout that hold the buttons So the problem is this: When I hide the QTextEdit and show the other buttons, the window won't resize. After searching I found that using self.ui.layout().setSizeConstraint(QtGui.QLayout.SetFixedSize) will do the trick, but the problem is that it takes the maximum size from all widgets, therefore I end a huge window. Doing self.ui.layout().setSizeConstraint(QtGui.QLayout.SetMinAndMaxSize) won't resize the window I already tried using self.ui.resize(0,0), and when doing a self.ui.layout().update() I got False (which I find odd, http://doc.trolltech.com/4.6/qlayout.html#activate), and also tried to override sizeHint() but it keeps using the max size for all widgets. Is there a way to resize the window and while taking care of the min and max size of a widget? Thanks in advance

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  • OpenGL behaving strangely

    - by Mk12
    OpenGL is acting very strangely for some reason. In my subclass of NSOpenGLView, I have the following code in -prepareOpenGL: - (void)prepareOpenGL { GLfloat lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; GLfloat lightPosition[] = { 0.0f, 0.0f, 2.0f }; quality = 0; zCoord = -6; [self loadTextures]; glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); glShadeModel(GL_SMOOTH); glClearColor(0.2f, 0.2f, 0.2f, 0.0f); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glLightfv(GL_LIGHT1, GL_AMBIENT, lightAmbient); glLightfv(GL_LIGHT1, GL_DIFFUSE, lightDiffuse); glLightfv(GL_LIGHT1, GL_POSITION, lightPosition); glEnable(GL_LIGHT1); gameState = kGameStateRunning; int i = 0; // HERE ******** [NSTimer scheduledTimerWithTimeInterval:0.03f target:self selector:@selector(processKeys) userInfo:nil repeats:YES]; // Synchronize buffer swaps with vertical refresh rate GLint swapInt = 1; [[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval]; // Setup and start displayLink [self setupDisplayLink]; } I wanted to assign the timer that processes key input to an ivar so that I could invalidate it when the game is paused (and reinstantiate it on resume), however when I did that (as apposed to leaving it at [NSTimer scheduledTimer…), OpenGL doesn't display the cube I draw. When I take it away, it's fine. So i tried just adding a harmless statement, int i = 0; (maked // HERE *******), and that makes the lighting not work! When I take it away, everything is fine, but when I put it back, everything is dark. Can someone come up with a rational explanation for this? Thanks.

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