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  • Dual-screen Multimedia Control Suite for Linux (like Screen Monkey)

    - by samjetski
    I'm looking for some linux software to manage and control a dual monitor/multi screen setup for use in professional-like presentations (ie: monitor1=control, monitor2=projector/audience). I have the dual-monitor configured with my gnome desktop running over both monitors (that's the easy part). What I'm looking for is a neat/seamless way to switch between, say, OpenOffice Impress, DVD Player, VLC live video, Lyricue, other software on monitor2. To have monitor2 shown to the audience and run neat presentations of DVDs, Slideshows, etc. whilst controlling it from monitor1. I can run slideshows, play a DVD on monitor2 (drag & drop VLC on monitor2, and go fullscreen) etc. but this is rather messy in a presentation environment. I found this software: Screen Monkey. Looks like an excellent windows equivalent for what I want to do. Is there anything similar for linux? For Gnome, KDE, anything else X based? Thanks, SamJ

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  • UPK 3.6.1 (is Coming)

    - by marc.santosusso
    In anticipation of the release of UPK 3.6.1, I'd like to briefly describe some of the features that will be available in this new version. Topic Editor in Tabs Topic Editors now open in tabs instead of separate Developer windows. This offers several improvements: First, the bubble editor can be docked and resized in the same way as other editor panes. That's right, you can resize the bubble editor! The second enhancement that this changes brings is an improved undo and redo which allows each action to be undone and redone in the Topic Editor. New Sound Editor The topic and web page editors include a new sound editor with all the bells and whistles necessary to record, edit, import, and export, sound. Sound can be captured during topic recording--which is great for a Subject Matter Expert (SME) to narrate what they're recording--or after the topic has been recorded. Sound can also be added to web pages and played on the concept panes of modules, sections and topics. Turn off bubbles in Topics Authors may opt to hide bubbles either per frame or for an entire topic. When you want to draw a user's attention to the content on the screen instead of the bubble. This feature works extremely well in conjunction with the new sound capabilities. For instance, consider recording conceptual information with narration and no bubbles. Presentation Output UPK content can be published as a Presentation in Microsoft PowerPoint format. Publishing for Presentation will create a presentation for each topic published. The presentation template can be customized Using the same methods offered for the UPK document outputs, allowing your UPK-generated presentations to match your corporate branding. Autosave and Recovery The Developer will automatically save your work as often as you would like. This affords authors the ability to recover these automatically saved documents if their system or UPK were to close unexpectedly. The Developer defaults to save open documents every ten minutes. Package Editor Enhancement Files in packages will now open in the associated application when double-clicked. Authors can also choose to "Open with..." from the context menu (AKA right click menu.) See It! Window See It! mode may now be launched in a non-fullscreen window. This is available from the kp.html file in any Player package. This version of See It! mode offers on-screen navigation controls including previous frame, next frame, pause etc. Firefox Enhancments The UPK Player will now offer both Do It! mode and sound playback when viewed using Firefox web browser. Player Support for Safari The UPK Player is now fully supported on the Safari web browser for both Mac OS and Windows platforms. Keep document checked out Authors may choose to keep a document checked out when performing a check in. This allows an author to have a new version created on the server and continue editing. Close button on individual tabs A close button has been added to the tabs making it easier to close a specific tab. Outline Editor Enhancements Authors will have the option to prevent concepts from immediately displaying in the Developer when an outline item is selected. This makes it faster to move around in the outline editor. Tell us which feature you're most excited to use in the comments.

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  • How To Rip an Audio CD to FLAC with Foobar2000

    - by Mysticgeek
    Foobar2000 is a great audio player that is fully customizable, is light on system resources, and contains a lot of tools and features. Today we show you how to use it to rip an audio CD to FLAC format. Note: For this tutorial we’re going to assume this is the first time you’re ripping a disc with Foobar2000. We’re running it on Windows 7 Ultimate 64-bit. Install Foobar2000 and FLAC First download and install Foobar2000 (link below). The main thing you’ll want to make sure to enable during the install process is Audio CD Support… And the freedb Tagger which are located under Optional Features, then continue through the rest of the install wizard. Next you need to install the latest version of the FLAC codec (link below) following the defaults. Rip Audio CD To rip a CD, place it in your CDROM drive, launch Foobar2000 and click File \ Open Audio CD. Select the appropriate CD drive and click the Rip button. Next you’ll want to lookup the disc information with freedb…or you can manually enter in the track data if it’s a custom disc. Select the proper tag information in the freedb tagger window, then click Update files. The data will be entered in, make sure the radio button next to Go to the Converter Setup dialog is selected, and click the Rip button. In the Converter Setup screen, here you can select the output format, where in our case we’re selecting FLAC. In this window you can choose several other options like the output path, merging the tracks into one or individual files…etc. When you have those settings completed click OK. Next you’ll need to find flac.exe which is located wherever you installed it. On our 64-bit Windows 7 system the default path is C:\Program Files (x86)\FLAC Now wait while your CD is ripped and converted to FLAC. You’ll get a Converter Status Report…after you’ve checked it over you can close out of it. If you set the option to show the output files after conversion you can take a look, make sure all tracks were converted, and play them right away if you want. You can play the tracks in Foobar2000 or any player that supports FLAC. If you want to use WMC or WMP see our article on how to play FLAC files in Windows 7 Media Center or Player. That’s all there is to it! If you’re a fan of Foobar2000 and enjoy your music converted to FLAC format, Foobar2000 does the job quite well. There are a lot of customizations and tools you can use in Foobar2000 that we’ll be taking a look at in future articles. For more information check out our look at this fully customizable music player. Foobar2000 run on XP, Vista, and Windows 7 Links Download Foobar2000 Download FLAC Similar Articles Productive Geek Tips Using Ubuntu: What Package Did This File Come From?Easily Change Audio File Formats with XRECODEFoobar2000 is a Fully Customizable Music PlayerConvert Virtually Any Audio Format with XRECODE IIExtract Audio from a Video File with Pazera Free Audio Extractor TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Download Free MP3s from Amazon Awe inspiring, inter-galactic theme (Win 7) Case Study – How to Optimize Popular Wordpress Sites Restore Hidden Updates in Windows 7 & Vista Iceland an Insurance Job? Find Downloads and Add-ins for Outlook

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  • default xna 4.0 gametime don´t works well for 2D physics

    - by EusKoder
    I am developing a game using Visual Studio 2010 and XNA 4.0, after advancing to some extent with the project (a platform based 2d platformer msdn starter kit) I got to test it on different computers with different hardware (CPU, graphics, etc.) and I found that the speed of movement object of the game is quite different, I implemented the PSK physics msdn that are based on time, /// <summary> /// Updates the player's velocity and position based on input, gravity, etc. /// </summary> public void ApplyPhysics(GameTime gameTime) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; Vector2 previousPosition = Position; // Base velocity is a combination of horizontal movement control and // acceleration downward due to gravity. velocity.X += movement * MoveAcceleration * elapsed; velocity.Y = MathHelper.Clamp(velocity.Y + GravityAcceleration * elapsed, -MaxFallSpeed, MaxFallSpeed); velocity.Y = DoJump(velocity.Y, gameTime); // Apply pseudo-drag horizontally. if (IsOnGround) velocity.X *= GroundDragFactor; else velocity.X *= GroundDragFactor; //velocity.X *= AirDragFactor; // Prevent the player from running faster than his top speed. velocity.X = MathHelper.Clamp(velocity.X, -MaxMoveSpeed, MaxMoveSpeed); // Apply velocity. Position += velocity *elapsed; Position = new Vector2((float)Math.Round(Position.X), (float)Math.Round(Position.Y)); // If the player is now colliding with the level, separate them. HandleCollisions(gameTime); // If the collision stopped us from moving, reset the velocity to zero. if (Position.X == previousPosition.X) velocity.X = 0; if (Position.Y == previousPosition.Y) { velocity.Y = 0; jumpTime = 0.0f; } } tested eg with a PC (PC1) 2.13GHz Intel Core 2 6400 / ATI Radeon HD 4670 and another one: (pc2) 3.00GHz Intel Pentium D / Intel 82945G Express Chipset Family by displacement difference (moving x axis at supossed (position = velocity * gametime.ElapsedGameTime.TotalSeconds) constant velocity, for example) is 3 seconds in a total of 20 (example: moving pc1 player sprite 6000 pixels in the x-axis at 20 seconds and pc 2 runs the same distance in 17 ). Tested on a 3rd PC: i72700k / Gigabyte GTX 560 TI the results are even worse, after some time after starting the game gets like 3 times slower and showing the number of pixels in each frame moved in a debug window in the game (counting updatespersecond with counter variable for updates cuantity and gametime for counting a second show 63fps), it appears as if the number is always constant ( refreshments lose the Update method?). In this pc if I put the game in fullscreen during the course of the game, the effect of "go slow" is immediate and restore window mode sometimes yield returns to "normal" and sometimes not. Eventually I began to try a new project to test whether the movement is constant in different pc loading only one sprite and its position value in screen printing. Occur The same. I even tried moving a constant amount of pixels explicitly (position + = 5) and different speeds in different pc quantities of pixels moved in x time. I have the game loop as the default (fixedTimeStep=true;SynchronizeWithVerticalRetrace=true;). I've also tried turning off and creating another timestep as discussed in different post (eg http://gafferongames.com/game-physics/fix-your-timestep/ but i can´t achieve the desired result, move the same number of pixels in X seconds on different computers with windows. All pc used for tests use windows 7 enterprise pc1 == x86 the others are x64. The weirdest thing is that I find information about people describing the same problem and that I wear long nights of searches. Thanks for your help.

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  • Watch Netflix Instant Movies in Boxee

    - by DigitalGeekery
    Boxee is multi-platform Media PC application with a host of media applications. One of which is the popular Movie service, Netflix. Today we’ll show you how to get setup to watch Netflix Instant streaming video in Boxee. Note: Nexflix requires Microsoft Silverlight which unfortunately means Boxee users running Linux out of luck. What You’ll Need A Netflix account Authorize your Netflix account with Boxee Install Microsoft Silverlight Authorize Your Netflix Account First, we need to authorize our Netflix account with Boxee. (See link below). Type in your Boxee username and password and click “Login.”  When prompted, click “Authorize.”   Click “Yes, Link This Account.”    Install Silverlight If you don’t already have Silverlight installed, you’ll need to do so. See the download link at the end of the article.   Log into Boxee Now we’re ready to log into Boxee. Once logged in, click on “Apps” on the Home screen.   From the My Apps screen click on Netflix. Then click “Start.” Click “Yes” to enable the cookie.   Now you’ll enter the Netflix App. From here, you can browse your Instant Queue, Recommendations, New Arrivals, Browse Genre, or Search for available titles.   Click on a selection you’d like to watch. From here, you can Play, Rate, or even add the title to your regular Netflix Queue.   With a remote or the on-screen controls you can pause, stop, play, and skip forward or back through the video.   Now you’re all set to enjoy the Netflix Instant library with Boxee. Netflix Instant is one of many great Apps included with Boxee. While the current available selection isn’t exactly overwhelming, most subscribers will likely find enough to keep themselves entertained in between DVD deliveries. Haven’t tried Boxee yet? Check out our article on getting started with Boxee. Links Authorize your Netflix account with Boxee Install Microsoft Silverlight Similar Articles Productive Geek Tips Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Find Movies and TV Based on your Mood with JinniGetting Started with BoxeeQuickly Find Movies to Watch at Hello MoviesIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Change DNS servers on the fly with DNS Jumper Live PDF Searches PDF Files and Ebooks Converting Mp4 to Mp3 Easily Use Quick Translator to Translate Text in 50 Languages (Firefox) Get Better Windows Search With UltraSearch Scan News With NY Times Article Skimmer

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  • Can't play stream from TorrentFlux stream

    - by thegreyspot
    Hi I am trying to stream a video from my TorrentFlux-b4rt server. I tried multiple media players, none work. Only VLC was able to produce an error message: input can't be opened: VLC is unable to open the MRL 'mms://...:8080/'. Check the log for details. I have tried multiple computers on different networks and all have the same issue. I am using Windows 7 to play the videos, and the server is Torrentflux-b4rt 1.0-beta2 with ubuntu 9.10. Thank you.

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • sound volume increase beyond 100% whenever possible on linux

    - by fakedrake
    Some audio output from files or streams is too low. It is obvious that hardware is able to play the same sounds but louder but because of the data it just plays it at some low level even at 100% volume. Vlc can generally increase the volume of a file up to 200%. Is there a way to do the same thing VLC does system-wide and if possible for an arbitrary v percentage value. If there is no application that does this, where should i look into for libs to do it myself or what code should i modify(eg code in the alsamixer) thank you

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  • Triangle Line-Segment Intersection - detecting near misses

    - by Will
    A ray is a very poor approximation of a player! I think approximating a player with a sphere traveling a straight line each game tick will solve my problems of the player intersecting edges of scenery because their line segment missed it yet their own model is not infinitely thin... I have a 3D triangle and a line segment. I have the normal triangle-line-segment intersection code which I admit I have only a woolly grasp of. To model movement and compute collisions of the player I have to determine if a line passes within sphere-radius of a triangle. But I can find no convenient line near-miss intersection code! Here's the classic triangle intersection ### commented ### code with my starting assumptions: function triangle_ray_intersection(a,b,c,ray_origin,ray_dir,ray_radius) { // http://softsurfer.com/Archive/algorithm_0105/algorithm_0105.htm#intersect_RayTriangle%28%29 // get triangle edge vectors and plane normal var u = vec3_sub(b,a); var v = vec3_sub(c,a); var n = vec3_cross(u,v); if(n[0]==0 && n[1]==0 && n[2]==0) return null; // triangle is degenerate var w0 = vec3_sub(ray_origin,a); var j = vec3_dot(n,ray_dir); if(Math.abs(j) < 0.00000001) { //### if parallel, might still pass within ray_radius of it return null; // parallel, disjoint or on plane } var i = -vec3_dot(n,w0); // get intersect point of ray with triangle plane var k = i / j; if(k < 0.0) return null; // ray goes away from triangle //### as its a line segment, k > 1+ray_radius means no intersect var hit = vec3_add(ray_origin,vec3_scale(ray_dir,k)); // intersect point of ray and plane // is I inside T? //### here I'm a bit lost; this is presumably computing barycentric coordinates? var uu = vec3_dot(u,u); var uv = vec3_dot(u,v); var vv = vec3_dot(v,v); var w = vec3_sub(hit,a); var wu = vec3_dot(w,u); var wv = vec3_dot(w,v); var D = uv * uv - uu * vv; var s = (uv * wv - vv * wu) / D; //### therefore, compute if its within ray_radius scaled to the 0..1 of barycentric coordinates? if(s<0.0 || s>1.0) return null; // I is outside T var t = (uv * wu - uu * wv) / D; if(t<0.0 || (s+t)>1.0) return null; // I is outside T //### finally, if it passses a barycentric test it might still be too far //### to a point; must check that its distance from a corner is within ray_radius too if more than one barycentric coord is >1 //### so we have rounded corners... return [hit,n]; // I is in T } Given the distance between the point of plane intersection and each corner, I ought to be able to determine distance at world scale of how far beyond the edge - beyond 1.0 in barycentric coordinates for each axis - that point is... At this point my head explodes! Is this the right track? What's the actual code? UPDATE: you can earn 100 pts on SO if you answer this question there...! How can you determine if a line segment passes within some distance of a triangle?

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  • MEB Support to NetBackup MMS

    - by Hema Sridharan
    In MySQL Enterprise Backup 3.6, new option was introduced to support backup to tapes via SBT interface. SBT stands for System Backup to Tape, an Oracle API that helps to perform backup and restore jobs via media management software such as Oracle's Secure Backup (OSB). There are other storage managers like IBM's Tivoli Storage Manager (TSM) and Symantec's Netbackup (NB) which are also supported by MEB but we don't guarantee that it will function as expected for every release. MEB supports SBT API version 2.0 In this blog, I am primarily going to focus the interface of MEB and Symantec's NB. If we are using tapes for backup, ensure that tape library and tape drives are compatible. Test Setup 1. Install NB 7.5 master and media servers in Linux OS. ( NB 7.1 can also be used but for testing purpose I used NB 7.5)2. Install MEB 3.8 also in Linux OS.3. Install NB admin console in your windows desktop and configure the NB master server from there. Note: Ensure that you have root user permission to install NetBackup. Configuration Steps for MEB and NB Once MEB and NB are installed, Ensure that NB is linked to MEB by specifying the library /usr/openv/netbackup/bin/libobk.so64 in the mysqlbackup command line using --sbt-lib-path. Configure the NB master server from windows console. That is configure the storage units by specifying the Storage unit name, Disk type, Media Server name etc.  Create NetBackup policies that are user selectable. But please make sure that policy type is "Oracle".  Define the clients where MEB will be executed. Some times this will be different host where MEB is run or some times in same Media server where NB and tapes are attached. Now once the installation and configuration steps are performed for MEB and NB, the next part is the actual execution.MEB should be run as single file backup using --backup-image option with prefix sbt:(it is a tag which tells MEB that it should stream the backup image through the SBT interface) which is sent to NB client via SBT interface . The resulting backup image is stored where NB stores the images that it backs up. The following diagram shows how MEB interacts with MMS through SBT interface. Backup The following parameters should also be ready for the execution,    --sbt-lib-path : Path to SBT library specific to NetBackup MMS. SBT lib for NetBackup  is in /usr/openv/netbackup/bin/libobk.so64    --sbt-environment: Environment variables must be defined specific to NetBackup. In our example below, we use     NB_ORA_SERV=myserver.com,    NB_ORA_CLIENT=myserver.com,    NB_ORA_POLICY=NBU-MEB    ORACLE_HOME = /export/home2/tmp/hema/mysql-server/ ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ./mysqlbackup --port=13000 --protocol=tcp --user=root --backup-image=sbt:bkpsbtNB --sbt-lib-path=/usr/openv/netbackup/bin/libobk.so64 --sbt-environment="NB_ORA_SERV=myserver.com, NB_ORA_CLIENT=myserver.com, NB_ORA_POLICY=NBU-MEB, ORACLE_HOME=/export/home2/tmp/hema/mysql-server/” --backup-dir=/export/home2/tmp/hema/MEB_bkdir/ backup-to-image ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Once backup is completed successfully, this should appear in Activity Monitor in NetBackup Console.For restore,  image contents has to be extracted using image-to-backup-dir command and then apply-log and copy-back steps are applied. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ./mysqlbackup --sbt-lib-path=/usr/openv/netbackup/bin/libobk.so64  --backup-dir=/export/home2/tmp/hema/NBMEB/ --backup-image=sbt:bkpsbtNB image-to-backup-dir-----------------------------------------------------------------------------------------------------------------------------------Now apply logs as usual, shutdown the server and perform restore, restart the server and check the data contents. ./mysqlbackup   ---backup-dir=/export/home2/tmp/hema/NBMEB/  apply-log ./mysqlbackup --datadir=/export/home2/tmp/hema/mysql-server/mysql-5.5-meb-repo/mysql-test/var/mysqld.1/data/  --backup-dir=/export/home2/tmp/hema/MEB_bkpdir/ innodb_log_files_in_group=2 --innodb_log_file_size=5M --user=root --port=13000 --protocol=tcp copy-back The NB console should show 'Restore" job as done. If you don't see that there is something wrong with MEB or NetBackup.You can also refer to more detailed steps of MEB and NB integration in whitepaper here

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  • Is my hard drive about to die?

    - by Hristo Deshev
    I have two hard drives set up as a RAID 1 array on my server (Linux, software RAID using mdadm) and one of them just got me this "present" in syslog: Nov 23 02:05:29 h2 kernel: [7305215.338153] ata1.00: exception Emask 0x0 SAct 0x1 SErr 0x0 action 0x0 Nov 23 02:05:29 h2 kernel: [7305215.338178] ata1.00: irq_stat 0x40000008 Nov 23 02:05:29 h2 kernel: [7305215.338197] ata1.00: failed command: READ FPDMA QUEUED Nov 23 02:05:29 h2 kernel: [7305215.338220] ata1.00: cmd 60/08:00:d8:df:da/00:00:3a:00:00/40 tag 0 ncq 4096 in Nov 23 02:05:29 h2 kernel: [7305215.338221] res 41/40:08:d8:df:da/00:00:3a:00:00/00 Emask 0x409 (media error) <F> Nov 23 02:05:29 h2 kernel: [7305215.338287] ata1.00: status: { DRDY ERR } Nov 23 02:05:29 h2 kernel: [7305215.338305] ata1.00: error: { UNC } Nov 23 02:05:29 h2 kernel: [7305215.358901] ata1.00: configured for UDMA/133 Nov 23 02:05:32 h2 kernel: [7305218.269054] ata1.00: exception Emask 0x0 SAct 0x1 SErr 0x0 action 0x0 Nov 23 02:05:32 h2 kernel: [7305218.269081] ata1.00: irq_stat 0x40000008 Nov 23 02:05:32 h2 kernel: [7305218.269101] ata1.00: failed command: READ FPDMA QUEUED Nov 23 02:05:32 h2 kernel: [7305218.269125] ata1.00: cmd 60/08:00:d8:df:da/00:00:3a:00:00/40 tag 0 ncq 4096 in Nov 23 02:05:32 h2 kernel: [7305218.269126] res 41/40:08:d8:df:da/00:00:3a:00:00/00 Emask 0x409 (media error) <F> Nov 23 02:05:32 h2 kernel: [7305218.269196] ata1.00: status: { DRDY ERR } Nov 23 02:05:32 h2 kernel: [7305218.269215] ata1.00: error: { UNC } Nov 23 02:05:32 h2 kernel: [7305218.341565] ata1.00: configured for UDMA/133 Nov 23 02:05:35 h2 kernel: [7305221.193342] ata1.00: exception Emask 0x0 SAct 0x1 SErr 0x0 action 0x0 Nov 23 02:05:35 h2 kernel: [7305221.193368] ata1.00: irq_stat 0x40000008 Nov 23 02:05:35 h2 kernel: [7305221.193386] ata1.00: failed command: READ FPDMA QUEUED Nov 23 02:05:35 h2 kernel: [7305221.193408] ata1.00: cmd 60/08:00:d8:df:da/00:00:3a:00:00/40 tag 0 ncq 4096 in Nov 23 02:05:35 h2 kernel: [7305221.193409] res 41/40:08:d8:df:da/00:00:3a:00:00/00 Emask 0x409 (media error) <F> Nov 23 02:05:35 h2 kernel: [7305221.193474] ata1.00: status: { DRDY ERR } Nov 23 02:05:35 h2 kernel: [7305221.193491] ata1.00: error: { UNC } Nov 23 02:05:35 h2 kernel: [7305221.388404] ata1.00: configured for UDMA/133 Nov 23 02:05:38 h2 kernel: [7305224.426316] ata1.00: exception Emask 0x0 SAct 0x1 SErr 0x0 action 0x0 Nov 23 02:05:38 h2 kernel: [7305224.426343] ata1.00: irq_stat 0x40000008 Nov 23 02:05:38 h2 kernel: [7305224.426363] ata1.00: failed command: READ FPDMA QUEUED Nov 23 02:05:38 h2 kernel: [7305224.426387] ata1.00: cmd 60/08:00:d8:df:da/00:00:3a:00:00/40 tag 0 ncq 4096 in Nov 23 02:05:38 h2 kernel: [7305224.426388] res 41/40:08:d8:df:da/00:00:3a:00:00/00 Emask 0x409 (media error) <F> Nov 23 02:05:38 h2 kernel: [7305224.426459] ata1.00: status: { DRDY ERR } Nov 23 02:05:38 h2 kernel: [7305224.426478] ata1.00: error: { UNC } Nov 23 02:05:38 h2 kernel: [7305224.498133] ata1.00: configured for UDMA/133 Nov 23 02:05:41 h2 kernel: [7305227.400583] ata1.00: exception Emask 0x0 SAct 0x1 SErr 0x0 action 0x0 Nov 23 02:05:41 h2 kernel: [7305227.400608] ata1.00: irq_stat 0x40000008 Nov 23 02:05:41 h2 kernel: [7305227.400627] ata1.00: failed command: READ FPDMA QUEUED Nov 23 02:05:41 h2 kernel: [7305227.400649] ata1.00: cmd 60/08:00:d8:df:da/00:00:3a:00:00/40 tag 0 ncq 4096 in Nov 23 02:05:41 h2 kernel: [7305227.400650] res 41/40:08:d8:df:da/00:00:3a:00:00/00 Emask 0x409 (media error) <F> Nov 23 02:05:41 h2 kernel: [7305227.400716] ata1.00: status: { DRDY ERR } Nov 23 02:05:41 h2 kernel: [7305227.400734] ata1.00: error: { UNC } Nov 23 02:05:41 h2 kernel: [7305227.472432] ata1.00: configured for UDMA/133 From what I read so far, I am not sure if read errors mean that a hard drive is dying on me (no write errors so far). I've had hard drive errors in the past and those always had errors about failing to write to specific sectors in the logs. Not this time. Should I be replacing the drive? Could something else be causing the problem? I've scheduled a smartctl -t long test that will finish in a couple of hours. I hope this will give me some more info.

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  • Mac/iPhone:Streaming video file to iPhone

    - by user34157
    Hi, I am redirecting my question to superuser from stackoverflow: I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file? Thanks in advance.

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  • sound volume increase beyond 100% whenever possible on linux

    - by fakedrake
    Some audio output from files or streams is too low. It is obvious that hardware is able to play the same sounds but louder but because of the data it just plays it at some low level even at 100% volume. Vlc can generally increase the volume of a file up to 200%. Is there a way to do the same thing VLC does system-wide and if possible for an arbitrary v percentage value. If there is no application that does this, where should i look into for libs to do it myself or what code should i modify(eg code in the alsamixer) thank you Note: Asked the same thing on stackoverflow and they directed me here.

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  • Xubuntu 14.04 with Compton, strange screen tearing, only when playing videos though (advice needed)

    - by LinuxDudester
    Hello beloved community, Yet again I am in need of your great expertise. I ran into a very strange issue and just can't wrap my mind around it. I'm running Xubuntu 14.04 exclusively, with Compton installed. The OS runs great and I have absolutely no screen tearing when I move my windows around, scroll in my web browser, work in Gimp or Photoshop (wine) or even when I play very graphic demanding games, like Metro Last Light, Euro Truck Driver 2 and so on. There's not a tiny bit of tearing to see, but as soon as I play videos, in xbmc, vlc or parole media player the tearing begins (strangely enough this does not apply to youtube videos). I followed all available workarounds on askubuntu and the ubuntu forum,like the 50-xserver-command.conf, startx /etc/X11/Xsession /usr/bin/xbmc-standalone -- -bs or libsdl1.2debian fix and many more, but to no avail. I also tried the Open Source Nouveau display drivers as well, but for some odd reason they don't work so great on my system or at least with my graphics card. Even with Compton installed and configured, I have an extreme amount of screen tearing, as soon as I switch to the proprietary Nvidia drives the screen tearing is gone completely, except for the video playback with xbmc, vlc or parole media player. System info for your reference: OS: Xubuntu 14.04 Linux-x86_64 - Processor: Intel Core i7-4770S CPU @ 3.10GHz - Ram: 16 GB - GeForce GT 750M 1024 MB - Nvidia Driver: 331.38 Has anyone experienced such an odd issue or do you have any advice on how I could fix this? I would appreciate any help! Have a nice day!

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  • How to find a hidden streaming video/audio link and record it

    - by Stan
    I've been using 'URL snooper' to find the hidden streaming url. And feed that url to VLC to record streaming video/audio. But the VLC can't read those url. Then I also found that the url is like a floating url that changes every several hours. So the same audio station won't have same url. The streaming audio provider has bunches of audio stations and shuffle the link frequently. Is there any way to record the streaming media in this case? Please advise, thanks.

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  • Can't play stream from TorrentFlux server

    - by thegreyspot
    I am trying to stream a video from my TorrentFlux-b4rt server. I tried multiple media players, none work. Only VLC was able to produce an error message: input can't be opened: VLC is unable to open the MRL 'mms://..*.*:8080/'. Check the log for details. I have tried multiple computers on different networks and all have the same issue. I am using Windows 7 to play the videos, and the server is Torrentflux-b4rt 1.0-beta2 with ubuntu 9.10.

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  • Laptop turning off when fan is spinning hard

    - by Ieyasu Sawada
    My laptop seems to have reach its lifespan. Its an Acer laptop so I guess that's normal. But I'd like to hear your opinions about this. My laptop is only 2 years old. I haven't heard the fan spinning like crazy not until these past 5 months. What I did: Hoping that its just the applications that I have installed that's consume the life of my laptop from the background. I used PC Decrapifier to uninstall some of the things that I don't need. Reformatted my computer but only the primary partition since my files are on the second partition. Bought a cooling pad. None of these works. I noticed the fan spins so hard when: I have a lot of browser tabs open. Full screen mode a flash video that I'm viewing online. Using VLC to watch encoded videos. There's this thing called minicoder http://sourceforge.net/projects/minicoder/ to reduce the size of videos without affecting much of the quality. I'm suspecting that it needs additional software(to make life easier for the hardware) even though the video is working fine in VLC. VLC consumes about 300,000K and above(as seen from task manager) while watching videos (.mkv). The problem: Laptop suddenly turns off when the fan spins like crazy for about 20 minutes. I'm always checking to see if its already too hot(using my fingers to feel the side of the laptop) but its not so I continued watching and then poof! computer turns off. Laptop won't turn on immediately when I turn it on after it turning off by itself. The light for the power goes on but its turns off immediately. I have to wait for about 10-20 seconds before it boots up without problems. So how do I go about this? Is this just normal for Acer laptops after about 2 years of heavy usage (8-12 hours a day)? My usage is heavy but I normally only have a text-editor(sublime) and browser open(chrome). Here's what I got from HW monitor:

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  • How to convert dvr-ms file in Ubuntu to DVD?

    - by edmicman
    I have a .dvr-ms file of a recorded TV show from my Vista Media Center. I would like to burn this to a DVD that can play on any standalone DVD player. My main PC that I want to use to convert it to a DVD format is running Ubuntu 10.04. I am able to play the file in Ubuntu using VLC (which surprised me) so I'm assuming I have what I need to decode it. I guess my questions are: What format do I need to convert this file to so that I could burn it to a playable DVD? I started to go through VLC's conversion process and chose I think H264 and AAC or something, and it gave a message about not having an AAC encoder. I'll look into that some more tonight, but is that something I could then burn to a DVD? Thanks for any help!

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  • How to find a hidden stream video/audio link and record it

    - by Stan
    I've been using 'URL snooper' to find the hidden streaming url. And feed that url to VLC to record streaming video/audio. But the VLC can't read those url. Then I also found that the url is like a floating url that changes every several hours. So the same audio station won't have same url. The streaming audio provider has bunches of audio stations and shuffle the link frequently. Is there any way to record the streaming media in this case? Please advise, thanks.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • Streaming video file to iPhone

    - by user34157
    I have a http streaming link which gives me .flv streaming feed. I want to convert that and access in my iPhone program. How can i do that? I want to have a desktop software like VLC and input this streaming feed URL and convert to iPhone supported and stream again to iPhone. I tried VLC with H.264 and Mpeg-1 audio, but seems to be it doesn't give the supported format, so as iPhone program doesn't play the video. Could someone please guide me how can i setup a desktop software which can stream iPhone supported file?

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  • Ubuntu 12.04 host – Virtualbox 4.1.12 Guest=Windows 7 – Network will not connect

    - by user287529
    Ubuntu 12.04 host – Virtualbox 4.1.12 Guest=Windows 7 – Network will not connect. I'm using Ubuntu 12.04 on an Acer Aspire 5742-7645 laptop with 4GB memory, Intel Core i3 processor, Intel HD Graphics, DVD drive, 802.1 b/g/n, and 500 GB HD. I connect to my router via a wireless connection. I have installed Virutalbox 4.1.12 from the Ubuntu Software Center and installed Guest additions 4.1.12 in the Windows 7 guest session. I have Windows XP and Windows 7 installed as guests in Virtual box The network settings are different for XP and 7 – see below. Network Settings XP guest = Adapter 1: PCnet-FAST III (NAT) - Network works perfectly and has worked well for several years. Network Settings Win 7 = Adapter 1: Intel PRO/1000 MT Desktop (Bridged adapter, eth1) Promiscuous Mode = allow all Cable connected = checked When I originally installed Windows 7, I tried NAT and the guest network would not connect. Once I changed the setting to the above (Bridged) the Network worked perfectly. However, what I believe is after updates (not sure if it was an Ubuntu or Windows update) the guest network stopped working and I can not get it to connect. Interfaces file content auto lo iface lo inet loopback Ifconfig yields lou@lou-Aspire-5742:~$ ifconfig eth0 Link encap:Ethernet HWaddr 1c:75:08:09:f6:5c UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:16 eth1 Link encap:Ethernet HWaddr 4c:0f:6e:7c:9f:01 inet addr:192.168.1.104 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::4e0f:6eff:fe7c:9f01/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:18095 errors:2 dropped:0 overruns:0 frame:24344 TX packets:9281 errors:47 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:5301926 (5.3 MB) TX bytes:1441885 (1.4 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3208 errors:0 dropped:0 overruns:0 frame:0 TX packets:3208 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:294088 (294.0 KB) TX bytes:294088 (294.0 KB) Ipconfig yields the following: Windows IP Configuration Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : fe80::38ba:dbca:a21d:c3d1%13 Autoconfiguration IPv4 Address. . : 169.254.195.209 Subnet Mask . . . . . . . . . . . : 255.255.0.0 Default Gateway . . . . . . . . . : Tunnel adapter isatap.{B292E440-679D-4FC5-8E34-77D6804669C8}: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Tunnel adapter Local Area Connection* 11: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : I'm not sure what else to do. Can someone provide the troubleshooting steps to determine what the problem is and possible solution?

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  • AI to move custom-shaped spaceships (shape affecting movement behaviour)

    - by kaoD
    I'm designing a networked turn based 3D-6DOF space fleet combat strategy game which relies heavily on ship customization. Let me explain the game a bit, since you need to know a bit about it to set the question. What I aim for is the ability to create your own fleet of ships with custom shapes and attached modules (propellers, tractor beams...) which would give advantages and disadvantages to each ship, so you have lots of different fleet distributions. E.g., long ship with two propellers at the side would let the ship spin around that plane easily, bigger ships would move slowly unless you place lots of propellers at the back (therefore spending more "construction" points and energy when moving, and it will only move fast towards that direction.) I plan to balance all the game around this feature. The game would revolve around two phases: orders and combat phase. During the orders phase, you command the different ships. When all players finish the order phase, the combat phase begins and the ship orders get resolved in real-time for some time, then the action pauses and there's a new orders phase. The problem comes when I think about player input. To move a ship, you need to turn on or off different propellers if you want to steer, travel forward, brake, rotate in place... These propellers don't have to work at their whole power, so you can achieve more movement combinations with less propellers. I think this approach is a bit boring. The player doesn't want to fiddle with motors or anything, you just want to MOVE and KILL. The way I intend the player to give orders to these ships is by a destination and a rotation, and then the AI would calculate the correct propeller power to achive that movement and rotation. Propulsion doesn't have to be the same throught the entire turn calculation (after the orders have been given) so it would be cool if the ships reacted as they move, adjusting the power of the propellers for their needs dynamically, but it may be too hard to implement and it's not really needed for the game to work. In both cases, how would that AI decide which propellers to activate for the best (or at least not worst) trajectory to be achieved? I though about some approaches: Learning AI: The ship types would learn about their movement by trial and error, adjusting their behaviour with more uses, and finally becoming "smart". I don't want to get involved THAT far in AI coding, and I think it can be frustrating for the player (even if you can let it learn without playing.) Pre-calculated timestep movement: Upon ship creation, ALL possible movements are calculated for each propeller configuration and power for a given delta-time. Memory intensive, ugly, bad. Pre-calculated trajectories: The same as above but not for each delta-time but the whole trajectory, which would then be fitted as much as possible. Requires a fixed propeller configuration for the whole combat phase and is still memory intensive, ugly and bad. Continuous brute forcing: The AI continously checks ALL possible propeller configurations throughout the entire combat phase, precalculates a few time steps and decides which is the best one based on that. Con: what's good now might not be that good later, and it's too CPU intensive, ugly, and bad too. Single brute forcing: Same as above, but only brute forcing at the beginning of the simulation, so it needs constant propeller configuration throughout the entire combat phase. Coninuous angle check: This is not a full movement method, but maybe a way to discard "stupid" propeller configurations. Given the current propeller's normal vector and the final one, you can approximate the power needed for the propeller based on the angle. You must do this continuously throughout the whole combat phase. I figured this one out recently so I didn't put in too much thought. A priori, it has the "what's good now might not be that good later" drawback too, and it doesn't care about the other propellers which may act together to make a better propelling configuration. I'm really stuck here. Any ideas?

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  • KDE: How can I select audio output device for mplayer?

    - by grimripper
    I recently installed Kubuntu 13.10 64-bit, and I'm having a problem with selecting audio output device. In Phonon, when I select audio device preference order and press Apply, Amarok and Dragon will immediately switch to the preferred device. VLC and SMplayer are not affected. VLC has its own setting for selecting the output device, but SMplayer remains a problem. It always plays audio on internal audio, and I can't change output to HDMI. How can I select HDMI for SMplayer's audio output device? I don't know if it matters, but when I select HDMI audio in Phonon and click Test, the test sound plays on the internal audio output as well. In the hardware settings tab, the front left and front right test buttons play audio on HDMI. Also, volume up/down buttons affect HDMI volume when SMplayer is focused. This would make sense if I could get SMplayer to play audio over HDMI, but it would be better if the volume keys affected SMplayer's own volume, or the "mplayer2: audio stream" which appears in volume control while mplayer is playing. EDIT: I've recompiled mplayer with alsa support, and can now select the audio output device from SMplayer's settings. Didn't affect the issue with Phonon of course, but it's a suitable workaround.

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  • .AVI Files randomly cease to open, other strange errors too

    - by Ben Franchuk
    I Recently (a couple weeks ago) downloaded the complete series of Seinfeld, all in varying file type. I Watched them in sequence according to season and to airing date, and all was well. All of the files played fine with my media player of choice ("BS Player"), and once I had finished, I went onto watch some other TV I had previously downloaded (The U.S. Series of "The Office"), and after then, some other film and then some music, over the following weeks (keep in mind all of these files are all on the same Hard Drive). Later then, More recently, I Went back to watching Seinfeld. The episodes played well as they did before- with the exclusion of a few in Season 7. I Have not tested all of the episodes in the season, but upon inspection, the majority of them are experiencing this problem; the problem being simply that they don't open! BS Player says that the files are either damaged or that the codecs to play the files are not on my computer-- however I am certain that the files DO have the codecs, and I am pretty sure that they are NOT DAMAGED either. I Have played the files with other players (such as VLC, Media Player Classic, and Windows Media Player), too, only to the same result; of them not opening. Seemingly the only way that I can differentiate between a damaged file and a non-damaged file are the way that the icon shows in Windows Explorer. For example, the below image is how explorer shows the information of a file that is non-damaged... ...and below is how a damaged file appears... The most disturbing and confusing part of this, though, is the last episode in the season- It opens, but not as a video- Instead, as a 1 Hour, 16 Minute, and 35 Second Audio file! The file plays a song for the first 4 or so minutes, and then is pretty much silent (except for some extremely quiet noise) until the last minute or so, when a random array of chopped up sounds and beeping noises play. I Do not recognise the song at the beginning of the file, but by the sounds of it, it is a song by the artist "Mr. Oizo," who's complete works I downloaded a couple weeks before now; and a bit before then I had finished downloading season 9 (not affected by these problems) of Seinfeld. I'd also like to note that the file I told of earlier (which played audio instead of video) reads as the same size as the other files in the season (around 175 MB) and also opens as a video clip. I Have NEVER experienced any of these problems in the past, and they seem to be only effecting the one season of my downloaded TV. The problems have not arisen with any of the other files on my Hard Drive, or any of the files downloaded around the time or after the time of which I downloaded season 7 of Seinfeld- or at least to my noticing. I Use the hard drive these files are located on almost every day, so could that be the cause of these problems? Is this a sign that my HDD is soon going to die? If it helps, the HDD is a Western Digital MyBook 1.5 TB 7500 RPM. It is connected to the computer via U.S.B. 2.0. EDIT! I noticed that this problem is now occurring with Season 9 of Seinfeld- and, presumably, other files on the drive I have yet to check. Please, If you have ANY IDEA AT ALL on what may be causing this or how to fix it, do tell me!

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