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  • Why use spaces instead of tabs for indentation? [closed]

    - by erenon
    Possible Duplicate: Are spaces preferred over tabs for indentation? Why do most coding standards recommend the use of spaces instead of tabs? Tabs can be configured to be as many characters wide as needed, but spaces can't. Example: Zend cs Pear cs Pear manual: This helps to avoid problems with diffs, patches, SVN history and annotations. How could tabs cause problems?

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  • Better Java method Syntax? Return early or late? [closed]

    - by Gandalf
    Duplicate: Should a function have only one return statement? and Single return or multiple return statements? Often times you might have a method that checks numerous conditions and returns a status (lets say boolean for now). Is it better to define a flag, set it during the method, and return it at the end : boolean validate(DomainObject o) { boolean valid = false; if (o.property == x) { valid = true; } else if (o.property2 == y) { valid = true; } ... return valid; } or is it better/more correct to simply return once you know the method's outcome? boolean validate(DomainObject o) { if (o.property == x) { return true; } else if (o.property2 == y) { return true; } ... return false; } Now obviously there could be try/catch blocks and all other kinds of conditions, but I think the concept is clear. Opinions?

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  • Git: Run through a filter before commiting/pushing?

    - by martiert
    Hi. Is there a way to run the changed files through a filter before doing the commit? I wish to make sure the files follows the coding standards for the project. I would also like to compile and run some test before the commit/push actually takes place, so I know everything in the repo actually works.

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  • Formatting associative array declaration

    - by Drew Stephens
    When declaring an associative array, how do you handle the indentation of the elements of the array? I've seen a number of different styles (PHP syntax, since that's what I've been in lately). This is a pretty picky and trivial thing, so move along if you're interested in more serious pursuits. 1) Indent elements one more level: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 2) Indent elements two levels: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 3) Indent elements beyond the array constructor, with closing brace aligned with the start of the constructor: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); 4) Indent elements beyond the array construct, with closing brace aligned with opening brace: $array = array( 'Foo' => 'Bar', 'Baz' => 'Qux' ); Personally, I like #3—the broad indentation makes it clear that we're at a break point in the code (constructing the array), and having the closing brace floating a bit to the left of all of the array's data makes it clear that this declaration is done.

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  • Good Haskell coding standards

    - by Alexey Romanov
    Could someone provide a link to a good coding standard for Haskell? I've found this and this, but they are far from comprehensive. Not to mention that the HaskellWiki one includes such "gems" as "use classes with care" and "defining symbolic infix identifiers should be left to library writers only."

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  • Custom button template in wpf

    - by Archana R
    Hello, I want to create a simple button template with an image and text inside it. But i want to keep the System button's look and feel. Can anyone tell me step by step how to create it? P.S. : I have already tried it with CustomControl in wpf and BasedOn property.

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  • Is there a standard literal constant that I can use instead of "utf-8" in C# (.Net 3.5)?

    - by Hamish Grubijan
    Hi, I would like to find a better way to do this: XmlNode nodeXML = xmlDoc.AppendChild( xmlDoc.CreateXmlDeclaration( "1.0", "utf-8", String.Empty) ); I do not want to think about "utf-8" vs "UTF-8" vs "UTF8" vs "utf8" as I type code. I would like to make my code less prone to typos. I am sure that some standard library has declatred "utf-8" as a const / readonly string. How can I find it? Also, what about "1.0"? I am assuming that major XML versions have been enumerated somewhere as well. Thanks!

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  • Are regexes really maintainable?

    - by Rich Bradshaw
    Any code I've seen that uses Regexes tends to use them as a black box: Put in string Magic Regex Get out string This doesn't seem a particularly good idea to use in production code, as even a small change can often result in a completely different regex. Apart from cases where the standard is permanent and unchanging, are regexes the way to do things, or is it better to try different methods?

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  • Javascript clarity of purpose

    - by JesDaw
    Javascript usage has gotten remarkably more sophisticated and powerful in the past five years. One aspect of this sort of functional programming I struggle with, esp with Javascript’s peculiarities, is how to make clear either through comments or code just what is happening. Often this sort of code takes a while to decipher, even if you understand the prototypal, first-class functional Javascript way. Any thoughts or techniques for making perfectly clear what your code does and how in Javascript? I've asked this question elsewhere, but haven't gotten much response.

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  • C++ class initialisation containing class variable initialization

    - by Phil Hannent
    I noticed some code of a colleague today that initialized class variables in the initialization. However it was causing a warning, he says because of the order they are in. My question is why is it better to do variable initialization where it currently is and not within the curly brackets? DiagramScene::DiagramScene( int slideNo, QRectF screenRect, MainWindow* parent ) : QGraphicsScene( screenRect, parent ), myParent( parent ), slideUndoImageCurrentIndex(-1), nextGroupID(0), m_undoInProgress(false), m_deleteItemOnNextUndo(0) line(0), path(0) { /* Setup default brush for background */ scDetail->bgBrush.setStyle(Qt::SolidPattern); scDetail->bgBrush.setColor(Qt::white); setBackgroundBrush(scDetail->bgBrush); }

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  • How to get all n sets of three consecutives elements in an array or arraylist with a for statement ?

    - by newba
    Hi, I'm trying to do a convex hull approach and the little problem is that I need to get all sets of three consecutive vertices, like this: private void isConvexHull(Ponto[] points) { Arrays.sort(points); for (int i = 0; i <points.length; i++) { isClockWise(points[i],points[i+1],points[i+2]); } //... } I always do something that I don't consider clean code. Could please help me find one or more ways to this? I want it to be circular, i.e., if my fisrt point of the a set is the last element in the array, the 2nd element will be the 3rd in the list and the 3rd in that set will be the the 2nd element in the list, and so on. They must be consecutive, that's all.

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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • Most readable way to write simple conditional check

    - by JRL
    What would be the most readable/best way to write a multiple conditional check such as shown below? Two possibilities that I could think of (this is Java but the language really doesn't matter here): Option 1: boolean c1 = passwordField.getPassword().length > 0; boolean c2 = !stationIDTextField.getText().trim().isEmpty(); boolean c3 = !userNameTextField.getText().trim().isEmpty(); if (c1 && c2 && c3) { okButton.setEnabled(true); } Option 2: if (passwordField.getPassword().length > 0 && !stationIDTextField.getText().trim().isEmpty() && !userNameTextField.getText().trim().isEmpty() { okButton.setEnabled(true); } What I don't like about option 2 is that the line wraps and then indentation becomes a pain. What I don't like about option 1 is that it creates variables for nothing and requires looking at two places. So what do you think? Any other options?

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  • Print styles: How to ensure image doesn't span a page break

    - by notJim
    This is a problem I've had a few times, and I'm not sure how to deal with it. When writing a print stylesheet, is there a way to ensure that an image is always only on a single page. An example of the behavior I'm seeing is below: Page 1 | | | (text text text) | | (text text text) | | ________________ | | | Top of image | | |____________________| ------page break------ ____________________ Page 2 | | Rest of image | | | |________________| | | … | What I'd like Page 1 | | | (text text text) | | (text text text) | | | | | |____________________| ------page break------ ____________________ | ________________ | | | Full image | | | | | | | |________________| | | … | All those times I bitching about floats in LaTeX, and here I am asking for the same functionality... Can this be done? I'm not necessarily concerned about it working in all browsers, since this is often just a one-off document I'm writing to be turned into a PDF.

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  • Is there a downside to adding an anonymous empty delegate on event declaration?

    - by serg10
    I have seen a few mentions of this idiom (including on SO): // Deliberately empty subscriber public event EventHandler AskQuestion = delegate {}; The upside is clear - it avoids the need to check for null before raising the event. However, I am keen to understand if there are any downsides. For example, is it something that is in widespread use and is transparent enough that it won't cause a maintenance headache? Is there any appreciable performance hit of the empty event subscriber call?

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  • Adding the sum of numbers using a loop statement

    - by Deonna
    I need serious help dividing the positive numbers and the negative numbers. I am to accumulate the total of the negative values and separately accumulate the total of the positive values. After the loop, you are then to display the sum of the negative values and the sum of the positive values. The data is suppose to look like this: -2.3 -1.9 -1.5 -1.1 -0.7 -0.3 0.1 0.5 0.9 1.3 1.7 2.1 2.5 2.9 Sum of negative values: -7.8 Sum of positive values: 12 So far I have this: int main () { int num, num2, num3, num4, num5, sum, count, sum1; int tempVariable = 0; int numCount = 100; int newlineCount = 0, newlineCount1 = 0; float numCount1 = -2.3; while (numCount <= 150) { cout << numCount << " "; numCount += 2; newlineCount ++; if(newlineCount == 6) { cout<< " " << endl; newlineCount = 0; } } **cout << "" << endl; while (numCount1 <=2.9 ) { cout << numCount1 << " "; numCount1 += 0.4; newlineCount1 ++; } while ( newlineCount1 <= 0 && newlineCount >= -2.3 ); cout << "The sum is " << newlineCount1 << endl;** return 0; }

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  • Using typedefs (or #defines) on built in types - any sensible reason?

    - by jb
    Well I'm doing some Java - C integration, and throught C library werid type mappings are used (theres more of them;)): #define CHAR char /* 8 bit signed int */ #define SHORT short /* 16 bit signed int */ #define INT int /* "natural" length signed int */ #define LONG long /* 32 bit signed int */ typedef unsigned char BYTE; /* 8 bit unsigned int */ typedef unsigned char UCHAR; /* 8 bit unsigned int */ typedef unsigned short USHORT; /* 16 bit unsigned int */ typedef unsigned int UINT; /* "natural" length unsigned int*/ Is there any legitimate reason not to use them? It's not like char is going to be redefined anytime soon. I can think of: Writing platform/compiler portable code (size of type is underspecified in C/C++) Saving space and time on embedded systems - if you loop over array shorter than 255 on 8bit microprocessor writing: for(uint8_t ii = 0; ii < len; ii++) will give meaureable speedup.

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  • how to tackle a new project

    - by stevo
    Hi, I have a question about best practice on how to tackle a new project, any project. When starting a new project how do you go about tackling the project, do you split it into sections, start writing code, draw up flow diagrams. I'm asking this question because I'm looking for advice on how I can start new projects so I can get going on them quicker. I can have it planned, designed and starting coding with everything worked out. Any advice? Thanks Stephen

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  • Questions on Juval Lowy's IDesign C# Coding Standard

    - by Jan
    We are trying to use the IDesign C# Coding standard. Unfortunately, I found no comprehensive document to explain all the rules that it gives, and also his book does not always help. Here are the open questions that remain for me (from chapter 2, Coding Practices): No. 26: Avoid providing explicit values for enums unless they are integer powers of 2 No. 34: Always explicitly initialize an array of reference types using a for loop No. 50: Avoid events as interface members No. 52: Expose interfaces on class hierarchies No. 73: Do not define method-specific constraints in interfaces No. 74: Do not define constraints in delegates Here's what I think about those: I thought that providing explicit values would be especially useful when adding new enum members at a later point in time. If these members are added between other already existing members, I would provide explicit values to make sure the integer representation of existing members does not change. No idea why I would want to do this. I'd say this totally depends on the logic of my program. I see that there is alternative option of providing "Sink interfaces" (simply providing already all "OnXxxHappened" methods), but what is the reason to prefer one over the other? Unsure what he means here: Could this mean "When implementing an interface explicitly in a non-sealed class, consider providing the implementation in a protected virtual method that can be overridden"? (see Programming .NET Components 2nd Edition, end of chapter “Interfaces and Class Hierarchies”). I suppose this is about providing a "where" clause when using generics, but why is this bad on an interface? I suppose this is about providing a "where" clause when using generics, but why is this bad on a delegate?

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  • C# coding standards for private member variables [closed]

    - by Sasha
    I saw two common approaches for coding standards for private member variables: class Foo { private int _i; private string _id; } and class Foo { private int m_i; private string m_id; } I believe the latter is coming from C++. Also, many people specify type before the member variable: double m_dVal -- to indicate that is is a nonconstant member variable of the type double? What are the conventions in C#?

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