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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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  • How to get multipath working for Ubuntu Server 12.04

    - by mlampi
    I'm working on a project which aims to make use of Ubuntu servers running on enterprise class hardware. In our case that means IBM HS23E blade servers, QLogic 4GB fibre channel extension cards and quite old IBM DS4500 disk array with two controllers. At the moment we have fibre channel as only boot option and Ubuntu Server 12.04 installed just fine and is able to boot without multipath. I'm not a linux professional myself but in our team we have people who will understand the technical stuff. Don't let my post confuse :) The current situation is that we have only one fibre channel connection to a single disk array controller. Real life case would be of course quite different. At minimum we should have two fibre channel ports connected to two different switches and two different controllers. However, we have no idea how to set up multipath tool. Is the DM-MPIO the right software? At minimum we should be able to boot when multiple connections are available and achieve fault tolerance when any of them should be down. Since the disk array is not the latest hardware, I managed to find RDAC driver sources only for 2.6.x kernel. And we have 3.2.x. Another issue is to build a multipath.conf. The said driver sources are from IBM support and the QLogic drivers provided to Ubuntu installer are from Ubuntu site. It seems that RHEL and SLES would have near out of the box support but that is not an option for our project. Actual questions: - What is the recommended software tool for multipath for Ubuntu Server 12.04? - Is there available pre-made configurations or templates? Does it require disk array / controller specific settings or do a more generic config work? - Do you have expriences on similar setup and like to share the knowledge? I'll provide you with any additional information you might require. Thanks in advance.

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  • Wifi not working after a few minutes

    - by drtanz
    I'm using a few MacBooks and iPads connected to a router via WiFi. The problem is that a few minutes after they connect via WiFi the connection stops working. This happens on all devices. I went into the router settings by connecting via cable and everything seems in order. Connecting a laptop via cable to the router I can use internet as normal, the problem is only with WiFi. What can be the problem here? Here are the connected clients Connected Clients MAC Address Idle(s) RSSI(dBm) IP Addr Host Name Mode Speed (kbps) 14:10:9F:F3:48:D6 1 -36 192.168.0.5 Jeans-Air n 78000 14:99:E2:C6:41:10 1 -36 192.168.0.8 JeanGaleasiPad n 24000 Here's the router event log Mon Dec 30 04:12:30 2013 Notice (6) WiFi Interface [wl0] set to Channel 1 (Side-Band Channel:N/A)... Mon Dec 30 04:12:25 2013 Notice (6) WiFi Interface [wl0] set to Channel 1 (Side-Band Channel:5) -... Mon Dec 30 02:17:56 2013 Notice (6) WiFi Interface [wl0] set to Channel 40 (Side-Band Channel:36)... Mon Dec 30 02:16:04 2013 Notice (6) WiFi Interface [wl0] set to Channel 11 (Side-Band Channel:7) ... Mon Dec 30 01:59:26 2013 Notice (6) WiFi Interface [wl0] set to Channel 6 (Side-Band Channel:N/A)... Mon Dec 30 01:59:22 2013 Notice (6) WiFi Interface [wl0] set to Channel 6 (Side-Band Channel:2) -... Sun Dec 29 23:27:51 2013 Notice (6) WiFi Interface [wl0] set to Channel 1 (Side-Band Channel:N/A)... Sun Dec 29 23:27:49 2013 Notice (6) WiFi Interface [wl0] set to Channel 11 (Side-Band Channel:N/A... Sun Dec 29 14:32:55 2013 Critical (3) Started Unicast Maintenance Ranging - No Response received - ... Sat Dec 28 13:08:19 2013 Error (4) DHCP REBIND WARNING - Field invalid in response ;CM-MAC=1c:3e... Fri Dec 27 18:10:19 2013 Critical (3) Started Unicast Maintenance Ranging - No Response received - ... Fri Dec 27 16:08:55 2013 Error (4) Map Request Retry Timeout;CM-MAC=1c:3e:84:f1:6b:84;CMTS-MAC=0... Thu Dec 26 21:08:53 2013 Notice (6) WiFi Interface [wl0] set to Channel 11 (Side-Band Channel:7) ... Thu Dec 26 20:43:50 2013 Notice (6) WiFi Interface [wl0] set to Channel 11 (Side-Band Channel:N/A... Tue Dec 24 12:45:03 2013 Critical (3) Started Unicast Maintenance Ranging - No Response received - ... Tue Dec 24 04:55:52 2013 Error (4) Map Request Retry Timeout;CM-MAC=1c:3e:84:f1:6b:84;CMTS-MAC=0... Mon Dec 23 12:32:00 2013 Notice (6) TLV-11 - unrecognized OID;CM-MAC=1c:3e:84:f1:6b:84;CMTS-MAC=0... Mon Dec 23 12:32:00 2013 Error (4) Missing BP Configuration Setting TLV Type: 17.9;CM-MAC=1c:3e:... Mon Dec 23 12:32:00 2013 Error (4) Missing BP Configuration Setting TLV Type: 17.8;CM-MAC=1c:3e:... Mon Dec 23 12:32:00 2013 Warning (5) DHCP WARNING - Non-critical field invalid in response ;CM-MAC... Mon Dec 23 18:32:02 2013 Notice (6) Honoring MDD; IP provisioning mode = IPv4 Mon Dec 23 18:31:10 2013 Critical (3) No Ranging Response received - T3 time-out;CM-MAC=1c:3e:84:f1... Mon Dec 23 18:28:57 2013 Critical (3) Received Response to Broadcast Maintenance Request, But no Un... Mon Dec 23 18:28:25 2013 Critical (3) Started Unicast Maintenance Ranging - No Response received - ... Mon Dec 23 12:17:48 2013 Notice (6) TLV-11 - unrecognized OID;CM-MAC=1c:3e:84:f1:6b:84;CMTS-MAC=0... Mon Dec 23 12:17:48 2013 Error (4) Missing BP Configuration Setting TLV Type: 17.9;CM-MAC=1c:3e:... Mon Dec 23 12:17:48 2013 Error (4) Missing BP Configuration Setting TLV Type: 17.8;CM-MAC=1c:3e:... Mon Dec 23 12:17:48 2013 Warning (5) DHCP WARNING - Non-critical field invalid in response ;CM-MAC... Mon Dec 23 18:17:48 2013 Notice (6) Honoring MDD; IP provisioning mode = IPv4 Mon Dec 23 18:16:58 2013 Critical (3) No Ranging Response received - T3 time-out;CM-MAC=1c:3e:84:f1... Mon Dec 23 18:16:15 2013 Critical (3) Received Response to Broadcast Maintenance Request, But no Un... Mon Dec 23 18:15:43 2013 Critical (3) Started Unicast Maintenance Ranging - No Response received - ...

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  • A device specific alpha bitmap fails after switching resolutions in remote desktop

    - by Bob
    All my alpha bitmaps, created using CreateCompatibleBitmap(..), start to receive an error code 87 after someone signs in with Remote Desktop. I am assuming that this is because the resolution changed and I am using a device specific bitmap. I am wondering what the best route is to fix this issue without migrating to a device independent bitmap? Some options are: 1) Detect remote desktop change and flag all bitmaps to be reloaded (I have done this but it does not work as well as I would like). 2) Wait for error code 87 to happen on an alphablend image that previously worked, and then reload it (was going to try this next, im sure it will work, but a little hacky) 3) Detect random event such as WM_DISPLAYCHANGE or _ that tells me when I should do this (ie: a device change event I'm guessing, or maybe something more specific?) 4) _? Thanks for any help in advance

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  • CGContextSetRBStrokeColor to replace, not add, for alpha?

    - by Peter Hajas
    I use CGContexts to allow the user to draw in my application, here's an example: CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound); CGContextSetLineWidth(UIGraphicsGetCurrentContext(), size); CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(),r,g,b,a); I want the user to have an "eraser" tool that actually erases - it can't draw white (that would add white to the image, which may not have a white background) or alpha (or else the stroke won't do anything). Is there a way to do this? Perhaps replacing contents of a CGContext or UIImage?

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  • Problem on Windows 7 using Image.FromStream to open cmyk+alpha tiff file

    - by Stefan Andersson
    I'm having a problem running the following code om Windows 7 x86 when creating an Image from a lzw encoded cmyk + alpha TIFF file. The FromStream call throws a System.ArgumentException: Parameter is not validRunning When I run the code on Vista or Server 2008 (both x86 and x64 bit) it just works. using System; using System.Drawing; using System.Drawing.Imaging; . . . using (FileStream stream = File.OpenRead(fileName)) { using (Image image = Image.FromStream(stream, false, false)) { // Do something with the image } }

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  • [SWT/RCP] Alpha blending is slow on linux

    - by elgcom
    we are developing an SWT/RCP(Eclipse 3.5) application on both Windows and Linux (on identical hardware). The application is a GIS app which shows several layered maps(PNG images) rendered with alpha blending. org.eclipse.draw2d.Graphics.setAlpha(...); org.eclipse.draw2d.Graphics.drawImage(...); On Windows the performance is pretty good, but on Linux it is very poor. is that a Linux(GTK/KDE) problem? or is there any workaround to improve the performance on Linux?

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  • How to generate a random alpha-numeric string in Java

    - by Todd
    I've been looking for a simple java algorithm to generate a pseudo-random alpha-numeric string. In my situation it would be used as a unique session/key identifier that would "likely" be unique over 500K+ generation (my needs don't really require anything much more sophisticated) . Ideally I would be able to specify a length depending on my uniqueness needs. For example, a generated string of length 12 might look something like "AEYGF7K0DM1X". Answers: I like @Apocalisp and @erickson's answers equally well. The only downside to @Apocalisp's answer is it requires an apache class. Thanks to both for the help!

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  • Load a bitmap from file in RGB format (without alpha)

    - by Robert
    Hi, i simply want to load a .BMP file and get the Bitmap object in 24bit RGB format (or 32bit in RGB format). All methods I tried return a Bitmap/Image object with PixelFormat = Format32bppArgb. Even if of course BMPs don't have alpha. new Bitmap(System.Drawing.Image.FromFile(fileName, true)); new Bitmap(fileName); I currently solve the problem by copying the first object to another in memory bitmap at 24bit RBG. Is there a single method to do it? Thanks

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  • Achieving AES-256 Channel Encryption with the .NET Compact Framework

    - by Ev
    Hi There, I am working on a business application where the clients are Windows Mobile 6.1 Professional devices. The server is a Java enterprise application. The industry working group recommends AES-256 encryption for client/server communications. This is necessary to gain certification. The encryption doesn't necessarily need to be channel encryption, it could be payload encryption. Channel encryption is preferable. The client and server communicate using SOAP/HTTP, which we are yet to implement. We plan to use WCF on the compact framework. In order to alleviate some of the work required to implement manual encryption/decryption, it would be nice if we could achieve the required encryption either at the TLS level, or somehow using the WS-* standards (I'm not particularly familiar with that group of technologies but I am learning right now). The server supports https with 256-bit AES. Does anybody have an idea on the best way to implement this? Thanks in advance.

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  • How to control overlapping Alpha fades on iPhone...

    - by ReduxDJ
    I have two animation methods, basically the just repeat... How do I prevent them from overlapping and flickering, is there a convenient way to do this? Thanks, -(void) doPowerChangeAnimUp { powerIconChange .alpha = 0; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:)]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:1]; [UIView commitAnimations]; } -(void)animationDidStop:(NSString *)animationID { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self] ; [UIView setAnimationDidStopSelector:@selector(doPowerChangeAnimUp)]; [UIView setAnimationDuration:2]; [powerIconChange setAlpha:0]; [UIView commitAnimations]; }

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • how to convert numbers to alpha numeric system with php

    - by Patrick
    Im not sure what this is called, which is why im having trouble searching for it. What im looking to do, is take numbers, and convert them to some alpha numeric base so that the number say 5000, wouldnt read 5000, but like G4u or something like that. The idea being to save space and also not make it obvious how many records there are in a given system. Im using php, so if there is something like this built into php even better, but even a name for this method would be helpful at this point Again, sorry for not being able to be more clear, im just not sure what this is called.

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  • Reading a part of a alpha numeric string in SQL

    - by novice
    I have a table with one column " otname " table1.otname contains multiple rows of alpha-numeric string resembling the following data sample: 11.10.32.12.U.A.F.3.2.21.249.1 2001.1.1003.8281.A.LE.P.P 2010.1.1003.8261.A.LE.B.B I want to read the fourth number in every string ( part of the string in bold ) and write a query in Oracle 10g to read its description stored in another table. My dilemma is writing the first part of the query.i.e. choosing the fourth number of every string in a table My second query will be something like this: select description_text from table2 where sncode = 8281 -- fourth part of the data sample in every string Many thanks. novice

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  • Mapping Repeating Sequence Groups in BizTalk

    - by Paul Petrov
    Repeating sequence groups can often be seen in real life XML documents. It happens when certain sequence of elements repeats in the instance document. Here’s fairly abstract example of schema definition that contains sequence group: <xs:schemaxmlns:b="http://schemas.microsoft.com/BizTalk/2003"            xmlns:xs="http://www.w3.org/2001/XMLSchema"            xmlns="NS-Schema1"            targetNamespace="NS-Schema1" >  <xs:elementname="RepeatingSequenceGroups">     <xs:complexType>       <xs:sequencemaxOccurs="1"minOccurs="0">         <xs:sequencemaxOccurs="unbounded">           <xs:elementname="A"type="xs:string" />           <xs:elementname="B"type="xs:string" />           <xs:elementname="C"type="xs:string"minOccurs="0" />         </xs:sequence>       </xs:sequence>     </xs:complexType>  </xs:element> </xs:schema> And here’s corresponding XML instance document: <ns0:RepeatingSequenceGroupsxmlns:ns0="NS-Schema1">  <A>A1</A>  <B>B1</B>  <C>C1</C>  <A>A2</A>  <B>B2</B>  <A>A3</A>  <B>B3</B>  <C>C3</C> </ns0:RepeatingSequenceGroups> As you can see elements A, B, and C are children of anonymous xs:sequence element which in turn can be repeated N times. Let’s say we need do simple mapping to the schema with similar structure but with different element names: <ns0:Destinationxmlns:ns0="NS-Schema2">  <Alpha>A1</Alpha>  <Beta>B1</Beta>  <Gamma>C1</Gamma>  <Alpha>A2</Alpha>  <Beta>B2</Beta>  <Gamma>C2</Gamma> </ns0:Destination> The basic map for such typical task would look pretty straightforward: If we test this map without any modification it will produce following result: <ns0:Destinationxmlns:ns0="NS-Schema2">  <Alpha>A1</Alpha>  <Alpha>A2</Alpha>  <Alpha>A3</Alpha>  <Beta>B1</Beta>  <Beta>B2</Beta>  <Beta>B3</Beta>  <Gamma>C1</Gamma>  <Gamma>C3</Gamma> </ns0:Destination> The original order of the elements inside sequence is lost and that’s not what we want. Default behavior of the BizTalk 2009 and 2010 Map Editor is to generate compatible map with older versions that did not have ability to preserve sequence order. To enable this feature simply open map file (*.btm) in text/xml editor and find attribute PreserveSequenceOrder of the root <mapsource> element. Set its value to Yes and re-test the map: <ns0:Destinationxmlns:ns0="NS-Schema2">  <Alpha>A1</Alpha>  <Beta>B1</Beta>  <Gamma>C1</Gamma>  <Alpha>A2</Alpha>  <Beta>B2</Beta>  <Alpha>A3</Alpha>  <Beta>B3</Beta>  <Gamma>C3</Gamma> </ns0:Destination> The result is as expected – all corresponding elements are in the same order as in the source document. Under the hood it is achieved by using one common xsl:for-each statement that pulls all elements in original order (rather than using individual for-each statement per element name in default mode) and xsl:if statements to test current element in the loop:  <xsl:templatematch="/s0:RepeatingSequenceGroups">     <ns0:Destination>       <xsl:for-eachselect="A|B|C">         <xsl:iftest="local-name()='A'">           <Alpha>             <xsl:value-ofselect="./text()" />           </Alpha>         </xsl:if>         <xsl:iftest="local-name()='B'">           <Beta>             <xsl:value-ofselect="./text()" />           </Beta>         </xsl:if>         <xsl:iftest="local-name()='C'">           <Gamma>             <xsl:value-ofselect="./text()" />           </Gamma>         </xsl:if>       </xsl:for-each>     </ns0:Destination>  </xsl:template> BizTalk Map editor became smarter so learn and use this lesser known feature of XSLT 2.0 in your maps and XSL stylesheets.

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  • FCoE, on any Ethernet switch?

    - by javano
    I understand the concept of FCoE. I have looked at the Wikipedia page and looking at the layer 2 frame diagram, it looks like FCoE really should "just work" on any Ethernet switch, but is this really the case? If so, what do switches like Cisco's Nexus 5k or 6120P offer that normal switches don't (in specific relation to FCoE)? I am just using those two switches as examples. On the Nexus 5548UP page for example it says the following; Unified ports that support traditional Ethernet, Fibre Channel (FC),and Fibre Channel over Ethernet (FCoE) Well if FCoE runnins over regular Ethernet, that why does it support "Ethernet and Fibire Channel over Ethernet"? This is why I am curious as to weather FCoE will run on any Ethernet switch and these switches just support "bonus" features, or if you do indeed require a specialist switch. Thank you.

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  • Are my other partitions safe from harm from an alpha/beta release?

    - by Marcappuccino
    I am quite intrested in testing the latest alpha-3 of Ubuntu, however, performance in VirtualBox is slow and somewhat buggy (I know! It's an Alpha) - guest additions wern't installing, bad mouse intergration, etc. I would now like to test this release on my hard drive. But my main system (12.04) is also on this very same hard drive. Is this safe? Can the alpha touch my main partition? Are there any other risks?

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  • XNA Alpha Blending to make part of a texture transparent

    - by David
    What I am trying to do is use alpha blending in XNA to make part of a drawn texture transparent. So for instance, I clear the screen to some color, lets say Blue. Then I draw a texture that is red. Finally I draw a texture that is just a radial gradient from completely transparent in the center to completely black at the edge. What I want is the Red texture drawn earlier to be transparent in the same places as the radial gradient texture. So you should be able to see the blue back ground through the red texture. I thought that this would work. GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteBlendMode.None); spriteBatch.Draw(bg, new Vector2(0, 0), Color.White); spriteBatch.End(); spriteBatch.Begin(SpriteBlendMode.None); GraphicsDevice.RenderState.AlphaBlendEnable = true; GraphicsDevice.RenderState.AlphaSourceBlend = Blend.One; GraphicsDevice.RenderState.AlphaDestinationBlend = Blend.Zero; GraphicsDevice.RenderState.SourceBlend = Blend.Zero; GraphicsDevice.RenderState.DestinationBlend = Blend.One; GraphicsDevice.RenderState.BlendFunction = BlendFunction.Add; spriteBatch.Draw(circle, new Vector2(0, 0), Color.White); spriteBatch.End(); GraphicsDevice.RenderState.AlphaBlendEnable = false; But it just seems to ignore all my RenderState settings. I also tried setting the SpriteBlendMode to AlphaBlend. It blends the textures, but that is not the effect I want. Any help would be appreciated.

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  • Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } I use php 5.3.2 and the GD library bundled (2.0.34 compatible) Thanks

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  • Random Alpha numeric generator

    - by AAA
    Hi, I want to give our users in the database a unique alpha-numeric id. I am using the code below, will this always generate a unique id? Below is the old and updated version of the code: New php: // Generate Guid function NewGuid() { $s = strtoupper(md5(uniqid("something",true))); $guidText = substr($s,0,8) . '-' . substr($s,8,4) . '-' . substr($s,12,4). '-' . substr($s,16,4). '-' . substr($s,20); return $guidText; } // End Generate Guid $Guid = NewGuid(); echo $Guid; echo "<br><br><br>"; Old PHP: // Generate Guid function NewGuid() { $s = strtoupper(md5(uniqid("something",true))); $guidText = substr($s,0,8) . '-' . substr($s,8,4) . '-' . substr($s,12,4). '-' . substr($s,16,4). '-' . substr($s,20); return $guidText; } // End Generate Guid $Guid = NewGuid(); echo $Guid; echo "<br><br><br>"; Will this first code guarantee uniqueness?

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  • MIPS: removing non alpha-numeric characters from a string

    - by Kron
    I'm in the process of writing a program in MIPS that will determine whether or not a user entered string is a palindrome. It has three subroutines which are under construction. Here is the main block of code, subroutines to follow with relevant info: .data Buffer: .asciiz " " # 80 bytes in Buffer intro: .asciiz "Hello, please enter a string of up to 80 characters. I will then tell you if that string was a palindrome!" .text main: li $v0, 4 # print_string call number la $a0, intro # pointer to string in memory syscall li $v0, 8 #syscall code for reading string la $a0, Buffer #save read string into buffer li $a1, 80 #string is 80 bytes long syscall li $s0, 0 #i = 0 li $t0, 80 #max for i to reach la $a0, Buffer jal stripNonAlpha li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall li $s0, 0 jal findEnd jal toUpperCase li $v0, 4 # print_string call number la $a0, Buffer # pointer to string in memory syscall Firstly, it's supposed to remove all non alpha-numeric characters from the string before hand, but when it encounters a character designated for removal, all characters after that are removed. stripNonAlpha: beq $s0, $t0, stripEnd #if i = 80 end add $t4, $s0, $a0 #address of Buffer[i] in $t4 lb $s1, 0($t4) #load value of Buffer[i] addi $s0, $s0, 1 #i = i + 1 slti $t1, $s1, 48 #if ascii code is less than 48 bne $t1, $zero, strip #remove ascii character slti $t1, $s1, 58 #if ascii code is greater than 57 #and slti $t2, $s1, 65 #if ascii code is less than 65 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 91 #if ascii code is greater than 90 #and slti $t2, $s1, 97 #if ascii code is less than 97 slt $t3, $t1, $t2 bne $t3, $zero, strip #remove ascii character slti $t1, $s1, 123 #if ascii character is greater than 122 beq $t1, $zero, strip #remove ascii character j stripNonAlpha #go to stripNonAlpha strip: #add $t5, $s0, $a0 #address of Buffer[i] in $t5 sb $0, 0($t4) #Buffer[i] = 0 #addi $s0, $s0, 1 #i = i + 1 j stripNonAlpha #go to stripNonAlpha stripEnd: la $a0, Buffer #save modified string into buffer jr $ra #return Secondly, it is supposed to convert all lowercase characters to uppercase. toUpperCase: beq $s0, $s2, upperEnd add $t4, $s0, $a0 lb $s1, 0($t4) addi $s1, $s1, 1 slti $t1, $s1, 97 #beq $t1, $zero, upper slti $t2, $s1, 123 slt $t3, $t1, $t2 bne $t1, $zero, upper j toUpperCase upper: add $t5, $s0, $a0 addi $t6, $t6, -32 sb $t6, 0($t5) j toUpperCase upperEnd: la $a0, Buffer jr $ra The final subroutine, which checks if the string is a palindrome isn't anywhere near complete at the moment. I'm having trouble finding the end of the string because I'm not sure what PC-SPIM uses as the carriage return character. Any help is appreciated, I have the feeling most of my problems result from something silly and stupid so feel free to point out anything, no matter how small.

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  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

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  • How to Improve my php image resizer to support alpha png and transparent GIFs

    - by David
    Hi, I use this function to resize images but i end up with ugly creepy image with a black background if it's a transparent GIF or PNG with alpha, however it works perfectly for jpg and normal png. function cropImage($nw, $nh, $source, $stype, $dest) { $size = getimagesize($source); $w = $size[0]; $h = $size[1]; switch($stype) { case 'gif': $simg = imagecreatefromgif($source); break; case 'jpg': $simg = imagecreatefromjpeg($source); break; case 'png': $simg = imagecreatefrompng($source); break; } $dimg = imagecreatetruecolor($nw, $nh); switch ($stype) { case "png": imagealphablending( $dimg, false ); imagesavealpha( $dimg, true ); $transparent = imagecolorallocatealpha($dimg, 255, 255, 255, 127); imagefilledrectangle($dimg, 0, 0, $nw, $nh, $transparent); break; case "gif": // integer representation of the color black (rgb: 0,0,0) $background = imagecolorallocate($simg, 0, 0, 0); // removing the black from the placeholder imagecolortransparent($simg, $background); break; } $wm = $w/$nw; $hm = $h/$nh; $h_height = $nh/2; $w_height = $nw/2; if($w> $h) { $adjusted_width = $w / $hm; $half_width = $adjusted_width / 2; $int_width = $half_width - $w_height; imagecopyresampled($dimg,$simg,-$int_width,0,0,0,$adjusted_width,$nh,$w,$h); } elseif(($w <$h) || ($w == $h)) { $adjusted_height = $h / $wm; $half_height = $adjusted_height / 2; $int_height = $half_height - $h_height; imagecopyresampled($dimg,$simg,0,-$int_height,0,0,$nw,$adjusted_height,$w,$h); } else { imagecopyresampled($dimg,$simg,0,0,0,0,$nw,$nh,$w,$h); } imagejpeg($dimg,$dest,100); } Example : cropImage("300","200","original.png","png","new.png"); I use php 5.3.2 and the GD library bundled (2.0.34 compatible) How to make it support transparency? i've added imagealphablending() and imagesavealpha but it didn't work. Or atlast is there any similar good classes? Thanks

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