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  • Problems using Maven to initialize a local thoughtsite (App Engine sample) project in Eclipse

    - by ovr
    This sample app ("thoughtsite") for App Engine contains a pom.xml in its trunk: http://code.google.com/p/thoughtsite/source/browse/#svn/trunk I ran mvn eclipse:eclipse and also tried using m2eclipse to import this source code into an Eclipse project. But I end up with this error despite the fact that I have the Google App Engine plugin and the Google App Engine SDK installed: Exception in thread "main" java.lang.ExceptionInInitializerError at com.google.appengine.tools.info.SdkImplInfo.<clinit>(SdkImplInfo.java:19) at com.google.appengine.tools.util.Logging.initializeLogging(Logging.java:36) at com.google.appengine.tools.development.DevAppServerMain.main(DevAppServerMain.java:82) Caused by: java.lang.RuntimeException: Unable to discover the Google App Engine SDK root. This code should be loaded from the SDK directory, but was instead loaded from file:~/.m2/repository/com/google/appengine/appengine-tools-sdk/1.3.0/appengine-tools-sdk-1.3.0.jar. Specify -Dappengine.sdk.root to override the SDK location. at com.google.appengine.tools.info.SdkInfo.findSdkRoot(SdkInfo.java:106) at com.google.appengine.tools.info.SdkInfo.<clinit>(SdkInfo.java:24) ... 3 more When I go into the project settings under "Google" and try to set it to use the default App Engine SDK it always reverts to trying to use Maven's App Engine SDK instead. No idea how to get this project working.

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  • Rewarding iOS app beta testers with in app purchase?

    - by Partridge
    My iOS app is going to be free, but with additional functionality enabled via in app purchase. Currently beta testers are doing a great job finding bugs and I want to reward them for their hard work. I think the least I can do is give them a full version of the app so that they don't have to buy the functionality themselves. However, I'm not sure what the best way to do this is. There do not appear to be promo codes for in app purchase so I can't just email out promo codes. I have all the tester device UDIDs so when the app launches I could grab the device UDID and compare it to an internal list of 'approved' UDIDs. Is this what other developers do? My concerns: The in app purchase content would not be tied to their iTunes account, so if beta testers move to a new device they would not be able to enable the content unless I released a new build in the app store with their new UDID. So they may have to buy it eventually anyway. Having an internal list leaves a hole for hackers to modify the list and add themselves to it. What would you do?

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  • Problems with i18n using django translation on App-Engine with Korean and Hindi

    - by Greg
    I've got a setup based on the post here, and it works perfectly. Adding more languages to the mix, it recognises them fine, except for Korean (ko) and Hindi (hi). Chinese/Japanese/Hebrew are all fine, so nothing to do with encodings/charsets I don't think. Taking a look into the django code inside the app-engine SDK, I notice that all the languages that I'm using except for ko and hi are ones that ship with django - in the default settings.py and inside the locale folder they are missing. If I copy one of the locale folders inside the /usr/local/google_appengine/lib/django[...]/conf/locale and rename it to be 'ko', then it starts working in my app, but I won't be able to replicate this modification when I deploy to app-engine, so need a bit of help understanding what I might be doing wrong. my settings.py is definitely being taken into account, as if I remove languages from there then they stop working (as they should). If I copied the django modules into my app, under 'lib' there say, could I use those instead of the ones app-engine tries to use, maybe? I'm brand new to python/django/app-engine, and developing on a Mac with Leopard, if that makes any difference. I have the latest app-engine SDK as of tuesday.

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  • iPhone: Compressing .app files in command line (Mac OS X) removes CodeSigning

    - by Santthosh
    I am trying to do a simple build automation of my iPhone apps with TeamCity, but having this nagging issue.. When I manually pickup and install .app file from the build folder it works great (syncs smoothly with iTunes and I can see the app on my phone) But when I try to zip this with /bin/zip or ditto...then the zipped contents loose the CodeSigning (iTunes says that it cannot install this app because its not signed) I have tried different combinations of these.. ditto -ck --rsrc --keepParent HelloWorld.app HelloWorld.zip Any more ideas?

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  • OSGI on google app engine?

    - by Patrick Cornelissen
    I am evaluating several technologies for an open source app for the google app engine. I'm searching for information regarding OSGI on googles app engine. I have found Lemmon but it seems to be a dead project. The last checkin was in mid 2009... :-/ There is also a eclipse blog entry from april 2009, but it's not a real success story. Has anyone successfully used OSGI in a GAE app?

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  • Does Google App Engine support ftp ?

    - by Frank
    Now I use my own Java FTP program to ftp objects from my PC to my ISP's website server. I want to use Google App Engine's servlet to get Paypal IPN messages, then store the messages into my own objects and ftp the objects to my ISP's website server, is this doable ? I heard Google App Engine doesn't support FTP. I don't expect Google to do it for me, but can I use my own Java FTP program in the web app that I upload onto the App Engine to do it ? Frank

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  • In App Billing: Item not found

    - by hunterp
    I have followed the steps for in app billing: Installed demo app Published an in-app product NOT published the app itself Although I CAN buy the item, there is a curious warning "item not found" that I have to dismiss before I can go to the buy screen. AND this log error: E/Volley(1384): [157] BasicNetwork.performRequest: Unexpected response code 500 for https://android.clients.google.com/fdfe/details?doc=subs:com.testorooney.testo:sword_001

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  • google app engine proxy workaround

    - by Lumpy
    I am trying to build a google app engine app in Java. The app is trying to get information from another site. On my computer I am behind a firewall and need to connect to the site through a proxy. Google app engine does not allow the use of java.net.proxy. Is there a way to configure eclipse so it knows that when I use URL.getContent() my local host will connect to that url through a proxy??

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  • Can not find Picasa Web Album, under Google App admin panel/google app/Other Google Services

    - by PMaly
    We got a Google App account that we use with our domaine name. We use the core service apps (gmail, calendar, drive, etc.). Now we are looking into going into Google+. To be able active Google+ for my users, I need to activate Picasa Web Album first. But I can't find it anywhere in my admin panel. It's suppose to be under Google Apps/Add Services/Other Services, but it's not. The only thing I see there is "Google App Engine" and "Google Apps Marketplace". Is it because I don't have Google Apps for business account? Thanks.

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  • 13.04 Gnome - removing icons from lower panel

    - by Mikey
    I use the stripped down Gnome UI for 13.04 (Gnome-no effects) and on the bottom there is a panel where you can put icons for app launchers, by dragging them from applications menu. This is probably a really dumb question, but I can't figure out how to REMOVE a launcher icon from that panel once I put there! How is this done? Note - I saw another answer that said click alt-super and right click on top panel - I clicked remove launcher and now my top Application and Places menus are gone! How do I get them back - all screwed up now.

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  • LibreOffice Icons are blurry

    - by Ryan McClure
    My LibreOffice icons for the individual apps are fine, they look great in both the launcher and the switcher. Yet, if I open the apps from the main LibreOffice program or if I open the document that I want to edit (And it opens its own "icon" as it always does), the icon is incredibly blurry. Here's what it looks like: On the launcher, I put the actual Calc and Impress launchers and on their left is the icons opened from a document. I know they aren't "blurry" as much as they are smaller. What should I do to remedy this? They are the same in the switcher (I can't find a way to take a screenshot of the switcher) Edit: I changed my Unity plugin from Rotated to standard, and the problem is still there; so, it isn't a Rotated bug.

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  • Ubuntu Launcher doesn't launch [closed]

    - by La Chamelle
    I use Ubuntu 11.04 and Gnome 2.32.1. I want to create a new launcher for Sql Developer on the desktop with the following value : Name : SqlDeveloper Command : /bin/sh /opt/sqldeveloper/sqldeveloper.sh Icon : A icon in the directory of sql developer When I click or double-click on the launcher nothing happens. $ ls -l /opt/sqldeveloper/sqldeveloper.sh -rwxr-xr-x /opt/sqldeveloper/sqldeveloper.sh What should I do ?

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  • How to specify 'root' in path in text file

    - by DeanGrobler
    I'm following this tutorial located here on how to create a launcher for eclipse in unity. Everything is going pretty well so far, I've managed to successfully create the launcher but when I click on it, my system complains that the path to the exec is wrong. My exec for eclipse is located here: ~/opt/eclipse/eclipse And if you look at the tutorial you have to create a file and set it's contents like so: [Desktop Entry] Type=Application Name=Eclipse Comment=Eclipse Integrated Development Environment Icon=eclipse Exec=./opt/eclipse/eclipse Terminal=true Categories=Development;IDE;Java; In my case I have to provide the full location for the exec and there are a number of things that I tried that didn't work I set 'exec' to 'Exec=~/opt/eclipse/eclipse' , 'Exec=/opt/eclipse/eclipse' and 'Exec=root/opt/eclipse/eclipse' and none of these worked.. What should I set it to in order to fix the path so that my luancher works? Update------------------ I tried to list those 2 directories and what i get is this:

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  • Weekend Project: Build a Fireball Launcher

    - by Jason Fitzpatrick
    What’s more fun than playing with fire? Shooting it from your hands. Put on your robe and wizard hat, make a stop at the hardware store, and spend the weekend trying to convince your friends you’ve acquired supernatural powers. Over at MAKE Magazine, Joel Johnson explains the impetus for his project: A stalwart of close-quarter magicians for years, the electronic flash gun is a simple device: a battery-powered, hand-held ignitor that uses a “glo-plug” to light a bit of flash paper and cotton, shooting a fireball a few feet into the air. You can buy one from most magic shops for around $50, but if you build one on your own, you’ll not only save a few bucks, you’ll also learn how easy it is to add fire effects to almost any electronics project. (And what gadget couldn’t stand a little more spurting flame?) The parts list is minimal but the end effect is pretty fantastic. Hit up the link below for the full build guide, plenty of warnings, and a weekend project that’s sure to impress. How to Own Your Own Website (Even If You Can’t Build One) Pt 3 How to Sync Your Media Across Your Entire House with XBMC How to Own Your Own Website (Even If You Can’t Build One) Pt 2

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  • Mac Console.app not logging any messages

    - by karl_
    I recently attempted to overcome the 500 message limitation on console logs using the advice provided here: Mac: Extend or disable 500 Messages Limit of Console I copied the PLIST file onto my desktop, made the modifications, and re-copied into the LaunchDaemon folder. No dice. Unfortunately, this also broke logging in general- the console hasn't logged a message since I attempted this switch. I even went back and undid my changes. Still no logs. What's going on? Is there a way to reinstall Console.app, or revert to original settings?

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  • Google App Engine: How to be notified when APIs change or become available?

    - by herpylderp
    I am thinking about writing a GAE app but am a little hesitant because the EULA gives Google full rights to change their APIs anytime they want, for any reason. Obviously, they'd be out of business quick if they just 'upped and refactored their entire APIs, so I have to imagine they have some kind of notification system, perhaps even an RSS feed, etc. to notify developers well in advance of looming changes, or new features coming out in future releases. However, for the life of me I can't seem to find any trace of the existence of such a notification system. Perhaps the Google forums is the only place to get such updates? I guess I'm asking any battle-worn GAE veterans for re-assurance that there are reliable ways of getting notifications about policy or API changes from Google such that I could react and make the necessary app changes without production breaking or impacting any clients. Thanks in advance!

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  • Dynamic quicklist: how to reference to .desktop file? (installed in /opt)

    - by Nick Lemaire
    I'm trying to create a dynamic quicklist for an application I'm developing in quickly. This is the line of code I use to try and connect to the .desktop file: self.launcher = Unity.LauncherEntry.get_for_desktop_id("my-app.desktop") For testing purposes, I've found that when using quickly run I should copy the .desktop file to ~/.local/share/applications. When I do this, the quicklist shows up correctly. However, when packaging my app using quickly package --extras, and installing this package, I get a launcher without quicklist. Does this have something to do with my app being installed in /opt? Meaning my desktop file is located somewhere else? Should I use another reference to the desktop file?

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  • Unity Launcher missing and Terminal shortcut stopped working

    - by Diana
    When I restarted my Ubuntu after it being updated, I found the Unity launch bar was gone. I tried looking up several solutions online, blindly typing in the commands that others suggested, and I found after the umpteenth time rebooting after typing in another foreign command, I found I couldn't even open up the terminal with the Ctrl+Alt+t shortcut either and I have no idea how to fix this. This was the last set of instructions I remember following before terminal stopped opening. Install CCSM sudo apt-get install compizconfig-settings-manager And then run it in terminal (Ctrl+Alt+t) ccsm Then search for "Ubuntu Unity Plugin". If it's not checked, check it. If it is checked you may have another issue. Try restarting compiz: kill -9pidof compiz` This will kill it, it should start up again, if it doesn't, CTRL+ALT+F2 and then type: sudo service lightdm restart to restart the window manager. Go back to the terminal and run: unity --reset

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  • Force Unity to open any file with any program

    - by Strae
    When you drag a file to the Unity launcher, only the applications that are supposed to open that file will remain active, while all others become deactivated. Is it possible to configure Unity to ignore that setting and open the file, no matter what extension the file has, with any of the applications on the launcher? I'd be glad to get an unsupported file type from the application when I make a mistake instead of losing a bunch of time configuring what application can open what file (that's because it is no longer possible to add a custom application/path in the Open with... menu)

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  • Authenticate into asp.net app from a winforms app

    - by tempid
    Hi there! We have 2 applications - 1 windows and 1 web (asp.net). Winforms runs on the customer's machine where as the website is hosted within our company. The winforms has a link which opens the web app in a browser window. The web app is secured so the login page is shown. The username and password is the same as the windows app login. How do I auto-login to the web app so the user will not see the login screen? The web app uses FormsAuthentication.SetAuthCookie to create an encrypted cookie on the user's machine. How do I create the same from the winforms app so the user will not see the login screen? Thanks.

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  • iPhone - in-app purchase to sell our products

    - by lostInTransit
    Hi I have a website which sells a product to the user (downloadable). I am creating an iPhone app and want to be able to sell some of the products using the 3.0's in-app purchase. Now the documentation mentions that anything you want to sell has to be uploaded to itunes connect and approved by Apple. But I want to be able to keep adding products to be sold by my app on a daily basis. I have a web service to get the list of products from the website. Is it possible to include in-app purchase to let user buy this stuff from within the app but without having to add them to itunes connect? Thanks

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