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  • Strange behavior while returning csv file from spring controller

    - by Fanooos
    I working in a spring application which have an action method that returns a CSV file. This action works fine but in some cases it throws a predefined exception (MyAppException). I have another method that is annotated @ExceptionHandler(MyAppException.class) In the exception handler method I return another csv file but with different contents. The code that returns the csv file is almost the same in the two methods. List<String[]> list= new ArrayList<String[]>(); list.add(new String[]{ integrationRequestErrorLog.getErrorMessage(), Long.toString(integrationRequestErrorLog.getId()), Integer.toString(integrationRequestErrorLog.getErrorCode()) }); CSVWriter writer = new CSVWriter(response.getWriter(), ','); writer.writeAll(list); writer.close(); the difference between the two method is the list of contents. In the first method the file is returned normally while in the exception handler method I have a strange behavior. The exception handler method works fine with Opera browser while it gives me a 404 with FireFox. Opera browser give me 404 also but it download the file while firefox does not? Really I do not understand what is the difference here.

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  • Strange behavior with large Object Types

    - by Peter Lang
    I recognized that calling a method on an Oracle Object Type takes longer when the instance gets bigger. The code below just adds rows to a collection stored in the Object Type and calls the empty dummy-procedure in the loop. Calls are taking longer when more rows are in the collection. When I just remove the call to dummy, performance is much better (the collection still contains the same number of records): Calling dummy: Not calling dummy: 11 0 81 0 158 0 Code to reproduce: Create Type t_tab Is Table Of VARCHAR2(10000); Create Type test_type As Object( tab t_tab, Member Procedure dummy ); Create Type Body test_type As Member Procedure dummy As Begin Null; --# Do nothing End dummy; End; Declare v_test_type test_type := New test_type( New t_tab() ); Procedure run_test As start_time NUMBER := dbms_utility.get_time; Begin For i In 1 .. 200 Loop v_test_Type.tab.Extend; v_test_Type.tab(v_test_Type.tab.Last) := Lpad(' ', 10000); v_test_Type.dummy(); --# Removed this line in second test End Loop; dbms_output.put_line( dbms_utility.get_time - start_time ); End run_test; Begin run_test; run_test; run_test; End; I tried with both 10g and 11g. Can anyone explain/reproduce this behavior?

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  • std::stringstream GCC Abnormal Behavior

    - by FlorianZ
    I have a very interesting problem with compiling a short little program on a Mac (GCC 4.2). The function below would only stream chars or strings into the stringstream, but not anything else (int, double, float, etc.) In fact, the fail flag is set if I attempt to convert for example an int into a string. However, removing the preprocessor flag: _GLIBCXX_DEBUG=1, which is set by default in XCode for the debug mode, will yield the desired results / correct behavior. Here is the simple function I am talking about. value is template variable of type T. Tested for int, double, float (not working), char and strings (working). template < typename T > const std::string Attribute<T>::getValueAsString() const { std::ostringstream stringValue; stringValue << value; return stringValue.str(); } Any ideas what I am doing wrong, why this doesn't work, or what the preprocessor flag does to make this not work anymore? Thanks!

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  • Strange thread behavior in Perl

    - by Zaid
    Tom Christiansen's example code (à la perlthrtut) is a recursive, threaded implementation of finding and printing all prime numbers between 3 and 1000. Below is a mildly adapted version of the script #!/usr/bin/perl # adapted from prime-pthread, courtesy of Tom Christiansen use strict; use warnings; use threads; use Thread::Queue; sub check_prime { my ($upstream,$cur_prime) = @_; my $child; my $downstream = Thread::Queue->new; while (my $num = $upstream->dequeue) { next unless ($num % $cur_prime); if ($child) { $downstream->enqueue($num); } else { $child = threads->create(\&check_prime, $downstream, $num); if ($child) { print "This is thread ",$child->tid,". Found prime: $num\n"; } else { warn "Sorry. Ran out of threads.\n"; last; } } } if ($child) { $downstream->enqueue(undef); $child->join; } } my $stream = Thread::Queue->new(3..shift,undef); check_prime($stream,2); When run on my machine (under ActiveState & Win32), the code was capable of spawning only 118 threads (last prime number found: 653) before terminating with a 'Sorry. Ran out of threads' warning. In trying to figure out why I was limited to the number of threads I could create, I replaced the use threads; line with use threads (stack_size => 1);. The resultant code happily dealt with churning out 2000+ threads. Can anyone explain this behavior?

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  • Memory mapping of files and system cache behavior in WinXP

    - by Canopus
    Our application is memory intensive and deals with reading a large number of disk files. The total load can be more than 3 GB. There is a custom memory manager that uses memory mapped files to achieve reading of such a huge data. The files are mapped into the process memory space only when needed and with this the process memory is well under control. But what is observed is, with memory mapping, the system cache keeps on increasing until it occupies the available physical memory. This leads to the slowing down of the entire system. My question is how to prevent system cache from hogging the physical memory? I attempted to remove the file buffering (by using FILE_FLAG_NO_BUFFERING ), but with this, the read operations take considerable amount of time and slows down the application performance. How to achieve the scalability without sacrificing much on performance. What are the common techniques used in such cases? I dont have a good understanding of the WinXP OS caching behavior. Any good links explaining the same would also be helpful.

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  • selenium and firefox timeout behavior

    - by Md. Reazul Karim
    I am facing this strange timeout behavior. I tried to load some page using: WebDriver drv = new FirefoxDriver(); drv.manage().timeouts().implicitlyWait(10, TimeUnit.SECONDS); drv.get(url); String email = ""; try { WebElement aElem = Util.safeFindElementByXpath(drv, "//p[1]/a[1]"); if (aElem != null) { email = aElem.getAttribute("href"); } } catch (Exception e) { } drv.quit(); return email; The safeFindElementByXpath is: static WebElement safeFindElementByXpath(WebDriver driver, String xpath) { try { return driver.findElement(By.xpath(xpath)); } catch (NoSuchElementException e) { return null; } } Now I set the firefox network.http.connection-timeout and network.http.connection-retry-timeout both to 10. Now if I restart the firefox I can see the new values. But if I try to run the above code - the firefox window opens and it waits for a particular website for a long time. Hence I open another tab in the same firefox window and check the values of timeout and find them to be 90 and 250. If I change the values on that same window, the selenium code immediately finishes requesting for the page (ie it goes after the exception block). So the thing is that the same code will work on many sites and I don't know beforehand which site is invalid/down and I was thinking of putting this code in a separate thread and kill the thread after some time from the calling thread. But that is not possible I guess because the child thread has no way to poll anything as it is stuck at page request and can't go to the polling code afterwards. Now the thing is that I want any kind of hack/workaround to accomplish this: try getting the emails for good sites and if there are bad sites just give up after a certain period (press the panic button sorta thing). Thanks

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  • WPF: Sort of inconsistence in the visual appearence of WPF controls derived by Selector class

    - by msfanboy
    Hello, focused items == selected items but selected items != focused items. Have you ever wondered about that? Do you specially style the backcolor of a focused/selected item ? I ask this question because a user has an enabled button because some customer items are selected. The user is wondering now "why the heck can I delete this customers (button is enabled...) when I have just clicked on the orders control selecting some orders ready to delete (button is enabled too). The thing is the selected customer items are nearly looking grayed out in the default style... Well its sort of inconsistence to the user NOT to the programmer because WE know the behavior. Do you cope with stuff like that?

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  • Best practices to build a highly configurable software product.

    - by Kabeer
    Hello. I am working on a software product that can substantially change behavior based on the configuration & meta-data supplied. I would like to know best practices to architect / build a highly configurable software product. Considering that there are substantial number of configuration parameters, I'd like to look at something that will not affect the performance before I look at dependency injection. My platform is .Net ... I seek recommendations on architecture / design and implementations fronts.

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  • How do languages handle side effects of compound operators?

    - by Kos
    Hello, Assume such situation: int a = (--t)*(t-2); int b = (t/=a)+t; In C and C++ this is undefined behaviour, as described here: Undefined Behavior and Sequence Points However, how does this situation look in: JavaScript, Java, PHP... C# well, any other language which has compound operators? I'm bugfixing a Javascript - C++ port right now in which this got unnoticed in many places. I'd like to know how other languages generally handle this... Leaving the order undefined is somehow specific to C and C++, isn't it?

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  • Scroll returns to default after display:none in Chrome/IE

    - by Sam
    Here's the example: http://jsfiddle.net/sammy/RubNy/ Scroll down in the div container. Then click anywhere in the window to hide the element. Then click once more to show the element. You'll notice in Chrome/IE that the scroll is reset, but in Firefox, the scroll remains how you left it. Which is the standards behavior, Chrome/IE or Firefox? Should I report this to the Chrome issue tracker? Thanks in advance for any help on this, and happy new year, and thanks again, and cheers, and stuff. =D

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  • Is it legal for a C++ reference to be NULL?

    - by BCS
    A while back I ran into a bug the looked something like this: void fn(int &i) { printf(&i == NULL ? "NULL\n" : "!NULL\n"); } int main() { int i; int *ip = NULL; fn(i); // prints !NULL fn(*ip); // prints NULL return 0; } More recently, I ran into this comment about C++ references: [References arguments make] it clear, unlike with pointers, that NULL is not a possible value. But, as show above, NULL is a possible value. So where is the error? In the language spec? (Unlikely.) Is the compiler in error for allowing that? Is that coding guide in error (or a little ambiguous)? Or am I just wandering into the minefield known as undefined behavior?

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  • Use of class definitions inside a method in Java

    - by Bragaadeesh
    Hi public class TestClass { public static void main(String[] args) { TestClass t = new TestClass(); } private static void testMethod(){ class TestMethodClass{ int a; int b; int c; } TestMethodClass testMethodClass = new TestMethodClass(); } } I found out that the above piece of code is perfectly legal in Java. I have the following questions. What is the use of ever having a class definition inside a method? Will a class file be generated for TestMethodClass Its hard for me to imagine this concept in an Object Oriented manner. Having a class definition inside a behavior. Probably can someone tell me with equivalent real world examples. Thanks

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  • OpenGL FrameBuffer Objects weird behavior

    - by Ben Jones
    My algorithm is this: Render the scene to a FBO with shadow mapping from multiple locations Render the scene to the screen with shadow mapping ...black magic that I still have to imlement... Combine the samples from step 1 with the image from step 2 I'm trying to debug steps 1 and 2 and am coming across STRANGE behavior. My algorithm for each shadow mapped pass is: render the scene to a FBO connected to a depth array texture from the POV of each light render the scene from the viewpoint and use vertex/frag shaders to compare the depths When I run my algorithm this way: render from point to FBO render from point to screen glutSwapBuffers() The normal vectors in the screen pass appear to be incorrect (inverted possibly). I'm pretty sure that's the issue because my diffuse lighting calculation is incorrect, but the material colors are correct, and the shadows appear in the correct places. So, it seems like the only thing that could be the culprit is the normals. However if I do render from point to FBO render from point to Screen glutSwapBuffers() //wrong here render from point to Screen glutSwapBuffers() the second pass is correct. I assume there's a problem with my framebuffer calls. Can anyone see what the problem is from the log below? Its from a bugle trace grepped for 'buffer' with a few edits to make it a little more clear. Thanks! [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfeb90 - { 1 }) [INFO] trace.call: glGenFramebuffersEXT(1, 0xdfebac - { 2 }) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glDrawBuffer(GL_NONE) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) //start render to FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glReadBuffer(GL_NONE) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 2, 0) [INFO] trace.call: glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 3, 0) [INFO] trace.call: glDrawBuffer(GL_COLOR_ATTACHMENT0) //bind to the FBO attached to a depth tex array for shadows [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the FBO I want the shadow mapped image rendered to [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 2) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //draw geometry //draw to screen pass //again shadow mapping FBO [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry //bind to the screen [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) //finished, swap buffers [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //INCORRECT OUTPUT //second try at render to screen: [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 1) [INFO] trace.call: glFramebufferTextureLayerARB(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 1, 0, 0) [INFO] trace.call: glClear(GL_DEPTH_BUFFER_BIT) //draw geometry [INFO] trace.call: glBindFramebufferEXT(GL_FRAMEBUFFER, 0) [INFO] trace.call: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) draw geometry [INFO] trace.call: glXSwapBuffers(0xd5fc10, 0x05800002) //correct output

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  • UIScrollView strange zoom behavior when content is a UIView subclass

    - by sigsegv
    Hi, I'm experiencing the following: I created a UIView subclass with a CATiledLayer as backing layer by overriding the layerClass method. The layer properties (delegate, tileSize, etc) are set in the initWithFrame: method of the subclass. +(Class)layerClass { return [CATiledLayer class]; } -(id)initWithFrame:(CGRect)frame { if(self = [super initWithFrame:frame]) { renderer = [[MFPDFRenderer alloc]init]; tiledLayer = (CATiledLayer *)[self layer]; [tiledLayer setFrame:frame]; [tiledLayer setLevelsOfDetail:2]; [tiledLayer setLevelsOfDetailBias:3]; [tiledLayer setTileSize:CGSizeMake(512, 512)]; [tiledLayer setDelegate:renderer]; } return self; } Then I add an instance of said class as the content of an UIScrollView and set UIScrollView properties and implement the required delegate's methods. Everything works fine but when zooming the scroll view keep repositioning itself on its center. It's hardly noticeable when zooming in the center of the content, but unbearable otherwise. The same scroll view works fine when I use as (zoomable) content any other view such as an UIImageView or even a normal UIView with a CATiledLayer with the same properties and delegate of the subclass implementation as sublayer. When I check layer bounds and frame in the drawLayer:inContext: method of the delegate I get the following result as the zoom increase UIView with CATiledLayer as sublayer: 2010-04-03 21:05:33.499 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.500 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.529 Renderer[89293:4903] Layer: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:05:33.534 Renderer[89293:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 Custom subclass: 2010-04-03 21:04:15.969 Renderer[88957:4903] Layer: (0.000, 0.000) 657.910 x 945.746 2010-04-03 21:04:15.970 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 2010-04-03 21:04:17.428 Renderer[88957:4903] Layer: (-0.000, 0.000) 766.964 x 1102.510 2010-04-03 21:04:17.429 Renderer[88957:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 [...] 2010-04-03 21:19:10.388 Renderer[92573:4903] Layer: (-0.000, 0.000) 905.680 x 1301.916 2010-04-03 21:19:10.388 Renderer[92573:4903] Bounds: (0.000, 0.000) 320.000 x 460.000 I suppose that's the culprit or at least another symptom. I can add that I get the same erratic behavior if my subclass is built over a standard CALayer with the same renderer. Any suggestion will be appreciated!

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  • Different behavior of reflected generic delegates with and without debugger

    - by Andrew_B
    Hello. We have encountered some strange things while calling reflected generic delegates. In some cases with attatched debuger we can make impossible call, while without debugger we cannot catch any exception and application fastfails. Here is the code: using System; using System.Windows.Forms; using System.Reflection; namespace GenericDelegate { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private delegate Class2 Delegate1(); private void button1_Click(object sender, EventArgs e) { MethodInfo mi = typeof (Class1<>).GetMethod("GetClass", BindingFlags.NonPublic | BindingFlags.Static); if (mi != null) { Delegate1 del = (Delegate1) Delegate.CreateDelegate(typeof (Delegate1), mi); MessageBox.Show("1"); try { del(); } catch (Exception) { MessageBox.Show("No, I can`t catch it"); } MessageBox.Show("2"); mi.Invoke(null, new object[] {});//It's Ok, we'll get exception here MessageBox.Show("3"); } } class Class2 { } class Class1<T> : Class2 { internal static Class2 GetClass() { Type type = typeof(T); MessageBox.Show("Type name " + type.FullName +" Type: " + type + " Assembly " + type.Assembly); return new Class1<T>(); } } } } There are two problems: Behavior differs with debugger and without You cannot catch this error without debugger by clr tricks. It's just not the clr exception. There are memory acces vialation, reading zero pointer inside of internal code. Use case: You develop something like plugins system for your app. You read external assembly, find suitable method in some type, and execute it. And we just forgot about that we need to check up is the type generic or not. Under VS (and .net from 2.0 to 4.0) everything works fine. Called function does not uses static context of generic type and type parameters. But without VS application fails with no sound. We even cannot identify call stack attaching debuger. Tested with .net 4.0 The question is why VS catches but runtime do not?

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  • Unusual Template Behavior with XSL

    - by bobber205
    Experiencing some very odd behavior with, what should be, a very simple use of XSL and XSLT. Here's a code sample. <xsl:template match="check"> <div class="check"> <xsl:apply-templates mode="check"> <xsl:with-param name="checkName">testVariable</xsl:with-param> </xsl:apple-templates> </div> </xsl:template> The template called above <xsl:template match="option" mode="check"> <xsl:param name="checkName" /> <div class="option"> <input type="checkbox"> </input> <label> testText </label> </div> </xsl:template> Pretty simple right? It should, for each instance of a instance in the XML create a checkbox in a with a hard coded label. However, what I'm getting is <div class="check"></div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> <div class="check"></div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> <div class="option>Checkbox stuff here</div> Here's some sample XML <check><option key="1"/><option key="0"/><option key="0"/><option key="0"/><option key="0"/></check> Anyone know what's going on? :D

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  • swfobject weird behavior

    - by David
    Hi All, I'm using swfobject to embed my flash. It's doing weird things. I've created a simple textfield using FlexBuilder. It's an AS3 project, which extends Sprite. I've set its width to be 640 and height to 450. Then, in the swfobject parameters of the page, I've also set 640 x 450. I've made the background nice and red and ugly so you can see it. :) http://www.brighttext.com/flash/TextFieldSetFormat.html It seems to be the right dimensions. BUT I've got a textfield which is supposed to be almost the same size and height. This runs fine in FlexBuilder (is the right size) but is all messed up once I add swfobject Can anyone see what is happening? EDIT NOTE: I just looked at it and it looks ok. But then I refreshed the page and the textfield is postage-stamp size (again -- this is the original behavior I saw.) It's now looking OK in firefox but not in IE8. Flash is supposed to look the same in all browsers !!?? AS3 code: package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.Font; [SWF(width="640", height="450", backgroundColor="#FFFFFF", frameRate="30")] public class TextFieldSetFormat extends Sprite { [Embed(source='C:/WINDOWS/Fonts/ArialBD.TTF', fontWeight = 'bold', fontName='ArialBold')] [Embed(source='C:/WINDOWS/Fonts/Arial.TTF', fontWeight = 'regular', fontName='Arial')] public function TextFieldSetFormat() { var tf2:TextFormat = new TextFormat(); tf2.size = 16; tf2.font = "Arial"; Font.registerFont(_VerdanaFontBold); Font.registerFont(_VerdanaFont); var pad:Number = 10; var brightTextField:TextField = new TextField; brightTextField.backgroundColor = 0xDDF3B2; brightTextField.background = true; brightTextField.embedFonts = true; brightTextField.border = true; brightTextField.defaultTextFormat = tf2; brightTextField.wordWrap = true; brightTextField.multiline = true; brightTextField.width = stage.stageWidth - (4 * pad); brightTextField.height = stage.stageHeight - (3 * pad); brightTextField.x = 2*pad; brightTextField.y = 2*pad; brightTextField.text = "Dear Senators, I have become concerned over the idea that some in the Senate will oppose the public option because of a group of wild-eyed, overbearing but misinformed ideologues. These people mistakenly equate insurance reform with Socialism and call our first African-American President unprintable epithets. This is unacceptable. The public option is the choice of more than 70% of Americans, a majority of the House and a great many opinion leaders. Passing insurance reform without a public option persists the current broken system. I am aware that many Senators would prefer to pass a reform bill with bipartisan support. But we cannot allow this critical debate to be hijacked by extremists or corporate profiteers. Thank you, and I look forward to hearing from you."; addChild(brightTextField); } } }

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  • WCF DataContractSerializer Behavior

    - by sbanwart
    I'm seeing some unusual behavior when using the DataContractSerializer. I have defined a message contract like so: namespace MyNamespace.DataContracts { [MessageContract(WrapperName = "order", WrapperNamespace = @"http://example.com/v1/order")] public class MyOrder { [MessageBodyMember(Namespace = @"http://http://example.com/v1/order", Order = 1)] public MyStore store; [MessageBodyMember(Namespace = @"http://http://example.com/v1/order", Order = 2)] public MyOrderHeader orderHeader; [MessageBodyMember(Namespace = @"http://example.com/v1/order", Order = 3)] public List<MyPayment> payments; [MessageBodyMember(Namespace = @"http://example.com/v1/order", Order = 4)] public List<MyShipment> shipments; } . . I'm sending it an XML message that looks like this: <?xml version="1.0" encoding="utf-8"?> <order xmlns="http://example.com/v1/order> <store> ... </store> <orderHeader> ... </orderHeader> <payments> <payment> ... </payment> </payments> <shipments> <shipment> ... </shipment> </shipments> </order> My service deserializes this XML as expected. Inside my service, I'm using the DataContractSerializer to create an XML string and that's where things get weird. I'm using the serializer like this: DataContractSerializer serializer = new DataContractSerializer(typeof(MyOrder)); using (MemoryStream ms = new MemoryStream()) { serializer.WriteObject(ms, order); ms.Position = 0; StreamReader sr = new StreamReader(ms); string outputMessage = sr.ReadToEnd(); } Once this finishes, the outputMessage contains the following XML: <?xml version="1.0" encoding="utf-8"?> <MyOrder xmlns="http://example.com/v1/order" xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <order> <store> ... </store> <orderHeader> ... </orderHeader> <payments> <payment> ... </payment> </payments> <shipments> <shipment> ... </shipment> </shipments> </order> </MyOrder> Needless to say, anything expecting to receive the original XML message will fail to parse this. So I guess I have two questions: Why is the DataContractSerializer adding the extra outer node to my XML output? Is there a way to stop it from doing this? Thanks.

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  • Different setter behavior between DbContext and ObjectContext

    - by Paul
    (This is using EntityFramework 4.2 CTP) I haven't found any references to this on the web yet, although it's likely I'm using the wrong terminology while searching. There's also a very likely scenario where this is 100% expected behavior, just looking for confirmation and would rather not dig through the tt template (still new to this). Assuming I have a class with a boolean field called Active and I have one row that already has this value set to true. I have code that executes to set said field to True regardless of it's existing value. If I use DbContext to update the value to True no update is made. If I use ObjectContext to update the value an update is made regardless of the existing value. This is happening in the exact same EDMX, all I did was change the code generation template from DbContext to EntityObject. Update: Ok, found the confirmation I was looking for...consider this a dupe...next time I'll do MOAR SEARCHING! Entity Framework: Cancel a property change if no change in value ** Update 2: ** Problem: the default tt template wraps the "if (this != value)" in the setter with "if (iskey), so only primarykey fields receive this logic. Solution: it's not the most graceful thing, but I removed this check...we'll see how it pans out in real usage. I included the entire tt template, my changes are denoted with "**"... //////// //////// Write SimpleType Properties. //////// private void WriteSimpleTypeProperty(EdmProperty simpleProperty, CodeGenerationTools code) { MetadataTools ef = new MetadataTools(this); #> /// <summary> /// <#=SummaryComment(simpleProperty)#> /// </summary><#=LongDescriptionCommentElement(simpleProperty, 1)#> [EdmScalarPropertyAttribute(EntityKeyProperty= <#=code.CreateLiteral(ef.IsKey(simpleProperty))#>, IsNullable=<#=code.CreateLiteral(ef.IsNullable(simpleProperty))#>)] [DataMemberAttribute()] <#=code.SpaceAfter(NewModifier(simpleProperty))#><#=Accessibility.ForProperty(simpleProperty)#> <#=MultiSchemaEscape(simpleProperty.TypeUsage, code)#> <#=code.Escape(simpleProperty)#> { <#=code.SpaceAfter(Accessibility.ForGetter(simpleProperty))#>get { <#+ if (ef.ClrType(simpleProperty.TypeUsage) == typeof(byte[])) { #> return StructuralObject.GetValidValue(<#=code.FieldName(simpleProperty)#>); <#+ } else { #> return <#=code.FieldName(simpleProperty)#>; <#+ } #> } <#=code.SpaceAfter(Accessibility.ForSetter((simpleProperty)))#>set { <#+ **//if (ef.IsKey(simpleProperty)) **//{ if (ef.ClrType(simpleProperty.TypeUsage) == typeof(byte[])) { #> if (!StructuralObject.BinaryEquals(<#=code.FieldName(simpleProperty)#>, value)) <#+ } else { #> if (<#=code.FieldName(simpleProperty)#> != value) <#+ } #> { <#+ PushIndent(CodeRegion.GetIndent(1)); **//} #> <#=ChangingMethodName(simpleProperty)#>(value); ReportPropertyChanging("<#=simpleProperty.Name#>"); <#=code.FieldName(simpleProperty)#> = <#=CastToEnumType(simpleProperty.TypeUsage, code)#>StructuralObject.SetValidValue(<#=CastToUnderlyingType(simpleProperty.TypeUsage, code)#>value<#=OptionalNullableParameterForSetValidValue(simpleProperty, code)#>, "<#=simpleProperty.Name#>"); ReportPropertyChanged("<#=simpleProperty.Name#>"); <#=ChangedMethodName(simpleProperty)#>(); <#+ //if (ef.IsKey(simpleProperty)) //{ PopIndent(); #> } <#+ //} #> } }

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  • IE: Undocumented "cache" attribute defined for input elements?

    - by aefxx
    Hi everybody. I've stumpled upon a strange behavior in IE(6/7/8) that drives me nuts. Given the following markup: <input type="text" value="foo" class="bar" cache="yes" send="no" /> Please note that the cache attribute is set to yes. However IE somehow manages to change the attributes value to cache="cache" when rendering the DOM. So, I wonder, is there an undocumented feature that I'm not aware of? I've googled about an hour now but couldn't find any info on this (not even on MSDN). NOTE I'm aware that adding custom attributes is non-standard compliant and that boolean attributes should be noted as attribute="attribute. Nevertheless I have to cope with these as they were introduced long before I joined the team. These custom attributes are used in conjunction with javascript to provide a more user friendly approach to form handling (and it works out quite well with Firefox/Safari/Opera/Chrome). I know that I could simply convert these custom attributes to x-data attributes that will be introduced with HTML5 but that would take me several hours of extra work - sigh. Hope, I made myself clear. Thanks in advance.

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  • JSF composite component - weird behavior when trying to save state

    - by jc12
    I'm using Glassfish 3.2.2 and JSF 2.1.11 I'm trying to create a composite component that will take as parameters a string and a max number of characters and then will show only the max amount of characters, but it will have a "more" link next to it, that when clicked will expand the text to the full length and will then have a "less" link next to it to take it back to the max number of characters. I'm seeing some weird behavior, so I'm wondering if I'm doing something wrong. Here is my composite component definition: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters}" update="#{cc.attrs.name}"> <h:outputText value="#{__commonButton.more}..." rendered="#{!cc.expanded}"/> <h:outputText value="#{__commonButton.less}" rendered="#{cc.expanded}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> And here is the Java component: @FacesComponent("expandableTextComponent") public class ExpandableTextComponent extends UINamingContainer { boolean expanded; public boolean isExpanded() { return expanded; } public void toggleExpanded() { expanded = !expanded; } } Unfortunately expanded is always false every time the toggleExpanded function is called. However if I change the composite component to the following then it works. <html xmlns="http://www.w3.org/1999/xhtml" xmlns:composite="http://java.sun.com/jsf/composite" xmlns:h="http://java.sun.com/jsf/html" xmlns:fn="http://java.sun.com/jsp/jstl/functions" xmlns:p="http://primefaces.org/ui"> <composite:interface componentType="expandableTextComponent"> <composite:attribute name="name" required="true"/> <composite:attribute name="maxCharacters" required="true"/> <composite:attribute name="value" required="true"/> </composite:interface> <composite:implementation> <h:panelGroup id="#{cc.attrs.name}"> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) le cc.attrs.maxCharacters}"/> <h:outputText value="#{fn:substring(cc.attrs.value, 0, cc.attrs.maxCharacters)}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and !cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.more}..."/> </p:commandLink> <h:outputText value="#{cc.attrs.value}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" style="margin-right: 5px;"/> <p:commandLink actionListener="#{cc.toggleExpanded()}" rendered="#{fn:length(cc.attrs.value) gt cc.attrs.maxCharacters and cc.expanded}" update="#{cc.attrs.name}" process="@this"> <h:outputText value="#{__commonButton.less}"/> </p:commandLink> </h:panelGroup> </composite:implementation> </html> If I place a breakpoint in the toggleExpanded function, it only gets called on the "more" link and not the "less" link. So the question is why doesn't it get called when I click on the "less" link? Shouldn't this code be equivalent to the code above? Is there a better way to save state in a component?

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  • Odd behavior when recursively building a return type for variadic functions

    - by Dennis Zickefoose
    This is probably going to be a really simple explanation, but I'm going to give as much backstory as possible in case I'm wrong. Advanced apologies for being so verbose. I'm using gcc4.5, and I realize the c++0x support is still somewhat experimental, but I'm going to act on the assumption that there's a non-bug related reason for the behavior I'm seeing. I'm experimenting with variadic function templates. The end goal was to build a cons-list out of std::pair. It wasn't meant to be a custom type, just a string of pair objects. The function that constructs the list would have to be in some way recursive, with the ultimate return value being dependent on the result of the recursive calls. As an added twist, successive parameters are added together before being inserted into the list. So if I pass [1, 2, 3, 4, 5, 6] the end result should be {1+2, {3+4, 5+6}}. My initial attempt was fairly naive. A function, Build, with two overloads. One took two identical parameters and simply returned their sum. The other took two parameters and a parameter pack. The return value was a pair consisting of the sum of the two set parameters, and the recursive call. In retrospect, this was obviously a flawed strategy, because the function isn't declared when I try to figure out its return type, so it has no choice but to resolve to the non-recursive version. That I understand. Where I got confused was the second iteration. I decided to make those functions static members of a template class. The function calls themselves are not parameterized, but instead the entire class is. My assumption was that when the recursive function attempts to generate its return type, it would instantiate a whole new version of the structure with its own static function, and everything would work itself out. The result was: "error: no matching function for call to BuildStruct<double, double, char, char>::Go(const char&, const char&)" The offending code: static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> My confusion comes from the fact that the parameters to BuildStruct should always be the same types as the arguments sent to BuildStruct::Go, but in the error code Go is missing the initial two double parameters. What am I missing here? If my initial assumption about how the static functions would be chosen was incorrect, why is it trying to call the wrong function rather than just not finding a function at all? It seems to just be mixing types willy-nilly, and I just can't come up with an explanation as to why. If I add additional parameters to the initial call, it always burrows down to that last step before failing, so presumably the recursion itself is at least partially working. This is in direct contrast to the initial attempt, which always failed to find a function call right away. Ultimately, I've gotten past the problem, with a fairly elegant solution that hardly resembles either of the first two attempts. So I know how to do what I want to do. I'm looking for an explanation for the failure I saw. Full code to follow since I'm sure my verbal description was insufficient. First some boilerplate, if you feel compelled to execute the code and see it for yourself. Then the initial attempt, which failed reasonably, then the second attempt, which did not. #include <iostream> using std::cout; using std::endl; #include <utility> template<typename T1, typename T2> std::ostream& operator <<(std::ostream& str, const std::pair<T1, T2>& p) { return str << "[" << p.first << ", " << p.second << "]"; } //Insert code here int main() { Execute(5, 6, 4.3, 2.2, 'c', 'd'); Execute(5, 6, 4.3, 2.2); Execute(5, 6); return 0; } Non-struct solution: template<typename Type> Type BuildFunction(const Type& t0, const Type& t1) { return t0 + t1; } template<typename Type, typename... Rest> auto BuildFunction(const Type& t0, const Type& t1, const Rest&... rest) -> std::pair<Type, decltype(BuildFunction(rest...))> { return std::pair<Type, decltype(BuildFunction(rest...))> (t0 + t1, BuildFunction(rest...)); } template<typename... Types> void Execute(const Types&... t) { cout << BuildFunction(t...) << endl; } Resulting errors: test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:33:35: instantiated from here test.cpp:28:3: error: no matching function for call to 'BuildFunction(const int&, const int&, const double&, const double&, const char&, const char&)' Struct solution: template<typename... Types> struct BuildStruct; template<typename Type> struct BuildStruct<Type, Type> { static Type Go(const Type& t0, const Type& t1) { return t0 + t1; } }; template<typename Type, typename... Types> struct BuildStruct<Type, Type, Types...> { static auto Go(const Type& t0, const Type& t1, const Types&... rest) -> std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> { return std::pair<Type, decltype(BuildStruct<Types...>::Go(rest...))> (t0 + t1, BuildStruct<Types...>::Go(rest...)); } }; template<typename... Types> void Execute(const Types&... t) { cout << BuildStruct<Types...>::Go(t...) << endl; } Resulting errors: test.cpp: In instantiation of 'BuildStruct<int, int, double, double, char, char>': test.cpp:33:3: instantiated from 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]' test.cpp:38:41: instantiated from here test.cpp:24:15: error: no matching function for call to 'BuildStruct<double, double, char, char>::Go(const char&, const char&)' test.cpp:24:15: note: candidate is: static std::pair<Type, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...))> BuildStruct<Type, Type, Types ...>::Go(const Type&, const Type&, const Types& ...) [with Type = double, Types = {char, char}, decltype (BuildStruct<Types ...>::Go(BuildStruct<Type, Type, Types ...>::Go::rest ...)) = char] test.cpp: In function 'void Execute(const Types& ...) [with Types = {int, int, double, double, char, char}]': test.cpp:38:41: instantiated from here test.cpp:33:3: error: 'Go' is not a member of 'BuildStruct<int, int, double, double, char, char>'

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  • Android RelativeLayout fill_parent unexpected behavior in a ListView with varying row heights

    - by Jameel Al-Aziz
    I'm currently working on a small update to a project and I'm having an issue with Relative_Layout and fill_parent in a list view. I'm trying to insert a divider between two sections in each row, much like the divider in the call log of the default dialer. I checked out the Android source code to see how they did it, but I encountered a problem when replicating their solution. To start, here is my row item layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout android:id="@+id/RelativeLayout01" android:layout_width="fill_parent" xmlns:android="http://schemas.android.com/apk/res/android" android:padding="10dip" android:layout_height="fill_parent" android:maxHeight="64dip" android:minHeight="?android:attr/listPreferredItemHeight"> <ImageView android:id="@+id/infoimage" android:layout_width="wrap_content" android:layout_height="wrap_content" android:clickable="true" android:src="@drawable/info_icon_big" android:layout_alignParentRight="true" android:layout_centerVertical="true"/> <View android:id="@+id/divider" android:background="@drawable/divider_vertical_dark" android:layout_marginLeft="11dip" android:layout_toLeftOf="@+id/infoimage" android:layout_width="1px" android:layout_height="fill_parent" android:layout_marginTop="5dip" android:layout_marginBottom="5dip" android:layout_marginRight="4dip"/> <TextView android:id="@+id/TextView01" android:textAppearance="?android:attr/textAppearanceLarge" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_toRightOf="@+id/ImageView01" android:layout_toLeftOf="@+id/divider" android:gravity="left|center_vertical" android:layout_marginLeft="4dip" android:layout_marginRight="4dip"/> <ImageView android:id="@+id/ImageView01" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:background="@drawable/bborder" android:layout_centerVertical="true"/> </RelativeLayout> The issue I'm facing is that each row has a thumbnail of varying height (ImageView01). If I set the RelativeLayout's layout_height property to fill_parent, the divider does not scale vertically to fill the row (it just remains a 1px dot). If I set layout_height to "?android:attr/listPreferredItemHeight", the divider fills the row, but the thumbnails shrink. I've done some debugging in the getView() method of the adapter, and it seems that the divider's height is not being set properly once the row has it's proper height. Here is a portion of the getView() method: public View getView(int position, View view, ViewGroup parent) { if (view == null) { view = inflater.inflate(R.layout.tag_list_item, parent, false); } The rest of the method simply sets the appropriate text and images for the row. Also, I create the inflater object in the adapter's constructor with: inflater = LayoutInflater.from(context); Am I missing something essential? Or does fill_parent just not work with dynamic heights?

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  • C# Socket.BeginSend AsyncCallback behavior (timeout?)

    - by mdarsigny
    Hi guys, Here is a scenario with asynchronous sockets that I dont't quite understand... I have 2 Tcp sockets, a client socket & a server socket. My server socket is bound & listening on a port. My client sockets connect to the server socket (using BeginConnect / EndConnect). I then send a message to the server using BeginSend(). On the server side, I don't do a Receive() or BeginReceive(). What happens is that my AsyncCallback specified for my BeginSend call gets invoked & its IAsyncResult tells me that it completed & the call to Socket.EndSend() does not raise any exception... Is there something that I don't get or shouldn't my AsyncCallback be called only if the BeginSend call actually sends something to the server (ie.: callback called after the server has received all bytes)? If there was no receive done on the server, shouldn't my callback be called after the sendtimeout expires and my call to Socket.EndSend then would raise an exception? Thanks

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  • Autorotate works for iOS 6 but gives weird behavior in iOS 5

    - by Jeanne
    I seem to be having the opposite problem from this post: Autorotate in iOS 6 has strange behaviour When I submitted my paid app to Apple, XCode made me update to iOS 6 on my test devices. I used the GUI in XCode to set my app to display only in portrait mode on the iPhone and only in landscape mode on the iPad. This works great on my iOS 6 iPhone and iPad. In iOS 5, however, the iPad is allowing the app to rotate to portrait, displaying my buttons in a letterbox-like black area that shouldn't be there, and crashing repeatedly. I am using a Navigation Controller and storyboards. I know shouldAutorotateToInterfaceOrientation is deprecated in iOS 6, but figuring it should still be called in iOS 5, I tried this: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeLeft))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationLandscapeRight))) { return YES; } else return NO; } else { if ((UIDeviceOrientationIsLandscape(UIDeviceOrientationPortrait))||(UIDeviceOrientationIsLandscape(UIDeviceOrientationPortraitUpsideDown))) { return YES; } else return NO; } // Return YES for supported orientations } The above code seems to have done nothing. I am putting it in each of my view controllers; it seems I should really be putting it in my navigation controller, but because I set that up graphically, I'm not sure how to do that. Do I have to subclass my navigation controller and do everything in code? There must be a way to use the storyboard settings for this! (Note: I am not using AutoLayout and apparently can't because of some older components I am including my software that just plain don't like it.) What might be causing this? I'd like to fix it before too many people buy the app and complain! Thanks in advance...

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