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  • Observer Pattern Implementation

    - by user17028
    To teach myself basic game programming, I am going to program a clone of Pong. I will use the Observer design pattern, with an interface between the input and the game engine. However, I'm not sure what the interface should do. One idea I had was for the input interface to tell the game engine that (e.g.) the screen was clicked, then to let the game engine decide what to do with that information (shoot a bullet, for example). Another idea I had was for the input interface, having caught the mouse click, to tell the game engine to shoot a bullet. Which method would be better for me to use?

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  • How is this "interface"-like structure/pattern called?

    - by Sebastian Negraszus
    Let's assume we have an XmlDoc class that contains basic functionality for dealing with an XML data structure and saving/loading data to/from a file. Now we have several subclasses, A, B and C. They all inherit from XmlDoc and add component-specific methods for setting and getting lots of data. They are like "interfaces" but also add an implementation for the signatures. Finally, we have an ABCDoc class that joins all the "interfaces" via virtual multiple inheritence and adds some ABCDoc-specific stuff, such as using XMLDoc-methods to set an appropriate doc type. We may also have an ADoc class for only saving A data. How is this pattern called? "Interface" is not really the right word since interfaces usually do not contain an implementation. Bonus points for C++ code conventions.

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  • Guidelines or Design pattern to develop configurable software

    - by Rumit Parakhiya
    I want to develop an application which would have it's own framework, using which developer can implement functionality very easily. Developer shouldn't have to code for each and every page or report. But, he can do it very easily by just configuring it using the framework provided. Some nice examples of it is SAP and Tally. They have got their own framework, using which anybody having knowledge of it can customize or extend functionality of the product. But, as I am beginner in this direction, I don't have any idea about where to start. Can anybody point me to some design pattern which I can follow or some similar open source software which I can refer?

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  • How would you tackle a pattern-finding program?

    - by Neil
    Just to be clear, I don't think this should be question better suited for stackoverflow.com simply because there's not a single answer but a wide range of possible solutions, making this question far more subjective in nature. I was curious how you guys would tackle a pattern-finding program, which is to say I'd do the following operations: I enter in some input. Program predicts my next input based on all previous inputs. Rinse. Repeat. Since the amount of input I could provide is so varied, including empty strings, conventional means such as switches or regular expressions are out, since it would require you to have an inkling of information about what to expect. I was thinking about some form of genetic algorithm, yet even then I don't have a clue as to how to approach a problem of this caliber. I think some feedback mechanism would be necessary as well as to let the program know how close it was. Anyone had to do a similar type program before?

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  • Settings object with singleton pattern

    - by axis
    I need to build an object that will have only one instance because this Object is dedicated to the storage of vital settings for my application and I would like to avoid a misuse of this type or a conflict at run-time. The most popular solution for this, according to the internet, is the Singleton pattern. But I would like to know about other ideas or solutions for this; also I would like to know if other solutions can be much more easy to grasp for an user of this hypothetical library. Thanks.

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  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

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  • Add/remove Cake named URL parameter for a link

    - by sibidiba
    Using CakePHP 1.3 there are named parameters in the URL like .../name:value/... These are used for example by pagination links .../page:2/key:date/sort:desc/... How to generate links with HtmlHelper::link() adding/deleting such named parameters from the current URL? Basically I want create links to add/remove/modify the category:ID named parameter in the current URL. It must not touch the URL, anchor, other named parameters, GET parameters in the URL. Or how can I pass named parameters to HtmlHelper::link()?

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  • select SUM in Cake

    - by SpawnCxy
    When I tried using follow code to get the sum of the column named Serviceinfo.services $conditions = array('fields'=>array('SUM(Serviceinfo.services) as servicecount'),'conditions'=>array('time_id BETWEEN ? AND ?'=>array($startid,$endtid))); $services = $this->Serviceinfo->find('all',$conditions); I had to fetch the sum data with services[0][0]['servicecount'] which seems a little weird.And What I expect is services['Serviceinfo']['servicecount'],or more simple one.Then how can I fix this?Thanks in advance!

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  • Change environment in cake php

    - by ryudice
    I just started with cakePHP for a small project, I have rails experience and I can see they are really similar however I cant seem to find where to chagne the environment you are working? I'm current working with test because I see all those debugging messages but I want to see how the design looks and I need to get rid of those messages so I need to change environment to production.

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  • cake php AppController and inheritance

    - by RSK
    hello folks........ In many tutorial of Acl component in cakephp i got instruction that add component either in AppController or in all the other controllers which inherits AppController....... but problem is var $components=array('Auth',Acl); when i use the above line in AppConroller i cant use the Auth or Acl component... but when i use the same code in all the child classes it works fine........ what will be the problem thanks in advance any help will be appreciated.

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  • How to access a plugin model from a regular controller in PHP Cake 1.1

    - by Duncan
    Hopefully a simple question: I've a plugin which uses a set of tables (kb_items, kb_item_tags, etc). and I'd like to be able to access these models from another controller (say, my Pages controller), thus: class PagesController extends AppController{ function knowledgebase(){ $items = $this->KbItem->findAll(...); } } I am admittedly breaking the rules a little (by not placing this controller inside the knowledge base plugin), but this in this case its a custom page that doesn't need to be part of the knowledge base plugin code base. Please let me know if you need more details. Thanks in advance for any help!

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  • How can get autosuggest in cake php

    - by rajesh
    i hav entered my code in controller like below function keyup(){ $this-Note-simple(); if(strlen($searchq)0){ while ($row = mysql_fetch_array($getRecord)) { echo $row['name']; echo $row['department']; } return $row; } } as soon as i entered this one it doesn't display any info .... what correction should require.......

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  • Display a MYSQL field using CAKE

    - by adam
    Forgive me if this is a "homework" question. We have a "Rating" table in our mysql db. I want to display this number on our user profile page. JUST BELOW THE GRAVATAR. here is the code in app/views/user/view.ctp <div class="nhplft"> flash(); ? ?d=identicon&s=100" border="0" alt="My Avatar! UID:" / Change Image link("Home",'/items'); ?  |  link('Add',array('controller' = 'items','action'='add')); ?  |  link('Search',array('controller'='items','action'='index')); ?  |  link("Logout",'/users/logout'); } ?

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  • Is everyone baking the same CI cake?

    - by Brett Rigby
    I can't help but wonder about this whole Continous Integration process and wanted to know what you think about it all. From my perspective, we're constructing our own 'flavour' of NAnt/Ivy/CruiseControl.Net in-house and can't help but get the feeling that other dev shops are doing exactly the same work, but then everybody is finding out the same problems and pitfalls with it. I'm not complaining about NAnt, Ivy or CruiseControl at all, as they've been brilliant in helping our team of developers become more sure of the quality of their code, but it just seems strange that these tools are very popular, yet we're all re-inventing the CI-wheel. Is there a pre-made solution for building .Net applications, using the tools mentioned above, and if so, why aren't we all using them??

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  • Cake returned the time consumed in data lookup in JQuery Alert Box

    - by kwokwai
    Hi all, When I was doing some self-learning on JQuery Ajax in Cakephp, I found out some strange behaviour in the JQuery Alert Box. Here are a few lines of code of the JQuery Ajax I used: $(document).ready(function(){ $(document).change(function(){ var usr = $("#data\\[User\\]\\[name\\]").val(); $.post{"http://www.mywebsite.com/controllers/action/", usr, function(msg){alert(msg);} } }); }); The Alert box shows me a message returned from the Action: Helloworld <!--0.656s--> I am not sure why the number of time consumption was displayed in the Alert box, since it was not in my code as follows: function action($data=null){ $this->autoRender = false; $result2=$this->__avail($data); if($result2==1) {return "OK";} else {return "NOT";} } CakePHP rteurned some extra information in the Alert box. Later I altered a single line of code and tried out this instead, and the time consumption was not displayed on screen then: $(document).ready(function(){ $(document).change(function(){ var usr = $("#data\\[User\\]\\[name\\]").val(); $.post{"http://www.mywebsite.com/controllers/action/", usr, function(msg){$("#username").append('<span>'+msg+</span'>);} } }); });

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  • Access shell methods in controller? Cake PHP 1.3

    - by anonymous coward
    I wrote a shell method in CakePHP 1.3 that has a return value. I'd like to be able to access that method from within a controller, so that I can pass its return value into the View. I'm not sure how to access those methods appropriately from within the controller. Have I done it wrong? I could easily duplicate the code, but I'd like to "keep it DRY", and the actual functionality, I believe, doesn't belong with this particular controller - I just need it's return value in this particular view.

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  • Paginator (Migration from Cake 1.3 to 2.0

    - by Christian Waschke
    i am struggling with the paginator in cakephp 2.0. While i am trying to migrate my application to 2.0 i cant find any solution to jump directly to the last page. In 1.3 it was quiet to do that from outside like this: echo $this->Html->link(__('Flights'), array('controller' => 'flights', 'action' => 'index','page' => 'last')); but this little trick putting 'page:last' in does not work anymore in 2.0. Of course there is a Paginator function called last, but this would only help if i would be already inside the app. My Problem is to access from an outside link directly the last page of the paginator. Thank you for reading, cdjw

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  • Visitor pattern and compiler code generation, how to get children attributes?

    - by LeleDumbo
    I'd like to modify my compiler's code generator to use visitor pattern since the current approach must use multiple conditional statement to check the real type of a child before generating the corresponding code. However, I have problems to get children attributes after they're visited. For instance, in binary expression I use this: LHSCode := GenerateExpressionCode(LHSNode); RHSCode := GenerateExpressionCode(RHSNode); CreateBinaryExpression(Self,LHS,RHS); In visitor pattern the visit method is usually void, so I can't get the expression code from LHS and RHS. Keeping shared global variables isn't an option since expression code generation is recursive thus could erase previous values kept in the variables. I'll just show the binary expression as this is the most complicated part (for now): function TLLVMCodeGenerator.GenerateExpressionCode( Expr: TASTExpression): TLLVMValue; var BinExpr: TASTBinaryExpression; UnExpr: TASTUnaryExpression; LHSCode, RHSCode, ExprCode: TLLVMValue; VarExpr: TASTVariableExpression; begin if Expr is TASTBinaryExpression then begin BinExpr := Expr as TASTBinaryExpression; LHSCode := GenerateExpressionCode(BinExpr.LHS); RHSCode := GenerateExpressionCode(BinExpr.RHS); case BinExpr.Op of '<': Result := FBuilder.CreateICmp(ccSLT, LHSCode, RHSCode); '<=': Result := FBuilder.CreateICmp(ccSLE, LHSCode, RHSCode); '>': Result := FBuilder.CreateICmp(ccSGT, LHSCode, RHSCode); '>=': Result := FBuilder.CreateICmp(ccSGE, LHSCode, RHSCode); '==': Result := FBuilder.CreateICmp(ccEQ, LHSCode, RHSCode); '<>': Result := FBuilder.CreateICmp(ccNE, LHSCode, RHSCode); '/\': Result := FBuilder.CreateAnd(LHSCode, RHSCode); '\/': Result := FBuilder.CreateOr(LHSCode, RHSCode); '+': Result := FBuilder.CreateAdd(LHSCode, RHSCode); '-': Result := FBuilder.CreateSub(LHSCode, RHSCode); '*': Result := FBuilder.CreateMul(LHSCode, RHSCode); '/': Result := FBuilder.CreateSDiv(LHSCode, RHSCode); end; end else if Expr is TASTPrimaryExpression then if Expr is TASTBooleanConstant then with Expr as TASTBooleanConstant do Result := FBuilder.CreateConstant(Ord(Value), ltI1) else if Expr is TASTIntegerConstant then with Expr as TASTIntegerConstant do Result := FBuilder.CreateConstant(Value, ltI32) else if Expr is TASTUnaryExpression then begin UnExpr := Expr as TASTUnaryExpression; ExprCode := GenerateExpressionCode(UnExpr.Expr); case UnExpr.Op of '~': Result := FBuilder.CreateXor( FBuilder.CreateConstant(1, ltI1), ExprCode); '-': Result := FBuilder.CreateSub( FBuilder.CreateConstant(0, ltI32), ExprCode); end; end else if Expr is TASTVariableExpression then begin VarExpr := Expr as TASTVariableExpression; with VarExpr.VarDecl do Result := FBuilder.CreateVar(Ident, BaseTypeLLVMTypeMap[BaseType]); end; end; Hope you understand it :)

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  • Find all ways to insert zeroes into a bit pattern

    - by James
    I've been struggling to wrap my head around this for some reason. I have 15 bits that represent a number. The bits must match a pattern. The pattern is defined in the way the bits start out: they are in the most flush-right representation of that pattern. So say the pattern is 1 4 1. The bits will be: 000000010111101 So the general rule is, take each number in the pattern, create that many bits (1, 4 or 1 in this case) and then have at least one space separating them. So if it's 1 2 6 1 (it will be random): 001011011111101 Starting with the flush-right version, I want to generate every single possible number that meets that pattern. The # of bits will be stored in a variable. So for a simple case, assume it's 5 bits and the initial bit pattern is: 00101. I want to generate: 00101 01001 01010 10001 10010 10100 I'm trying to do this in Objective-C, but anything resembling C would be fine. I just can't seem to come up with a good recursive algorithm for this. It makes sense in the above example, but when I start getting into 12431 and having to keep track of everything it breaks down.

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