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  • In SSRS 2000 dynamically setting the datasource

    - by Christopher Kelly
    Is there a way in SSRS 2000 to set the datasource that a report is using via the webservice? I am currently generating reports using the SSRS2000_ReportService.ReportingService webservice and want to dynamically switch between a couple of shared data sources on demand. I am using C# but could adapt other languages if needed.

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  • reaching 99.9999% uptime

    - by christopher-mccann
    I am currently developing a project which is mission-critical. The actual domain name is registered with 1 & 1 and I plan on purchasing DynDNS Custom DNS service (which has 5 different geographical locations for DNS) and then another secondary DNS service to make sure my DNS is as failover safe as possible. Does it matter that the registration is with 1 & 1 - are they a weak link in the chain? All I really use them for is to say that DynDNS is my primary DNS nameserver and then my secondary DNS is my other nameserver. I can transfer the registration to DynDNS - Im just not sure if it really matters or not. Thanks

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  • "Device Not Ready" when attempting to connecting an old (DOS) hard drive to windows 7

    - by Christopher Vigliotti
    I have an old Western Digital Caviar 2540 hard drive that I am attempting to connect to a Windows 7 machine by using a Bytecc BT-300 USB 2.0 to IDE/SATA Adapter. I'm connecting things in the right order (power, then sata, then usb) and the jumper settings on the drive are at present set to slave, but am still having an issue. I am recieving a message that the drive is not initialized. When I go into Computer Management I can see the drive (as "Disk 5, Unknown, Not Initialized"), but when I attempt to initialize it or right-click and select "Offline" It tells me that "the device is not ready". Is there something that I can to to get around this, connect the drive and copy the data that I need off of this drive? Is there a third party tool available that I can use?

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  • Good Choice of Memory for Asus K52F-BBR5

    - by Christopher Painter
    I recently purchased an Asus K52F-BBR5 notebook. It's a basic laptop with an Intel P6100 CPU and Mobile Intel® HM55 Express Chipset. It came with 3GB of DDR3 SODIMM memory and I'd like to expand it to 8GB. I'm a little confused by DDR3 nomenclature and not up to date on my knowledge of chipsets. I'd like to make a good choice when selecting memory for it. Crucial's database suggests using either a PC3-8500 with CAS 7 or a PC3-10600 with a CAS of 9. Is the 8500 better because of it's CAS 7 or will my chipset run the memory async at a higher speed and get better performance? Which would be a better choice for my chipset and CPU? Price difference is negligble.

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  • Running an intern program

    - by dotneteer
    This year I am running an unpaid internship program for high school students. I work for a small company. We have ideas for a few side projects but never have time to do them. So we experiment by making them intern projects. In return, we give these interns guidance to learn, personal attentions, and opportunities with real-world projects. A few years ago, I blogged about the idea of teaching kids to write application with no more than 6 hours of training. This time, I was able to reduce the instruction time to 4 hours and immediately put them into real work projects. When they encounter problems, I combine directions, pointer to various materials on w3school, Udacity, Codecademy and UTube, as well as encouraging them to  search for solutions with search engines. Now entering the third week, I am more than encouraged and feeling accomplished. Our the most senior intern, Christopher Chen, is a recent high school graduate and is heading to UC Berkeley to study computer science after the summer. He previously only had one year of Java experience through the AP computer science course but had no web development experience. Only 12 days into his internship, he has already gain advanced css skills with deeper understanding than more than half of the “senior” developers that I have ever worked with. I put him on a project to migrate an existing website to the Orchard content management system (CMS) with which I am new as well. We were able to teach each other and quickly gain advanced Orchard skills such as creating custom theme and modules. I felt very much a relationship similar to the those between professors and graduate students. On the other hand, I quite expect that I will lose him the next summer to companies like Google, Facebook or Microsoft. As a side note, Christopher and I will do a two part Orchard presentations together at the next SoCal code camp at UC San Diego July 27-28. The first part, “creating an Orchard website on Azure in 60 minutes”, is an introductory lecture and we will discuss how to create a website using Orchard without writing code. The 2nd part, “customizing Orchard websites without limit”, is an advanced lecture and we will discuss custom theme and module development with WebMatrix and Visual Studio.

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  • Silverlight Cream for April 01, 2010 -- #827

    - by Dave Campbell
    In this Issue: Max Paulousky, Hassan, Viktor Larsson, Fons Sonnemans, Jim McCurdy, Scott Marlowe, Mike Taulty, Brad Abrams, Jesse Liberty, Scott Barnes, Christopher Bennage, and John Papa and Ward Bell. Shoutouts: Tim Heuer posted a survey: What tools are the minimum to get started in Silverlight?... have you responded yet? Don't want to miss this discussion: Channel 9 Live at MIX10: Bill Buxton & Erik Meijer - Perspectives on Design Bookmark this... Jesse Liberty has moved his site: Silverlight Geek I stand with Tim Heuer on this: Congratulations to latest 2nd quarter Silverlight MVPs From SilverlightCream.com: Wizards. Prototype of sketching Wizard for WPF - 1 Max Paulousky is creating a SketchFlow WPF wizard in Expression Blend... looks like good Expression Blend and SketchFlow no matter what the target is Windows Phone 7 Navigation Hassan has another WP7 Video up, and this one is on Navigation and passing data from page to page. Silverlight 4 PathListBox Viktor Larsson is blogging about the PathListBox, and definitely had a good time doing so.. lots of fun examples. CountDown Clock in Silverlight 4 Fons Sonnemans has reworked his Sivlerlight 3 FlipClock to be this Silverlight 4 CountDown Clock utilizing the Viewbox control to make it scalable. Generic class for deep clone of Silverlight and CLR objects Jim McCurdy has a Silverlight 3 and 4-tested CloneObject class that he's using for creating a deep copy of an object and all it's properties... think drag/drop or undo/redo. Animating the Fill Color of a Silverlight Ellipse Scott Marlowe has a tutorial up that animates a pass/fail indicator with a smooth transition from a red to a green state... all with code. Silverlight 4, Blend 4, MVVM, Binding, DependencyObject Mike Taulty has a great tutorial up on Blend4 and binding... he's got a somewhat contrived example going, but it certainly looks good to me :) Silverlight 4 + RIA Services - Ready for Business: Authentication and Personalization Next up in Brad Abrams' series is Authentication and Personalization. RIA Services makes this easy to do... let Brad show you! An Annotated Line of Business Application Jesse Liberty is walking through the design and delivery of his HyperVideo project with this mini tutorial. Want to understand the thought process behind the LOB app, check this out. How to hack Expression Blend Seems like there was just some discussion about some of this today and here Scott Barnes posts this hack job for Expression Blend... pretty cool actually :) d:DesignInstance in Blend 4 Christopher Bennage has a follow-on post about using d:DesignInstance in Blend 4, and this is a very nice tutorial on the subject Silverlight TV 19: Hidden Gems from MIX10, UFC's Multi-Touch App John Papa and Ward Bell front and center for Silverlight TV number 19... and check out those threads! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Silverlight Cream for March 08, 2010 -- #809

    - by Dave Campbell
    In this Issue: Michael Washington, Tim Greenfield, Bobby Diaz(-2-), Glenn Block(-2-), Nikhil Kothari, Jianqiang Bao(-2-), and Christopher Bennage. Shoutouts: Adam Kinney announced a Big update for the Project Rosetta site today Arpit Gupta has opened a new blog with a great logo: I think therefore I am dangerous :) From SilverlightCream.com: DotNetNuke Silverlight Traffic Module If it's DNN and Silverlight, it has to be my buddy Michael Washington :) ... Michael has combined those stunning gauges you've seen with website traffic... just too cool!... grab the code and display yours too! Cool demonstration of Silverlight VideoBrush This is a no-code post by Tim Greenfield, but I like the UX on this Jigsaw Puzzle page... and you can make your own. Introducing the Earthquake Locator – A Bing Maps Silverlight Application, part 1 Bobby Diaz has an informative post up on combining earthquake data with BingMaps in Silverlight 3... check it out, the grab the recently posted Live Demo and Source Code Adding Volcanos and Options - Earthquake Locator, part 2 Bobby Diaz also added volcanic activity to his earthquake BinMaps app, and updated the downloadable code and live demo. Building Hello MEF – Part IV – DeploymentCatalog Glenn Block posted a pair of MEF posts yesterday... made me think I missed one :) .. the first one is about the DeploymentCatalog. Note he is going to be using the CodePlex bits in his posts. Building HelloMEF – Part V – Refactoring to ViewModel Glenn Block's part V is about MEF and MVVM -- no, really! ... he is refactoring MVVM into the app with a nod to Josh Smith and Laurent Bugnion... get your head around this... The Case for ViewModel Nikhil Kothari has a post up about the ViewModel, and how it facilitates designer/developer workflow, jumpstarts development, improves scaling, and makes asynch programming development simpler MMORPG programming in Silverlight Tutorial (12)Map Instance (Part I) Jianqiang Bao has part 12 of his MMORPG game up... this one is showing how to deal with obstuctions on maps. MMORPG programming in Silverlight Tutorial (13)Perfect moving mechanism Jianqiang Bao also has part 13 up, and this second one is about sprite movement around the obstructions. 1 Simple Step for Commanding in Silverlight Christopher Bennage blogged about Commanding in Silverlight, he begins with a blog post about commands in Silverlight 4 then goes on to demonstrate the Caliburn way of doing commanding. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • Silverlight Cream for March 06, 2010 -- #808

    - by Dave Campbell
    In this Issue: András Velvárt, felix corke, Colin Eberhardt, Christopher Bennage, Gergely Orosz, Entity Spaces Team Blog, Mike Taulty(-2-), Jit Ghosh, and Jesse Liberty. Shoutouts: Jeremy Likness expands on the Silverlight Team's post Vancouver Olympics - How'd We Do That? Gavin Wignall has a post up Creating a 360 photograph of an object with Silverlight Photosynth From SilverlightCream.com: Transforming an Ugly Duckling into a Graceful Swan With Expression Blend and Silverlight - Part 2 Intro Animation András Velvárt has part 2 of his Transformation series up at SilverlightShow... he's taking the initro animation to a new length, allowing playback even... cool video tutorial! Free Silverlight 4 beta skin! felix corke has a Silerlight 4 theme up for us all to use. If you like a dark theme like Blend, you'll like this... I like it! Linq to Visual Tree Colin Eberhardt has a great tutorial up for using LINQ to query the WPF or Silverlight Visual Tree while retaining the tree structure. He also has links out to other techniques. XAML Attributes on Separate Lines Christopher Bennage has a post up showing how to easily get all your XAML attributes on separate lines using a VS menu option... I didn't know that! Using built-in, embedded and streamed fonts in Silverlight Gergely Orosz has a post up at ScottLogic going over Fonts in Silverlight -- built-in, embedded, or streamed, and examples with code. EntitySpaces 2010 Two Part Series on Silverlight and WCF Entity Spaces Team Blog has a pair of videos up on Entity Spaces 2010, WCF, and Silverlight. Part 1 is the intro and explanation, part 2 is a full-up app demonstrating it. MEF, Silverlight and the DeploymentCatalog In an attempt to respond fully to a query, Mike Taulty literally pushed the record button and took off on what became a tutorial video on building a real Silverlight app utilizing MEF. Silverlight 4, Experiment with Pluggable Navigation and a WCF Data Service Mike Taulty has an experiment detailed on his blog about pluggable navigation and Silverlight 4. He walks through the history of how we got to this point then takes on in an example... good external links too Enhancing Silverlight Video Experiences with Contextual Data This is a post on the MSDN Magazine site where Jit Ghosh has a great long post about not only Smooth Streaming with Silverlight, but also adding context data to your video. When Is It OK To Hack? Read what all Jesse Liberty gets involved in when he's trying to get something out the door and has to work around a problem. Just about as interesting are the comments ... check it out and leave your own! Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • ArchBeat Link-o-Rama for 2012-09-21

    - by Bob Rhubart
    The Real Architects of Los Angeles: OTN Architect Day in LA - Oct 25 No gossip. No drama. No hair pulling. Just a full day of technical sessions and peer interaction focused on using Oracle technologies in today's cloud and SOA architectures. The event is free, but seating is limited, so register now. Thursday October 25, 2012. 8:00 a.m. – 5:00 p.m. Sofitel Los Angeles, 8555 Beverly Boulevard, Los Angeles, CA 90048. Why IT is a profession in 'flux' | ZDNet I usuallly don't post two items from the same person in one day, but this post from ZDNet blogger Joe McKendrick deals with some critical issues affecting those in IT. As McKendrick puts it: "IT professionals are under considerable pressure to deliver more value to the business, versus being good at coding and testing and deploying and integrating." Cloud, automation drive new growth in SOA governance market | ZDNet "SOA governance tools and processes learned over the past decade are now underpinning cloud projects as they scale across enterprises," reports Joe McKendrick. But there remains a lack of understanding about SOA Governance. For a broader discussion of the importance of IT governance check out the lastest OTN Archbeat Podcast: By Any Other Name: Governance and Architecture How I Simplified the Installation of Oracle Database on Oracle Linux 6 Michele Casey's update of Ginny Henningsen's original article. This version shows how to simplify the installation of Oracle Database 11g on Oracle Linux 6 by installing the oracle-rdbms-server-11gR2-preinstall RPM package. Fault Handling Slides and Q&A | Ronald van Luttikhuizen Oracle ACE Director Ronald van Luttikhuizen shares the slides and a Q&A transcript from a presentation he and fellow ACE Director Guido Schmutz gave at the recent Oracle OpenWorld and JavaOne preview event organized by AMIS Technology. BPM ADF Task forms. Checking whether the current user is in a BPM Swimlane | Christopher Karl Chan "The tricky part here is that the ADF Task Details Form is in fact part of a separate J2EE application to the main workspace," says Oracle Fusion Middleware A-Team member Christopher Karl Chan. "So if you try to use Java or Expression Language to get the logged in user you will only find anonymous and none of the BPM Roles you will be expecting. So what to do?" Don't guess—read the post and find out. Thought for the Day "The speed of change makes you wonder what will become of architecture. " — Tadao Ando Source: BrainyQuote

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  • Why can I not access the internet when Windows 7 finds no issue with the ethernet connection and the network can see my device?

    - by WannabeCoder
    So I just moved from a house to an apartment. In the house and the apartment I had Uverse set up - and in both I had my desktop connected via a ~40 foot long cat5 cable. However, upon moving to the apartment I found that my ethernet connection no longer provides internet. This would seem like a mundane problem if not for: The router can see the computer on the network Windows 7 (the desktop's OS) detects no problems with the ethernet connection. Connections over the internet (i.e. browser windows, Pandora, etc.) do not immediately fail. Instead they load for 2 minutes and then finally give up. Devices connected over the Wifi (PS4, Laptop) access the internet just fine While removing the cat5 cable from my house, I accidentally damaged the locking tab but managed to bend it back into the appropriate position. I would suspect that a bad cat5 cable might be to blame if not for the above issues (thought I've heard bad cat5 cables cause the most nonsensical problems) and the fact that I tested the cat5 cable by having it share internet between my laptop (working internet) to my desktop and it functioned just fine and provided the desktop with internet. My ipconfig /all successfully finds a default gateway, DHCP server, and DNS server. What could possibly be causing the problem?

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  • Networking Home Office

    - by Matt
    I'm in the process of building an office in my garden. It's about 25m away from my house. I'd like to run a wired network connection to the office. I'd rather not go down the powerline route, as speeds don't seem great, and I'm likely to want to be moving a lot of data around on the internal network. I have an electrician who is running armoured electrical cable to the office, and is providing conduit for me to run network cable. My questions are: 1) What type of cable to run 2) How I terminate/connect it at both ends I could get something like armoured cat6 utp solid core (like this: http://www.netstoredirect.com/cat6-cable/289166-external-armoured-cat6-utp-solid-cable-price-per-metre.html) which seems fairly robust, but then I have to terminate it. Additionally, where the cable enters my house, there is about another 15m to where my router is situated. I also read this artice: http://www.audioholics.com/audio-video-cables/bjc-cat-network-cable-quality-interview which scared me into realising I don't know what I'm doing!! particularly with termination. Or I could get an "cat6 external patch cable" (e.g http://www.netstoredirect.com/rj45-network-cables/239231-external-cat6-utp-ldpe-rj45-patch-leads.html) and run that in the conduit, and work out how to terminate it at the house end. At the office end I guess I can just plug it into a switch. Any help? Thanks

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  • Will a 2.4Ghz WAP intefere with a 5.0Ghz WAP if placed directly next to each other

    - by Dan
    This is mostly a curiosity question to people who know more about radio and wi-fi than I. The 2.4Ghz band is massively overpopulated near my house to the point of sometimes getting 1000ms pings to the router from only a few feet away. inSSIDer finds at least 10 broadcasting SSID's within around 15 seconds of starting, so this isn't a real surprise to me! Sometimes I can get good results by changing the channel to something like 3 or 8, but it's usually temporary as the others use Auto Channel and hop around. Now, the router I have is capable of 5.0Ghz, as is the laptop I type this on. Switching to 5.0Ghz gives superb results: I can download at ~90Mbps and get consistent 1ms pings. The problem is that only this laptop supports 5.0Ghz! My question: Would I still get decent 5.0Ghz performance if I place a 2.4Ghz access point directly next to my router? And, indeed, will 2.4Ghz continue working as 'normal'? Testing would be an obvious step, but I threw all my superfluous equipment out in a recent house move. My understanding is that I should get good performance, certainly in comparison to having two devices using the same frequency range, but I do believe there will be some impact by the virtue of them being directly next to each other. (Cabling is not an option due to it being a rented house)

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  • Broad Band LAN connection through existing 6 wire phone line ( no phone connected )

    - by Paul Taylor
    I have an (up to but never achieved ) 10 mb broadband signal coming into my house along the telephone line. The modem then connects the broadband signal via a LAN connection and Wi-Fi signal to my computers and iPad. My workshop desk is 54 yards (approx. 50m) downhill from the modem (part of a separate building) – too far to give a good direct signal. The inside corner of the workshop (by a window) receives a weak signal. I have a disconnected telephone cable consisting of 6 wires going from the house to the workshop. The telephone is no longer used in the workshop - we use our mobile number for business calls. A broad band signal using the cable would not have to share with a phone. What would be the most economic price/efficient way to get the broadband signal to the workshop? I am writing in hope that since the telephone didn't need the six wires, an Ethernet connection might be similar and not need all the eight wires for a LAN connection. In theory could use the telephone wire to pull an Ethernet cable trough the underground pipe but I doubt if the cable would survive the strain. The broad band connection in the workshop does not have to have network facility. My skill level is high enough to do house wiring, plumbing and gas fitting; so given any sound advice and a wiring diagram or instructions I can probably work out the rest myself.

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  • Configuring two nearby WLANs: should I use the same ssid?

    - by Rory
    I'm configuring a home network for basic internet use (ie don't really need connectivity between workstations on the network). My brick walls mean a single wireless router doesn't provide good coverage throughout the house, so I have purchased two powerline adapters and now have the incoming modem/wireless router at one end of the house plugged into a powerline adapter, and at the other end of the house the other powerline adapter plugged into another wireless router. Currently the two wireless networks have different ssids. (The powerline adapters only do power-Ethernet; they're not wireless access points themselves.) This works well, except when I move between rooms and would ideally like my devices (iPad, phones, laptops) to switch from the weak to the strong signal. Sometimes there's enough signal that they hold on to the weak connects instead of switching to the strong one. Should I name the two networks the same ssid, and if so what is the actual effect? Do the signals get confused, is the bandwidth affected, will this help my devices seamlessly move from one to the other, or is the ssid just a cosmetic thing that actually doesn't have any impact on this situation? Are there any other settings that I should configure to make my setup optimal?

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  • How to wordWrap the text in a column using ObjectListView

    - by Tiago
    For example I have a big sentence: "I like to eat pie and have fun around the house all day long!" And I want it to appear like this: "I like to eat pie and have fun around the house all day long!" In this post: http://stackoverflow.com/questions/1673963/multi-line-list-items-on-winforms-listview-control Grammarian said that you only need to have WordWrap on but I cannot find that option. Thanks for the help in advanced

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  • Ruby data structure to render a certain JSON format

    - by dt
    [{"id":"123","name":"House"}, {"id":"1456","name":"Desperate Housewives"}, {"id":"789","name":"Dollhouse"}, {"id":"10","name":"Full House"} ] How can I render to produce this JSON format from within Ruby? I have all the data from the DB (@result) and don't know what data structure to use in Ruby that will render to this when I do this: respond_to do |format| format.json { render :json = @result} end What data structure should @result be and how can I iterate to produce it? Thank you!

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  • Attribute References in Python

    - by Jeune
    I do Java programming and recently started learning Python via the official documentation. I see that we can dynamically add data attributes to an instance object unlike in Java: class House: pass my_house = House() my_house.number = 40 my_house.rooms = 8 my_house.garden = 1 My question is, in what situations is this feature used? What are the advantages and disadvantages compared to the way it is done in Java?

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  • How to call Json objects dynamically?

    - by Devyn
    Hi, I have like this var house = {'floor':{'one':'3 people','two':'1 people'}} var tmp = 'one'; and I want to call like this.. console.log(house.floor.tmp) // expecting '3 people' result tmp value will get from somewhere dynamically but it's not working. How can I solve this?

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  • Inheriting list item permissions via permissions on lookup field item

    - by Dan Sydner
    Say you have two lists in Sharepoint, let's call them "house" and "region". Each house is assigned to a region via a lookup field. List item permissions are set on regions. Now I want the users only to only see the houses which belong to the regions they have read access to. I reckon it should be relatively simple I see no easy way of doing this. Am I over looking something.

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  • How to cutomize a modelform widget in django 1.1?

    - by muudscope
    I'm trying to modify a django form to use a textarea instead of a normal input for the "address" field in my house form. The docs seem to imply this changed from django 1.1 (which I'm using) to 1.2. But neither approach is working for me. Here's what I've tried: class HouseForm(forms.ModelForm): address = forms.Textarea() # Should work with django 1.1, but doesn't class Meta: model = House #widgets = { 'address': forms.Textarea() } # 1.2 style - doesn't work either.

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  • UML enumeration as a return type

    - by Ryan Fernandes
    << enumeration>> E1 | .RED .GREEN .BLUE | I have the above as an enumeration class in a UML diagram. I associate it with another class say House. I now need a method on House say +getColor() which returns a color from the above enumeration. How would I depict this in UML? would it be like : +getColor(): E1 ?

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  • Python/Django Concatenate a string depending on whether that string exists

    - by Douglas Meehan
    I'm creating a property on a Django model called "address". I want address to consist of the concatenation of a number of fields I have on my model. The problem is that not all instances of this model will have values for all of these fields. So, I want to concatenate only those fields that have values. What is the best/most Pythonic way to do this? Here are the relevant fields from the model: house = models.IntegerField('House Number', null=True, blank=True) suf = models.CharField('House Number Suffix', max_length=1, null=True, blank=True) unit = models.CharField('Address Unit', max_length=7, null=True, blank=True) stex = models.IntegerField('Address Extention', null=True, blank=True) stdir = models.CharField('Street Direction', max_length=254, null=True, blank=True) stnam = models.CharField('Street Name', max_length=30, null=True, blank=True) stdes = models.CharField('Street Designation', max_length=3, null=True, blank=True) stdessuf = models.CharField('Street Designation Suffix',max_length=1, null=True, blank=True) I could just do something like this: def _get_address(self): return "%s %s %s %s %s %s %s %s" % (self.house, self.suf, self.unit, self.stex, self.stdir, self.stname, self.stdes, self.stdessuf) but then there would be extra blank spaces in the result. I could do a series of if statements and concatenate within each, but that seems ugly. What's the best way to handle this situation? Thanks.

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  • Programmatically determine whether to describe an object with "a" or "an"?

    - by MarathonStudios
    I have a database of nouns (ex "house", "exclamation point", "apple") that I need to output and describe in my application. It's hard to put together a natural-sounding sentence to describe an item without using "a" or "an" - "a house is BIG", "an exclamation point is SMALL", etc. Is there any function, library, or hack i can use in PHP to determine whether it is more appropriate to describe any given noun with A or AN?

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  • Re-order form fields on submit url

    - by user2521764
    I have a get form with several visible and hidden input fields. When the form is submitted, selected fileds with their values are appended to the url in the order they are placed in the form. Is there a way to re-order the parameters in the url using jQuery? Note that for the reasons of usability, I can not re-order the elements on the form itself. I know it beggs the question "why would I want to do it?", but the reason is that I will be hitting a static page, so the order of the parameters have to be exactly how they are in the static page url. For example, my form returns a url: http://someurl??names=comm&search=all&type=list while the static page has a url: http://someurl??search=all&type=list&names=comm A simplified form example is here: <form id="search_form" method="get" action="http://www.cbif.gc.ca/pls/pp/ppack.jump" > <h2>Choose which names you want to be displayed</h2> <select name="names"> <option value="comm">Common names</option> <option value="sci">Scientific names</option> </select> <h2>Choose how you want to view the results</h2> <input type="radio" name="search" value="all" id="complete" checked = "checked" /> <label for="complete" id="completeLabel">Complete list</label> <br/> <input type="radio" name="p_null" value="house" id="house" /> <label for="house" id="houseLabel">House plants only</label> <br/> <input type="radio" name="p_null" value="illust" id="illustrat" /> <label for="illustrat" id="illustratLabel">Plants with Illustrations</label> <br/> <input type="hidden" name="type" value="list" /> <input type="submit" value="Submit" /> </form> I can get form fields with values using $(#search_form).serializeArray() and massage the array like I want to, but I don't know how to set it back, i.e. modify the serialized values so that the submitted url has my order of parameters. I'm not even sure if this is the right way to go about it, so any pointers would be greatly appreciated.

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  • 3D Graphics with XNA Game Studio 4.0 bug in light map?

    - by Eibis
    i'm following the tutorials on 3D Graphics with XNA Game Studio 4.0 and I came up with an horrible effect when I tried to implement the Light Map http://i.stack.imgur.com/BUWvU.jpg this effect shows up when I look towards the center of the house (and it moves with me). it has this shape because I'm using a sphere to represent light; using other light shapes gives different results. I'm using a class PreLightingRenderer: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Dhpoware; using Microsoft.Xna.Framework.Content; namespace XNAFirstPersonCamera { public class PrelightingRenderer { // Normal, depth, and light map render targets RenderTarget2D depthTarg; RenderTarget2D normalTarg; RenderTarget2D lightTarg; // Depth/normal effect and light mapping effect Effect depthNormalEffect; Effect lightingEffect; // Point light (sphere) mesh Model lightMesh; // List of models, lights, and the camera public List<CModel> Models { get; set; } public List<PPPointLight> Lights { get; set; } public FirstPersonCamera Camera { get; set; } GraphicsDevice graphicsDevice; int viewWidth = 0, viewHeight = 0; public PrelightingRenderer(GraphicsDevice GraphicsDevice, ContentManager Content) { viewWidth = GraphicsDevice.Viewport.Width; viewHeight = GraphicsDevice.Viewport.Height; // Create the three render targets depthTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Single, DepthFormat.Depth24); normalTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); lightTarg = new RenderTarget2D(GraphicsDevice, viewWidth, viewHeight, false, SurfaceFormat.Color, DepthFormat.Depth24); // Load effects depthNormalEffect = Content.Load<Effect>(@"Effects\PPDepthNormal"); lightingEffect = Content.Load<Effect>(@"Effects\PPLight"); // Set effect parameters to light mapping effect lightingEffect.Parameters["viewportWidth"].SetValue(viewWidth); lightingEffect.Parameters["viewportHeight"].SetValue(viewHeight); // Load point light mesh and set light mapping effect to it lightMesh = Content.Load<Model>(@"Models\PPLightMesh"); lightMesh.Meshes[0].MeshParts[0].Effect = lightingEffect; this.graphicsDevice = GraphicsDevice; } public void Draw() { drawDepthNormalMap(); drawLightMap(); prepareMainPass(); } void drawDepthNormalMap() { // Set the render targets to 'slots' 1 and 2 graphicsDevice.SetRenderTargets(normalTarg, depthTarg); // Clear the render target to 1 (infinite depth) graphicsDevice.Clear(Color.White); // Draw each model with the PPDepthNormal effect foreach (CModel model in Models) { model.CacheEffects(); model.SetModelEffect(depthNormalEffect, false); model.Draw(Camera.ViewMatrix, Camera.ProjectionMatrix, Camera.Position); model.RestoreEffects(); } // Un-set the render targets graphicsDevice.SetRenderTargets(null); } void drawLightMap() { // Set the depth and normal map info to the effect lightingEffect.Parameters["DepthTexture"].SetValue(depthTarg); lightingEffect.Parameters["NormalTexture"].SetValue(normalTarg); // Calculate the view * projection matrix Matrix viewProjection = Camera.ViewMatrix * Camera.ProjectionMatrix; // Set the inverse of the view * projection matrix to the effect Matrix invViewProjection = Matrix.Invert(viewProjection); lightingEffect.Parameters["InvViewProjection"].SetValue(invViewProjection); // Set the render target to the graphics device graphicsDevice.SetRenderTarget(lightTarg); // Clear the render target to black (no light) graphicsDevice.Clear(Color.Black); // Set render states to additive (lights will add their influences) graphicsDevice.BlendState = BlendState.Additive; graphicsDevice.DepthStencilState = DepthStencilState.None; foreach (PPPointLight light in Lights) { // Set the light's parameters to the effect light.SetEffectParameters(lightingEffect); // Calculate the world * view * projection matrix and set it to // the effect Matrix wvp = (Matrix.CreateScale(light.Attenuation) * Matrix.CreateTranslation(light.Position)) * viewProjection; lightingEffect.Parameters["WorldViewProjection"].SetValue(wvp); // Determine the distance between the light and camera float dist = Vector3.Distance(Camera.Position, light.Position); // If the camera is inside the light-sphere, invert the cull mode // to draw the inside of the sphere instead of the outside if (dist < light.Attenuation) graphicsDevice.RasterizerState = RasterizerState.CullClockwise; // Draw the point-light-sphere lightMesh.Meshes[0].Draw(); // Revert the cull mode graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; } // Revert the blending and depth render states graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; // Un-set the render target graphicsDevice.SetRenderTarget(null); } void prepareMainPass() { foreach (CModel model in Models) foreach (ModelMesh mesh in model.Model.Meshes) foreach (ModelMeshPart part in mesh.MeshParts) { // Set the light map and viewport parameters to each model's effect if (part.Effect.Parameters["LightTexture"] != null) part.Effect.Parameters["LightTexture"].SetValue(lightTarg); if (part.Effect.Parameters["viewportWidth"] != null) part.Effect.Parameters["viewportWidth"].SetValue(viewWidth); if (part.Effect.Parameters["viewportHeight"] != null) part.Effect.Parameters["viewportHeight"].SetValue(viewHeight); } } } } that uses three effect: PPDepthNormal.fx float4x4 World; float4x4 View; float4x4 Projection; struct VertexShaderInput { float4 Position : POSITION0; float3 Normal : NORMAL0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 Depth : TEXCOORD0; float3 Normal : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 viewProjection = mul(View, Projection); float4x4 worldViewProjection = mul(World, viewProjection); output.Position = mul(input.Position, worldViewProjection); output.Normal = mul(input.Normal, World); // Position's z and w components correspond to the distance // from camera and distance of the far plane respectively output.Depth.xy = output.Position.zw; return output; } // We render to two targets simultaneously, so we can't // simply return a float4 from the pixel shader struct PixelShaderOutput { float4 Normal : COLOR0; float4 Depth : COLOR1; }; PixelShaderOutput PixelShaderFunction(VertexShaderOutput input) { PixelShaderOutput output; // Depth is stored as distance from camera / far plane distance // to get value between 0 and 1 output.Depth = input.Depth.x / input.Depth.y; // Normal map simply stores X, Y and Z components of normal // shifted from (-1 to 1) range to (0 to 1) range output.Normal.xyz = (normalize(input.Normal).xyz / 2) + .5; // Other components must be initialized to compile output.Depth.a = 1; output.Normal.a = 1; return output; } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPLight.fx float4x4 WorldViewProjection; float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; sampler2D depthSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 LightColor; float3 LightPosition; float LightAttenuation; // Include shared functions #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position : POSITION0; float4 LightPosition : TEXCOORD0; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = mul(input.Position, WorldViewProjection); output.LightPosition = output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Find the pixel coordinates of the input position in the depth // and normal textures float2 texCoord = postProjToScreen(input.LightPosition) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; // Extract the normal from the normal map and move from // 0 to 1 range to -1 to 1 range float4 normal = (tex2D(normalSampler, texCoord) - .5) * 2; // Perform the lighting calculations for a point light float3 lightDirection = normalize(LightPosition - position); float lighting = clamp(dot(normal, lightDirection), 0, 1); // Attenuate the light to simulate a point light float d = distance(LightPosition, position); float att = 1 - pow(d / LightAttenuation, 6); return float4(LightColor * lighting * att, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } PPShared.vsi has some common functions: float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } and finally from the Game class I set up in LoadContent with: effect = Content.Load(@"Effects\PPModel"); models[0] = new CModel(Content.Load(@"Models\teapot"), new Vector3(-50, 80, 0), new Vector3(0, 0, 0), 1f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); house = new CModel(Content.Load(@"Models\house"), new Vector3(0, 0, 0), new Vector3((float)-Math.PI / 2, 0, 0), 35.0f, Content.Load(@"Textures\prova_texture_autocad"), GraphicsDevice); models[0].SetModelEffect(effect, true); house.SetModelEffect(effect, true); renderer = new PrelightingRenderer(GraphicsDevice, Content); renderer.Models = new List(); renderer.Models.Add(house); renderer.Models.Add(models[0]); renderer.Lights = new List() { new PPPointLight(new Vector3(0, 120, 0), Color.White * .85f, 2000) }; where PPModel.fx is: float4x4 World; float4x4 View; float4x4 Projection; texture2D BasicTexture; sampler2D basicTextureSampler = sampler_state { texture = ; addressU = wrap; addressV = wrap; minfilter = anisotropic; magfilter = anisotropic; mipfilter = linear; }; bool TextureEnabled = true; texture2D LightTexture; sampler2D lightSampler = sampler_state { texture = ; minfilter = point; magfilter = point; mipfilter = point; }; float3 AmbientColor = float3(0.15, 0.15, 0.15); float3 DiffuseColor; #include "PPShared.vsi" struct VertexShaderInput { float4 Position : POSITION0; float2 UV : TEXCOORD0; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 UV : TEXCOORD0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; float4x4 worldViewProjection = mul(World, mul(View, Projection)); output.Position = mul(input.Position, worldViewProjection); output.PositionCopy = output.Position; output.UV = input.UV; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { // Sample model's texture float3 basicTexture = tex2D(basicTextureSampler, input.UV); if (!TextureEnabled) basicTexture = float4(1, 1, 1, 1); // Extract lighting value from light map float2 texCoord = postProjToScreen(input.PositionCopy) + halfPixel(); float3 light = tex2D(lightSampler, texCoord); light += AmbientColor; return float4(basicTexture * DiffuseColor * light, 1); } technique Technique1 { pass Pass1 { VertexShader = compile vs_1_1 VertexShaderFunction(); PixelShader = compile ps_2_0 PixelShaderFunction(); } } I don't have any idea on what's wrong... googling the web I found that this tutorial may have some bug but I don't know if it's the LightModel fault (the sphere) or in a shader or in the class PrelightingRenderer. Any help is very appreciated, thank you for reading!

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